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Diffstat (limited to 'src/mame/drivers/espial.cpp')
-rw-r--r--src/mame/drivers/espial.cpp453
1 files changed, 0 insertions, 453 deletions
diff --git a/src/mame/drivers/espial.cpp b/src/mame/drivers/espial.cpp
deleted file mode 100644
index f520ad8f89f..00000000000
--- a/src/mame/drivers/espial.cpp
+++ /dev/null
@@ -1,453 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Brad Oliver
-/***************************************************************************
-
- Espial hardware games
-
-Espial: The Orca logo is displayed, but looks to be "blacked out" via the
- color proms by having 0x1c & 0x1d set to black.
-
-TODO:
-- merge with zodiack.c
-
-Stephh's notes (based on the games Z80 code and some tests) :
-
-1) 'espial*'
-
- - The games read both players controls for player 2 when "Cabinet" is set
- to "Upright" (code at 0x0321).
- - The games read both buttons status regardless of settings. They are
- then combined if Dip Switch is set to "1" (code at 0x32a).
- - The "CRE." displayed at the bottom right of the screen is in fact
- not really the number of credits (especially when coinage isn't 1C_1C)
- as it relies on a transformation of real number of credits (stored at
- 0x5802) based on settings (coins needed stored at 0x5806 and credits
- awarded at 0x5804). Check code at 0x080b which displays the odd value.
-
-2) 'netwars'
-
- - The game reads both players controls for player 2 when "Cabinet" is set
- to "Upright" (code at 0x038e).
- - The "CREDIT" displayed at the bottom right of the screen is in fact
- not really the number of credits (especially when coinage isn't 1C_1C)
- as it relies on a transformation of real number of credits (stored at
- 0x5802) based on settings (coins needed stored at 0x5806 and credits
- awarded at 0x5804). Check code at 0x0147 which displays the odd value.
- - When you get a perfect in the bonus game, you are only awarded 1000 points
- even if the game tells you that you have been awarded 10000 points.
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/espial.h"
-
-#include "cpu/z80/z80.h"
-#include "machine/watchdog.h"
-#include "sound/ay8910.h"
-#include "screen.h"
-#include "speaker.h"
-
-
-
-void espial_state::machine_reset()
-{
- m_flipscreen = 0;
-
- m_main_nmi_enabled = false;
- m_sound_nmi_enabled = false;
-}
-
-void espial_state::machine_start()
-{
- //save_item(NAME(mcu_out[1]));
- save_item(NAME(m_sound_nmi_enabled));
-}
-
-
-WRITE8_MEMBER(espial_state::espial_master_interrupt_mask_w)
-{
- m_main_nmi_enabled = ~(data & 1);
-}
-
-
-WRITE8_MEMBER(espial_state::espial_sound_nmi_mask_w)
-{
- m_sound_nmi_enabled = data & 1;
-}
-
-TIMER_DEVICE_CALLBACK_MEMBER(espial_state::espial_scanline)
-{
- int scanline = param;
-
- if(scanline == 240 && m_main_nmi_enabled) // vblank-out irq
- m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
-
- if(scanline == 16) // timer irq, checks soundlatch port then updates some sound related work RAM buffers
- m_maincpu->set_input_line(0, HOLD_LINE);
-}
-
-
-INTERRUPT_GEN_MEMBER(espial_state::espial_sound_nmi_gen)
-{
- if (m_sound_nmi_enabled)
- m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
-}
-
-
-WRITE8_MEMBER(espial_state::espial_master_soundlatch_w)
-{
- m_soundlatch->write(data);
- m_audiocpu->set_input_line(0, HOLD_LINE);
-}
-
-
-void espial_state::espial_map(address_map &map)
-{
- map(0x0000, 0x4fff).rom();
- map(0x5800, 0x5fff).ram();
- map(0x6081, 0x6081).portr("IN0");
- map(0x6082, 0x6082).portr("DSW1");
- map(0x6083, 0x6083).portr("IN1");
- map(0x6084, 0x6084).portr("IN2");
- map(0x6090, 0x6090).r("soundlatch2", FUNC(generic_latch_8_device::read)).w(FUNC(espial_state::espial_master_soundlatch_w));
- map(0x7000, 0x7000).rw("watchdog", FUNC(watchdog_timer_device::reset_r), FUNC(watchdog_timer_device::reset_w));
- map(0x7100, 0x7100).w(FUNC(espial_state::espial_master_interrupt_mask_w));
- map(0x7200, 0x7200).w(FUNC(espial_state::espial_flipscreen_w));
- map(0x8000, 0x801f).ram().share("spriteram_1");
- map(0x8020, 0x803f).readonly();
- map(0x8400, 0x87ff).ram().w(FUNC(espial_state::espial_videoram_w)).share("videoram");
- map(0x8800, 0x880f).writeonly().share("spriteram_3");
- map(0x8c00, 0x8fff).ram().w(FUNC(espial_state::espial_attributeram_w)).share("attributeram");
- map(0x9000, 0x901f).ram().share("spriteram_2");
- map(0x9020, 0x903f).ram().w(FUNC(espial_state::espial_scrollram_w)).share("scrollram");
- map(0x9400, 0x97ff).ram().w(FUNC(espial_state::espial_colorram_w)).share("colorram");
- map(0xc000, 0xcfff).rom();
-}
-
-
-/* there are a lot of unmapped reads from all over memory as the
- code uses POP instructions in a delay loop */
-void espial_state::netwars_map(address_map &map)
-{
- map(0x0000, 0x3fff).rom();
- map(0x5800, 0x5fff).ram();
- map(0x6081, 0x6081).portr("IN0");
- map(0x6082, 0x6082).portr("DSW1");
- map(0x6083, 0x6083).portr("IN1");
- map(0x6084, 0x6084).portr("IN2");
- map(0x6090, 0x6090).r("soundlatch2", FUNC(generic_latch_8_device::read)).w(FUNC(espial_state::espial_master_soundlatch_w));
- map(0x7000, 0x7000).rw("watchdog", FUNC(watchdog_timer_device::reset_r), FUNC(watchdog_timer_device::reset_w));
- map(0x7100, 0x7100).w(FUNC(espial_state::espial_master_interrupt_mask_w));
- map(0x7200, 0x7200).w(FUNC(espial_state::espial_flipscreen_w));
- map(0x8000, 0x87ff).ram().w(FUNC(espial_state::espial_videoram_w)).share("videoram");
- map(0x8000, 0x801f).ram().share("spriteram_1");
- map(0x8800, 0x8fff).ram().w(FUNC(espial_state::espial_attributeram_w)).share("attributeram");
- map(0x8800, 0x880f).ram().share("spriteram_3");
- map(0x9000, 0x97ff).ram().w(FUNC(espial_state::espial_colorram_w)).share("colorram");
- map(0x9000, 0x901f).ram().share("spriteram_2");
- map(0x9020, 0x903f).ram().w(FUNC(espial_state::espial_scrollram_w)).share("scrollram");
-}
-
-
-void espial_state::espial_sound_map(address_map &map)
-{
- map(0x0000, 0x1fff).rom();
- map(0x2000, 0x23ff).ram();
- map(0x4000, 0x4000).w(FUNC(espial_state::espial_sound_nmi_mask_w));
- map(0x6000, 0x6000).r(m_soundlatch, FUNC(generic_latch_8_device::read)).w("soundlatch2", FUNC(generic_latch_8_device::write));
-}
-
-void espial_state::espial_sound_io_map(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x01).w("aysnd", FUNC(ay8910_device::address_data_w));
-}
-
-
-/* verified from Z80 code */
-static INPUT_PORTS_START( espial )
- PORT_START("IN0")
- PORT_DIPNAME( 0x01, 0x00, "Number of Buttons" )
- PORT_DIPSETTING( 0x01, "1" )
- PORT_DIPSETTING( 0x00, "2" )
- PORT_DIPNAME( 0x02, 0x02, "Enemy Bullets Vulnerable" ) /* you can shoot bullets */
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x02, DEF_STR( On ) )
- PORT_DIPUNUSED( 0x04, IP_ACTIVE_HIGH )
- PORT_DIPUNUSED( 0x08, IP_ACTIVE_HIGH )
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x00, "3" )
- PORT_DIPSETTING( 0x01, "4" )
- PORT_DIPSETTING( 0x02, "5" )
- PORT_DIPSETTING( 0x03, "6" )
- PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
- PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x18, DEF_STR( 3C_2C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
- PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) /* code at 0x43e1 in 'espial' and 0x44b5 in 'espialu' */
- PORT_DIPSETTING( 0x00, "20k 70k 70k+" ) /* last bonus life at 980k : max. 15 bonus lives */
- PORT_DIPSETTING( 0x20, "50k 100k 100k+" ) /* last bonus life at 900k : max. 10 bonus lives */
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x80, 0x00, "Reset on Check Error" )
- PORT_DIPSETTING( 0x80, DEF_STR( No ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
-
- PORT_START("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
-
- PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
-INPUT_PORTS_END
-
-
-/* verified from Z80 code */
-static INPUT_PORTS_START( netwars )
- PORT_START("IN0")
- PORT_DIPUNUSED( 0x01, IP_ACTIVE_HIGH )
- PORT_DIPNAME( 0x02, 0x00, DEF_STR( Difficulty ) ) /* when enemies shoot - code at 0x2216 */
- PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
- PORT_DIPUNUSED( 0x04, IP_ACTIVE_HIGH )
- PORT_DIPUNUSED( 0x08, IP_ACTIVE_HIGH ) /* no effect due to code at 0x0e0a */
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x00, "3" )
- PORT_DIPSETTING( 0x01, "4" )
- PORT_DIPSETTING( 0x02, "5" )
- PORT_DIPSETTING( 0x03, "6" )
- PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
- PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x18, DEF_STR( 3C_2C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
- PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) /* code at 0x2383 */
- PORT_DIPSETTING( 0x00, "20k and 50k" )
- PORT_DIPSETTING( 0x20, "40k and 70k" )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x80, 0x00, "Reset on Check Error" )
- PORT_DIPSETTING( 0x80, DEF_STR( No ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
-
- PORT_START("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
-INPUT_PORTS_END
-
-
-static const gfx_layout charlayout =
-{
- 8,8,
- RGN_FRAC(2,2),
- 2,
- { 0, 4 },
- { STEP4(0,1), STEP4(8*8,1) },
- { STEP8(0,8) },
- 16*8
-};
-
-static const gfx_layout spritelayout =
-{
- 16,16,
- RGN_FRAC(1,2),
- 2,
- { RGN_FRAC(0,2), RGN_FRAC(1,2) },
- { STEP8(0,1), STEP8(8*8,1) },
- { STEP8(0,8), STEP8(16*8,8) },
- 32*8
-};
-
-
-static GFXDECODE_START( gfx_espial )
- GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 )
- GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 64 )
-GFXDECODE_END
-
-
-
-
-void espial_state::espial(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, 3072000); /* 3.072 MHz */
- m_maincpu->set_addrmap(AS_PROGRAM, &espial_state::espial_map);
- TIMER(config, "scantimer").configure_scanline(FUNC(espial_state::espial_scanline), "screen", 0, 1);
-
- Z80(config, m_audiocpu, 3072000); /* 2 MHz?????? */
- m_audiocpu->set_addrmap(AS_PROGRAM, &espial_state::espial_sound_map);
- m_audiocpu->set_addrmap(AS_IO, &espial_state::espial_sound_io_map);
- m_audiocpu->set_periodic_int(FUNC(espial_state::espial_sound_nmi_gen), attotime::from_hz(4*60));
-
- WATCHDOG_TIMER(config, "watchdog");
-
- /* video hardware */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */);
- screen.set_size(32*8, 32*8);
- screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
- screen.set_screen_update(FUNC(espial_state::screen_update_espial));
- screen.set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_espial);
- PALETTE(config, m_palette, FUNC(espial_state::espial_palette), 256);
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- GENERIC_LATCH_8(config, "soundlatch2");
-
- AY8910(config, "aysnd", 1500000).add_route(ALL_OUTPUTS, "mono", 0.50);
-}
-
-void espial_state::netwars(machine_config &config)
-{
- espial(config);
-
- /* basic machine hardware */
-
- m_maincpu->set_addrmap(AS_PROGRAM, &espial_state::netwars_map);
-
- /* video hardware */
- subdevice<screen_device>("screen")->set_size(32*8, 64*8);
-
- MCFG_VIDEO_START_OVERRIDE(espial_state,netwars)
-}
-
-
-
-/***************************************************************************
-
- Game driver(s)
-
-***************************************************************************/
-
-ROM_START( espial )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "esp3.4f", 0x0000, 0x2000, CRC(0973c8a4) SHA1(d1fc6775870710b3dfea4e58a937ab996021adb1) )
- ROM_LOAD( "esp4.4h", 0x2000, 0x2000, CRC(6034d7e5) SHA1(62c9699088f4ee1c69ec10a2f82feddd4083efef) )
- ROM_LOAD( "esp6.bin", 0x4000, 0x1000, CRC(357025b4) SHA1(8bc62f564fcbe37bd490452b2d569d1981f76db1) )
- ROM_LOAD( "esp5.bin", 0xc000, 0x1000, CRC(d03a2fc4) SHA1(791d70e4354350507f4c39d6115c046254168895) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "esp1.4n", 0x0000, 0x1000, CRC(fc7729e9) SHA1(96dfec574521fa4fe2588fbac2ef1caba6c1b884) )
- ROM_LOAD( "esp2.4r", 0x1000, 0x1000, CRC(e4e256da) SHA1(8007471405bdcf90e29657a3ac2c2f84c9db7c9b) )
-
- ROM_REGION( 0x3000, "gfx1", 0 )
- ROM_LOAD( "espial8.4b", 0x0000, 0x2000, CRC(2f43036f) SHA1(316e9fab778d6c0abb0b6673aba33dfbe44b1262) )
- ROM_LOAD( "espial7.4a", 0x2000, 0x1000, CRC(ebfef046) SHA1(5aa6efb7254fb42e814c1a29c5363f2d0727452f) )
-
- ROM_REGION( 0x2000, "gfx2", 0 )
- ROM_LOAD( "espial10.4e", 0x0000, 0x1000, CRC(de80fbc1) SHA1(f5601eac8cb35a92c51bf81e5ac5a2b79bcde28f) )
- ROM_LOAD( "espial9.4d", 0x1000, 0x1000, CRC(48c258a0) SHA1(55e72b9072ddc05f848e5a6fae159c554102010b) )
-
- ROM_REGION( 0x0200, "proms", 0 ) /* The MMI6301 Bipolar PROM is compatible to the 82s129 */
- ROM_LOAD( "mmi6301.1f", 0x0000, 0x0100, CRC(d12de557) SHA1(53e8a57dfab677cc5b9cdd83d2fbeb93169bcefd) ) /* palette low 4 bits */
- ROM_LOAD( "mmi6301.1h", 0x0100, 0x0100, CRC(4c84fe70) SHA1(7ac52bd5b19663b9526ecb678e61db9939d2285d) ) /* palette high 4 bits */
-ROM_END
-
-ROM_START( espialu )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "espial3.4f", 0x0000, 0x2000, CRC(10f1da30) SHA1(8954ca3c7fccb8dd8433015ee303bb75a98f3474) )
- ROM_LOAD( "espial4.4h", 0x2000, 0x2000, CRC(d2adbe39) SHA1(13c6041fd0e7c49988af89e3bab1b20999336928) )
- ROM_LOAD( "espial.6", 0x4000, 0x1000, CRC(baa60bc1) SHA1(fc3d3f2e0316efb31161b28984fc8bd94473b783) )
- ROM_LOAD( "espial.5", 0xc000, 0x1000, CRC(6d7bbfc1) SHA1(d886a76ce4a23c1310135bf1e4ffeda6d44625e7) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "espial1.4n", 0x0000, 0x1000, CRC(1e5ec20b) SHA1(f3bee38737321edf2d1ea753124421416441666e) )
- ROM_LOAD( "espial2.4r", 0x1000, 0x1000, CRC(3431bb97) SHA1(97343bfb5e49cd1d26799723d8c5a31eff7b1170) )
-
- ROM_REGION( 0x3000, "gfx1", 0 )
- ROM_LOAD( "espial8.4b", 0x0000, 0x2000, CRC(2f43036f) SHA1(316e9fab778d6c0abb0b6673aba33dfbe44b1262) )
- ROM_LOAD( "espial7.4a", 0x2000, 0x1000, CRC(ebfef046) SHA1(5aa6efb7254fb42e814c1a29c5363f2d0727452f) )
-
- ROM_REGION( 0x2000, "gfx2", 0 )
- ROM_LOAD( "espial10.4e", 0x0000, 0x1000, CRC(de80fbc1) SHA1(f5601eac8cb35a92c51bf81e5ac5a2b79bcde28f) )
- ROM_LOAD( "espial9.4d", 0x1000, 0x1000, CRC(48c258a0) SHA1(55e72b9072ddc05f848e5a6fae159c554102010b) )
-
- ROM_REGION( 0x0200, "proms", 0 ) /* The MMI6301 Bipolar PROM is compatible to the 82s129 */
- ROM_LOAD( "mmi6301.1f", 0x0000, 0x0100, CRC(d12de557) SHA1(53e8a57dfab677cc5b9cdd83d2fbeb93169bcefd) ) /* palette low 4 bits */
- ROM_LOAD( "mmi6301.1h", 0x0100, 0x0100, CRC(4c84fe70) SHA1(7ac52bd5b19663b9526ecb678e61db9939d2285d) ) /* palette high 4 bits */
-ROM_END
-
-ROM_START( netwars )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "netw3.4f", 0x0000, 0x2000, CRC(8e782991) SHA1(4fd533035b61b7006ef94300bb63474fb9e1c9f0) )
- ROM_LOAD( "netw4.4h", 0x2000, 0x2000, CRC(6e219f61) SHA1(a27304017251777be501861e106a670fff078d54) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "netw1.4n", 0x0000, 0x1000, CRC(53939e16) SHA1(938f505db0cfcfafb751378ae0c139b7f32404cb) )
- ROM_LOAD( "netw2.4r", 0x1000, 0x1000, CRC(c096317a) SHA1(e61a3e9107481fd80309172a1a9a431903e02489) )
-
- ROM_REGION( 0x4000, "gfx1", 0 )
- ROM_LOAD( "netw8.4b", 0x0000, 0x2000, CRC(2320277e) SHA1(4e05f6833de89f8f7cc0a0d1cbec03656f8b54a1) )
- ROM_LOAD( "netw7.4a", 0x2000, 0x2000, CRC(25cc5b7f) SHA1(2e089c3d5f8ebba676a959ba71bc9c1750312721) )
-
- ROM_REGION( 0x2000, "gfx2", 0 )
- ROM_LOAD( "netw10.4e", 0x0000, 0x1000, CRC(87b65625) SHA1(a702726c0fbe7669604f48bf2c19a54031645731) )
- ROM_LOAD( "netw9.4d", 0x1000, 0x1000, CRC(830d0218) SHA1(c726a4a9dd1f10279f79cbe5fdd693a62d9d3ac5) )
-
- ROM_REGION( 0x0200, "proms", 0 ) /* The MMI6301 Bipolar PROM is compatible to the 82s129 */
- ROM_LOAD( "mmi6301.1f", 0x0000, 0x0100, CRC(f3ae1fe2) SHA1(4f259f8da3c9ecdc6010f83b6abc1371366bd0ab) ) /* palette low 4 bits */
- ROM_LOAD( "mmi6301.1h", 0x0100, 0x0100, CRC(c44c3771) SHA1(c86125fac28fafc744957258bf3bb5a6dc664b54) ) /* palette high 4 bits */
-ROM_END
-
-
-
-GAME( 1983, espial, 0, espial, espial, espial_state, empty_init, ROT0, "Orca / Thunderbolt", "Espial (Europe)", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, espialu, espial, espial, espial, espial_state, empty_init, ROT0, "Orca / Thunderbolt", "Espial (US?)", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, netwars, 0, netwars, netwars, espial_state, empty_init, ROT90, "Orca (Esco Trading Co license)", "Net Wars", MACHINE_SUPPORTS_SAVE )