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-rw-r--r--src/mame/drivers/gamemachine.cpp313
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diff --git a/src/mame/drivers/gamemachine.cpp b/src/mame/drivers/gamemachine.cpp
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--- a/src/mame/drivers/gamemachine.cpp
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@@ -1,313 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:hap
-// thanks-to:Sean Riddle, Couriersud
-/******************************************************************************
-
-Waddingtons 2001: The Game Machine
-
-It's a tabletop electronic game machine + calculator.
-It was possibly created by VTech, but they didn't distribute it by themselves
-until later in 1980 as the Computer Game System. There's also a handheld version
-"Mini Game Machine". VTech later made a sequel "Game Machine 2" with 5 games.
-
-Hardware notes:
-- Mostek MK3870 MCU, 2KB internal ROM
-- 12 digits 7seg VFD panel
-- MC1455P(555 timer) + bunch of discrete components for sound
-
-TODO:
-- MCU frequency was measured approx 2.1MHz on its XTL2 pin, but considering that
- the MK3870 has an internal /2 divider, this is way too slow when compared to
- video references of the game
-
-BTANB:
-- some digit segments get stuck after crashing in the GP game
-
-*******************************************************************************
-
-After boot, press a number to start a game:
-0: 4 Function Calculator (not a game)
-1: Shooting Gallery
-2: Black Jack
-3: Code Hunter
-4: Grand Prix
-
-Screen and keypad overlays were provided for each game, though the default keypad
-labels already show the alternate functions.
-
-keypad reference (mapped to PC keyboard A-row and Z-row by default)
-
-Calculator:
- [RET] [MS ] [MR ] [+/-] [. ] [+= ] [-= ] [x ] [/ ] [CL ]
- [0 ] [1 ] [2 ] [3 ] [4 ] [5 ] [6 ] [7 ] [8 ] [9 ]
-
-Shooting Gallery:
- [RET] [Cyc] [Zig] [Rnd] [ ] [ ] [ ] [ ] [ ] [ ] * Cyclic, Zigzag, Random
- [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] * + any of 20 buttons for shooting target
-
-Black Jack:
- [RET] [Dl ] [ ] [ ] [ ] [ ] [ ] [ ] [Hit] [Stn] * Deal, Hit, Stand
- [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
-
-Code Hunter:
- [RET] [Sta] [Dis] [ ] [ ] [Ent] [ ] [Crs] [R< ] [R> ] * Start, Display, Enter, Cursor key, Review back, Review ahead
- [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
-
-Grand Prix:
- [RET] [Go ] [ ] [ ] [ ] [ ] [ ] [Up ] [Up ] [Up ]
- [Brk] [Gas] [ ] [ ] [ ] [ ] [ ] [Dwn] [Dwn] [Dwn]
-
-******************************************************************************/
-
-#include "emu.h"
-#include "cpu/f8/f8.h"
-#include "video/pwm.h"
-#include "machine/f3853.h"
-#include "speaker.h"
-#include "machine/netlist.h"
-#include "audio/nl_gamemachine.h"
-
-// internal artwork
-#include "tgm.lh"
-
-namespace {
-
-class tgm_state : public driver_device
-{
-public:
- tgm_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_display(*this, "display"),
- m_audio_pin(*this, "snd_nl:p%02u", 8U),
- m_inputs(*this, "IN.%u", 0)
- { }
-
- void tgm(machine_config &config);
-
-protected:
- virtual void machine_start() override;
-
-private:
- // devices/pointers
- required_device<cpu_device> m_maincpu;
- required_device<pwm_display_device> m_display;
- required_device_array<netlist_mame_logic_input_device, 8> m_audio_pin;
- required_ioport_array<10> m_inputs;
-
- void main_map(address_map &map);
- void main_io(address_map &map);
-
- void update_display();
- DECLARE_WRITE8_MEMBER(mux1_w);
- DECLARE_WRITE8_MEMBER(mux2_w);
- DECLARE_WRITE8_MEMBER(digit_w);
- DECLARE_READ8_MEMBER(input_r);
- DECLARE_WRITE8_MEMBER(sound_w);
-
- u16 m_inp_mux;
- u16 m_digit_select;
- u8 m_digit_data;
-};
-
-void tgm_state::machine_start()
-{
- // zerofill
- m_inp_mux = 0;
- m_digit_select = 0;
- m_digit_data = 0;
-
- // register for savestates
- save_item(NAME(m_inp_mux));
- save_item(NAME(m_digit_select));
- save_item(NAME(m_digit_data));
-}
-
-
-
-/******************************************************************************
- I/O
-******************************************************************************/
-
-// MK3870 ports
-
-void tgm_state::update_display()
-{
- // output VFD digit data
- m_display->matrix(m_digit_select, m_digit_data);
-}
-
-WRITE8_MEMBER(tgm_state::mux1_w)
-{
- // P00-P06: input mux part
- m_inp_mux = (m_inp_mux & 7) | (data << 3 & 0x3f8);
-
- // P00-P07: digit select part
- m_digit_select = (m_digit_select & 0xf) | (data << 4);
- update_display();
-}
-
-WRITE8_MEMBER(tgm_state::mux2_w)
-{
- // P15-P17: input mux part
- m_inp_mux = (m_inp_mux & 0x3f8) | (data >> 5 & 7);
-
- // P14-P17: digit select part
- m_digit_select = (m_digit_select & 0xff0) | (data >> 4 & 0xf);
- update_display();
-}
-
-WRITE8_MEMBER(tgm_state::digit_w)
-{
- // P50-P57: digit 7seg data
- m_digit_data = bitswap<8>(data,0,1,2,3,4,5,6,7);
- update_display();
-}
-
-READ8_MEMBER(tgm_state::input_r)
-{
- u8 data = 0;
-
- // P12,P13: multiplexed inputs
- for (int i = 0; i < 10; i++)
- if (m_inp_mux >> i & 1)
- data |= m_inputs[i]->read();
-
- return data << 2;
-}
-
-WRITE8_MEMBER(tgm_state::sound_w)
-{
- // P40-P47: 555 to speaker (see netlist above)
- for (int i = 0; i < 8; i++)
- m_audio_pin[i]->write_line(BIT(~data, i));
-}
-
-
-
-/******************************************************************************
- Address Maps
-******************************************************************************/
-
-void tgm_state::main_map(address_map &map)
-{
- map.global_mask(0x07ff);
- map(0x0000, 0x07ff).rom();
-}
-
-void tgm_state::main_io(address_map &map)
-{
- map(0x00, 0x00).w(FUNC(tgm_state::mux1_w));
- map(0x01, 0x01).rw(FUNC(tgm_state::input_r), FUNC(tgm_state::mux2_w));
- map(0x04, 0x07).rw("psu", FUNC(f38t56_device::read), FUNC(f38t56_device::write));
-}
-
-
-
-/******************************************************************************
- Input Ports
-******************************************************************************/
-
-static INPUT_PORTS_START( tgm )
- PORT_START("IN.0")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("CL")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
-
- PORT_START("IN.1")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_SLASH_PAD) PORT_CODE(KEYCODE_LEFT) PORT_NAME(UTF8_DIVIDE)
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
-
- PORT_START("IN.2")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_CODE(KEYCODE_ASTERISK) PORT_CODE(KEYCODE_UP) PORT_NAME(UTF8_MULTIPLY)
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_DOWN) PORT_NAME("7")
-
- PORT_START("IN.3")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-=")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
-
- PORT_START("IN.4")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_PLUS_PAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("+=")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
-
- PORT_START("IN.5")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
-
- PORT_START("IN.6")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_MINUS) PORT_NAME("+/-")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
-
- PORT_START("IN.7")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_END) PORT_NAME("MR")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
-
- PORT_START("IN.8")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_HOME) PORT_NAME("MS")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
-
- PORT_START("IN.9")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_R) PORT_NAME("Return")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
-INPUT_PORTS_END
-
-
-
-/******************************************************************************
- Machine Configs
-******************************************************************************/
-
-void tgm_state::tgm(machine_config &config)
-{
- /* basic machine hardware */
- F8(config, m_maincpu, 4000000/2); // MK3870, frequency is approximate
- m_maincpu->set_addrmap(AS_PROGRAM, &tgm_state::main_map);
- m_maincpu->set_addrmap(AS_IO, &tgm_state::main_io);
-
- f38t56_device &psu(F38T56(config, "psu", 4000000/2));
- psu.write_a().set(FUNC(tgm_state::sound_w));
- psu.write_b().set(FUNC(tgm_state::digit_w));
-
- /* video hardware */
- PWM_DISPLAY(config, m_display).set_size(12, 8);
- m_display->set_segmask(0xfff, 0xff);
- config.set_default_layout(layout_tgm);
-
- /* sound hardware */
- SPEAKER(config, "speaker").front_center();
- NETLIST_SOUND(config, "snd_nl", 48000)
- .set_source(NETLIST_NAME(gamemachine))
- .add_route(ALL_OUTPUTS, "speaker", 1.0);
-
- NETLIST_STREAM_OUTPUT(config, "snd_nl:cout0", 0, "SPK1.2").set_mult_offset(-10000.0, 10000.0 * 3.75);
-
- NETLIST_LOGIC_INPUT(config, "snd_nl:p08", "P08.IN", 0);
- NETLIST_LOGIC_INPUT(config, "snd_nl:p09", "P09.IN", 0);
- NETLIST_LOGIC_INPUT(config, "snd_nl:p10", "P10.IN", 0);
- NETLIST_LOGIC_INPUT(config, "snd_nl:p11", "P11.IN", 0);
- NETLIST_LOGIC_INPUT(config, "snd_nl:p12", "P12.IN", 0);
- NETLIST_LOGIC_INPUT(config, "snd_nl:p13", "P13.IN", 0);
- NETLIST_LOGIC_INPUT(config, "snd_nl:p14", "P14.IN", 0);
- NETLIST_LOGIC_INPUT(config, "snd_nl:p15", "P15.IN", 0);
-}
-
-
-
-/******************************************************************************
- ROM Definitions
-******************************************************************************/
-
-ROM_START( 2001tgm )
- ROM_REGION( 0x0800, "maincpu", 0 )
- ROM_LOAD("mk14154n_2001", 0x0000, 0x0800, CRC(6d524c32) SHA1(73d84e59952b751c76dff8bf259b98e1f9136b41) )
-ROM_END
-
-} // anonymous namespace
-
-
-
-/******************************************************************************
- Drivers
-******************************************************************************/
-
-// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
-CONS( 1978, 2001tgm, 0, 0, tgm, tgm, tgm_state, empty_init, "Waddingtons", "2001: The Game Machine", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )