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diff --git a/src/mame/drivers/gts1.cpp b/src/mame/drivers/gts1.cpp
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-// license:BSD-3-Clause
-// copyright-holders:Robbbert
-/****************************************************************************************************
-
-PINBALL
-Gottlieb System 1
-
-Gottlieb's first foray into computerised pinball.
-
-Typical of Gottlieb's golden period, these machines are physically well-designed and made.
-However, the computer side was another story, an attempt to catch up to its competitors who
-were way ahead in the technology race. Instead of each board being solidly grounded to the
-chassis, the only connections were through flaky edge connectors. Voltage differences would
-then cause solenoids and lights to switch on at random and destroy transistors. Further, the
-CPU chips chosen were an unusual 4-bit design that was already old.
-
-The first games had chimes. Then, this was replaced by 3 NE555 tone oscillators. The last
-machines had a real sound board which had more computing power than the main cpu.
-
-Game numbering:
-Each Gottlieb game had the model number printed on the instruction card, so it was very
-easy to gather information. Gottlieb either made a single-player game, or a 2-player and
-a 4-player game. For example, Centigrade 37 (#407) was a single-player game, while Bronco
-(4-player)(#396) was exactly the same as Mustang (2-player)(#397). Cleopatra (#409) was
-originally a 4-player EM game (with Pyramid #410 being the 2-player version). Then, the SS
-version was made, and it kept the same number. After that, the SS versions were suffixed
-with 'SS' up to The Incredible Hulk (#433), and then the 'SS' was dropped.
-Of the solid-state games, Asteroid Annie is single-player - the others are 4-player.
-
-
-Game List: (the ROM letter is stamped onto the personality prom)
-
-Number ROM Name
-409 A Cleopatra
-412SS B Sinbad
-417SS C Joker Poker
-419SS D Dragon
-421SS E Solar Ride
-422SS F Countdown
-424SS G Close Encounters of the third kind
-425SS H Charlie's Angels
-427SS I Pinball Pool
-429SS J Totem
-433SS K The Incredible Hulk
-435 L Genie
-437 N Buck Rogers
-438 P Torch
-440 R Roller Disco
-442 S Asteroid Annie and the Aliens
- T Test Prom
-
-The personality prom is programmed in PGOL (pinball-game oriented language).
-
-Chips used:
-U1 11660 Rockwell Parallel Processing System 4-bit CPU (PPS/4-2)
-U2 10696EE General Purpose I/O expander: 5101L RAM interface (device#6)
-U3 10696EE General purpose I/O expander: dipswitches, lamps, misc (device#3)
-U4 A1753CX Early RIOT-type device: Custom 2kx8 ROM, 128x4 RAM, 16x1 I/O (solenoid control)
-U5 A1752CX Early RIOT-type device: Custom 2kx8 ROM, 128x4 RAM, 16x1 I/O (switch matrix)
-U6 10788 Display driver
-Z22 5101L 4-bit static RAM
-Z23 MM6351-IJ Personality PROM
-
-
-ToDo:
-- When game started it plays the startup tune and kicks the ball to the shooter - but then
- -- You can't add more players;
- -- No switches register, so unable to score;
- -- The score flashes the high score as if the game had ended;
- -- You can still hit tilt (num9) and X until it really is game over.
- -- If the lucky number matches you'll still get a free credit.
- -- Some games will go straight to test 11, or instant game over.
-
-- Z80-based sound board for hexagone and sahalove.
-
-- Outputs to lamps and to optional solenoids.
-
-
-*****************************************************************************************************/
-
-
-#include "emu.h"
-#include "machine/genpin.h"
-#include "machine/ra17xx.h"
-#include "machine/r10696.h"
-#include "machine/r10788.h"
-#include "cpu/pps4/pps4.h"
-#include "audio/gottlieb.h"
-#include "speaker.h"
-#include "gts1.lh"
-
-#define VERBOSE 1
-#include "logmacro.h"
-
-namespace {
-
-class gts1_state : public genpin_class
-{
-public:
- gts1_state(const machine_config &mconfig, device_type type, const char *tag)
- : genpin_class(mconfig, type, tag)
- , m_maincpu(*this, "maincpu")
- , m_pm(*this, "module") // personality module
- , m_nvram(*this, "nvram")
- , m_dips(*this, "DSW%u", 0U)
- , m_switches(*this, "X%u", 0U)
- , m_r0_sound(*this, "r0sound")
- , m_digit8(*this, "digit8_%u", 0U)
- , m_digit7(*this, "digit7_%u", 0U)
- { }
-
- void gts1(machine_config &config);
- void gts1s(machine_config &config);
-
-private:
- u8 gts1_solenoid_r(offs_t offset);
- void gts1_solenoid_w(offs_t offset, u8 data);
- u8 gts1_switches_r(offs_t offset);
- void gts1_switches_w(offs_t offset, u8 data);
- void gts1_display_w(offs_t offset, u8 data);
- u8 gts1_lamp_apm_r(offs_t offset);
- void gts1_lamp_apm_w(offs_t offset, u8 data);
- u8 gts1_nvram_r(offs_t offset);
- void gts1_nvram_w(offs_t offset, u8 data);
- u8 gts1_pa_r();
- void gts1_do_w(u8 data);
- void nvram_w();
-
- virtual void machine_start() override;
- virtual void machine_reset() override;
-
- void gts1_map(address_map &map);
- void gts1_data(address_map &map);
- void gts1_io(address_map &map);
-
- required_device<pps4_2_device> m_maincpu;
- required_region_ptr<u8> m_pm;
- required_shared_ptr<u8> m_nvram;
- required_ioport_array<3> m_dips;
- required_ioport_array<7> m_switches;
- optional_device<gottlieb_sound_r0_device> m_r0_sound;
- output_finder<32> m_digit8; // digits 0-5,8-13,16-21,24-29
- output_finder<32> m_digit7; // digits 6,7,14,15 on repurposed digital clock display
-
- u8 m_strobe = 0; //!< switches strobe lines (5 lower bits used)
- u8 m_nvram_addr = 0xff; //!< NVRAM address
- u8 m_nvram_data = 0;
- bool m_nvram_e2 = 0; //!< NVRWAM enable (E2 line)
- bool m_nvram_wr = 0; //!< NVRWAM write (W/R line)
- u16 m_6351_addr = 0; //!< ROM MM6351 address (12 bits)
- u8 m_z30_out = 0; //!< 4-to-16 decoder outputs
-};
-
-void gts1_state::gts1_map(address_map &map)
-{
- map(0x0000, 0x0fff).rom(); // ROM inside A1752XX and A1753XX chips
-}
-
-void gts1_state::gts1_data(address_map &map)
-{
- map(0x0000, 0x00ff).ram(); // RAM inside A1752XX and A1753XX chips
- map(0x0100, 0x01ff).ram().share("nvram"); // Battery-backed M5101L
-}
-
-void gts1_state::gts1_io(address_map &map)
-{
- map(0x20, 0x2f).rw("u5", FUNC(ra17xx_device::io_r), FUNC(ra17xx_device::io_w)); // (U5) switch matrix
- map(0x30, 0x3f).rw("u3", FUNC(r10696_device::io_r), FUNC(r10696_device::io_w)); // (U3) solenoid + dips
- map(0x40, 0x4f).rw("u4", FUNC(ra17xx_device::io_r), FUNC(ra17xx_device::io_w)); // (U4) solenoid
- map(0x60, 0x6f).rw("u2", FUNC(r10696_device::io_r), FUNC(r10696_device::io_w)); // (U2) NVRAM io chip
- map(0xd0, 0xdf).rw("u6", FUNC(r10788_device::io_r), FUNC(r10788_device::io_w)); // (U6) display chip
-}
-
-static INPUT_PORTS_START( gts1_dips )
- PORT_START("DSW0")
- PORT_DIPNAME( 0x0f, 0x0f, "Coinage Left Slot") PORT_DIPLOCATION("SWM1:1,2,3,4")
- PORT_DIPSETTING( 0x0f, DEF_STR(1C_1C))
- PORT_DIPSETTING( 0x0e, DEF_STR(1C_2C))
- PORT_DIPSETTING( 0x0d, DEF_STR(1C_3C))
- PORT_DIPSETTING( 0x0c, DEF_STR(1C_4C))
- PORT_DIPSETTING( 0x0b, DEF_STR(1C_5C))
- PORT_DIPSETTING( 0x0a, DEF_STR(1C_6C))
- PORT_DIPSETTING( 0x09, DEF_STR(1C_7C))
- PORT_DIPSETTING( 0x08, DEF_STR(1C_8C))
- PORT_DIPSETTING( 0x07, DEF_STR(1C_9C))
- PORT_DIPSETTING( 0x06, DEF_STR(2C_1C))
- PORT_DIPSETTING( 0x05, DEF_STR(2C_2C))
- PORT_DIPSETTING( 0x04, DEF_STR(2C_3C))
- PORT_DIPSETTING( 0x03, DEF_STR(2C_4C))
- PORT_DIPSETTING( 0x02, DEF_STR(2C_5C))
- PORT_DIPSETTING( 0x01, "1 coin 1 credit, 2 coins 3 credits")
- PORT_DIPSETTING( 0x00, DEF_STR(3C_1C))
- PORT_DIPNAME( 0xf0, 0xf0, "Coinage Right Slot") PORT_DIPLOCATION("SWM1:5,6,7,8")
- PORT_DIPSETTING( 0xf0, DEF_STR(1C_1C))
- PORT_DIPSETTING( 0xe0, DEF_STR(1C_2C))
- PORT_DIPSETTING( 0xd0, DEF_STR(1C_3C))
- PORT_DIPSETTING( 0xc0, DEF_STR(1C_4C))
- PORT_DIPSETTING( 0xb0, DEF_STR(1C_5C))
- PORT_DIPSETTING( 0xa0, DEF_STR(1C_6C))
- PORT_DIPSETTING( 0x90, DEF_STR(1C_7C))
- PORT_DIPSETTING( 0x80, DEF_STR(1C_8C))
- PORT_DIPSETTING( 0x70, DEF_STR(1C_9C))
- PORT_DIPSETTING( 0x60, DEF_STR(2C_1C))
- PORT_DIPSETTING( 0x50, DEF_STR(2C_2C))
- PORT_DIPSETTING( 0x40, DEF_STR(2C_3C))
- PORT_DIPSETTING( 0x30, DEF_STR(2C_4C))
- PORT_DIPSETTING( 0x20, DEF_STR(2C_5C))
- PORT_DIPSETTING( 0x10, "1 coin 1 credit, 2 coins 3 credits")
- PORT_DIPSETTING( 0x00, DEF_STR(3C_1C))
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x01, 0x00, "Balls") PORT_DIPLOCATION("SWM2:1")
- PORT_DIPSETTING( 0x00, "3")
- PORT_DIPSETTING( 0x01, "5")
- PORT_DIPNAME( 0x02, 0x00, "Match") PORT_DIPLOCATION("SWM2:2")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x02, DEF_STR( Off ))
- PORT_DIPNAME( 0x04, 0x00, "Preset score award") PORT_DIPLOCATION("SWM2:3")
- PORT_DIPSETTING( 0x00, "Replay")
- PORT_DIPSETTING( 0x04, "Extra Ball")
- PORT_DIPNAME( 0x08, 0x00, "Tilt Penalty") PORT_DIPLOCATION("SWM2:4")
- PORT_DIPSETTING( 0x00, "Ball")
- PORT_DIPSETTING( 0x08, "Game")
- PORT_DIPNAME( 0x10, 0x00, "Credits display") PORT_DIPLOCATION("SWM2:5")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x10, DEF_STR( Off ))
- PORT_DIPNAME( 0x20, 0x00, "Game start sound") PORT_DIPLOCATION("SWM2:6")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x20, DEF_STR( Off ))
- PORT_DIPNAME( 0x40, 0x40, "S15") PORT_DIPLOCATION("SWM2:7")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x40, DEF_STR( Off ))
- PORT_DIPNAME( 0x80, 0x80, "S16") PORT_DIPLOCATION("SWM2:8")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x80, DEF_STR( Off ))
-
- PORT_START("DSW2")
- PORT_DIPNAME( 0x03, 0x00, "Max credits") PORT_DIPLOCATION("SWM3:1,2")
- PORT_DIPSETTING( 0x03, "5")
- PORT_DIPSETTING( 0x02, "8")
- PORT_DIPSETTING( 0x01, "10")
- PORT_DIPSETTING( 0x00, "15")
- PORT_DIPNAME( 0x04, 0x04, "S1-4 control both slots") PORT_DIPLOCATION("SWM3:3")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x04, DEF_STR( Off ))
- PORT_DIPNAME( 0x08, 0x00, "Ingame sound") PORT_DIPLOCATION("SWM3:4")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x08, DEF_STR( Off ))
- PORT_DIPNAME( 0x10, 0x00, "High game display") PORT_DIPLOCATION("SWM3:5")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x10, DEF_STR( Off ))
- PORT_DIPNAME( 0x20, 0x00, "High game awards 3 credits") PORT_DIPLOCATION("SWM3:6")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x20, DEF_STR( Off ))
- PORT_DIPNAME( 0x40, 0x00, "Coin sound") PORT_DIPLOCATION("SWM3:7")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x40, DEF_STR( Off ))
- PORT_DIPNAME( 0x80, 0x80, "S24") PORT_DIPLOCATION("SWM3:8")
- PORT_DIPSETTING( 0x00, DEF_STR( On ))
- PORT_DIPSETTING( 0x80, DEF_STR( Off ))
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( gts1_switches )
- PORT_START("X0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Play/Test")
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP10")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP20")
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP30")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP40")
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP50")
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP60")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP70")
-
- PORT_START("X1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP11")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP21")
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP31")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP41")
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP51")
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP61")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP71")
-
- PORT_START("X2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP12")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP22")
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP32")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP42")
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP52")
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP62")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP72")
-
- PORT_START("X3")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP13")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP23")
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP33")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP43")
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP53")
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP63")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("INP73")
-
- PORT_START("X4")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP14")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP24")
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP34")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP44")
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP54")
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP64")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP74")
-
- PORT_START("X5")
- PORT_BIT( 0xFF, IP_ACTIVE_LOW, IPT_UNUSED ) // not connected but it is tested
-
- PORT_START("X6")
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Reset")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt")
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( gts1 )
- PORT_INCLUDE( gts1_dips )
-
- PORT_INCLUDE( gts1_switches )
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( jokrpokr )
- PORT_INCLUDE( gts1 )
-
- PORT_MODIFY("X0")
- PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("POP/BUMBER")
- PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("EXTRA BALL TARGET")
- PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("SPECIAL ROLLOVER")
- PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("10 POINT CONTACTS")
- PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("\"A\" DROP TARGET (red)")
- PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)
- PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
-
- PORT_MODIFY("X1")
- PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("\"A\" ROLLOVER")
- PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("\"10\" DROP TARGET")
- PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("\"Q\" DROP TARGET (red)")
- PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("\"K\" DROP TARGET (black)")
- PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("\"A\" DROP TARGET (black)")
- PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)
- PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
-
- PORT_MODIFY("X2")
- PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("\"B\" ROLLOVER")
- PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_P) PORT_NAME("\"J\" DROP TARGET (black)")
- PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("\"O\" DROP TARGET (black)")
- PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("\"K\" DROP TARGET")
- PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("JOKER DROP TARGET")
- PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)
- PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
-
- PORT_MODIFY("X3")
- PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("\"C\" ROLLOVER")
- PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("\"J\" DROP TARGET (red)")
- PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("\"O\" DROP TARGET (red)")
- PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("\"K\" DROP TARGET")
- PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS) PORT_NAME("\"A\" DROP TARGET (red)")
- PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)
- PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
-
- PORT_MODIFY("X4")
- PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNUSED)
- PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_UNUSED)
- PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNUSED)
- PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_NAME("\"K\" DROP TARGET")
- PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("\"A\" DROP TARGET (red)")
- PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)
- PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
-INPUT_PORTS_END
-
-void gts1_state::machine_start()
-{
- genpin_class::machine_start();
-
- m_digit8.resolve();
- m_digit7.resolve();
-
- save_item(NAME(m_strobe));
- save_item(NAME(m_nvram_addr));
- save_item(NAME(m_nvram_data));
- save_item(NAME(m_nvram_e2));
- save_item(NAME(m_nvram_wr));
- save_item(NAME(m_6351_addr));
- save_item(NAME(m_z30_out));
-}
-
-void gts1_state::machine_reset()
-{
- genpin_class::machine_reset();
-
- m_strobe = 0;
- m_nvram_addr = 0xff;
- m_nvram_data = 0;
- m_nvram_e2 = false;
- m_nvram_wr = false;
- m_6351_addr = 0x3ff;
- m_z30_out = 0;
-}
-
-u8 gts1_state::gts1_solenoid_r(offs_t offset) // does nothing
-{
- u8 data = 0;
- //LOG("%s: solenoid[%02x] -> %x\n", __FUNCTION__, offset, data);
- return data;
-}
-
-void gts1_state::gts1_solenoid_w(offs_t offset, u8 data) // WORKS
-{
- //LOG("%s: solenoid #[%02X] gets data=%X\n", __FUNCTION__, offset, data);
- switch (offset)
- {
- case 0: // outhole
- if (data)
- m_samples->start(5, 5);
- break;
- case 1: // knocker
- if (data)
- m_samples->start(0, 6);
- break;
- case 2: // tens chime
- if (!m_r0_sound && data)
- m_samples->start(3, 3);
- break;
- case 3: // hundreds chime
- if (!m_r0_sound && data)
- m_samples->start(2, 2);
- break;
- case 4: // thousands chime
- if (!m_r0_sound && data)
- m_samples->start(1, 1);
- break;
- case 5: // optional per machine
- break;
- case 6: // optional per machine
- break;
- case 7: // optional per machine
- break;
- case 8: case 9: case 10: case 11: // unused
- break;
- case 12: // spare
- break;
- case 13: // RAM control E2
- m_nvram_e2 = data ? true : false;
- nvram_w();
- break;
- case 14: // RAM control W/R
- m_nvram_wr = data ? false : true;
- nvram_w();
- break;
- case 15: // spare
- break;
- }
- if (m_r0_sound && data)
- m_r0_sound->write(offset);
-}
-
-u8 gts1_state::gts1_switches_r(offs_t offset) // only switches with offset 0 are working; can't go in-game to try the others **********
-{
- u8 data = 0;
- if (offset > 7)
- for (u8 i = 0; i < 6; i++)
- if (BIT(m_strobe, i))
- {
- data |= BIT(m_switches[i]->read(), offset & 7);
- //LOG("%s: switches[bit %X of %X, using offset of %X] got %x\n", __FUNCTION__, i, m_strobe, offset&7, data);
- }
- return data ? 0 : 1; // FIXME: inverted or normal?
-}
-
-void gts1_state::gts1_switches_w(offs_t offset, u8 data) // WORKS
-{
- // outputs O-0 to O-4 are the 5 strobe lines
- if (offset < 6)
- {
- if (data)
- m_strobe |= (1<<offset);
- else
- m_strobe &= ~(1<<offset);
- //LOG("%s: strobe is now[%x], data was %x\n", __FUNCTION__, m_strobe, data);
- }
-}
-
-/**
- * @brief write a 8seg display value
- * @param offset digit number 0 .. 15
- * @param data 4-bit value to display
- */
-void gts1_state::gts1_display_w(offs_t offset, u8 data) // WORKS
-{
- /*
- * The 7448 is modified to be disabled through RI/RBO
- * when the input is 0001, and in this case the extra
- * output H is generated instead.
- */
- enum : u8
- {
- _a = 1 << 0,
- _b = 1 << 1,
- _c = 1 << 2,
- _d = 1 << 3,
- _e = 1 << 4,
- _f = 1 << 5,
- _g = 1 << 6,
- _h = 1 << 7
- };
- static constexpr u8 ttl7448_mod[16] = {
- /* 0 */ _a | _b | _c | _d | _e | _f,
- /* 1 */ _h,
- /* 2 */ _a | _b | _d | _e | _g,
- /* 3 */ _a | _b | _c | _d | _g,
- /* 4 */ _b | _c | _f | _g,
- /* 5 */ _a | _c | _d | _f | _g,
- /* 6 */ _a | _c | _d | _e | _f | _g,
- /* 7 */ _a | _b | _c,
- /* 8 */ _a | _b | _c | _d | _e | _f | _g,
- /* 9 */ _a | _b | _c | _d | _f | _g,
- /* a */ _d | _e | _g,
- /* b */ _c | _d | _g,
- /* c */ _b | _f | _g,
- /* d */ _a | _d | _f | _g,
- /* e */ _d | _e | _f | _g,
- /* f */ 0
- };
- data ^= 0xff; // It was stored in the 10788 inverted
- u8 a = ttl7448_mod[BIT(data, 0, 4)];
- u8 b = ttl7448_mod[BIT(data, 4, 4)];
- // LOG("%s: offset:%d data:%02x a:%02x b:%02x\n", __FUNCTION__, offset, data, a, b);
- if ((offset % 8) < 6)
- {
- m_digit8[offset] = a;
- m_digit8[offset + 16] = b;
- }
- else
- {
- /*
- * For the 4 7-seg displays the segment h is turned back into
- * segments b and c to display the 7-seg "1". */
- if (a & _h)
- a = _b | _c;
-
- m_digit7[offset] = a;
- }
-}
-
-/**
- * @brief read input groups A, B, C of NVRAM io chip (U2)
- * @param offset 0 ... 2 = group
- * @return 4-bit value read from the group
- */
-u8 gts1_state::gts1_nvram_r(offs_t offset) // WORKS
-{
- u8 data = 0x0f;
- switch (offset)
- {
- case 0: // group A
- if (m_nvram_e2)
- {
- data = m_nvram[m_nvram_addr];
- //LOG("%s: NVRAM READ @[%02x] -> %x\n", __FUNCTION__, m_nvram_addr, data);
- }
- break;
- case 1: // group B
- case 2: // group C
- // Schematics says: SPARES
- break;
- }
- return ~data & 15;
-}
-
-/**
- * @brief write output groups A, B, C of NVRAM io chip (U2)
- * @param offset 0 ... 2 = group
- * @param data 4 bit value to write
- */
- /* NVRAM locations: Each stored parameter takes 6 nybbles. The address is XY, where X = the test number in the bookkeeping functions (0 to 9),
- and Y = 0 for units, 1 for tens, etc. Additionally, A0-A5 is for the high score to date (bookkeeping function 10), and B0-B5 is the stored credits. */
-void gts1_state::gts1_nvram_w(offs_t offset, u8 data) // WORKS
-{
- data = ~data & 15; // make the nvram compatible with pinmame
- switch (offset)
- {
- case 0: // group A - address lines 3:0
- m_nvram_addr = (m_nvram_addr & 0xf0) | data;
- break;
- case 1: // group B - address lines 7:4
- m_nvram_addr = (m_nvram_addr & 15) | (data << 4);
- break;
- case 2: // group C - data bits 3:0 of NVRAM
- m_nvram_data = data;
- nvram_w();
- break;
- }
-}
-
-void gts1_state::nvram_w()
-{
- if (m_nvram_wr && m_nvram_e2)
- {
- //LOG("%s: NVRAM WRITE @[%02x] <- %x\n", __FUNCTION__, m_nvram_addr, m_nvram_data);
- m_nvram[m_nvram_addr] = m_nvram_data;
- //if (m_nvram_addr == 0xb1) machine().debug_break();
- }
-}
-
-/**
- * @brief read input groups A, B, C of lamp + apm I/O chip (U3)
- * @param offset 0 ... 2 = group
- * @return 4-bit value read from the group
- */
-u8 gts1_state::gts1_lamp_apm_r(offs_t offset) // Think this works - dips seem to work correctly
-{
- u8 data = 0x0f;
- switch (offset) {
- case 0: // group A switches S01-S04, S09-S12, S17-S20
- if (m_z30_out < 3)
- data = BIT(m_dips[m_z30_out]->read(),0,4);
- break;
- case 1: // group B switches S05-S08, S09-S12, S17-S20
- if (m_z30_out < 3)
- data = BIT(m_dips[m_z30_out]->read(),4,4);
- break;
- case 2: // 3 hardwired switches
- data = m_switches[6]->read();
- break;
- }
- //LOG("%s: offs=%d, m_z30_out=%d, data=%d\n", __FUNCTION__, offset, m_z30_out, data);
- return data;
-}
-
-/**
- * @brief write output groups A, B, C of lamp + apm I/O chip (U3)
- * @param offset 0 ... 2 = group
- * @param data 4 bit value to write
- */
-void gts1_state::gts1_lamp_apm_w(offs_t offset, u8 data) // Working for the dips, not sure about the PM address. Lamps to be done. ***********
-{
- switch (offset) {
- case 0: // LD1-LD4 on jumper J5 // lamps - TODO *********
- break;
- case 1: // Z30 1-of-16 decoder // lamps - TODO *********
- m_z30_out = ~data & 15;
- break;
- case 2: // O9: PGOL PROM A8, O10: PGOL PROM A9
- m_6351_addr = (m_6351_addr & 0xff) | ((data & 3) << 8);
- // O11 and O12 are unused
- break;
- }
-}
-
-u8 gts1_state::gts1_pa_r() // TODO: address normal or inverted? data normal or inverted? ***************
-{
- u16 addr = m_6351_addr ^ 0x3ff;
- // return nibble from personality module ROM
- u8 data = m_pm[addr];
- LOG("%s: PROM READ @[%03x]:%02x\n", __FUNCTION__, addr, data);
- //machine().debug_break();
- return ~data; // inverted = game over at start; normal = test mode at start
-}
-
-void gts1_state::gts1_do_w(u8 data)
-{
- // write address lines (DO1-4 to A0-3, DIO1-4 to A4-7)
- m_6351_addr = (m_6351_addr & 0x300) | data;
- LOG("%s: PROM addr:%02x\n", __FUNCTION__, m_6351_addr);
-}
-
-
-void gts1_state::gts1(machine_config & config)
-{
- /* basic machine hardware */
- PPS4_2(config, m_maincpu, XTAL(3'579'545)); // divided by 18 in the CPU
- m_maincpu->set_addrmap(AS_PROGRAM, &gts1_state::gts1_map);
- m_maincpu->set_addrmap(AS_DATA, &gts1_state::gts1_data);
- m_maincpu->set_addrmap(AS_IO, &gts1_state::gts1_io);
- m_maincpu->dia_cb().set(FUNC(gts1_state::gts1_pa_r));
- m_maincpu->do_cb().set(FUNC(gts1_state::gts1_do_w));
-
- NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
-
- /* A1753CE 2048 x 8 ROM (000-7ff), 128 x 4 RAM (00-7f) and 16 I/O lines (20 ... 2f) */
- ra17xx_device &u5(RA17XX(config, "u5", 0));
- u5.iord_cb().set(FUNC(gts1_state::gts1_switches_r));
- u5.iowr_cb().set(FUNC(gts1_state::gts1_switches_w));
- u5.set_cpu_tag(m_maincpu);
-
- /* A1752CF 2048 x 8 ROM (800-fff), 128 x 4 RAM (80-ff) and 16 I/O lines (40 ... 4f) */
- ra17xx_device &u4(RA17XX(config, "u4", 0));
- u4.iord_cb().set(FUNC(gts1_state::gts1_solenoid_r));
- u4.iowr_cb().set(FUNC(gts1_state::gts1_solenoid_w));
- u4.set_cpu_tag(m_maincpu);
-
- /* 10696 General Purpose Input/Output */
- r10696_device &u2(R10696(config, "u2", 0));
- u2.iord_cb().set(FUNC(gts1_state::gts1_nvram_r));
- u2.iowr_cb().set(FUNC(gts1_state::gts1_nvram_w));
-
- /* 10696 General Purpose Input/Output */
- r10696_device &u3(R10696(config, "u3", 0));
- u3.iord_cb().set(FUNC(gts1_state::gts1_lamp_apm_r));
- u3.iowr_cb().set(FUNC(gts1_state::gts1_lamp_apm_w));
-
- /* 10788 General Purpose Display and Keyboard */
- r10788_device &u6(R10788(config, "u6", XTAL(3'579'545) / 18 )); // divided in the circuit
- u6.update_cb().set(FUNC(gts1_state::gts1_display_w));
-
- /* Video */
- config.set_default_layout(layout_gts1);
-
- /* Sound */
- genpin_audio(config);
-}
-
-void gts1_state::gts1s(machine_config &config)
-{
- gts1(config);
- SPEAKER(config, "speaker").front_center();
- GOTTLIEB_SOUND_REV0(config, m_r0_sound, 0).add_route(ALL_OUTPUTS, "speaker", 1.0);
-}
-
-
-#define GTS1_BIOS \
- ROM_REGION( 0x1000, "maincpu", ROMREGION_ERASEFF ) \
- ROM_LOAD("u5_cf.bin", 0x0000, 0x0800, CRC(e0d4b405) SHA1(17aadd79c0dcbb336aadd5d203bc6ca866492345) ) \
- ROM_LOAD("u4_ce.bin", 0x0800, 0x0800, CRC(4cd312dd) SHA1(31245daa9972ef8652caee69986585bb8239e86e) )
-
-
-ROM_START( gts1 )
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", ROMREGION_ERASEFF )
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Asteroid Annie and the Aliens (12/1980) #442
-/-------------------------------------------------------------------*/
-ROM_START(astannie)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("442.cpu", 0x0000, 0x0400, CRC(579521e0) SHA1(b1b19473e1ca3373955ee96104b87f586c4c311c))
-
- ROM_REGION( 0x1000, "r0sound:audiocpu", 0)
- ROM_LOAD("442.snd", 0x0400, 0x0400, CRC(c70195b4) SHA1(ff06197f07111d6a4b8942dcfe8d2279bda6f281))
- ROM_RELOAD( 0x0800, 0x0400)
- ROM_LOAD("6530sys1.bin", 0x0c00, 0x0400, CRC(b7831321) SHA1(c94f4bee97854d0373653a6867016e27d3fc1340))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Buck Rogers (01/1980) #437
-/-------------------------------------------------------------------*/
-ROM_START(buckrgrs)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("437.cpu", 0x0000, 0x0400, CRC(e57d9278) SHA1(dfc4ebff1e14b9a074468671a8e5ac7948d5b352))
-
- ROM_REGION( 0x1000, "r0sound:audiocpu", 0)
- ROM_LOAD("437.snd", 0x0400, 0x0400, CRC(732b5a27) SHA1(7860ea54e75152246c3ac3205122d750b243b40c))
- ROM_RELOAD( 0x0800, 0x0400)
- ROM_LOAD("6530sys1.bin", 0x0c00, 0x0400, CRC(b7831321) SHA1(c94f4bee97854d0373653a6867016e27d3fc1340))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Charlie's Angels (11/1978) #425
-/-------------------------------------------------------------------*/
-ROM_START(charlies)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("425.cpu", 0x0000, 0x0400, CRC(928b4279) SHA1(51096d45e880d6a8263eaeaa0cdab0f61ad2f58d))
-ROM_END
-/*-------------------------------------------------------------------
-/ Cleopatra (11/1977) #409
-/-------------------------------------------------------------------*/
-ROM_START(cleoptra)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("409.cpu", 0x0000, 0x0400, CRC(8063ff71) SHA1(205f09f067bf79544d2ce2a48d23259901f935dd))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Close Encounters of the Third Kind (10/1978) #424
-/-------------------------------------------------------------------*/
-ROM_START(closeenc)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("424.cpu", 0x0000, 0x0400, CRC(a7a5dd13) SHA1(223c67b9484baa719c91de52b363ff22813db160))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Count-Down (05/1979) #422
-/-------------------------------------------------------------------*/
-ROM_START(countdwn)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("422.cpu", 0x0000, 0x0400, CRC(51bc2df0) SHA1(d4b555d106c6b4e420b0fcd1df8871f869476c22))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Dragon (10/1978) #419
-/-------------------------------------------------------------------*/
-ROM_START(dragon)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("419.cpu", 0x0000, 0x0400, CRC(018d9b3a) SHA1(da37ef5017c71bc41bdb1f30d3fd7ac3b7e1ee7e))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Genie (11/1979) #435
-/-------------------------------------------------------------------*/
-ROM_START(geniep)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("435.cpu", 0x0000, 0x0400, CRC(7749fd92) SHA1(9cd3e799842392e3939877bf295759c27f199e58))
-
- ROM_REGION( 0x1000, "r0sound:audiocpu", 0)
- ROM_LOAD("435.snd", 0x0400, 0x0400, CRC(4a98ceed) SHA1(f1d7548e03107033c39953ee04b043b5301dbb47))
- ROM_RELOAD( 0x0800, 0x0400)
- ROM_LOAD("6530sys1.bin", 0x0c00, 0x0400, CRC(b7831321) SHA1(c94f4bee97854d0373653a6867016e27d3fc1340))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Joker Poker (08/1978) #417
-/-------------------------------------------------------------------*/
-ROM_START(jokrpokr)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("417.cpu", 0x0000, 0x0400, CRC(33dade08) SHA1(23b8dbd7b6c84b806fc0d2da95478235cbf9f80a))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Jungle Queen (1985)
-/-------------------------------------------------------------------*/
-// Conversion kit
-// Rumoured to use same roms as Pinball Pool
-
-/*-------------------------------------------------------------------
-/ L'Hexagone (04/1986)
-/-------------------------------------------------------------------*/
-ROM_START(hexagone)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("435.cpu", 0x0000, 0x0400, CRC(7749fd92) SHA1(9cd3e799842392e3939877bf295759c27f199e58))
-
- ROM_REGION( 0x10000, "audiocpu", 0) // Z-80 code
- ROM_LOAD("hexagone.bin", 0x0000, 0x4000, CRC(002b5464) SHA1(e2d971c4e85b4fb6580c2d3945c9946ea0cebc2e))
-ROM_END
-/*-------------------------------------------------------------------
-/ Movie
-/-------------------------------------------------------------------*/
-
-/*-------------------------------------------------------------------
-/ Pinball Pool (08/1979) #427
-/-------------------------------------------------------------------*/
-ROM_START(pinpool)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("427.cpu", 0x0000, 0x0400, CRC(c496393d) SHA1(e91d9596aacdb4277fa200a3f8f9da099c278f32))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Roller Disco (02/1980) #440
-/-------------------------------------------------------------------*/
-ROM_START(roldisco)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("440.cpu", 0x0000, 0x0400, CRC(bc50631f) SHA1(6aa3124d09fc4e369d087a5ad6dd1737ace55e41))
-
- ROM_REGION( 0x1000, "r0sound:audiocpu", 0)
- ROM_LOAD("440.snd", 0x0400, 0x0400, CRC(4a0a05ae) SHA1(88f21b5638494d8e78dc0b6b7d69873b76b5f75d))
- ROM_RELOAD( 0x0800, 0x0400)
- ROM_LOAD("6530sys1.bin", 0x0c00, 0x0400, CRC(b7831321) SHA1(c94f4bee97854d0373653a6867016e27d3fc1340))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Sahara Love (1984)
-/-------------------------------------------------------------------*/
-ROM_START(sahalove)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("412.cpu", 0x0000, 0x0400, CRC(84a86b83) SHA1(f331f2ffd7d1b279b4ffbb939aa8649e723f5fac))
-
- ROM_REGION( 0x4000, "audiocpu", 0) // extra Z80 for sound. TODO: emulate
- ROM_LOAD("sahalove.bin", 0x0000, 0x2000, CRC(3512840a) SHA1(eb36bb78bbf2f8610bc1d71a6651b937db3a5c69))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Sinbad (05/1978) #412
-/-------------------------------------------------------------------*/
-ROM_START(sinbad)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("412.cpu", 0x0000, 0x0400, CRC(84a86b83) SHA1(f331f2ffd7d1b279b4ffbb939aa8649e723f5fac))
-ROM_END
-
-ROM_START(sinbadn)
- ROM_REGION( 0x1000, "maincpu", 0)
- ROM_LOAD("u5_cf.bin", 0x0000, 0x0800, CRC(e0d4b405) SHA1(17aadd79c0dcbb336aadd5d203bc6ca866492345))
- ROM_LOAD("u4_ce.bin", 0x0800, 0x0800, CRC(4cd312dd) SHA1(31245daa9972ef8652caee69986585bb8239e86e))
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("412no1.cpu", 0x0000, 0x0400, CRC(f5373f5f) SHA1(027840501416ff01b2adf07188c7d667adf3ad5f))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Sky Warrior (1983)
-/-------------------------------------------------------------------*/
-// Conversion kit
-
-/*-------------------------------------------------------------------
-/ Solar Ride (02/1979) #421
-/-------------------------------------------------------------------*/
-ROM_START(solaride)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("421.cpu", 0x0000, 0x0400, CRC(6b5c5da6) SHA1(a09b7009473be53586f53f48b7bfed9a0c5ecd55))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ The Incredible Hulk (10/1979) #433
-/-------------------------------------------------------------------*/
-ROM_START(hulk)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("433.cpu", 0x0000, 0x0400, CRC(c05d2b52) SHA1(393fe063b029246317c90ee384db95a84d61dbb7))
-
- ROM_REGION( 0x1000, "r0sound:audiocpu", 0)
- ROM_LOAD("433.snd", 0x0400, 0x0400, CRC(20cd1dff) SHA1(93e7c47ff7051c3c0dc9f8f95aa33ba094e7cf25))
- ROM_RELOAD( 0x0800, 0x0400)
- ROM_LOAD("6530sys1.bin", 0x0c00, 0x0400, CRC(b7831321) SHA1(c94f4bee97854d0373653a6867016e27d3fc1340))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Torch (02/1980) #438
-/-------------------------------------------------------------------*/
-ROM_START(torch)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("438.cpu", 0x0000, 0x0400, CRC(2d396a64) SHA1(38a1862771500faa471071db08dfbadc6e8759e8))
-
- ROM_REGION( 0x1000, "r0sound:audiocpu", 0)
- ROM_LOAD("438.snd", 0x0400, 0x0400, CRC(a9619b48) SHA1(1906bc1b059bf31082e3b4546f5a30159479ad3c))
- ROM_RELOAD( 0x0800, 0x0400)
- ROM_LOAD("6530sys1.bin", 0x0c00, 0x0400, CRC(b7831321) SHA1(c94f4bee97854d0373653a6867016e27d3fc1340))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Totem (10/1979) #429
-/-------------------------------------------------------------------*/
-ROM_START(totem)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("429.cpu", 0x0000, 0x0400, CRC(7885a384) SHA1(1770662af7d48ad8297097a9877c5c497119978d))
-
- ROM_REGION( 0x1000, "r0sound:audiocpu", 0)
- ROM_LOAD("429.snd", 0x0400, 0x0400, CRC(5d1b7ed4) SHA1(4a584f880e907fb21da78f3b3a0617f20599688f))
- ROM_RELOAD( 0x0800, 0x0400)
- ROM_LOAD("6530sys1.bin", 0x0c00, 0x0400, CRC(b7831321) SHA1(c94f4bee97854d0373653a6867016e27d3fc1340))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ System 1 Test prom
-/-------------------------------------------------------------------*/
-ROM_START(sys1test)
- GTS1_BIOS
-
- ROM_REGION( 0x0400, "module", 0 )
- ROM_LOAD("test.cpu", 0x0000, 0x0400, CRC(8b0704bb) SHA1(5f0eb8d5af867b815b6012c9d078927398efe6d8))
-ROM_END
-
-} // Anonymous namespace
-
-GAME(1977, gts1, 0, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "System 1", MACHINE_IS_BIOS_ROOT | MACHINE_NOT_WORKING)
-GAME(19??, sys1test, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "System 1 Test prom", MACHINE_IS_SKELETON_MECHANICAL)
-
-// chimes
-GAME(1977, cleoptra, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Cleopatra", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1978, sinbad, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Sinbad", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1978, sinbadn, sinbad, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Sinbad (Norway)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1978, jokrpokr, gts1, gts1, jokrpokr, gts1_state, empty_init, ROT0, "Gottlieb", "Joker Poker", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1978, dragon, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Dragon", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1979, solaride, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Solar Ride", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1979, countdwn, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Count-Down", MACHINE_IS_SKELETON_MECHANICAL)
-
-// NE555 beeper
-GAME(1978, closeenc, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Close Encounters of the Third Kind", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1978, charlies, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Charlie's Angels", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1979, pinpool, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Pinball Pool", MACHINE_IS_SKELETON_MECHANICAL)
-
-// sound card
-GAME(1979, totem, gts1, gts1s, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Totem", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1979, hulk, gts1, gts1s, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "The Incredible Hulk", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1979, geniep, gts1, gts1s, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Genie (Pinball)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1980, buckrgrs, gts1, gts1s, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Buck Rogers", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1980, torch, gts1, gts1s, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Torch", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1980, roldisco, gts1, gts1s, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Roller Disco", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1980, astannie, gts1, gts1s, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Asteroid Annie and the Aliens", MACHINE_IS_SKELETON_MECHANICAL)
-
-// homebrew
-GAME(1984, sahalove, sinbad, gts1, gts1, gts1_state, empty_init, ROT0, "Christian Tabart", "Sahara Love (France)", MACHINE_IS_SKELETON_MECHANICAL) // based on sinbad, 150 units produced, not sure it's 'homebrew'
-GAME(1986, hexagone, gts1, gts1, gts1, gts1_state, empty_init, ROT0, "Christian Tabart", "L'Hexagone (France)", MACHINE_IS_SKELETON_MECHANICAL)