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-rw-r--r--src/mame/drivers/deshoros.cpp321
1 files changed, 0 insertions, 321 deletions
diff --git a/src/mame/drivers/deshoros.cpp b/src/mame/drivers/deshoros.cpp
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index 74c5f932b71..00000000000
--- a/src/mame/drivers/deshoros.cpp
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@@ -1,321 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Angelo Salese, hap
-/***************************************************************************
-
-Destiny (c) 1983 Data East Corporation
-
-driver by Angelo Salese
-
-A fortune-teller machine with 20 green 5x7 LED dot matrix display and a printer.
-M6809 CPU, 2KB RAM
-It is not Y2K compliant.
-
-Rough cpanel sketch:
-
- [LED-array display] 1 2 3 M
- 4 5 6 F
- 7 8 9 0
- CLEAR ENTER
-
-To control system buttons (SYSTEM, lower nibble), hold one down and then
-push the main service button F2.
-
-
-TODO:
-- Identify display controller and dump the character ROM,
- then emulate the graphics with genuine artwork display;
-- Printer emulation;
-- Exact sound & irq frequency;
-
-***************************************************************************/
-
-#include "emu.h"
-#include "cpu/m6809/m6809.h"
-#include "sound/beep.h"
-#include "emupal.h"
-#include "screen.h"
-#include "speaker.h"
-
-class destiny_state : public driver_device
-{
-public:
- destiny_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_beeper(*this, "beeper")
- { }
-
- void destiny(machine_config &config);
-
- DECLARE_INPUT_CHANGED_MEMBER(coin_inserted);
-
-private:
- required_device<cpu_device> m_maincpu;
- required_device<beep_device> m_beeper;
-
- char m_led_array[21];
-
- DECLARE_WRITE8_MEMBER(firq_ack_w);
- DECLARE_WRITE8_MEMBER(nmi_ack_w);
- DECLARE_READ8_MEMBER(printer_status_r);
- DECLARE_READ8_MEMBER(display_ready_r);
- DECLARE_WRITE8_MEMBER(display_w);
- DECLARE_WRITE8_MEMBER(out_w);
- DECLARE_WRITE8_MEMBER(bank_select_w);
- DECLARE_WRITE8_MEMBER(sound_w);
-
- void main_map(address_map &map);
-protected:
- // driver_device overrides
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
-public:
- uint32_t screen_update_destiny(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
-};
-
-
-/*Temporary,to show something on screen...*/
-
-void destiny_state::video_start()
-{
- uint8_t i;
- for(i=0;i<20;i++)
- m_led_array[i] = 0x20;
- m_led_array[20] = 0;
-}
-
-uint32_t destiny_state::screen_update_destiny(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- popmessage("%s",m_led_array);
- return 0;
-}
-
-
-
-/***************************************************************************
-
- I/O
-
-***************************************************************************/
-
-WRITE8_MEMBER(destiny_state::firq_ack_w)
-{
- m_maincpu->set_input_line(M6809_FIRQ_LINE, CLEAR_LINE);
-}
-
-WRITE8_MEMBER(destiny_state::nmi_ack_w)
-{
- m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
-}
-
-READ8_MEMBER(destiny_state::printer_status_r)
-{
- // d2: mark sensor
- // d3: motor stop
- // d4: status
- // d5: /L-SW
- // d6: paper
- // d7: /R-SW
- return 0xff;
-}
-
-READ8_MEMBER(destiny_state::display_ready_r)
-{
- // d7: /display ready
- // other bits: N/C
- return 0;
-}
-
-WRITE8_MEMBER(destiny_state::display_w)
-{
- /* this is preliminary, just fills a string and doesn't support control codes etc. */
-
- // scroll the data
- for (int i = 0; i < 19; i++)
- m_led_array[i] = m_led_array[i+1];
-
- // update
- m_led_array[19] = data;
-}
-
-WRITE8_MEMBER(destiny_state::out_w)
-{
- // d0: coin blocker
- machine().bookkeeping().coin_lockout_w(0, ~data & 1);
-
- // d1: paper cutter 1
- // d2: paper cutter 2
- // other bits: N/C?
-}
-
-WRITE8_MEMBER(destiny_state::bank_select_w)
-{
- // d0-d2 and d4: bank (but only up to 4 banks supported)
- membank("bank1")->set_base(memregion("answers")->base() + 0x6000 * (data & 3));
-}
-
-INPUT_CHANGED_MEMBER(destiny_state::coin_inserted)
-{
- // NMI on Coin SW or Service SW
- if (oldval)
- m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
-
- // coincounter on coin insert
- if (param == 0)
- machine().bookkeeping().coin_counter_w(0, newval);
-}
-
-WRITE8_MEMBER(destiny_state::sound_w)
-{
- // a0: sound on/off
- m_beeper->set_state(~offset & 1);
-}
-
-void destiny_state::main_map(address_map &map)
-{
- map(0x0000, 0x5fff).bankr("bank1");
- map(0x8000, 0x87ff).ram();
- map(0x9000, 0x9000).rw(FUNC(destiny_state::printer_status_r), FUNC(destiny_state::firq_ack_w));
- map(0x9001, 0x9001).portr("SYSTEM").w(FUNC(destiny_state::nmi_ack_w));
- map(0x9002, 0x9002).rw(FUNC(destiny_state::display_ready_r), FUNC(destiny_state::display_w));
- map(0x9003, 0x9003).portr("KEY1");
- map(0x9004, 0x9004).portr("KEY2");
- map(0x9005, 0x9005).portr("DIPSW").w(FUNC(destiny_state::out_w));
-// map(0x9006, 0x9006).noprw(); // printer motor on
-// map(0x9007, 0x9007).noprw(); // printer data
- map(0x900a, 0x900b).w(FUNC(destiny_state::sound_w));
- map(0x900c, 0x900c).w(FUNC(destiny_state::bank_select_w));
-// map(0x900d, 0x900d).noprw(); // printer motor off
-// map(0x900e, 0x900e).noprw(); // printer motor jam reset
- map(0xc000, 0xffff).rom();
-}
-
-
-
-/***************************************************************************
-
- Inputs
-
-***************************************************************************/
-
-static INPUT_PORTS_START( destiny )
- PORT_START("KEY1")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key Male") PORT_CODE(KEYCODE_SLASH_PAD)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 3") PORT_CODE(KEYCODE_3_PAD)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 2") PORT_CODE(KEYCODE_2_PAD)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 1") PORT_CODE(KEYCODE_1_PAD)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key Female") PORT_CODE(KEYCODE_ASTERISK)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 6") PORT_CODE(KEYCODE_6_PAD)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 5") PORT_CODE(KEYCODE_5_PAD)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 4") PORT_CODE(KEYCODE_4_PAD)
-
- PORT_START("KEY2")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 0") PORT_CODE(KEYCODE_0_PAD)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 9") PORT_CODE(KEYCODE_9_PAD)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 8") PORT_CODE(KEYCODE_8_PAD)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 7") PORT_CODE(KEYCODE_7_PAD)
- PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key Enter") PORT_CODE(KEYCODE_ENTER_PAD)
- PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key Clear") PORT_CODE(KEYCODE_PLUS_PAD)
-
- PORT_START("DIPSW")
- PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1")
- PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW1:2" )
- PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:3" )
- PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:4" )
- PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:5" )
- PORT_DIPNAME( 0x20, 0x00, "Force Start" ) PORT_DIPLOCATION("SW1:6")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x20, DEF_STR( On ) )
- PORT_DIPNAME( 0xc0, 0x00, "Operation Mode" ) PORT_DIPLOCATION("SW1:7,8")
- PORT_DIPSETTING( 0x00, "Normal Mode" )
-// PORT_DIPSETTING( 0x40, "Normal Mode" ) // dupe
- PORT_DIPSETTING( 0x80, "Test Mode" )
- PORT_DIPSETTING( 0xc0, "I/O Test" )
-
- PORT_START("SYSTEM")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("Paper Cutter Reset")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Paper Cutter Set")
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Paper Cutter Point")
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Spear") // starts game
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, destiny_state, coin_inserted, 0)
-
- PORT_START("SERVICE")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CHANGED_MEMBER(DEVICE_SELF, destiny_state, coin_inserted, 1)
-INPUT_PORTS_END
-
-
-
-/***************************************************************************
-
- Machine Config(s)
-
-***************************************************************************/
-
-void destiny_state::machine_start()
-{
-}
-
-void destiny_state::machine_reset()
-{
- bank_select_w(m_maincpu->space(AS_PROGRAM), 0, 0);
-}
-
-void destiny_state::destiny(machine_config &config)
-{
- /* basic machine hardware */
- M6809(config, m_maincpu, XTAL(4'000'000)/2);
- m_maincpu->set_addrmap(AS_PROGRAM, &destiny_state::main_map);
- m_maincpu->set_periodic_int(FUNC(destiny_state::irq0_line_hold), attotime::from_hz(50)); // timer irq controls update speed, frequency needs to be determined yet (2MHz through three 74LS390)
-
- /* video hardware (dummy) */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD));
- screen.set_refresh_hz(50);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */
- screen.set_size(6*16, 9*2);
- screen.set_visarea_full();
- screen.set_screen_update(FUNC(destiny_state::screen_update_destiny));
- screen.set_palette("palette");
-
- PALETTE(config, "palette", palette_device::MONOCHROME);
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
- BEEP(config, m_beeper, 800); // TODO: determine exact frequency thru schematics
- m_beeper->add_route(ALL_OUTPUTS, "mono", 0.50);
-}
-
-
-
-/***************************************************************************
-
- Game driver(s)
-
-***************************************************************************/
-
-ROM_START( destiny )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "ag12-4.16c", 0xc000, 0x2000, CRC(03b2c850) SHA1(4e2c49a8d80bc559d0f406caddddb85bc107aac0) )
- ROM_LOAD( "ag13-4.17c", 0xe000, 0x2000, CRC(36959ef6) SHA1(9b3ed44416fcda6a8e89d11ad6e713abd4f63d83) )
-
- ROM_REGION( 0x18000, "answers", 0 )
- ROM_LOAD( "ag00.1a", 0x00000, 0x2000, CRC(77f5bce0) SHA1(20b5257710c5e848893fec107f0d87a473a4ba24) )
- ROM_LOAD( "ag01.3a", 0x02000, 0x2000, CRC(c08e6a74) SHA1(88679ed8bd2b6b8698258baddf8433c0f60a1b64) )
- ROM_LOAD( "ag02.4a", 0x04000, 0x2000, CRC(687c72b5) SHA1(3f2768c9b6247e96d11b4159f6f5c0dfeb2c5075) )
- ROM_LOAD( "ag03.6a", 0x06000, 0x2000, CRC(535dbe83) SHA1(29336539c57d1fa7d42a0ce01884b29e1707e9ad) )
- ROM_LOAD( "ag04.7a", 0x08000, 0x2000, CRC(e6ae8eb7) SHA1(d0e20e438dcfeac9d844d1fd98701a443ea5e4f7) )
- ROM_LOAD( "ag05.9a", 0x0a000, 0x2000, CRC(c2485e40) SHA1(03f6d7c63a45d430a7965e28aaf07e053ecac7a1) )
- ROM_LOAD( "ag06.10a", 0x0c000, 0x2000, CRC(e6e0bbd1) SHA1(fe693d038b05ae18a3c0cfb25a4649dbb10ab2c7) )
- ROM_LOAD( "ag07.12a", 0x0e000, 0x2000, CRC(a62d879d) SHA1(94d07e774df4c9e4e34ae386714372b53b255530) )
- ROM_LOAD( "ag08.13a", 0x10000, 0x2000, CRC(f5822738) SHA1(afe53e875057317033cdd5f4b7614c96cd11193b) )
- ROM_LOAD( "ag09.15a", 0x12000, 0x2000, CRC(ad3c9f2c) SHA1(f665efb65c072a3d3d2e19844ebe0b352c0251d3) )
- ROM_LOAD( "ag10.16a", 0x14000, 0x2000, CRC(c498754a) SHA1(90e215e8e41d32237d1f4b074d93e20eade92e4e) )
- ROM_LOAD( "ag11.18a", 0x16000, 0x2000, CRC(5f7bf9f9) SHA1(281f89c0bccfcc2bdc1d4d0a5b9cc9a8ab2e7869) )
-ROM_END
-
-GAME( 1983, destiny, 0, destiny, destiny, destiny_state, empty_init, ROT0, "Data East Corporation", "Destiny - The Fortuneteller (USA)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS|MACHINE_NODEVICE_PRINTER )