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path: root/src/mame/drivers/gumbo.c
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Diffstat (limited to 'src/mame/drivers/gumbo.c')
-rw-r--r--src/mame/drivers/gumbo.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mame/drivers/gumbo.c b/src/mame/drivers/gumbo.c
index f069dadde8e..f981c945e67 100644
--- a/src/mame/drivers/gumbo.c
+++ b/src/mame/drivers/gumbo.c
@@ -85,16 +85,16 @@ static INPUT_PORTS_START( gumbo )
PORT_START("P1_P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Rotate" - also IPT_START1
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Help"
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Rotate" - also IPT_START1
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Help"
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Rotate" - also IPT_START2
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Help"
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Rotate" - also IPT_START2
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Help"
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
@@ -102,23 +102,23 @@ static INPUT_PORTS_START( gumbo )
PORT_START("DSW")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x0400, 0x0400, "Helps" ) PORT_DIPLOCATION("SW1:3") // "Power Count" in test mode
+ PORT_DIPNAME( 0x0400, 0x0400, "Helps" ) PORT_DIPLOCATION("SW1:3") // "Power Count" in test mode
PORT_DIPSETTING( 0x0000, "0" )
PORT_DIPSETTING( 0x0400, "1" )
- PORT_DIPNAME( 0x0800, 0x0800, "Bonus Bar Level" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPNAME( 0x0800, 0x0800, "Bonus Bar Level" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0800, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, DEF_STR( High ) )
- PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" )
@@ -128,18 +128,18 @@ static INPUT_PORTS_START( msbingo )
PORT_INCLUDE( gumbo )
PORT_MODIFY("DSW")
- PORT_DIPNAME( 0x0c00, 0x0c00, "Chance Count" ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPNAME( 0x0c00, 0x0c00, "Chance Count" ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0c00, "0" )
PORT_DIPSETTING( 0x0800, "1" )
PORT_DIPSETTING( 0x0400, "2" )
PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPNAME( 0x1000, 0x1000, "Play Level" ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPNAME( 0x1000, 0x1000, "Play Level" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
- PORT_DIPNAME( 0x2000, 0x2000, "Play Speed" ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPNAME( 0x2000, 0x2000, "Play Speed" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x2000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, DEF_STR( High ) )
- PORT_DIPNAME( 0x4000, 0x4000, "Left Count" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPNAME( 0x4000, 0x4000, "Left Count" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Low ) )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" )
@@ -150,23 +150,23 @@ static INPUT_PORTS_START( mspuzzle )
PORT_MODIFY("DSW")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x0300, 0x0200, "Time Mode" ) PORT_DIPLOCATION("SW1:1,2") /* Manual list this as "Game Level" with Levels 1 through 4 */
+ PORT_DIPNAME( 0x0300, 0x0200, "Time Mode" ) PORT_DIPLOCATION("SW1:1,2") /* Manual list this as "Game Level" with Levels 1 through 4 */
PORT_DIPSETTING( 0x0300, "0" )
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0100, "2" )
PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x2000, "View Staff Credits" ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPNAME( 0x2000, 0x2000, "View Staff Credits" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" )
@@ -184,15 +184,15 @@ static INPUT_PORTS_START( dblpoint )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_MODIFY("DSW")
- PORT_DIPNAME( 0x0c00, 0x0800, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPNAME( 0x0c00, 0x0800, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0c00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
- PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x2000, "Picture View" ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPNAME( 0x2000, 0x2000, "Picture View" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW1:7" )
@@ -229,7 +229,7 @@ GFXDECODE_END
static MACHINE_CONFIG_START( gumbo, gumbo_state )
- MCFG_CPU_ADD("maincpu", M68000, 14318180 /2) // or 10mhz? ?
+ MCFG_CPU_ADD("maincpu", M68000, 14318180 /2) // or 10mhz? ?
MCFG_CPU_PROGRAM_MAP(gumbo_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", gumbo_state, irq1_line_hold) // all the same
@@ -336,7 +336,7 @@ ROM_END
ROM_START( mspuzzlen )
/* all the roms for this game could do with checking on another board, this one was in pretty bad condition
- and reads weren't always consistent */
+ and reads weren't always consistent */
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "u1.rom", 0x00001, 0x20000, BAD_DUMP CRC(ec940df4) SHA1(20bb6e2757868cf8fbbb11e05adf8c1d625ee172) )
ROM_LOAD16_BYTE( "u2.rom", 0x00000, 0x20000, BAD_DUMP CRC(7b9cac82) SHA1(c5edfb3fbdf43219ba317c18222e671ebed94469) )