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-rw-r--r--src/mame/drivers/fuukifg3.c741
1 files changed, 741 insertions, 0 deletions
diff --git a/src/mame/drivers/fuukifg3.c b/src/mame/drivers/fuukifg3.c
new file mode 100644
index 00000000000..760ae8185b5
--- /dev/null
+++ b/src/mame/drivers/fuukifg3.c
@@ -0,0 +1,741 @@
+/***************************************************************************
+
+ -= Fuuki 32 Bit Games (FG-3) =-
+
+ driver by Paul Priest and David Haywood
+ based on fuukifg2 by Luca Elia
+
+Hardware is similar to FG-2 used for :
+"Go Go! Mile Smile", "Susume! Mile Smile (Japan)" & "Gyakuten!! Puzzle Bancho (Japan)"
+See fuukifg2.c
+
+Main CPU : M68020
+
+---------------------------------------------------------------------------
+Year + Game
+---------------------------------------------------------------------------
+98 Asura Blade - Sword of Dynasty (Japan)
+00 Asura Buster - Eternal Warriors (Japan)
+
+English versions exist, but are not dumped
+
+---------------------------------------------------------------------------
+
+--
+Notes so far:
+
+- Dips, need DIP sheet.
+
+- Raster Effects are imperfect, bad frames when lots of new sprites.
+
+- The scroll values are generally wrong when flip screen is on and rasters are often incorrect
+
+Asura Blade
+Fuuki Co. Ltd., 1998
+
+PCB Layout
+----------
+
+Top Board
+
+FG-3J MAIN-J Revision:1.1
+|-----------------------------------------------------|
+| YAC516 YMF278 N341256(x4) N341028 (x4) FI-002K |
+| 33.8688MHz N341512(x4) |
+| PAL N341256 |
+| Z80 N341256 |
+| N341256 |
+|J DSW1 |
+|A |
+|M 12MHz FI-003K N341256(x2) |
+|M DSW2 N341256(x3) |
+|A PAL |
+| 40MHz PAL |
+| DSW3 PAL N341256 |
+| 68020 PAL N341256 |
+| N341256 28.432MHz M60067-0901FP |
+| DSW4 N341256 PAL |
+|-----------------------------------------------------|
+
+Notes:
+ 68020 clock: 20.000MHz
+ Z80 clock: 6.000MHz
+ YM278 clock: 33.8688MHz
+ VSync: 60Hz
+ Hsync: 15.81kHz
+
+
+Bottom Board
+
+FG-3J ROM-J 507KA0301P04 Rev:1.3
+|--------------------------------|
+| SROM |
+| |
+| SP01* SP89 PCM |
+| |
+| SP23 SPAB |
+| |
+| SP45 SPCD MAP |
+| |
+| SP67 SPEF* PGM3 |
+| |
+| PGM2 |
+| |
+| BG2123 BG1113 PGM1 |
+| |
+| BG2022 BG1012 PGM0 |
+|--------------------------------|
+
+* = Not populated
+
+****************************************************************************
+
+Asura Buster
+Fuuki Co. Ltd.
+
+PCB Layout
+----------
+
+Top Board
+
+FG-3J MAIN-J Revision:1.1
+|-----------------------------------------------------|
+| YAC516 YMF278 N341256(x4) N341028 (x4) FI-002K |
+| 33.8688MHz N341512(x4) |
+| PAL N341256 |
+| Z80 N341256 |
+| N341256 |
+|J DSW1 |
+|A |
+|M 12MHz FI-003K N341256(x2) |
+|M DSW2 N341256(x3) |
+|A PAL |
+| 40MHz PAL |
+| DSW3 PAL N341256 |
+| 68020 PAL N341256 |
+| N341256 28.432MHz M60067-0901FP |
+| DSW4 N341256 PAL |
+|-----------------------------------------------------|
+
+Notes:
+ 68020 clock: 20.000MHz [40/2]
+ Z80 clock: 6.000MHz [12/2]
+ YM278 clock: 33.8688MHz
+ VSync: 60Hz
+ Hsync: 15.81kHz
+
+
+Bottom Board
+
+FG-3J ROM-J 507KA0301P04 Rev:1.3
+|--------------------------------|
+| SROM |
+| |
+| SP01 SP89 OPM |
+| |
+| SP23 SPAB |
+| |
+| SP45 SPCD MAP |
+| |
+| SP67 SPEF PGM3 |
+| |
+| PGM2 |
+| |
+| BG2123 BG1113 PGM1 |
+| |
+| BG2022 BG1012 PGM0 |
+|--------------------------------|
+
+***************************************************************************/
+
+#include "driver.h"
+#include "sound/262intf.h"
+#include "sound/ymf278b.h"
+
+static emu_timer *raster_interrupt_timer;
+static UINT8 fuuki32_shared_ram[16];
+
+// Described in src/video/fuuki32.c
+extern UINT32 *fuuki32_vram_0, *fuuki32_vram_1;
+extern UINT32 *fuuki32_vram_2, *fuuki32_vram_3;
+extern UINT32 *fuuki32_vregs, *fuuki32_priority, *fuuki32_tilebank;
+
+
+/* Functions defined in video: */
+
+WRITE32_HANDLER( fuuki32_vram_0_w );
+WRITE32_HANDLER( fuuki32_vram_1_w );
+WRITE32_HANDLER( fuuki32_vram_2_w );
+WRITE32_HANDLER( fuuki32_vram_3_w );
+
+VIDEO_START( fuuki32 );
+VIDEO_UPDATE( fuuki32 );
+VIDEO_EOF( fuuki32 );
+
+//UINT32 *fuuki32_shared_ram;
+
+static WRITE32_HANDLER( paletteram32_xRRRRRGGGGGBBBBB_dword_w )
+{
+ if(ACCESSING_MSW32)
+ {
+ int r,g,b;
+ COMBINE_DATA(&paletteram32[offset]);
+
+ r = (paletteram32[offset] & 0x7c000000) >> (10+16);
+ g = (paletteram32[offset] & 0x03e00000) >> (5+16);
+ b = (paletteram32[offset] & 0x001f0000) >> (0+16);
+
+ palette_set_color_rgb(Machine,offset*2,pal5bit(r),pal5bit(g),pal5bit(b));
+ }
+
+ if(ACCESSING_LSW32)
+ {
+ int r,g,b;
+ COMBINE_DATA(&paletteram32[offset]);
+
+ r = (paletteram32[offset] & 0x00007c00) >> (10);
+ g = (paletteram32[offset] & 0x000003e0) >> (5);
+ b = (paletteram32[offset] & 0x0000001f) >> (0);
+
+ palette_set_color_rgb(Machine,offset*2+1,pal5bit(r),pal5bit(g),pal5bit(b));
+ }
+}
+
+/***************************************************************************
+
+
+ Memory Maps - Main CPU
+
+
+***************************************************************************/
+
+
+#define FUUKI32_INPUT( _N_ ) \
+\
+static READ32_HANDLER( io32_##_N_##_r ) \
+{ \
+ return (readinputport( _N_ ) << 16) | readinputport( _N_ ); \
+}
+
+FUUKI32_INPUT( 0 ) /* $800000.l Coins Inputs */
+FUUKI32_INPUT( 1 ) /* $810000.l Player Inputs */
+FUUKI32_INPUT( 2 ) /* $880000.l Dipswitches + Service */
+FUUKI32_INPUT( 3 ) /* $890000.l More Dipswitches */
+
+/* Sound comms */
+static READ32_HANDLER( snd_020_r )
+{
+ UINT32 retdata = fuuki32_shared_ram[offset*2]<<16 | fuuki32_shared_ram[(offset*2)+1];
+ return retdata;
+}
+
+static WRITE32_HANDLER( snd_020_w )
+{
+ if (!(mem_mask & 0x00ff0000))
+ {
+ fuuki32_shared_ram[offset*2] = data>>16;
+ }
+
+ if (!(mem_mask & 0x000000ff))
+ {
+ fuuki32_shared_ram[(offset*2)+1] = data & 0xff;
+ }
+}
+
+static WRITE32_HANDLER( fuuki32_vregs_w )
+{
+ if (fuuki32_vregs[offset] != data)
+ {
+ COMBINE_DATA(&fuuki32_vregs[offset]);
+ if (offset == 0x1c/4)
+ {
+ timer_adjust(raster_interrupt_timer, video_screen_get_time_until_pos(0, fuuki32_vregs[0x1c/4]>>16, Machine->screen[0].visarea.max_x + 1), 0, video_screen_get_frame_period(0));
+ }
+ }
+}
+
+// Lines with empty comment are for debug only
+
+static ADDRESS_MAP_START( fuuki32_readmem, ADDRESS_SPACE_PROGRAM, 32 )
+ AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA32_ROM)
+ AM_RANGE(0x400000, 0x40ffff) AM_READ(MRA32_RAM) // Work RAM
+ AM_RANGE(0x410000, 0x41ffff) AM_READ(MRA32_RAM) // Work RAM (used by asurabus)
+ AM_RANGE(0x500000, 0x501fff) AM_READ(MRA32_RAM) // Tilemap 1
+ AM_RANGE(0x502000, 0x503fff) AM_READ(MRA32_RAM) // Tilemap 2
+ AM_RANGE(0x504000, 0x505fff) AM_READ(MRA32_RAM) // Tilemap bg
+ AM_RANGE(0x506000, 0x507fff) AM_READ(MRA32_RAM) // Tilemap bg2
+ AM_RANGE(0x508000, 0x517fff) AM_READ(MRA32_RAM) // More tilemap, or linescroll? Seems to be empty all of the time
+ AM_RANGE(0x600000, 0x601fff) AM_READ(MRA32_RAM) // Sprites
+
+ AM_RANGE(0x700000, 0x703fff) AM_READ(MRA32_RAM) // Palette
+
+ AM_RANGE(0x800000, 0x800003) AM_READ(io32_0_r) // Coin
+ AM_RANGE(0x810000, 0x810003) AM_READ(io32_1_r) // Player Inputs
+ AM_RANGE(0x880000, 0x880003) AM_READ(io32_2_r) // Service + DIPS
+ AM_RANGE(0x890000, 0x890003) AM_READ(io32_3_r) // More DIPS
+
+ AM_RANGE(0x8c0000, 0x8c001f) AM_READ(MRA32_RAM)// Video Registers
+
+/**/AM_RANGE(0x8d0000, 0x8d0003) AM_READ(MRA32_RAM) // Flipscreen Related
+/**/AM_RANGE(0x8e0000, 0x8e0003) AM_READ(MRA32_RAM) // Controls layer order
+
+ AM_RANGE(0x903fe0, 0x903fff) AM_READ(snd_020_r) // Shared with Z80
+// AM_RANGE(0x903fe0, 0x903fe3) AM_READ(fuuki32_sound_command_r) // Shared with Z80
+// AM_RANGE(0x903fe4, 0x903fff) AM_READ(MRA32_RAM) // ??
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( fuuki32_writemem, ADDRESS_SPACE_PROGRAM, 32 )
+ AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA32_ROM)
+ AM_RANGE(0x400000, 0x40ffff) AM_WRITE(MWA32_RAM) // Work RAM
+ AM_RANGE(0x410000, 0x41ffff) AM_WRITE(MWA32_RAM) // Work RAM
+ AM_RANGE(0x500000, 0x501fff) AM_WRITE(fuuki32_vram_0_w) AM_BASE(&fuuki32_vram_0) // Tilemap 1
+ AM_RANGE(0x502000, 0x503fff) AM_WRITE(fuuki32_vram_1_w) AM_BASE(&fuuki32_vram_1) // Tilemap 2
+ AM_RANGE(0x504000, 0x505fff) AM_WRITE(fuuki32_vram_2_w) AM_BASE(&fuuki32_vram_2) // Tilemap bg
+ AM_RANGE(0x506000, 0x507fff) AM_WRITE(fuuki32_vram_3_w) AM_BASE(&fuuki32_vram_3) // Tilemap bg2
+ AM_RANGE(0x508000, 0x517fff) AM_WRITE(MWA32_RAM) // More tilemap, or linescroll? Seems to be empty all of the time
+
+ AM_RANGE(0x600000, 0x601fff) AM_WRITE(MWA32_RAM) AM_BASE(&spriteram32) AM_SIZE(&spriteram_size ) // Sprites
+ AM_RANGE(0x700000, 0x703fff) AM_WRITE(paletteram32_xRRRRRGGGGGBBBBB_dword_w) AM_BASE(&paletteram32) // Palette
+
+ AM_RANGE(0x800000, 0x800003) AM_WRITE(MWA32_NOP) // Clear buffered inputs
+ AM_RANGE(0x810000, 0x810003) AM_WRITE(MWA32_NOP) // Clear buffered inputs
+
+ AM_RANGE(0x8c0000, 0x8c001f) AM_WRITE(fuuki32_vregs_w) AM_BASE(&fuuki32_vregs) // Video Registers
+
+ AM_RANGE(0x8d0000, 0x8d0003) AM_WRITE(MWA32_RAM) // Flipscreen Related
+ AM_RANGE(0x8e0000, 0x8e0003) AM_WRITE(MWA32_RAM) AM_BASE(&fuuki32_priority) // Controls layer order
+
+ AM_RANGE(0x903fe0, 0x903fff) AM_WRITE(snd_020_w) // z80 comms
+
+ AM_RANGE(0xa00000, 0xa00003) AM_WRITE(MWA32_RAM) AM_BASE(&fuuki32_tilebank)
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+ Memory Maps - Sound CPU
+
+***************************************************************************/
+
+static WRITE8_HANDLER ( fuuki32_sound_bw_w )
+{
+ UINT8 *rom = memory_region(REGION_CPU2);
+
+ memory_set_bankptr(1, rom + 0x10000 + (data * 0x8000));
+}
+
+static READ8_HANDLER( snd_z80_r )
+{
+ UINT8 retdata = fuuki32_shared_ram[offset];
+ return retdata;
+}
+
+static WRITE8_HANDLER( snd_z80_w )
+{
+ fuuki32_shared_ram[offset] = data;
+}
+
+static ADDRESS_MAP_START( fuuki32_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_ROM ) // ROM
+ AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_RAM ) // RAM
+ AM_RANGE(0x7ff0, 0x7fff) AM_READ(snd_z80_r)
+ AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_BANK1 ) // ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( fuuki32_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM ) // ROM
+ AM_RANGE(0x6000, 0x6fff) AM_WRITE(MWA8_RAM ) // RAM
+ AM_RANGE(0x7ff0, 0x7fff) AM_WRITE(snd_z80_w)
+ AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( fuuki32_sound_readport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x40, 0x40) AM_READ(YMF262_status_0_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( fuuki32_sound_writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(fuuki32_sound_bw_w)
+ AM_RANGE(0x30, 0x30) AM_WRITE(MWA8_NOP)
+ AM_RANGE(0x40, 0x40) AM_WRITE(YMF262_register_A_0_w)
+ AM_RANGE(0x41, 0x41) AM_WRITE(YMF262_data_A_0_w)
+ AM_RANGE(0x42, 0x42) AM_WRITE(YMF262_register_B_0_w)
+ AM_RANGE(0x43, 0x43) AM_WRITE(YMF262_data_B_0_w)
+ AM_RANGE(0x44, 0x44) AM_WRITE(YMF278B_control_port_0_C_w)
+ AM_RANGE(0x45, 0x45) AM_WRITE(YMF278B_data_port_0_C_w)
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+
+ Input Ports
+
+
+***************************************************************************/
+
+static INPUT_PORTS_START( asurabld )
+ PORT_START // IN0 - $800000.w/$800002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START // IN1 - $810000.w/$810002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START // IN2 - $880000.w/$880002.w
+ PORT_SERVICE( 0x0001, 0x0001 )
+ PORT_DIPNAME( 0x0002, 0x0002, "Blood Colour" ) // Any other censorship? (Tested in 3 locations)
+ PORT_DIPSETTING( 0x0002, "Red" )
+ PORT_DIPSETTING( 0x0000, "Green" )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) // Tested @ 0917AC
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) // Tested @ 0917AC
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0030, 0x0030, "Timer" )
+ PORT_DIPSETTING( 0x0000, "Slow" )
+ PORT_DIPSETTING( 0x0030, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x0010, "Fast" )
+ PORT_DIPSETTING( 0x0020, "Very Fast" )
+ PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" )
+ PORT_DIPSETTING( 0x00c0, "Split" )
+ PORT_DIPSETTING( 0x0000, "Joint" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START // IN3 - $890000.w/$890002.w
+ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x000e, 0x0000, "Computer Level" ) // See @ 0917CC
+ PORT_DIPSETTING( 0x0000, "0" )
+ PORT_DIPSETTING( 0x0008, "1" )
+ PORT_DIPSETTING( 0x0004, "2" )
+ PORT_DIPSETTING( 0x000c, "3" )
+ PORT_DIPSETTING( 0x000e, "4" )
+ PORT_DIPSETTING( 0x0002, "5" )
+ PORT_DIPSETTING( 0x000a, "6" )
+ PORT_DIPSETTING( 0x0006, "7" )
+ PORT_DIPNAME( 0x0030, 0x0010, "Damage" )
+ PORT_DIPSETTING( 0x0020, "Lowest" )
+ PORT_DIPSETTING( 0x0030, DEF_STR( Low ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( High ) )
+ PORT_DIPNAME( 0x00c0, 0x0040, "Max Rounds" )
+ PORT_DIPSETTING( 0x0000, "1" )
+ PORT_DIPSETTING( 0x0040, "3" )
+ PORT_DIPSETTING( 0x0080, "5" )
+ PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0x9000, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play
+ PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0x0900, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0x0a00, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0x0b00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0d00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0e00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play
+
+INPUT_PORTS_END
+
+
+/***************************************************************************
+
+
+ Graphics Layouts
+
+
+***************************************************************************/
+
+/* 8x8x4 */
+static const gfx_layout layout_8x8x4 =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(0,1) },
+ { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4 },
+ { STEP8(0,8*4) },
+ 8*8*4
+};
+
+/* 16x16x4 */
+static const gfx_layout layout_16x16x4 =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(0,1) },
+ { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4,
+ 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 },
+ { STEP16(0,16*4) },
+ 16*16*4
+};
+
+/* 16x16x8 */
+static const gfx_layout layout_16x16x8 =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 8,
+ { STEP4(RGN_FRAC(1,2),1), STEP4(0,1) },
+ { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4,
+ 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 },
+ { STEP16(0,16*4) },
+ 16*16*4
+};
+
+static GFXDECODE_START( fuuki32 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, layout_16x16x4, 0x400*2, 0x40 ) // [0] Sprites
+ GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x8, 0x400*0, 0x40 ) // [1] Layer 1
+ GFXDECODE_ENTRY( REGION_GFX3, 0, layout_16x16x8, 0x400*1, 0x40 ) // [2] Layer 2
+ GFXDECODE_ENTRY( REGION_GFX4, 0, layout_8x8x4, 0x400*3, 0x40 ) // [3] BG Layer
+ GFXDECODE_ENTRY( REGION_GFX4, 0, layout_8x8x4, 0x400*3, 0x40 ) // [4] BG Layer 2 (GFX4!)
+GFXDECODE_END
+
+
+/***************************************************************************
+
+
+ Machine Drivers
+
+
+***************************************************************************/
+
+static TIMER_CALLBACK( level_1_interrupt_callback )
+{
+ cpunum_set_input_line(0, 1, PULSE_LINE);
+ timer_set(video_screen_get_time_until_pos(0, 248, 0), 0, level_1_interrupt_callback);
+}
+
+
+static TIMER_CALLBACK( vblank_interrupt_callback )
+{
+ cpunum_set_input_line(0, 3, PULSE_LINE); // VBlank IRQ
+ timer_set(video_screen_get_time_until_pos(0, machine->screen[0].visarea.max_y + 1, 0), 0, vblank_interrupt_callback);
+}
+
+
+static TIMER_CALLBACK( raster_interrupt_callback )
+{
+ cpunum_set_input_line(0, 5, PULSE_LINE); // Raster Line IRQ
+ video_screen_update_partial(0, video_screen_get_vpos(0));
+ timer_adjust(raster_interrupt_timer, video_screen_get_frame_period(0), 0, attotime_zero);
+}
+
+
+static MACHINE_START( fuuki32 )
+{
+ raster_interrupt_timer = timer_alloc(raster_interrupt_callback);
+}
+
+
+static MACHINE_RESET( fuuki32 )
+{
+ timer_set(video_screen_get_time_until_pos(0, 248, 0), 0, level_1_interrupt_callback);
+ timer_set(video_screen_get_time_until_pos(0, machine->screen[0].visarea.max_y + 1, 0), 0, vblank_interrupt_callback);
+ timer_adjust(raster_interrupt_timer, video_screen_get_time_until_pos(0, 0, machine->screen[0].visarea.max_x + 1), 0, attotime_zero);
+}
+
+
+static void irqhandler(int irq)
+{
+ cpunum_set_input_line(1, 0, irq ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static struct YMF278B_interface ymf278b_interface =
+{
+ REGION_SOUND1
+};
+
+static struct YMF262interface ymf262_interface =
+{
+ irqhandler /* irq */
+};
+
+static MACHINE_DRIVER_START( fuuki32 )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68EC020, 20000000) /* verified */
+ MDRV_CPU_PROGRAM_MAP(fuuki32_readmem,fuuki32_writemem)
+
+ MDRV_CPU_ADD_TAG("sound", Z80, 6000000) /* verified */
+ MDRV_CPU_PROGRAM_MAP(fuuki32_sound_readmem,fuuki32_sound_writemem)
+ MDRV_CPU_IO_MAP(fuuki32_sound_readport,fuuki32_sound_writeport)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+
+ MDRV_MACHINE_START(fuuki32)
+ MDRV_MACHINE_RESET(fuuki32)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) // | VIDEO_BUFFERS_SPRITERAM ) // Buffered by 2 frames
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(64*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0, 40*8-1, 0, 30*8-1)
+ MDRV_GFXDECODE(fuuki32)
+ MDRV_PALETTE_LENGTH(0x4000/2)
+
+ MDRV_VIDEO_START(fuuki32)
+ MDRV_VIDEO_UPDATE(fuuki32)
+ MDRV_VIDEO_EOF(fuuki32)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+
+ MDRV_SOUND_ADD(YMF262, 14318180)
+ MDRV_SOUND_CONFIG(ymf262_interface)
+ MDRV_SOUND_ROUTE(0, "left", 0.50)
+ MDRV_SOUND_ROUTE(1, "right", 0.50)
+ MDRV_SOUND_ROUTE(2, "left", 0.50)
+ MDRV_SOUND_ROUTE(3, "right", 0.50)
+
+ MDRV_SOUND_ADD(YMF278B, YMF278B_STD_CLOCK)
+ MDRV_SOUND_CONFIG(ymf278b_interface)
+ MDRV_SOUND_ROUTE(0, "left", 0.50)
+ MDRV_SOUND_ROUTE(1, "right", 0.50)
+MACHINE_DRIVER_END
+
+/***************************************************************************
+
+
+ ROMs Loading
+
+
+***************************************************************************/
+
+/***************************************************************************
+
+ Asura Blade
+Fuuki, 1999
+
+This dump is taken from a ROM board with number FG-3J ROM-J
+There's nothing on the board except some 4M EPROMs and several
+surface mounted MASK ROMs.
+
+The connectors on the board and the size of the board is similar
+to Jaleco Megasys32, however it's not compatible with it due to the
+connector spacing being different. The physical size of the board
+is too large to fit an SSV board.
+So, I have no idea what the main hardware is, the game probably
+runs on a custom Fuuki system board named 'FG-3'?
+
+***************************************************************************/
+
+ROM_START( asurabld )
+ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* M68020 */
+ ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(053e9758) SHA1(c2754d3f0c607c81c8fa33b667b576eb0474fd0b) )
+ ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(16b656ca) SHA1(5ffb551ce7dec462d3896f0fed693454496894bc) )
+ ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(35104452) SHA1(03cfd81429f8a945d5419c9750925bfa997d0607) )
+ ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(68615497) SHA1(de93751f151f195a863dc6fe83b6e7ed8f99430a) )
+
+ ROM_REGION( 0x090000, REGION_CPU2, 0 ) /* Z80 */
+ ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(bb1deb89) SHA1(b1c70abddc0b9a88beb69a592376ff69a7e091eb) )
+ ROM_RELOAD( 0x10000, 0x80000) /* for banks */
+
+ ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE )
+ /* 0x0000000 - 0x03fffff empty */ /* spXX.uYY - XX is the bank number! */
+ ROM_LOAD( "sp23.u14", 0x0400000, 0x400000, CRC(7df492eb) SHA1(30b88a3cd025ffc8c28fef06e0784755be37ef8e) )
+ ROM_LOAD( "sp45.u15", 0x0800000, 0x400000, CRC(1890f42a) SHA1(22254fe38fd83f4602a25e1ccba32df16edaf3f9) )
+ ROM_LOAD( "sp67.u16", 0x0c00000, 0x400000, CRC(a48f1ef0) SHA1(bf8787f293793291a503af662d3738c007654726) )
+ ROM_LOAD( "sp89.u17", 0x1000000, 0x400000, CRC(6b024362) SHA1(8be5cc3c7306d28b75acd970bb3be6d3c9825367) )
+ ROM_LOAD( "spab.u18", 0x1400000, 0x400000, CRC(803d2d8c) SHA1(25df30689e576a0620656c721d92bcc3fbd84844) )
+ ROM_LOAD( "spcd.u19", 0x1800000, 0x400000, CRC(42e5c26e) SHA1(b68875d353bdc5d49113bbac02fd83508bce66a5) )
+
+ ROM_REGION( 0x0800000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "bg1012.u22", 0x0000000, 0x400000, CRC(d717a0a1) SHA1(007df309dc0650ca07e077b983a2b05730349d0b) )
+ ROM_LOAD( "bg1113.u23", 0x0400000, 0x400000, CRC(94338267) SHA1(7848bc57cb0eac216100a508763451eb57a0a082) )
+
+ ROM_REGION( 0x0800000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "bg2022.u25", 0x0000000, 0x400000, CRC(ee312cd3) SHA1(2ef9d51928d80375daf8e6b204bb66a8b9cbaee7) )
+ ROM_LOAD( "bg2123.u24", 0x0400000, 0x400000, CRC(4acfc469) SHA1(a98d06b967ebb3fa3b4c8aa3d7a05063ec981fb2) )
+
+ ROM_REGION( 0x200000, REGION_GFX4, ROMREGION_DISPOSE ) // background tiles
+ ROM_LOAD( "map.u5", 0x00000, 0x200000, CRC(e681155e) SHA1(458845b9c86df72685d92d0d4052aacc2fa7d1bd) )
+
+ ROM_REGION( 0x400000, REGION_SOUND1, 0 ) // OPL4 samples
+ ROM_LOAD( "pcm.u6", 0x00000, 0x400000, CRC(ac72225a) SHA1(8d16399ed34ac5bd69dbf43b2de2b0db9ac1c610) )
+ROM_END
+
+ROM_START( asurabus )
+ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* M68020 */
+ ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(2c6b5271) SHA1(188371f1f003823ac719e962e048719d76696b2f) )
+ ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(8f8694ec) SHA1(3334df4aecc5ab2f8914ef6748c027a99b39ce26) )
+ ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(0a040f0f) SHA1(d5e86d33efcbbde7ee62cfc8dfe867f250a33415) )
+ ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(9b71e9d8) SHA1(9b705b5b6fff549f5679890422b481b5cf1d7bd7) )
+
+ ROM_REGION( 0x090000, REGION_CPU2, 0 ) /* Z80 */
+ ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) )
+ ROM_RELOAD( 0x10000, 0x80000) /* for banks */
+
+ ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) )
+ ROM_LOAD( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) )
+ ROM_LOAD( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) )
+ ROM_LOAD( "sp67.u16", 0x0c00000, 0x400000, CRC(7c3d83bf) SHA1(7188dd923c6c7eb6aee3323e7ab54aa240c35ea3) )
+ ROM_LOAD( "sp89.u17", 0x1000000, 0x400000, CRC(cb1e14f8) SHA1(941cea1887d7ceb52222adcf1d6913969e6163aa) )
+ ROM_LOAD( "spab.u18", 0x1400000, 0x400000, CRC(e5a4608d) SHA1(b8e39f53e0b7ad1e16ae9c3726597776b404be1c) )
+ ROM_LOAD( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) )
+ ROM_LOAD( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) )
+
+ ROM_REGION( 0x0800000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "bg1012.u22", 0x0000000, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) )
+ ROM_LOAD( "bg1113.u23", 0x0400000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) )
+
+ ROM_REGION( 0x0800000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "bg2022.u25", 0x0000000, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) )
+ ROM_LOAD( "bg2123.u24", 0x0400000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) )
+
+ ROM_REGION( 0x200000, REGION_GFX4, ROMREGION_DISPOSE ) // background tiles
+ ROM_LOAD( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) )
+
+ ROM_REGION( 0x400000, REGION_SOUND1, 0 ) // OPL4 samples
+ ROM_LOAD( "opm.u6", 0x00000, 0x400000, CRC(31b05be4) SHA1(d0f4f387f84a74591224b0f42b7f5c538a3dc498) )
+ROM_END
+
+
+
+/***************************************************************************
+
+
+ Game Drivers
+
+
+***************************************************************************/
+
+GAME( 1998, asurabld, 0, fuuki32, asurabld, 0, ROT0, "Fuuki", "Asura Blade - Sword of Dynasty (Japan)", GAME_IMPERFECT_GRAPHICS )
+GAME( 2000, asurabus, 0, fuuki32, asurabld, 0, ROT0, "Fuuki", "Asura Buster - Eternal Warriors (Japan)", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) // sounds loop forever?