diff options
Diffstat (limited to 'src/mame/drivers/gaiden.c')
-rw-r--r-- | src/mame/drivers/gaiden.c | 1537 |
1 files changed, 1537 insertions, 0 deletions
diff --git a/src/mame/drivers/gaiden.c b/src/mame/drivers/gaiden.c new file mode 100644 index 00000000000..121f48ccf3b --- /dev/null +++ b/src/mame/drivers/gaiden.c @@ -0,0 +1,1537 @@ +/*************************************************************************** + +Ninja Gaiden memory map (preliminary) + +000000-03ffff ROM +060000-063fff RAM +070000-070fff Video RAM (text layer) +072000-075fff VRAM (backgrounds) +076000-077fff Sprite RAM +078000-079fff Palette RAM + +07a100-07a1ff Unknown + +memory mapped ports: + +read: +07a001 IN0 +07a002 IN2 +07a003 IN1 +07a004 DWSB +07a005 DSWA +see the input_ports definition below for details on the input bits + +write: +07a104-07a105 text layer Y scroll +07a10c-07a10d text layer X scroll +07a204-07a205 front layer Y scroll +07a20c-07a20d front layer X scroll +07a304-07a305 back layer Y scroll +07a30c-07a30d back layer X scroll + +Notes: +- The sprite Y size control is slightly different from gaiden/wildfang to + raiga. In the first two, size X and Y change together, while in the latter + they are changed independently. This is handled with a variable set in + DRIVER_INIT, but it might also be a selectable hardware feature, since + the two extra bits used by raiga are perfectly merged with the rest. + Raiga also uses more sprites than the others, but there's no way to tell + if hardware is more powerful or the extra sprites were just not needed + in the earlier games. + +- The hardware supports blending sprites and background. + There are 3 copies of the palette; + - one for pixels that aren't blended + - one for pixels that are behind the object that will be blended + - one for the object that will be blended + Blending is performed by switching to the appropriate palettes for the + pixels behind the blended object and the object itself, and then adding + the RGB values. + +todo: + +- make sure all of the protection accesses in raiga are handled correctly. +- work out how lower priority sprites are affected by blended sprites. + +***************************************************************************/ +/*************************************************************************** + +Strato Fighter (US version) +Tecmo, 1991 + + +PCB Layout +---------- + +Top Board +--------- +0210-A +MG-Y.VO +----------------------------------------------- +| MN50005XTA 4MHz DSW2 DSW1 | +| 6264 6264 8049 | +| IOP8 1.3S 2.4S | +|24MHz | +| | +|18.432MHz J| +| | +| 68000P10 A| +| | +| 6116 M| +| 6116 | +| 6116 M| +| | +| A| +| | +| 6264 YM2203 YM3014 | +| Z80 3.4B | +| 4MHz 6295 4.4A YM2203 YM3014 | +----------------------------------------------- + +Bottom Board +------------ +0210-B +MG-Y.VO +----------------------------------------------- +| TECMO-5 | +| ----------- | +| | TECMO-06| | +| ROM.M1 ROM.M3 | YM6048 | 6264 | +| ----------- 6264 | +| 4164 4164 4164 4164 | +| 4164 4164 4164 4164 | +| 4164 4164 4164 4164 | +| | +| | +| TECMO-3 TECMO-3 TECMO-3 | +| TECMO-4 TECMO-4 TECMO-4 | +| | +| | +| | +| 6264 6264 6116 6116 6264 | +| ROM.1B ROM.4B 6116 | +| ROM.7A | +----------------------------------------------- + +Notes: + 68k clock: 9.216 MHz (18.432 / 2) + Z80 clock: 4.000 MHz + YM2203 clock: 4.000 MHz + MSM6295 clock: 1.000 MHz (samplerate 7575Hz, i.e. / 132) + + IOP8 manufactured by Ricoh. Full part number: RICOH EPLIOP8BP (PAL or PIC?) + +***************************************************************************/ + + +#include "driver.h" +#include "cpu/m68000/m68000.h" +#include "cpu/z80/z80.h" +#include "sound/2203intf.h" +#include "sound/2151intf.h" +#include "sound/okim6295.h" + +extern UINT16 *gaiden_videoram,*gaiden_videoram2,*gaiden_videoram3; +extern int gaiden_sprite_sizey; + +extern int raiga_alpha; + +VIDEO_START( gaiden ); +VIDEO_START( raiga ); +VIDEO_START( drgnbowl ); + +VIDEO_UPDATE( gaiden ); +VIDEO_UPDATE( raiga ); +VIDEO_UPDATE( drgnbowl ); + +WRITE16_HANDLER( gaiden_videoram_w ); +WRITE16_HANDLER( gaiden_videoram2_w ); +READ16_HANDLER( gaiden_videoram2_r ); +WRITE16_HANDLER( gaiden_videoram3_w ); +READ16_HANDLER( gaiden_videoram3_r ); + +WRITE16_HANDLER( gaiden_txscrollx_w ); +WRITE16_HANDLER( gaiden_txscrolly_w ); +WRITE16_HANDLER( gaiden_fgscrollx_w ); +WRITE16_HANDLER( gaiden_fgscrolly_w ); +WRITE16_HANDLER( gaiden_bgscrollx_w ); +WRITE16_HANDLER( gaiden_bgscrolly_w ); +WRITE16_HANDLER( gaiden_flip_w ); + + + +static WRITE16_HANDLER( gaiden_sound_command_w ) +{ + if (ACCESSING_LSB) soundlatch_w(0,data & 0xff); /* Ninja Gaiden */ + if (ACCESSING_MSB) soundlatch_w(0,data >> 8); /* Tecmo Knight */ + cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE); +} + +static WRITE16_HANDLER( drgnbowl_sound_command_w ) +{ + if (ACCESSING_MSB) + { + soundlatch_w(0,data >> 8); + cpunum_set_input_line(1,0,HOLD_LINE); + } +} + + + +/* Wild Fang / Tecmo Knight has a simple protection. It writes codes to 0x07a804, */ +/* and reads the answer from 0x07a007. The returned values contain the address of */ +/* a function to jump to. */ + +static int prot; + +static WRITE16_HANDLER( wildfang_protection_w ) +{ + if (ACCESSING_MSB) + { + static int jumpcode; + static int jumppoints[] = + { + 0x0c0c,0x0cac,0x0d42,0x0da2,0x0eea,0x112e,0x1300,0x13fa, + 0x159a,0x1630,0x109a,0x1700,0x1750,0x1806,0x18d6,0x1a44, + 0x1b52 + }; + + data >>= 8; + +// logerror("PC %06x: prot = %02x\n",activecpu_get_pc(),data); + + switch (data & 0xf0) + { + case 0x00: /* init */ + prot = 0x00; + break; + case 0x10: /* high 4 bits of jump code */ + jumpcode = (data & 0x0f) << 4; + prot = 0x10; + break; + case 0x20: /* low 4 bits of jump code */ + jumpcode |= data & 0x0f; + if (jumpcode >= sizeof(jumppoints)/sizeof(jumppoints[0])) + { + logerror("unknown jumpcode %02x\n",jumpcode); + jumpcode = 0; + } + prot = 0x20; + break; + case 0x30: /* ask for bits 12-15 of function address */ + prot = 0x40 | ((jumppoints[jumpcode] >> 12) & 0x0f); + break; + case 0x40: /* ask for bits 8-11 of function address */ + prot = 0x50 | ((jumppoints[jumpcode] >> 8) & 0x0f); + break; + case 0x50: /* ask for bits 4-7 of function address */ + prot = 0x60 | ((jumppoints[jumpcode] >> 4) & 0x0f); + break; + case 0x60: /* ask for bits 0-3 of function address */ + prot = 0x70 | ((jumppoints[jumpcode] >> 0) & 0x0f); + break; + } + } +} + +static READ16_HANDLER( wildfang_protection_r ) +{ +// logerror("PC %06x: read prot %02x\n",activecpu_get_pc(),prot); + return prot; +} + + + +/* + +Raiga Protection +MCU read routine is at D9CE + +startup codes + +it reads 00/36/0e/11/33/34/2d, fetching some code copied to RAM, +and a value which is used as an offset to point to the code in RAM. +19/12/31/28 are read repeatedly, from the interrupt, and the returned +value chanes, some kind of mode set command? + +level codes + +00 | score screen after level 1 (5457) +01 | score screen after level 2 (494e) +02 | score screen after level 3 (5f4b) +03 | score screen after level 4 (4149) +04 | score screen after level 5 (5345) +05 | score screen after level 6 + first loop end sequence (525f) +06 | score screen after second loop level 1 (4d49) +07 | score screen after second loop level 2 (5941) +08 | score screen after second loop level 3 (5241) +09 | score screen after second loop level 4 (5349) +0a | score screen after second loop level 5 (4d4f) +0b | score screen after second loop level 6 + final end sequence (4a49) + + +other game codes + +13 | Game over (594f) +15 | at the start of second level attract mode (4e75) +1c | start of level 4 attract mode (4e75) +1e | after continue .. (5349) +23 | after entering hi-score (4e75) +25 | after attract level 1 (4849) +2b | after japan / wdud screen, to get back to 'tecmo presents' (524f) + +also bonus life + when the boss appears but I think they use the +same commands as some of the above + +*/ + +/* these are used during startup */ +static int jumppoints_00[0x100] = +{ + 0x6669, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1,0x4a46, -1, + -1,0x6704, -2, -1, -1, -1, -1, -1, + -1, -2, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -2, -1, -1, -1, -1,0x4e75, -1, -1, + -1, -2, -1,0x4e71,0x60fc, -1,0x7288, -1, + -1, -1, -1, -1, -1, -1, -1, -1 +}; + +/* these are used the rest of the time */ +static int jumppoints_other[0x100] = +{ + 0x5457,0x494e,0x5f4b,0x4149,0x5345,0x525f,0x4d49,0x5941, + 0x5241,0x5349,0x4d4f,0x4a49, -1, -1, -1, -1, + -1, -1, -2,0x594f, -1,0x4e75, -1, -1, + -1, -2, -1, -1,0x4e75, -1,0x5349, -1, + -1, -1, -1,0x4e75, -1,0x4849, -1, -1, + -2, -1, -1,0x524f, -1, -1, -1, -1, + -1, -2, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1 +}; + +static int *raiga_jumppoints = jumppoints_00; + +static MACHINE_RESET ( raiga ) +{ + raiga_jumppoints = jumppoints_00; +} + +static WRITE16_HANDLER( raiga_protection_w ) +{ + if (ACCESSING_MSB) + { + static int jumpcode; + + data >>= 8; + +// logerror("PC %06x: prot = %02x\n",activecpu_get_pc(),data); + + switch (data & 0xf0) + { + case 0x00: /* init */ + prot = 0x00; + break; + case 0x10: /* high 4 bits of jump code */ + jumpcode = (data & 0x0f) << 4; + prot = 0x10; + break; + case 0x20: /* low 4 bits of jump code */ + jumpcode |= data & 0x0f; + logerror("requested protection jumpcode %02x\n",jumpcode); +// jumpcode = 0; + if (raiga_jumppoints[jumpcode] == -2) + { + raiga_jumppoints = jumppoints_other; + } + + if (raiga_jumppoints[jumpcode] == -1) + { + logerror("unknown jumpcode %02x\n",jumpcode); + popmessage("unknown jumpcode %02x",jumpcode); + jumpcode = 0; + } + prot = 0x20; + break; + case 0x30: /* ask for bits 12-15 of function address */ + prot = 0x40 | ((raiga_jumppoints[jumpcode] >> 12) & 0x0f); + break; + case 0x40: /* ask for bits 8-11 of function address */ + prot = 0x50 | ((raiga_jumppoints[jumpcode] >> 8) & 0x0f); + break; + case 0x50: /* ask for bits 4-7 of function address */ + prot = 0x60 | ((raiga_jumppoints[jumpcode] >> 4) & 0x0f); + break; + case 0x60: /* ask for bits 0-3 of function address */ + prot = 0x70 | ((raiga_jumppoints[jumpcode] >> 0) & 0x0f); + break; + } + } +} + +static READ16_HANDLER( raiga_protection_r ) +{ +// logerror("PC %06x: read prot %02x\n",activecpu_get_pc(),prot); + return prot; +} + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x060000, 0x063fff) AM_READ(MRA16_RAM) + AM_RANGE(0x070000, 0x070fff) AM_READ(MRA16_RAM) + AM_RANGE(0x072000, 0x073fff) AM_READ(gaiden_videoram2_r) + AM_RANGE(0x074000, 0x075fff) AM_READ(gaiden_videoram3_r) + AM_RANGE(0x076000, 0x077fff) AM_READ(MRA16_RAM) + AM_RANGE(0x078000, 0x0787ff) AM_READ(MRA16_RAM) + AM_RANGE(0x078800, 0x079fff) AM_READ(MRA16_NOP) /* extra portion of palette RAM, not really used */ + AM_RANGE(0x07a000, 0x07a001) AM_READ(input_port_0_word_r) + AM_RANGE(0x07a002, 0x07a003) AM_READ(input_port_1_word_r) + AM_RANGE(0x07a004, 0x07a005) AM_READ(input_port_2_word_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x060000, 0x063fff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x070000, 0x070fff) AM_WRITE(gaiden_videoram_w) AM_BASE(&gaiden_videoram) + AM_RANGE(0x072000, 0x073fff) AM_WRITE(gaiden_videoram2_w) AM_BASE(&gaiden_videoram2) + AM_RANGE(0x074000, 0x075fff) AM_WRITE(gaiden_videoram3_w) AM_BASE(&gaiden_videoram3) + AM_RANGE(0x076000, 0x077fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x078000, 0x079fff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) + AM_RANGE(0x07a104, 0x07a105) AM_WRITE(gaiden_txscrolly_w) + AM_RANGE(0x07a10c, 0x07a10d) AM_WRITE(gaiden_txscrollx_w) + AM_RANGE(0x07a204, 0x07a205) AM_WRITE(gaiden_fgscrolly_w) + AM_RANGE(0x07a20c, 0x07a20d) AM_WRITE(gaiden_fgscrollx_w) + AM_RANGE(0x07a304, 0x07a305) AM_WRITE(gaiden_bgscrolly_w) + AM_RANGE(0x07a30c, 0x07a30d) AM_WRITE(gaiden_bgscrollx_w) + AM_RANGE(0x07a800, 0x07a801) AM_WRITE(watchdog_reset16_w) + AM_RANGE(0x07a802, 0x07a803) AM_WRITE(gaiden_sound_command_w) + AM_RANGE(0x07a806, 0x07a807) AM_WRITE(MWA16_NOP) + AM_RANGE(0x07a808, 0x07a809) AM_WRITE(gaiden_flip_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( drgnbowl_map, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_ROM + AM_RANGE(0x060000, 0x063fff) AM_RAM + AM_RANGE(0x070000, 0x070fff) AM_READWRITE(MRA16_RAM, gaiden_videoram_w) AM_BASE(&gaiden_videoram) + AM_RANGE(0x072000, 0x073fff) AM_READWRITE(MRA16_RAM, gaiden_videoram2_w) AM_BASE(&gaiden_videoram2) + AM_RANGE(0x074000, 0x075fff) AM_READWRITE(MRA16_RAM, gaiden_videoram3_w) AM_BASE(&gaiden_videoram3) + AM_RANGE(0x076000, 0x077fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x078000, 0x079fff) AM_READWRITE(MRA16_RAM, paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) + AM_RANGE(0x07a000, 0x07a001) AM_READ(input_port_0_word_r) + AM_RANGE(0x07a002, 0x07a003) AM_READ(input_port_1_word_r) + AM_RANGE(0x07a004, 0x07a005) AM_READ(input_port_2_word_r) + AM_RANGE(0x07a00e, 0x07a00f) AM_WRITE(drgnbowl_sound_command_w) + AM_RANGE(0x07e000, 0x07e001) AM_WRITENOP + AM_RANGE(0x07f000, 0x07f001) AM_WRITE(gaiden_bgscrolly_w) + AM_RANGE(0x07f002, 0x07f003) AM_WRITE(gaiden_bgscrollx_w) + AM_RANGE(0x07f004, 0x07f005) AM_WRITE(gaiden_fgscrolly_w) + AM_RANGE(0x07f006, 0x07f007) AM_WRITE(gaiden_fgscrollx_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xdfff) AM_READ(MRA8_ROM) + AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_ROM) /* raiga only */ + AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xf800, 0xf800) AM_READ(OKIM6295_status_0_r) + AM_RANGE(0xfc00, 0xfc00) AM_READ(MRA8_NOP) /* ?? */ + AM_RANGE(0xfc20, 0xfc20) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xdfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xe000, 0xefff) AM_WRITE(MWA8_ROM) /* raiga only */ + AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xf800, 0xf800) AM_WRITE(OKIM6295_data_0_w) + AM_RANGE(0xf810, 0xf810) AM_WRITE(YM2203_control_port_0_w) + AM_RANGE(0xf811, 0xf811) AM_WRITE(YM2203_write_port_0_w) + AM_RANGE(0xf820, 0xf820) AM_WRITE(YM2203_control_port_1_w) + AM_RANGE(0xf821, 0xf821) AM_WRITE(YM2203_write_port_1_w) + AM_RANGE(0xfc00, 0xfc00) AM_WRITE(MWA8_NOP) /* ?? */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( drgnbowl_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xf7ff) AM_ROM + AM_RANGE(0xf800, 0xffff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( drgnbowl_sound_port_map, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(YM2151_register_port_0_w) + AM_RANGE(0x01, 0x01) AM_READWRITE(YM2151_status_port_0_r, YM2151_data_port_0_w) + AM_RANGE(0x80, 0x80) AM_READWRITE(OKIM6295_status_0_r, OKIM6295_data_0_w) + AM_RANGE(0xc0, 0xc0) AM_READ(soundlatch_r) +ADDRESS_MAP_END + + +static INPUT_PORTS_START( shadoww ) + PORT_START /* System Inputs */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START /* Players Inputs */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + /* Dip Switches order fits the first screen */ + + PORT_START /* DSW */ + PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) + PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0000, "1" ) + PORT_DIPSETTING( 0xc000, "2" ) + PORT_DIPSETTING( 0x4000, "3" ) + PORT_DIPSETTING( 0x8000, "4" ) + PORT_DIPNAME( 0x3000, 0x3000, "Energy" ) + PORT_DIPSETTING( 0x0000, "2" ) + PORT_DIPSETTING( 0x3000, "3" ) + PORT_DIPSETTING( 0x1000, "4" ) + PORT_DIPSETTING( 0x2000, "5" ) + PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( wildfang ) + PORT_START /* System Inputs */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START /* Players Inputs */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + /* Dip Switches order fits the first screen */ + + PORT_START /* DSW */ + PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) + PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x8000, "1" ) + PORT_DIPSETTING( 0xc000, "2" ) + PORT_DIPSETTING( 0x4000, "3" ) +/* PORT_DIPSETTING( 0x0000, "2" ) */ + /* When bit 0 is On, use bits 4 and 5 for difficulty */ + PORT_DIPNAME( 0x3000, 0x3000, "Difficulty (Tecmo Knight)" ) + PORT_DIPSETTING( 0x3000, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + /* When bit 0 is 0ff, use bits 2 and 3 for difficulty */ + PORT_DIPNAME( 0x0c00, 0x0c00, "Difficulty (Wild Fang)" ) + PORT_DIPSETTING( 0x0c00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, "Title" ) // also affects Difficulty Table (see above) + PORT_DIPSETTING( 0x0100, "Wild Fang" ) + PORT_DIPSETTING( 0x0000, "Tecmo Knight" ) +INPUT_PORTS_END + +static INPUT_PORTS_START( tknight ) + PORT_START /* System Inputs */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START /* Players Inputs */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + /* Dip Switches order fits the first screen */ + + PORT_START /* DSW */ + PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) + PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x8000, "1" ) + PORT_DIPSETTING( 0xc000, "2" ) + PORT_DIPSETTING( 0x4000, "3" ) +/* PORT_DIPSETTING( 0x0000, "2" ) */ + PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( raiga ) + PORT_START /* System Inputs */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START /* Players Inputs */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + /* Dip Switches order fits the first screen */ + + PORT_START /* DSW */ + PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x00e0, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0070, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0030, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0050, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) ) + PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x000a, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x000b, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) + PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x3000, 0x1000, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0000, "2" ) + PORT_DIPSETTING( 0x0c00, "3" ) + PORT_DIPSETTING( 0x0400, "4" ) + PORT_DIPSETTING( 0x0800, "5" ) + PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0300, "50k 200k" ) + PORT_DIPSETTING( 0x0100, "100k 300k" ) + PORT_DIPSETTING( 0x0200, "50k only" ) + PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( drgnbowl ) + PORT_START /* System Inputs */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START /* Players Inputs */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + /* Dip Switches order fits the first screen */ + + PORT_START /* DSW */ + PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) + PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0000, "1" ) + PORT_DIPSETTING( 0xc000, "2" ) + PORT_DIPSETTING( 0x4000, "3" ) + PORT_DIPSETTING( 0x8000, "4" ) + PORT_DIPNAME( 0x3000, 0x3000, "Energy" ) + PORT_DIPSETTING( 0x0000, "2" ) + PORT_DIPSETTING( 0x3000, "3" ) + PORT_DIPSETTING( 0x1000, "4" ) + PORT_DIPSETTING( 0x2000, "5" ) + PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +INPUT_PORTS_END + + + +static const gfx_layout tilelayout = +{ + 8,8, /* tile size */ + RGN_FRAC(1,1), /* number of tiles */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* offset to next tile */ +}; + +static const gfx_layout tile2layout = +{ + 16,16, /* tile size */ + RGN_FRAC(1,1), /* number of tiles */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, + 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32}, + 128*8 /* offset to next tile */ +}; + +static const gfx_layout spritelayout = +{ + 8,8, /* sprites size */ + RGN_FRAC(1,2), /* number of sprites */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ + { 0,4,RGN_FRAC(1,2),4+RGN_FRAC(1,2),8,12,8+RGN_FRAC(1,2),12+RGN_FRAC(1,2) }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + 16*8 /* offset to next sprite */ +}; + +static GFXDECODE_START( gaiden ) + GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout, 256, 4096 - 256 ) /* tiles 8x8 */ + GFXDECODE_ENTRY( REGION_GFX2, 0, tile2layout, 768, 4096 - 768 ) /* tiles 16x16 */ + GFXDECODE_ENTRY( REGION_GFX3, 0, tile2layout, 512, 4096 - 512 ) /* tiles 16x16 */ + GFXDECODE_ENTRY( REGION_GFX4, 0, spritelayout, 0, 4096 - 0 ) /* sprites 8x8 */ +GFXDECODE_END + +static const gfx_layout drgnbowl_tile2layout = +{ + 16,16, + RGN_FRAC(1,8), + 4, + { RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) }, + { STEP8(0,1), STEP8(8*8*2,1) }, + { STEP16(0,8) }, + 32*8 +}; + +static const gfx_layout drgnbowl_spritelayout = +{ + 16,16, + RGN_FRAC(1,4), + 4, + { RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) }, + { STEP8(0,1), STEP8(8*8*2,1) }, + { STEP16(0,8) }, + 32*8 +}; + +static GFXDECODE_START( drgnbowl ) + GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout, 0, 16 ) /* tiles 8x8 */ + GFXDECODE_ENTRY( REGION_GFX2, 0x00000, drgnbowl_tile2layout, 0x300, 16 ) /* tiles 16x16 */ + GFXDECODE_ENTRY( REGION_GFX2, 0x20000, drgnbowl_tile2layout, 0x200, 16 ) /* tiles 16x16 */ + GFXDECODE_ENTRY( REGION_GFX3, 0, drgnbowl_spritelayout, 0x100, 16 ) /* sprites 16x16 */ +GFXDECODE_END + +/* handler called by the 2203 emulator when the internal timers cause an IRQ */ +static void irqhandler(int irq) +{ + cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); +} + +static struct YM2203interface ym2203_interface = +{ + 0,0,0,0,irqhandler +}; + +static MACHINE_DRIVER_START( shadoww ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 18432000/2) /* 9.216 MHz */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(irq5_line_hold,1) + + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + /* IRQs are triggered by the YM2203 */ + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + MDRV_MACHINE_RESET(raiga) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(gaiden) + MDRV_PALETTE_LENGTH(4096) + + MDRV_VIDEO_START(gaiden) + MDRV_VIDEO_UPDATE(gaiden) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 4000000) + MDRV_SOUND_CONFIG(ym2203_interface) + MDRV_SOUND_ROUTE(0, "mono", 0.15) + MDRV_SOUND_ROUTE(1, "mono", 0.15) + MDRV_SOUND_ROUTE(2, "mono", 0.15) + MDRV_SOUND_ROUTE(3, "mono", 0.60) + + MDRV_SOUND_ADD(YM2203, 4000000) + MDRV_SOUND_ROUTE(0, "mono", 0.15) + MDRV_SOUND_ROUTE(1, "mono", 0.15) + MDRV_SOUND_ROUTE(2, "mono", 0.15) + MDRV_SOUND_ROUTE(3, "mono", 0.60) + + MDRV_SOUND_ADD(OKIM6295, 1000000) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( raiga ) + MDRV_IMPORT_FROM(shadoww) + + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) + + MDRV_VIDEO_START(raiga) + MDRV_VIDEO_UPDATE(raiga) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( drgnbowl ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 20000000/2) /* 10 MHz */ + MDRV_CPU_PROGRAM_MAP(drgnbowl_map,0) + MDRV_CPU_VBLANK_INT(irq5_line_hold,1) + + MDRV_CPU_ADD(Z80, 12000000/2) /* 6 MHz */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(drgnbowl_sound_map,0) + MDRV_CPU_IO_MAP(drgnbowl_sound_port_map,0) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(drgnbowl) + MDRV_PALETTE_LENGTH(4096) + + MDRV_VIDEO_START(drgnbowl) + MDRV_VIDEO_UPDATE(drgnbowl) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2151, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) + + MDRV_SOUND_ADD(OKIM6295, 1000000) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( shadoww ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 2*128k for 68000 code */ + ROM_LOAD16_BYTE( "shadowa_1.3s", 0x00000, 0x20000, CRC(8290d567) SHA1(1e2f80c1548c853ec1127e79438f62eda6592a07) ) + ROM_LOAD16_BYTE( "shadowa_2.4s", 0x00001, 0x20000, CRC(f3f08921) SHA1(df6bb7302714e0eab12cbd0a7f2a4ca751a600e1) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "gaiden_3.4b", 0x0000, 0x10000, CRC(75fd3e6a) SHA1(3333e84ed4983caa133e60a8e8895fa897ab4949) ) /* Audio CPU is a Z80 */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "gaiden_5.7a", 0x000000, 0x10000, CRC(8d4035f7) SHA1(3473456cdd24e312e3073586d7e8f24eb71bbea1) ) /* 8x8 tiles */ + + ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "14.3a", 0x000000, 0x20000, CRC(1ecfddaa) SHA1(e71d60ae1a98fe8512498f91cce01c16be9f0871) ) + ROM_LOAD( "15.3b", 0x020000, 0x20000, CRC(1291a696) SHA1(023b05260214adc39bdba81d5e2aa246b6d74a6a) ) + ROM_LOAD( "16.1a", 0x040000, 0x20000, CRC(140b47ca) SHA1(6ffd9b7116658a46a124f9085602d88aa143d829) ) + ROM_LOAD( "17.1b", 0x060000, 0x20000, CRC(7638cccb) SHA1(780d47d3aa248346e0e7abc6e6284542e7392919) ) + + ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "18.6a", 0x000000, 0x20000, CRC(3fadafd6) SHA1(0cb5387a354c631d5c6aca8f77ecbbc0d175a574) ) + ROM_LOAD( "19.6b", 0x020000, 0x20000, CRC(ddae9d5b) SHA1(108b202ae7ae124a32400a0a404c7d2b614c60bd) ) + ROM_LOAD( "20.4b", 0x040000, 0x20000, CRC(08cf7a93) SHA1(fd3278c3fb3ef30ed03c8a95656d86ba82a163d8) ) + ROM_LOAD( "21.4b", 0x060000, 0x20000, CRC(1ac892f5) SHA1(28364266ca9d1955fb7953f5c2d6f35e114beec6) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + /* Should all these roms be 0x10000 bytes on this board? */ + ROM_LOAD( "6.3m", 0x000000, 0x20000, CRC(e7ccdf9f) SHA1(80ffcefc95660471124898a9c2bee55df36bda13) ) /* sprites A1 */ + ROM_LOAD( "8.3n", 0x020000, 0x20000, CRC(7ef7f880) SHA1(26ba9a76adce24beea3cffa1cb95aeafe6f82f96) ) /* sprites B1 */ + ROM_LOAD( "10.3r", 0x040000, 0x20000, CRC(a6451dec) SHA1(553e7a1453b59055fa0b10ca04125543d9f8987c) ) /* sprites C1 */ + ROM_LOAD( "shadoww_12a.xx", 0x060000, 0x10000, CRC(9bb07731) SHA1(b799b1958dc9b84797fdab2591e33bd5d28884a3) ) /* sprites D1 */ + ROM_LOAD( "shadoww_12b.xx", 0x070000, 0x10000, CRC(a4a950a2) SHA1(9766b5e88edd16554e59179a37cca49d29f83367) ) /* sprites D1 */ + + ROM_LOAD( "7.1m", 0x080000, 0x20000, CRC(016bec95) SHA1(6a6757c52ca9a2398ea43d1af4a8d5adde6f4cd2) ) /* sprites A2 */ + ROM_LOAD( "9.1n", 0x0a0000, 0x20000, CRC(6e9b7fd3) SHA1(c86ff61844fc94c02625bb812b9062d0649c8fdf) ) /* sprites B2 */ + ROM_LOAD( "11.1r", 0x0c0000, 0x20000, CRC(7fbfdf5e) SHA1(ab67b72dcadb5f2236d29de751de5bf890a9e423) ) /* sprites C2 */ + ROM_LOAD( "shadoww_13a.xx", 0x0e0000, 0x10000, CRC(996d2fa5) SHA1(a32526949af3635914927ebbbe684c3de9562a9d) ) /* sprites D2 */ + ROM_LOAD( "shadoww_13b.xx", 0x0f0000, 0x10000, CRC(b8df8a34) SHA1(6810f7961052a983b8c78b42d550038051012c6d) ) /* sprites D2 */ + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ + ROM_LOAD( "4.4a", 0x0000, 0x20000, CRC(b0e0faf9) SHA1(2275d2ef5eee356ccf80b9e9644d16fc30a4d107) ) /* samples */ +ROM_END + +ROM_START( shadowwa ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 2*128k for 68000 code */ + ROM_LOAD16_BYTE( "shadoww_1.3s", 0x00000, 0x20000, CRC(fefba387) SHA1(20ce28da5877009494c3f3f67488bbe805d91340) ) + ROM_LOAD16_BYTE( "shadoww_2.4s", 0x00001, 0x20000, CRC(9b9d6b18) SHA1(75068611fb1de61120be8bf840f61d90c0dc86ca) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "gaiden_3.4b", 0x0000, 0x10000, CRC(75fd3e6a) SHA1(3333e84ed4983caa133e60a8e8895fa897ab4949) ) /* Audio CPU is a Z80 */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "gaiden_5.7a", 0x000000, 0x10000, CRC(8d4035f7) SHA1(3473456cdd24e312e3073586d7e8f24eb71bbea1) ) /* 8x8 tiles */ + + ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "14.3a", 0x000000, 0x20000, CRC(1ecfddaa) SHA1(e71d60ae1a98fe8512498f91cce01c16be9f0871) ) + ROM_LOAD( "15.3b", 0x020000, 0x20000, CRC(1291a696) SHA1(023b05260214adc39bdba81d5e2aa246b6d74a6a) ) + ROM_LOAD( "16.1a", 0x040000, 0x20000, CRC(140b47ca) SHA1(6ffd9b7116658a46a124f9085602d88aa143d829) ) + ROM_LOAD( "17.1b", 0x060000, 0x20000, CRC(7638cccb) SHA1(780d47d3aa248346e0e7abc6e6284542e7392919) ) + + ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "18.6a", 0x000000, 0x20000, CRC(3fadafd6) SHA1(0cb5387a354c631d5c6aca8f77ecbbc0d175a574) ) + ROM_LOAD( "19.6b", 0x020000, 0x20000, CRC(ddae9d5b) SHA1(108b202ae7ae124a32400a0a404c7d2b614c60bd) ) + ROM_LOAD( "20.4b", 0x040000, 0x20000, CRC(08cf7a93) SHA1(fd3278c3fb3ef30ed03c8a95656d86ba82a163d8) ) + ROM_LOAD( "21.4b", 0x060000, 0x20000, CRC(1ac892f5) SHA1(28364266ca9d1955fb7953f5c2d6f35e114beec6) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + /* Should all these roms be 0x10000 bytes on this board? */ + ROM_LOAD( "6.3m", 0x000000, 0x20000, CRC(e7ccdf9f) SHA1(80ffcefc95660471124898a9c2bee55df36bda13) ) /* sprites A1 */ + ROM_LOAD( "8.3n", 0x020000, 0x20000, CRC(7ef7f880) SHA1(26ba9a76adce24beea3cffa1cb95aeafe6f82f96) ) /* sprites B1 */ + ROM_LOAD( "10.3r", 0x040000, 0x20000, CRC(a6451dec) SHA1(553e7a1453b59055fa0b10ca04125543d9f8987c) ) /* sprites C1 */ + ROM_LOAD( "shadoww_12a.xx", 0x060000, 0x10000, CRC(9bb07731) SHA1(b799b1958dc9b84797fdab2591e33bd5d28884a3) ) /* sprites D1 */ + ROM_LOAD( "shadoww_12b.xx", 0x070000, 0x10000, CRC(a4a950a2) SHA1(9766b5e88edd16554e59179a37cca49d29f83367) ) /* sprites D1 */ + + ROM_LOAD( "7.1m", 0x080000, 0x20000, CRC(016bec95) SHA1(6a6757c52ca9a2398ea43d1af4a8d5adde6f4cd2) ) /* sprites A2 */ + ROM_LOAD( "9.1n", 0x0a0000, 0x20000, CRC(6e9b7fd3) SHA1(c86ff61844fc94c02625bb812b9062d0649c8fdf) ) /* sprites B2 */ + ROM_LOAD( "11.1r", 0x0c0000, 0x20000, CRC(7fbfdf5e) SHA1(ab67b72dcadb5f2236d29de751de5bf890a9e423) ) /* sprites C2 */ + ROM_LOAD( "shadoww_13a.xx", 0x0e0000, 0x10000, CRC(996d2fa5) SHA1(a32526949af3635914927ebbbe684c3de9562a9d) ) /* sprites D2 */ + ROM_LOAD( "shadoww_13b.xx", 0x0f0000, 0x10000, CRC(b8df8a34) SHA1(6810f7961052a983b8c78b42d550038051012c6d) ) /* sprites D2 */ + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ + ROM_LOAD( "4.4a", 0x0000, 0x20000, CRC(b0e0faf9) SHA1(2275d2ef5eee356ccf80b9e9644d16fc30a4d107) ) /* samples */ +ROM_END + +ROM_START( gaiden ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 2*128k for 68000 code */ + ROM_LOAD16_BYTE( "gaiden_1.3s", 0x00000, 0x20000, CRC(e037ff7c) SHA1(5418bcb80d4c52f05e3c26668193452fd51f1283) ) + ROM_LOAD16_BYTE( "gaiden_2.4s", 0x00001, 0x20000, CRC(454f7314) SHA1(231296423870f00ea2e545faf0fbb37577430a4f) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "gaiden_3.4b", 0x0000, 0x10000, CRC(75fd3e6a) SHA1(3333e84ed4983caa133e60a8e8895fa897ab4949) ) /* Audio CPU is a Z80 */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "gaiden_5.7a", 0x000000, 0x10000, CRC(8d4035f7) SHA1(3473456cdd24e312e3073586d7e8f24eb71bbea1) ) /* 8x8 tiles */ + + ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "14.3a", 0x000000, 0x20000, CRC(1ecfddaa) SHA1(e71d60ae1a98fe8512498f91cce01c16be9f0871) ) + ROM_LOAD( "15.3b", 0x020000, 0x20000, CRC(1291a696) SHA1(023b05260214adc39bdba81d5e2aa246b6d74a6a) ) + ROM_LOAD( "16.1a", 0x040000, 0x20000, CRC(140b47ca) SHA1(6ffd9b7116658a46a124f9085602d88aa143d829) ) + ROM_LOAD( "17.1b", 0x060000, 0x20000, CRC(7638cccb) SHA1(780d47d3aa248346e0e7abc6e6284542e7392919) ) + + ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "18.6a", 0x000000, 0x20000, CRC(3fadafd6) SHA1(0cb5387a354c631d5c6aca8f77ecbbc0d175a574) ) + ROM_LOAD( "19.6b", 0x020000, 0x20000, CRC(ddae9d5b) SHA1(108b202ae7ae124a32400a0a404c7d2b614c60bd) ) + ROM_LOAD( "20.4b", 0x040000, 0x20000, CRC(08cf7a93) SHA1(fd3278c3fb3ef30ed03c8a95656d86ba82a163d8) ) + ROM_LOAD( "21.4b", 0x060000, 0x20000, CRC(1ac892f5) SHA1(28364266ca9d1955fb7953f5c2d6f35e114beec6) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "6.3m", 0x000000, 0x20000, CRC(e7ccdf9f) SHA1(80ffcefc95660471124898a9c2bee55df36bda13) ) /* sprites A1 */ + ROM_LOAD( "8.3n", 0x020000, 0x20000, CRC(7ef7f880) SHA1(26ba9a76adce24beea3cffa1cb95aeafe6f82f96) ) /* sprites B1 */ + ROM_LOAD( "10.3r", 0x040000, 0x20000, CRC(a6451dec) SHA1(553e7a1453b59055fa0b10ca04125543d9f8987c) ) /* sprites C1 */ + ROM_LOAD( "gaiden_12.3s", 0x060000, 0x20000, CRC(90f1e13a) SHA1(3fe9fe62aa9e92c871c791a3b11f96c9a48099a9) ) /* sprites D1 */ + + ROM_LOAD( "7.1m", 0x080000, 0x20000, CRC(016bec95) SHA1(6a6757c52ca9a2398ea43d1af4a8d5adde6f4cd2) ) /* sprites A2 */ + ROM_LOAD( "9.1n", 0x0a0000, 0x20000, CRC(6e9b7fd3) SHA1(c86ff61844fc94c02625bb812b9062d0649c8fdf) ) /* sprites B2 */ + ROM_LOAD( "11.1r", 0x0c0000, 0x20000, CRC(7fbfdf5e) SHA1(ab67b72dcadb5f2236d29de751de5bf890a9e423) ) /* sprites C2 */ + ROM_LOAD( "gaiden_13.1s", 0x0e0000, 0x20000, CRC(7d9f5c5e) SHA1(200102532ea9a88c7c708e03f8893c46dff827d1) ) /* sprites D2 */ + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ + ROM_LOAD( "4.4a", 0x0000, 0x20000, CRC(b0e0faf9) SHA1(2275d2ef5eee356ccf80b9e9644d16fc30a4d107) ) /* samples */ +ROM_END + +ROM_START( ryukendn ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 2*128k for 68000 code */ + ROM_LOAD16_BYTE( "ryukendn_1.3s", 0x00000, 0x20000, CRC(6203a5e2) SHA1(8cfe05c483a351e938b067ffa642d515e28605a3) ) + ROM_LOAD16_BYTE( "ryukendn_2.4s", 0x00001, 0x20000, CRC(9e99f522) SHA1(b2277d8934b5e6e2f556aee5092f5d1050774a34) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "3.4b", 0x0000, 0x10000, CRC(6b686b69) SHA1(f0fa553acb3945f8dbbf466073c8bae35a0375ef) ) /* Audio CPU is a Z80 */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "hn27512p.7a", 0x000000, 0x10000, CRC(765e7baa) SHA1(4d0a50f091b284739b6d9a8ceb4f81999da445fc) ) /* 8x8 tiles */ + + ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "14.3a", 0x000000, 0x20000, CRC(1ecfddaa) SHA1(e71d60ae1a98fe8512498f91cce01c16be9f0871) ) + ROM_LOAD( "15.3b", 0x020000, 0x20000, CRC(1291a696) SHA1(023b05260214adc39bdba81d5e2aa246b6d74a6a) ) + ROM_LOAD( "16.1a", 0x040000, 0x20000, CRC(140b47ca) SHA1(6ffd9b7116658a46a124f9085602d88aa143d829) ) + ROM_LOAD( "17.1b", 0x060000, 0x20000, CRC(7638cccb) SHA1(780d47d3aa248346e0e7abc6e6284542e7392919) ) + + ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "18.6a", 0x000000, 0x20000, CRC(3fadafd6) SHA1(0cb5387a354c631d5c6aca8f77ecbbc0d175a574) ) + ROM_LOAD( "19.6b", 0x020000, 0x20000, CRC(ddae9d5b) SHA1(108b202ae7ae124a32400a0a404c7d2b614c60bd) ) + ROM_LOAD( "20.4b", 0x040000, 0x20000, CRC(08cf7a93) SHA1(fd3278c3fb3ef30ed03c8a95656d86ba82a163d8) ) + ROM_LOAD( "21.4b", 0x060000, 0x20000, CRC(1ac892f5) SHA1(28364266ca9d1955fb7953f5c2d6f35e114beec6) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + /* Should all these roms be 0x10000 bytes on this board? */ + ROM_LOAD( "6.3m", 0x000000, 0x20000, CRC(e7ccdf9f) SHA1(80ffcefc95660471124898a9c2bee55df36bda13) ) /* sprites A1 */ + ROM_LOAD( "8.3n", 0x020000, 0x20000, CRC(7ef7f880) SHA1(26ba9a76adce24beea3cffa1cb95aeafe6f82f96) ) /* sprites B1 */ + ROM_LOAD( "10.3r", 0x040000, 0x20000, CRC(a6451dec) SHA1(553e7a1453b59055fa0b10ca04125543d9f8987c) ) /* sprites C1 */ + ROM_LOAD( "shadoww_12a.xx", 0x060000, 0x10000, CRC(9bb07731) SHA1(b799b1958dc9b84797fdab2591e33bd5d28884a3) ) /* sprites D1 */ + ROM_LOAD( "ryukendn_12b.xx", 0x070000, 0x10000, CRC(1773628a) SHA1(e7eacc880f2a4174f17b263bedf8c1bc64007dbd) ) /* sprites D1 */ + + ROM_LOAD( "7.1m", 0x080000, 0x20000, CRC(016bec95) SHA1(6a6757c52ca9a2398ea43d1af4a8d5adde6f4cd2) ) /* sprites A2 */ + ROM_LOAD( "9.1n", 0x0a0000, 0x20000, CRC(6e9b7fd3) SHA1(c86ff61844fc94c02625bb812b9062d0649c8fdf) ) /* sprites B2 */ + ROM_LOAD( "11.1r", 0x0c0000, 0x20000, CRC(7fbfdf5e) SHA1(ab67b72dcadb5f2236d29de751de5bf890a9e423) ) /* sprites C2 */ + ROM_LOAD( "shadoww_13a.xx", 0x0e0000, 0x10000, CRC(996d2fa5) SHA1(a32526949af3635914927ebbbe684c3de9562a9d) ) /* sprites D2 */ + ROM_LOAD( "ryukendn_13b.xx", 0x0f0000, 0x10000, CRC(1f43c507) SHA1(29f655442c16677855073284c7ab41059c99c497) ) /* sprites D2 */ + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ + ROM_LOAD( "4.4a", 0x0000, 0x20000, CRC(b0e0faf9) SHA1(2275d2ef5eee356ccf80b9e9644d16fc30a4d107) ) /* samples */ +ROM_END + +/* + +Ninja Ryukenden (Japan) (Tecmo 1989) +Dumped from an original Tecmo board. Board No. 6215-A. Serial A-59488. + +------------------------------------------------------------------------------------- + +*/ + +ROM_START( ryukenda ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 2*128k for 68000 code */ + ROM_LOAD16_BYTE( "1.3s", 0x00000, 0x20000, CRC(0ed5464c) SHA1(2eab6650ad1c38cd560ec3d084f47156756c97a4) ) + ROM_LOAD16_BYTE( "2.4s", 0x00001, 0x20000, CRC(a93a8256) SHA1(6bf6c189f82cb9341d3427a822de83cbaed27bc0) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "3.4b", 0x0000, 0x10000, CRC(6b686b69) SHA1(f0fa553acb3945f8dbbf466073c8bae35a0375ef) ) /* Audio CPU is a Z80 */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "hn27512p.7a", 0x000000, 0x10000, CRC(765e7baa) SHA1(4d0a50f091b284739b6d9a8ceb4f81999da445fc) ) /* 8x8 tiles */ + + ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "14.3a", 0x000000, 0x20000, CRC(1ecfddaa) SHA1(e71d60ae1a98fe8512498f91cce01c16be9f0871) ) + ROM_LOAD( "15.3b", 0x020000, 0x20000, CRC(1291a696) SHA1(023b05260214adc39bdba81d5e2aa246b6d74a6a) ) + ROM_LOAD( "16.1a", 0x040000, 0x20000, CRC(140b47ca) SHA1(6ffd9b7116658a46a124f9085602d88aa143d829) ) + ROM_LOAD( "17.1b", 0x060000, 0x20000, CRC(7638cccb) SHA1(780d47d3aa248346e0e7abc6e6284542e7392919) ) + + ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "18.6a", 0x000000, 0x20000, CRC(3fadafd6) SHA1(0cb5387a354c631d5c6aca8f77ecbbc0d175a574) ) + ROM_LOAD( "19.6b", 0x020000, 0x20000, CRC(ddae9d5b) SHA1(108b202ae7ae124a32400a0a404c7d2b614c60bd) ) + ROM_LOAD( "20.4b", 0x040000, 0x20000, CRC(08cf7a93) SHA1(fd3278c3fb3ef30ed03c8a95656d86ba82a163d8) ) + ROM_LOAD( "21.4b", 0x060000, 0x20000, CRC(1ac892f5) SHA1(28364266ca9d1955fb7953f5c2d6f35e114beec6) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "6.3m", 0x000000, 0x20000, CRC(e7ccdf9f) SHA1(80ffcefc95660471124898a9c2bee55df36bda13) ) /* sprites A1 */ + ROM_LOAD( "8.3n", 0x020000, 0x20000, CRC(7ef7f880) SHA1(26ba9a76adce24beea3cffa1cb95aeafe6f82f96) ) /* sprites B1 */ + ROM_LOAD( "10.3r", 0x040000, 0x20000, CRC(a6451dec) SHA1(553e7a1453b59055fa0b10ca04125543d9f8987c) ) /* sprites C1 */ + ROM_LOAD( "12.3s", 0x060000, 0x20000, CRC(277204f0) SHA1(918e05f10959f2b50c16b6e0dc62e3076c99250e) ) /* sprites D1 */ + + ROM_LOAD( "7.1m", 0x080000, 0x20000, CRC(016bec95) SHA1(6a6757c52ca9a2398ea43d1af4a8d5adde6f4cd2) ) /* sprites A2 */ + ROM_LOAD( "9.1n", 0x0a0000, 0x20000, CRC(6e9b7fd3) SHA1(c86ff61844fc94c02625bb812b9062d0649c8fdf) ) /* sprites B2 */ + ROM_LOAD( "11.1r", 0x0c0000, 0x20000, CRC(7fbfdf5e) SHA1(ab67b72dcadb5f2236d29de751de5bf890a9e423) ) /* sprites C2 */ + ROM_LOAD( "13.1s", 0x0e0000, 0x20000, CRC(4e56a508) SHA1(f89a6037e602b26d6ce11859e0b43a602b50d985) ) /* sprites D2 */ + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ + ROM_LOAD( "4.4a", 0x0000, 0x20000, CRC(b0e0faf9) SHA1(2275d2ef5eee356ccf80b9e9644d16fc30a4d107) ) /* samples */ +ROM_END + + + +ROM_START( tknight ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 2*128k for 68000 code */ + ROM_LOAD16_BYTE( "tkni1.bin", 0x00000, 0x20000, CRC(9121daa8) SHA1(06ba7779602df8fae32e859371d27c0dbb8d3430) ) + ROM_LOAD16_BYTE( "tkni2.bin", 0x00001, 0x20000, CRC(6669cd87) SHA1(8888522a3aef76a979ffc80ba457dd49f279abf1) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "tkni3.bin", 0x0000, 0x10000, CRC(15623ec7) SHA1(db43fe6c417117d7cd90a26e12a52efb0e1a5ca6) ) /* Audio CPU is a Z80 */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "tkni5.bin", 0x000000, 0x10000, CRC(5ed15896) SHA1(87bdddb26934af0b2c4e704e6d85c69a7531aeb1) ) /* 8x8 tiles */ + + ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "tkni7.bin", 0x000000, 0x80000, CRC(4b4d4286) SHA1(d386aa223eb288ea829c98d3f39279a75dc66b71) ) + + ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "tkni6.bin", 0x000000, 0x80000, CRC(f68fafb1) SHA1(aeca38eaea2f6dfc484e48ac1114c0c4abaafb9c) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "tkni9.bin", 0x000000, 0x80000, CRC(d22f4239) SHA1(360a9a821faabe911eef407ef85452d8b706538f) ) /* sprites */ + ROM_LOAD( "tkni8.bin", 0x080000, 0x80000, CRC(4931b184) SHA1(864e827ac109c0ee52a898034c021cd5e92ff000) ) /* sprites */ + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ + ROM_LOAD( "tkni4.bin", 0x0000, 0x20000, CRC(a7a1dbcf) SHA1(2fee1d9745ce2ab54b0b9cbb6ab2e66ba9677245) ) /* samples */ +ROM_END + +ROM_START( wildfang ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 2*128k for 68000 code */ + ROM_LOAD16_BYTE( "1.3st", 0x00000, 0x20000, CRC(ab876c9b) SHA1(b02c822f107df4c9c4f0024998f225c1ddbbd496) ) + ROM_LOAD16_BYTE( "2.5st", 0x00001, 0x20000, CRC(1dc74b3b) SHA1(c99051ebefd6ce666b13ab56c0a10b188f15ec28) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "tkni3.bin", 0x0000, 0x10000, CRC(15623ec7) SHA1(db43fe6c417117d7cd90a26e12a52efb0e1a5ca6) ) /* Audio CPU is a Z80 */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "tkni5.bin", 0x000000, 0x10000, CRC(5ed15896) SHA1(87bdddb26934af0b2c4e704e6d85c69a7531aeb1) ) /* 8x8 tiles */ + + ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "14.3a", 0x000000, 0x20000, CRC(0d20c10c) SHA1(209ca4e166d0b91ff99a338e135e5388af2c51f5) ) + ROM_LOAD( "15.3b", 0x020000, 0x20000, CRC(3f40a6b4) SHA1(7486ddfe4b0ac4198512548b74402f4194c804f1) ) + ROM_LOAD( "16.1a", 0x040000, 0x20000, CRC(0f31639e) SHA1(e150db4f617c5fcf505e5ca95d94073c1f6b7d0d) ) + ROM_LOAD( "17.1b", 0x060000, 0x20000, CRC(f32c158e) SHA1(2861754bda37e30799151b5ca73771937edf38a9) ) + + ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "tkni6.bin", 0x000000, 0x80000, CRC(f68fafb1) SHA1(aeca38eaea2f6dfc484e48ac1114c0c4abaafb9c) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "tkni9.bin", 0x000000, 0x80000, CRC(d22f4239) SHA1(360a9a821faabe911eef407ef85452d8b706538f) ) /* sprites */ + ROM_LOAD( "tkni8.bin", 0x080000, 0x80000, CRC(4931b184) SHA1(864e827ac109c0ee52a898034c021cd5e92ff000) ) /* sprites */ + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ + ROM_LOAD( "tkni4.bin", 0x0000, 0x20000, CRC(a7a1dbcf) SHA1(2fee1d9745ce2ab54b0b9cbb6ab2e66ba9677245) ) /* samples */ +ROM_END + +ROM_START( stratof ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "1.3s", 0x00000, 0x20000, CRC(060822a4) SHA1(82abf6ea64695d2f7b5934ad2487e857648aeecf) ) + ROM_LOAD16_BYTE( "2.4s", 0x00001, 0x20000, CRC(339358fa) SHA1(b662bccc2206ae888ea36f355d44bf98fcd2ee2c) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "a-4b.3", 0x00000, 0x10000, CRC(18655c95) SHA1(8357e0520565a201bb930cadffc759463931ec41) ) + + ROM_REGION( 0x1000, REGION_CPU3, 0 ) /* protection NEC D8749 */ + ROM_LOAD( "a-6v.mcu", 0x00000, 0x1000, NO_DUMP ) + + ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "b-7a.5", 0x00000, 0x10000, CRC(6d2e4bf1) SHA1(edcf96bbcc109da71e3adbb37d119254d3873b29) ) + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "b-1b", 0x00000, 0x80000, CRC(781d1bd2) SHA1(680d91ea02f1e9cb911501f595008f46ad77ded4) ) + + ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "b-4b", 0x00000, 0x80000, CRC(89468b84) SHA1(af60fe957c98fa3f00623d420a0941a941f5bc6b) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "b-2m", 0x00000, 0x80000, CRC(5794ec32) SHA1(07e78d8bcb2373da77ef9f8cde6a01f384f8bf7e) ) + ROM_LOAD( "b-1m", 0x80000, 0x80000, CRC(b0de0ded) SHA1(45c74d0c58e3e73c79e587722d9fea9f7ba9cb0a) ) + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) + ROM_LOAD( "a-4a.4", 0x00000, 0x20000, CRC(ef9acdcf) SHA1(8d62a666843f0cb22e8926ae18a961052d4f9ed5) ) +ROM_END + +ROM_START( raiga ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "a-3s.1", 0x00000, 0x20000, CRC(303c2a6c) SHA1(cd825329fd1f7d87661114f07cc87e43fd34e251) ) + ROM_LOAD16_BYTE( "a-4s.2", 0x00001, 0x20000, CRC(5f31fecb) SHA1(b0c88d260d0108100c157ea92f7defdc3cbb8933) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "a-4b.3", 0x00000, 0x10000, CRC(18655c95) SHA1(8357e0520565a201bb930cadffc759463931ec41) ) + + ROM_REGION( 0x1000, REGION_CPU3, 0 ) /* protection NEC D8749 */ + ROM_LOAD( "a-6v.mcu", 0x00000, 0x1000, NO_DUMP ) + + ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "b-7a.5", 0x00000, 0x10000, CRC(6d2e4bf1) SHA1(edcf96bbcc109da71e3adbb37d119254d3873b29) ) + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "b-1b", 0x00000, 0x80000, CRC(781d1bd2) SHA1(680d91ea02f1e9cb911501f595008f46ad77ded4) ) + + ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "b-4b", 0x00000, 0x80000, CRC(89468b84) SHA1(af60fe957c98fa3f00623d420a0941a941f5bc6b) ) + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "b-2m", 0x00000, 0x80000, CRC(5794ec32) SHA1(07e78d8bcb2373da77ef9f8cde6a01f384f8bf7e) ) + ROM_LOAD( "b-1m", 0x80000, 0x80000, CRC(b0de0ded) SHA1(45c74d0c58e3e73c79e587722d9fea9f7ba9cb0a) ) + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) + ROM_LOAD( "a-4a.4", 0x00000, 0x20000, CRC(ef9acdcf) SHA1(8d62a666843f0cb22e8926ae18a961052d4f9ed5) ) +ROM_END + +/* +Dragon Bowl +Nics, 1992 + +PCB Layout +---------- + +D.B.001 (sticker) +|------------------------------------------------------| +| 1.2R 2.3R 15.5R 17.6R 19.7R 21.8R | +| 6116 3.3Q 14.5Q 16.6Q 18.7Q 20.8Q | +| Z80 6295 |--------| | +| 3569 12MHz | | | +|7105 PAL | FPGA | 6116 | +| | | | +| DIPA |--------| 22.6M | +|J PAL 6116 | +|A |-------------| 6116 | +|M | 68000 | | +|M DIPB |-------------| | +|A 6264 6264 2018 | +| 4.3H 5.4H PAL 2018 | +| | +| |--------| | +| 20MHz | | | +| 6116 | FPGA | | +| 6116 | | | +| 6264 6264 |--------| | +| 7.5B 9.6B 11.7B 13.8B | +| 6.5A 8.6A 10.7A 12.8A | +|------------------------------------------------------| +Notes: + 68000 : Motorola MC68000P10 CPU running at 10.000MHz [20/2] (DIP64) + Z80 : Goldstar Z8400B running at 6.000MHz [12/2] (DIP40) + 6295 : Oki M6295 running at 1.000MHz [12/12] (QFP44), sample rate = 1000000 / 132 + 3569 : Looks like YM3812 or YM3526 or some other YM compatible YM35xx DIP24 chip. + Input clock is 4MHz on pin 24 and output clock is 2MHz on pin 23 (tied to DAC) + 7105 : Likely YM3012 compatible DAC (pin 2 has 2MHz clock) + FPGA : Unknown FPGA (x2, PLCC84) + 2018 : 2K x8 SRAM (x2, NDIP24) + 6116 : 2K x8 SRAM (x6, DIP24) + 6264 : 8K x8 SRAM (x4, DIP28) + DIPA/B: 8 position DIP Switches + VSync : 60Hz +*/ + +ROM_START( drgnbowl ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 2*128k for 68000 code */ + ROM_LOAD16_BYTE( "4.3h", 0x00000, 0x20000, CRC(90730008) SHA1(84f0668cf978d99f861cbaeb4b33f7cb1428a648) ) + ROM_LOAD16_BYTE( "5.4h", 0x00001, 0x20000, CRC(193cc915) SHA1(e898f31766eaf515e0787848134b1365e75b32a9) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "1.2r", 0x00000, 0x10000, CRC(d9cbf84a) SHA1(d14d749a41a440a56fea1d836a8d62be65786d68) ) /* Audio CPU is a Z80 */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "22.6m", 0x00000, 0x10000, CRC(86e41198) SHA1(40201a139a668e6fc441d500f40601c7af934b1d) ) /* 8x8 tiles */ + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "6.5a", 0x00000, 0x20000, CRC(b15759f7) SHA1(1710e5ebe8197fdc622ed5c2813257ebe662b7f2) ) + ROM_LOAD( "7.5b", 0x20000, 0x20000, CRC(2541d445) SHA1(a9688cb216bc56fe1b454bc79f967582709991b1) ) + ROM_LOAD( "8.6a", 0x40000, 0x20000, CRC(51a2f5c4) SHA1(dba1278303055b420b128907ba9909e7a39b2df6) ) + ROM_LOAD( "9.6b", 0x60000, 0x20000, CRC(f4c8850f) SHA1(d618c3b8b5d93b9e6fa47b833d8f06a664f63e49) ) + ROM_LOAD( "10.7a", 0x80000, 0x20000, CRC(9e4b3c61) SHA1(5a3739a40d8ffe551262fe42fc36d5a07a59457e) ) + ROM_LOAD( "11.7b", 0xa0000, 0x20000, CRC(0d33d083) SHA1(204889531cce4f7251edfa44f723b43a08c3b28c) ) + ROM_LOAD( "12.8a", 0xc0000, 0x20000, CRC(6c497ad3) SHA1(f0bbf5d7b6efe64c34829104f97b343def705d7f) ) + ROM_LOAD( "13.8b", 0xe0000, 0x20000, CRC(7a84adff) SHA1(86b15842e1fcdb882af6159ff3d44c5806fe3ced) ) + + ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_INVERT ) + ROM_LOAD( "15.5r", 0x00000, 0x20000, CRC(7429371c) SHA1(1412312d429ea4bb00db2b8704a7c3d7e14db19b) ) + ROM_LOAD( "14.5q", 0x20000, 0x20000, CRC(4301b97f) SHA1(70614691794a04e0ac1547ba1772ee527fe77ba8) ) + ROM_LOAD( "17.6r", 0x40000, 0x20000, CRC(9088af09) SHA1(8b5090d8a88ad06152030e92acecd76cb2f0f88c) ) + ROM_LOAD( "16.6q", 0x60000, 0x20000, CRC(8ade4e01) SHA1(f02fcc66d1f842ff3861813431942a95de08f654) ) + ROM_LOAD( "19.7r", 0x80000, 0x20000, CRC(5082ceff) SHA1(fad67375b774236b345d3496ce17665947a21201) ) + ROM_LOAD( "18.7q", 0xa0000, 0x20000, CRC(d18a7ffb) SHA1(8ea792dfb8e7c9e6df0fd7596c3972f79b15d860) ) + ROM_LOAD( "21.8r", 0xc0000, 0x20000, CRC(0cee8711) SHA1(5ec071db383a56629a7063d86264bd2bbb6b0036) ) + ROM_LOAD( "20.8q", 0xe0000, 0x20000, CRC(9647e02a) SHA1(97b05716b13dd77f31ac6a08326267ec175115f1) ) + + ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* 2*128k for ADPCM samples - sound chip is OKIM6295 */ + ROM_LOAD( "3.3q", 0x00000, 0x20000, CRC(489c6d0e) SHA1(5a276fad500a760c83a16e0a4cd91d5963ad8089) ) /* samples */ + ROM_LOAD( "2.3r", 0x20000, 0x20000, CRC(7710ce39) SHA1(7a7cf0b4005b000589d0bad380575d625d9d20f7) ) /* samples */ +ROM_END + + +static DRIVER_INIT( shadoww ) +{ + /* sprite size Y = sprite size X */ + gaiden_sprite_sizey = 0; +} + +static DRIVER_INIT( wildfang ) +{ + /* sprite size Y = sprite size X */ + gaiden_sprite_sizey = 0; + + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x07a006, 0x07a007, 0, 0, wildfang_protection_r); + memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x07a804, 0x07a805, 0, 0, wildfang_protection_w); +} + +static DRIVER_INIT( raiga ) +{ + /* sprite size Y independent from sprite size X */ + gaiden_sprite_sizey = 2; + + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x07a006, 0x07a007, 0, 0, raiga_protection_r); + memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x07a804, 0x07a805, 0, 0, raiga_protection_w); +} + +static DRIVER_INIT( drgnbowl ) +{ + int i; + UINT8 *ROM = memory_region(REGION_CPU1); + size_t size = memory_region_length(REGION_CPU1); + UINT8 *buffer = malloc_or_die(size); + + memcpy(buffer,ROM,size); + for( i = 0; i < size; i++ ) + { + ROM[i] = buffer[BITSWAP24(i,23,22,21,20, + 19,18,17,15, + 16,14,13,12, + 11,10, 9, 8, + 7, 6, 5, 4, + 3, 2, 1, 0)]; + } + + free(buffer); + + ROM = memory_region(REGION_GFX2); + size = memory_region_length(REGION_GFX2); + buffer = malloc_or_die(size); + + memcpy(buffer,ROM,size); + for( i = 0; i < size; i++ ) + { + + ROM[i] = buffer[BITSWAP24(i,23,22,21,20, + 19,18,16,17, + 15,14,13, 4, + 3,12,11,10, + 9, 8, 7, 6, + 5, 2, 1, 0)]; + } + + free(buffer); +} + + +GAME( 1988, shadoww, 0, shadoww, shadoww, shadoww, ROT0, "Tecmo", "Shadow Warriors (World, set 1)", 0 ) +GAME( 1988, shadowwa, shadoww, shadoww, shadoww, shadoww, ROT0, "Tecmo", "Shadow Warriors (World, set 2)", 0 ) +GAME( 1988, gaiden, shadoww, shadoww, shadoww, shadoww, ROT0, "Tecmo", "Ninja Gaiden (US)", 0 ) +GAME( 1989, ryukendn, shadoww, shadoww, shadoww, shadoww, ROT0, "Tecmo", "Ninja Ryukenden (Japan, set 1)", 0 ) +GAME( 1989, ryukenda, shadoww, shadoww, shadoww, shadoww, ROT0, "Tecmo", "Ninja Ryukenden (Japan, set 2)", 0 ) +GAME( 1989, wildfang, 0, shadoww, wildfang, wildfang, ROT0, "Tecmo", "Wild Fang / Tecmo Knight", 0 ) +GAME( 1989, tknight, wildfang, shadoww, tknight, wildfang, ROT0, "Tecmo", "Tecmo Knight", 0 ) +GAME( 1991, stratof, 0, raiga, raiga, raiga, ROT0, "Tecmo", "Raiga - Strato Fighter (US)", GAME_IMPERFECT_GRAPHICS ) +GAME( 1991, raiga, stratof, raiga, raiga, raiga, ROT0, "Tecmo", "Raiga - Strato Fighter (Japan)", GAME_IMPERFECT_GRAPHICS ) +GAME( 1992, drgnbowl, 0, drgnbowl,drgnbowl, drgnbowl, ROT0, "Nics", "Dragon Bowl", 0 ) |