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Diffstat (limited to 'src/mame/drivers/gng.cpp')
-rw-r--r--src/mame/drivers/gng.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mame/drivers/gng.cpp b/src/mame/drivers/gng.cpp
index 04f2159563d..6428b72f815 100644
--- a/src/mame/drivers/gng.cpp
+++ b/src/mame/drivers/gng.cpp
@@ -342,7 +342,7 @@ void gng_state::machine_reset()
}
}
-static MACHINE_CONFIG_START( gng, gng_state )
+static MACHINE_CONFIG_START( gng )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M6809, XTAL_12MHz/8) /* verified on pcb */
@@ -784,14 +784,14 @@ DRIVER_INIT_MEMBER(gng_state,diamond)
-GAME( 1985, gng, 0, gng, gng, driver_device, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1985, gnga, gng, gng, gng, driver_device, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1985, gngbl, gng, gng, gng, driver_device, 0, ROT0, "bootleg", "Ghosts'n Goblins (bootleg with Cross)", MACHINE_SUPPORTS_SAVE )
-GAME( 1985, gngprot, gng, gng, gng, driver_device, 0, ROT0, "Capcom", "Ghosts'n Goblins (prototype)", MACHINE_SUPPORTS_SAVE )
-GAME( 1985, gngblita, gng, gng, gng, driver_device, 0, ROT0, "bootleg", "Ghosts'n Goblins (Italian bootleg, harder)", MACHINE_SUPPORTS_SAVE )
-GAME( 1985, gngc, gng, gng, gng, driver_device, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 3)", MACHINE_SUPPORTS_SAVE ) // rev c?
-GAME( 1985, gngt, gng, gng, gng, driver_device, 0, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1985, makaimur, gng, gng, makaimur, driver_device, 0, ROT0, "Capcom", "Makai-Mura (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1985, makaimurc, gng, gng, makaimur, driver_device, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision C)", MACHINE_SUPPORTS_SAVE )
-GAME( 1985, makaimurg, gng, gng, makaimur, driver_device, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision G)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, diamond, 0, gng, diamond, gng_state, diamond, ROT0, "KH Video", "Diamond Run", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, gng, 0, gng, gng, gng_state, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, gnga, gng, gng, gng, gng_state, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, gngbl, gng, gng, gng, gng_state, 0, ROT0, "bootleg", "Ghosts'n Goblins (bootleg with Cross)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, gngprot, gng, gng, gng, gng_state, 0, ROT0, "Capcom", "Ghosts'n Goblins (prototype)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, gngblita, gng, gng, gng, gng_state, 0, ROT0, "bootleg", "Ghosts'n Goblins (Italian bootleg, harder)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, gngc, gng, gng, gng, gng_state, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 3)", MACHINE_SUPPORTS_SAVE ) // rev c?
+GAME( 1985, gngt, gng, gng, gng, gng_state, 0, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, makaimur, gng, gng, makaimur, gng_state, 0, ROT0, "Capcom", "Makai-Mura (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, makaimurc, gng, gng, makaimur, gng_state, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision C)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, makaimurg, gng, gng, makaimur, gng_state, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision G)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, diamond, 0, gng, diamond, gng_state, diamond, ROT0, "KH Video", "Diamond Run", MACHINE_SUPPORTS_SAVE )