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-rw-r--r--src/mame/drivers/hanaroku.c283
1 files changed, 283 insertions, 0 deletions
diff --git a/src/mame/drivers/hanaroku.c b/src/mame/drivers/hanaroku.c
new file mode 100644
index 00000000000..1cee838d752
--- /dev/null
+++ b/src/mame/drivers/hanaroku.c
@@ -0,0 +1,283 @@
+/* Hanaroku */
+
+/*
+TODO:
+- colour decoding might not be perfect
+- Background color should be green, but current handling might be wrong.
+- some unknown sprite attributes, sprite flipping in flip screen needed
+- don't know what to do when the jackpot is displayed (missing controls ?)
+- according to the board pic, there should be one more 4-switches dip
+ switch bank, and probably some NVRAM because there's a battery.
+*/
+
+#include "driver.h"
+#include "sound/ay8910.h"
+
+/* video */
+
+static UINT8 *hanaroku_spriteram1;
+static UINT8 *hanaroku_spriteram2;
+static UINT8 *hanaroku_spriteram3;
+
+
+static PALETTE_INIT( hanaroku )
+{
+ int i;
+ int r,g,b;
+
+ for (i = 0; i < 0x200; i++)
+ {
+ b = (color_prom[i*2+1] & 0x1f);
+ g = ((color_prom[i*2+1] & 0xe0) | ( (color_prom[i*2+0]& 0x03) <<8) ) >> 5;
+ r = (color_prom[i*2+0]&0x7c) >> 2;
+
+ palette_set_color_rgb(machine,i,pal5bit(r),pal5bit(g),pal5bit(b));
+ }
+}
+
+
+static VIDEO_START(hanaroku)
+{
+}
+
+static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect)
+{
+ int i;
+
+ for (i = 511; i >= 0; i--)
+ {
+ int code = hanaroku_spriteram1[i] | (hanaroku_spriteram2[i] << 8);
+ int color = (hanaroku_spriteram2[i + 0x200] & 0xf8) >> 3;
+ int flipx = 0;
+ int flipy = 0;
+ int sx = hanaroku_spriteram1[i + 0x200] | ((hanaroku_spriteram2[i + 0x200] & 0x07) << 8);
+ int sy = 242 - hanaroku_spriteram3[i];
+
+ if (flip_screen)
+ {
+ sy = 242 - sy;
+ flipx = !flipx;
+ flipy = !flipy;
+ }
+
+ drawgfx(bitmap, machine->gfx[0], code, color, flipx, flipy,
+ sx, sy, cliprect, TRANSPARENCY_PEN, 0);
+ }
+}
+
+static VIDEO_UPDATE(hanaroku)
+{
+ fillbitmap(bitmap, machine->pens[0x1f0], cliprect); // ???
+ draw_sprites(machine, bitmap, cliprect);
+ return 0;
+}
+
+static WRITE8_HANDLER( hanaroku_out_0_w )
+{
+ /*
+ bit description
+
+ 0 meter1 (coin1)
+ 1 meter2 (coin2)
+ 2 meter3 (1/2 d-up)
+ 3 meter4
+ 4 call out (meter)
+ 5 lockout (key)
+ 6 hopper2 (play)
+ 7 meter5 (start)
+ */
+
+ coin_counter_w(0, data & 0x01);
+ coin_counter_w(1, data & 0x02);
+ coin_counter_w(2, data & 0x04);
+ coin_counter_w(3, data & 0x08);
+ coin_counter_w(4, data & 0x80);
+}
+
+static WRITE8_HANDLER( hanaroku_out_1_w )
+{
+ /*
+ bit description
+
+ 0 hopper1 (data clear)
+ 1 dis dat
+ 2 dis clk
+ 3 pay out
+ 4 ext in 1
+ 5 ext in 2
+ 6 ?
+ 7 ?
+ */
+}
+
+static WRITE8_HANDLER( hanaroku_out_2_w )
+{
+ // unused
+}
+
+/* main cpu */
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x9000, 0x97ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xa000, 0xa1ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xc000, 0xc3ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xc400, 0xc4ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xd000, 0xd000) AM_READ(AY8910_read_port_0_r)
+ AM_RANGE(0xe000, 0xe000) AM_READ(input_port_0_r)
+ AM_RANGE(0xe001, 0xe001) AM_READ(input_port_1_r)
+ AM_RANGE(0xe002, 0xe002) AM_READ(input_port_2_r)
+ AM_RANGE(0xe004, 0xe004) AM_READ(input_port_5_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) AM_BASE(&hanaroku_spriteram1)
+ AM_RANGE(0x9000, 0x97ff) AM_WRITE(MWA8_RAM) AM_BASE(&hanaroku_spriteram2)
+ AM_RANGE(0xa000, 0xa1ff) AM_WRITE(MWA8_RAM) AM_BASE(&hanaroku_spriteram3)
+ AM_RANGE(0xa200, 0xa2ff) AM_WRITE(MWA8_NOP) // ??? written once during P.O.S.T.
+ AM_RANGE(0xa300, 0xa304) AM_WRITE(MWA8_NOP) // ???
+ AM_RANGE(0xc000, 0xc3ff) AM_WRITE(MWA8_RAM) // main ram
+ AM_RANGE(0xc400, 0xc4ff) AM_WRITE(MWA8_RAM) // ???
+ AM_RANGE(0xb000, 0xb000) AM_WRITE(MWA8_NOP) // ??? always 0x40
+ AM_RANGE(0xd000, 0xd000) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0xd001, 0xd001) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0xe000, 0xe000) AM_WRITE(hanaroku_out_0_w)
+ AM_RANGE(0xe002, 0xe002) AM_WRITE(hanaroku_out_1_w)
+ AM_RANGE(0xe004, 0xe004) AM_WRITE(hanaroku_out_2_w)
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( hanaroku )
+ PORT_START_TAG("IN0") // IN0 (0xe000)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // adds n credits depending on "Coinage" Dip Switch
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // adds 5 credits
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("1/2 D-Up") PORT_CODE(KEYCODE_H)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Reset") PORT_CODE(KEYCODE_R)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Meter") PORT_CODE(KEYCODE_M)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Key") PORT_CODE(KEYCODE_K)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Play")
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
+
+ PORT_START_TAG("IN1") // IN1 (0xe001)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Card 1")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Card 2")
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Card 3")
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Card 4")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Card 5")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Card 6")
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME(DEF_STR( Yes )) PORT_CODE(KEYCODE_Y)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME(DEF_STR( No )) PORT_CODE(KEYCODE_N)
+
+ PORT_START_TAG("IN2") // IN2 (0xe002)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Data Clear") PORT_CODE(KEYCODE_D)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Medal In") PORT_CODE(KEYCODE_I)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Pay Out") PORT_CODE(KEYCODE_O)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Ext In 1")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Ext In 2")
+ PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("DSW1") // DSW1 (0xd000 - Port A)
+ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("DSW2") // DSW2 (0xd000 - Port B)
+ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("DSW3") // DSW3 (0xe004)
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) // Stored at 0xc028
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) // Stored at 0xc03a
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) // Stored at 0xc078
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x30, 0x20, "Game Mode" ) // Stored at 0xc02e
+ PORT_DIPSETTING( 0x30, "Mode 0" ) // Collect OFF
+ PORT_DIPSETTING( 0x20, "Mode 1" ) // Collect ON (code at 0x36ea)
+ PORT_DIPSETTING( 0x10, "Mode 2" ) // Collect ON (code at 0x3728)
+ PORT_DIPSETTING( 0x00, "Mode 3" ) // No credit counter
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+INPUT_PORTS_END
+
+
+static const gfx_layout hanaroku_charlayout =
+{
+ 16,16,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
+ { 0,1,2,3,4,5,6,7,
+ 64,65,66,67,68,69,70,71},
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 128+0*8,128+1*8,128+2*8,128+3*8,128+4*8,128+5*8,128+6*8,128+7*8 },
+ 16*16
+};
+
+
+
+static GFXDECODE_START( hanaroku )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, hanaroku_charlayout, 0, 32 )
+
+GFXDECODE_END
+
+
+static struct AY8910interface ay8910_interface =
+{
+ input_port_3_r,
+ input_port_4_r
+};
+
+
+static MACHINE_DRIVER_START( hanaroku )
+ MDRV_CPU_ADD(Z80,6000000) /* ? MHz */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER )
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(64*8, 64*8)
+ MDRV_SCREEN_VISIBLE_AREA(0, 48*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(hanaroku)
+ MDRV_PALETTE_LENGTH(0x200)
+
+ MDRV_PALETTE_INIT(hanaroku)
+ MDRV_VIDEO_START(hanaroku)
+ MDRV_VIDEO_UPDATE(hanaroku)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_CONFIG(ay8910_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_DRIVER_END
+
+
+ROM_START( hanaroku )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* z80 code */
+ ROM_LOAD( "zc5_1a.u02", 0x00000, 0x08000, CRC(9e3b62ce) SHA1(81aee570b67950c21ab3c8f9235dd383529b34d5) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, 0 ) /* tiles */
+ ROM_LOAD( "zc0_002.u14", 0x00000, 0x08000, CRC(76adab7f) SHA1(6efbe52ae4a1d15fe93bd05058546bf146a64154) )
+ ROM_LOAD( "zc0_003.u15", 0x08000, 0x08000, CRC(c208e64b) SHA1(0bc226c39331bb2e1d4d8f756199ceec85c28f28) )
+ ROM_LOAD( "zc0_004.u16", 0x10000, 0x08000, CRC(e8a46ee4) SHA1(09cac230c1c49cb282f540b1608ad33b1cc1a943) )
+ ROM_LOAD( "zc0_005.u17", 0x18000, 0x08000, CRC(7ad160a5) SHA1(c897fbe4a7c2a2f352333131dfd1a76e176f0ed8) )
+
+ ROM_REGION( 0x0400, REGION_PROMS, 0 ) /* colour */
+ ROM_LOAD16_BYTE( "zc0_006.u21", 0x0000, 0x0200, CRC(8e8fbc30) SHA1(7075521bbd790c46c58d9e408b0d7d6a42ed00bc) )
+ ROM_LOAD16_BYTE( "zc0_007.u22", 0x0001, 0x0200, CRC(67225de1) SHA1(98322e71d93d247a67fb4e52edad6c6c32a603d8) )
+ROM_END
+
+
+GAME( 1988, hanaroku, 0, hanaroku, hanaroku, 0, ROT0, "Alba", "Hanaroku", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS )