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Diffstat (limited to 'src/mame/drivers/flower.cpp')
-rw-r--r--src/mame/drivers/flower.cpp218
1 files changed, 13 insertions, 205 deletions
diff --git a/src/mame/drivers/flower.cpp b/src/mame/drivers/flower.cpp
index 06891e9c4a2..26197104508 100644
--- a/src/mame/drivers/flower.cpp
+++ b/src/mame/drivers/flower.cpp
@@ -1,12 +1,13 @@
-// license:???
-// copyright-holders:insideoutboy, David Haywood, Stephh
+// license:BSD-3-Clause
+// copyright-holders:David Haywood
+
+// **** SKELETON DRIVER **** original removed due to unresolved licensing.
+
/*
Flower (c)1986 Komax (USA license)
(c)1986 Sega/Alpha (Sega game number 834-5998)
- - Driver by InsideOutBoy, further improvements by MAME team
-
There is a PCB picture that shows two stickers, the first says
"Flower (c) 1986 Clarue" while the second one is an original
serial number tag also showing "Clarue". GFX ROM contents also
@@ -74,215 +75,22 @@ CHIP # POSITION TYPE
#include "emu.h"
#include "cpu/z80/z80.h"
-#include "includes/flower.h"
-
-
-WRITE8_MEMBER(flower_state::flower_maincpu_irq_ack)
-{
- m_maincpu->set_input_line(0, CLEAR_LINE);
-}
-WRITE8_MEMBER(flower_state::flower_subcpu_irq_ack)
+class flower_state : public driver_device
{
- m_subcpu->set_input_line(0, CLEAR_LINE);
-}
+public:
+ flower_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag)
+ { }
+};
-WRITE8_MEMBER(flower_state::flower_soundcpu_irq_ack)
-{
- m_audiocpu->set_input_line(0, CLEAR_LINE);
-}
-WRITE8_MEMBER(flower_state::flower_coin_counter_w)
-{
- machine().bookkeeping().coin_counter_w(0, data & 1);
-}
-
-WRITE8_MEMBER(flower_state::flower_coin_lockout_w)
-{
- machine().bookkeeping().coin_lockout_global_w(~data & 1);
-}
-WRITE8_MEMBER(flower_state::sound_command_w)
-{
- soundlatch_byte_w(space, 0, data);
-
- if (*m_sn_nmi_enable & 1)
- m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
-}
-
-static ADDRESS_MAP_START( flower_cpu1_2, AS_PROGRAM, 8, flower_state )
- AM_RANGE(0x0000, 0x7fff) AM_ROM
- AM_RANGE(0xa000, 0xa000) AM_WRITE(flower_coin_lockout_w)
- AM_RANGE(0xa001, 0xa001) AM_WRITE(flower_flipscreen_w)
- AM_RANGE(0xa002, 0xa002) AM_WRITE(flower_maincpu_irq_ack)
- AM_RANGE(0xa003, 0xa003) AM_WRITE(flower_subcpu_irq_ack)
- AM_RANGE(0xa004, 0xa004) AM_WRITE(flower_coin_counter_w)
- AM_RANGE(0xa005, 0xa005) AM_WRITENOP // subcpu nmi (unused)
- AM_RANGE(0xa100, 0xa100) AM_READ_PORT("IN0CPU1")
- AM_RANGE(0xa101, 0xa101) AM_READ_PORT("IN1CPU1")
- AM_RANGE(0xa102, 0xa102) AM_READ_PORT("IN0CPU0")
- AM_RANGE(0xa103, 0xa103) AM_READ_PORT("IN1CPU0")
- AM_RANGE(0xa400, 0xa400) AM_WRITE(sound_command_w)
- AM_RANGE(0xc000, 0xddff) AM_RAM AM_SHARE("mainram1")
- AM_RANGE(0xde00, 0xdfff) AM_RAM AM_SHARE("spriteram")
- AM_RANGE(0xe000, 0xe7ff) AM_RAM_WRITE(flower_textram_w) AM_SHARE("textram")
- AM_RANGE(0xe000, 0xefff) AM_RAM AM_SHARE("mainram2") // only cleared?
- AM_RANGE(0xf000, 0xf1ff) AM_RAM_WRITE(flower_bg0ram_w) AM_SHARE("bg0ram")
- AM_RANGE(0xf200, 0xf200) AM_RAM AM_SHARE("bg0_scroll")
- AM_RANGE(0xf800, 0xf9ff) AM_RAM_WRITE(flower_bg1ram_w) AM_SHARE("bg1ram")
- AM_RANGE(0xfa00, 0xfa00) AM_RAM AM_SHARE("bg1_scroll")
-ADDRESS_MAP_END
-
-static ADDRESS_MAP_START( flower_sound_cpu, AS_PROGRAM, 8, flower_state )
- AM_RANGE(0x0000, 0x3fff) AM_ROM
- AM_RANGE(0x4000, 0x4000) AM_WRITE(flower_soundcpu_irq_ack)
- AM_RANGE(0x4001, 0x4001) AM_WRITEONLY AM_SHARE("sn_nmi_enable")
- AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_byte_r)
- AM_RANGE(0x8000, 0x803f) AM_DEVWRITE("flower", flower_sound_device, sound1_w)
- AM_RANGE(0xa000, 0xa03f) AM_DEVWRITE("flower", flower_sound_device, sound2_w)
- AM_RANGE(0xc000, 0xc7ff) AM_RAM
-ADDRESS_MAP_END
-
-
-INPUT_CHANGED_MEMBER(flower_state::coin_inserted)
-{
- m_maincpu->set_input_line(INPUT_LINE_NMI, newval ? CLEAR_LINE : ASSERT_LINE);
-}
static INPUT_PORTS_START( flower )
- PORT_START("IN0CPU0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, flower_state,coin_inserted, 0)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
- PORT_DIPNAME( 0x08, 0x08, "Energy Decrease" ) PORT_DIPLOCATION("SW2:4")
- PORT_DIPSETTING( 0x08, "Slow" )
- PORT_DIPSETTING( 0x00, "Fast" )
- PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:5")
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, "Keep Weapons When Destroyed" ) PORT_DIPLOCATION("SW2:6") // check code at 0x74a2
- PORT_DIPSETTING( 0x20, DEF_STR( No ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7") // "Enemy Bullets"
- PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
- PORT_DIPNAME( 0x80, 0x80, "Shot Range" ) PORT_DIPLOCATION("SW2:8") // check code at 0x75f9
- PORT_DIPSETTING( 0x80, "Short" )
- PORT_DIPSETTING( 0x00, "Long" )
-
- PORT_START("IN1CPU0")
- PORT_DIPNAME( 0x07, 0x05, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2,3")
- PORT_DIPSETTING( 0x07, "1" )
- PORT_DIPSETTING( 0x06, "2" )
- PORT_DIPSETTING( 0x05, "3" )
- PORT_DIPSETTING( 0x04, "4" )
- PORT_DIPSETTING( 0x03, "5" )
- PORT_DIPSETTING( 0x02, "6" )
- PORT_DIPSETTING( 0x01, "7" )
- PORT_DIPSETTING( 0x00, "Infinite (Cheat)")
- PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5")
- PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6") // check code at 0x759f
- PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x80, "30k, then every 50k" )
- PORT_DIPSETTING( 0x00, "50k, then every 80k" )
-
- PORT_START("IN0CPU1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Laser")
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Missile")
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Cutter")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("IN1CPU1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Laser")
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Missile")
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Cutter")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
-static const gfx_layout flower_charlayout =
-{
- 8,8,
- RGN_FRAC(1,1),
- 2,
- { 0, 4 },
- { STEP4(0,1), STEP4(8,1) },
- { STEP8(0,16) },
- 8*8*2
-};
-
-static const gfx_layout flower_tilelayout =
-{
- 16,16,
- RGN_FRAC(1,2),
- 4,
- { 0, 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 },
- { STEP4(0,1), STEP4(8,1), STEP4(8*8*2,1), STEP4(8*8*2+8,1) },
- { STEP8(0,16), STEP8(8*8*4,16) },
- 16*16*2
-};
-
-static GFXDECODE_START( flower )
- GFXDECODE_ENTRY( "gfx1", 0, flower_charlayout, 0, 64 )
- GFXDECODE_ENTRY( "gfx2", 0, flower_tilelayout, 0, 16 )
- GFXDECODE_ENTRY( "gfx3", 0, flower_tilelayout, 0, 16 )
-GFXDECODE_END
-
-
static MACHINE_CONFIG_START( flower, flower_state )
-
- /* basic machine hardware */
- // clock divider (of all cpus) is unknown. /6 (3.072 MHz) is too slow
- // cpus are Z80 "A" type, official maximum speed of 4 MHz, but 4.6 MHz has been proven to work in practice
- MCFG_CPU_ADD("maincpu", Z80,XTAL_18_432MHz/4)
- MCFG_CPU_PROGRAM_MAP(flower_cpu1_2)
- MCFG_CPU_VBLANK_INT_DRIVER("screen", flower_state, irq0_line_hold)
-
- MCFG_CPU_ADD("subcpu", Z80,XTAL_18_432MHz/4)
- MCFG_CPU_PROGRAM_MAP(flower_cpu1_2)
- MCFG_CPU_PERIODIC_INT_DRIVER(flower_state, irq0_line_hold, 120) // controls game speed? irqsource and frequency unknown
-
- MCFG_CPU_ADD("audiocpu", Z80,XTAL_18_432MHz/4)
- MCFG_CPU_PROGRAM_MAP(flower_sound_cpu)
- MCFG_CPU_PERIODIC_INT_DRIVER(flower_state, irq0_line_hold, 90) // controls music speed. irqsource and frequency unknown, same as subcpu perhaps?
-
- // tight sync, slowdowns otherwise
-// MCFG_QUANTUM_PERFECT_CPU("maincpu")
- MCFG_QUANTUM_TIME(attotime::from_hz(6000))
-
- /* video hardware */
- MCFG_SCREEN_ADD("screen", RASTER)
- MCFG_SCREEN_REFRESH_RATE(60) // ?
- MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
- MCFG_SCREEN_SIZE(34*8, 33*8)
- MCFG_SCREEN_VISIBLE_AREA(0*8, 34*8-1, 0*8, 28*8-1)
- MCFG_SCREEN_UPDATE_DRIVER(flower_state, screen_update_flower)
- MCFG_SCREEN_PALETTE("palette")
-
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", flower)
- MCFG_PALETTE_ADD_RRRRGGGGBBBB_PROMS("palette", 256)
-
- /* sound hardware */
- MCFG_SPEAKER_STANDARD_MONO("mono")
-
- MCFG_SOUND_ADD("flower", FLOWER, 0)
- MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
@@ -373,5 +181,5 @@ ROM_START( flowerj ) /* Sega/Alpha version. Sega game number 834-5998 */
ROM_END
-GAME( 1986, flower, 0, flower, flower, driver_device, 0, ROT0, "Clarue (Komax license)", "Flower (US)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
-GAME( 1986, flowerj, flower, flower, flower, driver_device, 0, ROT0, "Clarue (Sega / Alpha Denshi Co. license)", "Flower (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
+GAME( 1986, flower, 0, flower, flower, driver_device, 0, ROT0, "Clarue (Komax license)", "Flower (US)", MACHINE_IS_SKELETON )
+GAME( 1986, flowerj, flower, flower, flower, driver_device, 0, ROT0, "Clarue (Sega / Alpha Denshi Co. license)", "Flower (Japan)", MACHINE_IS_SKELETON )