diff options
Diffstat (limited to 'src/mame/drivers/galivan.c')
-rw-r--r-- | src/mame/drivers/galivan.c | 1046 |
1 files changed, 1046 insertions, 0 deletions
diff --git a/src/mame/drivers/galivan.c b/src/mame/drivers/galivan.c new file mode 100644 index 00000000000..e8098fcc465 --- /dev/null +++ b/src/mame/drivers/galivan.c @@ -0,0 +1,1046 @@ +/*************************************************************************** + +TODO: +- Find out how layers are enabled\disabled +- dangar input ports +- wrong title screen in ninjemak +- bit 3 of ninjemak_gfxbank_w, there currently is a kludge to clear text RAM + but it should really copy stuff from the extra ROM. + + +Galivan +(C) 1985 Nihon Bussan + +driver by + +Luca Elia (l.elia@tin.it) +Olivier Galibert + + +Ninja Emaki (US) +(c)1986 NihonBussan Co.,Ltd. + +Youma Ninpou Chou (Japan) +(c)1986 NihonBussan Co.,Ltd. + +Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 1999/12/17 - + +***************************************************************************/ + +#include "driver.h" +#include "sound/dac.h" +#include "sound/3812intf.h" + +WRITE8_HANDLER( galivan_scrollx_w ); +WRITE8_HANDLER( galivan_scrolly_w ); +WRITE8_HANDLER( galivan_videoram_w ); +WRITE8_HANDLER( galivan_colorram_w ); +WRITE8_HANDLER( galivan_gfxbank_w ); +PALETTE_INIT( galivan ); +VIDEO_START( galivan ); +VIDEO_UPDATE( galivan ); + +WRITE8_HANDLER( ninjemak_scrollx_w ); +WRITE8_HANDLER( ninjemak_scrolly_w ); +WRITE8_HANDLER( ninjemak_gfxbank_w ); +VIDEO_START( ninjemak ); +VIDEO_UPDATE( ninjemak ); + + + +static MACHINE_RESET( galivan ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + + memory_set_bankptr(1,&RAM[0x10000]); +// layers = 0x60; +} + +static WRITE8_HANDLER( galivan_sound_command_w ) +{ + soundlatch_w(offset,(data << 1) | 1); +} + +static READ8_HANDLER( galivan_sound_command_r ) +{ + int data; + + data = soundlatch_r(offset); + soundlatch_clear_w(0,0); + return data; +} + +static READ8_HANDLER( IO_port_c0_r ) +{ + return (0x58); /* To Avoid Reset on Ufo Robot dangar */ +} + + +/* the scroll registers are memory mapped in ninjemak, I/O ports in the others */ +static WRITE8_HANDLER( ninjemak_videoreg_w ) +{ + switch (offset) + { + case 0x0b: + ninjemak_scrolly_w(0, data); + break; + case 0x0c: + ninjemak_scrolly_w(1, data); + break; + case 0x0d: + ninjemak_scrollx_w(0, data); + break; + case 0x0e: + ninjemak_scrollx_w(1, data); + break; + default: + break; + } +} + + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) + AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_BANK1) + AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xd800, 0xdbff) AM_WRITE(galivan_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) + AM_RANGE(0xdc00, 0xdfff) AM_WRITE(galivan_colorram_w) AM_BASE(&colorram) + AM_RANGE(0xe000, 0xe0ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xe100, 0xffff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ninjemak_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xd800, 0xd81f) AM_WRITE(ninjemak_videoreg_w) + AM_RANGE(0xd800, 0xdbff) AM_WRITE(galivan_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) + AM_RANGE(0xdc00, 0xdfff) AM_WRITE(galivan_colorram_w) AM_BASE(&colorram) + AM_RANGE(0xe000, 0xe1ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xe200, 0xffff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r) + AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r) + AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r) + AM_RANGE(0x03, 0x03) AM_READ(input_port_3_r) + AM_RANGE(0x04, 0x04) AM_READ(input_port_4_r) + AM_RANGE(0xc0, 0xc0) AM_READ(IO_port_c0_r) /* dangar needs to return 0x58 */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x40, 0x40) AM_WRITE(galivan_gfxbank_w) + AM_RANGE(0x41, 0x42) AM_WRITE(galivan_scrollx_w) + AM_RANGE(0x43, 0x44) AM_WRITE(galivan_scrolly_w) + AM_RANGE(0x45, 0x45) AM_WRITE(galivan_sound_command_w) +/* AM_RANGE(0x46, 0x46) AM_WRITE(MWA8_NOP) */ +/* AM_RANGE(0x47, 0x47) AM_WRITE(MWA8_NOP) */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ninjemak_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x80, 0x80) AM_READ(input_port_0_r) + AM_RANGE(0x81, 0x81) AM_READ(input_port_1_r) + AM_RANGE(0x82, 0x82) AM_READ(input_port_2_r) + AM_RANGE(0x83, 0x83) AM_READ(input_port_3_r) + AM_RANGE(0x84, 0x84) AM_READ(input_port_4_r) + AM_RANGE(0x85, 0x85) AM_READ(input_port_5_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ninjemak_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x80, 0x80) AM_WRITE(ninjemak_gfxbank_w) + AM_RANGE(0x85, 0x85) AM_WRITE(galivan_sound_command_w) +// AM_RANGE(0x86, 0x86) AM_WRITE(MWA8_NOP) // ?? +// AM_RANGE(0x87, 0x87) AM_WRITE(MWA8_NOP) // ?? +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +/* AM_RANGE(0x04, 0x04) AM_READ(MRA8_NOP) value read and *discarded* */ + AM_RANGE(0x06, 0x06) AM_READ(galivan_sound_command_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(YM3526_control_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(YM3526_write_port_0_w) + AM_RANGE(0x02, 0x02) AM_WRITE(DAC_0_data_w) + AM_RANGE(0x03, 0x03) AM_WRITE(DAC_1_data_w) +ADDRESS_MAP_END + + +/*************** + Dip Sitches + ***************/ + +#define NIHON_JOYSTICK(_n_) \ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(_n_) \ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(_n_) \ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(_n_) \ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(_n_) \ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(_n_) + +#define NIHON_SYSTEM \ + PORT_START_TAG("IN2") /* TEST, COIN, START */ \ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) \ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) \ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) \ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) \ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) \ + PORT_SERVICE_NO_TOGGLE(0x20, IP_ACTIVE_LOW)\ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +#define NIHON_COINAGE_A \ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) \ + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + +#define NIHON_COINAGE_B \ + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) \ + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) \ + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + +#define NIHON_COINAGE_B_ALT \ + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) ) \ + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) \ + PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) + + /* This is how the Bonus Life are defined in Service Mode */ + /* However, to keep the way Bonus Life are defined in MAME, */ + /* below are the same values, but using the MAME way */ +// PORT_DIPNAME( 0x04, 0x04, "1st Bonus Life" ) +// PORT_DIPSETTING( 0x04, "20k" ) +// PORT_DIPSETTING( 0x00, "50k" ) +// PORT_DIPNAME( 0x08, 0x08, "2nd Bonus Life" ) +// PORT_DIPSETTING( 0x08, "every 60k" ) +// PORT_DIPSETTING( 0x00, "every 90k" ) +#define NIHON_BONUS_LIFE \ + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) \ + PORT_DIPSETTING( 0x0c, "20k and every 60k" ) \ + PORT_DIPSETTING( 0x08, "50k and every 60k" ) \ + PORT_DIPSETTING( 0x04, "20k and every 90k" ) \ + PORT_DIPSETTING( 0x00, "50k and every 90k" ) + +#define NIHON_LIVES \ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) \ + PORT_DIPSETTING( 0x03, "3" ) \ + PORT_DIPSETTING( 0x02, "4" ) \ + PORT_DIPSETTING( 0x01, "5" ) \ + PORT_DIPSETTING( 0x00, "6" ) + +static INPUT_PORTS_START( galivan ) + PORT_START_TAG("IN0") + NIHON_JOYSTICK(1) + PORT_START_TAG("IN1") + NIHON_JOYSTICK(2) + NIHON_SYSTEM + + PORT_START_TAG("DSW1") + NIHON_LIVES + NIHON_BONUS_LIFE + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x40, 0x40, "Power Invulnerability (Cheat)") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Life Invulnerability (Cheat)") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW2") + NIHON_COINAGE_A + NIHON_COINAGE_B_ALT + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( dangar ) + PORT_START_TAG("IN0") + NIHON_JOYSTICK(1) + PORT_START_TAG("IN1") + NIHON_JOYSTICK(2) + NIHON_SYSTEM + + PORT_START_TAG("DSW1") + NIHON_LIVES + NIHON_BONUS_LIFE + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Alternate Enemies") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW2") + NIHON_COINAGE_A + NIHON_COINAGE_B + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + /* two switches to allow continue... both work */ + PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( No ) ) + PORT_DIPSETTING( 0x80, "3 Times" ) + PORT_DIPSETTING( 0x40, "5 Times" ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) +INPUT_PORTS_END + +/* different Lives values and last different the last two dips */ +static INPUT_PORTS_START( dangar2 ) + PORT_START_TAG("IN0") + NIHON_JOYSTICK(1) + PORT_START_TAG("IN1") + NIHON_JOYSTICK(2) + NIHON_SYSTEM + + PORT_START_TAG("DSW1") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x01, "5" ) + NIHON_BONUS_LIFE + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Alternate Enemies") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW2") + NIHON_COINAGE_A + NIHON_COINAGE_B + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Complete Invulnerability (Cheat)") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Base Ship Invulnerability (Cheat)") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +/* the last two dip switches are different */ +static INPUT_PORTS_START( dangarb ) + PORT_START_TAG("IN0") + NIHON_JOYSTICK(1) + PORT_START_TAG("IN1") + NIHON_JOYSTICK(2) + NIHON_SYSTEM + + PORT_START_TAG("DSW1") + NIHON_LIVES + NIHON_BONUS_LIFE + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Alternate Enemies") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW2") + NIHON_COINAGE_A + NIHON_COINAGE_B + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Complete Invulnerability (Cheat)") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Base Ship Invulnerability (Cheat)") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( ninjemak ) + PORT_START_TAG("IN0") + NIHON_JOYSTICK(1) + PORT_START_TAG("IN1") + NIHON_JOYSTICK(2) + NIHON_SYSTEM + + PORT_START_TAG("IN3") /* IN3 - TEST */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_SERVICE( 0x02, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("IN4") /* IN4 - TEST */ + NIHON_LIVES + NIHON_BONUS_LIFE + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) + + PORT_START_TAG("IN5") /* IN5 - TEST */ + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( No ) ) + PORT_DIPSETTING( 0x80, "3 Times" ) + PORT_DIPSETTING( 0x40, "5 Times" ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) +INPUT_PORTS_END + + +#define CHARLAYOUT(NUM) static const gfx_layout charlayout_##NUM = \ +{ \ + 8,8, /* 8*8 characters */ \ + NUM, /* NUM characters */ \ + 4, /* 4 bits per pixel */ \ + { 0, 1, 2, 3 }, \ + { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 }, \ + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, \ + 32*8 /* every char takes 32 consecutive bytes */ \ +} + +CHARLAYOUT(512); +CHARLAYOUT(1024); + +static const gfx_layout tilelayout = +{ + 16,16, + 1024, + 4, + { 0, 1, 2, 3 }, + { 4,0,12,8,20,16,28,24,36,32,44,40,52,48,60,56 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 16*16*4 +}; + +#define SPRITELAYOUT(NUM) static const gfx_layout spritelayout_##NUM = \ +{ \ + 16,16, /* 16*16 sprites */ \ + NUM, /* NUM sprites */ \ + 4, /* 4 bits per pixel */ \ + { 0, 1, 2, 3 }, \ + { 1*4, 0*4, 1*4+NUM*64*8, 0*4+NUM*64*8, 3*4, 2*4, 3*4+NUM*64*8, 2*4+NUM*64*8, \ + 5*4, 4*4, 5*4+NUM*64*8, 4*4+NUM*64*8, 7*4, 6*4, 7*4+NUM*64*8, 6*4+NUM*64*8 }, \ + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, \ + 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, \ + 64*8 /* every sprite takes 64 consecutive bytes */ \ +} + +SPRITELAYOUT(512); +SPRITELAYOUT(1024); + + +static GFXDECODE_START( galivan ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout_512, 0, 8 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 8*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout_512, 8*16+16*16, 256 ) +GFXDECODE_END + +static GFXDECODE_START( ninjemak ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout_1024, 0, 8 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 8*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout_1024, 8*16+16*16, 256 ) +GFXDECODE_END + + + +static MACHINE_DRIVER_START( galivan ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80,12000000/2) /* 6 MHz? */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_IO_MAP(readport,writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80,8000000/2) + /* audio CPU */ /* 4 MHz? */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + MDRV_CPU_IO_MAP(sound_readport,sound_writeport) + MDRV_CPU_PERIODIC_INT(irq0_line_hold, 7250) /* timed interrupt, ?? Hz */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + MDRV_MACHINE_RESET(galivan) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(galivan) + MDRV_PALETTE_LENGTH(256) + MDRV_COLORTABLE_LENGTH(8*16+16*16+256*16) + + MDRV_PALETTE_INIT(galivan) + MDRV_VIDEO_START(galivan) + MDRV_VIDEO_UPDATE(galivan) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM3526, 8000000/2) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( ninjemak ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80,12000000/2) /* 6 MHz? */ + MDRV_CPU_PROGRAM_MAP(readmem,ninjemak_writemem) + MDRV_CPU_IO_MAP(ninjemak_readport,ninjemak_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80,8000000/2) + /* audio CPU */ /* 4 MHz? */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + MDRV_CPU_IO_MAP(sound_readport,sound_writeport) + MDRV_CPU_PERIODIC_INT(irq0_line_hold, 7250) /* timed interrupt, ?? Hz */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + MDRV_MACHINE_RESET(galivan) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(ninjemak) + MDRV_PALETTE_LENGTH(256) + MDRV_COLORTABLE_LENGTH(8*16+16*16+256*16) + + MDRV_PALETTE_INIT(galivan) + MDRV_VIDEO_START(ninjemak) + MDRV_VIDEO_UPDATE(ninjemak) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + MDRV_SOUND_ADD(YM3526, 8000000/2) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( galivan ) + ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "gv1.1b", 0x00000, 0x8000, CRC(5e480bfc) SHA1(f444de27d3d8aff579cf196a25b7f0c906617172) ) + ROM_LOAD( "gv2.3b", 0x08000, 0x4000, CRC(0d1b3538) SHA1(aa1ee04ff3516e0121db0cf50cee849ba5058fd5) ) + ROM_LOAD( "gv3.4b", 0x10000, 0x4000, CRC(82f0c5e6) SHA1(77dd3927c2161e4fce9e0adba81dc0c875d7e2f4) ) /* 2 banks at c000 */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "gv11.14b", 0x0000, 0x4000, CRC(05f1a0e3) SHA1(c0f579130d64123c889c77d8f2f474ebcc3ba649) ) + ROM_LOAD( "gv12.15b", 0x4000, 0x8000, CRC(5b7a0d6d) SHA1(0c15def9be8014aeb4e14b6967efe8f5abac51f2) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "gv4.13d", 0x00000, 0x4000, CRC(162490b4) SHA1(55592865f208bf1b8f49c8eedc22a3d91ca3578d) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "gv7.14f", 0x00000, 0x8000, CRC(eaa1a0db) SHA1(ed3b125a7472c0c0a458b28df6476cb4c64b4aa3) ) /* tiles */ + ROM_LOAD( "gv8.15f", 0x08000, 0x8000, CRC(f174a41e) SHA1(38aa7aa3d6ba026478d30b5e404614a0cc7aed52) ) + ROM_LOAD( "gv9.17f", 0x10000, 0x8000, CRC(edc60f5d) SHA1(c743f4af0e0e2c60f59fd01ce0a153108e9f5414) ) + ROM_LOAD( "gv10.19f", 0x18000, 0x8000, CRC(41f27fca) SHA1(3674dbecc2eb1c837159a8dfbb0086088631b2a5) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "gv14.4f", 0x00000, 0x8000, CRC(03e2229f) SHA1(9dace9e04867d1140eb3c794bd4ae54ec3bb4a83) ) /* sprites */ + ROM_LOAD( "gv13.1f", 0x08000, 0x8000, CRC(bca9e66b) SHA1(d84840943748a7b9fd6e141be9971431f69ce1f9) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "gv6.19d", 0x0000, 0x4000, CRC(da38168b) SHA1(a12decd55fd1cf32fd192f13bd33d2f1f4129d2c) ) + ROM_LOAD( "gv5.17d", 0x4000, 0x4000, CRC(22492d2a) SHA1(c8d36949abc2fcc8f2b12276eb82b330a940bc38) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "mb7114e.9f", 0x0000, 0x0100, CRC(de782b3e) SHA1(c76da7d5cbd9170be93c9591e525646a4360203c) ) /* red */ + ROM_LOAD( "mb7114e.10f", 0x0100, 0x0100, CRC(0ae2a857) SHA1(cdf84c0c75d483a81013dbc050e7aa8c8503c74c) ) /* green */ + ROM_LOAD( "mb7114e.11f", 0x0200, 0x0100, CRC(7ba8b9d1) SHA1(5942b403eda046e2f2584062443472cbf559db5c) ) /* blue */ + ROM_LOAD( "mb7114e.2d", 0x0300, 0x0100, CRC(75466109) SHA1(6196d12ab7103f6ef991b826d8b93303a61d4c48) ) /* sprite lookup table */ + ROM_LOAD( "mb7114e.7f", 0x0400, 0x0100, CRC(06538736) SHA1(a2fb2ecb768686839f3087e691102e2dc2eb65b5) ) /* sprite palette bank */ +ROM_END + +ROM_START( galivan2 ) + ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "e-1", 0x00000, 0x8000, CRC(d8cc72b8) SHA1(73a46cd7dda3a912b14075b9b4ebc81a175a1461) ) + ROM_LOAD( "e-2", 0x08000, 0x4000, CRC(9e5b3157) SHA1(1aa5f7f382468af815c929c63866bd39e7a9ac18) ) + ROM_LOAD( "gv3.4b", 0x10000, 0x4000, CRC(82f0c5e6) SHA1(77dd3927c2161e4fce9e0adba81dc0c875d7e2f4) ) /* 2 banks at c000 */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "gv11.14b", 0x0000, 0x4000, CRC(05f1a0e3) SHA1(c0f579130d64123c889c77d8f2f474ebcc3ba649) ) + ROM_LOAD( "gv12.15b", 0x4000, 0x8000, CRC(5b7a0d6d) SHA1(0c15def9be8014aeb4e14b6967efe8f5abac51f2) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "gv4.13d", 0x00000, 0x4000, CRC(162490b4) SHA1(55592865f208bf1b8f49c8eedc22a3d91ca3578d) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "gv7.14f", 0x00000, 0x8000, CRC(eaa1a0db) SHA1(ed3b125a7472c0c0a458b28df6476cb4c64b4aa3) ) /* tiles */ + ROM_LOAD( "gv8.15f", 0x08000, 0x8000, CRC(f174a41e) SHA1(38aa7aa3d6ba026478d30b5e404614a0cc7aed52) ) + ROM_LOAD( "gv9.17f", 0x10000, 0x8000, CRC(edc60f5d) SHA1(c743f4af0e0e2c60f59fd01ce0a153108e9f5414) ) + ROM_LOAD( "gv10.19f", 0x18000, 0x8000, CRC(41f27fca) SHA1(3674dbecc2eb1c837159a8dfbb0086088631b2a5) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "gv14.4f", 0x00000, 0x8000, CRC(03e2229f) SHA1(9dace9e04867d1140eb3c794bd4ae54ec3bb4a83) ) /* sprites */ + ROM_LOAD( "gv13.1f", 0x08000, 0x8000, CRC(bca9e66b) SHA1(d84840943748a7b9fd6e141be9971431f69ce1f9) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "gv6.19d", 0x0000, 0x4000, CRC(da38168b) SHA1(a12decd55fd1cf32fd192f13bd33d2f1f4129d2c) ) + ROM_LOAD( "gv5.17d", 0x4000, 0x4000, CRC(22492d2a) SHA1(c8d36949abc2fcc8f2b12276eb82b330a940bc38) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "mb7114e.9f", 0x0000, 0x0100, CRC(de782b3e) SHA1(c76da7d5cbd9170be93c9591e525646a4360203c) ) /* red */ + ROM_LOAD( "mb7114e.10f", 0x0100, 0x0100, CRC(0ae2a857) SHA1(cdf84c0c75d483a81013dbc050e7aa8c8503c74c) ) /* green */ + ROM_LOAD( "mb7114e.11f", 0x0200, 0x0100, CRC(7ba8b9d1) SHA1(5942b403eda046e2f2584062443472cbf559db5c) ) /* blue */ + ROM_LOAD( "mb7114e.2d", 0x0300, 0x0100, CRC(75466109) SHA1(6196d12ab7103f6ef991b826d8b93303a61d4c48) ) /* sprite lookup table */ + ROM_LOAD( "mb7114e.7f", 0x0400, 0x0100, CRC(06538736) SHA1(a2fb2ecb768686839f3087e691102e2dc2eb65b5) ) /* sprite palette bank */ +ROM_END + +ROM_START( dangar ) + ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "dangar08.1b", 0x00000, 0x8000, CRC(e52638f2) SHA1(6dd3ccb4574a410abf1ac35b4f9518ee21ecac91) ) + ROM_LOAD( "dangar09.3b", 0x08000, 0x4000, CRC(809d280f) SHA1(931f811f1fe3c71ba82fc44f69ef461bdd9cd2d8) ) + ROM_LOAD( "dangar10.5b", 0x10000, 0x4000, CRC(99a3591b) SHA1(45011043ff5620524d79076542bd8c602fe90cf4) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "dangar13.b14", 0x0000, 0x4000, CRC(3e041873) SHA1(8f9e1ec64509c8a7e9e45add9efc95f98f35fcfc) ) + ROM_LOAD( "dangar14.b15", 0x4000, 0x8000, CRC(488e3463) SHA1(73ff7ab061be54162f3a548f6bd9ef55b9dec5d9) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "dangar05.13d", 0x00000, 0x4000, CRC(40cb378a) SHA1(764596f6845fc0b787b653a87a1778a56ce4f3f8) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "dangar01.14f", 0x00000, 0x8000, CRC(d59ed1f1) SHA1(e55314b5a078145ad7a5e95cb792b4fd32cfb05d) ) /* tiles */ + ROM_LOAD( "dangar02.15f", 0x08000, 0x8000, CRC(dfdb931c) SHA1(33563160239f221f24ca0cb652d14550e9941afe) ) + ROM_LOAD( "dangar03.17f", 0x10000, 0x8000, CRC(6954e8c3) SHA1(077bcbe9f80df011c9110d8cf6e08b53d035d1c8) ) + ROM_LOAD( "dangar04.19f", 0x18000, 0x8000, CRC(4af6a8bf) SHA1(d004b10b9b8559d1d6d26af35999df2857d87c53) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "dangarxx.f4", 0x00000, 0x8000, CRC(55711884) SHA1(2682ebc8d88d0d6c430b7df34ed362bc81047072) ) /* sprites */ + ROM_LOAD( "dangarxx.f1", 0x08000, 0x8000, CRC(8cf11419) SHA1(79e7a3046878724fde248100ad55a305a427cd46) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "dangar07.19d", 0x0000, 0x4000, CRC(6dba32cf) SHA1(e6433f291364202c1291b137d6ee1840ecf7d72d) ) + ROM_LOAD( "dangar06.17d", 0x4000, 0x4000, CRC(6c899071) SHA1(9a776aae897d57e66ebdbcf79f3c673da8b78b05) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "82s129.9f", 0x0000, 0x0100, CRC(b29f6a07) SHA1(17c82f439f314c212470bafd917b3f7e12462d16) ) /* red */ + ROM_LOAD( "82s129.10f", 0x0100, 0x0100, CRC(c6de5ecb) SHA1(d5b6cb784b5df16332c5e2b19b763c8858a0b6a7) ) /* green */ + ROM_LOAD( "82s129.11f", 0x0200, 0x0100, CRC(a5bbd6dc) SHA1(5587844900a24d833500d204f049c05493c4a25a) ) /* blue */ + ROM_LOAD( "82s129.2d", 0x0300, 0x0100, CRC(a4ac95a5) SHA1(3b31cd3fd6caedd89d1bedc606a978081fc5431f) ) /* sprite lookup table */ + ROM_LOAD( "82s129.7f", 0x0400, 0x0100, CRC(29bc6216) SHA1(1d7864ad06ad0cd5e3d1905fc6066bee1cd90995) ) /* sprite palette bank */ +ROM_END + +ROM_START( dangar2 ) + ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "dangar2.016", 0x00000, 0x8000, CRC(743fa2d4) SHA1(55539796967532b57279801374b2f0cf82cfe1ae) ) + ROM_LOAD( "dangar2.017", 0x08000, 0x4000, CRC(1cdc60a5) SHA1(65f776d14c9461f1a6939ad512eacf6a1a9da2c6) ) + ROM_LOAD( "dangar2.018", 0x10000, 0x4000, CRC(db7f6613) SHA1(c55d1f2fdb86e2b9fbdfad0b156d4d084677b750) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "dangar13.b14", 0x0000, 0x4000, CRC(3e041873) SHA1(8f9e1ec64509c8a7e9e45add9efc95f98f35fcfc) ) + ROM_LOAD( "dangar14.b15", 0x4000, 0x8000, CRC(488e3463) SHA1(73ff7ab061be54162f3a548f6bd9ef55b9dec5d9) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "dangar2.011", 0x00000, 0x4000, CRC(e804ffe1) SHA1(22f16c23b9a82f104dda24bc8fccc08f3f69cf97) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "dangar01.14f", 0x00000, 0x8000, CRC(d59ed1f1) SHA1(e55314b5a078145ad7a5e95cb792b4fd32cfb05d) ) /* tiles */ + ROM_LOAD( "dangar02.15f", 0x08000, 0x8000, CRC(dfdb931c) SHA1(33563160239f221f24ca0cb652d14550e9941afe) ) + ROM_LOAD( "dangar03.17f", 0x10000, 0x8000, CRC(6954e8c3) SHA1(077bcbe9f80df011c9110d8cf6e08b53d035d1c8) ) + ROM_LOAD( "dangar04.19f", 0x18000, 0x8000, CRC(4af6a8bf) SHA1(d004b10b9b8559d1d6d26af35999df2857d87c53) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "dangarxx.f4", 0x00000, 0x8000, CRC(55711884) SHA1(2682ebc8d88d0d6c430b7df34ed362bc81047072) ) /* sprites */ + ROM_LOAD( "dangarxx.f1", 0x08000, 0x8000, CRC(8cf11419) SHA1(79e7a3046878724fde248100ad55a305a427cd46) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "dangar07.19d", 0x0000, 0x4000, CRC(6dba32cf) SHA1(e6433f291364202c1291b137d6ee1840ecf7d72d) ) + ROM_LOAD( "dangar06.17d", 0x4000, 0x4000, CRC(6c899071) SHA1(9a776aae897d57e66ebdbcf79f3c673da8b78b05) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "82s129.9f", 0x0000, 0x0100, CRC(b29f6a07) SHA1(17c82f439f314c212470bafd917b3f7e12462d16) ) /* red */ + ROM_LOAD( "82s129.10f", 0x0100, 0x0100, CRC(c6de5ecb) SHA1(d5b6cb784b5df16332c5e2b19b763c8858a0b6a7) ) /* green */ + ROM_LOAD( "82s129.11f", 0x0200, 0x0100, CRC(a5bbd6dc) SHA1(5587844900a24d833500d204f049c05493c4a25a) ) /* blue */ + ROM_LOAD( "82s129.2d", 0x0300, 0x0100, CRC(a4ac95a5) SHA1(3b31cd3fd6caedd89d1bedc606a978081fc5431f) ) /* sprite lookup table */ + ROM_LOAD( "82s129.7f", 0x0400, 0x0100, CRC(29bc6216) SHA1(1d7864ad06ad0cd5e3d1905fc6066bee1cd90995) ) /* sprite palette bank */ +ROM_END + +ROM_START( dangarb ) + ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "8", 0x00000, 0x8000, CRC(8136fd10) SHA1(5f2ca08fab0d9431af38ef66922fdb6bd9a132e2) ) + ROM_LOAD( "9", 0x08000, 0x4000, CRC(3ce5ec11) SHA1(bcc0df6167d0b84b9f260435c1999b9d3605fcd4) ) + ROM_LOAD( "dangar2.018", 0x10000, 0x4000, CRC(db7f6613) SHA1(c55d1f2fdb86e2b9fbdfad0b156d4d084677b750) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "dangar13.b14", 0x0000, 0x4000, CRC(3e041873) SHA1(8f9e1ec64509c8a7e9e45add9efc95f98f35fcfc) ) + ROM_LOAD( "dangar14.b15", 0x4000, 0x8000, CRC(488e3463) SHA1(73ff7ab061be54162f3a548f6bd9ef55b9dec5d9) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "dangar2.011", 0x00000, 0x4000, CRC(e804ffe1) SHA1(22f16c23b9a82f104dda24bc8fccc08f3f69cf97) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "dangar01.14f", 0x00000, 0x8000, CRC(d59ed1f1) SHA1(e55314b5a078145ad7a5e95cb792b4fd32cfb05d) ) /* tiles */ + ROM_LOAD( "dangar02.15f", 0x08000, 0x8000, CRC(dfdb931c) SHA1(33563160239f221f24ca0cb652d14550e9941afe) ) + ROM_LOAD( "dangar03.17f", 0x10000, 0x8000, CRC(6954e8c3) SHA1(077bcbe9f80df011c9110d8cf6e08b53d035d1c8) ) + ROM_LOAD( "dangar04.19f", 0x18000, 0x8000, CRC(4af6a8bf) SHA1(d004b10b9b8559d1d6d26af35999df2857d87c53) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "dangarxx.f4", 0x00000, 0x8000, CRC(55711884) SHA1(2682ebc8d88d0d6c430b7df34ed362bc81047072) ) /* sprites */ + ROM_LOAD( "dangarxx.f1", 0x08000, 0x8000, CRC(8cf11419) SHA1(79e7a3046878724fde248100ad55a305a427cd46) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "dangar07.19d", 0x0000, 0x4000, CRC(6dba32cf) SHA1(e6433f291364202c1291b137d6ee1840ecf7d72d) ) + ROM_LOAD( "dangar06.17d", 0x4000, 0x4000, CRC(6c899071) SHA1(9a776aae897d57e66ebdbcf79f3c673da8b78b05) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "82s129.9f", 0x0000, 0x0100, CRC(b29f6a07) SHA1(17c82f439f314c212470bafd917b3f7e12462d16) ) /* red */ + ROM_LOAD( "82s129.10f", 0x0100, 0x0100, CRC(c6de5ecb) SHA1(d5b6cb784b5df16332c5e2b19b763c8858a0b6a7) ) /* green */ + ROM_LOAD( "82s129.11f", 0x0200, 0x0100, CRC(a5bbd6dc) SHA1(5587844900a24d833500d204f049c05493c4a25a) ) /* blue */ + ROM_LOAD( "82s129.2d", 0x0300, 0x0100, CRC(a4ac95a5) SHA1(3b31cd3fd6caedd89d1bedc606a978081fc5431f) ) /* sprite lookup table */ + ROM_LOAD( "82s129.7f", 0x0400, 0x0100, CRC(29bc6216) SHA1(1d7864ad06ad0cd5e3d1905fc6066bee1cd90995) ) /* sprite palette bank */ +ROM_END + +ROM_START( ninjemak ) + ROM_REGION( 0x18000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "ninjemak.1", 0x00000, 0x8000, CRC(12b0a619) SHA1(7b42097be6423931256d5b7fdafb98bee1b42e64) ) + ROM_LOAD( "ninjemak.2", 0x08000, 0x4000, CRC(d5b505d1) SHA1(53935549754e8a71f0620630c2e59c21d52edcba) ) + ROM_LOAD( "ninjemak.3", 0x10000, 0x8000, CRC(68c92bf6) SHA1(90633622dab0e450a29230b600e0d60a42f407f4) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "ninjemak.12", 0x0000, 0x4000, CRC(3d1cd329) SHA1(6abd8e0dbecddfd67c4d358b958c850136fd3c29) ) + ROM_LOAD( "ninjemak.13", 0x4000, 0x8000, CRC(ac3a0b81) SHA1(39f2c305706e313d5256c357a3c8b57bbe45d3d7) ) + + ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "ninjemak.4", 0x00000, 0x8000, CRC(83702c37) SHA1(c063288cf74dee74005c6d0dea57e9ec3adebc83) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "ninjemak.8", 0x00000, 0x8000, CRC(655f0a58) SHA1(8ffe73cec68d52c7b09651b546289613d6d4dde4) ) /* tiles */ + ROM_LOAD( "ninjemak.9", 0x08000, 0x8000, CRC(934e1703) SHA1(451f8d01d9035d91c969cdc3fb582a00007da7df) ) + ROM_LOAD( "ninjemak.10", 0x10000, 0x8000, CRC(955b5c45) SHA1(936bfe2599228dd0861bbcfe15152ac5e9b906d1) ) + ROM_LOAD( "ninjemak.11", 0x18000, 0x8000, CRC(bbd2e51c) SHA1(51bc266cf8161610204e5d98e56346b1d8d3c009) ) + + ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "ninjemak.16", 0x00000, 0x8000, CRC(8df93fed) SHA1(ef37c78d4abbdbe9f427e3d9345f52464261116d) ) /* sprites */ + ROM_LOAD( "ninjemak.17", 0x08000, 0x8000, CRC(a3efd0fc) SHA1(69d40707b0570c2f1be6247f0209ba9e60a83ed0) ) + ROM_LOAD( "ninjemak.14", 0x10000, 0x8000, CRC(bff332d3) SHA1(d277ba18034b083eaafa969d90685563994416fa) ) + ROM_LOAD( "ninjemak.15", 0x18000, 0x8000, CRC(56430ed4) SHA1(68356a0f68404ef70d8dc17d5cbdf5e1f28badcf) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "ninjemak.7", 0x0000, 0x4000, CRC(80c20d36) SHA1(f20724754824030d62059388f3ea2224f5b7a60e) ) + ROM_LOAD( "ninjemak.6", 0x4000, 0x4000, CRC(1da7a651) SHA1(5307452058164a0bc39d144dd204627a9ead7543) ) + + ROM_REGION( 0x4000, REGION_GFX5, 0 ) /* data for mcu/blitter? */ + ROM_LOAD( "ninjemak.5", 0x0000, 0x4000, CRC(5f91dd30) SHA1(3513c0a2e4ca83f602cacad6af9c07fe9e4b16a1) ) /* text layer data */ + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) /* Region 3 - color data */ + ROM_LOAD( "ninjemak.pr1", 0x0000, 0x0100, CRC(8a62d4e4) SHA1(99ca4da01ea1b5585f6e3ebf162c3f988ab317e5) ) /* red */ + ROM_LOAD( "ninjemak.pr2", 0x0100, 0x0100, CRC(2ccf976f) SHA1(b804ee761793697087fbe3372352f301a22feeab) ) /* green */ + ROM_LOAD( "ninjemak.pr3", 0x0200, 0x0100, CRC(16b2a7a4) SHA1(53c410b439c8a835447f15f2ab250b363b3f7888) ) /* blue */ + ROM_LOAD( "yncp-2d.bin", 0x0300, 0x0100, BAD_DUMP CRC(23bade78) SHA1(7e2de5eb08d888f97830807b6dbe85d09bb3b7f8) ) /* sprite lookup table */ + ROM_LOAD( "yncp-7f.bin", 0x0400, 0x0100, BAD_DUMP CRC(262d0809) SHA1(a67281af02cef082023c0d7d57e3824aeef67450) ) /* sprite palette bank */ +ROM_END + +ROM_START( youma ) + ROM_REGION( 0x18000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "ync-1.bin", 0x00000, 0x8000, CRC(0552adab) SHA1(183cf88d288875fbb2b60e2712e5a1671511351d) ) + ROM_LOAD( "ync-2.bin", 0x08000, 0x4000, CRC(f961e5e6) SHA1(cbf9d3a256937da9e17734f89652e049242910b8) ) + ROM_LOAD( "ync-3.bin", 0x10000, 0x8000, CRC(9ad50a5e) SHA1(2532b10e2468b1c74440fd8090489142e5fc240b) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "ninjemak.12", 0x0000, 0x4000, CRC(3d1cd329) SHA1(6abd8e0dbecddfd67c4d358b958c850136fd3c29) ) + ROM_LOAD( "ninjemak.13", 0x4000, 0x8000, CRC(ac3a0b81) SHA1(39f2c305706e313d5256c357a3c8b57bbe45d3d7) ) + + ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "ync-4.bin", 0x00000, 0x8000, CRC(a1954f44) SHA1(b10a22b51bd1a02c0d7b116b4d7390003c41decf) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "ninjemak.8", 0x00000, 0x8000, CRC(655f0a58) SHA1(8ffe73cec68d52c7b09651b546289613d6d4dde4) ) /* tiles */ + ROM_LOAD( "ninjemak.9", 0x08000, 0x8000, CRC(934e1703) SHA1(451f8d01d9035d91c969cdc3fb582a00007da7df) ) + ROM_LOAD( "ninjemak.10", 0x10000, 0x8000, CRC(955b5c45) SHA1(936bfe2599228dd0861bbcfe15152ac5e9b906d1) ) + ROM_LOAD( "ninjemak.11", 0x18000, 0x8000, CRC(bbd2e51c) SHA1(51bc266cf8161610204e5d98e56346b1d8d3c009) ) + + ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "ninjemak.16", 0x00000, 0x8000, CRC(8df93fed) SHA1(ef37c78d4abbdbe9f427e3d9345f52464261116d) ) /* sprites */ + ROM_LOAD( "ninjemak.17", 0x08000, 0x8000, CRC(a3efd0fc) SHA1(69d40707b0570c2f1be6247f0209ba9e60a83ed0) ) + ROM_LOAD( "ninjemak.14", 0x10000, 0x8000, CRC(bff332d3) SHA1(d277ba18034b083eaafa969d90685563994416fa) ) + ROM_LOAD( "ninjemak.15", 0x18000, 0x8000, CRC(56430ed4) SHA1(68356a0f68404ef70d8dc17d5cbdf5e1f28badcf) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "ninjemak.7", 0x0000, 0x4000, CRC(80c20d36) SHA1(f20724754824030d62059388f3ea2224f5b7a60e) ) + ROM_LOAD( "ninjemak.6", 0x4000, 0x4000, CRC(1da7a651) SHA1(5307452058164a0bc39d144dd204627a9ead7543) ) + + ROM_REGION( 0x4000, REGION_GFX5, 0 ) /* data for mcu/blitter? */ + ROM_LOAD( "ync-5.bin", 0x0000, 0x4000, CRC(993e4ab2) SHA1(aceafc83b36db4db923d27f77ad045e626678bae) ) /* text layer data */ + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) /* Region 3 - color data */ + ROM_LOAD( "yncp-6e.bin", 0x0000, 0x0100, CRC(ea47b91a) SHA1(9921aa1ef882fb664d85d3e065223610262ca112) ) /* red */ + ROM_LOAD( "yncp-7e.bin", 0x0100, 0x0100, CRC(e94c0fed) SHA1(68581c91e9aa485f78af6b6a5c98612372cd5b17) ) /* green */ + ROM_LOAD( "yncp-8e.bin", 0x0200, 0x0100, CRC(ffb4b287) SHA1(c3c7018e6d5e18cc2db135812d0dc3824710ab4c) ) /* blue */ + ROM_LOAD( "yncp-2d.bin", 0x0300, 0x0100, CRC(23bade78) SHA1(7e2de5eb08d888f97830807b6dbe85d09bb3b7f8) ) /* sprite lookup table */ + ROM_LOAD( "yncp-7f.bin", 0x0400, 0x0100, CRC(262d0809) SHA1(a67281af02cef082023c0d7d57e3824aeef67450) ) /* sprite palette bank */ +ROM_END + +ROM_START( youmab ) + ROM_REGION( 0x18000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "electric1.3u", 0x00000, 0x8000, CRC(cc4fdb92) SHA1(9ce963db23f91f91e775a0b9a819f00db869120f) ) + ROM_LOAD( "electric3.3r", 0x10000, 0x8000, CRC(c1bc7387) SHA1(ad05bff02ece515465a9506e09c252c446c8f81d) ) + + ROM_REGION( 0x10000, REGION_USER1, 0 ) /* main cpu code */ + /* This rom is double the size of the original one, appears to have extra (banked) code for 0x8000 */ + ROM_LOAD( "electric2.3t", 0x00000, 0x8000, CRC(99aee3bc) SHA1(5ffd60b959dda3fd41609c89a3486a989b1e2530) ) + + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "electric12.5e", 0x0000, 0x4000, CRC(3d1cd329) SHA1(6abd8e0dbecddfd67c4d358b958c850136fd3c29) ) + ROM_LOAD( "electric13.5d", 0x4000, 0x8000, CRC(ac3a0b81) SHA1(39f2c305706e313d5256c357a3c8b57bbe45d3d7) ) + + ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "electric4.3m", 0x00000, 0x8000, CRC(a1954f44) SHA1(b10a22b51bd1a02c0d7b116b4d7390003c41decf) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "electric8.1f", 0x00000, 0x8000, CRC(655f0a58) SHA1(8ffe73cec68d52c7b09651b546289613d6d4dde4) ) /* tiles */ + ROM_LOAD( "electric9.1d", 0x08000, 0x8000, CRC(77a964c1) SHA1(47eb2d4df240e5493951b0a170cd07b2d5ecc18a) ) // different (bad?) + ROM_LOAD( "electric10.1b", 0x10000, 0x8000, CRC(955b5c45) SHA1(936bfe2599228dd0861bbcfe15152ac5e9b906d1) ) + ROM_LOAD( "electric11.1a", 0x18000, 0x8000, CRC(bbd2e51c) SHA1(51bc266cf8161610204e5d98e56346b1d8d3c009) ) + + ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "electric16.1p", 0x00000, 0x8000, CRC(8df93fed) SHA1(ef37c78d4abbdbe9f427e3d9345f52464261116d) ) /* sprites */ + ROM_LOAD( "electric17.1m", 0x08000, 0x8000, CRC(a3efd0fc) SHA1(69d40707b0570c2f1be6247f0209ba9e60a83ed0) ) + ROM_LOAD( "electric14.1t", 0x10000, 0x8000, CRC(bff332d3) SHA1(d277ba18034b083eaafa969d90685563994416fa) ) + ROM_LOAD( "electric15.1r", 0x18000, 0x8000, CRC(56430ed4) SHA1(68356a0f68404ef70d8dc17d5cbdf5e1f28badcf) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "electric7.3a", 0x0000, 0x4000, CRC(80c20d36) SHA1(f20724754824030d62059388f3ea2224f5b7a60e) ) + ROM_LOAD( "electric6.3b", 0x4000, 0x4000, CRC(1da7a651) SHA1(5307452058164a0bc39d144dd204627a9ead7543) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) /* Region 3 - color data */ + ROM_LOAD( "prom82s129.2n", 0x0000, 0x0100, CRC(ea47b91a) SHA1(9921aa1ef882fb664d85d3e065223610262ca112) ) /* red */ + ROM_LOAD( "prom82s129.2m", 0x0100, 0x0100, CRC(e94c0fed) SHA1(68581c91e9aa485f78af6b6a5c98612372cd5b17) ) /* green */ + ROM_LOAD( "prom82s129.2l", 0x0200, 0x0100, CRC(ffb4b287) SHA1(c3c7018e6d5e18cc2db135812d0dc3824710ab4c) ) /* blue */ + ROM_LOAD( "prom82s129.3s", 0x0300, 0x0100, CRC(23bade78) SHA1(7e2de5eb08d888f97830807b6dbe85d09bb3b7f8) ) /* sprite lookup table */ + ROM_LOAD( "prom82s129.1l", 0x0400, 0x0100, CRC(262d0809) SHA1(a67281af02cef082023c0d7d57e3824aeef67450) ) /* sprite palette bank */ +ROM_END + + +ROM_START( youmab2 ) + ROM_REGION( 0x18000, REGION_CPU1, 0 ) /* main cpu code */ + ROM_LOAD( "1.1d", 0x00000, 0x8000, CRC(692ae497) SHA1(572e5a1eae9b0bb48f65dce5de2df5c5ae95a3bd) ) + ROM_LOAD( "3.4d", 0x10000, 0x8000, CRC(ebf61afc) SHA1(30235a90e8316f5033d44d31f02cca97c64f2d5e) ) + + ROM_REGION( 0x10000, REGION_USER1, 0 ) /* main cpu code */ + /* This rom is double the size of the original one, appears to have extra (banked) code for 0x8000 */ + ROM_LOAD( "2.2d", 0x00000, 0x8000, CRC(99aee3bc) SHA1(5ffd60b959dda3fd41609c89a3486a989b1e2530) ) // same as first bootleg + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound cpu code */ + ROM_LOAD( "11.13b", 0x0000, 0x4000, CRC(3d1cd329) SHA1(6abd8e0dbecddfd67c4d358b958c850136fd3c29) ) + ROM_LOAD( "12.15b", 0x4000, 0x8000, CRC(ac3a0b81) SHA1(39f2c305706e313d5256c357a3c8b57bbe45d3d7) ) + + ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "4.7d", 0x00000, 0x8000, CRC(a1954f44) SHA1(b10a22b51bd1a02c0d7b116b4d7390003c41decf) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "7.13f", 0x00000, 0x8000, CRC(655f0a58) SHA1(8ffe73cec68d52c7b09651b546289613d6d4dde4) ) /* tiles */ + ROM_LOAD( "8.15f", 0x08000, 0x8000, CRC(934e1703) SHA1(451f8d01d9035d91c969cdc3fb582a00007da7df) ) + ROM_LOAD( "9.16f", 0x10000, 0x8000, CRC(955b5c45) SHA1(936bfe2599228dd0861bbcfe15152ac5e9b906d1) ) + ROM_LOAD( "10.18f", 0x18000, 0x8000, CRC(bbd2e51c) SHA1(51bc266cf8161610204e5d98e56346b1d8d3c009) ) + + ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "15.4h", 0x00000, 0x8000, CRC(8df93fed) SHA1(ef37c78d4abbdbe9f427e3d9345f52464261116d) ) /* sprites */ + ROM_LOAD( "16.6h", 0x08000, 0x8000, CRC(a3efd0fc) SHA1(69d40707b0570c2f1be6247f0209ba9e60a83ed0) ) + ROM_LOAD( "13.1h", 0x10000, 0x8000, CRC(bff332d3) SHA1(d277ba18034b083eaafa969d90685563994416fa) ) + ROM_LOAD( "14.3h", 0x18000, 0x8000, CRC(56430ed4) SHA1(68356a0f68404ef70d8dc17d5cbdf5e1f28badcf) ) + + ROM_REGION( 0x8000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "6.18d", 0x0000, 0x4000, CRC(80c20d36) SHA1(f20724754824030d62059388f3ea2224f5b7a60e) ) + ROM_LOAD( "5.17d", 0x4000, 0x4000, CRC(1da7a651) SHA1(5307452058164a0bc39d144dd204627a9ead7543) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) /* Region 3 - color data */ + ROM_LOAD( "pr.6e", 0x0000, 0x0100, CRC(ea47b91a) SHA1(9921aa1ef882fb664d85d3e065223610262ca112) ) /* red */ + ROM_LOAD( "pr.7e", 0x0100, 0x0100, CRC(6d66da81) SHA1(ffdd1778ce5b7614b90b5da85589c5871405d3fe) ) /* green */ // different (bad?) + ROM_LOAD( "pr.8e", 0x0200, 0x0100, CRC(ffb4b287) SHA1(c3c7018e6d5e18cc2db135812d0dc3824710ab4c) ) /* blue */ + ROM_LOAD( "pr.2e", 0x0300, 0x0100, CRC(23bade78) SHA1(7e2de5eb08d888f97830807b6dbe85d09bb3b7f8) ) /* sprite lookup table */ + ROM_LOAD( "pr.7h", 0x0400, 0x0100, CRC(262d0809) SHA1(a67281af02cef082023c0d7d57e3824aeef67450) ) /* sprite palette bank */ +ROM_END + + +static WRITE8_HANDLER( youmab_extra_bank_w ) +{ + if (data==0xff) + { + memory_set_bankptr( 2, memory_region(REGION_USER1)+0x4000 ); + } + else if (data==0x00) + { + memory_set_bankptr( 2, memory_region(REGION_USER1) ); + } + else + { + printf("data %03x\n",data); + } +} + +static READ8_HANDLER( youmab_8a_r ) +{ + return mame_rand(Machine); +} + +static WRITE8_HANDLER( youmab_81_w ) +{ + // ?? +} + +static WRITE8_HANDLER( youmab_84_w ) +{ + // ?? +} + +static DRIVER_INIT( youmab ) +{ + memory_install_write8_handler(0, ADDRESS_SPACE_IO, 0x82, 0x82, 0, 0, youmab_extra_bank_w); // banks rom at 0x8000? writes 0xff and 0x00 before executing code there + memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x8000, 0xbfff, 0, 0, MRA8_BANK2); + memory_set_bankptr( 2, memory_region(REGION_USER1) ); + + memory_install_write8_handler(0, ADDRESS_SPACE_IO, 0x81, 0x81, 0, 0, youmab_81_w); // ?? often, alternating values + memory_install_write8_handler(0, ADDRESS_SPACE_IO, 0x84, 0x84, 0, 0, youmab_84_w); // ?? often, sequence.. + + memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0xd800, 0xd81f, 0, 0, MWA8_NOP); // scrolling isn't here.. + + memory_install_read8_handler(0, ADDRESS_SPACE_IO, 0x8a, 0x8a, 0, 0, youmab_8a_r); // ??? + +} + +GAME( 1985, galivan, 0, galivan, galivan, 0, ROT270, "Nichibutsu", "Galivan - Cosmo Police (12/16/1985)", GAME_SUPPORTS_SAVE ) +GAME( 1985, galivan2, galivan, galivan, galivan, 0, ROT270, "Nichibutsu", "Galivan - Cosmo Police (12/11/1985)", GAME_SUPPORTS_SAVE ) +GAME( 1986, dangar, 0, galivan, dangar, 0, ROT270, "Nichibutsu", "Dangar - Ufo Robo (12/1/1986)", GAME_SUPPORTS_SAVE ) +GAME( 1986, dangar2, dangar, galivan, dangar2, 0, ROT270, "Nichibutsu", "Dangar - Ufo Robo (9/26/1986)", GAME_SUPPORTS_SAVE ) +GAME( 1986, dangarb, dangar, galivan, dangarb, 0, ROT270, "bootleg", "Dangar - Ufo Robo (bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1986, ninjemak, 0, ninjemak, ninjemak, 0, ROT270, "Nichibutsu", "Ninja Emaki (US)", GAME_SUPPORTS_SAVE ) +GAME( 1986, youma, ninjemak, ninjemak, ninjemak, 0, ROT270, "Nichibutsu", "Youma Ninpou Chou (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1986, youmab, ninjemak, ninjemak, ninjemak, youmab, ROT270, "bootleg", "Youma Ninpou Chou (Game Electronics bootleg, set 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE ) // scrolling doesn't work +GAME( 1986, youmab2, ninjemak, ninjemak, ninjemak, youmab, ROT270, "bootleg", "Youma Ninpou Chou (Game Electronics bootleg, set 2)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE ) // scrolling doesn't work + |