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Diffstat (limited to 'src/mame/drivers/galaga.cpp')
-rw-r--r--src/mame/drivers/galaga.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mame/drivers/galaga.cpp b/src/mame/drivers/galaga.cpp
index b03a0b5c4e1..f350250d906 100644
--- a/src/mame/drivers/galaga.cpp
+++ b/src/mame/drivers/galaga.cpp
@@ -1582,7 +1582,7 @@ static const char *const battles_sample_names[] =
"*battles",
"explo1", /* ground target explosion */
"explo2", /* Solvalou explosion */
- 0 /* end of array */
+ nullptr /* end of array */
};
INTERRUPT_GEN_MEMBER(galaga_state::main_vblank_irq)
@@ -2585,7 +2585,7 @@ ROM_START( xevious )
ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
- ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
+ ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) )
@@ -2640,7 +2640,7 @@ ROM_START( xeviousa )
ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
- ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
+ ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) )
@@ -2688,7 +2688,7 @@ ROM_START( xeviousb )
ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
- ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
+ ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) )
@@ -2739,7 +2739,7 @@ ROM_START( xeviousc )
ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
- ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
+ ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) )
@@ -2796,7 +2796,7 @@ ROM_START( xevios )
ROM_LOAD( "14.6d", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "16.8d", 0x5000, 0x2000, CRC(44262c04) SHA1(4291f83193d11064c2ba6a9af27951b93bb945c3) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
- ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
+ ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "10.1d", 0x0000, 0x1000, CRC(10baeebb) SHA1(c544c9e0bb7a1ef93b3f2c2c1397f659d5334373) )
@@ -2859,7 +2859,7 @@ ROM_START( battles )
ROM_LOAD( "bg12.c8", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "bg15.c2", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
- ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
+ ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps (Located on the middle board) */
ROM_LOAD( "bg6.b14", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) )
@@ -2907,7 +2907,7 @@ ROM_START( sxevious )
ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
- ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
+ ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) )
@@ -2955,7 +2955,7 @@ ROM_START( sxeviousj )
ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "xvi_18.4r", 0x5000, 0x2000, CRC(02417d19) SHA1(b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
- ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
+ ROM_FILL( 0x9000, 0x1000, nullptr ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "xvi_9.2a", 0x0000, 0x1000, CRC(57ed9879) SHA1(3106d1aacff06cf78371bd19967141072b32b7d7) )