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Diffstat (limited to 'src/mame/drivers/deco_mlc.cpp')
-rw-r--r--src/mame/drivers/deco_mlc.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mame/drivers/deco_mlc.cpp b/src/mame/drivers/deco_mlc.cpp
index a719b8bc959..07d4647975c 100644
--- a/src/mame/drivers/deco_mlc.cpp
+++ b/src/mame/drivers/deco_mlc.cpp
@@ -925,7 +925,7 @@ READ32_MEMBER(deco_mlc_state::avengrgs_speedup_r)
return a;
}
-DRIVER_INIT_MEMBER(deco_mlc_state,avengrgs)
+void deco_mlc_state::init_avengrgs()
{
// init options
dynamic_cast<sh2_device *>(m_maincpu.target())->sh2drc_set_options(SH2DRC_FASTEST_OPTIONS);
@@ -944,7 +944,7 @@ DRIVER_INIT_MEMBER(deco_mlc_state,avengrgs)
descramble_sound();
}
-DRIVER_INIT_MEMBER(deco_mlc_state,mlc)
+void deco_mlc_state::init_mlc()
{
/* The timing in the ARM core isn't as accurate as it should be, so bump up the
effective clock rate here to compensate otherwise we have slowdowns in
@@ -957,14 +957,14 @@ DRIVER_INIT_MEMBER(deco_mlc_state,mlc)
/***************************************************************************/
-GAME( 1995, avengrgs, 0, avengrgs, mlc, deco_mlc_state, avengrgs, ROT0, "Data East Corporation", "Avengers In Galactic Storm (US/Europe 1.0)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1995, avengrgsj,avengrgs, avengrgs, mlc, deco_mlc_state, avengrgs, ROT0, "Data East Corporation", "Avengers In Galactic Storm (Japan 1.2)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, stadhr96, 0, mlc_6bpp, mlc, deco_mlc_state, mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Europe, EAJ)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAJ ^^
-GAME( 1996, stadhr96u,stadhr96, mlc_6bpp, mlc, deco_mlc_state, mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (USA, EAH)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAH ^^
-GAME( 1996, stadhr96j,stadhr96, mlc_6bpp, mlc, deco_mlc_state, mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Japan, EAD)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAD (this isn't a Konami region code!)
-GAME( 1996, skullfng, 0, mlc_6bpp, mlc, deco_mlc_state, mlc, ROT270, "Data East Corporation", "Skull Fang (Europe 1.13)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) /* Version 1.13, Europe, Master 96.02.19 13:45 */
-GAME( 1996, skullfngj,skullfng, mlc_6bpp, mlc, deco_mlc_state, mlc, ROT270, "Data East Corporation", "Skull Fang (Japan 1.09)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) /* Version 1.09, Japan, Master 96.02.08 14:39 */
-GAME( 1996, skullfnga,skullfng, mlc_6bpp, mlc, deco_mlc_state, mlc, ROT270, "Data East Corporation", "Skull Fang (Asia 1.13)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) /* Version 1.13, Asia, Master 96.02.19 13:49 */
-GAME( 1996, hoops96, 0, mlc_5bpp, mlc, deco_mlc_state, mlc, ROT0, "Data East Corporation", "Hoops '96 (Europe/Asia 2.0)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1995, ddream95, hoops96, mlc_5bpp, mlc, deco_mlc_state, mlc, ROT0, "Data East Corporation", "Dunk Dream '95 (Japan 1.4, EAM)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1995, hoops95, hoops96, mlc_5bpp, mlc, deco_mlc_state, mlc, ROT0, "Data East Corporation", "Hoops (Europe/Asia 1.7)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1995, avengrgs, 0, avengrgs, mlc, deco_mlc_state, init_avengrgs, ROT0, "Data East Corporation", "Avengers In Galactic Storm (US/Europe 1.0)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1995, avengrgsj, avengrgs, avengrgs, mlc, deco_mlc_state, init_avengrgs, ROT0, "Data East Corporation", "Avengers In Galactic Storm (Japan 1.2)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, stadhr96, 0, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Europe, EAJ)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAJ ^^
+GAME( 1996, stadhr96u, stadhr96, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (USA, EAH)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAH ^^
+GAME( 1996, stadhr96j, stadhr96, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Japan, EAD)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAD (this isn't a Konami region code!)
+GAME( 1996, skullfng, 0, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang (Europe 1.13)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) /* Version 1.13, Europe, Master 96.02.19 13:45 */
+GAME( 1996, skullfngj, skullfng, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang (Japan 1.09)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) /* Version 1.09, Japan, Master 96.02.08 14:39 */
+GAME( 1996, skullfnga, skullfng, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang (Asia 1.13)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) /* Version 1.13, Asia, Master 96.02.19 13:49 */
+GAME( 1996, hoops96, 0, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Hoops '96 (Europe/Asia 2.0)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1995, ddream95, hoops96, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Dunk Dream '95 (Japan 1.4, EAM)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1995, hoops95, hoops96, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Hoops (Europe/Asia 1.7)", MACHINE_IMPERFECT_GRAPHICS )