diff options
Diffstat (limited to 'src/mame/drivers/espial.cpp')
-rw-r--r-- | src/mame/drivers/espial.cpp | 453 |
1 files changed, 0 insertions, 453 deletions
diff --git a/src/mame/drivers/espial.cpp b/src/mame/drivers/espial.cpp deleted file mode 100644 index f520ad8f89f..00000000000 --- a/src/mame/drivers/espial.cpp +++ /dev/null @@ -1,453 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Brad Oliver -/*************************************************************************** - - Espial hardware games - -Espial: The Orca logo is displayed, but looks to be "blacked out" via the - color proms by having 0x1c & 0x1d set to black. - -TODO: -- merge with zodiack.c - -Stephh's notes (based on the games Z80 code and some tests) : - -1) 'espial*' - - - The games read both players controls for player 2 when "Cabinet" is set - to "Upright" (code at 0x0321). - - The games read both buttons status regardless of settings. They are - then combined if Dip Switch is set to "1" (code at 0x32a). - - The "CRE." displayed at the bottom right of the screen is in fact - not really the number of credits (especially when coinage isn't 1C_1C) - as it relies on a transformation of real number of credits (stored at - 0x5802) based on settings (coins needed stored at 0x5806 and credits - awarded at 0x5804). Check code at 0x080b which displays the odd value. - -2) 'netwars' - - - The game reads both players controls for player 2 when "Cabinet" is set - to "Upright" (code at 0x038e). - - The "CREDIT" displayed at the bottom right of the screen is in fact - not really the number of credits (especially when coinage isn't 1C_1C) - as it relies on a transformation of real number of credits (stored at - 0x5802) based on settings (coins needed stored at 0x5806 and credits - awarded at 0x5804). Check code at 0x0147 which displays the odd value. - - When you get a perfect in the bonus game, you are only awarded 1000 points - even if the game tells you that you have been awarded 10000 points. - -***************************************************************************/ - -#include "emu.h" -#include "includes/espial.h" - -#include "cpu/z80/z80.h" -#include "machine/watchdog.h" -#include "sound/ay8910.h" -#include "screen.h" -#include "speaker.h" - - - -void espial_state::machine_reset() -{ - m_flipscreen = 0; - - m_main_nmi_enabled = false; - m_sound_nmi_enabled = false; -} - -void espial_state::machine_start() -{ - //save_item(NAME(mcu_out[1])); - save_item(NAME(m_sound_nmi_enabled)); -} - - -WRITE8_MEMBER(espial_state::espial_master_interrupt_mask_w) -{ - m_main_nmi_enabled = ~(data & 1); -} - - -WRITE8_MEMBER(espial_state::espial_sound_nmi_mask_w) -{ - m_sound_nmi_enabled = data & 1; -} - -TIMER_DEVICE_CALLBACK_MEMBER(espial_state::espial_scanline) -{ - int scanline = param; - - if(scanline == 240 && m_main_nmi_enabled) // vblank-out irq - m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); - - if(scanline == 16) // timer irq, checks soundlatch port then updates some sound related work RAM buffers - m_maincpu->set_input_line(0, HOLD_LINE); -} - - -INTERRUPT_GEN_MEMBER(espial_state::espial_sound_nmi_gen) -{ - if (m_sound_nmi_enabled) - m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); -} - - -WRITE8_MEMBER(espial_state::espial_master_soundlatch_w) -{ - m_soundlatch->write(data); - m_audiocpu->set_input_line(0, HOLD_LINE); -} - - -void espial_state::espial_map(address_map &map) -{ - map(0x0000, 0x4fff).rom(); - map(0x5800, 0x5fff).ram(); - map(0x6081, 0x6081).portr("IN0"); - map(0x6082, 0x6082).portr("DSW1"); - map(0x6083, 0x6083).portr("IN1"); - map(0x6084, 0x6084).portr("IN2"); - map(0x6090, 0x6090).r("soundlatch2", FUNC(generic_latch_8_device::read)).w(FUNC(espial_state::espial_master_soundlatch_w)); - map(0x7000, 0x7000).rw("watchdog", FUNC(watchdog_timer_device::reset_r), FUNC(watchdog_timer_device::reset_w)); - map(0x7100, 0x7100).w(FUNC(espial_state::espial_master_interrupt_mask_w)); - map(0x7200, 0x7200).w(FUNC(espial_state::espial_flipscreen_w)); - map(0x8000, 0x801f).ram().share("spriteram_1"); - map(0x8020, 0x803f).readonly(); - map(0x8400, 0x87ff).ram().w(FUNC(espial_state::espial_videoram_w)).share("videoram"); - map(0x8800, 0x880f).writeonly().share("spriteram_3"); - map(0x8c00, 0x8fff).ram().w(FUNC(espial_state::espial_attributeram_w)).share("attributeram"); - map(0x9000, 0x901f).ram().share("spriteram_2"); - map(0x9020, 0x903f).ram().w(FUNC(espial_state::espial_scrollram_w)).share("scrollram"); - map(0x9400, 0x97ff).ram().w(FUNC(espial_state::espial_colorram_w)).share("colorram"); - map(0xc000, 0xcfff).rom(); -} - - -/* there are a lot of unmapped reads from all over memory as the - code uses POP instructions in a delay loop */ -void espial_state::netwars_map(address_map &map) -{ - map(0x0000, 0x3fff).rom(); - map(0x5800, 0x5fff).ram(); - map(0x6081, 0x6081).portr("IN0"); - map(0x6082, 0x6082).portr("DSW1"); - map(0x6083, 0x6083).portr("IN1"); - map(0x6084, 0x6084).portr("IN2"); - map(0x6090, 0x6090).r("soundlatch2", FUNC(generic_latch_8_device::read)).w(FUNC(espial_state::espial_master_soundlatch_w)); - map(0x7000, 0x7000).rw("watchdog", FUNC(watchdog_timer_device::reset_r), FUNC(watchdog_timer_device::reset_w)); - map(0x7100, 0x7100).w(FUNC(espial_state::espial_master_interrupt_mask_w)); - map(0x7200, 0x7200).w(FUNC(espial_state::espial_flipscreen_w)); - map(0x8000, 0x87ff).ram().w(FUNC(espial_state::espial_videoram_w)).share("videoram"); - map(0x8000, 0x801f).ram().share("spriteram_1"); - map(0x8800, 0x8fff).ram().w(FUNC(espial_state::espial_attributeram_w)).share("attributeram"); - map(0x8800, 0x880f).ram().share("spriteram_3"); - map(0x9000, 0x97ff).ram().w(FUNC(espial_state::espial_colorram_w)).share("colorram"); - map(0x9000, 0x901f).ram().share("spriteram_2"); - map(0x9020, 0x903f).ram().w(FUNC(espial_state::espial_scrollram_w)).share("scrollram"); -} - - -void espial_state::espial_sound_map(address_map &map) -{ - map(0x0000, 0x1fff).rom(); - map(0x2000, 0x23ff).ram(); - map(0x4000, 0x4000).w(FUNC(espial_state::espial_sound_nmi_mask_w)); - map(0x6000, 0x6000).r(m_soundlatch, FUNC(generic_latch_8_device::read)).w("soundlatch2", FUNC(generic_latch_8_device::write)); -} - -void espial_state::espial_sound_io_map(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x01).w("aysnd", FUNC(ay8910_device::address_data_w)); -} - - -/* verified from Z80 code */ -static INPUT_PORTS_START( espial ) - PORT_START("IN0") - PORT_DIPNAME( 0x01, 0x00, "Number of Buttons" ) - PORT_DIPSETTING( 0x01, "1" ) - PORT_DIPSETTING( 0x00, "2" ) - PORT_DIPNAME( 0x02, 0x02, "Enemy Bullets Vulnerable" ) /* you can shoot bullets */ - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x02, DEF_STR( On ) ) - PORT_DIPUNUSED( 0x04, IP_ACTIVE_HIGH ) - PORT_DIPUNUSED( 0x08, IP_ACTIVE_HIGH ) - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - - PORT_START("DSW1") - PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPSETTING( 0x01, "4" ) - PORT_DIPSETTING( 0x02, "5" ) - PORT_DIPSETTING( 0x03, "6" ) - PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) - PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x18, DEF_STR( 3C_2C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) /* code at 0x43e1 in 'espial' and 0x44b5 in 'espialu' */ - PORT_DIPSETTING( 0x00, "20k 70k 70k+" ) /* last bonus life at 980k : max. 15 bonus lives */ - PORT_DIPSETTING( 0x20, "50k 100k 100k+" ) /* last bonus life at 900k : max. 10 bonus lives */ - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x80, 0x00, "Reset on Check Error" ) - PORT_DIPSETTING( 0x80, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) - - PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL - - PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY -INPUT_PORTS_END - - -/* verified from Z80 code */ -static INPUT_PORTS_START( netwars ) - PORT_START("IN0") - PORT_DIPUNUSED( 0x01, IP_ACTIVE_HIGH ) - PORT_DIPNAME( 0x02, 0x00, DEF_STR( Difficulty ) ) /* when enemies shoot - code at 0x2216 */ - PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) - PORT_DIPUNUSED( 0x04, IP_ACTIVE_HIGH ) - PORT_DIPUNUSED( 0x08, IP_ACTIVE_HIGH ) /* no effect due to code at 0x0e0a */ - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - - PORT_START("DSW1") - PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPSETTING( 0x01, "4" ) - PORT_DIPSETTING( 0x02, "5" ) - PORT_DIPSETTING( 0x03, "6" ) - PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) - PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x18, DEF_STR( 3C_2C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) /* code at 0x2383 */ - PORT_DIPSETTING( 0x00, "20k and 50k" ) - PORT_DIPSETTING( 0x20, "40k and 70k" ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x80, 0x00, "Reset on Check Error" ) - PORT_DIPSETTING( 0x80, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) - - PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - - PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY -INPUT_PORTS_END - - -static const gfx_layout charlayout = -{ - 8,8, - RGN_FRAC(2,2), - 2, - { 0, 4 }, - { STEP4(0,1), STEP4(8*8,1) }, - { STEP8(0,8) }, - 16*8 -}; - -static const gfx_layout spritelayout = -{ - 16,16, - RGN_FRAC(1,2), - 2, - { RGN_FRAC(0,2), RGN_FRAC(1,2) }, - { STEP8(0,1), STEP8(8*8,1) }, - { STEP8(0,8), STEP8(16*8,8) }, - 32*8 -}; - - -static GFXDECODE_START( gfx_espial ) - GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 ) - GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 64 ) -GFXDECODE_END - - - - -void espial_state::espial(machine_config &config) -{ - /* basic machine hardware */ - Z80(config, m_maincpu, 3072000); /* 3.072 MHz */ - m_maincpu->set_addrmap(AS_PROGRAM, &espial_state::espial_map); - TIMER(config, "scantimer").configure_scanline(FUNC(espial_state::espial_scanline), "screen", 0, 1); - - Z80(config, m_audiocpu, 3072000); /* 2 MHz?????? */ - m_audiocpu->set_addrmap(AS_PROGRAM, &espial_state::espial_sound_map); - m_audiocpu->set_addrmap(AS_IO, &espial_state::espial_sound_io_map); - m_audiocpu->set_periodic_int(FUNC(espial_state::espial_sound_nmi_gen), attotime::from_hz(4*60)); - - WATCHDOG_TIMER(config, "watchdog"); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */); - screen.set_size(32*8, 32*8); - screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); - screen.set_screen_update(FUNC(espial_state::screen_update_espial)); - screen.set_palette(m_palette); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_espial); - PALETTE(config, m_palette, FUNC(espial_state::espial_palette), 256); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - - GENERIC_LATCH_8(config, m_soundlatch); - GENERIC_LATCH_8(config, "soundlatch2"); - - AY8910(config, "aysnd", 1500000).add_route(ALL_OUTPUTS, "mono", 0.50); -} - -void espial_state::netwars(machine_config &config) -{ - espial(config); - - /* basic machine hardware */ - - m_maincpu->set_addrmap(AS_PROGRAM, &espial_state::netwars_map); - - /* video hardware */ - subdevice<screen_device>("screen")->set_size(32*8, 64*8); - - MCFG_VIDEO_START_OVERRIDE(espial_state,netwars) -} - - - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - -ROM_START( espial ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "esp3.4f", 0x0000, 0x2000, CRC(0973c8a4) SHA1(d1fc6775870710b3dfea4e58a937ab996021adb1) ) - ROM_LOAD( "esp4.4h", 0x2000, 0x2000, CRC(6034d7e5) SHA1(62c9699088f4ee1c69ec10a2f82feddd4083efef) ) - ROM_LOAD( "esp6.bin", 0x4000, 0x1000, CRC(357025b4) SHA1(8bc62f564fcbe37bd490452b2d569d1981f76db1) ) - ROM_LOAD( "esp5.bin", 0xc000, 0x1000, CRC(d03a2fc4) SHA1(791d70e4354350507f4c39d6115c046254168895) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) - ROM_LOAD( "esp1.4n", 0x0000, 0x1000, CRC(fc7729e9) SHA1(96dfec574521fa4fe2588fbac2ef1caba6c1b884) ) - ROM_LOAD( "esp2.4r", 0x1000, 0x1000, CRC(e4e256da) SHA1(8007471405bdcf90e29657a3ac2c2f84c9db7c9b) ) - - ROM_REGION( 0x3000, "gfx1", 0 ) - ROM_LOAD( "espial8.4b", 0x0000, 0x2000, CRC(2f43036f) SHA1(316e9fab778d6c0abb0b6673aba33dfbe44b1262) ) - ROM_LOAD( "espial7.4a", 0x2000, 0x1000, CRC(ebfef046) SHA1(5aa6efb7254fb42e814c1a29c5363f2d0727452f) ) - - ROM_REGION( 0x2000, "gfx2", 0 ) - ROM_LOAD( "espial10.4e", 0x0000, 0x1000, CRC(de80fbc1) SHA1(f5601eac8cb35a92c51bf81e5ac5a2b79bcde28f) ) - ROM_LOAD( "espial9.4d", 0x1000, 0x1000, CRC(48c258a0) SHA1(55e72b9072ddc05f848e5a6fae159c554102010b) ) - - ROM_REGION( 0x0200, "proms", 0 ) /* The MMI6301 Bipolar PROM is compatible to the 82s129 */ - ROM_LOAD( "mmi6301.1f", 0x0000, 0x0100, CRC(d12de557) SHA1(53e8a57dfab677cc5b9cdd83d2fbeb93169bcefd) ) /* palette low 4 bits */ - ROM_LOAD( "mmi6301.1h", 0x0100, 0x0100, CRC(4c84fe70) SHA1(7ac52bd5b19663b9526ecb678e61db9939d2285d) ) /* palette high 4 bits */ -ROM_END - -ROM_START( espialu ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "espial3.4f", 0x0000, 0x2000, CRC(10f1da30) SHA1(8954ca3c7fccb8dd8433015ee303bb75a98f3474) ) - ROM_LOAD( "espial4.4h", 0x2000, 0x2000, CRC(d2adbe39) SHA1(13c6041fd0e7c49988af89e3bab1b20999336928) ) - ROM_LOAD( "espial.6", 0x4000, 0x1000, CRC(baa60bc1) SHA1(fc3d3f2e0316efb31161b28984fc8bd94473b783) ) - ROM_LOAD( "espial.5", 0xc000, 0x1000, CRC(6d7bbfc1) SHA1(d886a76ce4a23c1310135bf1e4ffeda6d44625e7) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) - ROM_LOAD( "espial1.4n", 0x0000, 0x1000, CRC(1e5ec20b) SHA1(f3bee38737321edf2d1ea753124421416441666e) ) - ROM_LOAD( "espial2.4r", 0x1000, 0x1000, CRC(3431bb97) SHA1(97343bfb5e49cd1d26799723d8c5a31eff7b1170) ) - - ROM_REGION( 0x3000, "gfx1", 0 ) - ROM_LOAD( "espial8.4b", 0x0000, 0x2000, CRC(2f43036f) SHA1(316e9fab778d6c0abb0b6673aba33dfbe44b1262) ) - ROM_LOAD( "espial7.4a", 0x2000, 0x1000, CRC(ebfef046) SHA1(5aa6efb7254fb42e814c1a29c5363f2d0727452f) ) - - ROM_REGION( 0x2000, "gfx2", 0 ) - ROM_LOAD( "espial10.4e", 0x0000, 0x1000, CRC(de80fbc1) SHA1(f5601eac8cb35a92c51bf81e5ac5a2b79bcde28f) ) - ROM_LOAD( "espial9.4d", 0x1000, 0x1000, CRC(48c258a0) SHA1(55e72b9072ddc05f848e5a6fae159c554102010b) ) - - ROM_REGION( 0x0200, "proms", 0 ) /* The MMI6301 Bipolar PROM is compatible to the 82s129 */ - ROM_LOAD( "mmi6301.1f", 0x0000, 0x0100, CRC(d12de557) SHA1(53e8a57dfab677cc5b9cdd83d2fbeb93169bcefd) ) /* palette low 4 bits */ - ROM_LOAD( "mmi6301.1h", 0x0100, 0x0100, CRC(4c84fe70) SHA1(7ac52bd5b19663b9526ecb678e61db9939d2285d) ) /* palette high 4 bits */ -ROM_END - -ROM_START( netwars ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "netw3.4f", 0x0000, 0x2000, CRC(8e782991) SHA1(4fd533035b61b7006ef94300bb63474fb9e1c9f0) ) - ROM_LOAD( "netw4.4h", 0x2000, 0x2000, CRC(6e219f61) SHA1(a27304017251777be501861e106a670fff078d54) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) - ROM_LOAD( "netw1.4n", 0x0000, 0x1000, CRC(53939e16) SHA1(938f505db0cfcfafb751378ae0c139b7f32404cb) ) - ROM_LOAD( "netw2.4r", 0x1000, 0x1000, CRC(c096317a) SHA1(e61a3e9107481fd80309172a1a9a431903e02489) ) - - ROM_REGION( 0x4000, "gfx1", 0 ) - ROM_LOAD( "netw8.4b", 0x0000, 0x2000, CRC(2320277e) SHA1(4e05f6833de89f8f7cc0a0d1cbec03656f8b54a1) ) - ROM_LOAD( "netw7.4a", 0x2000, 0x2000, CRC(25cc5b7f) SHA1(2e089c3d5f8ebba676a959ba71bc9c1750312721) ) - - ROM_REGION( 0x2000, "gfx2", 0 ) - ROM_LOAD( "netw10.4e", 0x0000, 0x1000, CRC(87b65625) SHA1(a702726c0fbe7669604f48bf2c19a54031645731) ) - ROM_LOAD( "netw9.4d", 0x1000, 0x1000, CRC(830d0218) SHA1(c726a4a9dd1f10279f79cbe5fdd693a62d9d3ac5) ) - - ROM_REGION( 0x0200, "proms", 0 ) /* The MMI6301 Bipolar PROM is compatible to the 82s129 */ - ROM_LOAD( "mmi6301.1f", 0x0000, 0x0100, CRC(f3ae1fe2) SHA1(4f259f8da3c9ecdc6010f83b6abc1371366bd0ab) ) /* palette low 4 bits */ - ROM_LOAD( "mmi6301.1h", 0x0100, 0x0100, CRC(c44c3771) SHA1(c86125fac28fafc744957258bf3bb5a6dc664b54) ) /* palette high 4 bits */ -ROM_END - - - -GAME( 1983, espial, 0, espial, espial, espial_state, empty_init, ROT0, "Orca / Thunderbolt", "Espial (Europe)", MACHINE_SUPPORTS_SAVE ) -GAME( 1983, espialu, espial, espial, espial, espial_state, empty_init, ROT0, "Orca / Thunderbolt", "Espial (US?)", MACHINE_SUPPORTS_SAVE ) -GAME( 1983, netwars, 0, netwars, netwars, espial_state, empty_init, ROT90, "Orca (Esco Trading Co license)", "Net Wars", MACHINE_SUPPORTS_SAVE ) |