diff options
Diffstat (limited to 'src/mame/drivers/galaga.cpp')
-rw-r--r-- | src/mame/drivers/galaga.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mame/drivers/galaga.cpp b/src/mame/drivers/galaga.cpp index b03a0b5c4e1..f350250d906 100644 --- a/src/mame/drivers/galaga.cpp +++ b/src/mame/drivers/galaga.cpp @@ -1582,7 +1582,7 @@ static const char *const battles_sample_names[] = "*battles", "explo1", /* ground target explosion */ "explo2", /* Solvalou explosion */ - 0 /* end of array */ + nullptr /* end of array */ }; INTERRUPT_GEN_MEMBER(galaga_state::main_vblank_irq) @@ -2585,7 +2585,7 @@ ROM_START( xevious ) ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ - ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel + ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) ) @@ -2640,7 +2640,7 @@ ROM_START( xeviousa ) ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ - ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel + ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) ) @@ -2688,7 +2688,7 @@ ROM_START( xeviousb ) ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ - ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel + ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) ) @@ -2739,7 +2739,7 @@ ROM_START( xeviousc ) ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ - ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel + ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) ) @@ -2796,7 +2796,7 @@ ROM_START( xevios ) ROM_LOAD( "14.6d", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "16.8d", 0x5000, 0x2000, CRC(44262c04) SHA1(4291f83193d11064c2ba6a9af27951b93bb945c3) ) /* sprite set #1, plane 2, set #2, plane 2 */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ - ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel + ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "10.1d", 0x0000, 0x1000, CRC(10baeebb) SHA1(c544c9e0bb7a1ef93b3f2c2c1397f659d5334373) ) @@ -2859,7 +2859,7 @@ ROM_START( battles ) ROM_LOAD( "bg12.c8", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "bg15.c2", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ - ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel + ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps (Located on the middle board) */ ROM_LOAD( "bg6.b14", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) ) @@ -2907,7 +2907,7 @@ ROM_START( sxevious ) ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ - ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel + ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) ) @@ -2955,7 +2955,7 @@ ROM_START( sxeviousj ) ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ - ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel + ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) ) |