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Diffstat (limited to 'src/mame/drivers/fuukifg2.cpp')
-rw-r--r--src/mame/drivers/fuukifg2.cpp686
1 files changed, 0 insertions, 686 deletions
diff --git a/src/mame/drivers/fuukifg2.cpp b/src/mame/drivers/fuukifg2.cpp
deleted file mode 100644
index 802b73994d0..00000000000
--- a/src/mame/drivers/fuukifg2.cpp
+++ /dev/null
@@ -1,686 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Luca Elia,Paul Priest
-/***************************************************************************
-
- -= Fuuki 16 Bit Games =-
-
- driver by Luca Elia (l.elia@tin.it)
-
-
-Main CPU : M68000
-Sound Chips : YM2203 + YM3812 + M6295
-Video Chips : FI-002K (208pin PQFP, GA2)
- FI-003K (208pin PQFP, GA3)
-Other : Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1)
-
-
----------------------------------------------------------------------------
-Year + Game
----------------------------------------------------------------------------
-95 Susume! Mile Smile / Go Go! Mile Smile
-96 Gyakuten!! Puzzle Bancho
----------------------------------------------------------------------------
-
-Do NOT trust the Service Mode for dipswitch settings for Go Go! Mile Smile:
- Service Mode shows Coin A as SW2:3-5 & Coin B as SW2:6-8, but the game ignores the
- setting of Coin B and only uses the settings for Coin A, except for Coin B "Free Play"
- The game says Press 1 or 2, and will start the game, but jumps right to the Game Over
- and "Continue" countdown.
-The Service Mode is WAY off on effects of dipswitches for the ealier set!!! It reports
- the effects of MAME's SW1:3-8 have been moved to SW1:2-7 and Demo Sound has moved to
- SW2:7. What MAME shows as settings are according to actual game effect and reflect what
- the manual states.
-
-
-To Do:
-
-- Raster effects (level 5 interrupt is used for that). In pbancho
- they involve changing the *vertical* scroll value of the layers
- each scanline (when you are about to die, in the solo game).
- In gogomile they weave the water backgrounds and do some
- parallactic scrolling on later levels. *partly done, could do with
- some tweaking
-
-- The scroll values are generally wrong when flip screen is on and rasters are often incorrect
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/fuukifg2.h"
-
-#include "cpu/z80/z80.h"
-#include "cpu/m68000/m68000.h"
-#include "sound/ym2203.h"
-#include "sound/ym3812.h"
-#include "speaker.h"
-
-
-/***************************************************************************
-
-
- Memory Maps - Main CPU
-
-
-***************************************************************************/
-
-void fuuki16_state::vregs_w(offs_t offset, u16 data, u16 mem_mask)
-{
- const u16 old = m_vregs[offset];
- data = COMBINE_DATA(&m_vregs[offset]);
- if (old != data)
- {
- if (offset == 0x1c / 2)
- {
- const rectangle &visarea = m_screen->visible_area();
- attotime period = m_screen->frame_period();
- m_raster_interrupt_timer->adjust(m_screen->time_until_pos(data, visarea.max_x + 1), 0, period);
- }
- if (offset == 0x1e / 2)
- {
- if ((old ^ data) & 0x40)
- m_tilemap[2]->mark_all_dirty();
- }
- }
-}
-
-void fuuki16_state::sound_command_w(u8 data)
-{
- m_soundlatch->write(data & 0xff);
- m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
-// m_maincpu->spin_until_time(attotime::from_usec(50)); // Allow the other CPU to reply
- machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(50)); // Fixes glitching in rasters
-}
-
-template<int Layer>
-void fuuki16_state::vram_w(offs_t offset, u16 data, u16 mem_mask)
-{
- COMBINE_DATA(&m_vram[Layer][offset]);
- m_tilemap[Layer]->mark_tile_dirty(offset / 2);
-}
-
-template<int Layer>
-void fuuki16_state::vram_buffered_w(offs_t offset, u16 data, u16 mem_mask)
-{
- const int buffer = (m_vregs[0x1e / 2] & 0x40) >> 6;
- COMBINE_DATA(&m_vram[Layer][offset]);
- if ((Layer & 1) == buffer)
- m_tilemap[2]->mark_tile_dirty(offset / 2);
-}
-
-void fuuki16_state::fuuki16_map(address_map &map)
-{
- map(0x000000, 0x0fffff).rom(); // ROM
- map(0x400000, 0x40ffff).ram(); // RAM
- map(0x500000, 0x501fff).ram().w(FUNC(fuuki16_state::vram_w<0>)).share("vram.0"); // Layers
- map(0x502000, 0x503fff).ram().w(FUNC(fuuki16_state::vram_w<1>)).share("vram.1"); //
- map(0x504000, 0x505fff).ram().w(FUNC(fuuki16_state::vram_buffered_w<2>)).share("vram.2"); //
- map(0x506000, 0x507fff).ram().w(FUNC(fuuki16_state::vram_buffered_w<3>)).share("vram.3"); //
- map(0x600000, 0x601fff).mirror(0x008000).ram().share("spriteram"); // Sprites, mirrored?
- map(0x700000, 0x703fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0x800000, 0x800001).portr("SYSTEM");
- map(0x810000, 0x810001).portr("P1_P2");
- map(0x880000, 0x880001).portr("DSW");
- map(0x8a0001, 0x8a0001).w(FUNC(fuuki16_state::sound_command_w)); // To Sound CPU
- map(0x8c0000, 0x8c001f).ram().w(FUNC(fuuki16_state::vregs_w)).share("vregs"); // Video Registers
- map(0x8d0000, 0x8d0003).ram().share("unknown"); //
- map(0x8e0000, 0x8e0001).ram().share("priority"); //
-}
-
-
-/***************************************************************************
-
-
- Memory Maps - Sound CPU
-
-
-***************************************************************************/
-
-void fuuki16_state::sound_rombank_w(u8 data)
-{
- if (data <= 2)
- m_soundbank->set_entry(data);
- else
- logerror("CPU #1 - PC %04X: unknown bank bits: %02X\n", m_audiocpu->pc(), data);
-}
-
-void fuuki16_state::oki_banking_w(u8 data)
-{
- /*
- data & 0x06 is always equals to data & 0x60
- data & 0x10 is always set
- */
-
- m_oki->set_rom_bank((data & 6) >> 1);
-}
-
-void fuuki16_state::fuuki16_sound_map(address_map &map)
-{
- map(0x0000, 0x5fff).rom(); // ROM
- map(0x6000, 0x7fff).ram(); // RAM
- map(0x8000, 0xffff).bankr("soundbank"); // Banked ROM
-}
-
-void fuuki16_state::fuuki16_sound_io_map(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x00).w(FUNC(fuuki16_state::sound_rombank_w)); // ROM Bank
- map(0x11, 0x11).r(m_soundlatch, FUNC(generic_latch_8_device::read)).nopw(); // From Main CPU / ? To Main CPU ?
- map(0x20, 0x20).w(FUNC(fuuki16_state::oki_banking_w)); // Oki Banking
- map(0x30, 0x30).nopw(); // ? In the NMI routine
- map(0x40, 0x41).w("ym1", FUNC(ym2203_device::write));
- map(0x50, 0x51).rw("ym2", FUNC(ym3812_device::read), FUNC(ym3812_device::write));
- map(0x60, 0x60).r(m_oki, FUNC(okim6295_device::read)); // M6295
- map(0x61, 0x61).w(m_oki, FUNC(okim6295_device::write)); // M6295
-}
-
-
-/***************************************************************************
-
-
- Input Ports
-
-
-***************************************************************************/
-
-static INPUT_PORTS_START( gogomile )
- PORT_START("SYSTEM") // $800000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1_P2") // $810000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // There's code that uses
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // these unknown bits
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW") // $880000.w
- PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
- PORT_DIPNAME( 0x0002, 0x0002, "Demo Music" ) PORT_DIPLOCATION("SW1:2") /* Game play sounds still play, only effects Music */
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
- PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
- PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) )
- PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6")
- PORT_DIPSETTING( 0x0010, DEF_STR( Chinese ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */
- PORT_DIPSETTING( 0x0000, DEF_STR( Korean ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
- PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:7,8")
- PORT_DIPSETTING( 0x0000, "2" )
- PORT_DIPSETTING( 0x00c0, "3" )
- PORT_DIPSETTING( 0x0080, "4" )
- PORT_DIPSETTING( 0x0040, "5" )
-
- PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
- PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) /* Manual states this dip is "Unused" */
- PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:3,4,5")
- PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
- PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" )
- PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" )
- PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" )
-/*
- PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
- PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
-*/
-INPUT_PORTS_END
-
-
-static INPUT_PORTS_START( gogomileo ) /* The ealier version has different coinage settings. */
- PORT_INCLUDE( gogomile )
-
- PORT_MODIFY("DSW") // $880000.w
- PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
- PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
-/*
- PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
- PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
-*/
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( pbancho )
- PORT_INCLUDE( gogomile )
-
- PORT_MODIFY("SYSTEM") // $800000.w
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 )
-
- PORT_MODIFY("DSW") // $880000.w
- PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4,5")
- PORT_DIPSETTING( 0x0008, DEF_STR( Easiest ) ) // 1
- PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) // 2
- PORT_DIPSETTING( 0x001c, DEF_STR( Normal ) ) // 3
- PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) ) // 4
- PORT_DIPSETTING( 0x0004, DEF_STR( Hardest ) ) // 5
-// PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // 3
-// PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) // 3
-// PORT_DIPSETTING( 0x0014, DEF_STR( Normal ) ) // 3
- PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" ) PORT_DIPLOCATION("SW1:6,7")
- PORT_DIPSETTING( 0x0000, "1" ) // 1 1
- PORT_DIPSETTING( 0x0060, "2" ) // 2 3
-// PORT_DIPSETTING( 0x0020, "2" ) // 2 3
- PORT_DIPSETTING( 0x0040, "3" ) // 3 5
- PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
-
- PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
- PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0200, 0x0200, "Allow Versus Mode" ) PORT_DIPLOCATION("SW2:2") // "unused" in the manual?
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
- PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x1000, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
- PORT_DIPSETTING( 0x6000, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
-INPUT_PORTS_END
-
-
-
-/***************************************************************************
-
-
- Graphics Layouts
-
-
-***************************************************************************/
-
-/* 8x8x4 */
-static const gfx_layout layout_8x8x4 =
-{
- 8,8,
- RGN_FRAC(1,1),
- 4,
- { STEP4(0,1) },
- { STEP8(0,4) },
- { STEP8(0,8*4) },
- 8*8*4
-};
-
-/* 16x16x4 */
-static const gfx_layout layout_16x16x4 =
-{
- 16,16,
- RGN_FRAC(1,1),
- 4,
- { STEP4(0,1) },
- { STEP16(0,4) },
- { STEP16(0,16*4) },
- 16*16*4
-};
-
-/* 16x16x8 */
-static const gfx_layout layout_16x16x8 =
-{
- 16,16,
- RGN_FRAC(1,1),
- 8,
- { STEP4(0,1), STEP4(16,1) },
- { STEP4(0,4), STEP4(16*2,4), STEP4(16*4,4), STEP4(16*6,4) },
- { STEP16(0,16*8) },
- 16*16*8
-};
-
-static GFXDECODE_START( gfx_fuuki16 )
- GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 0x400*0, 0x40 ) // [0] Layer 0
- GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0x400*1, 0x40 ) // [1] Layer 1
- GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [2] Layer 2
-GFXDECODE_END
-
-
-/***************************************************************************
-
-
- Machine Drivers
-
-
-***************************************************************************/
-
-/*
- - Interrupts (pbancho) -
-
- Lev 1: Sets bit 5 of $400010. Prints "credit .." with sprites.
- Lev 2: Sets bit 7 of $400010. Clears $8c0012.
- It seems unused by the game.
- Lev 3: VBlank.
- Lev 5: Programmable to happen on a raster line. Used to do raster
- effects when you die and its clearing the blocks
- also used for water effects and titlescreen linescroll on gogomile
-*/
-
-void fuuki16_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
-{
- switch (id)
- {
- case TIMER_LEVEL_1_INTERRUPT:
- m_maincpu->set_input_line(1, HOLD_LINE);
- m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248));
- break;
- case TIMER_VBLANK_INTERRUPT:
- m_maincpu->set_input_line(3, HOLD_LINE); // VBlank IRQ
- m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start());
- break;
- case TIMER_RASTER_INTERRUPT:
- m_maincpu->set_input_line(5, HOLD_LINE); // Raster Line IRQ
- m_screen->update_partial(m_screen->vpos());
- m_raster_interrupt_timer->adjust(m_screen->frame_period());
- break;
- default:
- throw emu_fatalerror("Unknown id in fuuki16_state::device_timer");
- }
-}
-
-
-void fuuki16_state::machine_start()
-{
- u8 *ROM = memregion("audiocpu")->base();
-
- m_soundbank->configure_entries(0, 3, &ROM[0x8000], 0x8000);
-
- m_level_1_interrupt_timer = timer_alloc(TIMER_LEVEL_1_INTERRUPT);
- m_vblank_interrupt_timer = timer_alloc(TIMER_VBLANK_INTERRUPT);
- m_raster_interrupt_timer = timer_alloc(TIMER_RASTER_INTERRUPT);
-}
-
-
-void fuuki16_state::machine_reset()
-{
- const rectangle &visarea = m_screen->visible_area();
-
- m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248));
- m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start());
- m_raster_interrupt_timer->adjust(m_screen->time_until_pos(0, visarea.max_x + 1));
-}
-
-
-void fuuki16_state::fuuki16(machine_config &config)
-{
- /* basic machine hardware */
- M68000(config, m_maincpu, XTAL(32'000'000) / 2); /* 16 MHz */
- m_maincpu->set_addrmap(AS_PROGRAM, &fuuki16_state::fuuki16_map);
-
- Z80(config, m_audiocpu, XTAL(12'000'000) / 2); /* 6 MHz */
- m_audiocpu->set_addrmap(AS_PROGRAM, &fuuki16_state::fuuki16_sound_map);
- m_audiocpu->set_addrmap(AS_IO, &fuuki16_state::fuuki16_sound_io_map);
-
- /* video hardware */
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_size(320, 256);
- m_screen->set_visarea(0, 320-1, 0, 256-16-1);
- m_screen->set_screen_update(FUNC(fuuki16_state::screen_update));
- m_screen->set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_fuuki16);
- PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 0x4000 / 2);
-
- FUUKI_VIDEO(config, m_fuukivid, 0);
- m_fuukivid->set_palette(m_palette);
- m_fuukivid->set_color_base(0x400*2);
- m_fuukivid->set_color_num(0x40);
- m_fuukivid->set_colpri_callback(FUNC(fuuki16_state::fuuki16_colpri_cb));
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
-
- ym2203_device &ym1(YM2203(config, "ym1", XTAL(28'640'000) / 8)); /* 3.58 MHz */
- ym1.add_route(ALL_OUTPUTS, "mono", 0.15);
-
- ym3812_device &ym2(YM3812(config, "ym2", XTAL(28'640'000) / 8)); /* 3.58 MHz */
- ym2.irq_handler().set_inputline(m_audiocpu, 0);
- ym2.add_route(ALL_OUTPUTS, "mono", 0.30);
-
- OKIM6295(config, m_oki, XTAL(32'000'000) / 32, okim6295_device::PIN7_HIGH); /* 1 Mhz */
- m_oki->add_route(ALL_OUTPUTS, "mono", 0.85);
-}
-
-
-/***************************************************************************
-
- ROM Loading
-
-***************************************************************************/
-
-/***************************************************************************
-
- Go! Go! Mile Smile / Susume! Mile Smile
-
-(c)1995 Fuuki
-FG-1C AI AM-2 (same board as Gyakuten Puzzle Banchou)
-
-CPU : TMP68HC000P-16
-Sound: Z80 YM2203C YM3812 M6295 Y3014Bx2
-OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1)
-
-ROMs:
-fp2.rom2 - Main programs (27c4000)
-fp1.rom1 /
-
-lh538n1d.rom25 - Samples (Sharp mask, read as 27c8001)
-fs1.rom24 - Sound program (27c010)
-
-lh5370h8.rom11 - Sprites? (Sharp Mask, read as 27c160)
-lh5370ha.rom12 |
-lh5370h7.rom15 |
-lh5370h9.rom16 /
-
-lh537k2r.rom20 - Tiles? (Sharp Mask, read as 27c160)
-lh5370hb.rom19 |
-lh5370h6.rom3 /
-
-Custom chips:
-FI-002K (208pin PQFP, GA2)
-FI-003K (208pin PQFP, GA3)
-
-
-Others:
-Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1)
-5 GALs (GAL16V8B, not dumped)
-
-Measured clocks:
-
- 68k - 16mhz, OSC1 / 2
- Z80 - 6mhz, Xtal1 / 2
- M6295 - 1mhz, OSC1 / 32
-YM2203C - 3.58mhz, OSC2 / 8
- YM3812 - 3.58mhz, OSC2 / 8
-
-***************************************************************************/
-
-ROM_START( gogomile )
- ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "fp2n.rom2", 0x000000, 0x080000, CRC(e73583a0) SHA1(05c6ee5cb2c151b32c462e8b920f9a57fb6cce5b) )
- ROM_LOAD16_BYTE( "fp1n.rom1", 0x000001, 0x080000, CRC(7b110824) SHA1(980e326d3b9e113ed522be3076663a249da4e739) )
-
- ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */
- ROM_LOAD( "fs1.rom24", 0x00000, 0x20000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) )
-
- ROM_REGION( 0x200000, "fuukivid", 0 ) /* 16x16x4 Sprites */
- ROM_LOAD16_WORD_SWAP( "lh537k2r.rom20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) )
-
- ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */
- ROM_LOAD16_WORD_SWAP( "lh5370h6.rom3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF
-
- ROM_REGION( 0x800000, "gfx3", 0 ) /* 16x16x8 Tiles */
- ROM_LOAD32_WORD_SWAP( "lh5370h7.rom15", 0x000000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) )
- ROM_LOAD32_WORD_SWAP( "lh5370h8.rom11", 0x000002, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) )
- ROM_LOAD32_WORD_SWAP( "lh5370h9.rom16", 0x400000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) )
- ROM_LOAD32_WORD_SWAP( "lh5370ha.rom12", 0x400002, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) )
-
- ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */
- ROM_LOAD16_WORD_SWAP( "lh5370hb.rom19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL
-
- /* 0x40000 * 4: sounds+speech (japanese), sounds+speech (english) */
- ROM_REGION( 0x100000, "oki", 0 ) /* Samples */
- ROM_LOAD( "lh538n1d.rom25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4
-ROM_END
-
-ROM_START( gogomileo )
- ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "fp2.rom2", 0x000000, 0x080000, CRC(28fd3e4e) SHA1(3303e5759c0781035c74354587e1916719695754) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
- ROM_LOAD16_BYTE( "fp1.rom1", 0x000001, 0x080000, CRC(35a5fc45) SHA1(307207791cee7f40e88feffc5805ac25008a8566) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
-
- ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */
- ROM_LOAD( "fs1.rom24", 0x00000, 0x20000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) )
-
- ROM_REGION( 0x200000, "fuukivid", 0 ) /* 16x16x4 Sprites */
- ROM_LOAD16_WORD_SWAP( "lh537k2r.rom20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) )
-
- ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */
- ROM_LOAD16_WORD_SWAP( "lh5370h6.rom3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF
-
- ROM_REGION( 0x800000, "gfx3", 0 ) /* 16x16x8 Tiles */
- ROM_LOAD32_WORD_SWAP( "lh5370h7.rom15", 0x000000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) )
- ROM_LOAD32_WORD_SWAP( "lh5370h8.rom11", 0x000002, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) )
- ROM_LOAD32_WORD_SWAP( "lh5370h9.rom16", 0x400000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) )
- ROM_LOAD32_WORD_SWAP( "lh5370ha.rom12", 0x400002, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) )
-
- ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */
- ROM_LOAD16_WORD_SWAP( "lh5370hb.rom19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL
-
- /* 0x40000 * 4: sounds+speech (japanese), sounds+speech (english) */
- ROM_REGION( 0x100000, "oki", 0 ) /* Samples */
- ROM_LOAD( "lh538n1d.rom25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4
-ROM_END
-
-
-
-/***************************************************************************
-
- Gyakuten!! Puzzle Bancho
-
-(c)1996 Fuuki
-FG-1C AI AM-2
-
-CPU : TMP68HC000P-16
-Sound: Z80 YM2203 YM3812 M6295
-OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1)
-
-ROMs:
-no1.rom2 - Main program (even)(27c4000)
-no2.rom1 - Main program (odd) (27c4000)
-
-no3.rom25 - Samples (27c2001)
-no4.rom24 - Sound program (27c010)
-
-61.rom11 - Graphics (Mask, read as 27c160)
-59.rom15 |
-58.rom20 |
-60.rom3 /
-
-Custom chips:
-FI-002K (208pin PQFP, GA2)
-FI-003K (208pin PQFP, GA3)
-
-Others:
-Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1)
-
-***************************************************************************/
-
-ROM_START( pbancho )
- ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "no1.rom2", 0x000000, 0x080000, CRC(1b4fd178) SHA1(02cf3d2554b29cd253470d68ea959738f3b98dbe) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
- ROM_LOAD16_BYTE( "no2,rom1", 0x000001, 0x080000, CRC(9cf510a5) SHA1(08e79b5bbd1c011c32f82dd15fba42d7898861be) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
-
- ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */
- ROM_LOAD( "no4.rom23", 0x00000, 0x20000, CRC(dfbfdb81) SHA1(84b0cbe843a9bbae43975afdbd029a9b76fd488b) )
-
- ROM_REGION( 0x200000, "fuukivid", 0 ) /* 16x16x4 Sprites */
- ROM_LOAD16_WORD_SWAP( "58.rom20", 0x000000, 0x200000, CRC(4dad0a2e) SHA1(a4f70557503110a5457b9096a79a5f249095fa55) )
-
- ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */
- ROM_LOAD16_WORD_SWAP( "60.rom3", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) )
-
- ROM_REGION( 0x400000, "gfx3", 0 ) /* 16x16x8 Tiles */
- ROM_LOAD32_WORD_SWAP( "59.rom15", 0x000000, 0x200000, CRC(b83dcb70) SHA1(b0b9df451535d85612fa095b4f694cf2e7930bca) )
- ROM_LOAD32_WORD_SWAP( "61.rom11", 0x000002, 0x200000, CRC(7f1213b9) SHA1(f8d6432b270c4d0954602e430ddd26841eb05656) )
-
- ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */
- ROM_LOAD16_WORD_SWAP( "60.rom3", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) ) // ?maybe?
-
- ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
- ROM_LOAD( "n03.rom25", 0x000000, 0x040000, CRC(a7bfb5ea) SHA1(61937eae4f8855bc09c494aff52d76d41dc3b76a) )
-ROM_END
-
-
-/***************************************************************************
-
-
- Game Drivers
-
-
-***************************************************************************/
-
-GAME( 1995, gogomile, 0, fuuki16, gogomile, fuuki16_state, empty_init, ROT0, "Fuuki", "Susume! Mile Smile / Go Go! Mile Smile (newer)", MACHINE_SUPPORTS_SAVE )
-GAME( 1995, gogomileo, gogomile, fuuki16, gogomileo, fuuki16_state, empty_init, ROT0, "Fuuki", "Susume! Mile Smile / Go Go! Mile Smile (older)", MACHINE_SUPPORTS_SAVE )
-GAME( 1996, pbancho, 0, fuuki16, pbancho, fuuki16_state, empty_init, ROT0, "Fuuki", "Gyakuten!! Puzzle Bancho (Japan)", MACHINE_SUPPORTS_SAVE )