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Diffstat (limited to 'src/mame/drivers/ddealer.c')
-rw-r--r--src/mame/drivers/ddealer.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mame/drivers/ddealer.c b/src/mame/drivers/ddealer.c
index 653e383a96c..744f8b4e51d 100644
--- a/src/mame/drivers/ddealer.c
+++ b/src/mame/drivers/ddealer.c
@@ -274,10 +274,10 @@ UINT32 ddealer_state::screen_update_ddealer(screen_device &screen, bitmap_ind16
m_back_tilemap->draw(bitmap, cliprect, 0, 0);
/* the fg tilemap handling is a little hacky right now,
- i'm not sure if it should be a single tilemap with
- rowscroll / linescroll, or two tilemaps which can be
- combined, the flipscreen case makes things more
- difficult to understand */
+ i'm not sure if it should be a single tilemap with
+ rowscroll / linescroll, or two tilemaps which can be
+ combined, the flipscreen case makes things more
+ difficult to understand */
if (!m_flipscreen)
{
@@ -343,7 +343,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(ddealer_state::ddealer_mcu_sim)
m_input_pressed = (m_input_pressed & 0xfb);
/*0x104/2 is some sort of "start-lock",i.e. used on the girl selection.
- Without it,the game "steals" one credit if you press the start button on that.*/
+ Without it,the game "steals" one credit if you press the start button on that.*/
if (m_mcu_shared_ram[0x000 / 2] > 0 && m_work_ram[0x104 / 2] & 1)
{
if (m_coin_input & 0x08)//start 1
@@ -419,10 +419,10 @@ WRITE16_MEMBER(ddealer_state::ddealer_mcu_shared_w)
case 0x62e/2: PROT_INPUT(0x62e/2,0x9ca3,0x108/2,0x80008); break;
case 0x734/2: PROT_INPUT(0x734/2,0xaba2,0x10c/2,0x8000a); break;
/*These enables something for sure,maybe the random number generator?*/
- //00054C: 33FC B891 000F E828 move.w #$b891, $fe828.l
- //000554: 33FC C760 000F E950 move.w #$c760, $fe950.l
- //00055C: 33FC D45F 000F EA7C move.w #$d45f, $fea7c.l
- //000564: 33FC E32E 000F ED4A move.w #$e32e, $fed4a.l
+ //00054C: 33FC B891 000F E828 move.w #$b891, $fe828.l
+ //000554: 33FC C760 000F E950 move.w #$c760, $fe950.l
+ //00055C: 33FC D45F 000F EA7C move.w #$d45f, $fea7c.l
+ //000564: 33FC E32E 000F ED4A move.w #$e32e, $fed4a.l
case 0x40e/2: PROT_JSR(0x40e,0x8011,0x6992); break;//score
case 0x41e/2: break;//unused
@@ -670,7 +670,7 @@ READ16_MEMBER(ddealer_state::ddealer_mcu_r)
res = resp[m_respcount++];
if (resp[m_respcount] < 0)
- m_respcount = 0;
+ m_respcount = 0;
return res;
}