diff options
Diffstat (limited to 'src/mame/drivers/fuukifg2.cpp')
-rw-r--r-- | src/mame/drivers/fuukifg2.cpp | 686 |
1 files changed, 0 insertions, 686 deletions
diff --git a/src/mame/drivers/fuukifg2.cpp b/src/mame/drivers/fuukifg2.cpp deleted file mode 100644 index 802b73994d0..00000000000 --- a/src/mame/drivers/fuukifg2.cpp +++ /dev/null @@ -1,686 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Luca Elia,Paul Priest -/*************************************************************************** - - -= Fuuki 16 Bit Games =- - - driver by Luca Elia (l.elia@tin.it) - - -Main CPU : M68000 -Sound Chips : YM2203 + YM3812 + M6295 -Video Chips : FI-002K (208pin PQFP, GA2) - FI-003K (208pin PQFP, GA3) -Other : Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) - - ---------------------------------------------------------------------------- -Year + Game ---------------------------------------------------------------------------- -95 Susume! Mile Smile / Go Go! Mile Smile -96 Gyakuten!! Puzzle Bancho ---------------------------------------------------------------------------- - -Do NOT trust the Service Mode for dipswitch settings for Go Go! Mile Smile: - Service Mode shows Coin A as SW2:3-5 & Coin B as SW2:6-8, but the game ignores the - setting of Coin B and only uses the settings for Coin A, except for Coin B "Free Play" - The game says Press 1 or 2, and will start the game, but jumps right to the Game Over - and "Continue" countdown. -The Service Mode is WAY off on effects of dipswitches for the ealier set!!! It reports - the effects of MAME's SW1:3-8 have been moved to SW1:2-7 and Demo Sound has moved to - SW2:7. What MAME shows as settings are according to actual game effect and reflect what - the manual states. - - -To Do: - -- Raster effects (level 5 interrupt is used for that). In pbancho - they involve changing the *vertical* scroll value of the layers - each scanline (when you are about to die, in the solo game). - In gogomile they weave the water backgrounds and do some - parallactic scrolling on later levels. *partly done, could do with - some tweaking - -- The scroll values are generally wrong when flip screen is on and rasters are often incorrect - -***************************************************************************/ - -#include "emu.h" -#include "includes/fuukifg2.h" - -#include "cpu/z80/z80.h" -#include "cpu/m68000/m68000.h" -#include "sound/ym2203.h" -#include "sound/ym3812.h" -#include "speaker.h" - - -/*************************************************************************** - - - Memory Maps - Main CPU - - -***************************************************************************/ - -void fuuki16_state::vregs_w(offs_t offset, u16 data, u16 mem_mask) -{ - const u16 old = m_vregs[offset]; - data = COMBINE_DATA(&m_vregs[offset]); - if (old != data) - { - if (offset == 0x1c / 2) - { - const rectangle &visarea = m_screen->visible_area(); - attotime period = m_screen->frame_period(); - m_raster_interrupt_timer->adjust(m_screen->time_until_pos(data, visarea.max_x + 1), 0, period); - } - if (offset == 0x1e / 2) - { - if ((old ^ data) & 0x40) - m_tilemap[2]->mark_all_dirty(); - } - } -} - -void fuuki16_state::sound_command_w(u8 data) -{ - m_soundlatch->write(data & 0xff); - m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); -// m_maincpu->spin_until_time(attotime::from_usec(50)); // Allow the other CPU to reply - machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(50)); // Fixes glitching in rasters -} - -template<int Layer> -void fuuki16_state::vram_w(offs_t offset, u16 data, u16 mem_mask) -{ - COMBINE_DATA(&m_vram[Layer][offset]); - m_tilemap[Layer]->mark_tile_dirty(offset / 2); -} - -template<int Layer> -void fuuki16_state::vram_buffered_w(offs_t offset, u16 data, u16 mem_mask) -{ - const int buffer = (m_vregs[0x1e / 2] & 0x40) >> 6; - COMBINE_DATA(&m_vram[Layer][offset]); - if ((Layer & 1) == buffer) - m_tilemap[2]->mark_tile_dirty(offset / 2); -} - -void fuuki16_state::fuuki16_map(address_map &map) -{ - map(0x000000, 0x0fffff).rom(); // ROM - map(0x400000, 0x40ffff).ram(); // RAM - map(0x500000, 0x501fff).ram().w(FUNC(fuuki16_state::vram_w<0>)).share("vram.0"); // Layers - map(0x502000, 0x503fff).ram().w(FUNC(fuuki16_state::vram_w<1>)).share("vram.1"); // - map(0x504000, 0x505fff).ram().w(FUNC(fuuki16_state::vram_buffered_w<2>)).share("vram.2"); // - map(0x506000, 0x507fff).ram().w(FUNC(fuuki16_state::vram_buffered_w<3>)).share("vram.3"); // - map(0x600000, 0x601fff).mirror(0x008000).ram().share("spriteram"); // Sprites, mirrored? - map(0x700000, 0x703fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette - map(0x800000, 0x800001).portr("SYSTEM"); - map(0x810000, 0x810001).portr("P1_P2"); - map(0x880000, 0x880001).portr("DSW"); - map(0x8a0001, 0x8a0001).w(FUNC(fuuki16_state::sound_command_w)); // To Sound CPU - map(0x8c0000, 0x8c001f).ram().w(FUNC(fuuki16_state::vregs_w)).share("vregs"); // Video Registers - map(0x8d0000, 0x8d0003).ram().share("unknown"); // - map(0x8e0000, 0x8e0001).ram().share("priority"); // -} - - -/*************************************************************************** - - - Memory Maps - Sound CPU - - -***************************************************************************/ - -void fuuki16_state::sound_rombank_w(u8 data) -{ - if (data <= 2) - m_soundbank->set_entry(data); - else - logerror("CPU #1 - PC %04X: unknown bank bits: %02X\n", m_audiocpu->pc(), data); -} - -void fuuki16_state::oki_banking_w(u8 data) -{ - /* - data & 0x06 is always equals to data & 0x60 - data & 0x10 is always set - */ - - m_oki->set_rom_bank((data & 6) >> 1); -} - -void fuuki16_state::fuuki16_sound_map(address_map &map) -{ - map(0x0000, 0x5fff).rom(); // ROM - map(0x6000, 0x7fff).ram(); // RAM - map(0x8000, 0xffff).bankr("soundbank"); // Banked ROM -} - -void fuuki16_state::fuuki16_sound_io_map(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x00).w(FUNC(fuuki16_state::sound_rombank_w)); // ROM Bank - map(0x11, 0x11).r(m_soundlatch, FUNC(generic_latch_8_device::read)).nopw(); // From Main CPU / ? To Main CPU ? - map(0x20, 0x20).w(FUNC(fuuki16_state::oki_banking_w)); // Oki Banking - map(0x30, 0x30).nopw(); // ? In the NMI routine - map(0x40, 0x41).w("ym1", FUNC(ym2203_device::write)); - map(0x50, 0x51).rw("ym2", FUNC(ym3812_device::read), FUNC(ym3812_device::write)); - map(0x60, 0x60).r(m_oki, FUNC(okim6295_device::read)); // M6295 - map(0x61, 0x61).w(m_oki, FUNC(okim6295_device::write)); // M6295 -} - - -/*************************************************************************** - - - Input Ports - - -***************************************************************************/ - -static INPUT_PORTS_START( gogomile ) - PORT_START("SYSTEM") // $800000.w - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("P1_P2") // $810000.w - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) - PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // There's code that uses - PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // these unknown bits - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) - PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) - PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) - PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) - PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) - PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("DSW") // $880000.w - PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) - PORT_DIPNAME( 0x0002, 0x0002, "Demo Music" ) PORT_DIPLOCATION("SW1:2") /* Game play sounds still play, only effects Music */ - PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) - PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") - PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) - PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) - PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) ) - PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") - PORT_DIPSETTING( 0x0010, DEF_STR( Chinese ) ) - PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */ - PORT_DIPSETTING( 0x0000, DEF_STR( Korean ) ) - PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) - PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:7,8") - PORT_DIPSETTING( 0x0000, "2" ) - PORT_DIPSETTING( 0x00c0, "3" ) - PORT_DIPSETTING( 0x0080, "4" ) - PORT_DIPSETTING( 0x0040, "5" ) - - PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") - PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) /* Manual states this dip is "Unused" */ - PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:3,4,5") - PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) - PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) - PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) - PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) -/* - PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8") - PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) -*/ -INPUT_PORTS_END - - -static INPUT_PORTS_START( gogomileo ) /* The ealier version has different coinage settings. */ - PORT_INCLUDE( gogomile ) - - PORT_MODIFY("DSW") // $880000.w - PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5") - PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) -/* - PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8") - PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) -*/ -INPUT_PORTS_END - -static INPUT_PORTS_START( pbancho ) - PORT_INCLUDE( gogomile ) - - PORT_MODIFY("SYSTEM") // $800000.w - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 ) - - PORT_MODIFY("DSW") // $880000.w - PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4,5") - PORT_DIPSETTING( 0x0008, DEF_STR( Easiest ) ) // 1 - PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) // 2 - PORT_DIPSETTING( 0x001c, DEF_STR( Normal ) ) // 3 - PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) ) // 4 - PORT_DIPSETTING( 0x0004, DEF_STR( Hardest ) ) // 5 -// PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // 3 -// PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) // 3 -// PORT_DIPSETTING( 0x0014, DEF_STR( Normal ) ) // 3 - PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" ) PORT_DIPLOCATION("SW1:6,7") - PORT_DIPSETTING( 0x0000, "1" ) // 1 1 - PORT_DIPSETTING( 0x0060, "2" ) // 2 3 -// PORT_DIPSETTING( 0x0020, "2" ) // 2 3 - PORT_DIPSETTING( 0x0040, "3" ) // 3 5 - PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" ) PORT_DIPLOCATION("SW1:8") - PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - - PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") - PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x0200, 0x0200, "Allow Versus Mode" ) PORT_DIPLOCATION("SW2:2") // "unused" in the manual? - PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) - PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5") - PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x1000, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8") - PORT_DIPSETTING( 0x6000, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) -INPUT_PORTS_END - - - -/*************************************************************************** - - - Graphics Layouts - - -***************************************************************************/ - -/* 8x8x4 */ -static const gfx_layout layout_8x8x4 = -{ - 8,8, - RGN_FRAC(1,1), - 4, - { STEP4(0,1) }, - { STEP8(0,4) }, - { STEP8(0,8*4) }, - 8*8*4 -}; - -/* 16x16x4 */ -static const gfx_layout layout_16x16x4 = -{ - 16,16, - RGN_FRAC(1,1), - 4, - { STEP4(0,1) }, - { STEP16(0,4) }, - { STEP16(0,16*4) }, - 16*16*4 -}; - -/* 16x16x8 */ -static const gfx_layout layout_16x16x8 = -{ - 16,16, - RGN_FRAC(1,1), - 8, - { STEP4(0,1), STEP4(16,1) }, - { STEP4(0,4), STEP4(16*2,4), STEP4(16*4,4), STEP4(16*6,4) }, - { STEP16(0,16*8) }, - 16*16*8 -}; - -static GFXDECODE_START( gfx_fuuki16 ) - GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 0x400*0, 0x40 ) // [0] Layer 0 - GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0x400*1, 0x40 ) // [1] Layer 1 - GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [2] Layer 2 -GFXDECODE_END - - -/*************************************************************************** - - - Machine Drivers - - -***************************************************************************/ - -/* - - Interrupts (pbancho) - - - Lev 1: Sets bit 5 of $400010. Prints "credit .." with sprites. - Lev 2: Sets bit 7 of $400010. Clears $8c0012. - It seems unused by the game. - Lev 3: VBlank. - Lev 5: Programmable to happen on a raster line. Used to do raster - effects when you die and its clearing the blocks - also used for water effects and titlescreen linescroll on gogomile -*/ - -void fuuki16_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) -{ - switch (id) - { - case TIMER_LEVEL_1_INTERRUPT: - m_maincpu->set_input_line(1, HOLD_LINE); - m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); - break; - case TIMER_VBLANK_INTERRUPT: - m_maincpu->set_input_line(3, HOLD_LINE); // VBlank IRQ - m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); - break; - case TIMER_RASTER_INTERRUPT: - m_maincpu->set_input_line(5, HOLD_LINE); // Raster Line IRQ - m_screen->update_partial(m_screen->vpos()); - m_raster_interrupt_timer->adjust(m_screen->frame_period()); - break; - default: - throw emu_fatalerror("Unknown id in fuuki16_state::device_timer"); - } -} - - -void fuuki16_state::machine_start() -{ - u8 *ROM = memregion("audiocpu")->base(); - - m_soundbank->configure_entries(0, 3, &ROM[0x8000], 0x8000); - - m_level_1_interrupt_timer = timer_alloc(TIMER_LEVEL_1_INTERRUPT); - m_vblank_interrupt_timer = timer_alloc(TIMER_VBLANK_INTERRUPT); - m_raster_interrupt_timer = timer_alloc(TIMER_RASTER_INTERRUPT); -} - - -void fuuki16_state::machine_reset() -{ - const rectangle &visarea = m_screen->visible_area(); - - m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); - m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); - m_raster_interrupt_timer->adjust(m_screen->time_until_pos(0, visarea.max_x + 1)); -} - - -void fuuki16_state::fuuki16(machine_config &config) -{ - /* basic machine hardware */ - M68000(config, m_maincpu, XTAL(32'000'000) / 2); /* 16 MHz */ - m_maincpu->set_addrmap(AS_PROGRAM, &fuuki16_state::fuuki16_map); - - Z80(config, m_audiocpu, XTAL(12'000'000) / 2); /* 6 MHz */ - m_audiocpu->set_addrmap(AS_PROGRAM, &fuuki16_state::fuuki16_sound_map); - m_audiocpu->set_addrmap(AS_IO, &fuuki16_state::fuuki16_sound_io_map); - - /* video hardware */ - SCREEN(config, m_screen, SCREEN_TYPE_RASTER); - m_screen->set_refresh_hz(60); - m_screen->set_size(320, 256); - m_screen->set_visarea(0, 320-1, 0, 256-16-1); - m_screen->set_screen_update(FUNC(fuuki16_state::screen_update)); - m_screen->set_palette(m_palette); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_fuuki16); - PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 0x4000 / 2); - - FUUKI_VIDEO(config, m_fuukivid, 0); - m_fuukivid->set_palette(m_palette); - m_fuukivid->set_color_base(0x400*2); - m_fuukivid->set_color_num(0x40); - m_fuukivid->set_colpri_callback(FUNC(fuuki16_state::fuuki16_colpri_cb)); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - - GENERIC_LATCH_8(config, m_soundlatch); - - ym2203_device &ym1(YM2203(config, "ym1", XTAL(28'640'000) / 8)); /* 3.58 MHz */ - ym1.add_route(ALL_OUTPUTS, "mono", 0.15); - - ym3812_device &ym2(YM3812(config, "ym2", XTAL(28'640'000) / 8)); /* 3.58 MHz */ - ym2.irq_handler().set_inputline(m_audiocpu, 0); - ym2.add_route(ALL_OUTPUTS, "mono", 0.30); - - OKIM6295(config, m_oki, XTAL(32'000'000) / 32, okim6295_device::PIN7_HIGH); /* 1 Mhz */ - m_oki->add_route(ALL_OUTPUTS, "mono", 0.85); -} - - -/*************************************************************************** - - ROM Loading - -***************************************************************************/ - -/*************************************************************************** - - Go! Go! Mile Smile / Susume! Mile Smile - -(c)1995 Fuuki -FG-1C AI AM-2 (same board as Gyakuten Puzzle Banchou) - -CPU : TMP68HC000P-16 -Sound: Z80 YM2203C YM3812 M6295 Y3014Bx2 -OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1) - -ROMs: -fp2.rom2 - Main programs (27c4000) -fp1.rom1 / - -lh538n1d.rom25 - Samples (Sharp mask, read as 27c8001) -fs1.rom24 - Sound program (27c010) - -lh5370h8.rom11 - Sprites? (Sharp Mask, read as 27c160) -lh5370ha.rom12 | -lh5370h7.rom15 | -lh5370h9.rom16 / - -lh537k2r.rom20 - Tiles? (Sharp Mask, read as 27c160) -lh5370hb.rom19 | -lh5370h6.rom3 / - -Custom chips: -FI-002K (208pin PQFP, GA2) -FI-003K (208pin PQFP, GA3) - - -Others: -Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) -5 GALs (GAL16V8B, not dumped) - -Measured clocks: - - 68k - 16mhz, OSC1 / 2 - Z80 - 6mhz, Xtal1 / 2 - M6295 - 1mhz, OSC1 / 32 -YM2203C - 3.58mhz, OSC2 / 8 - YM3812 - 3.58mhz, OSC2 / 8 - -***************************************************************************/ - -ROM_START( gogomile ) - ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ - ROM_LOAD16_BYTE( "fp2n.rom2", 0x000000, 0x080000, CRC(e73583a0) SHA1(05c6ee5cb2c151b32c462e8b920f9a57fb6cce5b) ) - ROM_LOAD16_BYTE( "fp1n.rom1", 0x000001, 0x080000, CRC(7b110824) SHA1(980e326d3b9e113ed522be3076663a249da4e739) ) - - ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ - ROM_LOAD( "fs1.rom24", 0x00000, 0x20000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) ) - - ROM_REGION( 0x200000, "fuukivid", 0 ) /* 16x16x4 Sprites */ - ROM_LOAD16_WORD_SWAP( "lh537k2r.rom20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) ) - - ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */ - ROM_LOAD16_WORD_SWAP( "lh5370h6.rom3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF - - ROM_REGION( 0x800000, "gfx3", 0 ) /* 16x16x8 Tiles */ - ROM_LOAD32_WORD_SWAP( "lh5370h7.rom15", 0x000000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) ) - ROM_LOAD32_WORD_SWAP( "lh5370h8.rom11", 0x000002, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) ) - ROM_LOAD32_WORD_SWAP( "lh5370h9.rom16", 0x400000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) ) - ROM_LOAD32_WORD_SWAP( "lh5370ha.rom12", 0x400002, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) ) - - ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */ - ROM_LOAD16_WORD_SWAP( "lh5370hb.rom19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL - - /* 0x40000 * 4: sounds+speech (japanese), sounds+speech (english) */ - ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ - ROM_LOAD( "lh538n1d.rom25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4 -ROM_END - -ROM_START( gogomileo ) - ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ - ROM_LOAD16_BYTE( "fp2.rom2", 0x000000, 0x080000, CRC(28fd3e4e) SHA1(3303e5759c0781035c74354587e1916719695754) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF - ROM_LOAD16_BYTE( "fp1.rom1", 0x000001, 0x080000, CRC(35a5fc45) SHA1(307207791cee7f40e88feffc5805ac25008a8566) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF - - ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ - ROM_LOAD( "fs1.rom24", 0x00000, 0x20000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) ) - - ROM_REGION( 0x200000, "fuukivid", 0 ) /* 16x16x4 Sprites */ - ROM_LOAD16_WORD_SWAP( "lh537k2r.rom20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) ) - - ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */ - ROM_LOAD16_WORD_SWAP( "lh5370h6.rom3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF - - ROM_REGION( 0x800000, "gfx3", 0 ) /* 16x16x8 Tiles */ - ROM_LOAD32_WORD_SWAP( "lh5370h7.rom15", 0x000000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) ) - ROM_LOAD32_WORD_SWAP( "lh5370h8.rom11", 0x000002, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) ) - ROM_LOAD32_WORD_SWAP( "lh5370h9.rom16", 0x400000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) ) - ROM_LOAD32_WORD_SWAP( "lh5370ha.rom12", 0x400002, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) ) - - ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */ - ROM_LOAD16_WORD_SWAP( "lh5370hb.rom19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL - - /* 0x40000 * 4: sounds+speech (japanese), sounds+speech (english) */ - ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ - ROM_LOAD( "lh538n1d.rom25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4 -ROM_END - - - -/*************************************************************************** - - Gyakuten!! Puzzle Bancho - -(c)1996 Fuuki -FG-1C AI AM-2 - -CPU : TMP68HC000P-16 -Sound: Z80 YM2203 YM3812 M6295 -OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1) - -ROMs: -no1.rom2 - Main program (even)(27c4000) -no2.rom1 - Main program (odd) (27c4000) - -no3.rom25 - Samples (27c2001) -no4.rom24 - Sound program (27c010) - -61.rom11 - Graphics (Mask, read as 27c160) -59.rom15 | -58.rom20 | -60.rom3 / - -Custom chips: -FI-002K (208pin PQFP, GA2) -FI-003K (208pin PQFP, GA3) - -Others: -Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) - -***************************************************************************/ - -ROM_START( pbancho ) - ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ - ROM_LOAD16_BYTE( "no1.rom2", 0x000000, 0x080000, CRC(1b4fd178) SHA1(02cf3d2554b29cd253470d68ea959738f3b98dbe) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF - ROM_LOAD16_BYTE( "no2,rom1", 0x000001, 0x080000, CRC(9cf510a5) SHA1(08e79b5bbd1c011c32f82dd15fba42d7898861be) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF - - ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ - ROM_LOAD( "no4.rom23", 0x00000, 0x20000, CRC(dfbfdb81) SHA1(84b0cbe843a9bbae43975afdbd029a9b76fd488b) ) - - ROM_REGION( 0x200000, "fuukivid", 0 ) /* 16x16x4 Sprites */ - ROM_LOAD16_WORD_SWAP( "58.rom20", 0x000000, 0x200000, CRC(4dad0a2e) SHA1(a4f70557503110a5457b9096a79a5f249095fa55) ) - - ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */ - ROM_LOAD16_WORD_SWAP( "60.rom3", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) ) - - ROM_REGION( 0x400000, "gfx3", 0 ) /* 16x16x8 Tiles */ - ROM_LOAD32_WORD_SWAP( "59.rom15", 0x000000, 0x200000, CRC(b83dcb70) SHA1(b0b9df451535d85612fa095b4f694cf2e7930bca) ) - ROM_LOAD32_WORD_SWAP( "61.rom11", 0x000002, 0x200000, CRC(7f1213b9) SHA1(f8d6432b270c4d0954602e430ddd26841eb05656) ) - - ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */ - ROM_LOAD16_WORD_SWAP( "60.rom3", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) ) // ?maybe? - - ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ - ROM_LOAD( "n03.rom25", 0x000000, 0x040000, CRC(a7bfb5ea) SHA1(61937eae4f8855bc09c494aff52d76d41dc3b76a) ) -ROM_END - - -/*************************************************************************** - - - Game Drivers - - -***************************************************************************/ - -GAME( 1995, gogomile, 0, fuuki16, gogomile, fuuki16_state, empty_init, ROT0, "Fuuki", "Susume! Mile Smile / Go Go! Mile Smile (newer)", MACHINE_SUPPORTS_SAVE ) -GAME( 1995, gogomileo, gogomile, fuuki16, gogomileo, fuuki16_state, empty_init, ROT0, "Fuuki", "Susume! Mile Smile / Go Go! Mile Smile (older)", MACHINE_SUPPORTS_SAVE ) -GAME( 1996, pbancho, 0, fuuki16, pbancho, fuuki16_state, empty_init, ROT0, "Fuuki", "Gyakuten!! Puzzle Bancho (Japan)", MACHINE_SUPPORTS_SAVE ) |