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-rw-r--r--src/mame/drivers/diverboy.cpp350
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diff --git a/src/mame/drivers/diverboy.cpp b/src/mame/drivers/diverboy.cpp
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index 3d0376188af..00000000000
--- a/src/mame/drivers/diverboy.cpp
+++ /dev/null
@@ -1,350 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood
-/* Diver Boy
- (c)1992 Device Electronics
-
-
- ----
-
- Here's the info about this dump:
-
- Name: DiverBoy
- Manufacturer: Unknown
- Year: Unknown
- Date Dumped: 17-07-2002 (DD-MM-YYYY)
-
- CPU: 68000, Z80
- SOUND: OKIM6295
- GFX: Unknown
-
- About the game:
-
- The worst game I have :) Enjoy it so much as me :D
-
- ----
-
- Stephh's notes :
-
- - COIN3 gives ("Coinage" * 2) coins/credits :
-
- COIN1/2 COIN3
- 4C_1C 2C_1C
- 3C_1C special (see below)
- 2C_1C 1C_1C
- 1C_1C 1C_2C
- 1C_2C 1C_4C
- 1C_3C 1C_6C
- 1C_4C 1C_8C
- 1C_6C 1C_12C
-
- when "Coinage" set to 3C_1C, pressing COIN3 has this effect :
-
- * 1st coin : nothing
- * 2nd coin : adds 1 credit
- * 3rd coin : adds 1 credit
- * 4th coin : nothing
- * 5th coin : adds 1 credit
- * 6th coin : adds 1 credit ...
-
-*/
-
-#include "emu.h"
-#include "cpu/z80/z80.h"
-#include "cpu/m68000/m68000.h"
-#include "machine/gen_latch.h"
-#include "sound/okim6295.h"
-#include "emupal.h"
-#include "screen.h"
-#include "speaker.h"
-
-
-
-class diverboy_state : public driver_device
-{
-public:
- diverboy_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_spriteram(*this, "spriteram"),
- m_maincpu(*this, "maincpu"),
- m_audiocpu(*this, "audiocpu"),
- m_oki(*this, "oki"),
- m_gfxdecode(*this, "gfxdecode"),
- m_screen(*this, "screen"),
- m_palette(*this, "palette"),
- m_soundlatch(*this, "soundlatch")
- { }
-
- void diverboy(machine_config &config);
-
-private:
- /* memory pointers */
- required_shared_ptr<uint16_t> m_spriteram;
-
- /* devices */
- required_device<cpu_device> m_maincpu;
- required_device<cpu_device> m_audiocpu;
- required_device<okim6295_device> m_oki;
- required_device<gfxdecode_device> m_gfxdecode;
- required_device<screen_device> m_screen;
- required_device<palette_device> m_palette;
- required_device<generic_latch_8_device> m_soundlatch;
-
- DECLARE_WRITE16_MEMBER(soundcmd_w);
- DECLARE_WRITE8_MEMBER(okibank_w);
- virtual void machine_start() override;
- virtual void video_start() override;
- uint32_t screen_update_diverboy(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
- void diverboy_map(address_map &map);
- void snd_map(address_map &map);
-};
-
-
-void diverboy_state::video_start()
-{
-}
-
-void diverboy_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect )
-{
- uint16_t *source = m_spriteram;
- uint16_t *finish = source + (m_spriteram.bytes() / 2);
-
- while (source < finish)
- {
- int16_t xpos, ypos, number, colr, bank, flash;
-
- ypos = source[4];
- xpos = source[0];
- colr = (source[1] & 0x00f0) >> 4;
- number = source[3];
- flash = source[1] & 0x1000;
-
- colr |= ((source[1] & 0x000c) << 2);
-
- ypos = 0x100 - ypos;
-
- bank = (source[1] & 0x0002) >> 1;
-
- if (!flash || (m_screen->frame_number() & 1))
- {
- m_gfxdecode->gfx(bank)->transpen(bitmap,cliprect,
- number,
- colr,
- 0,0,
- xpos,ypos,
- (source[1] & 0x0008) ? -1 : 0);
- }
-
- source += 8;
- }
-}
-
-uint32_t diverboy_state::screen_update_diverboy(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
-// bitmap.fill(m_palette->black_pen(), cliprect);
- draw_sprites(bitmap, cliprect);
- return 0;
-}
-
-
-WRITE16_MEMBER(diverboy_state::soundcmd_w)
-{
- if (ACCESSING_BITS_0_7)
- {
- m_soundlatch->write(data & 0xff);
- m_audiocpu->set_input_line(0, HOLD_LINE);
- }
-}
-
-WRITE8_MEMBER(diverboy_state::okibank_w)
-{
- /* bit 2 might be reset */
-// popmessage("%02x",data);
- m_oki->set_rom_bank(data & 3);
-}
-
-
-
-void diverboy_state::diverboy_map(address_map &map)
-{
- map(0x000000, 0x03ffff).rom();
- map(0x040000, 0x04ffff).ram();
- map(0x080000, 0x083fff).ram().share("spriteram");
- map(0x100000, 0x100001).w(FUNC(diverboy_state::soundcmd_w));
- map(0x140000, 0x1407ff).w(m_palette, FUNC(palette_device::write16)).share("palette");
- map(0x180000, 0x180001).portr("P1_P2");
- map(0x180002, 0x180003).portr("DSW");
- map(0x180008, 0x180009).portr("COINS");
-// map(0x18000a, 0x18000b).nopr();
-// map(0x18000c, 0x18000d).nopw();
- map(0x320000, 0x3207ff).writeonly(); /* ?? */
- map(0x322000, 0x3227ff).writeonly(); /* ?? */
-// map(0x340000, 0x340001).nopw();
-// map(0x340002, 0x340003).nopw();
-}
-
-void diverboy_state::snd_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom();
- map(0x8000, 0x87ff).ram();
- map(0x9000, 0x9000).w(FUNC(diverboy_state::okibank_w));
- map(0x9800, 0x9800).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write));
- map(0xa000, 0xa000).r(m_soundlatch, FUNC(generic_latch_8_device::read));
-}
-
-
-
-static INPUT_PORTS_START( diverboy )
- PORT_START("P1_P2") // 0x180000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) // unused ?
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) // unused ?
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Dive"
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // unknown effect
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) // unused ?
- PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) // unused ?
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Dive"
- PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // unknown effect
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
-
- PORT_START("DSW") // 0x180002.w
- PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) )
- PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x00, "2" )
- PORT_DIPSETTING( 0x08, "3" )
- PORT_DIPNAME( 0x10, 0x10, "Display Copyright" )
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x60, 0x20, DEF_STR( Difficulty ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x60, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) )
- PORT_DIPSETTING( 0x80, DEF_STR( No ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
-
- PORT_START("COINS") // 0x180008.w
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) // read notes
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // must be 00 - check code at 0x001680
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-
-static const gfx_layout diverboy_spritelayout =
-{
- 16,16,
- RGN_FRAC(1,1),
- 4,
- { 0,1,2,3 },
- { 4, 0, 12, 8, 20, 16, 28, 24,
- 36, 32, 44, 40, 52, 48, 60, 56 },
- { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
- 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
- 16*64
-};
-
-static GFXDECODE_START( gfx_diverboy )
- GFXDECODE_ENTRY( "gfx1", 0, diverboy_spritelayout, 0, 4*16 )
- GFXDECODE_ENTRY( "gfx2", 0, diverboy_spritelayout, 0, 4*16 )
-GFXDECODE_END
-
-
-void diverboy_state::machine_start()
-{
-}
-
-void diverboy_state::diverboy(machine_config &config)
-{
- M68000(config, m_maincpu, 12000000); /* guess */
- m_maincpu->set_addrmap(AS_PROGRAM, &diverboy_state::diverboy_map);
- m_maincpu->set_vblank_int("screen", FUNC(diverboy_state::irq6_line_hold));
-
- Z80(config, m_audiocpu, 4000000);
- m_audiocpu->set_addrmap(AS_PROGRAM, &diverboy_state::snd_map);
-
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_diverboy);
-
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
- m_screen->set_size(64*8, 32*8);
- m_screen->set_visarea(0*8+4, 40*8+1, 2*8, 32*8-1);
- m_screen->set_screen_update(FUNC(diverboy_state::screen_update_diverboy));
- m_screen->set_palette(m_palette);
-
- PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 0x400);
-
-
- SPEAKER(config, "mono").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
-
- OKIM6295(config, m_oki, 1320000, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 0.50); // clock frequency & pin 7 not verified
-}
-
-/*
-
-both program roms contain the following string (at the same location)
-
-This Game is programmed by the freelance group GAMART.
-ADRESS: C\SAnt Ramon,11 08130-STA PERPETUA DE MOGODA - BARCELONA (SPAIN)
-Telephone (93) 560 27 32
-Fax (93) 574 18 34
-
-*/
-
-ROM_START( diverboy )
- ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "db_01.bin", 0x00000, 0x20000, CRC(6aa11366) SHA1(714c8a4a64c18632825a734a76a2d1b031106d76) )
- ROM_LOAD16_BYTE( "db_02.bin", 0x00001, 0x20000, CRC(45f8a673) SHA1(4eea1374cafacb4a2e0b623fcb802deb5fca1b3a) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* z80 */
- ROM_LOAD( "db_05.bin", 0x00000, 0x8000, CRC(ffeb49ec) SHA1(911b13897ff4ace3940bfff4ab88584a93796c24) ) /* this part is empty */
- ROM_CONTINUE( 0x0000, 0x8000 ) /* this part contains the code */
-
- ROM_REGION( 0x100000, "gfx1", 0 ) /* GFX */
- ROM_LOAD16_BYTE( "db_08.bin", 0x000000, 0x80000, CRC(7bb96220) SHA1(671b3f218106e594b13ae5f2e680cf2e2cfc5501) )
- ROM_LOAD16_BYTE( "db_09.bin", 0x000001, 0x80000, CRC(12b15476) SHA1(400a5b846f70567de137e0b95586dd9cfc27becb) )
-
- ROM_REGION( 0x180000, "gfx2", 0 ) /* GFX */
- ROM_LOAD16_BYTE( "db_07.bin", 0x000000, 0x20000, CRC(18485741) SHA1(a8edceaf34a98f2aa2bfada9d6e06fb82639a4e0) )
- ROM_LOAD16_BYTE( "db_10.bin", 0x000001, 0x20000, CRC(c381d1cc) SHA1(88b97d8893c500951cfe8e7e7f0b547b36bbe2c0) )
- ROM_LOAD16_BYTE( "db_06.bin", 0x040000, 0x20000, CRC(21b4e352) SHA1(a553de67e5dc751ea81ec4739724e0e46e8c5fab) )
- ROM_LOAD16_BYTE( "db_11.bin", 0x040001, 0x20000, CRC(41d29c81) SHA1(448fd5c1b16159d03436b8bd71ffe871c8daf7fa) )
-
- ROM_REGION( 0x100000, "oki", 0 ) /* Sound */
- ROM_LOAD( "db_03.bin", 0x00000, 0x20000, CRC(50457505) SHA1(faf1c055ec56d2ed7f5e6993cc04d3317bf1c3cc) )
- ROM_CONTINUE( 0x40000, 0x20000 )
- ROM_CONTINUE( 0x80000, 0x20000 )
- ROM_CONTINUE( 0xc0000, 0x20000 )
- ROM_LOAD( "db_04.bin", 0x20000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) ) /* same as tumble pop?, is this used? */
- ROM_RELOAD( 0x60000, 0x20000 )
- ROM_RELOAD( 0xa0000, 0x20000 )
- ROM_RELOAD( 0xe0000, 0x20000 )
-ROM_END
-
-
-
-GAME( 1992, diverboy, 0, diverboy, diverboy, diverboy_state, empty_init, ORIENTATION_FLIP_X, "Gamart (Electronic Devices Italy license)", "Diver Boy", MACHINE_SUPPORTS_SAVE )