diff options
Diffstat (limited to 'src/mame/drivers/gumbo.c')
-rw-r--r-- | src/mame/drivers/gumbo.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mame/drivers/gumbo.c b/src/mame/drivers/gumbo.c index f069dadde8e..f981c945e67 100644 --- a/src/mame/drivers/gumbo.c +++ b/src/mame/drivers/gumbo.c @@ -85,16 +85,16 @@ static INPUT_PORTS_START( gumbo ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Rotate" - also IPT_START1 - PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Help" + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Rotate" - also IPT_START1 + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Help" PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Rotate" - also IPT_START2 - PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Help" + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Rotate" - also IPT_START2 + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Help" PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) @@ -102,23 +102,23 @@ static INPUT_PORTS_START( gumbo ) PORT_START("DSW") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) ) - PORT_DIPNAME( 0x0400, 0x0400, "Helps" ) PORT_DIPLOCATION("SW1:3") // "Power Count" in test mode + PORT_DIPNAME( 0x0400, 0x0400, "Helps" ) PORT_DIPLOCATION("SW1:3") // "Power Count" in test mode PORT_DIPSETTING( 0x0000, "0" ) PORT_DIPSETTING( 0x0400, "1" ) - PORT_DIPNAME( 0x0800, 0x0800, "Bonus Bar Level" ) PORT_DIPLOCATION("SW1:4") + PORT_DIPNAME( 0x0800, 0x0800, "Bonus Bar Level" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0800, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( High ) ) - PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) - PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" ) @@ -128,18 +128,18 @@ static INPUT_PORTS_START( msbingo ) PORT_INCLUDE( gumbo ) PORT_MODIFY("DSW") - PORT_DIPNAME( 0x0c00, 0x0c00, "Chance Count" ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPNAME( 0x0c00, 0x0c00, "Chance Count" ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0c00, "0" ) PORT_DIPSETTING( 0x0800, "1" ) PORT_DIPSETTING( 0x0400, "2" ) PORT_DIPSETTING( 0x0000, "3" ) - PORT_DIPNAME( 0x1000, 0x1000, "Play Level" ) PORT_DIPLOCATION("SW1:5") + PORT_DIPNAME( 0x1000, 0x1000, "Play Level" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) - PORT_DIPNAME( 0x2000, 0x2000, "Play Speed" ) PORT_DIPLOCATION("SW1:6") + PORT_DIPNAME( 0x2000, 0x2000, "Play Speed" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x2000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( High ) ) - PORT_DIPNAME( 0x4000, 0x4000, "Left Count" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPNAME( 0x4000, 0x4000, "Left Count" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Low ) ) PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" ) @@ -150,23 +150,23 @@ static INPUT_PORTS_START( mspuzzle ) PORT_MODIFY("DSW") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_DIPNAME( 0x0300, 0x0200, "Time Mode" ) PORT_DIPLOCATION("SW1:1,2") /* Manual list this as "Game Level" with Levels 1 through 4 */ + PORT_DIPNAME( 0x0300, 0x0200, "Time Mode" ) PORT_DIPLOCATION("SW1:1,2") /* Manual list this as "Game Level" with Levels 1 through 4 */ PORT_DIPSETTING( 0x0300, "0" ) PORT_DIPSETTING( 0x0200, "1" ) PORT_DIPSETTING( 0x0100, "2" ) PORT_DIPSETTING( 0x0000, "3" ) - PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_3C ) ) - PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5") + PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x2000, 0x2000, "View Staff Credits" ) PORT_DIPLOCATION("SW1:6") + PORT_DIPNAME( 0x2000, 0x2000, "View Staff Credits" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" ) @@ -184,15 +184,15 @@ static INPUT_PORTS_START( dblpoint ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_MODIFY("DSW") - PORT_DIPNAME( 0x0c00, 0x0800, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPNAME( 0x0c00, 0x0800, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0c00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) - PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5") + PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x2000, 0x2000, "Picture View" ) PORT_DIPLOCATION("SW1:6") + PORT_DIPNAME( 0x2000, 0x2000, "Picture View" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW1:7" ) @@ -229,7 +229,7 @@ GFXDECODE_END static MACHINE_CONFIG_START( gumbo, gumbo_state ) - MCFG_CPU_ADD("maincpu", M68000, 14318180 /2) // or 10mhz? ? + MCFG_CPU_ADD("maincpu", M68000, 14318180 /2) // or 10mhz? ? MCFG_CPU_PROGRAM_MAP(gumbo_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", gumbo_state, irq1_line_hold) // all the same @@ -336,7 +336,7 @@ ROM_END ROM_START( mspuzzlen ) /* all the roms for this game could do with checking on another board, this one was in pretty bad condition - and reads weren't always consistent */ + and reads weren't always consistent */ ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u1.rom", 0x00001, 0x20000, BAD_DUMP CRC(ec940df4) SHA1(20bb6e2757868cf8fbbb11e05adf8c1d625ee172) ) ROM_LOAD16_BYTE( "u2.rom", 0x00000, 0x20000, BAD_DUMP CRC(7b9cac82) SHA1(c5edfb3fbdf43219ba317c18222e671ebed94469) ) |