summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/gp_2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/gp_2.cpp')
-rw-r--r--src/mame/drivers/gp_2.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mame/drivers/gp_2.cpp b/src/mame/drivers/gp_2.cpp
index 1636b36a47a..6f3012edc0f 100644
--- a/src/mame/drivers/gp_2.cpp
+++ b/src/mame/drivers/gp_2.cpp
@@ -570,7 +570,7 @@ static const z80_daisy_config daisy_chain[] =
{ nullptr }
};
-static MACHINE_CONFIG_START( gp_2, gp_2_state )
+static MACHINE_CONFIG_START( gp_2 )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 2457600)
MCFG_CPU_PROGRAM_MAP(gp_2_map)
@@ -808,24 +808,24 @@ ROM_START(suprnova)
ROM_END
// GP1 dips
-GAME(1979, sshootep, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Sharpshooter", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1979, coneyis, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Old Coney Island!", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1980, lizard, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Pinball Lizard", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1982, suprnova, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Super Nova", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1983, sshootr2, 0, gp_2, gp_1, driver_device, 0, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1979, sshootep, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Sharpshooter", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1979, coneyis, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Old Coney Island!", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1980, lizard, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Pinball Lizard", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1982, suprnova, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Super Nova", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1983, sshootr2, 0, gp_2, gp_1, gp_2_state, 0, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
// GP2 dips
-GAME(1981, gwarfare, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Global Warfare", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1982, mbossy, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Mike Bossy", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1984, attila, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Attila The Hun", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1981, gwarfare, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Global Warfare", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1982, mbossy, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Mike Bossy", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1984, attila, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Attila The Hun", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
// revolving match
-GAME(1984, agent777, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Agents 777", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1985, cpthook, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Captain Hook", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1985, ladyshot, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1985, ladyshota, ladyshot, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1984, agent777, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Agents 777", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1985, cpthook, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Captain Hook", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1985, ladyshot, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1985, ladyshota, ladyshot, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
// credit (start) button not working
-GAME(1985, andromep, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Andromeda (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1985, andromepa, andromep, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Andromeda (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1985, cyclopes, 0, gp_2, gp_2, driver_device, 0, ROT0, "Game Plan", "Cyclopes", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1985, andromep, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Andromeda (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1985, andromepa, andromep, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Andromeda (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1985, cyclopes, 0, gp_2, gp_2, gp_2_state, 0, ROT0, "Game Plan", "Cyclopes", MACHINE_IS_SKELETON_MECHANICAL)