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Diffstat (limited to 'src/mame/drivers/ddealer.c')
-rw-r--r--src/mame/drivers/ddealer.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/drivers/ddealer.c b/src/mame/drivers/ddealer.c
index 15cd60553fb..139531f82d4 100644
--- a/src/mame/drivers/ddealer.c
+++ b/src/mame/drivers/ddealer.c
@@ -235,10 +235,10 @@ static VIDEO_UPDATE( ddealer )
tilemap_draw(bitmap,cliprect,back_tilemap,0,0);
/* the fg tilemap handling is a little hacky right now,
- i'm not sure if it should be a single tilemap with
- rowscroll / linescroll, or two tilemaps which can be
- combined, the flipscreen case makes things more
- difficult to understand */
+ i'm not sure if it should be a single tilemap with
+ rowscroll / linescroll, or two tilemaps which can be
+ combined, the flipscreen case makes things more
+ difficult to understand */
if (!ddealer_flipscreen)
{
@@ -306,7 +306,7 @@ static TIMER_DEVICE_CALLBACK( ddealer_mcu_sim )
input_pressed = (input_pressed & 0xfb);
/*0x104/2 is some sort of "start-lock",i.e. used on the girl selection.
- Without it,the game "steals" one credit if you press the start button on that.*/
+ Without it,the game "steals" one credit if you press the start button on that.*/
if(mcu_shared_ram[0x000/2] > 0 && work_ram[0x104/2] & 1)
{
if(coin_input & 0x08)//start 1