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Diffstat (limited to 'src/mame/drivers/hh_tms1k.cpp')
-rw-r--r-- | src/mame/drivers/hh_tms1k.cpp | 4636 |
1 files changed, 4636 insertions, 0 deletions
diff --git a/src/mame/drivers/hh_tms1k.cpp b/src/mame/drivers/hh_tms1k.cpp new file mode 100644 index 00000000000..357d0f496fe --- /dev/null +++ b/src/mame/drivers/hh_tms1k.cpp @@ -0,0 +1,4636 @@ +// license:BSD-3-Clause +// copyright-holders:hap, Sean Riddle, Kevin Horton +/*************************************************************************** + + This driver is a collection of simple dedicated handheld and tabletop + toys based around the TMS1000 MCU series. Anything more complex or clearly + part of a series is (or will be) in its own driver. + + Let's use this driver for a list of known devices and their serials, + excluding TI's own products (see ticalc1x.c, tispeak.c) + + serial device etc. +-------------------------------------------------------------------- + @CP0904A TMS0970 1977, Milton Bradley Comp IV + @MP0905B TMS0970 1977, Parker Brothers Codename Sector + *MP0168 TMS1000? 1979, Conic Basketball + @MP0914 TMS1000 1979, Entex Baseball 1 + @MP0923 TMS1000 1979, Entex Baseball 2 + @MP1030 TMS1100 1980, APF Mathemagician + @MP1133 TMS1470 1979, Kosmos Astro + @MP1204 TMS1100 1980, Entex Baseball 3 (6007) + @MP1211 TMS1100 1980, Entex Space Invader + @MP1218 TMS1100 1980, Entex Basketball 2 (6010) + @MP1221 TMS1100 1980, Entex Raise The Devil + *MP1296 TMS1100? 1982, Entex Black Knight + *MP1312 TMS1100 198?, Tandy/RadioShack Science Fair Microcomputer Trainer + *MP1359 TMS1100? 1985, Capsela CRC2000 + @MP1525 TMS1170 1980, Coleco Head to Head Baseball + *MP1604 ? 1981, Hanzawa Twinvader III/Tandy Cosmic Fire Away 3000 (? note: VFD-capable) + @MP2105 TMS1370 1979, Gakken Poker + *MP2139 TMS1370? 1982, Gakken Galaxy Invader 1000 + @MP2726 TMS1040 1979, Tomy Break Up + *MP2788 TMS1040? 1980, Bandai Flight Time (? note: VFD-capable) + *MP3208 TMS1000 1977, Milton Bradley Electronic Battleship (1977, model 4750A or B) + @MP3226 TMS1000 1978, Milton Bradley Simon (model 4850) + *MP3232 TMS1000 1979, Fonas 2-Player Baseball (no "MP" on chip label) + *MP3300 TMS1000 1980, Estrela Genius (from Brazil, looks and plays identical to Simon) + @MP3301A TMS1000 1979, Milton Bradley Big Trak + *MP3320A TMS1000 1979, Coleco Head to Head Basketball + *M32001 TMS1000 1981, Coleco Quiz Wiz Challenger (note: MP3398, MP3399, M3200x?) + MP3403 TMS1100 1978, Marx Electronic Bowling -> elecbowl.c + @MP3404 TMS1100 1978, Parker Brothers Merlin + @MP3405 TMS1100 1979, Coleco Amaze-A-Tron + *MP3415 TMS1100 1978, Coleco Electronic Quarterback + @MP3438A TMS1100 1979, Kenner Star Wars Electronic Battle Command + MP3450A TMS1100 1979, MicroVision cartridge: Blockbuster + MP3454 TMS1100 1979, MicroVision cartridge: Star Trek Phaser Strike + MP3455 TMS1100 1980, MicroVision cartridge: Pinball + MP3457 TMS1100 1979, MicroVision cartridge: Mindbuster + @MP3460 TMS1100 1980, Coleco Head to Head Football + MP3474 TMS1100 1979, MicroVision cartridge: Vegas Slots + MP3475 TMS1100 1979, MicroVision cartridge: Bowling + @MP3476 TMS1100 1979, Milton Bradley Super Simon + MP3479 TMS1100 1980, MicroVision cartridge: Baseball + MP3481 TMS1100 1979, MicroVision cartridge: Connect Four + *MP3491 TMS1100 1980, Mattel Horserace Analyzer + MP3496 TMS1100 1980, MicroVision cartridge: Sea Duel + M34009 TMS1100 1981, MicroVision cartridge: Alien Raiders (note: MP3498, MP3499, M3400x..) + M34017 TMS1100 1981, MicroVision cartridge: Cosmic Hunter + M34047 TMS1100 1982, MicroVision cartridge: Super Blockbuster + *M34078A TMS1100 1983, Milton Bradley Arcade Mania + @MP6100A TMS0980 1979, Ideal Electronic Detective + @MP6101B TMS0980 1979, Parker Brothers Stop Thief + *MP6361 ? 1983, Defender Strikes (? note: VFD-capable) + *MP7303 TMS1400? 19??, Tiger 7-in-1 Sports Stadium + @MP7313 TMS1400 1980, Parker Brothers Bank Shot + @MP7314 TMS1400 1980, Parker Brothers Split Second + *MP7324 TMS1400? 1985, Coleco Talking Teacher + MP7332 TMS1400 1981, Milton Bradley Dark Tower -> mbdtower.c + @MP7334 TMS1400 1981, Coleco Total Control 4 + @MP7351 TMS1400CR 1982, Parker Brothers Master Merlin + @MP7551 TMS1670 1980, Entex Color Football 4 (6009) + *MP7573 TMS1670? 1981, Entex Select-a-Game cartridge: Football 4 (? note: 40-pin, VFD-capable) + + inconsistent: + + @MPF553 TMS1670 1980, Gakken Jackpot: Gin Rummy & Black Jack + *M95041 ? 1983, Tsukuda Game Pachinko (? note: 40-pin, VFD-capable) + @CD7282SL TMS1100 1981, Tandy/RadioShack Tandy-12 (serial is similar to TI Speak & Spell series?) + + (* denotes not yet emulated by MAME, @ denotes it's in this driver) + + + TODO: + - verify output PLA and microinstructions PLA for MCUs that have been dumped + electronically (mpla is usually the default, opla is often custom) + - unknown MCU clocks for some: TMS1000 RC curve is documented in the data manual, + but not for newer ones (rev. E or TMS1400 MCUs). TMS0970/0980 osc. is on-die. + - some of the games rely on the fact that faster/longer strobed leds appear + brighter: tc4/h2hfootb(offense), bankshot(cue ball), ... + - add softwarelist for tc4 cartridges? + - stopthiep: unable to start a game (may be intentional?) + - tbreakup: some of the leds flicker (rom and PLAs doublechecked) + +***************************************************************************/ + +#include "includes/hh_tms1k.h" +#include "machine/tms1024.h" +#include "sound/beep.h" + +// internal artwork +#include "amaztron.lh" +#include "astro.lh" +#include "bankshot.lh" +#include "bigtrak.lh" +#include "cnsector.lh" +#include "comp4.lh" +#include "ebball.lh" +#include "ebball2.lh" +#include "ebball3.lh" +#include "ebaskb2.lh" +#include "efootb4.lh" +#include "einvader.lh" // test-layout(but still playable) +#include "elecdet.lh" +#include "gjackpot.lh" +#include "gpoker.lh" +#include "h2hbaseb.lh" +#include "h2hfootb.lh" +#include "mathmagi.lh" +#include "merlin.lh" // clickable +#include "mmerlin.lh" // clickable +#include "simon.lh" // clickable +#include "ssimon.lh" // clickable +#include "splitsec.lh" +#include "starwbc.lh" +#include "stopthie.lh" +#include "tandy12.lh" // clickable +#include "tbreakup.lh" +#include "tc4.lh" + +#include "hh_tms1k_test.lh" // common test-layout - use external artwork + + +// machine_start/reset + +void hh_tms1k_state::machine_start() +{ + // zerofill + memset(m_display_state, 0, sizeof(m_display_state)); + memset(m_display_cache, ~0, sizeof(m_display_cache)); + memset(m_display_decay, 0, sizeof(m_display_decay)); + memset(m_display_segmask, 0, sizeof(m_display_segmask)); + + m_o = 0; + m_r = 0; + m_inp_mux = 0; + m_power_led = false; + m_power_on = false; + m_grid = 0; + m_plate = 0; + + // register for savestates + save_item(NAME(m_display_maxy)); + save_item(NAME(m_display_maxx)); + save_item(NAME(m_display_wait)); + + save_item(NAME(m_display_state)); + /* save_item(NAME(m_display_cache)); */ // don't save! + /* save_item(NAME(m_power_led)); */ // don't save! + save_item(NAME(m_display_decay)); + save_item(NAME(m_display_segmask)); + + save_item(NAME(m_o)); + save_item(NAME(m_r)); + save_item(NAME(m_inp_mux)); + save_item(NAME(m_power_on)); + save_item(NAME(m_grid)); + save_item(NAME(m_plate)); +} + +void hh_tms1k_state::machine_reset() +{ + m_power_on = true; +} + + + +/*************************************************************************** + + Helper Functions + +***************************************************************************/ + +// The device may strobe the outputs very fast, it is unnoticeable to the user. +// To prevent flickering here, we need to simulate a decay. + +void hh_tms1k_state::display_update() +{ + UINT32 active_state[0x20]; + + for (int y = 0; y < m_display_maxy; y++) + { + active_state[y] = 0; + + for (int x = 0; x <= m_display_maxx; x++) + { + // turn on powered segments + if (m_power_on && m_display_state[y] >> x & 1) + m_display_decay[y][x] = m_display_wait; + + // determine active state + UINT32 ds = (m_display_decay[y][x] != 0) ? 1 : 0; + active_state[y] |= (ds << x); + } + } + + // on difference, send to output + for (int y = 0; y < m_display_maxy; y++) + if (m_display_cache[y] != active_state[y]) + { + if (m_display_segmask[y] != 0) + output_set_digit_value(y, active_state[y] & m_display_segmask[y]); + + const int mul = (m_display_maxx <= 10) ? 10 : 100; + for (int x = 0; x <= m_display_maxx; x++) + { + int state = active_state[y] >> x & 1; + char buf1[0x10]; // lampyx + char buf2[0x10]; // y.x + + if (x == m_display_maxx) + { + // always-on if selected + sprintf(buf1, "lamp%da", y); + sprintf(buf2, "%d.a", y); + } + else + { + sprintf(buf1, "lamp%d", y * mul + x); + sprintf(buf2, "%d.%d", y, x); + } + output_set_value(buf1, state); + output_set_value(buf2, state); + } + } + + memcpy(m_display_cache, active_state, sizeof(m_display_cache)); + + // output optional power led + if (m_power_led != m_power_on) + { + m_power_led = m_power_on; + output_set_value("power_led", m_power_led ? 1 : 0); + } +} + +TIMER_DEVICE_CALLBACK_MEMBER(hh_tms1k_state::display_decay_tick) +{ + // slowly turn off unpowered segments + for (int y = 0; y < m_display_maxy; y++) + for (int x = 0; x <= m_display_maxx; x++) + if (m_display_decay[y][x] != 0) + m_display_decay[y][x]--; + + display_update(); +} + +void hh_tms1k_state::set_display_size(int maxx, int maxy) +{ + m_display_maxx = maxx; + m_display_maxy = maxy; +} + +void hh_tms1k_state::display_matrix(int maxx, int maxy, UINT32 setx, UINT32 sety) +{ + set_display_size(maxx, maxy); + + // update current state + UINT32 mask = (1 << maxx) - 1; + for (int y = 0; y < maxy; y++) + m_display_state[y] = (sety >> y & 1) ? ((setx & mask) | (1 << maxx)) : 0; + + display_update(); +} + +void hh_tms1k_state::display_matrix_seg(int maxx, int maxy, UINT32 setx, UINT32 sety, UINT16 segmask) +{ + // expects m_display_segmask to be not-0 + for (int y = 0; y < maxy; y++) + m_display_segmask[y] &= segmask; + + display_matrix(maxx, maxy, setx, sety); +} + + +UINT8 hh_tms1k_state::read_inputs(int columns) +{ + UINT8 ret = 0; + + // read selected input rows + for (int i = 0; i < columns; i++) + if (m_inp_mux >> i & 1) + ret |= m_inp_matrix[i]->read(); + + return ret; +} + + +// devices with a TMS0980 can auto power-off + +WRITE_LINE_MEMBER(hh_tms1k_state::auto_power_off) +{ + if (state) + { + m_power_on = false; + m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); + } +} + +INPUT_CHANGED_MEMBER(hh_tms1k_state::power_button) +{ + m_power_on = (bool)(FPTR)param; + m_maincpu->set_input_line(INPUT_LINE_RESET, m_power_on ? CLEAR_LINE : ASSERT_LINE); +} + + + +/*************************************************************************** + + Minidrivers (subclass, I/O, Inputs, Machine Config) + +***************************************************************************/ + +/*************************************************************************** + + APF Mathemagician + * TMS1100 MCU, labeled MP1030 + * 2 x DS8870N - Hex LED Digit Driver + * 2 x DS8861N - MOS-to-LED 5-Segment Driver + * 10-digit 7seg LED display(2 custom ones) + 4 LEDs, no sound + + This is a tabletop educational calculator. It came with plastic overlays + for playing different kind of games. Refer to the manual on how to use it. + In short, to start from scratch, press [SEL]. By default the device is in + calculator teaching mode. If [SEL] is followed with 1-6 and then [NXT], + one of the games is started. + + 1) Number Machine + 2) Countin' On + 3) Walk The Plank + 4) Gooey Gumdrop + 5) Football + 6) Lunar Lander + +***************************************************************************/ + +class mathmagi_state : public hh_tms1k_state +{ +public: + mathmagi_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void mathmagi_state::prepare_display() +{ + // R0-R7: 7seg leds + for (int y = 0; y < 8; y++) + { + m_display_segmask[y] = 0x7f; + m_display_state[y] = (m_r >> y & 1) ? (m_o >> 1) : 0; + } + + // R8: custom math symbols digit + // R9: custom equals digit + // R10: misc lamps + for (int y = 8; y < 11; y++) + m_display_state[y] = (m_r >> y & 1) ? m_o : 0; + + set_display_size(8, 11); + display_update(); +} + +WRITE16_MEMBER(mathmagi_state::write_r) +{ + // R3,R5-R7,R9,R10: input mux + m_inp_mux = (data >> 3 & 1) | (data >> 4 & 0xe) | (data >> 5 & 0x30); + + // +others: + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(mathmagi_state::write_o) +{ + // O1-O7: digit segments A-G + // O0: N/C + data = (data << 1 & 0xfe) | (data >> 7 & 1); // because opla is unknown + m_o = data; +} + +READ8_MEMBER(mathmagi_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(6); +} + + +// config + +/* physical button layout and labels is like this: + + ON ONE [SEL] [NXT] [?] [/] + | | [7] [8] [9] [x] + OFF TWO [4] [5] [6] [-] + PLAYERS [1] [2] [3] [+] + [0] [_] [r] [=] +*/ + +static INPUT_PORTS_START( mathmagi ) + PORT_START("IN.0") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-") + + PORT_START("IN.1") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SPACE) PORT_NAME("_") // blank + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("r") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+") + + PORT_START("IN.2") // R6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY) + + PORT_START("IN.3") // R7 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("SEL") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("NXT") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("?") // check + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("=") + + PORT_START("IN.4") // R9 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE) + + PORT_START("IN.5") // R10 + PORT_CONFNAME( 0x01, 0x00, "Players") + PORT_CONFSETTING( 0x00, "1" ) + PORT_CONFSETTING( 0x01, "2" ) + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + + +// output PLA is not dumped +static const UINT16 mathmagi_output_pla[0x20] = +{ + lA+lB+lC+lD+lE+lF, // 0 + lB+lC, // 1 + lA+lB+lG+lE+lD, // 2 + lA+lB+lG+lC+lD, // 3 + lF+lB+lG+lC, // 4 + lA+lF+lG+lC+lD, // 5 + lA+lF+lG+lC+lD+lE, // 6 + lA+lB+lC, // 7 + lA+lB+lC+lD+lE+lF+lG, // 8 + lA+lB+lG+lF+lC+lD, // 9 + lA+lB+lG+lE, // question mark + lE+lG, // r + lD, // underscore? + lA+lF+lG+lE+lD, // E + lG, // - + 0, // empty + 0, // empty + lG, // lamp 4 or MATH - + lD, // lamp 3 + lF+lE+lD+lC+lG, // b + lB, // lamp 2 + lB+lG, // MATH + + lB+lC, // MATH mul + lF+lG+lB+lC+lD, // y + lA, // lamp 1 + lA+lG, // MATH div + lA+lD, // EQUALS + 0, // ? + 0, // ? + lE+lD+lC+lG, // o + 0, // ? + lA+lF+lE+lD+lC // G +}; + +static MACHINE_CONFIG_START( mathmagi, mathmagi_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 175000) // RC osc. R=68K, C=82pf -> ~175kHz + MCFG_TMS1XXX_OUTPUT_PLA(mathmagi_output_pla) + MCFG_TMS1XXX_READ_K_CB(READ8(mathmagi_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mathmagi_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mathmagi_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_mathmagi) + + /* no video! */ + + /* no sound! */ +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Coleco Amaze-A-Tron, by Ralph Baer + * TMS1100 MCU, labeled MP3405(die label too) + * 2-digit 7seg LED display + 2 LEDs(one red, one green), 1bit sound + * 5x5 pressure-sensitive playing board + + This is an electronic board game with a selection of 8 maze games, + most of them for 2 players. A 5x5 playing grid and four markers are + required to play. Refer to the official manual for more information. + +***************************************************************************/ + +class amaztron_state : public hh_tms1k_state +{ +public: + amaztron_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void amaztron_state::prepare_display() +{ + // R8,R9: select digit + for (int y = 0; y < 2; y++) + { + m_display_segmask[y] = 0x7f; + m_display_state[y] = (m_r >> (y + 8) & 1) ? m_o : 0; + } + + // R6,R7: lamps (-> lamp20,21) + m_display_state[2] = m_r >> 6 & 3; + + set_display_size(8, 3); + display_update(); +} + +WRITE16_MEMBER(amaztron_state::write_r) +{ + // R0-R5: input mux + m_inp_mux = data & 0x3f; + + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // other bits: + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(amaztron_state::write_o) +{ + // O0-O6: digit segments A-G + // O7: N/C + m_o = data & 0x7f; + prepare_display(); +} + +READ8_MEMBER(amaztron_state::read_k) +{ + // K: multiplexed inputs + UINT8 k = read_inputs(6); + + // the 5th column is tied to K4+K8 + if (k & 0x10) k |= 0xc; + return k & 0xf; +} + + +// config + +static INPUT_PORTS_START( amaztron ) + PORT_START("IN.0") // R0 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Grid 1") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Grid 6") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Grid 11") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Grid 16") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("Grid 21") + + PORT_START("IN.1") // R1 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Grid 2") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Grid 7") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Grid 12") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Grid 17") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_NAME("Grid 22") + + PORT_START("IN.2") // R2 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Grid 3") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Grid 8") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Grid 13") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Grid 18") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Grid 23") + + PORT_START("IN.3") // R3 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Grid 4") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("Grid 9") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Grid 14") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Grid 19") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Grid 24") + + PORT_START("IN.4") // R4 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Grid 5") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("Grid 10") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Grid 15") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Grid 20") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Grid 25") + + PORT_START("IN.5") // R5 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Game Select") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Game Start") + PORT_BIT(0x1c, IP_ACTIVE_HIGH, IPT_UNUSED) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( amaztron, amaztron_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 350000) // RC osc. R=33K?, C=100pf -> ~350kHz + MCFG_TMS1XXX_READ_K_CB(READ8(amaztron_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(amaztron_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(amaztron_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_amaztron) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Coleco Head to Head Baseball + * PCB labels Coleco rev C 73891/2 + * TMS1170NLN MP1525-N2 (die labeled MP1525) + * 9-digit cyan VFD display, and other LEDs behind bezel, 1bit sound + + known releases: + - USA: Head to Head Baseball + - Japan: Computer Baseball, published by Tsukuda + +***************************************************************************/ + +class h2hbaseb_state : public hh_tms1k_state +{ +public: + h2hbaseb_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); + + void set_clock(); + DECLARE_INPUT_CHANGED_MEMBER(skill_switch); + +protected: + virtual void machine_reset(); +}; + +// handlers + +void h2hbaseb_state::prepare_display() +{ + memset(m_display_segmask, ~0, sizeof(m_display_segmask)); + display_matrix_seg(9, 9, (m_r & 0x100) | m_o, (m_r & 0xff) | (m_r >> 1 & 0x100), 0x7f); +} + +WRITE16_MEMBER(h2hbaseb_state::write_r) +{ + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R4-R7: input mux + m_inp_mux = data >> 4 & 0xf; + + // R0-R7,R9: select vfd digit/led + // R8: led state + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(h2hbaseb_state::write_o) +{ + // O0-O6: digit segments A-G + // O7: N/C + m_o = data; + prepare_display(); +} + +READ8_MEMBER(h2hbaseb_state::read_k) +{ + // K: multiplexed inputs (note: K8(Vss row) is always on) + return m_inp_matrix[4]->read() | read_inputs(4); +} + + +// config + +static INPUT_PORTS_START( h2hbaseb ) + PORT_START("IN.0") // R4 + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("N") + PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("B") + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // R6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("S") + PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R7 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Curve") // these two buttons appear twice on the board + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Fast Pitch") + PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.4") // Vss! + PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Swing") + + PORT_START("IN.5") // fake + PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, h2hbaseb_state, skill_switch, NULL) + PORT_CONFSETTING( 0x00, "1" ) + PORT_CONFSETTING( 0x01, "2" ) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(h2hbaseb_state::skill_switch) +{ + set_clock(); +} + + +void h2hbaseb_state::set_clock() +{ + // MCU clock is from an RC circuit with C=47pf, and R value is depending on + // skill switch: R=51K(1) or 43K(2) + m_maincpu->set_unscaled_clock((m_inp_matrix[5]->read() & 1) ? 400000 : 350000); +} + +void h2hbaseb_state::machine_reset() +{ + hh_tms1k_state::machine_reset(); + set_clock(); +} + +static MACHINE_CONFIG_START( h2hbaseb, h2hbaseb_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1170, 350000) // see set_clock + MCFG_TMS1XXX_READ_K_CB(READ8(h2hbaseb_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(h2hbaseb_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(h2hbaseb_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_h2hbaseb) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Coleco Head to Head Football + * TMS1100NLLE (rev. E!) MP3460 (die labeled MP3460) + * 2*SN75492N LED display drivers, 9-digit LED grid, 1bit sound + + LED electronic football game. To distinguish between offense and defense, + offense blips (should) appear brighter. + +***************************************************************************/ + +class h2hfootb_state : public hh_tms1k_state +{ +public: + h2hfootb_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void h2hfootb_state::prepare_display() +{ + memset(m_display_segmask, ~0, sizeof(m_display_segmask)); + display_matrix_seg(9, 9, m_o | (m_r >> 1 & 0x100), (m_r & 0x1ff), 0x7f); +} + +WRITE16_MEMBER(h2hfootb_state::write_r) +{ + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R0-R8: input mux + m_inp_mux = data & 0x1ff; + + // R0-R8: select led + // R9: led between digits + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(h2hfootb_state::write_o) +{ + // O0-O7: digit segments A-G,A' + m_o = data; + prepare_display(); +} + +READ8_MEMBER(h2hfootb_state::read_k) +{ + // K: multiplexed inputs + UINT8 k = 0; + + // compared to the usual setup, the button matrix is rotated + for (int i = 0; i < 4; i++) + if (m_inp_matrix[i]->read() & m_inp_mux) + k |= 1 << i; + + return k; +} + + +// config + +static INPUT_PORTS_START( h2hfootb ) + PORT_START("IN.0") // K1 + PORT_CONFNAME( 0x03, 0x01, "Players" ) + PORT_CONFSETTING( 0x01, "1" ) + PORT_CONFSETTING( 0x02, "2" ) + + PORT_START("IN.1") // K2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_TOGGLE PORT_NAME("P1 Play Selector") // pass + PORT_BIT( 0x02, 0x02, IPT_SPECIAL ) PORT_CONDITION("IN.1", 0x01, EQUALS, 0x00) // run/kick + + PORT_START("IN.2") // K4 + PORT_CONFNAME( 0x03, 0x01, "Skill Level" ) + PORT_CONFSETTING( 0x01, "1" ) + PORT_CONFSETTING( 0x02, "2" ) + + PORT_START("IN.3") // K8 + PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right") + PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY + PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY + PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Kick/Pass") + PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Display") + PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY + PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY + PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY + PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY +INPUT_PORTS_END + +static MACHINE_CONFIG_START( h2hfootb, h2hfootb_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 325000) // approximation - RC osc. R=39K, C=100pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(h2hfootb_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(h2hfootb_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(h2hfootb_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_h2hfootb) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Coleco Total Control 4 + * TMS1400NLL MP7334-N2 (die labeled MP7334) + * 2x2-digit 7seg LED display + 4 LEDs, LED grid display, 1bit sound + + This is a head to head electronic tabletop LED-display sports console. + One cartridge(Football) was included with the console, the other three were + sold in a pack. Gameplay has emphasis on strategy, read the official manual + on how to play. Remember that you can rotate the view in MAME: rotate left + for Home(P1) orientation, rotate right for Visitor(P2) orientation. + + Cartridge socket: + 1 N/C + 2 9V+ + 3 power switch + 4 K8 + 5 K4 + 6 K2 + 7 K1 + 8 R9 + + The cartridge connects pin 8 with one of the K-pins. + + Available cartridges: + - Football (K8, confirmed) + - Hockey (K4?) + - Soccer (K2?) + - Basketball (K1?) + +***************************************************************************/ + +class tc4_state : public hh_tms1k_state +{ +public: + tc4_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void tc4_state::prepare_display() +{ + // R5,R7-R9 are 7segs + for (int y = 5; y < 10; y++) + if (y != 6) + m_display_segmask[y] = 0x7f; + + // update current state (note: R6 as extra column!) + display_matrix(9, 10, (m_o | (m_r << 2 & 0x100)), m_r); +} + +WRITE16_MEMBER(tc4_state::write_r) +{ + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R0-R5: input mux + // R9: to cartridge slot + m_inp_mux = (data & 0x3f) | (data >> 3 & 0x40); + + // R0-R4: select led + // R6: led 8 state + // R5,R7-R9: select digit + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(tc4_state::write_o) +{ + // O0-O7: led state + m_o = data; + prepare_display(); +} + +READ8_MEMBER(tc4_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(7); +} + + +// config + +static INPUT_PORTS_START( tc4 ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Pass/Shoot Button 3") // right + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass/Shoot Button 1") // left + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Pass/Shoot Button 2") // middle + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 D/K Button") + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_LEFT ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) + + PORT_START("IN.3") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_PLAYER(2) + + PORT_START("IN.4") // R4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_PLAYER(2) + + PORT_START("IN.5") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 3") // right + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 1") // left + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 2") // middle + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 D/K Button") + + PORT_START("IN.6") // R9 + PORT_CONFNAME( 0x0f, 0x08, "Cartridge") + PORT_CONFSETTING( 0x01, "Basketball" ) + PORT_CONFSETTING( 0x02, "Soccer" ) + PORT_CONFSETTING( 0x04, "Hockey" ) + PORT_CONFSETTING( 0x08, "Football" ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( tc4, tc4_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1400, 450000) // approximation - RC osc. R=27.3K, C=100pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(tc4_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tc4_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tc4_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_tc4) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Entex (Electronic) Baseball (1) + * TMS1000NLP MP0914 (die labeled MP0914A) + * 1 7seg LED, and other LEDs behind bezel, 1bit sound + + This is a handheld LED baseball game. One player controls the batter, the CPU + or other player controls the pitcher. Pitcher throw buttons are on a 'joypad' + obtained from a compartment in the back. Player scores are supposed to be + written down manually, the game doesn't save scores or innings (this annoyance + was resolved in the sequel). For more information, refer to the official manual. + + The overlay graphic is known to have 2 versions: one where the field players + are denoted by words ("left", "center", "short", etc), and an alternate one + with little guys drawn next to the LEDs. + + lamp translation table: led LDzz from game PCB = MAME lampyx: + + LD0 = - LD10 = lamp12 LD20 = lamp42 LD30 = lamp60 + LD1 = lamp23 LD11 = lamp4 LD21 = lamp41 LD31 = lamp61 + LD2 = lamp0 LD12 = lamp15 LD22 = lamp40 LD32 = lamp62 + LD3 = lamp1 LD13 = lamp22 LD23 = lamp43 LD33 = lamp70 + LD4 = lamp2 LD14 = lamp33 LD24 = lamp53 LD34 = lamp71 + LD5 = lamp10 LD15 = lamp32 LD25 = lamp52 + LD6 = lamp13 LD16 = lamp21 LD26 = lamp51 + LD7 = lamp11 LD17 = lamp31 LD27 = lamp50 + LD8 = lamp3 LD18 = lamp30 LD28 = lamp72 + LD9 = lamp14 LD19 = lamp20 LD29 = lamp73 + +***************************************************************************/ + +class ebball_state : public hh_tms1k_state +{ +public: + ebball_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void ebball_state::prepare_display() +{ + // R8 is a 7seg + m_display_segmask[8] = 0x7f; + + display_matrix(7, 9, ~m_o, m_r); +} + +WRITE16_MEMBER(ebball_state::write_r) +{ + // R1-R5: input mux + m_inp_mux = data >> 1 & 0x1f; + + // R9: speaker out + m_speaker->level_w(data >> 9 & 1); + + // R0-R8: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(ebball_state::write_o) +{ + // O0-O6: led state + // O7: N/C + m_o = data & 0x7f; + prepare_display(); +} + +READ8_MEMBER(ebball_state::read_k) +{ + // K: multiplexed inputs (note: K8(Vss row) is always on) + return m_inp_matrix[5]->read() | read_inputs(5); +} + + +// config + +static INPUT_PORTS_START( ebball ) + PORT_START("IN.0") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Change Sides") + PORT_CONFNAME( 0x04, 0x04, "Players" ) + PORT_CONFSETTING( 0x04, "1" ) // Auto + PORT_CONFSETTING( 0x00, "2" ) // Manual + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball") + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler") + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve") + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.4") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider") + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.5") // Vss! + PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter") +INPUT_PORTS_END + +static MACHINE_CONFIG_START( ebball, ebball_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1000, 375000) // RC osc. R=43K, C=47pf -> ~375kHz + MCFG_TMS1XXX_READ_K_CB(READ8(ebball_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_ebball) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Entex (Electronic) Baseball 2 + * PCBs are labeled: ZENY + * TMS1000 MCU, MP0923 (die labeled MP0923) + * 3 7seg LEDs, and other LEDs behind bezel, 1bit sound + + The Japanese version was published by Gakken, black casing instead of white. + + The sequel to Entex Baseball, this version keeps up with score and innings. + As its predecessor, the pitcher controls are on a separate joypad. + + lamp translation table: led zz from game PCB = MAME lampyx: + + 00 = - 10 = lamp94 20 = lamp74 30 = lamp50 + 01 = lamp53 11 = lamp93 21 = lamp75 31 = lamp51 + 02 = lamp7 12 = lamp92 22 = lamp80 32 = lamp52 + 03 = lamp17 13 = lamp62 23 = lamp81 33 = lamp40 + 04 = lamp27 14 = lamp70 24 = lamp82 34 = lamp41 + 05 = lamp97 15 = lamp71 25 = lamp83 35 = lamp31 + 06 = lamp90 16 = lamp61 26 = lamp84 36 = lamp30 + 07 = lamp95 17 = lamp72 27 = lamp85 37 = lamp33 + 08 = lamp63 18 = lamp73 28 = lamp42 38 = lamp32 + 09 = lamp91 19 = lamp60 29 = lamp43 + +***************************************************************************/ + +class ebball2_state : public hh_tms1k_state +{ +public: + ebball2_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void ebball2_state::prepare_display() +{ + // R0-R2 are 7segs + for (int y = 0; y < 3; y++) + m_display_segmask[y] = 0x7f; + + display_matrix(8, 10, ~m_o, m_r ^ 0x7f); +} + +WRITE16_MEMBER(ebball2_state::write_r) +{ + // R3-R6: input mux + m_inp_mux = data >> 3 & 0xf; + + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R0-R9: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(ebball2_state::write_o) +{ + // O0-O7: led state + m_o = data; + prepare_display(); +} + +READ8_MEMBER(ebball2_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(4); +} + + +// config + +static INPUT_PORTS_START( ebball2 ) + PORT_START("IN.0") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_CONFNAME( 0x02, 0x02, "Players" ) + PORT_CONFSETTING( 0x02, "1" ) // Auto + PORT_CONFSETTING( 0x00, "2" ) // Manual + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter") + + PORT_START("IN.1") // R4 + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Steal") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up") + PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // R5 + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider") + PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve") + PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( ebball2, ebball2_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1000, 350000) // RC osc. R=47K, C=47pf -> ~350kHz + MCFG_TMS1XXX_READ_K_CB(READ8(ebball2_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball2_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball2_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_ebball2) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Entex (Electronic) Baseball 3 + * PCBs are labeled: ZENY + * TMS1100NLL 6007 MP1204 (rev. E!) (die labeled MP1204) + * 2*SN75492N LED display driver + * 4 7seg LEDs, and other LEDs behind bezel, 1bit sound + + This is another improvement over Entex Baseball, where gameplay is a bit more + varied. Like the others, the pitcher controls are on a separate joypad. + + lamp translation table: led zz from game PCB = MAME lampyx: + note: unlabeled panel leds are listed here as Sz, Bz, Oz, Iz, z left-to-right + + 00 = - 10 = lamp75 20 = lamp72 + 01 = lamp60 11 = lamp65 21 = lamp84 + 02 = lamp61 12 = lamp55 22 = lamp85 + 03 = lamp62 13 = lamp52 23 = lamp90 + 04 = lamp63 14 = lamp80 24 = lamp92 + 05 = lamp73 15 = lamp81 25 = lamp91 + 06 = lamp53 16 = lamp51 26 = lamp93 + 07 = lamp74 17 = lamp82 27 = lamp95 + 08 = lamp64 18 = lamp83 28 = lamp94 + 09 = lamp54 19 = lamp50 + + S1,S2: lamp40,41 + B1-B3: lamp30-32 + O1,O2: lamp42,43 + I1-I6: lamp20-25, I7-I9: lamp33-35 + +***************************************************************************/ + +class ebball3_state : public hh_tms1k_state +{ +public: + ebball3_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); + + void set_clock(); + DECLARE_INPUT_CHANGED_MEMBER(skill_switch); + +protected: + virtual void machine_reset(); +}; + +// handlers + +void ebball3_state::prepare_display() +{ + // update current state + for (int y = 0; y < 10; y++) + m_display_state[y] = (m_r >> y & 1) ? m_o : 0; + + // R0,R1 are normal 7segs + m_display_segmask[0] = m_display_segmask[1] = 0x7f; + + // R4,R7 contain segments(only F and B) for the two other digits + m_display_state[10] = (m_display_state[4] & 0x20) | (m_display_state[7] & 0x02); + m_display_state[11] = ((m_display_state[4] & 0x10) | (m_display_state[7] & 0x01)) << 1; + m_display_segmask[10] = m_display_segmask[11] = 0x22; + + set_display_size(7, 10+2); + display_update(); +} + +WRITE16_MEMBER(ebball3_state::write_r) +{ + // R0-R2: input mux + m_inp_mux = data & 7; + + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R0-R9: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(ebball3_state::write_o) +{ + // O0-O6: led state + // O7: N/C + m_o = data & 0x7f; + prepare_display(); +} + +READ8_MEMBER(ebball3_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(3); +} + + +// config + +/* physical button layout and labels is like this: + + main device (batter side): remote pitcher: + + MAN + PRO | [FAST BALL] [CHANGE UP] [CURVE] [SLIDER] + | OFF| + o o [STEAL DEFENSE] [KNUCKLER] + AM AUTO + + [BUNT] [BATTER] [STEAL] +*/ + +static INPUT_PORTS_START( ebball3 ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve") + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Steal") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Steal Defense") + + PORT_START("IN.2") // R2 + PORT_CONFNAME( 0x01, 0x01, "Players" ) + PORT_CONFSETTING( 0x01, "1" ) // Auto + PORT_CONFSETTING( 0x00, "2" ) // Manual + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Bunt") + PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // fake + PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, ebball3_state, skill_switch, NULL) + PORT_CONFSETTING( 0x00, "Amateur" ) + PORT_CONFSETTING( 0x01, "Professional" ) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(ebball3_state::skill_switch) +{ + set_clock(); +} + + +void ebball3_state::set_clock() +{ + // MCU clock is from an RC circuit(R=47K, C=33pf) oscillating by default at ~340kHz, + // but on PRO, the difficulty switch adds an extra 150K resistor to Vdd to speed + // it up to around ~440kHz. + m_maincpu->set_unscaled_clock((m_inp_matrix[3]->read() & 1) ? 440000 : 340000); +} + +void ebball3_state::machine_reset() +{ + hh_tms1k_state::machine_reset(); + set_clock(); +} + +static MACHINE_CONFIG_START( ebball3, ebball3_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 340000) // see set_clock + MCFG_TMS1XXX_READ_K_CB(READ8(ebball3_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball3_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball3_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_ebball3) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Entex Space Invader + * TMS1100 MP1211 (die labeled MP1211) + * 3 7seg LEDs, LED matrix and overlay mask, 1bit sound + + There are two versions of this game: the first release(this one) is on + TMS1100, the second more widespread release runs on a COP400. There are + also differences with the overlay mask. + + NOTE!: MAME external artwork is required + +***************************************************************************/ + +class einvader_state : public hh_tms1k_state +{ +public: + einvader_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + + void set_clock(); + DECLARE_INPUT_CHANGED_MEMBER(skill_switch); + +protected: + virtual void machine_reset(); +}; + +// handlers + +void einvader_state::prepare_display() +{ + // R7-R9 are 7segs + for (int y = 7; y < 10; y++) + m_display_segmask[y] = 0x7f; + + display_matrix(8, 10, m_o, m_r); +} + +WRITE16_MEMBER(einvader_state::write_r) +{ + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R0-R9: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(einvader_state::write_o) +{ + // O0-O7: led state + m_o = data; + prepare_display(); +} + + +// config + +static INPUT_PORTS_START( einvader ) + PORT_START("IN.0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY + PORT_CONFNAME( 0x08, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, einvader_state, skill_switch, NULL) + PORT_CONFSETTING( 0x00, "Amateur" ) + PORT_CONFSETTING( 0x08, "Professional" ) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(einvader_state::skill_switch) +{ + set_clock(); +} + + +void einvader_state::set_clock() +{ + // MCU clock is from an RC circuit(R=47K, C=56pf) oscillating by default at ~320kHz, + // but on PRO, the difficulty switch adds an extra 180K resistor to Vdd to speed + // it up to around ~400kHz. + m_maincpu->set_unscaled_clock((m_inp_matrix[0]->read() & 8) ? 400000 : 320000); +} + +void einvader_state::machine_reset() +{ + hh_tms1k_state::machine_reset(); + set_clock(); +} + +static MACHINE_CONFIG_START( einvader, einvader_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 320000) // see set_clock + MCFG_TMS1XXX_READ_K_CB(IOPORT("IN.0")) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(einvader_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(einvader_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_einvader) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Entex Color Football 4 + * TMS1670 6009 MP7551 (die also labeled MP7551) + * 9-digit cyan VFD display, 60 red and green LEDs behind bezel, 1bit sound + +***************************************************************************/ + +class efootb4_state : public hh_tms1k_state +{ +public: + efootb4_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void efootb4_state::prepare_display() +{ + // R10-R15 are 7segs + for (int y = 10; y < 16; y++) + m_display_segmask[y] = 0x7f; + + display_matrix(7, 16, m_o, m_r); +} + +WRITE16_MEMBER(efootb4_state::write_r) +{ + // R0-R4: input mux + m_inp_mux = data & 0x1f; + + // R0-R9: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(efootb4_state::write_o) +{ + // O7: speaker out + m_speaker->level_w(data >> 7 & 1); + + // O0-O6: led state + m_o = data; + prepare_display(); +} + +READ8_MEMBER(efootb4_state::read_k) +{ + return read_inputs(5); +} + + +// config + +static INPUT_PORTS_START( efootb4 ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY // 1 + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY // 2 + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // 3 + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY // 4 + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY // 1 + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY // 2 + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY // 3 + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY // 4 + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Run") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Pass") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Kick") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Run") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Pass") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Kick") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.4") // R4 + PORT_CONFNAME( 0x01, 0x01, "Players" ) + PORT_CONFSETTING( 0x01, "1" ) // Auto + PORT_CONFSETTING( 0x00, "2" ) // Manual + PORT_CONFNAME( 0x02, 0x00, "Skill Level" ) + PORT_CONFSETTING( 0x00, "Amateur" ) + PORT_CONFSETTING( 0x02, "Professional" ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Status") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( efootb4, efootb4_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1670, 475000) // approximation - RC osc. R=42K, C=47pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(efootb4_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(efootb4_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(efootb4_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_efootb4) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Entex (Electronic) Basketball 2 + * TMS1100 6010 MP1218 (die also labeled MP1218) + * 4 7seg LEDs, and other LEDs behind bezel, 1bit sound + + lamp translation table: led zz from game PCB = MAME lampyx: + + 11 = lamp90 21 = lamp91 31 = lamp92 41 = lamp93 51 = lamp95 + 12 = lamp80 22 = lamp81 32 = lamp82 42 = lamp83 52 = lamp85 + 13 = lamp70 23 = lamp71 33 = lamp72 43 = lamp73 53 = lamp84 + 14 = lamp60 24 = lamp61 34 = lamp62 44 = lamp63 54 = lamp75 + 15 = lamp50 25 = lamp51 35 = lamp52 45 = lamp53 55 = lamp74 + 16 = lamp40 26 = lamp41 36 = lamp42 46 = lamp43 56 = lamp65 + + A = lamp94 + B = lamp64 + +***************************************************************************/ + +class ebaskb2_state : public hh_tms1k_state +{ +public: + ebaskb2_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void ebaskb2_state::prepare_display() +{ + // R0-R3 are 7segs + for (int y = 0; y < 4; y++) + m_display_segmask[y] = 0x7f; + + display_matrix(7, 10, m_o, m_r); +} + +WRITE16_MEMBER(ebaskb2_state::write_r) +{ + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R6-R9: input mux + m_inp_mux = data >> 6 & 0xf; + + // R0-R9: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(ebaskb2_state::write_o) +{ + // O0-O6: led state + // O7: N/C + m_o = data; + prepare_display(); +} + +READ8_MEMBER(ebaskb2_state::read_k) +{ + return read_inputs(4); +} + + +// config + +static INPUT_PORTS_START( ebaskb2 ) + PORT_START("IN.0") // R6 + PORT_CONFNAME( 0x01, 0x01, "Skill Level" ) + PORT_CONFSETTING( 0x01, "Amateur" ) + PORT_CONFSETTING( 0x00, "Professional" ) + PORT_CONFNAME( 0x02, 0x02, "Players" ) + PORT_CONFSETTING( 0x02, "1" ) // Auto + PORT_CONFSETTING( 0x00, "2" ) // Manual + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Shoot") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass") + + PORT_START("IN.1") // R7 + PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Pass") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Shoot") + + PORT_START("IN.2") // R8 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY + + PORT_START("IN.3") // R9 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY +INPUT_PORTS_END + +static MACHINE_CONFIG_START( ebaskb2, ebaskb2_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 360000) // RC osc. R=33K, C=82pf -> ~360kHz + MCFG_TMS1XXX_READ_K_CB(READ8(ebaskb2_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebaskb2_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebaskb2_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_ebaskb2) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Entex Raise The Devil + * TMS1100 MP1221 (die labeled MP1221) + * 4 7seg LEDs(rightmost one unused), and other LEDs behind bezel, 1bit sound + + lamp translation table: led zz from game PCB = MAME lampyx: + + 0 = - 10 = lamp44 20 = lamp53 30 = lamp95 40 = lamp92 + 1 = lamp30 11 = lamp45 21 = lamp54 31 = lamp85 41 = lamp93 + 2 = lamp31 12 = - 22 = - 32 = lamp65 42 = lamp90 + 3 = lamp32 13 = lamp50 23 = lamp60 33 = lamp74 43 = lamp91 + 4 = lamp33 14 = lamp51 24 = lamp61 34 = lamp70 + 5 = lamp34 15 = lamp52 25 = lamp62 35 = lamp71 + 6 = lamp40 16 = - 26 = lamp63 36 = lamp80 + 7 = lamp41 17 = lamp72 27 = lamp64 37 = lamp81 + 8 = lamp42 18 = lamp73 28 = lamp84 38 = lamp82 + 9 = lamp43 19 = - 29 = lamp94 39 = lamp83 + + NOTE!: MAME external artwork is required + +***************************************************************************/ + +class raisedvl_state : public hh_tms1k_state +{ +public: + raisedvl_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); + + void set_clock(); + DECLARE_INPUT_CHANGED_MEMBER(skill_switch); + +protected: + virtual void machine_reset(); +}; + +// handlers + +void raisedvl_state::prepare_display() +{ + // R0-R2 are 7segs + for (int y = 0; y < 3; y++) + m_display_segmask[y] = 0x7f; + + display_matrix(7, 10, m_o, m_r); +} + +WRITE16_MEMBER(raisedvl_state::write_r) +{ + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R0,R1: input mux + m_inp_mux = data & 3; + + // R0-R9: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(raisedvl_state::write_o) +{ + // O0-O6: led state + // O7: N/C + m_o = data & 0x7f; + prepare_display(); +} + +READ8_MEMBER(raisedvl_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(2) & 0xf; +} + + +// config + +static INPUT_PORTS_START( raisedvl ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Shoot") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R1 (only bit 0) + PORT_CONFNAME( 0x31, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, raisedvl_state, skill_switch, NULL) + PORT_CONFSETTING( 0x00, "1" ) + PORT_CONFSETTING( 0x10, "2" ) + PORT_CONFSETTING( 0x11, "3" ) + PORT_CONFSETTING( 0x21, "4" ) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(raisedvl_state::skill_switch) +{ + set_clock(); +} + + +void raisedvl_state::set_clock() +{ + // MCU clock is from an RC circuit with C=47pf, R=47K by default. Skills + // 2 and 3 add a 150K resistor in parallel, and skill 4 adds a 100K one. + // 0: R=47K -> ~350kHz + // 2,3: R=35K8 -> ~425kHz (combined) + // 4: R=32K -> ~465kHz (combined) + UINT8 inp = m_inp_matrix[1]->read(); + m_maincpu->set_unscaled_clock((inp & 0x20) ? 465000 : ((inp & 0x10) ? 425000 : 350000)); +} + +void raisedvl_state::machine_reset() +{ + hh_tms1k_state::machine_reset(); + set_clock(); +} + +static MACHINE_CONFIG_START( raisedvl, raisedvl_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 350000) // see set_clock + MCFG_TMS1XXX_READ_K_CB(READ8(raisedvl_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(raisedvl_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(raisedvl_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_hh_tms1k_test) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Gakken Poker + * PCB label POKER. gakken + * TMS1370 MP2105 (die labeled MP2105) + * 11-digit cyan VFD display Itron FG1114B, oscillator sound + + known releases: + - Japan: Poker + - USA: Electronic Poker, published by Entex + +***************************************************************************/ + +class gpoker_state : public hh_tms1k_state +{ +public: + gpoker_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag), + m_beeper(*this, "beeper") + { } + + required_device<beep_device> m_beeper; + + void prepare_display(); + virtual DECLARE_WRITE16_MEMBER(write_r); + virtual DECLARE_WRITE16_MEMBER(write_o); + virtual DECLARE_READ8_MEMBER(read_k); + +protected: + virtual void machine_reset(); +}; + +// handlers + +void gpoker_state::prepare_display() +{ + memset(m_display_segmask, ~0, sizeof(m_display_segmask)); + display_matrix_seg(12, 11, m_o | (m_r >> 3 & 0xf00), m_r & 0x7ff, 0x7f); +} + +WRITE16_MEMBER(gpoker_state::write_r) +{ + // R15: enable beeper + m_beeper->set_state(data >> 15 & 1); + + // R0-R6: input mux + m_inp_mux = data & 0x7f; + + // R0-R10: select digit + // R11-R14: card symbols + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(gpoker_state::write_o) +{ + // O0-O7: digit segments A-G,H + m_o = data; + prepare_display(); +} + +READ8_MEMBER(gpoker_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(7); +} + + +// config + +/* physical button layout and labels is like this: + + [7] [8] [9] [DL] | (on/off switch) + [4] [5] [6] [BT] + [1] [2] [3] [CA] [CE] + [0] [GO] [T] [AC] +*/ + +static INPUT_PORTS_START( gpoker ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Go") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_D) PORT_NAME("9/Deal") // DL, shares pad with 9 + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Entry") // CE + + PORT_START("IN.4") // R4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.5") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + PORT_BIT( 0x06, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear All") // AC + + PORT_START("IN.6") // R6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Call") // CA + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Total") // T + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Bet") // BT +INPUT_PORTS_END + + +void gpoker_state::machine_reset() +{ + hh_tms1k_state::machine_reset(); + m_beeper->set_state(0); +} + +static MACHINE_CONFIG_START( gpoker, gpoker_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1370, 350000) // RC osc. R=47K, C=47pf -> ~350kHz + MCFG_TMS1XXX_READ_K_CB(READ8(gpoker_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(gpoker_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(gpoker_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_gpoker) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("beeper", BEEP, 2405) // astable multivibrator - C1 and C2 are 0.003uF, R1 and R4 are 1K, R2 and R3 are 100K + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Gakken Jackpot: Gin Rummy & Black Jack + * PCB label gakken + * TMS1670 MPF553 (die labeled MPF553) + * 11-digit cyan VFD display Itron FG1114B, oscillator sound + + known releases: + - Japan: Jackpot(?) + - USA: Electronic Jackpot: Gin Rummy & Black Jack, published by Entex + +***************************************************************************/ + +class gjackpot_state : public gpoker_state +{ +public: + gjackpot_state(const machine_config &mconfig, device_type type, const char *tag) + : gpoker_state(mconfig, type, tag) + { } + + virtual DECLARE_WRITE16_MEMBER(write_r); +}; + +// handlers + +WRITE16_MEMBER(gjackpot_state::write_r) +{ + // same as gpoker, only input mux msb is R10 instead of R6 + gpoker_state::write_r(space, offset, data); + m_inp_mux = (data & 0x3f) | (data >> 4 & 0x40); +} + + +// config + +/* physical button layout and labels is like this: + (note: on dual-function buttons, upper label=Gin, lower label=Black Jack) + + BJ --o GIN + OFF + [7] [8] [9] [DL] + + [4] [5] [6] [ [KN + DB] SP] + [1] [2] [3] [DS] [DR] + BT] HT] + [10/1] [T] [MD [CH [AC] + GO] ST] +*/ + +static INPUT_PORTS_START( gjackpot ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("10/0") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Draw/Hit") // DR/HT + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Deal") // DL + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("Knock/Split") // KN/SP + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Total") // T + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Display/Bet") // DS/BT + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Meld/Go") // MD/GO + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Double") // DB + + PORT_START("IN.4") // R4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Change/Stand") // CH/ST + PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.5") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Entry") // CE + PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.6") // R10 + PORT_CONFNAME( 0x06, 0x04, "Game Select" ) + PORT_CONFSETTING( 0x04, "Gin Rummy" ) + PORT_CONFSETTING( 0x02, "Black Jack" ) + PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( gjackpot, gjackpot_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1670, 450000) // approximation - RC osc. R=47K, C=47pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(gpoker_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(gjackpot_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(gpoker_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_gjackpot) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("beeper", BEEP, 2405) // see gpoker + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Ideal Electronic Detective + * TMS0980NLL MP6100A (die labeled 0980B-00) + * 10-digit 7seg LED display, 1bit sound + + hardware (and concept) is very similar to Parker Bros Stop Thief + + This is an electronic board game. It requires game cards with suspect info, + and good old pen and paper to record game progress. To start the game, enter + difficulty(1-3), then number of players(1-4), then [ENTER]. Refer to the + manual for more information. + +***************************************************************************/ + +class elecdet_state : public hh_tms1k_state +{ +public: + elecdet_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +WRITE16_MEMBER(elecdet_state::write_r) +{ + // R7,R8: speaker on + m_speaker->level_w((data & 0x180 && m_o & 0x80) ? 1 : 0); + + // R0-R6: select digit + memset(m_display_segmask, ~0, sizeof(m_display_segmask)); + display_matrix_seg(7, 7, BITSWAP8(m_o,7,5,2,1,4,0,6,3), data, 0x7f); +} + +WRITE16_MEMBER(elecdet_state::write_o) +{ + // O0,O1,O4,O6: input mux + m_inp_mux = (data & 3) | (data >> 2 & 4) | (data >> 3 & 8); + + // O0-O6: digit segments A-G + // O7: speaker out -> write_r + m_o = data; +} + +READ8_MEMBER(elecdet_state::read_k) +{ + // K: multiplexed inputs (note: the Vss row is always on) + return m_inp_matrix[4]->read() | read_inputs(4); +} + + +// config + +/* physical button layout and labels is like this: + + [1] [2] [3] [SUSPECT] + [4] [5] [6] [PRIVATE QUESTION] + [7] [8] [9] [I ACCUSE] + [0] [ENTER] + [ON] [OFF] [END TURN] +*/ + +static INPUT_PORTS_START( elecdet ) + PORT_START("IN.0") // O0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Private Question") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + + PORT_START("IN.1") // O1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // O4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("I Accuse") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + + PORT_START("IN.3") // O6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Suspect") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + + // note: even though power buttons are on the matrix, they are not CPU-controlled + PORT_START("IN.4") // Vss! + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("On") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)true) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("End Turn") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("Off") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)false) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( elecdet, elecdet_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS0980, 425000) // approximation - unknown freq + MCFG_TMS1XXX_READ_K_CB(READ8(elecdet_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(elecdet_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(elecdet_state, write_o)) + MCFG_TMS1XXX_POWER_OFF_CB(WRITELINE(hh_tms1k_state, auto_power_off)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_elecdet) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Kenner Star Wars - Electronic Battle Command + * TMS1100 MCU, labeled MP3438A + * 4x4 LED grid display + 2 separate LEDs and 2-digit 7segs, 1bit sound + + This is a small tabletop space-dogfighting game. To start the game, + press BASIC/INTER/ADV and enter P#(number of players), then + START TURN. Refer to the official manual for more information. + +***************************************************************************/ + +class starwbc_state : public hh_tms1k_state +{ +public: + starwbc_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void starwbc_state::prepare_display() +{ + // R6,R8 are 7segs + m_display_segmask[6] = m_display_segmask[8] = 0x7f; + display_matrix(8, 10, m_o, m_r); +} + +WRITE16_MEMBER(starwbc_state::write_r) +{ + // R0,R1,R3,R5,R7: input mux + m_inp_mux = (data & 3) | (data >> 1 & 4) | (data >> 2 & 8) | (data >> 3 & 0x10); + + // R9: speaker out + m_speaker->level_w(data >> 9 & 1); + + // R0,R2,R4,R6,R8: led select + m_r = data & 0x155; + prepare_display(); +} + +WRITE16_MEMBER(starwbc_state::write_o) +{ + // O0-O7: led state + m_o = (data << 4 & 0xf0) | (data >> 4 & 0x0f); + prepare_display(); +} + +READ8_MEMBER(starwbc_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(5); +} + + +// config + +/* physical button layout and labels is like this: + + (reconnnaissance=yellow) (tactical reaction=green) + [MAGNA] [ENEMY] [EM] [BS] [SCR] + + [BASIC] [INTER] [START TURN] [END TURN] [MOVE] [FIRE] + [ADV] [P#] [<] [^] [>] [v] + (game=blue) (maneuvers=red) +*/ + +static INPUT_PORTS_START( starwbc ) + PORT_START("IN.0") // R0 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Basic Game") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Intermediate Game") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Advanced Game") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Player Number") + + PORT_START("IN.1") // R1 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_NAME("Start Turn") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("End Turn") + + PORT_START("IN.2") // R3 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Magna Scan") // only used in adv. game + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Enemy Scan") // only used in adv. game + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Screen Up") + + PORT_START("IN.3") // R5 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Evasive Maneuvers") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Move") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Fire") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Battle Stations") + + PORT_START("IN.4") // R7 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Left") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_UP) PORT_NAME("Up") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Down") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Right") +INPUT_PORTS_END + +static MACHINE_CONFIG_START( starwbc, starwbc_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 325000) // RC osc. R=51K, C=47pf -> ~325kHz + MCFG_TMS1XXX_READ_K_CB(READ8(starwbc_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(starwbc_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(starwbc_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_starwbc) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Kosmos Astro + * TMS1470NLHL MP1133 (die labeled TMS1400 MP1133) + * 9digit 7seg VFD display + 8 LEDs(4 green, 4 yellow), no sound + + This is an astrological calculator, and also supports 4-function + calculations. Refer to the official manual on how to use this device. + +***************************************************************************/ + +class astro_state : public hh_tms1k_state +{ +public: + astro_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void astro_state::prepare_display() +{ + memset(m_display_segmask, ~0, sizeof(m_display_segmask)); + display_matrix_seg(8, 10, m_o, m_r, 0xff); +} + +WRITE16_MEMBER(astro_state::write_r) +{ + // R0-R7: input mux + m_inp_mux = data & 0xff; + + // R0-R9: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(astro_state::write_o) +{ + // O0-O7: led state + m_o = data; + prepare_display(); +} + +READ8_MEMBER(astro_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(8); +} + + +// config + +static INPUT_PORTS_START( astro ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE"/Sun") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY"/Mercury") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-/Venus") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+/Mars") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.4") // R4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("=/Astro") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.5") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_Z) PORT_NAME("B1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_X) PORT_NAME("B2") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.6") // R6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("C") + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.7") // R7 + PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_CONFNAME( 0x08, 0x08, "Mode" ) + PORT_CONFSETTING( 0x00, "Calculator" ) + PORT_CONFSETTING( 0x08, "Astro" ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( astro, astro_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1470, 450000) // approximation - RC osc. R=4.7K, C=33pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(astro_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(astro_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(astro_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_astro) + + /* no video! */ + + /* no sound! */ +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Milton Bradley Comp IV + * TMC0904NL CP0904A (die labeled 4A0970D-04A) + * 10 LEDs behind bezel, no sound + + This is small tabletop Mastermind game; a code-breaking game where the player + needs to find out the correct sequence of colours (numbers in our case). + It is known as Logic 5 in Europe, and as Pythaligoras in Japan. + + Press the R key to start, followed by a set of unique numbers and E. + Refer to the official manual for more information. + +***************************************************************************/ + +class comp4_state : public hh_tms1k_state +{ +public: + comp4_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +WRITE16_MEMBER(comp4_state::write_r) +{ + // leds: + // R4 R9 + // R10! R8 + // R2 R7 + // R1 R6 + // R0 R5 + m_r = data; + display_matrix(11, 1, m_r, m_o); +} + +WRITE16_MEMBER(comp4_state::write_o) +{ + // O1-O3: input mux + m_inp_mux = data >> 1 & 7; + + // O0: leds common + // other bits: N/C + m_o = data; + display_matrix(11, 1, m_r, m_o); +} + +READ8_MEMBER(comp4_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(3); +} + + +// config + +static INPUT_PORTS_START( comp4 ) + PORT_START("IN.0") // O1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("R") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + + PORT_START("IN.1") // O2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + + PORT_START("IN.2") // O3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("E") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") +INPUT_PORTS_END + +static MACHINE_CONFIG_START( comp4, comp4_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation - unknown freq + MCFG_TMS1XXX_READ_K_CB(READ8(comp4_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(comp4_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(comp4_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_comp4) + + /* no video! */ + + /* no sound! */ +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Milton Bradley Simon, created by Ralph Baer + + Revision A hardware: + * TMS1000 (die labeled MP3226) + * DS75494 Hex digit LED driver, 4 big lamps, 1bit sound + + Newer revisions (also Pocket Simon) have a smaller 16-pin MB4850 chip + instead of the TMS1000. This one has been decapped too, but we couldn't + find an internal ROM. It is possibly a cost-reduced custom ASIC specifically + for Simon. The semi-sequel Super Simon uses a TMS1100 (see next minidriver). + +***************************************************************************/ + +class simon_state : public hh_tms1k_state +{ +public: + simon_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +WRITE16_MEMBER(simon_state::write_r) +{ + // R4-R8 go through an 75494 IC first: + // R4 -> 75494 IN6 -> green lamp + // R5 -> 75494 IN3 -> red lamp + // R6 -> 75494 IN5 -> yellow lamp + // R7 -> 75494 IN2 -> blue lamp + display_matrix(4, 1, data >> 4, 1); + + // R8 -> 75494 IN0 -> speaker out + m_speaker->level_w(data >> 8 & 1); + + // R0-R2,R9: input mux + // R3: GND + // other bits: N/C + m_inp_mux = (data & 7) | (data >> 6 & 8); +} + +READ8_MEMBER(simon_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(4); +} + + +// config + +static INPUT_PORTS_START( simon ) + PORT_START("IN.0") // R0 + PORT_CONFNAME( 0x07, 0x02, "Game Select") + PORT_CONFSETTING( 0x02, "1" ) + PORT_CONFSETTING( 0x01, "2" ) + PORT_CONFSETTING( 0x04, "3" ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Green Button") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Red Button") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Yellow Button") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Blue Button") + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Last") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Longest") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R9 + PORT_CONFNAME( 0x0f, 0x02, "Skill Level") + PORT_CONFSETTING( 0x02, "1" ) + PORT_CONFSETTING( 0x04, "2" ) + PORT_CONFSETTING( 0x08, "3" ) + PORT_CONFSETTING( 0x01, "4" ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( simon, simon_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1000, 350000) // RC osc. R=33K, C=100pf -> ~350kHz + MCFG_TMS1XXX_READ_K_CB(READ8(simon_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(simon_state, write_r)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_simon) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Milton Bradley Super Simon + * TMS1100 MP3476NLL (die labeled MP3476) + * 8 big lamps(2 turn on at same time), 1bit sound + + The semi-squel to Simon, not as popular. It includes more game variations + and a 2-player head-to-head mode. + +***************************************************************************/ + +class ssimon_state : public hh_tms1k_state +{ +public: + ssimon_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_READ8_MEMBER(read_k); + + void set_clock(); + DECLARE_INPUT_CHANGED_MEMBER(speed_switch); + +protected: + virtual void machine_reset(); +}; + +// handlers + +WRITE16_MEMBER(ssimon_state::write_r) +{ + // R0-R3,R9,R10: input mux + m_inp_mux = (data & 0xf) | (data >> 5 & 0x30); + + // R4: yellow lamps + // R5: green lamps + // R6: blue lamps + // R7: red lamps + display_matrix(4, 1, data >> 4, 1); + + // R8: speaker out + m_speaker->level_w(data >> 8 & 1); +} + +READ8_MEMBER(ssimon_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(6); +} + + +// config + +static INPUT_PORTS_START( ssimon ) + PORT_START("IN.0") // R0 + PORT_CONFNAME( 0x0f, 0x01, "Game Select") + PORT_CONFSETTING( 0x01, "1" ) + PORT_CONFSETTING( 0x02, "2" ) + PORT_CONFSETTING( 0x04, "3" ) + PORT_CONFSETTING( 0x08, "4" ) + PORT_CONFSETTING( 0x00, "5" ) + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Yellow Button") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Green Button") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Blue Button") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Red Button") + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Last") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Longest") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Decision") + + PORT_START("IN.3") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Yellow Button") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Green Button") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Blue Button") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Red Button") + + PORT_START("IN.4") // R9 + PORT_CONFNAME( 0x0f, 0x02, "Skill Level") + PORT_CONFSETTING( 0x00, "Head-to-Head" ) // this sets R10 K2, see below + PORT_CONFSETTING( 0x02, "1" ) + PORT_CONFSETTING( 0x04, "2" ) + PORT_CONFSETTING( 0x08, "3" ) + PORT_CONFSETTING( 0x01, "4" ) + + PORT_START("IN.5") // R10 + PORT_BIT( 0x02, 0x02, IPT_SPECIAL ) PORT_CONDITION("IN.4", 0x0f, EQUALS, 0x00) + PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.6") // fake + PORT_CONFNAME( 0x03, 0x01, "Speed" ) PORT_CHANGED_MEMBER(DEVICE_SELF, ssimon_state, speed_switch, NULL) + PORT_CONFSETTING( 0x00, "Simple" ) + PORT_CONFSETTING( 0x01, "Normal" ) + PORT_CONFSETTING( 0x02, "Super" ) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(ssimon_state::speed_switch) +{ + set_clock(); +} + + +void ssimon_state::set_clock() +{ + // MCU clock is from an RC circuit with C=100pf, R=x depending on speed switch: + // 0 Simple: R=51K -> ~200kHz + // 1 Normal: R=37K -> ~275kHz + // 2 Super: R=22K -> ~400kHz + UINT8 inp = m_inp_matrix[6]->read(); + m_maincpu->set_unscaled_clock((inp & 2) ? 400000 : ((inp & 1) ? 275000 : 200000)); +} + +void ssimon_state::machine_reset() +{ + hh_tms1k_state::machine_reset(); + set_clock(); +} + +static MACHINE_CONFIG_START( ssimon, ssimon_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 275000) // see set_clock + MCFG_TMS1XXX_READ_K_CB(READ8(ssimon_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ssimon_state, write_r)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_ssimon) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Milton Bradley Big Trak + * TMS1000NLL MP3301A or MP3301ANLL E (rev. E!) (die labeled 1000E MP3301) + * SN75494N Hex digit LED driver, 1 lamp, 3-level sound + * gearbox with magnetic clutch, 1 IR led+sensor, 2 motors(middle wheels) + * 24-button keypad, ext in/out ports + + Big Trak is a programmable toy car, up to 16 steps. Supported commands include + driving and turning, firing a photon cannon(hey, have some imagination!), + and I/O ports. The output port was used for powering the dump truck accessory. + + The In command was canceled midst production, it is basically a nop. Newer + releases and the European version removed the button completely. + +***************************************************************************/ + +class bigtrak_state : public hh_tms1k_state +{ +public: + bigtrak_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); + + int m_gearbox_pos; + bool sensor_state() { return m_gearbox_pos < 0 && m_display_decay[0][0] != 0; } + TIMER_DEVICE_CALLBACK_MEMBER(gearbox_sim_tick); + +protected: + virtual void machine_start(); +}; + +// handlers + +TIMER_DEVICE_CALLBACK_MEMBER(bigtrak_state::gearbox_sim_tick) +{ + // the last gear in the gearbox has 12 evenly spaced holes, it is located + // between an IR emitter and receiver + static const int speed = 17; + if (m_gearbox_pos >= speed) + m_gearbox_pos = -speed; + + if (m_o & 0x1e) + m_gearbox_pos++; +} + +WRITE16_MEMBER(bigtrak_state::write_r) +{ + // R0-R5,R8: input mux (keypad, ext in enable) + m_inp_mux = (data & 0x3f) | (data >> 2 & 0x40); + + // R6: N/C + // R7: IR led on + // R9: lamp on + display_matrix(2, 1, (data >> 7 & 1) | (data >> 8 & 2), 1); + + // (O0,O7,)R10(tied together): speaker out + m_speaker->level_w((m_o & 1) | (m_o >> 6 & 2) | (data >> 8 & 4)); + m_r = data; +} + +WRITE16_MEMBER(bigtrak_state::write_o) +{ + // O1: left motor forward + // O2: left motor reverse + // O3: right motor reverse + // O4: right motor reverse + // O5: ext out + // O6: N/C + output_set_value("left_motor_forward", data >> 1 & 1); + output_set_value("left_motor_reverse", data >> 2 & 1); + output_set_value("right_motor_forward", data >> 3 & 1); + output_set_value("right_motor_reverse", data >> 4 & 1); + output_set_value("ext_out", data >> 5 & 1); + + // O0,O7(,R10)(tied together): speaker out + m_speaker->level_w((data & 1) | (data >> 6 & 2) | (m_r >> 8 & 4)); + m_o = data; +} + +READ8_MEMBER(bigtrak_state::read_k) +{ + // K: multiplexed inputs + // K8: IR sensor + return read_inputs(7) | (sensor_state() ? 8 : 0); +} + + +// config + +/* physical button layout and labels is like this: + + USA version: UK version: + + [^] [CLR] [^] [CM] + [<] [HOLD] [>] [FIRE] [<] [P] [>] [\|/] + [v] [CLS] [v] [CE] + [7] [8] [9] [RPT] [7] [8] [9] [x2] + [4] [5] [6] [TEST] [4] [5] [6] [TEST] + [1] [2] [3] [CK] [1] [2] [3] [checkmark] + [IN] [0] [OUT] [GO] [0] [OUT] [GO] +*/ + +static INPUT_PORTS_START( bigtrak ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Hold") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Forward") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Fire") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear Memory") + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Left") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Backward") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Right") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Last Step") + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat") + + PORT_START("IN.3") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Test") + + PORT_START("IN.4") // R4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Check") + + PORT_START("IN.5") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("In") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Out") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Go") + + PORT_START("IN.6") // R8 + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CODE(KEYCODE_F1) PORT_NAME("Input Port") + PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + + +void bigtrak_state::machine_start() +{ + hh_tms1k_state::machine_start(); + + // zerofill/register for savestates + m_gearbox_pos = 0; + save_item(NAME(m_gearbox_pos)); +} + +static const INT16 bigtrak_speaker_levels[] = { 0, 32767/3, 32767/3, 32767/3*2, 32767/3, 32767/3*2, 32767/3*2, 32767 }; + +static MACHINE_CONFIG_START( bigtrak, bigtrak_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1000, 200000) // approximation - RC osc. R=83K, C=100pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(bigtrak_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bigtrak_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bigtrak_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("gearbox", bigtrak_state, gearbox_sim_tick, attotime::from_msec(1)) + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_bigtrak) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SPEAKER_LEVELS(8, bigtrak_speaker_levels) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Parker Brothers Code Name: Sector, by Bob Doyle + * TMS0970 MCU, MP0905BNL ZA0379 (die labeled 0970F-05B) + * 6-digit 7seg LED display + 4 LEDs for compass, no sound + + This is a tabletop submarine pursuit game. A grid board and small toy + boats are used to remember your locations (a Paint app should be ok too). + Refer to the official manual for more information, it is not a simple game. + +***************************************************************************/ + +class cnsector_state : public hh_tms1k_state +{ +public: + cnsector_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +WRITE16_MEMBER(cnsector_state::write_r) +{ + // R0-R5: select digit (right-to-left) + for (int y = 0; y < 6; y++) + { + m_display_segmask[y] = 0xff; + m_display_state[y] = (data >> y & 1) ? m_o : 0; + } + + // R6-R9: direction leds (-> lamp60-63) + m_display_state[6] = data >> 6 & 0xf; + + set_display_size(8, 7); + display_update(); +} + +WRITE16_MEMBER(cnsector_state::write_o) +{ + // O0-O4: input mux + m_inp_mux = data & 0x1f; + + // O0-O7: digit segments + m_o = data; +} + +READ8_MEMBER(cnsector_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(5); +} + + +// config + +/* physical button layout and labels is like this: + + COMBAT INFORMATION CENTER + [NEXT SHIP] [RECALL] [MOVE SHIP] + + [LEFT] [RIGHT] o [SLOWER] [FASTER] + STEERING EVASIVE SUB SPEED o (on/off switch) + NAVIGATIONAL PROGRAMMING | + + [RANGE] [AIM] [FIRE] o [TEACH MODE] + SONAR CONTROL SUB FINDER +*/ + +static INPUT_PORTS_START( cnsector ) + PORT_START("IN.0") // O0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Next Ship") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Left") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Range") + + PORT_START("IN.1") // O1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Aim") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Right") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // O2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Fire") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Evasive Sub") // expert button + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Recall") + + PORT_START("IN.3") // O3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Sub Finder") // expert button + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Slower") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.4") // O4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Teach Mode") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Faster") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Move Ship") +INPUT_PORTS_END + +static MACHINE_CONFIG_START( cnsector, cnsector_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation - unknown freq + MCFG_TMS1XXX_READ_K_CB(READ8(cnsector_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnsector_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnsector_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_cnsector) + + /* no video! */ + + /* no sound! */ +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Parker Bros Merlin handheld game, by Bob Doyle + * TMS1100NLL MP3404A-N2 + * 11 LEDs behind buttons, 3-level sound + + Also published in Japan by Tomy as "Dr. Smith", white case instead of red. + The one with dark-blue case is the rare sequel Master Merlin, see below. + More sequels followed too, but on other hardware. + + To start a game, press NEW GAME, followed by a number: + 1: Tic-Tac-Toe + 2: Music Machine + 3: Echo + 4: Blackjack 13 + 5: Magic Square + 6: Mindbender + + Refer to the official manual for more information on the games. + +***************************************************************************/ + +class merlin_state : public hh_tms1k_state +{ +public: + merlin_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + virtual DECLARE_WRITE16_MEMBER(write_r); + virtual DECLARE_WRITE16_MEMBER(write_o); + virtual DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +WRITE16_MEMBER(merlin_state::write_r) +{ + /* leds: + + R0 + R1 R2 R3 + R4 R5 R6 + R7 R8 R9 + R10 + */ + display_matrix(11, 1, data, 1); +} + +WRITE16_MEMBER(merlin_state::write_o) +{ + // O4-O6(tied together): speaker out + m_speaker->level_w(data >> 4 & 7); + + // O0-O3: input mux + // O7: N/C + m_inp_mux = data & 0xf; +} + +READ8_MEMBER(merlin_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(4); +} + + +// config + +static INPUT_PORTS_START( merlin ) + PORT_START("IN.0") // O0 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("Button 0") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Button 1") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Button 3") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Button 2") + + PORT_START("IN.1") // O1 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Button 4") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Button 7") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Button 6") + + PORT_START("IN.2") // O2 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Button 8") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Button 9") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Same Game") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Button 10") + + PORT_START("IN.3") // O3 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Comp Turn") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hit Me") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("New Game") +INPUT_PORTS_END + + +static const INT16 merlin_speaker_levels[] = { 0, 32767/3, 32767/3, 32767/3*2, 32767/3, 32767/3*2, 32767/3*2, 32767 }; + +static MACHINE_CONFIG_START( merlin, merlin_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 350000) // RC osc. R=33K, C=100pf -> ~350kHz + MCFG_TMS1XXX_READ_K_CB(READ8(merlin_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(merlin_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(merlin_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_merlin) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SPEAKER_LEVELS(8, merlin_speaker_levels) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Parker Brothers Master Merlin + * TMS1400 MP7351-N2LL (die labeled 1400CR MP7351) + * 11 LEDs behind buttons, 3-level sound + + The TMS1400CR MCU has the same pinout as a standard TMS1100. The hardware + outside of the MCU is exactly the same as Merlin. + + The included minigames are: + 1: Three Shells + 2: Hi/Lo + 3: Match It + 4: Hit or Miss + 5: Pair Off + 6: Tempo + 7: Musical Ladder + 8: Patterns + 9: Hot Potato + +***************************************************************************/ + +class mmerlin_state : public merlin_state +{ +public: + mmerlin_state(const machine_config &mconfig, device_type type, const char *tag) + : merlin_state(mconfig, type, tag) + { } +}; + +// handlers: uses the ones in merlin_state + + +// config + +static INPUT_PORTS_START( mmerlin ) + PORT_INCLUDE( merlin ) + + PORT_MODIFY("IN.3") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Score") // instead of Hit Me +INPUT_PORTS_END + +static MACHINE_CONFIG_START( mmerlin, mmerlin_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1400, 425000) // approximation - RC osc. R=30K, C=100pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(mmerlin_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mmerlin_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mmerlin_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_mmerlin) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SPEAKER_LEVELS(8, merlin_speaker_levels) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Parker Brothers Stop Thief, by Bob Doyle + * TMS0980NLL MP6101B (die labeled 0980B-01A) + * 3-digit 7seg LED display, 1bit sound + + Stop Thief is actually a board game, the electronic device emulated here + (called Electronic Crime Scanner) is an accessory. To start a game, press + the ON button. Otherwise, it is in test-mode where you can hear all sounds. + +***************************************************************************/ + +class stopthief_state : public hh_tms1k_state +{ +public: + stopthief_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +WRITE16_MEMBER(stopthief_state::write_r) +{ + // R0-R2: select digit + UINT8 o = BITSWAP8(m_o,3,5,2,1,4,0,6,7) & 0x7f; + for (int y = 0; y < 3; y++) + { + m_display_segmask[y] = 0x7f; + m_display_state[y] = (data >> y & 1) ? o : 0; + } + + set_display_size(7, 3); + display_update(); + + // R3-R8: speaker on + m_speaker->level_w((data & 0x1f8 && m_o & 8) ? 1 : 0); +} + +WRITE16_MEMBER(stopthief_state::write_o) +{ + // O0,O6: input mux + m_inp_mux = (data & 1) | (data >> 5 & 2); + + // O3: speaker out + // O0-O2,O4-O7: led segments A-G + m_o = data; +} + +READ8_MEMBER(stopthief_state::read_k) +{ + // K: multiplexed inputs (note: the Vss row is always on) + return m_inp_matrix[2]->read() | read_inputs(2); +} + + +// config + +/* physical button layout and labels is like this: + + [1] [2] [OFF] + [3] [4] [ON] + [5] [6] [T, TIP] + [7] [8] [A, ARREST] + [9] [0] [C, CLUE] +*/ + +static INPUT_PORTS_START( stopthief ) + PORT_START("IN.0") // O0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + + PORT_START("IN.1") // O6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + + // note: even though power buttons are on the matrix, they are not CPU-controlled + PORT_START("IN.2") // Vss! + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("On") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)true) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Tip") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Arrest") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Clue") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("Off") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)false) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( stopthief, stopthief_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS0980, 425000) // approximation - unknown freq + MCFG_TMS1XXX_READ_K_CB(READ8(stopthief_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(stopthief_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(stopthief_state, write_o)) + MCFG_TMS1XXX_POWER_OFF_CB(WRITELINE(hh_tms1k_state, auto_power_off)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_stopthie) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Parker Brothers Bank Shot (known as Cue Ball in the UK), by Garry Kitchen + * TMS1400NLL MP7313-N2 (die labeled MP7313) + * LED grid display, 1bit sound + + Bank Shot is an electronic pool game. To select a game, repeatedly press + the [SELECT] button, then press [CUE UP] to start. Refer to the official + manual for more information. The game selections are: + 1: Straight Pool (1 player) + 2: Straight Pool (2 players) + 3: Poison Pool + 4: Trick Shots + +***************************************************************************/ + +class bankshot_state : public hh_tms1k_state +{ +public: + bankshot_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +WRITE16_MEMBER(bankshot_state::write_r) +{ + // R0: speaker out + m_speaker->level_w(data & 1); + + // R2,R3: input mux + m_inp_mux = data >> 2 & 3; + + // R2-R10: led select + m_r = data & ~3; + display_matrix(7, 11, m_o, m_r); +} + +WRITE16_MEMBER(bankshot_state::write_o) +{ + // O0-O6: led state + // O7: N/C + m_o = data & 0x7f; + display_matrix(7, 11, m_o, m_r); +} + +READ8_MEMBER(bankshot_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(2); +} + + +// config + +/* physical button layout and labels is like this: + (note: remember that you can rotate the display in MAME) + + [SELECT [BALL UP] [BALL OVER] + SCORE] + + ------ led display ------ + + [ANGLE] [AIM] [CUE UP + SHOOT] +*/ + +static INPUT_PORTS_START( bankshot ) + PORT_START("IN.0") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Angle") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Aim") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Cue Up/Shoot") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Select/Score") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Ball Up") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Ball Over") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( bankshot, bankshot_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1400, 475000) // approximation - RC osc. R=24K, C=100pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(bankshot_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bankshot_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bankshot_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_bankshot) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Parker Brothers Split Second + * TMS1400NLL MP7314-N2 (die labeled MP7314) + * LED grid display(default round LEDs, and rectangular shape ones), 1bit sound + + This is an electronic handheld reflex gaming device, it's straightforward + to use. The included mini-games are: + 1, 2, 3: Mad Maze* + 4, 5: Space Attack* + 6: Auto Cross + 7: Stomp + 8: Speedball + + *: higher number indicates higher difficulty + + display layout, where number xy is lamp R(x),O(y) + + 00 02 04 + 10 01 12 03 14 05 16 + 11 13 15 + 20 21 22 23 24 25 26 + 31 33 35 + 30 41 32 43 34 45 36 + 51 53 55 + 40 61 42 63 44 65 46 + 71 73 75 + 50 60 52 62 54 64 56 + 70 72 74 + +***************************************************************************/ + +class splitsec_state : public hh_tms1k_state +{ +public: + splitsec_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +WRITE16_MEMBER(splitsec_state::write_r) +{ + // R8: speaker out + m_speaker->level_w(data >> 8 & 1); + + // R9,R10: input mux + m_inp_mux = data >> 9 & 3; + + // R0-R7: led select + m_r = data; + display_matrix(7, 8, m_o, m_r); +} + +WRITE16_MEMBER(splitsec_state::write_o) +{ + // O0-O6: led state + // O7: N/C + m_o = data & 0x7f; + display_matrix(7, 8, m_o, m_r); +} + +READ8_MEMBER(splitsec_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(2); +} + + +// config + +static INPUT_PORTS_START( splitsec ) + PORT_START("IN.0") // R9 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R10 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SELECT ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( splitsec, splitsec_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1400, 475000) // approximation - RC osc. R=24K, C=100pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(splitsec_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(splitsec_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(splitsec_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_splitsec) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Tandy Radio Shack Computerized Arcade (1981, 1982, 1995) + * TMS1100 MCU, labeled CD7282SL + * 12 lamps behind buttons, 1bit sound + + This handheld contains 12 minigames. It looks and plays like "Fabulous Fred" + by the Japanese company Mego Corp. in 1980, which in turn is a mix of Merlin + and Simon. Unlike Merlin and Simon, spin-offs like these were not successful. + There were releases with and without the prefix "Tandy-12", I don't know + which name was more common. Also not worth noting is that it needed five + batteries; 4 C-cells and a 9-volt. + + Some of the games require accessories included with the toy (eg. the Baseball + game is played with a board representing the playing field). To start a game, + hold the [SELECT] button, then press [START] when the game button lights up. + As always, refer to the official manual for more information. + + See below at the input defs for a list of the games. + +***************************************************************************/ + +class tandy12_state : public hh_tms1k_state +{ +public: + tandy12_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void tandy12_state::prepare_display() +{ + // O0-O7: button lamps 1-8, R0-R3: button lamps 9-12 + display_matrix(13, 1, (m_o << 1 & 0x1fe) | (m_r << 9 & 0x1e00), 1); +} + +WRITE16_MEMBER(tandy12_state::write_r) +{ + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R5-R9: input mux + m_inp_mux = data >> 5 & 0x1f; + + // other bits: + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(tandy12_state::write_o) +{ + m_o = data; + prepare_display(); +} + +READ8_MEMBER(tandy12_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(5); +} + + +// config + +/* physical button layout and labels is like this: + + REPEAT-2 SPACE-2 + [O] OFF--ON [O] + + [purple]1 [blue]5 [l-green]9 + ORGAN TAG-IT TREASURE HUNT + + [l-orange]2 [turquoise]6 [red]10 + SONG WRITER ROULETTE COMPETE + + [pink]3 [yellow]7 [violet]11 + REPEAT BASEBALL FIRE AWAY + + [green]4 [orange]8 [brown]12 + TORPEDO REPEAT PLUS HIDE 'N SEEK + + [O] [O] [O] + START SELECT PLAY-2/HIT-7 +*/ + +static INPUT_PORTS_START( tandy12 ) + PORT_START("IN.0") // R5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("Button 12") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("Button 11") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Button 10") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Button 9") + + PORT_START("IN.1") // R6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Space-2") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Play-2/Hit-7") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Select") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Start") + + PORT_START("IN.2") // R7 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat-2") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.3") // R8 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Button 4") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Button 3") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Button 2") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Button 1") + + PORT_START("IN.4") // R9 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Button 8") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Button 7") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Button 6") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5") +INPUT_PORTS_END + + +static const UINT16 tandy12_output_pla[0x20] = +{ + // these are certain + 0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, + 0x80, 0x00, 0x00, 0x00, 0x00, + + // rest is unused? + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +}; + +static MACHINE_CONFIG_START( tandy12, tandy12_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 400000) // RC osc. R=39K, C=47pf -> ~400kHz + MCFG_TMS1XXX_OUTPUT_PLA(tandy12_output_pla) + MCFG_TMS1XXX_READ_K_CB(READ8(tandy12_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tandy12_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tandy12_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_tandy12) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Tomy(tronics) Break Up (manufactured in Japan) + * PCB label TOMY B.O. + * TMS1040 MP2726 TOMY WIPE (die labeled MP2726A) + * TMS1025N2LL I/O expander + * 2-digit 7seg display, 46 other leds, 1bit sound + + known releases: + - USA: Break Up + - Japan: Block Attack + - UK: Break-In + + lamp translation table: led zz from game PCB = MAME lampyx: + + 00 = - 10 = lamp50 20 = lamp42 + 01 = lamp70 11 = lamp51 21 = lamp33 + 02 = lamp71 12 = lamp52 22 = lamp22 + 03 = lamp72 13 = lamp53 + 04 = lamp73 14 = lamp43 + 05 = lamp60 15 = lamp31 + 06 = lamp61 16 = lamp32 + 07 = lamp62 17 = lamp30 + 08 = lamp63 18 = lamp41 + 09 = lamp40 19 = lamp21 + + the 7seg panel is lamp0x and lamp1x(aka digit0/1), and the + 8(2*4) * 3 rectangular leds panel, where x=0,1,2,3: + + lamp9x lamp11x + lamp8x lamp13x + lamp10x lamp12x + +***************************************************************************/ + +class tbreakup_state : public hh_tms1k_state +{ +public: + tbreakup_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag), + m_expander(*this, "expander") + { } + + required_device<tms1024_device> m_expander; + UINT8 m_exp_port[7]; + DECLARE_WRITE8_MEMBER(expander_w); + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); + + void set_clock(); + DECLARE_INPUT_CHANGED_MEMBER(skill_switch); + +protected: + virtual void machine_reset(); + virtual void machine_start(); +}; + +// handlers + +void tbreakup_state::prepare_display() +{ + // 7seg leds from R0,R1 and O0-O6 + for (int y = 0; y < 2; y++) + { + m_display_segmask[y] = 0x7f; + m_display_state[y] = (m_r >> y & 1) ? (m_o & 0x7f) : 0; + } + + // 22 round leds from O2-O7 and expander port 7 + for (int y = 2; y < 8; y++) + m_display_state[y] = (m_o >> y & 1) ? m_exp_port[6] : 0; + + // 24 rectangular leds from expander ports 1-6 (not strobed) + for (int y = 0; y < 6; y++) + m_display_state[y+8] = m_exp_port[y]; + + set_display_size(8, 14); + display_update(); +} + +WRITE8_MEMBER(tbreakup_state::expander_w) +{ + // TMS1025 port 1-7 data + m_exp_port[offset] = data; +} + +WRITE16_MEMBER(tbreakup_state::write_r) +{ + // R6: speaker out + m_speaker->level_w(data >> 6 & 1); + + // R7,R8: input mux + m_inp_mux = data >> 7 & 3; + + // R3-R5: TMS1025 port S + // R2: TMS1025 STD pin + m_expander->write_s(space, 0, data >> 3 & 7); + m_expander->write_std(data >> 2 & 1); + + // R0,R1: select digit + m_r = ~data; + prepare_display(); +} + +WRITE16_MEMBER(tbreakup_state::write_o) +{ + // O0-O3: TMS1025 port H + m_expander->write_h(space, 0, data & 0xf); + + // O0-O7: led state + m_o = data; + prepare_display(); +} + +READ8_MEMBER(tbreakup_state::read_k) +{ + // K4: fixed input + // K8: multiplexed inputs + return (m_inp_matrix[2]->read() & 4) | (read_inputs(2) & 8); +} + + +// config + +static INPUT_PORTS_START( tbreakup ) + PORT_START("IN.0") // R7 K8 + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Ball") + + PORT_START("IN.1") // R8 K8 + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Hit") + + PORT_START("IN.2") // K4 + PORT_CONFNAME( 0x04, 0x00, DEF_STR( Lives ) ) + PORT_CONFSETTING( 0x00, "3" ) + PORT_CONFSETTING( 0x04, "5" ) + + PORT_START("IN.3") // fake + PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, tbreakup_state, skill_switch, NULL) + PORT_CONFSETTING( 0x00, "Pro 1" ) + PORT_CONFSETTING( 0x01, "Pro 2" ) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(tbreakup_state::skill_switch) +{ + set_clock(); +} + + +void tbreakup_state::set_clock() +{ + // MCU clock is from an analog circuit with resistor of 73K, PRO2 adds 100K + m_maincpu->set_unscaled_clock((m_inp_matrix[3]->read() & 1) ? 500000 : 325000); +} + +void tbreakup_state::machine_reset() +{ + hh_tms1k_state::machine_reset(); + set_clock(); +} + +void tbreakup_state::machine_start() +{ + hh_tms1k_state::machine_start(); + + // zerofill/register for savestates + memset(m_exp_port, 0, sizeof(m_exp_port)); + save_item(NAME(m_exp_port)); +} + +static MACHINE_CONFIG_START( tbreakup, tbreakup_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1040, 325000) // see set_clock + MCFG_TMS1XXX_READ_K_CB(READ8(tbreakup_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tbreakup_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tbreakup_state, write_o)) + + MCFG_DEVICE_ADD("expander", TMS1025, 0) + MCFG_TMS1024_WRITE_PORT_CB(1, WRITE8(tbreakup_state, expander_w)) + MCFG_TMS1024_WRITE_PORT_CB(2, WRITE8(tbreakup_state, expander_w)) + MCFG_TMS1024_WRITE_PORT_CB(3, WRITE8(tbreakup_state, expander_w)) + MCFG_TMS1024_WRITE_PORT_CB(4, WRITE8(tbreakup_state, expander_w)) + MCFG_TMS1024_WRITE_PORT_CB(5, WRITE8(tbreakup_state, expander_w)) + MCFG_TMS1024_WRITE_PORT_CB(6, WRITE8(tbreakup_state, expander_w)) + MCFG_TMS1024_WRITE_PORT_CB(7, WRITE8(tbreakup_state, expander_w)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_tbreakup) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( mathmagi ) + ROM_REGION( 0x800, "maincpu", 0 ) + ROM_LOAD( "mp1030", 0x0000, 0x800, CRC(a81d7ccb) SHA1(4756ce42f1ea28ce5fe6498312f8306f10370969) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, BAD_DUMP CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) // not verified + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_mathmagi_output.pla", 0, 365, NO_DUMP ) +ROM_END + + +ROM_START( amaztron ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "mp3405", 0x0000, 0x0800, CRC(9cbc0009) SHA1(17772681271b59280687492f37fa0859998f041d) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_amaztron_output.pla", 0, 365, CRC(f3875384) SHA1(3c256a3db4f0aa9d93cf78124db39f4cbdc57e4a) ) +ROM_END + + +ROM_START( h2hbaseb ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "mp1525", 0x0000, 0x0800, CRC(b5d6bf9b) SHA1(2cc9f35f077c1209c46d16ec853af87e4725c2fd) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_h2hbaseb_output.pla", 0, 365, CRC(cb3d7e38) SHA1(6ab4a7c52e6010b7c7158463cb499973e52ff556) ) +ROM_END + + +ROM_START( h2hfootb ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "mp3460.u3", 0x0000, 0x0800, CRC(3a4e53a8) SHA1(5052e706f992c6c4bada1fa7769589eec3df6471) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_h2hfootb_output.pla", 0, 365, CRC(c8d85873) SHA1(16bd6fc8e3cd16d5f8fd32d0c74e67de77f5487e) ) +ROM_END + + +ROM_START( tc4 ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mp7334", 0x0000, 0x1000, CRC(923f3821) SHA1(a9ae342d7ff8dae1dedcd1e4984bcfae68586581) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_tc4_output.pla", 0, 557, CRC(3b908725) SHA1(f83bf5faa5b3cb51f87adc1639b00d6f9a71ad19) ) +ROM_END + + +ROM_START( ebball ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "mp0914", 0x0000, 0x0400, CRC(3c6fb05b) SHA1(b2fe4b3ca72d6b4c9bfa84d67f64afdc215e7178) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1000_ebball_output.pla", 0, 365, CRC(062bf5bb) SHA1(8d73ee35444299595961225528b153e3a5fe66bf) ) +ROM_END + + +ROM_START( ebball2 ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "mp0923", 0x0000, 0x0400, CRC(077acfe2) SHA1(a294ce7614b2cdb01c754a7a50d60d807e3f0939) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1000_ebball2_output.pla", 0, 365, CRC(adcd73d1) SHA1(d69e590d288ef99293d86716498f3971528e30de) ) +ROM_END + + +ROM_START( ebball3 ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "6007_mp1204", 0x0000, 0x0800, CRC(987a29ba) SHA1(9481ae244152187d85349d1a08e439e798182938) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_ebball3_output.pla", 0, 365, CRC(00db663b) SHA1(6eae12503364cfb1f863df0e57970d3e766ec165) ) +ROM_END + + +ROM_START( einvader ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "mp1211", 0x0000, 0x0800, CRC(b6efbe8e) SHA1(d7d54921dab22bb0c2956c896a5d5b56b6f64969) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_einvader_output.pla", 0, 365, CRC(490158e1) SHA1(61cace1eb09244663de98d8fb04d9459b19668fd) ) +ROM_END + + +ROM_START( efootb4 ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "6009_mp7551", 0x0000, 0x1000, CRC(54fa7244) SHA1(4d16bd825c4a2db76ca8a263c373ade15c20e270) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_efootb4_output.pla", 0, 557, CRC(5c87c753) SHA1(bde9d4aa1e57a718affd969475c0a1edcf60f444) ) +ROM_END + + +ROM_START( ebaskb2 ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "6010_mp1218", 0x0000, 0x0800, CRC(0089ede8) SHA1(c8a79d5aca7e37b637a4d152150acba9f41aad96) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_ebaskb2_output.pla", 0, 365, CRC(c18103ae) SHA1(5a9bb8e1d95a9f6919b05ff9471fa0a8014b8b81) ) +ROM_END + + +ROM_START( raisedvl ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "mp1221", 0x0000, 0x0800, CRC(782791cc) SHA1(214249406fcaf44efc6350022bd534e59ec69c88) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_raisedvl_output.pla", 0, 365, CRC(00db663b) SHA1(6eae12503364cfb1f863df0e57970d3e766ec165) ) +ROM_END + + +ROM_START( gpoker ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "mp2105", 0x0000, 0x0800, CRC(95a8f5b4) SHA1(d14f00ba9f57e437264d972baa14a14a28ff8719) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_gpoker_output.pla", 0, 365, CRC(f7e2d812) SHA1(cc3abd89afb1d2145dc47636553ccd0ba7de70d9) ) +ROM_END + + +ROM_START( gjackpot ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mpf553", 0x0000, 0x1000, CRC(f45fd008) SHA1(8d5d6407a8a031a833ceedfb931f5c9d2725ecd0) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_gjackpot_output.pla", 0, 557, CRC(50e471a7) SHA1(9d862cb9f51a563882b62662c5bfe61b52e3df00) ) +ROM_END + + +ROM_START( elecdet ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mp6100a", 0x0000, 0x1000, CRC(6f396bb8) SHA1(1f104d4ca9bee0d4572be4779b7551dfe20c4f04) ) + + ROM_REGION( 1246, "maincpu:ipla", 0 ) + ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) ) + ROM_REGION( 1982, "maincpu:mpla", 0 ) + ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) ) + ROM_REGION( 352, "maincpu:opla", 0 ) + ROM_LOAD( "tms0980_elecdet_output.pla", 0, 352, CRC(652d19c3) SHA1(75550c2b293453b6b9efed88c8cc77195a53161f) ) + ROM_REGION( 157, "maincpu:spla", 0 ) + ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) ) +ROM_END + + +ROM_START( starwbc ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "mp3438a", 0x0000, 0x0800, CRC(c12b7069) SHA1(d1f39c69a543c128023ba11cc6228bacdfab04de) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_starwbc_output.pla", 0, 365, CRC(d358a76d) SHA1(06b60b207540e9b726439141acadea9aba718013) ) +ROM_END + +ROM_START( starwbcp ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "us4270755", 0x0000, 0x0800, BAD_DUMP CRC(fb3332f2) SHA1(a79ac81e239983cd699b7cfcc55f89b203b2c9ec) ) // from patent US4270755, may have errors + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_starwbc_output.pla", 0, 365, CRC(d358a76d) SHA1(06b60b207540e9b726439141acadea9aba718013) ) +ROM_END + + +ROM_START( astro ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mp1133", 0x0000, 0x1000, CRC(bc21109c) SHA1(05a433cce587d5c0c2d28b5fda5f0853ea6726bf) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_astro_output.pla", 0, 557, CRC(eb08957e) SHA1(62ae0d13a1eaafb34f1b27d7df51441b400ccd56) ) +ROM_END + + +ROM_START( comp4 ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "tmc0904nl_cp0904a", 0x0000, 0x0400, CRC(6233ee1b) SHA1(738e109b38c97804b4ec52bed80b00a8634ad453) ) + + ROM_REGION( 782, "maincpu:ipla", 0 ) + ROM_LOAD( "tms0970_common2_instr.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) ) + ROM_REGION( 860, "maincpu:mpla", 0 ) + ROM_LOAD( "tms0970_comp4_micro.pla", 0, 860, CRC(ee9d7d9e) SHA1(25484e18f6a07f7cdb21a07220e2f2a82fadfe7b) ) + ROM_REGION( 352, "maincpu:opla", 0 ) + ROM_LOAD( "tms0970_comp4_output.pla", 0, 352, CRC(a0f887d1) SHA1(3c666663d484d5bed81e1014f8715aab8a3d489f) ) + ROM_REGION( 157, "maincpu:spla", 0 ) + ROM_LOAD( "tms0970_comp4_segment.pla", 0, 157, CRC(e5bddd90) SHA1(4b1c6512c70e5bcd23c2dbf0c88cd8aa2c632a10) ) +ROM_END + + +ROM_START( simon ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "tms1000.u1", 0x0000, 0x0400, CRC(9961719d) SHA1(35dddb018a8a2b31f377ab49c1f0cb76951b81c0) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1000_simon_micro.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) ) + ROM_REGION( 365, "maincpu:opla", 0 ) // unused + ROM_LOAD( "tms1000_simon_output.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) ) +ROM_END + + +ROM_START( ssimon ) + ROM_REGION( 0x800, "maincpu", 0 ) + ROM_LOAD( "mp3476", 0x0000, 0x800, CRC(98200571) SHA1(cbd0bcfc11a534aa0be5d011584cdcac58ff437a) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 365, "maincpu:opla", 0 ) // unused + ROM_LOAD( "tms1100_ssimon_output.pla", 0, 365, CRC(0fea09b0) SHA1(27a56fcf2b490e9a7dbbc6ad48cc8aaca4cada94) ) +ROM_END + + +ROM_START( bigtrak ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "mp3301a", 0x0000, 0x0400, CRC(1351bcdd) SHA1(68865389c25b541c09a742be61f8fb6488134d4e) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1000_bigtrak_micro.pla", 0, 867, CRC(80912d0a) SHA1(7ae5293ed4d93f5b7a64d43fe30c3639f39fbe5a) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1000_bigtrak_output.pla", 0, 365, CRC(63be45f6) SHA1(918e38a223152db883c1a6f7acf56e87d7074734) ) +ROM_END + + +ROM_START( cnsector ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "mp0905bnl_za0379", 0x0000, 0x0400, CRC(201036e9) SHA1(b37fef86bb2bceaf0ac8bb3745b4702d17366914) ) + + ROM_REGION( 782, "maincpu:ipla", 0 ) + ROM_LOAD( "tms0970_common2_instr.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) ) + ROM_REGION( 860, "maincpu:mpla", 0 ) + ROM_LOAD( "tms0970_cnsector_micro.pla", 0, 860, CRC(059f5bb4) SHA1(2653766f9fd74d41d44013bb6f54c0973a6080c9) ) + ROM_REGION( 352, "maincpu:opla", 0 ) + ROM_LOAD( "tms0970_cnsector_output.pla", 0, 352, CRC(7c0bdcd6) SHA1(dade774097e8095dca5deac7b2367d0c701aca51) ) + ROM_REGION( 157, "maincpu:spla", 0 ) + ROM_LOAD( "tms0970_common2_segment.pla", 0, 157, CRC(56c37a4f) SHA1(18ecc20d2666e89673739056483aed5a261ae927) ) +ROM_END + + +ROM_START( merlin ) + ROM_REGION( 0x800, "maincpu", 0 ) + ROM_LOAD( "mp3404", 0x0000, 0x800, CRC(7515a75d) SHA1(76ca3605d3fde1df62f79b9bb1f534c2a2ae0229) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_merlin_output.pla", 0, 365, CRC(3921b074) SHA1(12bd58e4d6676eb8c7059ef53598279e4f1a32ea) ) +ROM_END + + +ROM_START( mmerlin ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mp7351", 0x0000, 0x1000, CRC(0f7a4c83) SHA1(242c1278ddfe92c28fd7cd87300e48e7a4827831) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_mmerlin_output.pla", 0, 557, CRC(fd3dcd93) SHA1(f2afc52df700daa0eb7356c7876af9b2966f971b) ) +ROM_END + + +ROM_START( stopthie ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mp6101b", 0x0000, 0x1000, CRC(8bde5bb4) SHA1(8c318fcce67acc24c7ae361f575f28ec6f94665a) ) + + ROM_REGION( 1246, "maincpu:ipla", 0 ) + ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) ) + ROM_REGION( 1982, "maincpu:mpla", 0 ) + ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) ) + ROM_REGION( 352, "maincpu:opla", 0 ) + ROM_LOAD( "tms0980_stopthie_output.pla", 0, 352, CRC(50337a48) SHA1(4a9ea62ed797a9ac5190eec3bb6ebebb7814628c) ) + ROM_REGION( 157, "maincpu:spla", 0 ) + ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) ) +ROM_END + +ROM_START( stopthiep ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD16_WORD( "us4341385", 0x0000, 0x1000, CRC(07aec38a) SHA1(0a3d0956495c0d6d9ea771feae6c14a473a800dc) ) // from patent US4341385, data should be correct (it included checksums) + + ROM_REGION( 1246, "maincpu:ipla", 0 ) + ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) ) + ROM_REGION( 1982, "maincpu:mpla", 0 ) + ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) ) + ROM_REGION( 352, "maincpu:opla", 0 ) + ROM_LOAD( "tms0980_stopthie_output.pla", 0, 352, CRC(50337a48) SHA1(4a9ea62ed797a9ac5190eec3bb6ebebb7814628c) ) + ROM_REGION( 157, "maincpu:spla", 0 ) + ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) ) +ROM_END + + +ROM_START( bankshot ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mp7313", 0x0000, 0x1000, CRC(7a5016a9) SHA1(a8730dc8a282ffaa3d89e675f371d43eb39f39b4) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_bankshot_output.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) +ROM_END + + +ROM_START( splitsec ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mp7314", 0x0000, 0x1000, CRC(e94b2098) SHA1(f0fc1f56a829252185592a2508740354c50bedf8) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_splitsec_output.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) +ROM_END + + +ROM_START( tandy12 ) + ROM_REGION( 0x800, "maincpu", 0 ) + ROM_LOAD( "cd7282sl", 0x0000, 0x800, CRC(a10013dd) SHA1(42ebd3de3449f371b99937f9df39c240d15ac686) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, BAD_DUMP CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) // not verified + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_tandy12_output.pla", 0, 365, NO_DUMP ) +ROM_END + + +ROM_START( tbreakup ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "mp2726a", 0x0000, 0x0400, CRC(1f7c28e2) SHA1(164cda4eb3f0b1d20955212a197c9aadf8d18a06) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1000_tbreakup_output.pla", 0, 365, CRC(a1ea035e) SHA1(fcf0b57ed90b41441a8974223a697f530daac0ab) ) +ROM_END + + + +/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */ +COMP( 1980, mathmagi, 0, 0, mathmagi, mathmagi, driver_device, 0, "APF Electronics Inc.", "Mathemagician", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) + +CONS( 1979, amaztron, 0, 0, amaztron, amaztron, driver_device, 0, "Coleco", "Amaze-A-Tron", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, h2hbaseb, 0, 0, h2hbaseb, h2hbaseb, driver_device, 0, "Coleco", "Head to Head Baseball", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, h2hfootb, 0, 0, h2hfootb, h2hfootb, driver_device, 0, "Coleco", "Head to Head Football", MACHINE_SUPPORTS_SAVE ) +CONS( 1981, tc4, 0, 0, tc4, tc4, driver_device, 0, "Coleco", "Total Control 4", MACHINE_SUPPORTS_SAVE ) + +CONS( 1979, ebball, 0, 0, ebball, ebball, driver_device, 0, "Entex", "Electronic Baseball (Entex)", MACHINE_SUPPORTS_SAVE ) +CONS( 1979, ebball2, 0, 0, ebball2, ebball2, driver_device, 0, "Entex", "Electronic Baseball 2 (Entex)", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, ebball3, 0, 0, ebball3, ebball3, driver_device, 0, "Entex", "Electronic Baseball 3 (Entex)", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, einvader, 0, 0, einvader, einvader, driver_device, 0, "Entex", "Space Invader (Entex, TMS1100)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) +CONS( 1980, efootb4 , 0, 0, efootb4, efootb4, driver_device, 0, "Entex", "Color Football 4 (Entex)", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, ebaskb2 , 0, 0, ebaskb2, ebaskb2, driver_device, 0, "Entex", "Electronic Basketball 2 (Entex)", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, raisedvl, 0, 0, raisedvl, raisedvl, driver_device, 0, "Entex", "Raise The Devil", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) + +CONS( 1979, gpoker, 0, 0, gpoker, gpoker, driver_device, 0, "Gakken", "Poker (Gakken, 1979 version)", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, gjackpot, 0, 0, gjackpot, gjackpot, driver_device, 0, "Gakken", "Jackpot: Gin Rummy & Black Jack", MACHINE_SUPPORTS_SAVE ) + +CONS( 1979, elecdet, 0, 0, elecdet, elecdet, driver_device, 0, "Ideal", "Electronic Detective", MACHINE_SUPPORTS_SAVE ) // *** + +CONS( 1979, starwbc, 0, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command", MACHINE_SUPPORTS_SAVE ) +CONS( 1979, starwbcp, starwbc, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command (patent)", MACHINE_SUPPORTS_SAVE ) + +COMP( 1979, astro, 0, 0, astro, astro, driver_device, 0, "Kosmos", "Astro", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) + +CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) +CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", MACHINE_SUPPORTS_SAVE ) +CONS( 1979, ssimon, 0, 0, ssimon, ssimon, driver_device, 0, "Milton Bradley", "Super Simon", MACHINE_SUPPORTS_SAVE ) +CONS( 1979, bigtrak, 0, 0, bigtrak, bigtrak, driver_device, 0, "Milton Bradley", "Big Trak", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL ) // *** + +CONS( 1977, cnsector, 0, 0, cnsector, cnsector, driver_device, 0, "Parker Brothers", "Code Name: Sector", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) // *** +CONS( 1978, merlin, 0, 0, merlin, merlin, driver_device, 0, "Parker Brothers", "Merlin - The Electronic Wizard", MACHINE_SUPPORTS_SAVE ) +CONS( 1979, stopthie, 0, 0, stopthief, stopthief, driver_device, 0, "Parker Brothers", "Stop Thief (Electronic Crime Scanner)", MACHINE_SUPPORTS_SAVE ) // *** +CONS( 1979, stopthiep, stopthie, 0, stopthief, stopthief, driver_device, 0, "Parker Brothers", "Stop Thief (Electronic Crime Scanner) (patent)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) +CONS( 1980, bankshot, 0, 0, bankshot, bankshot, driver_device, 0, "Parker Brothers", "Bank Shot - Electronic Pool", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, splitsec, 0, 0, splitsec, splitsec, driver_device, 0, "Parker Brothers", "Split Second", MACHINE_SUPPORTS_SAVE ) +CONS( 1982, mmerlin, 0, 0, mmerlin, mmerlin, driver_device, 0, "Parker Brothers", "Master Merlin", MACHINE_SUPPORTS_SAVE ) + +CONS( 1981, tandy12, 0, 0, tandy12, tandy12, driver_device, 0, "Tandy Radio Shack", "Tandy-12: Computerized Arcade", MACHINE_SUPPORTS_SAVE ) // some of the minigames: *** + +CONS( 1979, tbreakup, 0, 0, tbreakup, tbreakup, driver_device, 0, "Tomy", "Break Up (Tomy)", MACHINE_SUPPORTS_SAVE ) + +// ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction +// with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc. |