diff options
Diffstat (limited to 'src/mame/drivers/gamecom.cpp')
-rw-r--r-- | src/mame/drivers/gamecom.cpp | 304 |
1 files changed, 0 insertions, 304 deletions
diff --git a/src/mame/drivers/gamecom.cpp b/src/mame/drivers/gamecom.cpp deleted file mode 100644 index 5ea07b16cdd..00000000000 --- a/src/mame/drivers/gamecom.cpp +++ /dev/null @@ -1,304 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Wilbert Pol, Robbbert -/*************************************************************************** - -Driver file to handle emulation of the Tiger Game.com by Wilbert Pol. -Various improvements by Robbbert. - -Todo: -- Fix cpu and system problems that prevent the games from working fully. -- RS232 port -- Sound ports 1,2 do not sound anything like the real thing -- Sound port 3 (noise channel) -- Sound dac port (mostly works but is the wrong speed in some places). - dac pitch is controlled by how often TIM1_INT occurs. This same - interrupt also controls the seconds countdown in some games, such as - Quiz Wiz and Scrabble. Currently this countdown goes twice as fast - as it should. If the INT is slowed down to compensate, the dac sound - is so slow as to be unintelligible. Need to find a way to keep both happy. -- System seems slower than it should. Probably wrong cycle count in the CPU. - What we have there is a guess as the real info has not been found. - -speed 1.2 makes the sound more natural - -speed 1.7 if TIM1_INT is slowed to fix the countdown. - -Game Status: -- Inbuilt ROM and PDA functions all work -- Due to an irritating message, the NVRAM is commented out in the machine config -- All carts appear to work, from my limited testing. --- indy500 skips some speech just before the trial race starts. - -***************************************************************************/ - -#include "emu.h" -#include "includes/gamecom.h" - -#include "screen.h" -#include "softlist.h" -#include "speaker.h" - -#include "gamecom.lh" - - -void gamecom_state::gamecom_mem_map(address_map &map) -{ - map(0x0000, 0x0013).ram().region("maincpu", 0x00); - map(0x0014, 0x0017).rw(FUNC(gamecom_state::gamecom_pio_r), FUNC(gamecom_state::gamecom_pio_w)); // buttons - map(0x0018, 0x001F).ram().region("maincpu", 0x18); - map(0x0020, 0x007F).rw(FUNC(gamecom_state::gamecom_internal_r), FUNC(gamecom_state::gamecom_internal_w));/* CPU internal register file */ - map(0x0080, 0x03FF).ram().region("maincpu", 0x80); /* RAM */ - map(0x0400, 0x0FFF).noprw(); /* Nothing */ - map(0x1000, 0x1FFF).rom(); /* Internal ROM (initially), or External ROM/Flash. Controlled by MMU0 (never swapped out in game.com) */ - map(0x2000, 0x3FFF).bankr("bank1"); /* External ROM/Flash. Controlled by MMU1 */ - map(0x4000, 0x5FFF).bankr("bank2"); /* External ROM/Flash. Controlled by MMU2 */ - map(0x6000, 0x7FFF).bankr("bank3"); /* External ROM/Flash. Controlled by MMU3 */ - map(0x8000, 0x9FFF).bankr("bank4"); /* External ROM/Flash. Controlled by MMU4 */ - map(0xA000, 0xDFFF).writeonly().share("videoram").nopr(); /* VRAM - writeonly, returns 0 on read, as expected by lostwrld */ - map(0xE000, 0xFFFF).ram().share("nvram"); /* Extended I/O, Extended RAM */ -} - -static INPUT_PORTS_START( gamecom ) - PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME( "Up" ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME( "Down" ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME( "Left" ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME( "Right" ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Menu" ) PORT_CODE( KEYCODE_M ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( DEF_STR(Pause) ) PORT_CODE( KEYCODE_V ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Sound" ) PORT_CODE( KEYCODE_S ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME( "Button A" ) PORT_CODE( KEYCODE_A ) PORT_CODE( KEYCODE_LCONTROL ) - - PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Button B" ) PORT_CODE( KEYCODE_B ) PORT_CODE( KEYCODE_LALT ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME( "Button C" ) PORT_CODE( KEYCODE_C ) PORT_CODE( KEYCODE_SPACE ) - - PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Reset" ) PORT_CODE( KEYCODE_N ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME( "Button D" ) PORT_CODE( KEYCODE_D ) PORT_CODE( KEYCODE_LSHIFT ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Stylus press" ) PORT_CODE( KEYCODE_Z ) PORT_CODE( MOUSECODE_BUTTON1 ) - - // These are used by the "Default Grid" artwork to detect mouse clicks - PORT_START("GRID.0") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.1") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.2") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.3") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.4") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.5") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.6") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.7") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.8") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.9") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.10") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.11") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - - PORT_START("GRID.12") - PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER) - PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER) - INPUT_PORTS_END - -void gamecom_state::gamecom_palette(palette_device &palette) const -{ - palette.set_pen_color(0, 0x00, 0x00, 0x00); // Black - palette.set_pen_color(1, 0x0f, 0x4f, 0x2f); // Gray 1 - palette.set_pen_color(2, 0x6f, 0x8f, 0x4f); // Gray 2 - palette.set_pen_color(3, 0x8f, 0xcf, 0x8f); // Grey 3 - palette.set_pen_color(4, 0xdf, 0xff, 0x8f); // White -} - -uint32_t gamecom_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - copybitmap(bitmap, m_bitmap, 0, 0, 0, 0, cliprect); - return 0; -} - -INTERRUPT_GEN_MEMBER(gamecom_state::gamecom_interrupt) -{ - m_maincpu->set_input_line(sm8500_cpu_device::LCDC_INT, ASSERT_LINE ); -} - -void gamecom_state::gamecom(machine_config &config) -{ - /* basic machine hardware */ - SM8500(config, m_maincpu, XTAL(11'059'200)/2); /* actually it's an sm8521 microcontroller containing an sm8500 cpu */ - m_maincpu->set_addrmap(AS_PROGRAM, &gamecom_state::gamecom_mem_map); - m_maincpu->dma_cb().set(FUNC(gamecom_state::gamecom_handle_dma)); - m_maincpu->timer_cb().set(FUNC(gamecom_state::gamecom_update_timers)); - m_maincpu->set_vblank_int("screen", FUNC(gamecom_state::gamecom_interrupt)); - - config.set_maximum_quantum(attotime::from_hz(60)); - - //NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); - - /* video hardware */ - SCREEN(config, m_screen, SCREEN_TYPE_LCD); - m_screen->set_refresh_hz(59.732155); - m_screen->set_vblank_time(500); - m_screen->set_screen_update(FUNC(gamecom_state::screen_update)); - m_screen->set_size(200, 160); - m_screen->set_visarea_full(); - m_screen->set_palette("palette"); - - config.set_default_layout(layout_gamecom); - PALETTE(config, "palette", FUNC(gamecom_state::gamecom_palette), 5); - - /* sound hardware */ - SPEAKER(config, "speaker").front_center(); - /* TODO: much more complex than this */ - DAC_8BIT_R2R(config, m_dac, 0).add_route(ALL_OUTPUTS, "speaker", 0.5); // unknown DAC (Digital audio) - DAC_4BIT_R2R(config, m_dac0, 0).add_route(ALL_OUTPUTS, "speaker", 0.05); // unknown DAC (Frequency modulation) - DAC_4BIT_R2R(config, m_dac1, 0).add_route(ALL_OUTPUTS, "speaker", 0.05); // unknown DAC (Frequency modulation) - - /* cartridge */ - GENERIC_CARTSLOT(config, "cartslot1", generic_linear_slot, "gamecom_cart", "bin,tgc").set_device_load(FUNC(gamecom_state::cart1_load)); - GENERIC_CARTSLOT(config, "cartslot2", generic_linear_slot, "gamecom_cart", "bin,tgc").set_device_load(FUNC(gamecom_state::cart2_load)); - SOFTWARE_LIST(config, "cart_list").set_original("gamecom"); -} - -ROM_START( gamecom ) - ROM_REGION( 0x2000, "maincpu", 0 ) - ROM_LOAD( "internal.bin", 0x1000, 0x1000, CRC(a0cec361) SHA1(03368237e8fed4a8724f3b4a1596cf4b17c96d33) ) - - ROM_REGION( 0x40000, "kernel", 0 ) - ROM_LOAD( "external.bin", 0x00000, 0x40000, CRC(e235a589) SHA1(97f782e72d738f4d7b861363266bf46b438d9b50) ) -ROM_END - -// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -CONS( 1997, gamecom, 0, 0, gamecom, gamecom, gamecom_state, init_gamecom, "Tiger", "Game.com", MACHINE_IMPERFECT_SOUND | MACHINE_CLICKABLE_ARTWORK) |