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Diffstat (limited to 'src/mame/drivers/gundealr.cpp')
-rw-r--r--src/mame/drivers/gundealr.cpp687
1 files changed, 0 insertions, 687 deletions
diff --git a/src/mame/drivers/gundealr.cpp b/src/mame/drivers/gundealr.cpp
deleted file mode 100644
index b04c7a48da2..00000000000
--- a/src/mame/drivers/gundealr.cpp
+++ /dev/null
@@ -1,687 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Nicola Salmoria
-/***************************************************************************
-
-Gun Dealer memory map
-
-driver by Nicola Salmoria
-
-The custom graphics chips at locations labeled GA 1, GA 2 and GA 3 (x2) are
-surface-scratched on common blue boards. However, a Tecmo-licensed green
-PCB reveals them to be none other than NMK-901, NMK-902 and NMK-903.
-
-Yam! Yam!? runs on similar hardware but has a protection device which can
- access RAM at e000. Program writes to e000 and expects a value back
- at e001, then jumps to subroutines at e010 and e020. Also, the
- player and coin inputs appear magically at e004-e006.
-
-Despite not using GFX customs or MCU protection and lacking Dooyong labels,
-gundealrbl might be a factory conversion of Yam! Yam!? rather than a
-bootleg, as its board has the same NMK-style markings for the ROM and PROM
-locations. In place of the MCU here is a small daughterboard with three
-SN74LS245N buffers, a resistor array and an Altera EP320PC.
-
-0000-7fff ROM
-8000-bfff ROM (banked)
-c400-c7ff palette RAM
-c800-cfff background video RAM
-d000-dfff foreground (scrollable) video RAM.
-e000-ffff work RAM
-
-read:
-c000 DSW0
-c001 DSW1
-c004 COIN (Gun Dealer only)
-c005 IN1 (Gun Dealer only)
-c006 IN0 (Gun Dealer only)
-
-write:
-c010-c011 foreground scroll x lo-hi (Yam Yam)
-c012-c013 foreground scroll y lo-hi (Yam Yam)
-c014 flip screen
-c015 Yam Yam only, maybe reset protection device
-c016 ROM bank selector
-c020-c021 foreground scroll x hi-lo (Gun Dealer)
-c022-c023 foreground scroll y hi-lo (Gun Dealer)
-
-I/O:
-read:
-01 YM2203 read
-
-write:
-00 YM2203 control
-01 YM2203 write
-
-Interrupts:
-Runs in interrupt mode 0, the interrupt vectors are 0xcf (RST 08h) and
-0xd7 (RST 10h)
-
-PCB: DY-90010001
- CPU: Z80B
-Sound: YM2203C + Y3014B DAC
- MCU: Unknown 64 pin DIL
- OSC: 12MHz, 5MHz
-
-Clock measurements:
-Z80 CPU - 12MHz/2
- YM2203 - 12MHz/8
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/gundealr.h"
-
-#include "cpu/z80/z80.h"
-#include "sound/ymopn.h"
-#include "screen.h"
-#include "speaker.h"
-
-
-void gundealr_state::bankswitch_w(uint8_t data)
-{
- m_mainbank->set_entry(data & 0x07);
-}
-
-
-template<int Xor>
-void gundealr_state::fg_scroll_w(offs_t offset, uint8_t data)
-{
- m_scroll[offset] = data;
- m_fg_tilemap->set_scrollx(0, m_scroll[0^Xor] | ((m_scroll[1^Xor] & 0x03) << 8));
- m_fg_tilemap->set_scrolly(0, m_scroll[2^Xor] | ((m_scroll[3^Xor] & 0x03) << 8));
-}
-
-template<int Bit>
-void gundealr_state::flipscreen_w(uint8_t data)
-{
- machine().tilemap().set_flip_all(BIT(data, Bit) ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
-}
-
-
-void gundealr_state::base_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom();
- map(0x8000, 0xbfff).bankr("mainbank");
- map(0xc000, 0xc000).portr("DSW0");
- map(0xc001, 0xc001).portr("DSW1");
- map(0xc004, 0xc004).portr("IN0");
- map(0xc005, 0xc005).portr("IN1");
- map(0xc006, 0xc006).portr("IN2");
- map(0xc016, 0xc016).w(FUNC(gundealr_state::bankswitch_w));
- map(0xc400, 0xc7ff).ram().w(FUNC(gundealr_state::paletteram_w)).share("paletteram");
- map(0xc800, 0xcfff).ram().w(FUNC(gundealr_state::bg_videoram_w)).share("bg_videoram");
- map(0xd000, 0xdfff).ram().w(FUNC(gundealr_state::fg_videoram_w)).share("fg_videoram");
- map(0xe000, 0xffff).ram().share("rambase");
-}
-
-void gundealr_state::gundealr_main_map(address_map &map)
-{
- base_map(map);
- map(0xc014, 0xc014).w(FUNC(gundealr_state::flipscreen_w<0>));
- map(0xc020, 0xc023).w(FUNC(gundealr_state::fg_scroll_w<1>));
-}
-
-void gundealr_state::yamyam_main_map(address_map &map)
-{
- base_map(map);
- map(0xc010, 0xc013).w(FUNC(gundealr_state::fg_scroll_w<0>));
- map(0xc014, 0xc014).w(FUNC(gundealr_state::flipscreen_w<7>));
- map(0xc015, 0xc015).nopw(); // Bit 7 = MCU reset?
-}
-
-void gundealr_state::main_portmap(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x01).rw("ymsnd", FUNC(ym2203_device::read), FUNC(ym2203_device::write));
-}
-
-
-
-static INPUT_PORTS_START( gundealr )
- PORT_START("DSW0")
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") /* Listed in the manual as always OFF */
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") /* Listed in the manual as always OFF */
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,5")
- PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Medium ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") /* Listed in the manual as always OFF */
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") /* Listed in the manual as always OFF */
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:2")
- PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x80, DEF_STR( On ) )
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:8,7,6")
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,4,3")
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2,1") /* Both switch 1 & 2 are listed in the manual as always OFF */
- PORT_DIPSETTING( 0x00, "0" )
- PORT_DIPSETTING( 0x40, "1" )
- PORT_DIPSETTING( 0x80, "2" )
- PORT_DIPSETTING( 0xc0, "3" )
-
- PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
-
- PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( gundealt )
- PORT_START("DSW0")
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Medium ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x80, DEF_STR( On ) )
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x00, "0" )
- PORT_DIPSETTING( 0x40, "1" )
- PORT_DIPSETTING( 0x80, "2" )
- PORT_DIPSETTING( 0xc0, "3" )
-
- PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
-
- PORT_START("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
-
- PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( yamyam )
- PORT_START("DSW0")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
- PORT_DIPSETTING( 0x00, "3" )
- PORT_DIPSETTING( 0x01, "4" )
- PORT_DIPSETTING( 0x02, "5" )
- PORT_DIPSETTING( 0x03, "6" )
- PORT_DIPNAME( 0x0c, 0x00, "Difficulty?" ) PORT_DIPLOCATION("SW1:3,4")
- PORT_DIPSETTING( 0x00, "Easy?" )
- PORT_DIPSETTING( 0x04, "Medium?" )
- PORT_DIPSETTING( 0x08, "Hard?" )
- PORT_DIPSETTING( 0x0c, "Hardest?" )
- PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7")
- PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x80, DEF_STR( On ) )
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
- PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
-/* PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) */
-/* PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) */
-/* PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) */
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
- PORT_DIPSETTING( 0x38, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x28, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
-/* PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) */
-/* PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) ) */
-/* PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) ) */
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPNAME( 0x40, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x40, DEF_STR( On ) )
- PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
-
- PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) /* "TEST" */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
-
- PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
-INPUT_PORTS_END
-
-
-
-static const gfx_layout layout8x8x4 =
-{
- 8,8,
- RGN_FRAC(1,1),
- 4,
- { STEP4(0,1) },
- { STEP8(0,4) },
- { STEP8(0,4*8) },
- 8*8*4
-};
-
-static const gfx_layout layout16x16x4 =
-{
- 16,16,
- RGN_FRAC(1,1),
- 4,
- { STEP4(0,1) },
- { STEP8(0,4), STEP8(4*8*16,4) },
- { STEP16(0,4*8) },
- 16*16*4
-};
-
-static GFXDECODE_START( gfx_gundealr )
- GFXDECODE_ENTRY( "gfx1", 0, layout8x8x4, 0, 16 ) /* colors 0-255 */
- GFXDECODE_ENTRY( "gfx2", 0, layout16x16x4, 256, 16 ) /* colors 256-511 */
-GFXDECODE_END
-
-
-
-
-void gundealr_state::machine_start()
-{
- m_mainbank->configure_entries(0, 8, memregion("maincpu")->base(), 0x4000);
-
- save_item(NAME(m_scroll));
-}
-
-void gundealr_state::machine_reset()
-{
- m_scroll[0] = 0;
- m_scroll[1] = 0;
- m_scroll[2] = 0;
- m_scroll[3] = 0;
-}
-
-TIMER_DEVICE_CALLBACK_MEMBER(gundealr_state::scanline)
-{
- int scanline = param;
-
- if(scanline == 240) // vblank-out irq
- m_maincpu->set_input_line_and_vector(0, HOLD_LINE,0xd7); /* Z80 - RST 10h */
- else if((scanline == 0) || (scanline == 120) ) //timer irq
- m_maincpu->set_input_line_and_vector(0, HOLD_LINE,0xcf); /* Z80 - RST 10h */
-}
-
-void gundealr_state::gundealr(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, XTAL(12'000'000)/2); /* 6 MHz verified for Yam! Yam!? */
- m_maincpu->set_addrmap(AS_PROGRAM, &gundealr_state::gundealr_main_map);
- m_maincpu->set_addrmap(AS_IO, &gundealr_state::main_portmap);
- TIMER(config, "scantimer").configure_scanline(FUNC(gundealr_state::scanline), "screen", 0, 1);
-
- /* video hardware */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
- screen.set_size(32*8, 32*8);
- screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
- screen.set_screen_update(FUNC(gundealr_state::screen_update));
- screen.set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_gundealr);
- PALETTE(config, m_palette).set_entries(512);
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
-
- YM2203(config, "ymsnd", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.25); /* 1.5Mhz verified for Yam! Yam!? */
-}
-
-TIMER_DEVICE_CALLBACK_MEMBER(gundealr_state::yamyam_mcu_sim)
-{
- static const uint8_t snipped_cmd03[8] = { 0x3a, 0x00, 0xc0, 0x47, 0x3a, 0x01, 0xc0, 0xc9 };
- static const uint8_t snipped_cmd05_1[5] = { 0xcd, 0x20, 0xe0, 0x7e, 0xc9 };
- static const uint8_t snipped_cmd05_2[8] = { 0xc5, 0x01, 0x00, 0x00, 0x4f, 0x09, 0xc1, 0xc9 };
-
- int i;
-
- //logerror("e000 = %02x\n", m_rambase[0x000]);
- switch(m_rambase[0x000])
- {
- case 0x03:
- m_rambase[0x001] = 0x03;
- /*
- read dip switches
- 3a 00 c0 ld a,($c000)
- 47 ld b,a
- 3a 01 c0 ld a,($c001)
- c9 ret
- */
- for(i=0;i<8;i++)
- m_rambase[0x010+i] = snipped_cmd03[i];
-
- break;
- case 0x04:
- m_rambase[0x001] = 0x04;
- break;
- case 0x05:
- m_rambase[0x001] = 0x05;
- /*
- add a to hl
- c5 push bc
- 01 00 00 ld bc,#0000
- 4f ld c,a
- 09 add hl,bc
- c1 pop bc
- c9 ret
- */
- for(i=0;i<8;i++)
- m_rambase[0x020+i] = snipped_cmd05_2[i];
-
- /*
- lookup data in table
- cd 20 e0 call #e020
- 7e ld a,(hl)
- c9 ret
- */
- for(i=0;i<5;i++)
- m_rambase[0x010+i] = snipped_cmd05_1[i];
-
- break;
- case 0x0a:
- m_rambase[0x001] = 0x08;
- break;
- case 0x0d:
- m_rambase[0x001] = 0x07;
- break;
- }
-
- m_rambase[0x004] = m_port_in[2]->read();
- m_rambase[0x005] = m_port_in[1]->read();
- m_rambase[0x006] = m_port_in[0]->read();
-}
-
-void gundealr_state::yamyam(machine_config &config)
-{
- gundealr(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &gundealr_state::yamyam_main_map);
-
- TIMER(config, "mcusim").configure_periodic(FUNC(gundealr_state::yamyam_mcu_sim), attotime::from_hz(6000000/60)); /* 6mhz confirmed */
-}
-
-void gundealr_state::gundealrbl(machine_config &config)
-{
- yamyam(config);
- config.device_remove("mcusim");
-}
-
-
-/***************************************************************************
-
- Game driver(s)
-
-***************************************************************************/
-
-ROM_START( gundealr )
- ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for code + 128k for banks */
- ROM_LOAD( "1.3j", 0x00000, 0x10000, CRC(5797e830) SHA1(54bd9fbcafdf3fff55d73ecfe26d8e8df0dd55d9) ) /* 27c512; NOTE: the socket is labeled 1, but the rom has a '2' sticker on it! */
- /* banked at 0x8000-0xbfff */
-
- ROM_REGION( 0x10000, "gfx1", 0 )
- ROM_LOAD( "3.6p", 0x00000, 0x10000, CRC(01f99de2) SHA1(2d9e9c50b0669811beb6fa53c0ff1b240fa939c7) )
-
- ROM_REGION( 0x20000, "gfx2", 0 )
- ROM_LOAD( "2.6b", 0x00000, 0x20000, CRC(7874ec41) SHA1(2d2ff013cc37ce5966aa4b6c6724234655196102) ) /* NOTE: the socket is labeled 2, but the rom has a '1' sticker on it! */
-
- ROM_REGION( 0x0200, "proms", 0 )
- ROM_LOAD( "82s135.7l", 0x0000, 0x0100, NO_DUMP)
- ROM_LOAD( "82s129.7i", 0x0100, 0x0100, NO_DUMP)
-ROM_END
-
-ROM_START( gundealra )
- ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for code + 128k for banks */
- ROM_LOAD( "gundeala.1.3j", 0x00000, 0x10000, CRC(d87e24f1) SHA1(5ac3e20e5848b9cab2a23e083d2566bfd54502d4) )
- /* banked at 0x8000-0xbfff */
-
- ROM_REGION( 0x10000, "gfx1", 0 )
- ROM_LOAD( "gundeala.3.6p", 0x00000, 0x10000, CRC(836cf1a3) SHA1(ca57e7fc3e4497d249af963d1c8610e80ca65aa7) )
-
- ROM_REGION( 0x20000, "gfx2", 0 )
- ROM_LOAD( "gundeala.2.6b", 0x00000, 0x20000, CRC(4b5fb53c) SHA1(3b73d9aeed334aece75f551f5b7f3cec0aedbfaa) )
-
- ROM_REGION( 0x0200, "proms", 0 )
- ROM_LOAD( "82s135.7l", 0x0000, 0x0100, NO_DUMP)
- ROM_LOAD( "82s129.7i", 0x0100, 0x0100, NO_DUMP)
-ROM_END
-
-ROM_START( gundealrt )
- ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for code + 128k for banks */
- ROM_LOAD( "1.3j", 0x00000, 0x10000, CRC(1d951292) SHA1(a8bd34dfaf31c7dc4f9e0ec1fd7d4e10c5b29a85) )
- /* banked at 0x8000-0xbfff */
-
- ROM_REGION( 0x10000, "gfx1", 0 )
- ROM_LOAD( "3.6p", 0x00000, 0x10000, CRC(01f99de2) SHA1(2d9e9c50b0669811beb6fa53c0ff1b240fa939c7) )
-
- ROM_REGION( 0x20000, "gfx2", 0 )
- ROM_LOAD( "2.6b", 0x00000, 0x20000, CRC(508ed0d0) SHA1(ea6b2d07e2e3d4f6c2a622a73b150ee7709b28de) )
-
- ROM_REGION( 0x0200, "proms", 0 )
- ROM_LOAD( "82s135.7l", 0x0000, 0x0100, NO_DUMP)
- ROM_LOAD( "82s129.7i", 0x0100, 0x0100, NO_DUMP)
-ROM_END
-
-ROM_START( gundealrbl ) // gfx customs done out in TTL logic, different proms, patched code rom
- ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for code + 128k for banks */
- ROM_LOAD( "29.2.am27c512.f10", 0x00000, 0x10000, CRC(7981751e) SHA1(3138581bcff84a11670ba54cbca608d590055b4e) ) // almost == gundealr "1.3j", 5 bytes different: (what does this change?)
- /* banked at 0x8000-0xbfff */
- // address gundealr gundealrbl
- // 009a 07 00
- // 6d4a 21 10
- // 6d52 20 11
- // 6d58 23 12
- // 6d60 22 13
-
- ROM_REGION( 0x10000, "gfx1", 0 )
- ROM_LOAD( "30.3.am27c512.d16", 0x00000, 0x10000, CRC(01f99de2) SHA1(2d9e9c50b0669811beb6fa53c0ff1b240fa939c7) ) // == gundealr "3.16d"
-
- ROM_REGION( 0x20000, "gfx2", 0 )
- ROM_LOAD( "22.1.d27c010.a16", 0x00000, 0x20000, CRC(7874ec41) SHA1(2d2ff013cc37ce5966aa4b6c6724234655196102) ) // == gundealr "2.6b"
-
- ROM_REGION( 0x0100, "proms", 0 )
- ROM_LOAD( "4.82s129.7e", 0x0000, 0x0100, CRC(5c78339e) SHA1(4567c20122ae9694358b462e899f8bd2b453499f) ) // this might match the undumped 82s129.7i on the original dooyong board
-
- ROM_REGION( 0x0400, "pals", 0 )
- ROM_LOAD( "ep320pc.jed", 0x0000, 0x0400, NO_DUMP) // altera ep320pc on a daughterboard, undumped
-ROM_END
-
-ROM_START( yamyam ) /* DY-90010001 PCB */
- ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for code + 128k for banks */
- ROM_LOAD( "3.10f", 0x00000, 0x20000, CRC(96ae9088) SHA1(a605882dcdcf1e8cf8b0112f614e696d59acfd97) )
- /* banked at 0x8000-0xbfff */
-
- ROM_REGION( 0x10000, "mcu", 0 ) // unknown 64 pin MCU at J9 with internal ROM code
- ROM_LOAD( "mcu", 0x0000, 0x10000, NO_DUMP)
-
- ROM_REGION( 0x10000, "gfx1", 0 ) /* only gfx are different, code is the same */
- ROM_LOAD( "b2.16d", 0x00000, 0x10000, CRC(cb4f84ee) SHA1(54319ecbd74b763757eb6d17c8f7be0705ab0714) )
-
- ROM_REGION( 0x20000, "gfx2", 0 )
- ROM_LOAD( "1.16a", 0x00000, 0x20000, CRC(b122828d) SHA1(90994ba548893a2eacdd58351cfa3952f4af926a) )
-
- ROM_REGION( 0x0100, "proms", 0 )
- ROM_LOAD( "4.7e", 0x0000, 0x0100, NO_DUMP)
-ROM_END
-
-ROM_START( yamyamk ) /* DY-90010001 PCB */
- ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for code + 128k for banks */
- ROM_LOAD( "3.10f", 0x00000, 0x20000, CRC(96ae9088) SHA1(a605882dcdcf1e8cf8b0112f614e696d59acfd97) )
- /* banked at 0x8000-0xbfff */
-
- ROM_REGION( 0x10000, "mcu", 0 ) // unknown 64 pin MCU at J9 with internal ROM code
- ROM_LOAD( "mcu", 0x0000, 0x10000, NO_DUMP)
-
- ROM_REGION( 0x10000, "gfx1", 0 ) /* only gfx are different, code is the same */
- ROM_LOAD( "2.16d", 0x00000, 0x10000, CRC(dc9691d8) SHA1(118a05a1c94020d6739ed8c805c61b8ab003b6af) )
-
- ROM_REGION( 0x20000, "gfx2", 0 )
- ROM_LOAD( "1.16a", 0x00000, 0x20000, CRC(b122828d) SHA1(90994ba548893a2eacdd58351cfa3952f4af926a) )
-
- ROM_REGION( 0x0100, "proms", 0 )
- ROM_LOAD( "4.7e", 0x0000, 0x0100, NO_DUMP)
-ROM_END
-
-ROM_START( wiseguy ) /* DY-90010001 PCB */
- ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for code + 128k for banks */
- ROM_LOAD( "b3.f10", 0x00000, 0x20000, CRC(96ae9088) SHA1(a605882dcdcf1e8cf8b0112f614e696d59acfd97) )
- /* banked at 0x8000-0xbfff */
-
- ROM_REGION( 0x10000, "mcu", 0 ) // unknown 64 pin MCU at J9 with internal ROM code
- ROM_LOAD( "mcu", 0x0000, 0x10000, NO_DUMP)
-
- ROM_REGION( 0x10000, "gfx1", 0 ) /* only gfx are different, code is the same */
- ROM_LOAD( "wguyb2.16d", 0x00000, 0x10000, CRC(1c684c46) SHA1(041bc500e31b02a8bf3ce4683a67de998f938ccc) )
-
- ROM_REGION( 0x20000, "gfx2", 0 )
- ROM_LOAD( "1.16a", 0x00000, 0x20000, CRC(b122828d) SHA1(90994ba548893a2eacdd58351cfa3952f4af926a) )
-
- ROM_REGION( 0x0100, "proms", 0 )
- ROM_LOAD( "4.7e", 0x0000, 0x0100, NO_DUMP)
-ROM_END
-
-
-
-GAME( 1990, gundealr, 0, gundealr, gundealr, gundealr_state, empty_init, ROT270, "Dooyong", "Gun Dealer", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, gundealra, gundealr, gundealr, gundealr, gundealr_state, empty_init, ROT270, "Dooyong", "Gun Dealer (alt card set)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, gundealrt, gundealr, gundealr, gundealt, gundealr_state, empty_init, ROT270, "Dooyong (Tecmo license)", "Gun Dealer (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, gundealrbl, gundealr, gundealrbl, gundealr, gundealr_state, empty_init, ROT270, "Dooyong", "Gun Dealer (Yam! Yam!? hardware)", MACHINE_SUPPORTS_SAVE )
-
-GAME( 1990, yamyam, 0, yamyam, yamyam, gundealr_state, empty_init, ROT0, "Dooyong", "Yam! Yam!?", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, yamyamk, yamyam, yamyam, yamyam, gundealr_state, empty_init, ROT0, "Dooyong", "Yam! Yam!? (Korea)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, wiseguy, yamyam, yamyam, yamyam, gundealr_state, empty_init, ROT0, "Dooyong", "Wise Guy", MACHINE_SUPPORTS_SAVE )