diff options
Diffstat (limited to 'src/mame/drivers/fuukifg2.c')
-rw-r--r-- | src/mame/drivers/fuukifg2.c | 783 |
1 files changed, 783 insertions, 0 deletions
diff --git a/src/mame/drivers/fuukifg2.c b/src/mame/drivers/fuukifg2.c new file mode 100644 index 00000000000..b5d61175070 --- /dev/null +++ b/src/mame/drivers/fuukifg2.c @@ -0,0 +1,783 @@ +/*************************************************************************** + + -= Fuuki 16 Bit Games =- + + driver by Luca Elia (l.elia@tin.it) + + +Main CPU : M68000 +Sound Chips : YM2203 + YM3812 + M6295 +Video Chips : FI-002K (208pin PQFP, GA2) + FI-003K (208pin PQFP, GA3) +Other : Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) + + +--------------------------------------------------------------------------- +Year + Game +--------------------------------------------------------------------------- +95 Go Go! Mile Smile +96 Gyakuten!! Puzzle Bancho +--------------------------------------------------------------------------- + +To Do: + +- Raster effects (level 5 interrupt is used for that). In pbancho + they involve changing the *vertical* scroll value of the layers + each scanline (when you are about to die, in the solo game). + In gogomile they weave the water backgrounds and do some + parallactic scrolling on later levels. *partly done, could do with + some tweaking + +- The scroll values are generally wrong when flip screen is on and rasters are often incorrect + +***************************************************************************/ + +#include "driver.h" +#include "sound/2203intf.h" +#include "sound/3812intf.h" +#include "sound/okim6295.h" + +static emu_timer *raster_interrupt_timer; + +/* Variables defined in video: */ + +extern UINT16 *fuuki16_vram_0, *fuuki16_vram_1; +extern UINT16 *fuuki16_vram_2, *fuuki16_vram_3; +extern UINT16 *fuuki16_vregs, *fuuki16_priority, *fuuki16_unknown; + +/* Functions defined in video: */ + +WRITE16_HANDLER( fuuki16_vram_0_w ); +WRITE16_HANDLER( fuuki16_vram_1_w ); +WRITE16_HANDLER( fuuki16_vram_2_w ); +WRITE16_HANDLER( fuuki16_vram_3_w ); + +VIDEO_START( fuuki16 ); +VIDEO_UPDATE( fuuki16 ); + +/*************************************************************************** + + + Memory Maps - Main CPU + + +***************************************************************************/ + +static WRITE16_HANDLER( fuuki16_vregs_w ) +{ + UINT16 old_data = fuuki16_vregs[offset]; + UINT16 new_data = COMBINE_DATA(&fuuki16_vregs[offset]); + if ((offset == 0x1c/2) && old_data != new_data) + { + timer_adjust(raster_interrupt_timer, video_screen_get_time_until_pos(0, new_data, Machine->screen[0].visarea.max_x + 1), 0, video_screen_get_frame_period(0)); + } +} + +static WRITE16_HANDLER( fuuki16_sound_command_w ) +{ + if (ACCESSING_LSB) + { + soundlatch_w(0,data & 0xff); + cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE); +// cpu_spinuntil_time(ATTOTIME_IN_USEC(50)); // Allow the other CPU to reply + cpu_boost_interleave(attotime_zero, ATTOTIME_IN_USEC(50)); // Fixes glitching in rasters + } +} + +static ADDRESS_MAP_START( fuuki16_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x400000, 0x40ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x500000, 0x507fff) AM_READ(MRA16_RAM ) // Layers + AM_RANGE(0x600000, 0x601fff) AM_READ(spriteram16_r ) // Sprites + AM_RANGE(0x608000, 0x609fff) AM_READ(spriteram16_r ) // Sprites (? Mirror ?) + AM_RANGE(0x700000, 0x703fff) AM_READ(MRA16_RAM ) // Palette + AM_RANGE(0x800000, 0x800001) AM_READ(input_port_0_word_r ) // Buttons (Inputs) + AM_RANGE(0x810000, 0x810001) AM_READ(input_port_1_word_r ) // P1 + P2 + AM_RANGE(0x880000, 0x880001) AM_READ(input_port_2_word_r ) // 2 x DSW + AM_RANGE(0x8c0000, 0x8c001f) AM_READ(MRA16_RAM ) // Video Registers +/**/AM_RANGE(0x8d0000, 0x8d0003) AM_READ(MRA16_RAM ) // +/**/AM_RANGE(0x8e0000, 0x8e0001) AM_READ(MRA16_RAM ) // +ADDRESS_MAP_END + +static ADDRESS_MAP_START( fuuki16_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x400000, 0x40ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x500000, 0x501fff) AM_WRITE(fuuki16_vram_0_w) AM_BASE(&fuuki16_vram_0 ) // Layers + AM_RANGE(0x502000, 0x503fff) AM_WRITE(fuuki16_vram_1_w) AM_BASE(&fuuki16_vram_1 ) // + AM_RANGE(0x504000, 0x505fff) AM_WRITE(fuuki16_vram_2_w) AM_BASE(&fuuki16_vram_2 ) // + AM_RANGE(0x506000, 0x507fff) AM_WRITE(fuuki16_vram_3_w) AM_BASE(&fuuki16_vram_3 ) // + AM_RANGE(0x506000, 0x507fff) AM_WRITE(MWA16_RAM ) // + AM_RANGE(0x600000, 0x601fff) AM_WRITE(spriteram16_w) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites + AM_RANGE(0x608000, 0x609fff) AM_WRITE(spriteram16_w ) // Sprites (? Mirror ?) + AM_RANGE(0x700000, 0x703fff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette + AM_RANGE(0x8c0000, 0x8c001f) AM_WRITE(fuuki16_vregs_w) AM_BASE(&fuuki16_vregs ) // Video Registers + AM_RANGE(0x8a0000, 0x8a0001) AM_WRITE(fuuki16_sound_command_w ) // To Sound CPU + AM_RANGE(0x8d0000, 0x8d0003) AM_WRITE(MWA16_RAM) AM_BASE(&fuuki16_unknown ) // + AM_RANGE(0x8e0000, 0x8e0001) AM_WRITE(MWA16_RAM) AM_BASE(&fuuki16_priority ) // +ADDRESS_MAP_END + + +/*************************************************************************** + + + Memory Maps - Sound CPU + + +***************************************************************************/ + +static WRITE8_HANDLER( fuuki16_sound_rombank_w ) +{ + if (data <= 2) + memory_set_bankptr(1, memory_region(REGION_CPU2) + 0x8000 * data + 0x10000); + else + logerror("CPU #1 - PC %04X: unknown bank bits: %02X\n",activecpu_get_pc(),data); +} + +static WRITE8_HANDLER( fuuki16_oki_banking_w ) +{ + /* + data & 0x06 is always equals to data & 0x60 + data & 0x10 is always set + */ + + OKIM6295_set_bank_base(0, ((data & 6) >> 1) * 0x40000); +} + +static ADDRESS_MAP_START( fuuki16_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x6000, 0x7fff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( fuuki16_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x6000, 0x7fff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM ) // Banked ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( fuuki16_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x11, 0x11) AM_READ(soundlatch_r ) // From Main CPU + AM_RANGE(0x50, 0x50) AM_READ(YM3812_status_port_0_r ) // YM3812 + AM_RANGE(0x60, 0x60) AM_READ(OKIM6295_status_0_r ) // M6295 +ADDRESS_MAP_END + +static ADDRESS_MAP_START( fuuki16_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(fuuki16_sound_rombank_w ) // ROM Bank + AM_RANGE(0x11, 0x11) AM_WRITE(MWA8_NOP ) // ? To Main CPU + AM_RANGE(0x20, 0x20) AM_WRITE(fuuki16_oki_banking_w ) // Oki Banking + AM_RANGE(0x30, 0x30) AM_WRITE(MWA8_NOP ) // ? In the NMI routine + AM_RANGE(0x40, 0x40) AM_WRITE(YM2203_control_port_0_w ) // YM2203 + AM_RANGE(0x41, 0x41) AM_WRITE(YM2203_write_port_0_w ) + AM_RANGE(0x50, 0x50) AM_WRITE(YM3812_control_port_0_w ) // YM3812 + AM_RANGE(0x51, 0x51) AM_WRITE(YM3812_write_port_0_w ) + AM_RANGE(0x61, 0x61) AM_WRITE(OKIM6295_data_0_w ) // M6295 +ADDRESS_MAP_END + + +/*************************************************************************** + + + Input Ports + + +***************************************************************************/ + +static INPUT_PORTS_START( gogomile ) + + PORT_START // IN0 - $800000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN1 - $810000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // There's code that uses + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // these unknown bits + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - $880000.w + PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) ) + PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Language ) ) /* Default Language: English */ + PORT_DIPSETTING( 0x0010, "Chinese" ) + PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */ + PORT_DIPSETTING( 0x0000, "Korean" ) + PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0000, "2" ) + PORT_DIPSETTING( 0x00c0, "3" ) + PORT_DIPSETTING( 0x0080, "4" ) + PORT_DIPSETTING( 0x0040, "5" ) + + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unused ) ) /* Manual states this dip is "Unused" */ + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + +INPUT_PORTS_END + + +/* Same as gogomile, but the default country is different and + the coinage settings too. */ +static INPUT_PORTS_START( gogomilj ) + + PORT_START // IN0 - $800000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN1 - $810000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // There's code that uses + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // these unknown bits + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - $880000.w + PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) /* Default Language: Japanese */ + PORT_DIPSETTING( 0x0010, "Chinese" ) + PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */ + PORT_DIPSETTING( 0x0000, "Korean" ) + PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0000, "2" ) + PORT_DIPSETTING( 0x00c0, "3" ) + PORT_DIPSETTING( 0x0080, "4" ) + PORT_DIPSETTING( 0x0040, "5" ) + + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unused ) ) /* Manual states this dip is "Unused" */ + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) /* Manual states these dips (6-8) are "Unused" */ + PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + +INPUT_PORTS_END + + + +static INPUT_PORTS_START( pbancho ) + + PORT_START // IN0 - $800000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN1 - $810000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // There's code that uses + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // these unknown bits + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - $880000.w + PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) + PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easiest ) ) // 1 + PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) // 2 + PORT_DIPSETTING( 0x001c, DEF_STR( Normal ) ) // 3 + PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) ) // 4 + PORT_DIPSETTING( 0x0004, DEF_STR( Hardest ) ) // 5 +// PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // 3 +// PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) // 3 +// PORT_DIPSETTING( 0x0014, DEF_STR( Normal ) ) // 3 + PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" ) + PORT_DIPSETTING( 0x0000, "1" ) // 1 1 + PORT_DIPSETTING( 0x0060, "2" ) // 2 3 +// PORT_DIPSETTING( 0x0020, "2" ) // 2 3 + PORT_DIPSETTING( 0x0040, "3" ) // 3 5 + PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, "Allow Game Selection" ) // "unused" in the manual? + PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) +// PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) // Why cripple the game!? + PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + +INPUT_PORTS_END + + + +/*************************************************************************** + + + Graphics Layouts + + +***************************************************************************/ + +/* 8x8x4 */ +static const gfx_layout layout_8x8x4 = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { STEP4(0,1) }, + { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4 }, + { STEP8(0,8*4) }, + 8*8*4 +}; + +/* 16x16x4 */ +static const gfx_layout layout_16x16x4 = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { STEP4(0,1) }, + { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4, + 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 }, + { STEP16(0,16*4) }, + 16*16*4 +}; + +/* 16x16x8 */ +static const gfx_layout layout_16x16x8 = +{ + 16,16, + RGN_FRAC(1,2), + 8, + { STEP4(RGN_FRAC(1,2),1), STEP4(0,1) }, + { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4, + 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 }, + { STEP16(0,16*4) }, + 16*16*4 +}; + +static GFXDECODE_START( fuuki16 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_16x16x4, 0x400*2, 0x40 ) // [0] Sprites + GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x4, 0x400*0, 0x40 ) // [1] Layer 0 + GFXDECODE_ENTRY( REGION_GFX3, 0, layout_16x16x8, 0x400*1, 0x40 ) // [2] Layer 1 + GFXDECODE_ENTRY( REGION_GFX4, 0, layout_8x8x4, 0x400*3, 0x40 ) // [3] Layer 2 + GFXDECODE_ENTRY( REGION_GFX4, 0, layout_8x8x4, 0x400*3, 0x40 ) // [4] Layer 3 (GFX4!) +GFXDECODE_END + + +/*************************************************************************** + + + Machine Drivers + + +***************************************************************************/ + +static void soundirq(int state) +{ + cpunum_set_input_line(1, 0, state); +} + +static struct YM3812interface fuuki16_ym3812_intf = +{ + soundirq /* IRQ Line */ +}; + +/* + - Interrupts (pbancho) - + + Lev 1: Sets bit 5 of $400010. Prints "credit .." with sprites. + Lev 2: Sets bit 7 of $400010. Clears $8c0012. + It seems unused by the game. + Lev 3: VBlank. + Lev 5: Programmable to happen on a raster line. Used to do raster + effects when you die and its clearing the blocks + also used for water effects and titlescreen linescroll on gogomile +*/ + +static TIMER_CALLBACK( level_1_interrupt_callback ) +{ + cpunum_set_input_line(0, 1, PULSE_LINE); + timer_set(video_screen_get_time_until_pos(0, 248, 0), 0, level_1_interrupt_callback); +} + + +static TIMER_CALLBACK( vblank_interrupt_callback ) +{ + cpunum_set_input_line(0, 3, PULSE_LINE); // VBlank IRQ + timer_set(video_screen_get_time_until_pos(0, machine->screen[0].visarea.max_y + 1, 0), 0, vblank_interrupt_callback); +} + + +static TIMER_CALLBACK( raster_interrupt_callback ) +{ + cpunum_set_input_line(0, 5, PULSE_LINE); // Raster Line IRQ + video_screen_update_partial(0, video_screen_get_vpos(0)); + timer_adjust(raster_interrupt_timer, video_screen_get_frame_period(0), 0, attotime_zero); +} + + +static MACHINE_START( fuuki16 ) +{ + raster_interrupt_timer = timer_alloc(raster_interrupt_callback); +} + + +static MACHINE_RESET( fuuki16 ) +{ + timer_set(video_screen_get_time_until_pos(0, 248, 0), 0, level_1_interrupt_callback); + timer_set(video_screen_get_time_until_pos(0, machine->screen[0].visarea.max_y + 1, 0), 0, vblank_interrupt_callback); + timer_adjust(raster_interrupt_timer, video_screen_get_time_until_pos(0, 0, machine->screen[0].visarea.max_x + 1), 0, attotime_zero); +} + + +static MACHINE_DRIVER_START( fuuki16 ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 16000000) + MDRV_CPU_PROGRAM_MAP(fuuki16_readmem,fuuki16_writemem) + + MDRV_CPU_ADD(Z80, 3000000) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(fuuki16_sound_readmem,fuuki16_sound_writemem) + MDRV_CPU_IO_MAP(fuuki16_sound_readport,fuuki16_sound_writeport) + + MDRV_SCREEN_REFRESH_RATE(60) + + MDRV_MACHINE_START(fuuki16) + MDRV_MACHINE_RESET(fuuki16) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(320, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-16-1) + MDRV_GFXDECODE(fuuki16) + MDRV_PALETTE_LENGTH(0x800*4) + + MDRV_VIDEO_START(fuuki16) + MDRV_VIDEO_UPDATE(fuuki16) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2203, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.15) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.15) + + MDRV_SOUND_ADD(YM3812, 4000000) + MDRV_SOUND_CONFIG(fuuki16_ym3812_intf) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.30) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.30) + + MDRV_SOUND_ADD(OKIM6295, 1056000) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.85) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.85) +MACHINE_DRIVER_END + + +/*************************************************************************** + + + ROMs Loading + + +***************************************************************************/ + +/*************************************************************************** + + Go! Go! Mile Smile / Susume! Mile Smile + +(c)1995 Fuuki +FG-1C AI AM-2 (same board as Gyakuten Puzzle Banchou) + +CPU : TMP68HC000P-16 +Sound: Z80 YM2203C YM3812 M6295 Y3014Bx2 +OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1) + +ROMs: +fp2.2 - Main programs (27c4000) +fp1.1 / + +lh538n1d.25 - Samples (Sharp mask, read as 27c8001) +fs1.24 - Sound program (27c010) + +lh5370h8.11 - Sprites? (Sharp Mask, read as 27c160) +lh5370ha.12 | +lh5370h7.15 | +lh5370h9.16 / + +lh537k2r.20 - Tiles? (Sharp Mask, read as 27c160) +lh5370hb.19 | +lh5370h6.3 / + +Custom chips: +FI-002K (208pin PQFP, GA2) +FI-003K (208pin PQFP, GA3) + + +Others: +Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) +4 GALs (16V8B, not dumped) + +***************************************************************************/ + +ROM_START( gogomile ) + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "fp2n", 0x000000, 0x080000, CRC(e73583a0) SHA1(05c6ee5cb2c151b32c462e8b920f9a57fb6cce5b) ) + ROM_LOAD16_BYTE( "fp1n", 0x000001, 0x080000, CRC(7b110824) SHA1(980e326d3b9e113ed522be3076663a249da4e739) ) + + ROM_REGION( 0x28000, REGION_CPU2, 0 ) /* Z80 Code */ + ROM_LOAD( "fs1.24", 0x00000, 0x08000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) ) // same as japanese version + ROM_CONTINUE( 0x10000, 0x18000 ) + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* 16x16x4 Sprites */ + ROM_LOAD( "lh537k2r.20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x4 Tiles */ + ROM_LOAD( "lh5370h6.3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0x800000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16x8 Tiles */ + ROM_LOAD( "lh5370h8.11", 0x000000, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) ) + ROM_LOAD( "lh5370ha.12", 0x200000, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) ) + ROM_LOAD( "lh5370h7.15", 0x400000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) ) + ROM_LOAD( "lh5370h9.16", 0x600000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) ) + + ROM_REGION( 0x200000, REGION_GFX4, ROMREGION_DISPOSE ) /* 16x16x4 Tiles */ + ROM_LOAD( "lh5370hb.19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL + + /* 0x40000 * 4: sounds+speech (japanese),sounds+speech (english) */ + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "lh538n1d.25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4 +ROM_END + +ROM_START( gogomilj ) + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "fp2.2", 0x000000, 0x080000, CRC(28fd3e4e) SHA1(3303e5759c0781035c74354587e1916719695754) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF + ROM_LOAD16_BYTE( "fp1.1", 0x000001, 0x080000, CRC(35a5fc45) SHA1(307207791cee7f40e88feffc5805ac25008a8566) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0x28000, REGION_CPU2, 0 ) /* Z80 Code */ + ROM_LOAD( "fs1.24", 0x00000, 0x08000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) ) + ROM_CONTINUE( 0x10000, 0x18000 ) + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* 16x16x4 Sprites */ + ROM_LOAD( "lh537k2r.20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x4 Tiles */ + ROM_LOAD( "lh5370h6.3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0x800000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16x8 Tiles */ + ROM_LOAD( "lh5370h8.11", 0x000000, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) ) + ROM_LOAD( "lh5370ha.12", 0x200000, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) ) + ROM_LOAD( "lh5370h7.15", 0x400000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) ) + ROM_LOAD( "lh5370h9.16", 0x600000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) ) + + ROM_REGION( 0x200000, REGION_GFX4, ROMREGION_DISPOSE ) /* 16x16x4 Tiles */ + ROM_LOAD( "lh5370hb.19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL + + /* 0x40000 * 4: sounds+speech (japanese),sounds+speech (english) */ + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "lh538n1d.25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4 +ROM_END + + + +/*************************************************************************** + + Gyakuten!! Puzzle Bancho + +(c)1996 Fuuki +FG-1C AI AM-2 + +CPU : TMP68HC000P-16 +Sound: Z80 YM2203 YM3812 M6295 +OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1) + +ROMs: +rom2.no1 - Main program (even)(27c4000) +rom1.no2 - Main program (odd) (27c4000) + +rom25.no3 - Samples (27c2001) +rom24.no4 - Sound program (27c010) + +rom11.61 - Graphics (Mask, read as 27c160) +rom15.59 | +rom20.58 | +rom3.60 / + +Custom chips: +FI-002K (208pin PQFP, GA2) +FI-003K (208pin PQFP, GA3) + +Others: +Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) + +***************************************************************************/ + +ROM_START( pbancho ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "rom2.no1", 0x000000, 0x080000, CRC(1b4fd178) SHA1(02cf3d2554b29cd253470d68ea959738f3b98dbe) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF + ROM_LOAD16_BYTE( "rom1.no2", 0x000001, 0x080000, CRC(9cf510a5) SHA1(08e79b5bbd1c011c32f82dd15fba42d7898861be) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0x28000, REGION_CPU2, 0 ) /* Z80 Code */ + ROM_LOAD( "rom24.no4", 0x00000, 0x08000, CRC(dfbfdb81) SHA1(84b0cbe843a9bbae43975afdbd029a9b76fd488b) ) + ROM_CONTINUE( 0x10000, 0x18000 ) + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* 16x16x4 Sprites */ + ROM_LOAD( "rom20.58", 0x000000, 0x200000, CRC(4dad0a2e) SHA1(a4f70557503110a5457b9096a79a5f249095fa55) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x4 Tiles */ + ROM_LOAD( "rom3.60", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) ) + + ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16x8 Tiles */ + ROM_LOAD( "rom11.61", 0x000000, 0x200000, CRC(7f1213b9) SHA1(f8d6432b270c4d0954602e430ddd26841eb05656) ) + ROM_LOAD( "rom15.59", 0x200000, 0x200000, CRC(b83dcb70) SHA1(b0b9df451535d85612fa095b4f694cf2e7930bca) ) + + ROM_REGION( 0x200000, REGION_GFX4, ROMREGION_DISPOSE ) /* 16x16x4 Tiles */ + ROM_LOAD( "rom3.60", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) ) // ?maybe? + + ROM_REGION( 0x040000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "rom25.no3", 0x000000, 0x040000, CRC(a7bfb5ea) SHA1(61937eae4f8855bc09c494aff52d76d41dc3b76a) ) + +ROM_END + + +/*************************************************************************** + + + Game Drivers + + +***************************************************************************/ + +GAME( 1995, gogomile, 0, fuuki16, gogomile, 0, ROT0, "Fuuki", "Go Go! Mile Smile", 0 ) +GAME( 1995, gogomilj, gogomile, fuuki16, gogomilj, 0, ROT0, "Fuuki", "Susume! Mile Smile (Japan)", 0 ) +GAME( 1996, pbancho, 0, fuuki16, pbancho, 0, ROT0, "Fuuki", "Gyakuten!! Puzzle Bancho (Japan)", 0) |