diff options
Diffstat (limited to 'src/mame/drivers/flstory.cpp')
-rw-r--r-- | src/mame/drivers/flstory.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/drivers/flstory.cpp b/src/mame/drivers/flstory.cpp index 27c046ebe5e..fa2f67f5093 100644 --- a/src/mame/drivers/flstory.cpp +++ b/src/mame/drivers/flstory.cpp @@ -1318,9 +1318,9 @@ ROM_START( rumba ) ROM_END -GAME( 1985, flstory, 0, flstory, flstory, flstory_state, 0, ROT180, "Taito", "The FairyLand Story", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, flstoryj, flstory, flstory, flstory, flstory_state, 0, ROT180, "Taito", "The FairyLand Story (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_state, 0, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, flstory_state, 0, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, victnine, 0, victnine, victnine, flstory_state, 0, ROT0, "Taito", "Victorious Nine", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // MCU still simulated -GAME( 1984, rumba, 0, rumba, rumba, flstory_state, 0, ROT270, "Taito", "Rumba Lumber", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, flstory, 0, flstory, flstory, flstory_state, empty_init, ROT180, "Taito", "The FairyLand Story", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, flstoryj, flstory, flstory, flstory, flstory_state, empty_init, ROT180, "Taito", "The FairyLand Story (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, flstory_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, victnine, 0, victnine, victnine, flstory_state, empty_init, ROT0, "Taito", "Victorious Nine", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // MCU still simulated +GAME( 1984, rumba, 0, rumba, rumba, flstory_state, empty_init, ROT270, "Taito", "Rumba Lumber", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) |