diff options
Diffstat (limited to 'src/mame/drivers/gcpinbal.c')
-rw-r--r-- | src/mame/drivers/gcpinbal.c | 444 |
1 files changed, 444 insertions, 0 deletions
diff --git a/src/mame/drivers/gcpinbal.c b/src/mame/drivers/gcpinbal.c new file mode 100644 index 00000000000..3515a6dfe05 --- /dev/null +++ b/src/mame/drivers/gcpinbal.c @@ -0,0 +1,444 @@ +/*************************************************************************** + +Grand Cross Pinball +=================== + +Made from Raine source + + +Code +---- + +Inputs get tested at $4aca2 on + + +TODO +---- + +Screen flipping support + +Understand role of bit 5 of IN1 + +Eprom? + +MSM6295 banking? (also missing in Raine) + +Stephh's notes (based on the game M68000 code and some tests) : + + - Reset the game while pressing START1 to enter the "test mode" + + +***************************************************************************/ + +#include "driver.h" +#include "cpu/m68000/m68000.h" +#include "gcpinbal.h" +#include "sound/okim6295.h" +#include "sound/msm5205.h" + +/* M6585 */ + +static int start, end, bank; + +/*********************************************************** + INTERRUPTS +***********************************************************/ + +static TIMER_CALLBACK( gcpinbal_interrupt1 ) +{ + cpunum_set_input_line(0,1,HOLD_LINE); +} + +#ifdef UNUSED_FUNCTION +static TIMER_CALLBACK( gcpinbal_interrupt3 ) +{ + // IRQ3 is from the M6585 +// if (!ADPCM_playing(0)) + { + cpunum_set_input_line(0,3,HOLD_LINE); + } +} +#endif + +static INTERRUPT_GEN( gcpinbal_interrupt ) +{ + /* Unsure of actual sequence */ + + timer_set(ATTOTIME_IN_CYCLES(500,0),0, gcpinbal_interrupt1); +// timer_set(ATTOTIME_IN_CYCLES(1000,0),0, gcpinbal_interrupt3); + cpunum_set_input_line(0, 4, HOLD_LINE); +} + + +/*********************************************************** + IOC +***********************************************************/ + +static READ16_HANDLER( ioc_r ) +{ + /* 20 (only once), 76, a0 are read in log */ + + switch (offset) + { + case 0x80/2: + return input_port_0_word_r(0,mem_mask); /* DSW */ + + case 0x84/2: + return input_port_1_word_r(0,mem_mask); /* IN0 */ + + case 0x86/2: + return input_port_2_word_r(0,mem_mask); /* IN1 */ + + case 0x50: + case 0x51: + return OKIM6295_status_0_r(0)<<8; + break; + + } + +//logerror("CPU #0 PC %06x: warning - read unmapped ioc offset %06x\n",activecpu_get_pc(),offset); + + return gcpinbal_ioc_ram[offset]; +} + + +static WRITE16_HANDLER( ioc_w ) +{ + COMBINE_DATA(&gcpinbal_ioc_ram[offset]); + +// switch (offset) +// { +// case 0x??: /* */ +// return; +// +// case 0x88/2: /* coin control (+ others) ??? */ +// coin_lockout_w(0, ~data & 0x01); +// coin_lockout_w(1, ~data & 0x02); +//popmessage(" address %04x value %04x",offset,data); +// } + + switch (offset) + { + // these are all written every frame + case 0x3b: + case 0xa: + case 0xc: + case 0xb: + case 0xd: + case 0xe: + case 0xf: + case 0x10: + case 0x47: + break; + + // MSM6585 bank, coin LEDs, maybe others? + case 0x44: + if (data & 0x10) + { + bank = 0x100000; + } + else + { + bank = 0; + } + break; + + case 0x45: + break; + + // OKIM6295 + case 0x50: + case 0x51: + OKIM6295_data_0_w(0, data>>8); + break; + + // MSM6585 ADPCM - mini emulation + case 0x60: + start &= 0xffff00; + start |= (data>>8); + break; + case 0x61: + start &= 0xff00ff; + start |= data; + break; + case 0x62: + start &= 0x00ffff; + start |= (data<<8); + break; + case 0x63: + end &= 0xffff00; + end |= (data>>8); + break; + case 0x64: + end &= 0xff00ff; + end |= data; + break; + case 0x65: + end &= 0x00ffff; + end |= (data<<8); + break; + case 0x66: + if (start < end) + { +// ADPCM_stop(0); +// ADPCM_play(0, start+bank, end-start); + } + break; + + default: + logerror("CPU #0 PC %06x: warning - write ioc offset %06x with %04x\n",activecpu_get_pc(),offset,data); + break; + } + +} + + +/************************************************ + SOUND +************************************************/ + + +/* Controlled through ioc? */ + + + +/*********************************************************** + MEMORY STRUCTURES +***********************************************************/ + +static ADDRESS_MAP_START( gcpinbal_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM) + AM_RANGE(0xc00000, 0xc03fff) AM_READ(gcpinbal_tilemaps_word_r) + AM_RANGE(0xc80000, 0xc80fff) AM_READ(MRA16_RAM) /* sprite ram */ + AM_RANGE(0xd00000, 0xd00fff) AM_READ(paletteram16_word_r) + AM_RANGE(0xd80000, 0xd800ff) AM_READ(ioc_r) + AM_RANGE(0xff0000, 0xffffff) AM_READ(MRA16_RAM) /* RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( gcpinbal_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0xc00000, 0xc03fff) AM_WRITE(gcpinbal_tilemaps_word_w) AM_BASE(&gcpinbal_tilemapram) + AM_RANGE(0xc80000, 0xc80fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0xd00000, 0xd00fff) AM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE(&paletteram16) + AM_RANGE(0xd80000, 0xd800ff) AM_WRITE(ioc_w) AM_BASE(&gcpinbal_ioc_ram) + AM_RANGE(0xff0000, 0xffffff) AM_WRITE(MWA16_RAM) +ADDRESS_MAP_END + + + +/*********************************************************** + INPUT PORTS, DIPs +***********************************************************/ + +static INPUT_PORTS_START( gcpinbal ) + PORT_START /* DSW */ + PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0004, "300k" ) + PORT_DIPSETTING( 0x0008, "500k" ) + PORT_DIPSETTING( 0x000c, "1000k" ) + PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) // to be confirmed - code at 0x000508 + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) // to be confirmed - code at 0x00b6d0, 0x00b7e4, 0x00bae4 + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0300, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0100, "2 Coins/1 Credit 3/2 4/3 6/5" ) + PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0500, "1 Coin/1 Credit 2/3" ) + PORT_DIPSETTING( 0x0000, "1 Coin/1 Credit 5/6" ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x1800, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0800, "2 Coins/1 Credit 3/2 4/3 6/5" ) + PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x2800, "1 Coin/1 Credit 2/3" ) + PORT_DIPSETTING( 0x0000, "1 Coin/1 Credit 5/6" ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0000, "2" ) + PORT_DIPSETTING( 0xc000, "3" ) + PORT_DIPSETTING( 0x8000, "4" ) + PORT_DIPSETTING( 0x4000, "5" ) + + PORT_START /* IN0 */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) // Item right + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // Inner flipper right + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) // Outer flipper right + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_PLAYER(1) // Tilt right + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) // Item left + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // Inner flipper left + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // Outer flipper left + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_PLAYER(1) // Tilt left + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START /* IN1 */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // This bit gets tested (search for d8 00 87) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + + +/************************************************************** + GFX DECODING +**************************************************************/ + +static const gfx_layout charlayout = +{ + 16,16, /* 16*16 characters */ + RGN_FRAC(1,1), + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 2*4+32, 3*4+32, 0*4+32, 1*4+32, 6*4+32, 7*4+32, 4*4+32, 5*4+32 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static const gfx_layout char_8x8_layout = +{ + 8,8, /* 8*8 characters */ + RGN_FRAC(1,1), + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static const gfx_layout tilelayout = +{ + 16,16, /* 16*16 sprites */ + RGN_FRAC(1,1), + 4, /* 4 bits per pixel */ +// { 16, 48, 0, 32 }, + { 48, 16, 32, 0 }, + { 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static GFXDECODE_START( gcpinbal ) + GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout, 0, 256 ) /* sprites & playfield */ + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 256 ) /* sprites & playfield */ + GFXDECODE_ENTRY( REGION_GFX2, 0, char_8x8_layout, 0, 256 ) /* sprites & playfield */ +GFXDECODE_END + + +/************************************************************** + (SOUND) +**************************************************************/ + +static struct MSM5205interface msm5205_interface = +{ + NULL, /* VCK function */ + MSM5205_S48_4B /* 8 kHz */ +}; + +/*********************************************************** + MACHINE DRIVERS +***********************************************************/ + +static MACHINE_DRIVER_START( gcpinbal ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main", M68000, 32000000/2) /* 16 MHz ? */ + MDRV_CPU_PROGRAM_MAP(gcpinbal_readmem,gcpinbal_writemem) + MDRV_CPU_VBLANK_INT(gcpinbal_interrupt,1) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION /* frames per second, vblank duration */) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(40*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(gcpinbal) + MDRV_PALETTE_LENGTH(4096) + + MDRV_VIDEO_START(gcpinbal) + MDRV_VIDEO_UPDATE(gcpinbal) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(OKIM6295, 1056000) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) + + MDRV_SOUND_ADD(MSM5205, 384000) + MDRV_SOUND_CONFIG(msm5205_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + + +/*************************************************************************** + DRIVERS +***************************************************************************/ + +ROM_START( gcpinbal ) + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* 512k for 68000 program */ + ROM_LOAD16_WORD_SWAP( "u43.2", 0x000000, 0x80000, CRC(d174bd7f) SHA1(0e6c17265e1400de941e3e2ca3be835aaaff6695) ) + ROM_FILL ( 0x80000, 0x080000, 0x0 ) + ROM_LOAD16_WORD_SWAP( "u45.3", 0x100000, 0x80000, CRC(0511ad56) SHA1(e0602ece514126ce719ebc9de6649ebe907be904) ) + ROM_LOAD16_WORD_SWAP( "u46.4", 0x180000, 0x80000, CRC(e0f3a1b4) SHA1(761dddf374a92c1a1e4a211ead215d5be461a082) ) + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "u1", 0x000000, 0x100000, CRC(afa459bb) SHA1(7a7c64bcb80d71b8cf3fdd3209ef109997b6417c) ) /* BG0 (16 x 16) */ + ROM_LOAD( "u6", 0x100000, 0x100000, CRC(c3f024e5) SHA1(d197e2b715b154fc64ff9a61f8c6df111d6fd446) ) + + ROM_REGION( 0x020000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "u10.1", 0x000000, 0x020000, CRC(79321550) SHA1(61f1b772ed8cf95bfee9df8394b0c3ff727e8702) ) /* FG0 (8 x 8) */ + + ROM_REGION( 0x200000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "u13", 0x000000, 0x200000, CRC(62f3952f) SHA1(7dc9ccb753d46b6aaa791bcbf6e18e6d872f6b79) ) /* Sprites (16 x 16) */ + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* M6295 acc to Raine */ + ROM_LOAD( "u55", 0x000000, 0x080000, CRC(b3063351) SHA1(825e63e8a824d67d235178897528e5b0b41e4485) ) + + ROM_REGION( 0x200000, REGION_SOUND2, 0 ) /* M6585 acc to Raine */ + ROM_LOAD( "u56", 0x000000, 0x200000, CRC(092b2c0f) SHA1(2ec1904e473ddddb50dbeaa0b561642064d45336) ) +ROM_END + + + +GAME( 1994, gcpinbal, 0, gcpinbal, gcpinbal, 0, ROT270, "Excellent System", "Grand Cross", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL ) |