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-rw-r--r--src/mame/drivers/exctsccr.c615
1 files changed, 615 insertions, 0 deletions
diff --git a/src/mame/drivers/exctsccr.c b/src/mame/drivers/exctsccr.c
new file mode 100644
index 00000000000..fe71d4fc68b
--- /dev/null
+++ b/src/mame/drivers/exctsccr.c
@@ -0,0 +1,615 @@
+/***************************************************************************
+
+Exciting Soccer - (c) 1983 Alpha Denshi Co.
+Exciting Soccer II - (c) 1984 Alpha Denshi Co.
+
+Supported sets:
+Exciting Soccer - Alpha Denshi
+Exciting Soccer (bootleg) - Kazutomi
+Exciting Soccer II - Alpha Denshi
+
+
+Preliminary driver by:
+Ernesto Corvi
+ernesto@imagina.com
+
+Jarek Parchanski
+jpdev@friko6.onet.pl
+ALPHA 8301 MCU handling by Tatsuyuki satoh
+
+NOTES:
+The game supports Coin 2, but the dip switches used for it are the same
+as Coin 1. Basically, this allowed to select an alternative coin table
+based on wich Coin input was connected.
+
+***************************************************************************/
+
+#include "driver.h"
+#include "sound/ay8910.h"
+#include "sound/dac.h"
+
+/* MCU hacking switch */
+/* when set 1, old raw patch */
+/* when set 0, uses MCU core emulation and some MCU patch */
+#define MCU_HACK 0
+
+/* from video */
+extern WRITE8_HANDLER( exctsccr_videoram_w );
+extern WRITE8_HANDLER( exctsccr_colorram_w );
+extern WRITE8_HANDLER( exctsccr_gfx_bank_w );
+extern WRITE8_HANDLER( exctsccr_flipscreen_w );
+
+extern PALETTE_INIT( exctsccr );
+extern VIDEO_START( exctsccr );
+extern VIDEO_UPDATE( exctsccr );
+
+/* from machine */
+#if MCU_HACK
+extern UINT8 *exctsccr_mcu_ram;
+extern WRITE8_HANDLER( exctsccr_mcu_w );
+extern WRITE8_HANDLER( exctsccr_mcu_control_w );
+extern WRITE8_HANDLER( exctscc2_mcu_control_w );
+#endif
+
+
+static WRITE8_HANDLER( exctsccr_DAC_data_w )
+{
+ DAC_signed_data_w(offset,data << 2);
+}
+
+/*
+exctsccr MCU program patch data
+*/
+static const int exctsccr_mcu_patch_data[] =
+{
+/*
+bypass ROM sum error because some opcodes are unknown yet
+3B7: F6 db f6
+3BA: F6 db f6
+3BC: F9 db f9
+3BD: F6 db f6
+3C1: F6 db f6
+3C7: F8 db f8 ; check SUM to ZF
+*/
+ (0x3c8<<16) | (0xd1<<8) | 0xd2, // JZ -> JMP
+ -1
+};
+
+/*
+exctscc2 MCU program patch data
+*/
+static const int exctscc2_mcu_patch_data[] =
+{
+/*
+bypass initislize check
+
+307: D5 01 unknown
+309: D4 00 unknown
+A reg 2 to 5
+
+30F: D4 01 unknown
+A reg 5 to 2
+
+*/
+ (0x30d<<16) | (0xcf<<8) | 0xda, // JNZ -> CMP
+ (0x313<<16) | (0xcf<<8) | 0xda, // JNZ -> CMP
+/*
+bypass ROM check sum
+3B7: F6 db f6
+3BA: F6 db f6
+3BC: F9 db f9
+3BD: F6 db f6
+3C1: F6 db f6
+3C7: F8 db f8
+*/
+ (0x3C8<<16) | (0xd1<<8) | 0xd2, // JZ -> JMP
+ -1
+};
+
+static const int *mcu_patch_data = NULL;
+static UINT8 *mcu_shared_ram;
+static WRITE8_HANDLER( cexctsccr_mcu_halt_w )
+{
+#if MCU_HACK
+ exctsccr_mcu_control_w(offset,data&1);
+#else
+ const int *p;
+
+ data &= 1;
+ cpunum_set_input_line(2, INPUT_LINE_HALT, data ? ASSERT_LINE : CLEAR_LINE);
+ if( (p=mcu_patch_data) != NULL)
+ {
+ /* patch MCU program */
+ while(*p != -1)
+ {
+ int a = (*p)>>16;
+ int c = ((*p)>>8) & 0xff;
+ int d = (*p)&0xff;
+ if(mcu_shared_ram[a] == c)
+ mcu_shared_ram[a] = d;
+ p++;
+ }
+ }
+#endif
+}
+
+/***************************************************************************
+
+ Memory definition(s)
+
+***************************************************************************/
+
+static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_ROM
+#if MCU_HACK
+ AM_RANGE(0x6000, 0x63ff) AM_WRITE(exctsccr_mcu_w) AM_READ(MRA8_RAM) AM_BASE(&exctsccr_mcu_ram) /* Alpha mcu (protection) */
+#else
+ AM_RANGE(0x6000, 0x63ff) AM_RAM AM_SHARE(1) AM_BASE(&mcu_shared_ram)
+#endif
+ AM_RANGE(0x7c00, 0x7fff) AM_RAM
+ AM_RANGE(0x8000, 0x83ff) AM_WRITE(exctsccr_videoram_w) AM_READ(MRA8_RAM) AM_BASE(&videoram)
+ AM_RANGE(0x8400, 0x87ff) AM_WRITE(exctsccr_colorram_w) AM_READ(MRA8_RAM) AM_BASE(&colorram)
+ AM_RANGE(0x8800, 0x8bff) AM_WRITE(MWA8_RAM) AM_READ(MRA8_RAM) AM_BASE(&spriteram_2) /* ??? */
+ AM_RANGE(0xa000, 0xa000) AM_WRITE(MWA8_NOP) AM_READ(input_port_0_r)
+ AM_RANGE(0xa001, 0xa001) AM_WRITE(MWA8_NOP) /* ??? */
+ AM_RANGE(0xa002, 0xa002) AM_WRITE(exctsccr_gfx_bank_w)
+ AM_RANGE(0xa003, 0xa003) AM_WRITE(exctsccr_flipscreen_w) /* Cocktail mode ( 0xff = flip screen, 0x00 = normal ) */
+ /* 0xa006 MCU control */
+ AM_RANGE(0xa006, 0xa006) AM_WRITE(cexctsccr_mcu_halt_w)
+ AM_RANGE(0xa007, 0xa007) AM_WRITE(MWA8_NOP) /* This is also MCU control, but i dont need it */
+ AM_RANGE(0xa040, 0xa06f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) /* Sprite pos */
+ AM_RANGE(0xa080, 0xa080) AM_WRITE(soundlatch_w)
+ AM_RANGE(0xa0c0, 0xa0c0) AM_WRITE(watchdog_reset_w)
+
+ AM_RANGE(0xa040, 0xa040) AM_READ(input_port_1_r)
+ AM_RANGE(0xa080, 0xa080) AM_READ(input_port_3_r)
+ AM_RANGE(0xa0c0, 0xa0c0) AM_READ(input_port_2_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sub_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x8fff) AM_ROM
+ AM_RANGE(0xa000, 0xa7ff) AM_RAM
+ AM_RANGE(0xc008, 0xc009) AM_WRITE(exctsccr_DAC_data_w)
+ AM_RANGE(0xc00c, 0xc00c) AM_WRITE(soundlatch_w) /* used to clear the latch */
+ AM_RANGE(0xc00d, 0xc00d) AM_READ(soundlatch_r)
+ AM_RANGE(0xc00f, 0xc00f) AM_WRITE(MWA8_NOP) /* ??? */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x82, 0x82) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0x83, 0x83) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x86, 0x86) AM_WRITE(AY8910_write_port_1_w)
+ AM_RANGE(0x87, 0x87) AM_WRITE(AY8910_control_port_1_w)
+ AM_RANGE(0x8a, 0x8a) AM_WRITE(AY8910_write_port_2_w)
+ AM_RANGE(0x8b, 0x8b) AM_WRITE(AY8910_control_port_2_w)
+ AM_RANGE(0x8e, 0x8e) AM_WRITE(AY8910_write_port_3_w)
+ AM_RANGE(0x8f, 0x8f) AM_WRITE(AY8910_control_port_3_w)
+ADDRESS_MAP_END
+
+/* Bootleg */
+static ADDRESS_MAP_START( bl_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0x83ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x8400, 0x87ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x8800, 0x8fff) AM_READ(MRA8_RAM) /* ??? */
+ AM_RANGE(0xa000, 0xa000) AM_READ(input_port_0_r)
+ AM_RANGE(0xa040, 0xa040) AM_READ(input_port_1_r)
+ AM_RANGE(0xa080, 0xa080) AM_READ(input_port_3_r)
+ AM_RANGE(0xa0c0, 0xa0c0) AM_READ(input_port_2_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( bl_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x7000, 0x7000) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0x7001, 0x7001) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x8000, 0x83ff) AM_WRITE(exctsccr_videoram_w) AM_BASE(&videoram)
+ AM_RANGE(0x8400, 0x87ff) AM_WRITE(exctsccr_colorram_w) AM_BASE(&colorram)
+ AM_RANGE(0x8800, 0x8fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2) /* ??? */
+ AM_RANGE(0xa000, 0xa000) AM_WRITE(MWA8_NOP) /* ??? */
+ AM_RANGE(0xa001, 0xa001) AM_WRITE(MWA8_NOP) /* ??? */
+ AM_RANGE(0xa002, 0xa002) AM_WRITE(exctsccr_gfx_bank_w) /* ??? */
+ AM_RANGE(0xa003, 0xa003) AM_WRITE(exctsccr_flipscreen_w) /* Cocktail mode ( 0xff = flip screen, 0x00 = normal ) */
+ AM_RANGE(0xa006, 0xa006) AM_WRITE(MWA8_NOP) /* no MCU, but some leftover code still writes here */
+ AM_RANGE(0xa007, 0xa007) AM_WRITE(MWA8_NOP) /* no MCU, but some leftover code still writes here */
+ AM_RANGE(0xa040, 0xa06f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) /* Sprite Pos */
+ AM_RANGE(0xa080, 0xa080) AM_WRITE(soundlatch_w)
+ AM_RANGE(0xa0c0, 0xa0c0) AM_WRITE(watchdog_reset_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( bl_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r)
+ AM_RANGE(0xe000, 0xe3ff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( bl_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0x8000) AM_WRITE(MWA8_NOP) /* 0 = DAC sound off, 1 = DAC sound on */
+ AM_RANGE(0xa000, 0xa000) AM_WRITE(soundlatch_w) /* used to clear the latch */
+ AM_RANGE(0xc000, 0xc000) AM_WRITE(exctsccr_DAC_data_w)
+ AM_RANGE(0xe000, 0xe3ff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( mcu_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x03ff) AM_RAM AM_SHARE(1) /* main CPU shared RAM */
+ADDRESS_MAP_END
+
+/***************************************************************************
+
+ Input port(s)
+
+***************************************************************************/
+
+static INPUT_PORTS_START( exctsccr )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+
+ PORT_START /* IN2 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START /* DSW0 */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, "A 1C/1C B 3C/1C" )
+ PORT_DIPSETTING( 0x01, "A 1C/2C B 1C/4C" )
+ PORT_DIPSETTING( 0x00, "A 1C/3C B 1C/6C" )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x60, 0x00, DEF_STR( Game_Time ) )
+ PORT_DIPSETTING( 0x20, "1 Min." )
+ PORT_DIPSETTING( 0x00, "2 Min." )
+ PORT_DIPSETTING( 0x60, "3 Min." )
+ PORT_DIPSETTING( 0x40, "4 Min." )
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Has to be 0 */
+INPUT_PORTS_END
+
+/***************************************************************************
+
+ Graphic(s) decoding
+
+***************************************************************************/
+
+static const gfx_layout charlayout1 =
+{
+ 8,8, /* 8*8 characters */
+ 256, /* 256 characters */
+ 3, /* 3 bits per pixel */
+ { 0x4000*8+4, 0, 4 }, /* plane offset */
+ { 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 16*8 /* every char takes 16 consecutive bytes */
+};
+
+static const gfx_layout charlayout2 =
+{
+ 8,8, /* 8*8 characters */
+ 256, /* 256 characters */
+ 3, /* 3 bits per pixel */
+ { 0x2000*8, 0, 4 }, /* plane offset */
+ { 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 16*8 /* every char takes 16 consecutive bytes */
+};
+
+static const gfx_layout spritelayout1 =
+{
+ 16,16, /* 16*16 sprites */
+ 64, /* 64 sprites */
+ 3, /* 3 bits per pixel */
+ { 0x4000*8+4, 0, 4 }, /* plane offset */
+ { 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
+ 24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3 },
+ { 0 * 8, 1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8,
+ 32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 },
+ 64*8 /* every sprite takes 64 bytes */
+};
+
+static const gfx_layout spritelayout2 =
+{
+ 16,16, /* 16*16 sprites */
+ 64, /* 64 sprites */
+ 3, /* 3 bits per pixel */
+ { 0x2000*8, 0, 4 }, /* plane offset */
+ { 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
+ 24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3 },
+ { 0 * 8, 1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8,
+ 32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 },
+ 64*8 /* every sprite takes 64 bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 64, /* 64 sprites */
+ 3, /* 2 bits per pixel */
+ { 0x1000*8+4, 0, 4 }, /* plane offset */
+ { 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
+ 24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3 },
+ { 0 * 8, 1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8,
+ 32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 },
+ 64*8 /* every sprite takes 64 bytes */
+};
+
+static GFXDECODE_START( exctsccr )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout1, 0, 32 ) /* chars */
+ GFXDECODE_ENTRY( REGION_GFX1, 0x2000, charlayout2, 0, 32 ) /* chars */
+ GFXDECODE_ENTRY( REGION_GFX1, 0x1000, spritelayout1, 16*8, 32 ) /* sprites */
+ GFXDECODE_ENTRY( REGION_GFX1, 0x3000, spritelayout2, 16*8, 32 ) /* sprites */
+ GFXDECODE_ENTRY( REGION_GFX2, 0x0000, spritelayout, 16*8, 32 ) /* sprites */
+GFXDECODE_END
+
+
+/***************************************************************************
+
+ Machine driver(s)
+
+***************************************************************************/
+
+static MACHINE_DRIVER_START( exctsccr )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz (?) */
+ MDRV_CPU_PROGRAM_MAP(main_map,0)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 4123456) /* ??? with 4 MHz, nested NMIs might happen */
+ MDRV_CPU_PROGRAM_MAP(sub_map,0)
+ MDRV_CPU_IO_MAP(0,sound_writeport)
+ MDRV_CPU_PERIODIC_INT(nmi_line_pulse, 4000) /* 4 kHz, updates the dac */
+
+ /* MCU */
+#if MCU_HACK
+#else
+ MDRV_CPU_ADD(ALPHA8301, 4000000/8)
+ MDRV_CPU_PROGRAM_MAP(mcu_map,0)
+#endif
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(exctsccr)
+ MDRV_PALETTE_LENGTH(32)
+ MDRV_COLORTABLE_LENGTH(64*8)
+
+ MDRV_PALETTE_INIT(exctsccr)
+ MDRV_VIDEO_START(exctsccr)
+ MDRV_VIDEO_UPDATE(exctsccr)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MDRV_SOUND_ADD(DAC, 0)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+
+ MDRV_SOUND_ADD(DAC, 0)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_DRIVER_END
+
+/* Bootleg */
+static MACHINE_DRIVER_START( exctsccb )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz (?) */
+ MDRV_CPU_PROGRAM_MAP(bl_readmem,bl_writemem)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 3072000) /* 3.072 MHz ? */
+ MDRV_CPU_PROGRAM_MAP(bl_sound_readmem,bl_sound_writemem)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(exctsccr)
+ MDRV_PALETTE_LENGTH(32)
+ MDRV_COLORTABLE_LENGTH(64*8)
+
+ MDRV_PALETTE_INIT(exctsccr)
+ MDRV_VIDEO_START(exctsccr)
+ MDRV_VIDEO_UPDATE(exctsccr)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MDRV_SOUND_ADD(DAC, 0)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_DRIVER_END
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( exctsccr )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "1_g10.bin", 0x0000, 0x2000, CRC(aa68df66) SHA1(f10cac5a4c5aad1e1eb8835174dc8d517bb2921a) )
+ ROM_LOAD( "2_h10.bin", 0x2000, 0x2000, CRC(2d8f8326) SHA1(8809e7b081fa2a1966cb51ac969fd7b468d35be0) )
+ ROM_LOAD( "3_j10.bin", 0x4000, 0x2000, CRC(dce4a04d) SHA1(9c015e4597ec8921bea213d9841fc69c776a4e6d) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "0_h6.bin", 0x0000, 0x2000, CRC(3babbd6b) SHA1(b81bd47c4449f4f21f2d55d01eb9cb6db10664c7) )
+ ROM_LOAD( "9_f6.bin", 0x2000, 0x2000, CRC(639998f5) SHA1(c4ff5e5e75d53dea38449f323186d08d5b57bf90) )
+ ROM_LOAD( "8_d6.bin", 0x4000, 0x2000, CRC(88651ee1) SHA1(2052e1b3f9784439369f464e31f4a2b0d1bb0565) )
+ ROM_LOAD( "7_c6.bin", 0x6000, 0x2000, CRC(6d51521e) SHA1(2809bd2e61f40dcd31d43c62520982bdcfb0a865) )
+ ROM_LOAD( "1_a6.bin", 0x8000, 0x1000, CRC(20f2207e) SHA1(b1ed2237d0bd50ddbe593fd2fbff9f1d67c1eb11) )
+
+ ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "4_a5.bin", 0x0000, 0x2000, CRC(c342229b) SHA1(a989d6c12521c77882a7e17d4d80afe7eae05906) )
+ ROM_LOAD( "5_b5.bin", 0x2000, 0x2000, CRC(35f4f8c9) SHA1(cdf5bbfea9abdd338938e5f4499d2d71ce3c6237) )
+ ROM_LOAD( "6_c5.bin", 0x4000, 0x2000, CRC(eda40e32) SHA1(6c08fd4f4fb35fd354d02e04548e960c545f6a88) )
+
+ ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "2_k5.bin", 0x0000, 0x1000, CRC(7f9cace2) SHA1(bf05a31716f3ca1c2fd1034cd1f39e2d21cdaed3) )
+ ROM_LOAD( "3_l5.bin", 0x1000, 0x1000, CRC(db2d9e0d) SHA1(6ec09a47f7aea6bf31eb0ee78f44012f4d92de8a) )
+
+ ROM_REGION( 0x0220, REGION_PROMS, 0 )
+ ROM_LOAD( "prom1.e1", 0x0000, 0x0020, CRC(d9b10bf0) SHA1(bc1263331968f4bf37eb70ec4f56a8cb763c29d2) ) /* palette */
+ ROM_LOAD( "prom2.8r", 0x0020, 0x0100, CRC(8a9c0edf) SHA1(8aad387e9409cff0eeb42eeb57e9ea88770a8c9a) ) /* lookup table */
+ ROM_LOAD( "prom3.k5", 0x0120, 0x0100, CRC(b5db1c2c) SHA1(900aaaac6b674a9c5c7b7804a4b0c3d5cce761aa) ) /* lookup table */
+ROM_END
+
+ROM_START( exctscca )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "1_g10.bin", 0x0000, 0x2000, CRC(aa68df66) SHA1(f10cac5a4c5aad1e1eb8835174dc8d517bb2921a) )
+ ROM_LOAD( "2_h10.bin", 0x2000, 0x2000, CRC(2d8f8326) SHA1(8809e7b081fa2a1966cb51ac969fd7b468d35be0) )
+ ROM_LOAD( "3_j10.bin", 0x4000, 0x2000, CRC(dce4a04d) SHA1(9c015e4597ec8921bea213d9841fc69c776a4e6d) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "exctsccc.000", 0x0000, 0x2000, CRC(642fc42f) SHA1(cfc849d18e347e3e23fc31c1ce7f2580d5d9b2b0) )
+ ROM_LOAD( "exctsccc.009", 0x2000, 0x2000, CRC(d88b3236) SHA1(80f083fb15243e9e68978677caed8aee8e3109a0) )
+ ROM_LOAD( "8_d6.bin", 0x4000, 0x2000, CRC(88651ee1) SHA1(2052e1b3f9784439369f464e31f4a2b0d1bb0565) )
+ ROM_LOAD( "7_c6.bin", 0x6000, 0x2000, CRC(6d51521e) SHA1(2809bd2e61f40dcd31d43c62520982bdcfb0a865) )
+ ROM_LOAD( "1_a6.bin", 0x8000, 0x1000, CRC(20f2207e) SHA1(b1ed2237d0bd50ddbe593fd2fbff9f1d67c1eb11) )
+
+ ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "4_a5.bin", 0x0000, 0x2000, CRC(c342229b) SHA1(a989d6c12521c77882a7e17d4d80afe7eae05906) )
+ ROM_LOAD( "5_b5.bin", 0x2000, 0x2000, CRC(35f4f8c9) SHA1(cdf5bbfea9abdd338938e5f4499d2d71ce3c6237) )
+ ROM_LOAD( "6_c5.bin", 0x4000, 0x2000, CRC(eda40e32) SHA1(6c08fd4f4fb35fd354d02e04548e960c545f6a88) )
+
+ ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "2_k5.bin", 0x0000, 0x1000, CRC(7f9cace2) SHA1(bf05a31716f3ca1c2fd1034cd1f39e2d21cdaed3) )
+ ROM_LOAD( "3_l5.bin", 0x1000, 0x1000, CRC(db2d9e0d) SHA1(6ec09a47f7aea6bf31eb0ee78f44012f4d92de8a) )
+
+ ROM_REGION( 0x0220, REGION_PROMS, 0 )
+ ROM_LOAD( "prom1.e1", 0x0000, 0x0020, CRC(d9b10bf0) SHA1(bc1263331968f4bf37eb70ec4f56a8cb763c29d2) ) /* palette */
+ ROM_LOAD( "prom2.8r", 0x0020, 0x0100, CRC(8a9c0edf) SHA1(8aad387e9409cff0eeb42eeb57e9ea88770a8c9a) ) /* lookup table */
+ ROM_LOAD( "prom3.k5", 0x0120, 0x0100, CRC(b5db1c2c) SHA1(900aaaac6b674a9c5c7b7804a4b0c3d5cce761aa) ) /* lookup table */
+ROM_END
+
+/* Bootleg */
+ROM_START( exctsccb )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "es-1.e2", 0x0000, 0x2000, CRC(997c6a82) SHA1(60fe27a12eedd22c775b7e65c5ba692cfcf5ac74) )
+ ROM_LOAD( "es-2.g2", 0x2000, 0x2000, CRC(5c66e792) SHA1(f7a7f32806965fa926261217cee3159ccd198d49) )
+ ROM_LOAD( "es-3.h2", 0x4000, 0x2000, CRC(e0d504c0) SHA1(d9a9f37b3a44a05a3f3389aa9617c419a2cee661) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound */
+ ROM_LOAD( "es-a.k2", 0x0000, 0x2000, CRC(99e87b78) SHA1(f12006ff3f6f3c706e06288c97a1446141373432) )
+ ROM_LOAD( "es-b.l2", 0x2000, 0x2000, CRC(8b3db794) SHA1(dbfed2357c7631bfca6bbd63a23617bc3abf6ca3) )
+ ROM_LOAD( "es-c.m2", 0x4000, 0x2000, CRC(7bed2f81) SHA1(cbbb0480519cc04a99e8983228b18c9e49a9985d) )
+
+ ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
+ /* I'm using the ROMs from exctscc2, national flags are wrong (ITA replaces USA) */
+ ROM_LOAD( "vr.5a", 0x0000, 0x2000, BAD_DUMP CRC(4ff1783d) SHA1(c45074864c3a4bcbf3a87d164027ae16dca53d9c) )
+ ROM_LOAD( "vr.5b", 0x2000, 0x2000, BAD_DUMP CRC(5605b60b) SHA1(19d5909896ae4a3d7552225c369d30475c56793b) )
+ ROM_LOAD( "vr.5c", 0x4000, 0x2000, BAD_DUMP CRC(1fb84ee6) SHA1(56ceb86c509be783f806403ac21e7c9684760d5f) )
+
+ ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "vr.5k", 0x0000, 0x1000, BAD_DUMP CRC(1d37edfa) SHA1(184fa6dd7b1b3fff4c5fc19b42301ccb7979ac84) )
+ ROM_LOAD( "vr.5l", 0x1000, 0x1000, BAD_DUMP CRC(b97f396c) SHA1(4ffe512acf047230bd593911a615fc0ef66b481d) )
+
+ ROM_REGION( 0x0220, REGION_PROMS, 0 )
+ ROM_LOAD( "prom1.e1", 0x0000, 0x0020, CRC(d9b10bf0) SHA1(bc1263331968f4bf37eb70ec4f56a8cb763c29d2) ) /* palette */
+ ROM_LOAD( "prom2.8r", 0x0020, 0x0100, CRC(8a9c0edf) SHA1(8aad387e9409cff0eeb42eeb57e9ea88770a8c9a) ) /* lookup table */
+ ROM_LOAD( "prom3.k5", 0x0120, 0x0100, CRC(b5db1c2c) SHA1(900aaaac6b674a9c5c7b7804a4b0c3d5cce761aa) ) /* lookup table */
+ROM_END
+
+ROM_START( exctscc2 )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "vr.3j", 0x0000, 0x2000, CRC(c6115362) SHA1(6a258631abd72ef6b8d7968bb4b2bc88e89e597d) )
+ ROM_LOAD( "vr.3k", 0x2000, 0x2000, CRC(de36ba00) SHA1(0a0d92e710b8c749f145571bc8a204609456d19d) )
+ ROM_LOAD( "vr.3l", 0x4000, 0x2000, CRC(1ddfdf65) SHA1(313d0a7f13fc2de15aa32492c38a59fbafad9f01) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "vr.7d", 0x0000, 0x2000, CRC(2c675a43) SHA1(aa0a8dbcae955e3da92c435202f2a1ed238c377e) )
+ ROM_LOAD( "vr.7e", 0x2000, 0x2000, CRC(e571873d) SHA1(2dfff24f5dac86e92612f40cf3642005c7f36ad3) )
+ ROM_LOAD( "8_d6.bin", 0x4000, 0x2000, CRC(88651ee1) SHA1(2052e1b3f9784439369f464e31f4a2b0d1bb0565) ) /* vr.7f */
+ ROM_LOAD( "7_c6.bin", 0x6000, 0x2000, CRC(6d51521e) SHA1(2809bd2e61f40dcd31d43c62520982bdcfb0a865) ) /* vr.7h */
+ ROM_LOAD( "1_a6.bin", 0x8000, 0x1000, CRC(20f2207e) SHA1(b1ed2237d0bd50ddbe593fd2fbff9f1d67c1eb11) ) /* vr.7k */
+
+ ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "vr.5a", 0x0000, 0x2000, CRC(4ff1783d) SHA1(c45074864c3a4bcbf3a87d164027ae16dca53d9c) )
+ ROM_LOAD( "vr.5b", 0x2000, 0x2000, CRC(5605b60b) SHA1(19d5909896ae4a3d7552225c369d30475c56793b) )
+ ROM_LOAD( "vr.5c", 0x4000, 0x2000, CRC(1fb84ee6) SHA1(56ceb86c509be783f806403ac21e7c9684760d5f) )
+
+ ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "vr.5k", 0x0000, 0x1000, CRC(1d37edfa) SHA1(184fa6dd7b1b3fff4c5fc19b42301ccb7979ac84) )
+ ROM_LOAD( "vr.5l", 0x1000, 0x1000, CRC(b97f396c) SHA1(4ffe512acf047230bd593911a615fc0ef66b481d) )
+
+ ROM_REGION( 0x0220, REGION_PROMS, 0 )
+ ROM_LOAD( "prom1.e1", 0x0000, 0x0020, CRC(d9b10bf0) SHA1(bc1263331968f4bf37eb70ec4f56a8cb763c29d2) ) /* palette */
+ ROM_LOAD( "prom2.8r", 0x0020, 0x0100, CRC(8a9c0edf) SHA1(8aad387e9409cff0eeb42eeb57e9ea88770a8c9a) ) /* lookup table */
+ ROM_LOAD( "prom3.k5", 0x0120, 0x0100, CRC(b5db1c2c) SHA1(900aaaac6b674a9c5c7b7804a4b0c3d5cce761aa) ) /* lookup table */
+ROM_END
+
+/* The games need a different MCU control */
+
+static DRIVER_INIT( exctsccr )
+{
+#if MCU_HACK
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0xa006, 0xa006, 0, 0, exctsccr_mcu_control_w);
+#else
+ mcu_patch_data = exctsccr_mcu_patch_data;
+#endif
+}
+
+static DRIVER_INIT( exctscc2 )
+{
+#if MCU_HACK
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0xa006, 0xa006, 0, 0, exctscc2_mcu_control_w);
+#else
+ mcu_patch_data = exctscc2_mcu_patch_data;
+#endif
+}
+
+GAME( 1983, exctsccr, 0, exctsccr, exctsccr, exctsccr, ROT90, "Alpha Denshi Co.", "Exciting Soccer", 0 )
+GAME( 1983, exctscca, exctsccr, exctsccr, exctsccr, exctsccr, ROT90, "Alpha Denshi Co.", "Exciting Soccer (alternate music)", 0 )
+GAME( 1983, exctsccb, exctsccr, exctsccb, exctsccr, 0, ROT90, "bootleg", "Exciting Soccer (bootleg)", 0 )
+GAME( 1984, exctscc2, 0 , exctsccr, exctsccr, exctscc2, ROT90, "Alpha Denshi Co.", "Exciting Soccer II", GAME_IMPERFECT_GRAPHICS )