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-rw-r--r--src/mame/drivers/flstory.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/drivers/flstory.cpp b/src/mame/drivers/flstory.cpp
index 27c046ebe5e..fa2f67f5093 100644
--- a/src/mame/drivers/flstory.cpp
+++ b/src/mame/drivers/flstory.cpp
@@ -1318,9 +1318,9 @@ ROM_START( rumba )
ROM_END
-GAME( 1985, flstory, 0, flstory, flstory, flstory_state, 0, ROT180, "Taito", "The FairyLand Story", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
-GAME( 1985, flstoryj, flstory, flstory, flstory, flstory_state, 0, ROT180, "Taito", "The FairyLand Story (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
-GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_state, 0, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
-GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, flstory_state, 0, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
-GAME( 1984, victnine, 0, victnine, victnine, flstory_state, 0, ROT0, "Taito", "Victorious Nine", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // MCU still simulated
-GAME( 1984, rumba, 0, rumba, rumba, flstory_state, 0, ROT270, "Taito", "Rumba Lumber", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, flstory, 0, flstory, flstory, flstory_state, empty_init, ROT180, "Taito", "The FairyLand Story", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, flstoryj, flstory, flstory, flstory, flstory_state, empty_init, ROT180, "Taito", "The FairyLand Story (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, flstory_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, victnine, 0, victnine, victnine, flstory_state, empty_init, ROT0, "Taito", "Victorious Nine", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // MCU still simulated
+GAME( 1984, rumba, 0, rumba, rumba, flstory_state, empty_init, ROT270, "Taito", "Rumba Lumber", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )