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Diffstat (limited to 'src/mame/drivers/gsword.c')
-rw-r--r--src/mame/drivers/gsword.c965
1 files changed, 965 insertions, 0 deletions
diff --git a/src/mame/drivers/gsword.c b/src/mame/drivers/gsword.c
new file mode 100644
index 00000000000..baadd8968fa
--- /dev/null
+++ b/src/mame/drivers/gsword.c
@@ -0,0 +1,965 @@
+/*
+ Great Swordsman (Taito) 1984
+ Joshi Volleyball (Taito) 1983
+
+TODO:
+
+-joshi vollyball
+ -The incomplete graphic
+ -The implementation of DAC sound ?
+ -MCU code DUMP and emulation
+ -The true interrupt circuit of SUB CPU
+ -unknown ROM (BANK ROM of sub-cpu ? )
+
+Credits:
+- Steve Ellenoff: Original emulation and Mame driver
+- Jarek Parchanski: Dip Switch Fixes, Color improvements, ADPCM Interface code
+- Tatsuyuki Satoh: sound improvements, NEC 8741 emulation,adpcm improvements,
+ josvollyvall 8741 emulation
+- Charlie Miltenberger: sprite colors improvements & precious hardware
+ information and screenshots
+
+Trick:
+If you want fight with ODILION swordsman patch program for 1st CPU
+at these addresses, otherwise you won't never fight with him.
+
+ ROM[0x2256] = 0
+ ROM[0x2257] = 0
+ ROM[0x2258] = 0
+ ROM[0x2259] = 0
+ ROM[0x225A] = 0
+
+
+There are 3 Z80s and two AY-3-8910s..
+
+Prelim memory map (last updated 6/15/98)
+*****************************************
+GS1 z80 Main Code (8K) 0000-1FFF
+Gs2 z80 Game Data (8K) 2000-3FFF
+Gs3 z80 Game Data (8K) 4000-5FFF
+Gs4 z80 Game Data (8K) 6000-7FFF
+Gs5 z80 Game Data (4K) 8000-8FFF
+Gs6 Sprites (8K)
+Gs7 Sprites (8K)
+Gs8 Sprites (8K)
+Gs10 Tiles (8K)
+Gs11 Tiles (8K)
+Gs12 3rd z80 CPU & (8K)
+ ADPCM Samples?
+Gs13 ADPCM Samples? (8K)
+Gs14 ADPCM Samples? (8K)
+Gs15 2nd z80 CPU (8K) 0000-1FFF
+Gs16 2nd z80 Data (8K) 2000-3FFF
+*****************************************
+
+**********
+*Main Z80*
+**********
+
+ 9000 - 9fff Work Ram
+ 982e - 982e Free play
+ 98e0 - 98e0 Coin Input
+ 98e1 - 98e1 Player 1 Controls
+ 98e2 - 98e2 Player 2 Controls
+ 9c00 - 9c30 (Hi score - Scores)
+ 9c78 - 9cd8 (Hi score - Names)
+ 9e00 - 9e7f Sprites in working ram!
+ 9e80 - 9eff Sprite X & Y in working ram!
+
+ a000 - afff Sprite RAM & Video Attributes
+ a000 - a37F ???
+ a380 - a77F Sprite Tile #s
+ a780 - a7FF Sprite Y & X positions
+ a980 - a980 Background Tile Bank Select
+ ab00 - ab00 Background Tile Y-Scroll register
+ ab80 - abff Sprite Attributes(X & Y Flip)
+
+ b000 - b7ff Screen RAM
+ b800 - ffff not used?!
+
+PORTS:
+7e 8741-#0 data port
+7f 8741-#1 command / status port
+
+*************
+*2nd Z80 CPU*
+*************
+0000 - 3FFF ROM CODE
+4000 - 43FF WORK RAM
+
+write
+6000 adpcm sound command for 3rd CPU
+
+PORTS:
+00 8741-#2 data port
+01 8741-#2 command / status port
+20 8741-#3 data port
+21 8741-#3 command / status port
+40 8741-#1 data port
+41 8741-#1 command / status port
+
+read:
+60 fake port #0 ?
+61 ay8910-#0 read port
+data / ay8910-#0 read
+80 fake port #1 ?
+81 ay8910-#1 read port
+
+write:
+60 ay8910-#0 controll port
+61 ay8910-#0 data port
+80 ay8910-#1 controll port
+81 ay8910-#1 data port
+ ay8910-A : NMI controll ?
+a0 unknown
+e0 unknown (watch dog?)
+
+*************
+*3rd Z80 CPU*
+*************
+0000-5fff ROM
+
+read:
+a000 adpcm sound command
+
+write:
+6000 MSM5205 reset and data
+
+*************
+I8741 communication data
+
+reg: 0->1 (main->2nd) / : (1->0) 2nd->main :
+ 0 : DSW.2 (port) : DSW.1(port)
+ 1 : DSW.1 : DSW.2
+ 2 : IN0 / sound error code :
+ 3 : IN1 / ? :
+ 4 : IN2 :
+ 4 : IN3 :
+ 5 : :
+ 6 : : DSW0?
+ 7 : : ?
+
+******************************************/
+
+#include "driver.h"
+#include "cpu/z80/z80.h"
+#include "machine/tait8741.h"
+#include "sound/ay8910.h"
+#include "sound/msm5205.h"
+
+
+extern WRITE8_HANDLER( gsword_charbank_w );
+extern WRITE8_HANDLER( gsword_videoctrl_w );
+extern WRITE8_HANDLER( gsword_videoram_w );
+extern WRITE8_HANDLER( gsword_scroll_w );
+
+extern PALETTE_INIT( josvolly );
+extern PALETTE_INIT( gsword );
+extern VIDEO_START( gsword );
+extern VIDEO_UPDATE( gsword );
+
+extern size_t gsword_spritexy_size;
+
+extern UINT8 *gsword_spritexy_ram;
+extern UINT8 *gsword_spritetile_ram;
+extern UINT8 *gsword_spriteattrib_ram;
+
+static int coins;
+static int fake8910_0,fake8910_1;
+
+static int gsword_nmi_enable;
+
+static UINT8 *gsword_cpu2_ram;
+static int gsword_protect_hack;
+
+#if 0
+static int gsword_coins_in(void)
+{
+ /* emulate 8741 coin slot */
+ if (readinputport(4)&0xc0)
+ {
+ logerror("Coin In\n");
+ return 0x80;
+ }
+ logerror("NO Coin\n");
+ return 0x00;
+}
+#endif
+
+#include "cpu/z80/z80.h"
+
+/* CPU 2 memory hack */
+/* (402E) timeout upcount must be under 0AH */
+/* (4004,4005) clear down counter , if (4004,4005)==0 then (402E)=0 */
+static READ8_HANDLER( gsword_hack_r )
+{
+ UINT8 data = gsword_cpu2_ram[offset + 4];
+
+ /*if(offset==1)mame_printf_debug("CNT %02X%02X\n",gsword_cpu2_ram[5],gsword_cpu2_ram[4]); */
+
+ /* speedup timeout cound down */
+ if(gsword_protect_hack)
+ {
+ switch(offset)
+ {
+ case 0: return data & 0x7f;
+ case 1: return 0x00;
+ }
+ }
+ return data;
+}
+
+static READ8_HANDLER( gsword_8741_2_r )
+{
+ switch (offset)
+ {
+ case 0x01: /* start button , coins */
+ return readinputport(0);
+ case 0x02: /* Player 1 Controller */
+ return readinputport(1);
+ case 0x04: /* Player 2 Controller */
+ return readinputport(3);
+// default:
+// logerror("8741-2 unknown read %d PC=%04x\n",offset,activecpu_get_pc());
+ }
+ /* unknown */
+ return 0;
+}
+
+static READ8_HANDLER( gsword_8741_3_r )
+{
+ switch (offset)
+ {
+ case 0x01: /* start button */
+ return readinputport(2);
+ case 0x02: /* Player 1 Controller? */
+ return readinputport(1);
+ case 0x04: /* Player 2 Controller? */
+ return readinputport(3);
+ }
+ /* unknown */
+// logerror("8741-3 unknown read %d PC=%04x\n",offset,activecpu_get_pc());
+ return 0;
+}
+
+static struct TAITO8741interface gsword_8741interface=
+{
+ 4, /* 4 chips */
+ { TAITO8741_MASTER,TAITO8741_SLAVE,TAITO8741_PORT,TAITO8741_PORT }, /* program mode */
+ { 1,0,0,0 }, /* serial port connection */
+ { input_port_7_r,input_port_6_r,gsword_8741_2_r,gsword_8741_3_r } /* port handler */
+};
+
+static MACHINE_RESET( gsword )
+{
+ int i;
+
+ for(i=0;i<4;i++) TAITO8741_reset(i);
+ coins = 0;
+
+ /* snd CPU mask NMI during reset phase */
+ gsword_nmi_enable = 0;
+ gsword_protect_hack = 0;
+
+ TAITO8741_start(&gsword_8741interface);
+}
+
+static MACHINE_RESET( josvolly )
+{
+ josvolly_8741_reset();
+}
+
+#if 0
+static INTERRUPT_GEN( josvolly_snd_interrupt )
+{
+ if(josvolly_nmi_enable)
+ {
+ cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
+ josvolly_nmi_enable = 0;
+ }
+}
+#endif
+
+static INTERRUPT_GEN( gsword_snd_interrupt )
+{
+ if(gsword_nmi_enable)
+ {
+ cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
+ }
+}
+
+static WRITE8_HANDLER( gsword_nmi_set_w )
+{
+/* mame_printf_debug("AY write %02X\n",data);*/
+
+ gsword_protect_hack = (data&0x80) ? 0 : 1;
+#if 0
+ /* An actual circuit isn't known. */
+ /* write ff,02,ff,fe, 17 x 0d,0f */
+ gsword_nmi_enable = ((data>>7) & (data&1) &1) == 0;
+
+
+#else
+ switch(data)
+ {
+ case 0xff:
+ gsword_nmi_enable = 0; /* NMI must be disable */
+ break;
+ case 0x02:
+ gsword_nmi_enable = 0; /* ANY */
+ break;
+ case 0x0d:
+ gsword_nmi_enable = 1;
+ break;
+ case 0x0f:
+ gsword_nmi_enable = 1; /* NMI must be enable */
+ break;
+ case 0xfe:
+ gsword_nmi_enable = 1; /* NMI must be enable */
+ break;
+ }
+ /* bit1= nmi disable , for ram check */
+ logerror("NMI controll %02x\n",data);
+#endif
+}
+
+static WRITE8_HANDLER( josvolly_nmi_enable_w )
+{
+ josvolly_nmi_enable = 1;
+}
+
+static WRITE8_HANDLER( gsword_AY8910_control_port_0_w )
+{
+ AY8910_control_port_0_w(offset,data);
+ fake8910_0 = data;
+}
+static WRITE8_HANDLER( gsword_AY8910_control_port_1_w )
+{
+ AY8910_control_port_1_w(offset,data);
+ fake8910_1 = data;
+}
+
+static READ8_HANDLER( gsword_fake_0_r )
+{
+ return fake8910_0+1;
+}
+static READ8_HANDLER( gsword_fake_1_r )
+{
+ return fake8910_1+1;
+}
+
+static WRITE8_HANDLER( gsword_adpcm_data_w )
+{
+ MSM5205_data_w (0,data & 0x0f); /* bit 0..3 */
+ MSM5205_reset_w(0,(data>>5)&1); /* bit 5 */
+ MSM5205_vclk_w(0,(data>>4)&1); /* bit 4 */
+}
+
+static WRITE8_HANDLER( adpcm_soundcommand_w )
+{
+ soundlatch_w(0,data);
+ cpunum_set_input_line(2, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+static ADDRESS_MAP_START( cpu1_map, 0 , 8 )
+ AM_RANGE(0x0000, 0x8fff) AM_ROM
+ AM_RANGE(0x9000, 0x9fff) AM_RAM
+ AM_RANGE(0xa000, 0xa37f) AM_RAM
+ AM_RANGE(0xa380, 0xa3ff) AM_WRITE(MWA8_RAM) AM_READ(MRA8_RAM) AM_BASE(&gsword_spritetile_ram)
+ AM_RANGE(0xa400, 0xa77f) AM_RAM
+ AM_RANGE(0xa780, 0xa7ff) AM_WRITE(MWA8_RAM) AM_READ(MRA8_RAM) AM_BASE(&gsword_spritexy_ram) AM_SIZE(&gsword_spritexy_size)
+ AM_RANGE(0xa980, 0xa980) AM_WRITE(gsword_charbank_w)
+ AM_RANGE(0xaa80, 0xaa80) AM_WRITE(gsword_videoctrl_w) /* flip screen, char palette bank */
+ AM_RANGE(0xab00, 0xab00) AM_WRITE(gsword_scroll_w)
+ AM_RANGE(0xab80, 0xabff) AM_WRITE(MWA8_RAM) AM_BASE(&gsword_spriteattrib_ram)
+ AM_RANGE(0xb000, 0xb7ff) AM_WRITE(gsword_videoram_w) AM_READ(MRA8_RAM) AM_BASE(&videoram)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( cpu1_io_map, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x7e, 0x7f) AM_WRITE(TAITO8741_0_w) AM_READ(TAITO8741_0_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( josvolly_cpu1_io_map, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x7e, 0x7f) AM_WRITE(josvolly_8741_0_w) AM_READ(josvolly_8741_0_r)
+ADDRESS_MAP_END
+
+//
+static ADDRESS_MAP_START( cpu2_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x4000, 0x43ff) AM_RAM AM_BASE(&gsword_cpu2_ram)
+ AM_RANGE(0x6000, 0x6000) AM_WRITE(adpcm_soundcommand_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( cpu2_io_map, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x01) AM_WRITE(TAITO8741_2_w) AM_READ(TAITO8741_2_r)
+ AM_RANGE(0x20, 0x21) AM_WRITE(TAITO8741_3_w) AM_READ(TAITO8741_3_r)
+ AM_RANGE(0x40, 0x41) AM_WRITE(TAITO8741_1_w) AM_READ(TAITO8741_1_r)
+ AM_RANGE(0x60, 0x60) AM_WRITE(gsword_AY8910_control_port_0_w) AM_READ(gsword_fake_0_r)
+ AM_RANGE(0x61, 0x61) AM_WRITE(AY8910_write_port_0_w) AM_READ(AY8910_read_port_0_r)
+ AM_RANGE(0x80, 0x80) AM_WRITE(gsword_AY8910_control_port_1_w) AM_READ(gsword_fake_1_r)
+ AM_RANGE(0x81, 0x81) AM_WRITE(AY8910_write_port_1_w) AM_READ(AY8910_read_port_1_r)
+//
+ AM_RANGE(0xe0, 0xe0) AM_READ(MRA8_NOP) /* ?? */
+ AM_RANGE(0xa0, 0xa0) AM_WRITE(MWA8_NOP) /* ?? */
+ AM_RANGE(0xe0, 0xe0) AM_WRITE(MWA8_NOP) /* watch dog ?*/
+ADDRESS_MAP_END
+
+//
+
+static ADDRESS_MAP_START( cpu3_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0x8000) AM_WRITE(gsword_adpcm_data_w)
+ AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( josvolly_cpu2_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x4000, 0x43ff) AM_RAM AM_BASE(&gsword_cpu2_ram)
+
+ /* 8000 to 8003 looks MCU */
+ AM_RANGE(0x8000, 0x8000) AM_READ(input_port_1_r) // 1PL
+ AM_RANGE(0x8001, 0x8001) AM_READ(input_port_2_r) // 2PL / ACK
+ AM_RANGE(0x8002, 0x8002) AM_READ(input_port_0_r) // START
+
+// AM_RANGE(0x6000, 0x6000) AM_WRITE(adpcm_soundcommand_w)
+ AM_RANGE(0xA000, 0xA001) AM_WRITE(josvolly_8741_1_w) AM_READ(josvolly_8741_1_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( josvolly_cpu2_io_map, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(gsword_AY8910_control_port_0_w) AM_READ(gsword_fake_0_r)
+ AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_write_port_0_w) AM_READ(AY8910_read_port_0_r)
+ AM_RANGE(0x40, 0x40) AM_WRITE(gsword_AY8910_control_port_1_w) AM_READ(gsword_fake_1_r)
+ AM_RANGE(0x41, 0x41) AM_WRITE(AY8910_write_port_1_w) AM_READ(AY8910_read_port_1_r)
+
+ AM_RANGE(0x81, 0x81) AM_WRITE(josvolly_nmi_enable_w)
+ AM_RANGE(0xC1, 0xC1) AM_NOP // irq clear
+
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( gsword )
+ PORT_START /* IN0 (8741-2 port1?) */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
+ PORT_START /* IN1 (8741-2 port2?) */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
+ PORT_START /* IN2 (8741-3 port1?) */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
+ PORT_START /* IN3 (8741-3 port2?) */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
+ PORT_START /* IN4 (coins) */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
+
+ PORT_START /* DSW0 */
+ /* NOTE: Switches 0 & 1, 6,7,8 not used */
+ /* Coins configurations were handled */
+ /* via external hardware & not via program */
+ PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x1c, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_5C ) )
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0c, 0x00, "Fencing Difficulty" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x10, 0x00, "Kendo Difficulty" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x20, 0x00, "Roman Difficulty" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x80, "255 (Cheat)" )
+
+ PORT_START /* DSW2 */
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x30, 0x00, "First Stage" )
+ PORT_DIPSETTING( 0x00, "Fencing" )
+ PORT_DIPSETTING( 0x10, "Kendo" )
+ PORT_DIPSETTING( 0x20, "Roman" )
+// PORT_DIPSETTING( 0x30, "Kendo" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( josvolly )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_START2 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_START1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_COIN2 ) PORT_IMPULSE(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_COIN1 ) PORT_IMPULSE(1)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START /* IN2 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME( 0x0c, 0x00, "DIP1-0c(982E)" )
+ PORT_DIPSETTING( 0x0c, "0" )
+ PORT_DIPSETTING( 0x08, "1" )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x0c, "3" )
+ PORT_DIPNAME( 0x30, 0x00, "DIP1-30(982A)" )
+ PORT_DIPSETTING( 0x30, "96H" )
+ PORT_DIPSETTING( 0x20, "78H" )
+ PORT_DIPSETTING( 0x10, "5AH" )
+ PORT_DIPSETTING( 0x00, "3CH" )
+ PORT_DIPNAME( 0x40, 0x00, "TEST_MODE" )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, "DIP1-80(982C)" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START /* DSW2 */
+// PORT_DIPNAME( 0x01, 0x00, "DSW2-0" )
+// PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+// PORT_DIPSETTING( 0x01, DEF_STR( On ) )
+// PORT_DIPNAME( 0x02, 0x00, "DSW2-1($9831)" )
+// PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+// PORT_DIPSETTING( 0x02, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0C, 0x0C, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0C, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
+// PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+// PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+static const gfx_layout gsword_text =
+{
+ 8,8, /* 8x8 characters */
+ 1024, /* 1024 characters */
+ 2, /* 2 bits per pixel */
+ { 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
+ { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 16*8 /* every char takes 16 bytes */
+};
+
+static const gfx_layout gsword_sprites1 =
+{
+ 16,16, /* 16x16 sprites */
+ 64*2, /* 128 sprites */
+ 2, /* 2 bits per pixel */
+ { 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
+ { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
+ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3},
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
+ 64*8 /* every sprite takes 64 bytes */
+};
+
+static const gfx_layout gsword_sprites2 =
+{
+ 32,32, /* 32x32 sprites */
+ 64, /* 64 sprites */
+ 2, /* 2 bits per pixel */
+ { 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
+ { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
+ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3,
+ 64*8+0, 64*8+1, 64*8+2, 64*8+3, 72*8+0, 72*8+1, 72*8+2, 72*8+3,
+ 80*8+0, 80*8+1, 80*8+2, 80*8+3, 88*8+0, 88*8+1, 88*8+2, 88*8+3},
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8,
+ 128*8, 129*8, 130*8, 131*8, 132*8, 133*8, 134*8, 135*8,
+ 160*8, 161*8, 162*8, 163*8, 164*8, 165*8, 166*8, 167*8 },
+ 64*8*4 /* every sprite takes (64*8=16x6)*4) bytes */
+};
+
+static GFXDECODE_START( gsword )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, gsword_text, 0, 64 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, gsword_sprites1, 64*4, 64 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, gsword_sprites2, 64*4, 64 )
+GFXDECODE_END
+
+
+
+static struct AY8910interface ay8910_interface =
+{
+ 0,
+ 0,
+ gsword_nmi_set_w, /* portA write */
+ 0
+};
+
+static struct MSM5205interface msm5205_interface =
+{
+ 0, /* interrupt function */
+ MSM5205_SEX_4B /* vclk input mode */
+};
+
+static MACHINE_DRIVER_START( gsword )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 3000000)
+ MDRV_CPU_PROGRAM_MAP(cpu1_map,0)
+ MDRV_CPU_IO_MAP(cpu1_io_map,0)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 3000000)
+ MDRV_CPU_PROGRAM_MAP(cpu2_map,0)
+ MDRV_CPU_IO_MAP(cpu2_io_map,0)
+ MDRV_CPU_VBLANK_INT(gsword_snd_interrupt,4)
+
+ MDRV_CPU_ADD(Z80, 3000000)
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(cpu3_map,0)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+ MDRV_INTERLEAVE(200) /* Allow time for 2nd cpu to interleave*/
+
+ MDRV_MACHINE_RESET(gsword)
+
+#if 1
+ /* to MCU timeout champbbj */
+ MDRV_INTERLEAVE(100)
+#endif
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(gsword)
+ MDRV_PALETTE_LENGTH(256)
+ MDRV_COLORTABLE_LENGTH(64*4+64*4)
+
+ MDRV_PALETTE_INIT(gsword)
+ MDRV_VIDEO_START(gsword)
+ MDRV_VIDEO_UPDATE(gsword)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_CONFIG(ay8910_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+
+ MDRV_SOUND_ADD(MSM5205, 384000)
+ MDRV_SOUND_CONFIG(msm5205_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( josvolly )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 18000000/6) /* ? */
+ MDRV_CPU_PROGRAM_MAP(cpu1_map,0)
+ MDRV_CPU_IO_MAP(josvolly_cpu1_io_map,0)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,2)
+
+ MDRV_CPU_ADD(Z80, 12000000/4) /* ? */
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(josvolly_cpu2_map,0)
+ MDRV_CPU_IO_MAP(josvolly_cpu2_io_map,0)
+// MDRV_CPU_VBLANK_INT(gsword_snd_interrupt,1)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+ MDRV_MACHINE_RESET(josvolly)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+
+ MDRV_GFXDECODE(gsword)
+ MDRV_PALETTE_LENGTH(256)
+ MDRV_COLORTABLE_LENGTH(64*4+64*4)
+
+ MDRV_PALETTE_INIT(josvolly)
+ MDRV_VIDEO_START(gsword)
+ MDRV_VIDEO_UPDATE(gsword)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_CONFIG(ay8910_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+
+#if 0
+ MDRV_SOUND_ADD(MSM5205, 384000)
+ MDRV_SOUND_CONFIG(msm5205_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
+#endif
+MACHINE_DRIVER_END
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+// ac10-* ROM labels were written using a typewriter. The board is a Taito original however.
+ROM_START( gsword )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "ac10-01.2c", 0x0000, 0x2000, CRC(511b9389) SHA1(d24a083e812663522a06138dcc3aa60e48d27434) )
+ ROM_LOAD( "ac1-2.2d", 0x2000, 0x2000, CRC(d772accf) SHA1(08028c6f026c118cc375ecff5c24dcb549475633) )
+ ROM_LOAD( "ac10-03.2e", 0x4000, 0x2000, CRC(413a0ce6) SHA1(3dde7889db9f449aec5a05a4a3d27e12786df869) )
+ ROM_LOAD( "ac1-4.2f", 0x6000, 0x2000, CRC(ca9d206d) SHA1(887eedc4e10218bf149c84399edd5d1e32c85051) )
+ ROM_LOAD( "ac1-5.2h", 0x8000, 0x1000, CRC(2a892326) SHA1(a2cd91263714480c2569d3bbc73d62d222175e89) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "ac10-15.5h", 0x0000, 0x2000, CRC(b74e9d43) SHA1(d6e9e05e2e652c9d467dba1f1501d2a7ec8f851c) )
+ ROM_LOAD( "ac0-16.7h", 0x2000, 0x2000, CRC(10accc10) SHA1(311961bfe852582a9c66aaecf9bc4c8f0ac7fccf) )
+
+ ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64K for 3nd z80 */
+ ROM_LOAD( "ac10-12.3a", 0x0000, 0x2000, CRC(56eac59f) SHA1(22bde858ddcafad3f731030c39fd525458ecdbdd) )
+ ROM_LOAD( "ac10-13.4a", 0x2000, 0x2000, CRC(3a920eaa) SHA1(256fafda0d522dee993b6840e60532f11a705345) )
+ ROM_LOAD( "ac10-14.3d", 0x4000, 0x2000, CRC(819db933) SHA1(5e8b10d94ca6ba608a074bd5f30f14b95122fe85) )
+ ROM_LOAD( "ac10-17.4d", 0x6000, 0x2000, CRC(87817985) SHA1(370399a4622958829ca6d1545e614b121f09c2c0) )
+
+ ROM_REGION( 0x10000, REGION_CPU4, 0 ) /* 8741 */
+ ROM_LOAD( "aa-013.5a", 0x0000, 0x0800, NO_DUMP )
+
+ ROM_REGION( 0x10000, REGION_CPU5, 0 ) /* 8741 */
+ ROM_LOAD( "aa-016.9c", 0x0000, 0x0800, NO_DUMP )
+
+ ROM_REGION( 0x10000, REGION_CPU6, 0 ) /* 8741 */
+ ROM_LOAD( "aa-017.9g", 0x0000, 0x0800, NO_DUMP )
+
+ ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "ac1-10.9n", 0x0000, 0x2000, CRC(517c571b) SHA1(05572a8ea416922da50143936fda9ba038f0b91e) ) /* tiles */
+ ROM_LOAD( "ac1-11.9p", 0x2000, 0x2000, CRC(7a1d8a3a) SHA1(3f90be9ddba3cf7a879fd69ac67c2b67fd63b9ee) )
+
+ ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "ac1-6.9e", 0x0000, 0x2000, CRC(1b0a3cb7) SHA1(0b0f17b9844d7310b46110559e09cfc3b50bb38b) ) /* sprites */
+
+ ROM_REGION( 0x4000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "ac0-7.9f", 0x0000, 0x2000, CRC(ef5f28c6) SHA1(85d943e5c5136d9458118f676b0c79fcf3aaf0c4) )
+ ROM_LOAD( "ac0-8.9h", 0x2000, 0x2000, CRC(46824b30) SHA1(f6880b1c31ae795e3781d16ee96145df1db60328) )
+
+ ROM_REGION( 0x0360, REGION_PROMS, 0 )
+ ROM_LOAD( "ac0-1.11c", 0x0000, 0x0100, CRC(5c4b2adc) SHA1(0a6fdd60bdbd56bb7573147e4a976e5d0ddf43b5) ) /* palette low bits */
+ ROM_LOAD( "ac0-2.11cd", 0x0100, 0x0100, CRC(966bda66) SHA1(05439508113b3e51a16ee87d3f4691aa8901ebcb) ) /* palette high bits */
+ ROM_LOAD( "ac0-3.8c", 0x0200, 0x0100, CRC(dae13f77) SHA1(d4d105542955e806311987dd3c4ffce1e13caf91) ) /* sprite lookup table */
+ ROM_LOAD( "003.4e", 0x0300, 0x0020, CRC(43a548b8) SHA1(d01529d7f8f5101232cdf3490fdb2c61bf179181) ) /* address decoder? not used */
+ ROM_LOAD( "004.4d", 0x0320, 0x0020, CRC(43a548b8) SHA1(d01529d7f8f5101232cdf3490fdb2c61bf179181) ) /* address decoder? not used */
+ ROM_LOAD( "005.3h", 0x0340, 0x0020, CRC(e8d6dec0) SHA1(d15cba9a4b24255d41046b15c2409391ab13ce95) ) /* address decoder? not used */
+ROM_END
+
+ROM_START( gsword2 )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "ac1-1.2c", 0x0000, 0x2000, CRC(565c4d9e) SHA1(17b86e86ab95aeb458b8368c8c04666a1ccd9eee) )
+ ROM_LOAD( "ac1-2.2d", 0x2000, 0x2000, CRC(d772accf) SHA1(08028c6f026c118cc375ecff5c24dcb549475633) )
+ ROM_LOAD( "ac1-3.2e", 0x4000, 0x2000, CRC(2cee1871) SHA1(df099209c56f2807e4fdb83c625368f5e7e583e5) )
+ ROM_LOAD( "ac1-4.2f", 0x6000, 0x2000, CRC(ca9d206d) SHA1(887eedc4e10218bf149c84399edd5d1e32c85051) )
+ ROM_LOAD( "ac1-5.2h", 0x8000, 0x1000, CRC(2a892326) SHA1(a2cd91263714480c2569d3bbc73d62d222175e89) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "ac0-15.5h", 0x0000, 0x2000, CRC(1aa4690e) SHA1(7b0dbc38f3e6af2c9efa44b6759a3cdd9adc992d) )
+ ROM_LOAD( "ac0-16.7h", 0x2000, 0x2000, CRC(10accc10) SHA1(311961bfe852582a9c66aaecf9bc4c8f0ac7fccf) )
+
+ ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64K for 3nd z80 */
+ ROM_LOAD( "ac0-12.3a", 0x0000, 0x2000, CRC(a6589068) SHA1(9385abe2449c5c5bac8f49d2afd140acea1791c3) )
+ ROM_LOAD( "ac0-13.4a", 0x2000, 0x2000, CRC(4ee79796) SHA1(3353625903f63910a18fae0a9568a96d75592328) )
+ ROM_LOAD( "ac0-14.3d", 0x4000, 0x2000, CRC(455364b6) SHA1(ebabf077d1ba113c13e7620d61720ed141acb5ad) )
+ /* 6000-7fff empty */
+
+ ROM_REGION( 0x10000, REGION_CPU4, 0 ) /* 8741 */
+ ROM_LOAD( "aa-013.5a", 0x0000, 0x0800, NO_DUMP )
+
+ ROM_REGION( 0x10000, REGION_CPU5, 0 ) /* 8741 */
+ ROM_LOAD( "aa-016.9c", 0x0000, 0x0800, NO_DUMP )
+
+ ROM_REGION( 0x10000, REGION_CPU6, 0 ) /* 8741 */
+ ROM_LOAD( "aa-017.9g", 0x0000, 0x0800, NO_DUMP )
+
+ ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "ac1-10.9n", 0x0000, 0x2000, CRC(517c571b) SHA1(05572a8ea416922da50143936fda9ba038f0b91e) ) /* tiles */
+ ROM_LOAD( "ac1-11.9p", 0x2000, 0x2000, CRC(7a1d8a3a) SHA1(3f90be9ddba3cf7a879fd69ac67c2b67fd63b9ee) )
+
+ ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "ac1-6.9e", 0x0000, 0x2000, CRC(1b0a3cb7) SHA1(0b0f17b9844d7310b46110559e09cfc3b50bb38b) ) /* sprites */
+
+ ROM_REGION( 0x4000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "ac0-7.9f", 0x0000, 0x2000, CRC(ef5f28c6) SHA1(85d943e5c5136d9458118f676b0c79fcf3aaf0c4) )
+ ROM_LOAD( "ac0-8.9h", 0x2000, 0x2000, CRC(46824b30) SHA1(f6880b1c31ae795e3781d16ee96145df1db60328) )
+
+ ROM_REGION( 0x0360, REGION_PROMS, 0 )
+ ROM_LOAD( "ac0-1.11c", 0x0000, 0x0100, CRC(5c4b2adc) SHA1(0a6fdd60bdbd56bb7573147e4a976e5d0ddf43b5) ) /* palette low bits */
+ ROM_LOAD( "ac0-2.11cd", 0x0100, 0x0100, CRC(966bda66) SHA1(05439508113b3e51a16ee87d3f4691aa8901ebcb) ) /* palette high bits */
+ ROM_LOAD( "ac0-3.8c", 0x0200, 0x0100, CRC(dae13f77) SHA1(d4d105542955e806311987dd3c4ffce1e13caf91) ) /* sprite lookup table */
+ ROM_LOAD( "003.4e", 0x0300, 0x0020, CRC(43a548b8) SHA1(d01529d7f8f5101232cdf3490fdb2c61bf179181) ) /* address decoder? not used */
+ ROM_LOAD( "004.4d", 0x0320, 0x0020, CRC(43a548b8) SHA1(d01529d7f8f5101232cdf3490fdb2c61bf179181) ) /* address decoder? not used */
+ ROM_LOAD( "005.3h", 0x0340, 0x0020, CRC(e8d6dec0) SHA1(d15cba9a4b24255d41046b15c2409391ab13ce95) ) /* address decoder? not used */
+ROM_END
+
+ROM_START( josvolly )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "aa2-1.2c", 0x0000, 0x2000, CRC(27f740a5) SHA1(3e038386e743fdf718e795a944ff4b631a492958) )
+ ROM_LOAD( "aa1-2.2d", 0x2000, 0x2000, CRC(3e02e3e1) SHA1(cc0aee321cf5232438cd6e38635c9060056ad361) )
+ ROM_LOAD( "aa0-3.2e", 0x4000, 0x2000, CRC(72843ffe) SHA1(fe70727bbcb0622df81eca2969c1a85398767479) )
+ ROM_LOAD( "aa1-4.2f", 0x6000, 0x2000, CRC(22c1466e) SHA1(d86093903e473252c35170e35d7f9ee34194086d) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "aa3-12.2h", 0x0000, 0x1000, CRC(3796bbf6) SHA1(8741f556ddb06e7779d1e8abc3d06688881f8269) )
+ ROM_LOAD( "aa0-13.2j", 0x2000, 0x2000, CRC(58cc89ac) SHA1(9785ec27e593b3e249da7a1b6b025c6d573e28f9) )
+
+ ROM_REGION( 0x04000, REGION_USER1, 0 ) /* music data and samples - not sure where it's mapped */
+ ROM_LOAD( "aa0-14.4j", 0x0000, 0x2000, CRC(436fe91f) SHA1(feb29501090c6db911e13ce6e9935ba004b0ce7e) )
+
+ ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "aa0-10.9n", 0x0000, 0x2000, CRC(207c4f42) SHA1(4cf2922d55cfc9e68cc07c3252ea3b5619b8aca5) ) /* tiles */
+ ROM_LOAD( "aa1-11.9p", 0x2000, 0x1000, CRC(c130464a) SHA1(9d23577b8aaaffeefff3d8f93668d1b2bd0ba3d9) )
+
+ ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "aa0-6.9e", 0x0000, 0x2000, CRC(c2c2401a) SHA1(ef987d53d9e502277086f39b455174d3539572e6) ) /* sprites */
+
+ ROM_REGION( 0x4000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "aa0-7.9f", 0x0000, 0x2000, CRC(da836231) SHA1(209723778b705dba8206b56c3b8f0996f02ba8d5) )
+ ROM_LOAD( "aa0-8.9h", 0x2000, 0x2000, CRC(a0426d57) SHA1(d029408e005ea57f4902c081203f3d3980a5f927) )
+
+ ROM_REGION( 0x0460, REGION_PROMS, 0 )
+ ROM_LOAD( "a1.10k", 0x0000, 0x0100, CRC(09f7b56a) SHA1(9b82d1d4ebab14b366dc0ca95c933e37811ac155) ) /* palette red? */
+ ROM_LOAD( "a2.9k", 0x0100, 0x0100, CRC(852eceac) SHA1(6ed7011b45cf767d6503b92d29a14a7b8e099a76) ) /* palette green? */
+ ROM_LOAD( "a3.9j", 0x0200, 0x0100, CRC(1312718b) SHA1(4a7d7eae4d8ea085eead46758832fddac7aff0b0) ) /* palette blue? */
+ ROM_LOAD( "a4.8c", 0x0300, 0x0100, CRC(1dcec967) SHA1(4d36842c2fd929a6508a58bc8ea7e0372296e575) ) /* sprite lookup table */
+ ROM_LOAD( "003.4e", 0x0400, 0x0020, CRC(43a548b8) SHA1(d01529d7f8f5101232cdf3490fdb2c61bf179181) ) /* address decoder? not used */
+ ROM_LOAD( "004.4d", 0x0420, 0x0020, CRC(43a548b8) SHA1(d01529d7f8f5101232cdf3490fdb2c61bf179181) ) /* address decoder? not used */
+ ROM_LOAD( "005.3h", 0x0440, 0x0020, CRC(e8d6dec0) SHA1(d15cba9a4b24255d41046b15c2409391ab13ce95) ) /* address decoder? not used */
+ROM_END
+
+static DRIVER_INIT( gsword )
+{
+#if 0
+ UINT8 *ROM2 = memory_region(REGION_CPU2);
+ ROM2[0x1da] = 0xc3; /* patch for rom self check */
+
+ ROM2[0x71e] = 0; /* patch for sound protection or time out function */
+ ROM2[0x71f] = 0;
+#endif
+#if 1
+ /* hack for sound protection or time out function */
+ memory_install_read8_handler(1, ADDRESS_SPACE_PROGRAM, 0x4004, 0x4005, 0, 0, gsword_hack_r);
+#endif
+}
+
+static DRIVER_INIT( gsword2 )
+{
+#if 0
+ UINT8 *ROM2 = memory_region(REGION_CPU2);
+
+ ROM2[0x1da] = 0xc3; /* patch for rom self check */
+ ROM2[0x726] = 0; /* patch for sound protection or time out function */
+ ROM2[0x727] = 0;
+#endif
+#if 1
+ /* hack for sound protection or time out function */
+ memory_install_read8_handler(1, ADDRESS_SPACE_PROGRAM, 0x4004, 0x4005, 0, 0, gsword_hack_r);
+#endif
+}
+
+static DRIVER_INIT(josvolly)
+{
+}
+
+GAME( 1984, gsword, 0, gsword, gsword, gsword, ROT0, "Taito Corporation", "Great Swordsman (World?)", 0 )
+GAME( 1984, gsword2, gsword, gsword, gsword, gsword2, ROT0, "Taito Corporation", "Great Swordsman (Japan?)", 0 )
+GAME( 1983, josvolly, 0, josvolly, josvolly, josvolly, ROT90, "Taito Corporation", "Joshi Volleyball", GAME_UNEMULATED_PROTECTION|GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND )