diff options
Diffstat (limited to 'src/mame/drivers/fuukifg3.cpp')
-rw-r--r-- | src/mame/drivers/fuukifg3.cpp | 729 |
1 files changed, 729 insertions, 0 deletions
diff --git a/src/mame/drivers/fuukifg3.cpp b/src/mame/drivers/fuukifg3.cpp new file mode 100644 index 00000000000..24bc9f565f4 --- /dev/null +++ b/src/mame/drivers/fuukifg3.cpp @@ -0,0 +1,729 @@ +// license:BSD-3-Clause +// copyright-holders:Paul Priest, David Haywood, Luca Elia +/*************************************************************************** + + -= Fuuki 32 Bit Games (FG-3) =- + + driver by Paul Priest and David Haywood + based on fuukifg2 by Luca Elia + +Hardware is similar to FG-2 used for : +"Go Go! Mile Smile", "Susume! Mile Smile (Japan)" & "Gyakuten!! Puzzle Bancho (Japan)" +See fuukifg2.c + +Main CPU : M68020 + +--------------------------------------------------------------------------- +Year + Game +--------------------------------------------------------------------------- +98 Asura Blade - Sword of Dynasty (Japan) +00 Asura Buster - Eternal Warriors (Japan) + +English versions exist, but are not dumped + +--------------------------------------------------------------------------- + +-- +Notes so far: + +- Dips are correct for game play. Asura Buster's service mode does show the effects of + dipswitches and dipswitch state. For the "Round" listing, the 2 and 3 are shown in + reverse of actual game play. Any reference below to "Service Mode" means Asura + Buster's service mode. + +- Raster Effects are imperfect, bad frames when lots of new sprites. + +- The scroll values are generally wrong when flip screen is on and rasters are often incorrect + +- PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao's stage for example + note: srom.u7 (z80 prg) is a good dump + +Asura Blade +Fuuki Co. Ltd., 1998 + +PCB Layout +---------- + +Top Board + +FG-3J MAIN-J Revision:1.1 +|-----------------------------------------------------| +| YAC516 YMF278 N341256(x4) N341028 (x4) FI-002K | +| 33.8688MHz N341512(x4) | +| PAL N341256 | +| Z80 N341256 | +| N341256 | +|J DSW1 | +|A | +|M 12MHz FI-003K N341256(x2) | +|M DSW2 N341256(x3) | +|A PAL | +| 40MHz PAL | +| DSW3 PAL N341256 | +| 68020 PAL N341256 | +| N341256 28.432MHz M60067-0901FP | +| DSW4 N341256 PAL | +|-----------------------------------------------------| + +Notes: + 68020 clock: 20.000MHz + Z80 clock: 6.000MHz + YM278 clock: 33.8688MHz + VSync: 60Hz + Hsync: 15.81kHz + + +Bottom Board + +FG-3J ROM-J 507KA0301P04 Rev:1.3 +|--------------------------------| +| SROM | +| | +| SP01* SP89 PCM | +| | +| SP23 SPAB | +| | +| SP45 SPCD MAP | +| | +| SP67 SPEF* PGM3 | +| | +| PGM2 | +| | +| BG2123 BG1113 PGM1 | +| | +| BG2022 BG1012 PGM0 | +|--------------------------------| + +* = Not populated + +**************************************************************************** + +Asura Buster +Fuuki Co. Ltd. + +PCB Layout +---------- + +Top Board + +FG-3J MAIN-J Revision:1.1 +|-----------------------------------------------------| +| YAC516 YMF278 N341256(x4) N341028 (x4) FI-002K | +| 33.8688MHz N341512(x4) | +| PAL N341256 | +| Z80 N341256 | +| N341256 | +|J DSW1 | +|A | +|M 12MHz FI-003K N341256(x2) | +|M DSW2 N341256(x3) | +|A PAL | +| 40MHz PAL | +| DSW3 PAL N341256 | +| 68020 PAL N341256 | +| N341256 28.432MHz M60067-0901FP | +| DSW4 N341256 PAL | +|-----------------------------------------------------| + +Notes: + 68020 clock: 20.000MHz [40/2] + Z80 clock: 6.000MHz [12/2] + YM278 clock: 33.8688MHz + VSync: 60Hz + Hsync: 15.81kHz + + +Bottom Board + +FG-3J ROM-J 507KA0301P04 Rev:1.3 +|--------------------------------| +| SROM | +| | +| SP01 SP89 OPM | +| | +| SP23 SPAB | +| | +| SP45 SPCD MAP | +| | +| SP67 SPEF PGM3 | +| | +| PGM2 | +| | +| BG2123 BG1113 PGM1 | +| | +| BG2022 BG1012 PGM0 | +|--------------------------------| + +***************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "cpu/m68000/m68000.h" +#include "sound/ymf278b.h" +#include "includes/fuukifg3.h" + + +/*************************************************************************** + + + Memory Maps - Main CPU + + +***************************************************************************/ + +/* Sound comms */ +READ32_MEMBER(fuuki32_state::snd_020_r) +{ + machine().scheduler().synchronize(); + UINT32 retdata = m_shared_ram[offset * 2] << 16 | m_shared_ram[(offset * 2) + 1]; + return retdata; +} + +WRITE32_MEMBER(fuuki32_state::snd_020_w) +{ + machine().scheduler().synchronize(); + + if (ACCESSING_BITS_16_23) + m_shared_ram[offset * 2] = data >> 16; + + if (ACCESSING_BITS_0_7) + m_shared_ram[(offset * 2) + 1] = data & 0xff; +} + +WRITE32_MEMBER(fuuki32_state::vregs_w) +{ + if (m_vregs[offset] != data) + { + COMBINE_DATA(&m_vregs[offset]); + if (offset == 0x1c / 4) + { + const rectangle &visarea = m_screen->visible_area(); + attotime period = m_screen->frame_period(); + m_raster_interrupt_timer->adjust(m_screen->time_until_pos(m_vregs[0x1c / 4] >> 16, visarea.max_x + 1), 0, period); + } + } +} + +static ADDRESS_MAP_START( fuuki32_map, AS_PROGRAM, 32, fuuki32_state ) + AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM + AM_RANGE(0x400000, 0x40ffff) AM_RAM // Work RAM + AM_RANGE(0x410000, 0x41ffff) AM_RAM // Work RAM (used by asurabus) + + AM_RANGE(0x500000, 0x501fff) AM_RAM_WRITE(vram_0_w) AM_SHARE("vram.0") // Tilemap 1 + AM_RANGE(0x502000, 0x503fff) AM_RAM_WRITE(vram_1_w) AM_SHARE("vram.1") // Tilemap 2 + AM_RANGE(0x504000, 0x505fff) AM_RAM_WRITE(vram_2_w) AM_SHARE("vram.2") // Tilemap bg + AM_RANGE(0x506000, 0x507fff) AM_RAM_WRITE(vram_3_w) AM_SHARE("vram.3") // Tilemap bg2 + AM_RANGE(0x508000, 0x517fff) AM_RAM // More tilemap, or linescroll? Seems to be empty all of the time + AM_RANGE(0x600000, 0x601fff) AM_RAM AM_DEVREADWRITE16("fuukivid", fuukivid_device, fuuki_sprram_r, fuuki_sprram_w, 0xffffffff) // Sprites + AM_RANGE(0x700000, 0x703fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette + + AM_RANGE(0x800000, 0x800003) AM_READ_PORT("800000") AM_WRITENOP // Coin + AM_RANGE(0x810000, 0x810003) AM_READ_PORT("810000") AM_WRITENOP // Player Inputs + AM_RANGE(0x880000, 0x880003) AM_READ_PORT("880000") // Service + DIPS + AM_RANGE(0x890000, 0x890003) AM_READ_PORT("890000") // More DIPS + + AM_RANGE(0x8c0000, 0x8c001f) AM_RAM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers + AM_RANGE(0x8d0000, 0x8d0003) AM_RAM // Flipscreen Related + AM_RANGE(0x8e0000, 0x8e0003) AM_RAM AM_SHARE("priority") // Controls layer order + AM_RANGE(0x903fe0, 0x903fff) AM_READWRITE(snd_020_r, snd_020_w) // Shared with Z80 + AM_RANGE(0xa00000, 0xa00003) AM_WRITEONLY AM_SHARE("tilebank") // Tilebank +ADDRESS_MAP_END + + +/*************************************************************************** + + Memory Maps - Sound CPU + +***************************************************************************/ + +WRITE8_MEMBER(fuuki32_state::sound_bw_w) +{ + membank("bank1")->set_entry(data); +} + +READ8_MEMBER(fuuki32_state::snd_z80_r) +{ + UINT8 retdata = m_shared_ram[offset]; + return retdata; +} + +WRITE8_MEMBER(fuuki32_state::snd_z80_w) +{ + m_shared_ram[offset] = data; +} + +WRITE8_MEMBER(fuuki32_state::snd_ymf278b_w) +{ + machine().device<ymf278b_device>("ymf1")->write(space, offset, data); +} + +static ADDRESS_MAP_START( fuuki32_sound_map, AS_PROGRAM, 8, fuuki32_state ) + AM_RANGE(0x0000, 0x5fff) AM_ROM // ROM + AM_RANGE(0x6000, 0x6fff) AM_RAM // RAM + AM_RANGE(0x7ff0, 0x7fff) AM_READWRITE(snd_z80_r, snd_z80_w) + AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1") // ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( fuuki32_sound_io_map, AS_IO, 8, fuuki32_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x00, 0x00) AM_WRITE(sound_bw_w) + AM_RANGE(0x30, 0x30) AM_WRITENOP // leftover/unused nmi handler related + AM_RANGE(0x40, 0x45) AM_DEVREAD("ymf1", ymf278b_device, read) AM_WRITE(snd_ymf278b_w) +ADDRESS_MAP_END + +/*************************************************************************** + + + Input Ports + + +***************************************************************************/ + +static INPUT_PORTS_START( asurabld ) + PORT_START("800000") + PORT_BIT( 0x0000ffff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, driver_device,custom_port_read, "SYSTEM") + PORT_BIT( 0xffff0000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, driver_device,custom_port_read, "SYSTEM") + + PORT_START("810000") + PORT_BIT( 0x0000ffff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, driver_device,custom_port_read, "INPUTS") + PORT_BIT( 0xffff0000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, driver_device,custom_port_read, "INPUTS") + + PORT_START("880000") + PORT_BIT( 0x0000ffff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, driver_device,custom_port_read, "DSW1") + PORT_BIT( 0xffff0000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, driver_device,custom_port_read, "DSW1") + + PORT_START("890000") + PORT_BIT( 0x0000ffff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, driver_device,custom_port_read, "DSW2") + PORT_BIT( 0xffff0000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, driver_device,custom_port_read, "DSW2") + + PORT_START("SYSTEM") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("DSW1") + PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) + PORT_DIPNAME( 0x0002, 0x0002, "Blood Color" ) PORT_DIPLOCATION("SW1:2") // Any other censorship? (Tested in 3 locations) + PORT_DIPSETTING( 0x0002, "Red" ) + PORT_DIPSETTING( 0x0000, "Green" ) + PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") // Tested @ 0917AC + PORT_DIPSETTING( 0x000c, "Both On" ) + PORT_DIPSETTING( 0x0008, "Music Off" ) + PORT_DIPSETTING( 0x0004, "Both Off" ) + PORT_DIPSETTING( 0x0000, "Both Off" ) /* Duplicate setting */ + PORT_DIPNAME( 0x0030, 0x0030, "Timer" ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x0000, "Slow" ) + PORT_DIPSETTING( 0x0030, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x0010, "Fast" ) + PORT_DIPSETTING( 0x0020, "Very Fast" ) + PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" ) PORT_DIPLOCATION("SW1:7,8") + PORT_DIPSETTING( 0x00c0, "Split" ) + PORT_DIPSETTING( 0x0000, "Joint" ) + PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* DSW2 bank, not used for either game */ + PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) + PORT_DIPUNUSED_DIPLOC( 0x0400, 0x0400, "SW2:3" ) + PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" ) + PORT_DIPUNUSED_DIPLOC( 0x1000, 0x1000, "SW2:5" ) + PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) + PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) + PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:2,3,4") // AKA Computer Level, see @ 0917CC + PORT_DIPSETTING( 0x0000, DEF_STR( Easiest ) ) // Level 1 + PORT_DIPSETTING( 0x0008, DEF_STR( Very_Easy ) ) // Level 2 + PORT_DIPSETTING( 0x0004, DEF_STR( Easier ) ) // Level 3 + PORT_DIPSETTING( 0x000c, DEF_STR( Easy ) ) // Level 4 + PORT_DIPSETTING( 0x000e, DEF_STR( Normal ) ) // Level 5 + PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) // Level 6 + PORT_DIPSETTING( 0x000a, DEF_STR( Very_Hard ) ) // Level 7 + PORT_DIPSETTING( 0x0006, DEF_STR( Hardest ) ) // Level 8 + PORT_DIPNAME( 0x0030, 0x0030, "Damage" ) PORT_DIPLOCATION("SW3:5,6") + PORT_DIPSETTING( 0x0020, "75%" ) + PORT_DIPSETTING( 0x0030, "100%" ) + PORT_DIPSETTING( 0x0010, "125%" ) + PORT_DIPSETTING( 0x0000, "150%" ) + PORT_DIPNAME( 0x00c0, 0x00c0, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") /* Service Mode shows rounds needed to win the match */ + PORT_DIPSETTING( 0x0000, "1" ) /* Service Mode Shows 1 */ + PORT_DIPSETTING( 0x00c0, "3" ) /* Service Mode Shows 3, Service Mode has 2 & 3 reversed compared to game play */ + PORT_DIPSETTING( 0x0080, "5" ) /* Service Mode Shows 2, Service Mode has 2 & 3 reversed compared to game play */ +// PORT_DIPSETTING( 0x0040, "Error!!" ) /* Service Mode Shows "Error" */ + PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") /* Service Mode Shows Player 2 */ + PORT_DIPSETTING( 0x8000, DEF_STR( 8C_1C ) ) + PORT_DIPSETTING( 0x9000, DEF_STR( 7C_1C ) ) + PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x2000, "2C Start / 1C Continue" ) +// PORT_DIPSETTING( 0x7000, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" +// PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2",0x0f00,NOTEQUALS,0x0000) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2",0x0f00,EQUALS,0x0000) // Set both for Free Play + PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") /* Service Mode Shows Player 1 */ + PORT_DIPSETTING( 0x0800, DEF_STR( 8C_1C ) ) + PORT_DIPSETTING( 0x0900, DEF_STR( 7C_1C ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0x0b00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0d00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0300, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0200, "2C Start / 1C Continue" ) +// PORT_DIPSETTING( 0x0700, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" +// PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2",0xf000,NOTEQUALS,0x0000) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2",0xf000,EQUALS,0x0000) // Set both for Free Play +INPUT_PORTS_END + +static INPUT_PORTS_START( asurabus ) + PORT_INCLUDE(asurabld) + + PORT_MODIFY("DSW1") + PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x000c, "Both On" ) + PORT_DIPSETTING( 0x0008, "Sounds Off" ) + PORT_DIPSETTING( 0x0004, "Music Off" ) + PORT_DIPSETTING( 0x0000, "Both Off" ) +INPUT_PORTS_END + +static INPUT_PORTS_START( asurabusa ) + PORT_INCLUDE(asurabld) + + PORT_MODIFY("INPUTS") + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) +INPUT_PORTS_END + +/*************************************************************************** + + + Graphics Layouts + + +***************************************************************************/ + +/* 8x8x4 */ +static const gfx_layout layout_8x8x4 = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { STEP4(0,1) }, + { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4 }, + { STEP8(0,8*4) }, + 8*8*4 +}; + +/* 16x16x4 */ +static const gfx_layout layout_16x16x4 = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { STEP4(0,1) }, + { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4, + 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 }, + { STEP16(0,16*4) }, + 16*16*4 +}; + +/* 16x16x8 */ +static const gfx_layout layout_16x16x8 = +{ + 16,16, + RGN_FRAC(1,2), + 8, + { STEP4(RGN_FRAC(1,2),1), STEP4(0,1) }, + { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4, + 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 }, + { STEP16(0,16*4) }, + 16*16*4 +}; + +static GFXDECODE_START( fuuki32 ) + GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4, 0x400*2, 0x40 ) // [0] Sprites + GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x8, 0x400*0, 0x40 ) // [1] Layer 1 + GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0x400*1, 0x40 ) // [2] Layer 2 + GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [3] BG Layer + GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [4] BG Layer 2 (GFX4!) +GFXDECODE_END + + +/*************************************************************************** + + + Machine Drivers + + +***************************************************************************/ + +void fuuki32_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) +{ + switch (id) + { + case TIMER_LEVEL_1_INTERRUPT: + m_maincpu->set_input_line(1, HOLD_LINE); + m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); + break; + case TIMER_VBLANK_INTERRUPT: + m_maincpu->set_input_line(3, HOLD_LINE); // VBlank IRQ + m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); + break; + case TIMER_RASTER_INTERRUPT: + m_maincpu->set_input_line(5, HOLD_LINE); // Raster Line IRQ + m_screen->update_partial(m_screen->vpos()); + m_raster_interrupt_timer->adjust(m_screen->frame_period()); + break; + default: + assert_always(FALSE, "Unknown id in fuuki32_state::device_timer"); + } +} + + +void fuuki32_state::machine_start() +{ + UINT8 *ROM = memregion("soundcpu")->base(); + + membank("bank1")->configure_entries(0, 0x10, &ROM[0x10000], 0x8000); + + m_level_1_interrupt_timer = timer_alloc(TIMER_LEVEL_1_INTERRUPT); + m_vblank_interrupt_timer = timer_alloc(TIMER_VBLANK_INTERRUPT); + m_raster_interrupt_timer = timer_alloc(TIMER_RASTER_INTERRUPT); + + save_item(NAME(m_spr_buffered_tilebank)); + save_item(NAME(m_shared_ram)); +} + + +void fuuki32_state::machine_reset() +{ + const rectangle &visarea = m_screen->visible_area(); + + m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); + m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); + m_raster_interrupt_timer->adjust(m_screen->time_until_pos(0, visarea.max_x + 1)); +} + + +static MACHINE_CONFIG_START(fuuki32, fuuki32_state) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M68EC020, CPU_CLOCK) /* 20MHz verified */ + MCFG_CPU_PROGRAM_MAP(fuuki32_map) + + MCFG_CPU_ADD("soundcpu", Z80, SOUND_CPU_CLOCK) /* 6MHz verified */ + MCFG_CPU_PROGRAM_MAP(fuuki32_sound_map) + MCFG_CPU_IO_MAP(fuuki32_sound_io_map) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(64 * 8, 32 * 8) + MCFG_SCREEN_VISIBLE_AREA(0, 40 * 8 - 1, 0, 30 * 8 - 1) + MCFG_SCREEN_UPDATE_DRIVER(fuuki32_state, screen_update) + MCFG_SCREEN_VBLANK_DRIVER(fuuki32_state, screen_eof) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", fuuki32) + MCFG_PALETTE_ADD("palette", 0x4000 / 2) + MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB) + + MCFG_DEVICE_ADD("fuukivid", FUUKI_VIDEO, 0) + MCFG_FUUKI_VIDEO_GFXDECODE("gfxdecode") + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + + MCFG_SOUND_ADD("ymf1", YMF278B, YMF278B_STD_CLOCK) // 33.8688MHz + MCFG_YMF278B_IRQ_HANDLER(INPUTLINE("soundcpu", 0)) + MCFG_SOUND_ROUTE(0, "lspeaker", 0.50) + MCFG_SOUND_ROUTE(1, "rspeaker", 0.50) + MCFG_SOUND_ROUTE(2, "lspeaker", 0.40) + MCFG_SOUND_ROUTE(3, "rspeaker", 0.40) + MCFG_SOUND_ROUTE(4, "lspeaker", 0.40) + MCFG_SOUND_ROUTE(5, "rspeaker", 0.40) + +MACHINE_CONFIG_END + +/*************************************************************************** + + + ROMs Loading + + +***************************************************************************/ + +/*************************************************************************** + + Asura Blade - Sword of Dynasty (Japan) + +Fuuki, 1999 Consists of a FG-3J MAIN-J mainboard & FG-3J ROM-J combo + +***************************************************************************/ + +ROM_START( asurabld ) + ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ + ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(053e9758) SHA1(c2754d3f0c607c81c8fa33b667b576eb0474fd0b) ) + ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(16b656ca) SHA1(5ffb551ce7dec462d3896f0fed693454496894bc) ) + ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(35104452) SHA1(03cfd81429f8a945d5419c9750925bfa997d0607) ) + ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(68615497) SHA1(de93751f151f195a863dc6fe83b6e7ed8f99430a) ) + + ROM_REGION( 0x090000, "soundcpu", 0 ) /* Z80 */ + ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(bb1deb89) SHA1(b1c70abddc0b9a88beb69a592376ff69a7e091eb) ) + ROM_RELOAD( 0x10000, 0x80000) /* for banks */ + + ROM_REGION( 0x2000000, "gfx1", 0 ) + /* 0x0000000 - 0x03fffff empty */ /* spXX.uYY - XX is the bank number! */ + ROM_LOAD( "sp23.u14", 0x0400000, 0x400000, CRC(7df492eb) SHA1(30b88a3cd025ffc8c28fef06e0784755be37ef8e) ) + ROM_LOAD( "sp45.u15", 0x0800000, 0x400000, CRC(1890f42a) SHA1(22254fe38fd83f4602a25e1ccba32df16edaf3f9) ) + ROM_LOAD( "sp67.u16", 0x0c00000, 0x400000, CRC(a48f1ef0) SHA1(bf8787f293793291a503af662d3738c007654726) ) + ROM_LOAD( "sp89.u17", 0x1000000, 0x400000, CRC(6b024362) SHA1(8be5cc3c7306d28b75acd970bb3be6d3c9825367) ) + ROM_LOAD( "spab.u18", 0x1400000, 0x400000, CRC(803d2d8c) SHA1(25df30689e576a0620656c721d92bcc3fbd84844) ) + ROM_LOAD( "spcd.u19", 0x1800000, 0x400000, CRC(42e5c26e) SHA1(b68875d353bdc5d49113bbac02fd83508bce66a5) ) + + ROM_REGION( 0x0800000, "gfx2", 0 ) + ROM_LOAD( "bg1012.u22", 0x0000000, 0x400000, CRC(d717a0a1) SHA1(007df309dc0650ca07e077b983a2b05730349d0b) ) + ROM_LOAD( "bg1113.u23", 0x0400000, 0x400000, CRC(94338267) SHA1(7848bc57cb0eac216100a508763451eb57a0a082) ) + + ROM_REGION( 0x0800000, "gfx3", 0 ) + ROM_LOAD( "bg2022.u25", 0x0000000, 0x400000, CRC(ee312cd3) SHA1(2ef9d51928d80375daf8e6b204bb66a8b9cbaee7) ) + ROM_LOAD( "bg2123.u24", 0x0400000, 0x400000, CRC(4acfc469) SHA1(a98d06b967ebb3fa3b4c8aa3d7a05063ec981fb2) ) + + ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles + ROM_LOAD( "map.u5", 0x00000, 0x200000, CRC(e681155e) SHA1(458845b9c86df72685d92d0d4052aacc2fa7d1bd) ) + + ROM_REGION( 0x400000, "ymf1", 0 ) // OPL4 samples + ROM_LOAD( "pcm.u6", 0x00000, 0x400000, CRC(ac72225a) SHA1(8d16399ed34ac5bd69dbf43b2de2b0db9ac1c610) ) +ROM_END + +/*************************************************************************** + + Asura Buster - Eternal Warriors (Japan) + +Fuuki, 2000 Consists of a FG-3J MAIN-J mainboard & FG-3J ROM-J combo + +***************************************************************************/ + +ROM_START( asurabus ) + ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ + ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(2c6b5271) SHA1(188371f1f003823ac719e962e048719d76696b2f) ) + ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(8f8694ec) SHA1(3334df4aecc5ab2f8914ef6748c027a99b39ce26) ) + ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(0a040f0f) SHA1(d5e86d33efcbbde7ee62cfc8dfe867f250a33415) ) + ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(9b71e9d8) SHA1(9b705b5b6fff549f5679890422b481b5cf1d7bd7) ) + + ROM_REGION( 0x090000, "soundcpu", 0 ) /* Z80 */ + ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) + ROM_RELOAD( 0x10000, 0x80000) /* for banks */ + + ROM_REGION( 0x2000000, "gfx1", 0 ) + ROM_LOAD( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) + ROM_LOAD( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) + ROM_LOAD( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) + ROM_LOAD( "sp67.u16", 0x0c00000, 0x400000, CRC(7c3d83bf) SHA1(7188dd923c6c7eb6aee3323e7ab54aa240c35ea3) ) + ROM_LOAD( "sp89.u17", 0x1000000, 0x400000, CRC(cb1e14f8) SHA1(941cea1887d7ceb52222adcf1d6913969e6163aa) ) + ROM_LOAD( "spab.u18", 0x1400000, 0x400000, CRC(e5a4608d) SHA1(b8e39f53e0b7ad1e16ae9c3726597776b404be1c) ) + ROM_LOAD( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) + ROM_LOAD( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) + + ROM_REGION( 0x0800000, "gfx2", 0 ) + ROM_LOAD( "bg1012.u22", 0x0000000, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) + ROM_LOAD( "bg1113.u23", 0x0400000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) + + ROM_REGION( 0x0800000, "gfx3", 0 ) + ROM_LOAD( "bg2022.u25", 0x0000000, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) + ROM_LOAD( "bg2123.u24", 0x0400000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) + + ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles + ROM_LOAD( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) + + ROM_REGION( 0x400000, "ymf1", 0 ) // OPL4 samples + ROM_LOAD( "opm.u6", 0x00000, 0x400000, CRC(31b05be4) SHA1(d0f4f387f84a74591224b0f42b7f5c538a3dc498) ) +ROM_END + +ROM_START( asurabusa ) + ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ + ROM_LOAD32_BYTE( "24-31.pgm3", 0x000000, 0x80000, CRC(cfcb9c75) SHA1(51e325d5e60d5bb058429f04a5170dcc17986b7d) ) + ROM_LOAD32_BYTE( "16-23.pgm2", 0x000001, 0x80000, CRC(e4d07738) SHA1(c6c949c5b0cbc129917bb8c93707539adabbd336) ) + ROM_LOAD32_BYTE( "8-15.pgm1", 0x000002, 0x80000, CRC(1dd67fe7) SHA1(3fd340ccd4a306783ba0ccd3343ae505c9de3a73) ) + ROM_LOAD32_BYTE( "0-7.pgm0", 0x000003, 0x80000, CRC(3af08de3) SHA1(1ecc69804693cab6c2c36120acfc6ced094a16e4) ) + + ROM_REGION( 0x090000, "soundcpu", 0 ) /* Z80 */ + ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) + ROM_RELOAD( 0x10000, 0x80000) /* for banks */ + + ROM_REGION( 0x2000000, "gfx1", 0 ) + ROM_LOAD( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) + ROM_LOAD( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) + ROM_LOAD( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) + ROM_LOAD( "sp67.u16", 0x0c00000, 0x400000, CRC(7c3d83bf) SHA1(7188dd923c6c7eb6aee3323e7ab54aa240c35ea3) ) + ROM_LOAD( "sp89.u17", 0x1000000, 0x400000, CRC(cb1e14f8) SHA1(941cea1887d7ceb52222adcf1d6913969e6163aa) ) + ROM_LOAD( "spab.u18", 0x1400000, 0x400000, CRC(e5a4608d) SHA1(b8e39f53e0b7ad1e16ae9c3726597776b404be1c) ) + ROM_LOAD( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) + ROM_LOAD( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) + + ROM_REGION( 0x0800000, "gfx2", 0 ) + ROM_LOAD( "bg1012.u22", 0x0000000, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) + ROM_LOAD( "bg1113.u23", 0x0400000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) + + ROM_REGION( 0x0800000, "gfx3", 0 ) + ROM_LOAD( "bg2022.u25", 0x0000000, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) + ROM_LOAD( "bg2123.u24", 0x0400000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) + + ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles + ROM_LOAD( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) + + ROM_REGION( 0x400000, "ymf1", 0 ) // OPL4 samples + ROM_LOAD( "opm.u6", 0x00000, 0x400000, CRC(31b05be4) SHA1(d0f4f387f84a74591224b0f42b7f5c538a3dc498) ) +ROM_END + +/*************************************************************************** + + + Game Drivers + + +***************************************************************************/ + +GAME( 1998, asurabld, 0, fuuki32, asurabld, driver_device, 0, ROT0, "Fuuki", "Asura Blade - Sword of Dynasty (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) + +GAME( 2000, asurabus, 0, fuuki32, asurabus, driver_device, 0, ROT0, "Fuuki", "Asura Buster - Eternal Warriors (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 2000, asurabusa, asurabus, fuuki32, asurabusa,driver_device, 0, ROT0, "Fuuki", "Asura Buster - Eternal Warriors (Japan) (ARCADIA review build)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // has pause function on P1 button 4 |