diff options
Diffstat (limited to 'src/mame/drivers/gp_2.cpp')
-rw-r--r-- | src/mame/drivers/gp_2.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mame/drivers/gp_2.cpp b/src/mame/drivers/gp_2.cpp index 1636b36a47a..6f3012edc0f 100644 --- a/src/mame/drivers/gp_2.cpp +++ b/src/mame/drivers/gp_2.cpp @@ -570,7 +570,7 @@ static const z80_daisy_config daisy_chain[] = { nullptr } }; -static MACHINE_CONFIG_START( gp_2, gp_2_state ) +static MACHINE_CONFIG_START( gp_2 ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 2457600) MCFG_CPU_PROGRAM_MAP(gp_2_map) @@ -808,24 +808,24 @@ ROM_START(suprnova) ROM_END // GP1 dips -GAME(1979, sshootep, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Sharpshooter", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1979, coneyis, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Old Coney Island!", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1980, lizard, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Pinball Lizard", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1982, suprnova, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Super Nova", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1983, sshootr2, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1979, sshootep, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Sharpshooter", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1979, coneyis, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Old Coney Island!", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1980, lizard, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Pinball Lizard", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1982, suprnova, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Super Nova", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1983, sshootr2, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // GP2 dips -GAME(1981, gwarfare, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Global Warfare", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1982, mbossy, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Mike Bossy", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1984, attila, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Attila The Hun", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1981, gwarfare, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Global Warfare", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1982, mbossy, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Mike Bossy", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1984, attila, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Attila The Hun", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // revolving match -GAME(1984, agent777, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Agents 777", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1985, cpthook, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Captain Hook", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1985, ladyshot, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1985, ladyshota, ladyshot, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1984, agent777, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Agents 777", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1985, cpthook, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Captain Hook", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1985, ladyshot, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME(1985, ladyshota, ladyshot, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // credit (start) button not working -GAME(1985, andromep, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Andromeda (set 1)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1985, andromepa, andromep, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Andromeda (set 2)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1985, cyclopes, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Cyclopes", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1985, andromep, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Andromeda (set 1)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1985, andromepa, andromep, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Andromeda (set 2)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1985, cyclopes, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Cyclopes", MACHINE_IS_SKELETON_MECHANICAL) |