diff options
Diffstat (limited to 'src/mame/drivers/dassault.c')
-rw-r--r-- | src/mame/drivers/dassault.c | 872 |
1 files changed, 872 insertions, 0 deletions
diff --git a/src/mame/drivers/dassault.c b/src/mame/drivers/dassault.c new file mode 100644 index 00000000000..d5e3e29375b --- /dev/null +++ b/src/mame/drivers/dassault.c @@ -0,0 +1,872 @@ +/*************************************************************************** + + Thunder Zone (c) 1991 Data East Corporation (World 2 players) + Desert Assault (c) 1991 Data East Corporation (USA 4 players) + Desert Assault (c) 1991 Data East Corporation (USA 2 players) + + I'm not sure if one of the alpha blending effects is correct (mode 0x8000, + the usual mode 0x4000 should be correct). It may be some kind of orthogonal + priority effect where it should cut a hole in other higher priority sprites + to reveal a non-alpha'd hole, or alpha against a further back tilemap. + + Emulation by Bryan McPhail, mish@tendril.co.uk + + +Stephh's notes (based on the games M68000 code and some tests) : + +0) all games + + - If the "Flip Screen" Dip Switch is correct, screen flipping is handled by + a write to 0x220000.w (dassault_control_1[0]) which isn't supported yet. + - I can't confirm the "Demo Sounds" Dip Switch, but the routine is the same + in all games (but different addresses) and it writes something to 0x180000.w + (see 'WRITE16_HANDLER( dassault_sound_w )'). + + +1) 'thndzone' + + - "Max Players" Dip Switch set to "2" : + + * COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch + * COIN3 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN4 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * SERVICE1 : adds 4 coins/credits + + * START1 : starts a game for player 1 + * START2 : starts a game for player 2 + + * BUTTON1n : "fire" + * BUTTON2n : "nuke" + + - "Max Players" Dip Switch set to "4" : + + * COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch + * COIN3 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN4 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * SERVICE1 : adds 4 coins/credits + + * START1 : starts a game for player 1 + * START2 : starts a game for player 2 + + * BUTTON1n : "fire" + starts a game for player n + * BUTTON2n : "nuke" + + +2) 'dassault' + + - "Max Players" Dip Switch set to "2" : + + * COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch + * COIN3 : NO EFFECT ! + * COIN4 : NO EFFECT ! + * SERVICE1 : adds 1 coin/credit + + * START1 : starts a game for player 1 + * START2 : starts a game for player 2 + + * BUTTON1n : "fire" + * BUTTON2n : "nuke" + + - "Max Players" Dip Switch set to "3" : + + * COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coin A" Dip Switch + * COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coin A" Dip Switch + * COIN4 : adds coin(s)/credit(s) for FAKE player 4 depending on "Coin A" Dip Switch + * SERVICE1 : adds 1 coin/credit for all players (including FAKE player 4 !) + + * START1 : NO EFFECT ! + * START2 : NO EFFECT ! + + * BUTTON1n : "fire" + starts a game for player n + * BUTTON2n : "nuke" + + - "Max Players" Dip Switch set to "4" : + + * COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coin A" Dip Switch + * COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coin A" Dip Switch + * COIN4 : adds coin(s)/credit(s) for player 4 depending on "Coin A" Dip Switch + * SERVICE1 : adds 1 coin/credit for all players + + * START1 : NO EFFECT ! + * START2 : NO EFFECT ! + + * BUTTON1n : "fire" + starts a game for player n + * BUTTON2n : "nuke" + + +3) 'dassaul4' + + - always 4 players : + + * COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coinage" Dip Switch + * COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coinage" Dip Switch + * COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coinage" Dip Switch + * COIN4 : adds coin(s)/credit(s) for player 4 depending on "Coinage" Dip Switch + * SERVICE1 : adds 1 coin/credit + + * NO START1 ! + * NO START2 ! + + * BUTTON1n : "fire" + starts a game for player n + * BUTTON2n : "nuke" + + +***************************************************************************/ + +#include "driver.h" +#include "cpu/h6280/h6280.h" +#include "deco16ic.h" +#include "sound/2203intf.h" +#include "sound/2151intf.h" +#include "sound/okim6295.h" + +VIDEO_START( dassault ); +VIDEO_UPDATE( dassault ); + +static UINT16 *dassault_ram,*shared_ram,*dassault_ram2; + +/**********************************************************************************/ + +static READ16_HANDLER( dassault_control_r ) +{ + switch (offset<<1) + { + case 0: /* Player 1 & Player 2 joysticks & fire buttons */ + return (readinputport(0) + (readinputport(1) << 8)); + + case 2: /* Player 3 & Player 4 joysticks & fire buttons */ + return (readinputport(6) + (readinputport(7) << 8)); + + case 4: /* Dip 1 (stored at 0x3f8035) */ + return readinputport(3); + + case 6: /* Dip 2 (stored at 0x3f8034) */ + return readinputport(4); + + case 8: /* VBL, Credits */ + return readinputport(2); + } + + return 0xffff; +} + +static WRITE16_HANDLER( dassault_control_w ) +{ + coin_counter_w(0,data&1); + if (data&0xfffe) + logerror("Coin cointrol %04x\n",data); +} + +static READ16_HANDLER( dassault_sub_control_r ) +{ + return readinputport(5); +} + +static WRITE16_HANDLER( dassault_sound_w ) +{ + soundlatch_w(0,data&0xff); + cpunum_set_input_line(2,0,HOLD_LINE); /* IRQ1 */ +} + +/* The CPU-CPU irq controller is overlaid onto the end of the shared memory */ +static READ16_HANDLER( dassault_irq_r ) +{ + switch (offset) { + case 0: cpunum_set_input_line(0, 5, CLEAR_LINE); break; + case 1: cpunum_set_input_line(1, 6, CLEAR_LINE); break; + } + return shared_ram[(0xffc/2)+offset]; /* The values probably don't matter */ +} + +static WRITE16_HANDLER( dassault_irq_w ) +{ + switch (offset) { + case 0: cpunum_set_input_line(0, 5, ASSERT_LINE); break; + case 1: cpunum_set_input_line(1, 6, ASSERT_LINE); break; + } + + COMBINE_DATA(&shared_ram[(0xffc/2)+offset]); /* The values probably don't matter */ +} + +static WRITE16_HANDLER( shared_ram_w ) +{ + COMBINE_DATA(&shared_ram[offset]); +} + +static READ16_HANDLER( shared_ram_r ) +{ + return shared_ram[offset]; +} + +/**********************************************************************************/ + +static ADDRESS_MAP_START( dassault_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM) + AM_RANGE(0x1c0000, 0x1c000f) AM_READ(dassault_control_r) + AM_RANGE(0x200000, 0x201fff) AM_READ(MRA16_RAM) + AM_RANGE(0x202000, 0x203fff) AM_READ(MRA16_RAM) + AM_RANGE(0x240000, 0x240fff) AM_READ(MRA16_RAM) + AM_RANGE(0x242000, 0x242fff) AM_READ(MRA16_RAM) + AM_RANGE(0x3f8000, 0x3fbfff) AM_READ(MRA16_RAM) /* Main ram */ + AM_RANGE(0x3fc000, 0x3fcfff) AM_READ(MRA16_RAM) /* Spriteram (2nd) */ + AM_RANGE(0x3feffc, 0x3fefff) AM_READ(dassault_irq_r) + AM_RANGE(0x3fe000, 0x3fefff) AM_READ(shared_ram_r) /* Shared ram */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( dassault_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x100000, 0x103fff) AM_WRITE(deco16_nonbuffered_palette_w) AM_BASE(&paletteram16) + AM_RANGE(0x140004, 0x140007) AM_WRITE(MWA16_NOP) /* ? */ + AM_RANGE(0x180000, 0x180001) AM_WRITE(dassault_sound_w) + AM_RANGE(0x1c000a, 0x1c000b) AM_WRITE(deco16_priority_w) + AM_RANGE(0x1c000c, 0x1c000d) AM_WRITE(buffer_spriteram16_2_w) + AM_RANGE(0x1c000e, 0x1c000f) AM_WRITE(dassault_control_w) + + AM_RANGE(0x200000, 0x201fff) AM_WRITE(deco16_pf1_data_w) AM_BASE(&deco16_pf1_data) + AM_RANGE(0x202000, 0x203fff) AM_WRITE(deco16_pf2_data_w) AM_BASE(&deco16_pf2_data) + AM_RANGE(0x212000, 0x212fff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf2_rowscroll) + AM_RANGE(0x220000, 0x22000f) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf12_control) + + AM_RANGE(0x240000, 0x240fff) AM_WRITE(deco16_pf3_data_w) AM_BASE(&deco16_pf3_data) + AM_RANGE(0x242000, 0x242fff) AM_WRITE(deco16_pf4_data_w) AM_BASE(&deco16_pf4_data) + AM_RANGE(0x252000, 0x252fff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf4_rowscroll) + AM_RANGE(0x260000, 0x26000f) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf34_control) + + AM_RANGE(0x3f8000, 0x3fbfff) AM_WRITE(MWA16_RAM) AM_BASE(&dassault_ram) + AM_RANGE(0x3fc000, 0x3fcfff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16_2) AM_SIZE(&spriteram_2_size) + AM_RANGE(0x3feffc, 0x3fefff) AM_WRITE(dassault_irq_w) + AM_RANGE(0x3fe000, 0x3fefff) AM_WRITE(shared_ram_w) AM_BASE(&shared_ram) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( dassault_sub_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x100004, 0x100005) AM_READ(dassault_sub_control_r) + AM_RANGE(0x3f8000, 0x3fbfff) AM_READ(MRA16_RAM) /* Sub cpu ram */ + AM_RANGE(0x3fc000, 0x3fcfff) AM_READ(MRA16_RAM) /* Sprite ram */ + AM_RANGE(0x3feffc, 0x3fefff) AM_READ(dassault_irq_r) + AM_RANGE(0x3fe000, 0x3fefff) AM_READ(shared_ram_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( dassault_sub_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x100000, 0x100001) AM_WRITE(buffer_spriteram16_w) + AM_RANGE(0x100002, 0x100007) AM_WRITE(MWA16_NOP) /* ? */ + AM_RANGE(0x3f8000, 0x3fbfff) AM_WRITE(MWA16_RAM) AM_BASE(&dassault_ram2) + AM_RANGE(0x3fc000, 0x3fcfff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x3feffc, 0x3fefff) AM_WRITE(dassault_irq_w) + AM_RANGE(0x3fe000, 0x3fefff) AM_WRITE(shared_ram_w) +ADDRESS_MAP_END + +/******************************************************************************/ + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x000000, 0x00ffff) AM_READ(MRA8_ROM) + AM_RANGE(0x100000, 0x100001) AM_READ(YM2203_status_port_0_r) + AM_RANGE(0x110000, 0x110001) AM_READ(YM2151_status_port_0_r) + AM_RANGE(0x120000, 0x120001) AM_READ(OKIM6295_status_0_r) + AM_RANGE(0x130000, 0x130001) AM_READ(OKIM6295_status_1_r) + AM_RANGE(0x140000, 0x140001) AM_READ(soundlatch_r) + AM_RANGE(0x1f0000, 0x1f1fff) AM_READ(MRA8_BANK8) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x000000, 0x00ffff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x100000, 0x100001) AM_WRITE(YM2203_word_0_w) + AM_RANGE(0x110000, 0x110001) AM_WRITE(YM2151_word_0_w) + AM_RANGE(0x120000, 0x120001) AM_WRITE(OKIM6295_data_0_w) + AM_RANGE(0x130000, 0x130001) AM_WRITE(OKIM6295_data_1_w) + AM_RANGE(0x1f0000, 0x1f1fff) AM_WRITE(MWA8_BANK8) + AM_RANGE(0x1fec00, 0x1fec01) AM_WRITE(H6280_timer_w) + AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE(H6280_irq_status_w) +ADDRESS_MAP_END + +/**********************************************************************************/ + +#define DASSAULT_PLAYER_INPUT( player, start ) \ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, start ) + + +static INPUT_PORTS_START( thndzone ) + PORT_START + DASSAULT_PLAYER_INPUT( 1, IPT_START1 ) + + PORT_START + DASSAULT_PLAYER_INPUT( 2, IPT_START2 ) + + PORT_START + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Adds 4 credits/coins ! + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* Dip switch bank 1 */ + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* Dip switch bank 2 */ + PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x20, 0x20, "Max Players" ) + PORT_DIPSETTING( 0x20, "2" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) // Check code at 0x001490 + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* Cpu 1 vblank */ + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_VBLANK ) + + PORT_START + DASSAULT_PLAYER_INPUT( 3, IPT_COIN3 ) + + PORT_START + DASSAULT_PLAYER_INPUT( 4, IPT_COIN4 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( dassault ) + PORT_START + DASSAULT_PLAYER_INPUT( 1, IPT_START1 ) + + PORT_START + DASSAULT_PLAYER_INPUT( 2, IPT_START2 ) + + PORT_START + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) + + PORT_START /* Dip switch bank 1 */ + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* Dip switch bank 2 */ + PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x30, 0x30, "Max Players" ) + PORT_DIPSETTING( 0x30, "2" ) + PORT_DIPSETTING( 0x20, "3" ) + PORT_DIPSETTING( 0x10, "4" ) +// PORT_DIPSETTING( 0x00, "4 (buggy)" ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) // Check code at 0x0014bc + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* Cpu 1 vblank */ + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_VBLANK ) + + PORT_START + DASSAULT_PLAYER_INPUT( 3, IPT_COIN3 ) + + PORT_START + DASSAULT_PLAYER_INPUT( 4, IPT_COIN4 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( dassaul4 ) + PORT_START + DASSAULT_PLAYER_INPUT( 1, IPT_UNUSED ) + + PORT_START + DASSAULT_PLAYER_INPUT( 2, IPT_UNUSED ) + + PORT_START + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) + + PORT_START /* Dip switch bank 1 */ + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) ) + PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* Dip switch bank 2 */ + PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) // Check code at 0x0014a4 + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* Cpu 1 vblank */ + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_VBLANK ) + + PORT_START + DASSAULT_PLAYER_INPUT( 3, IPT_COIN3 ) + + PORT_START + DASSAULT_PLAYER_INPUT( 4, IPT_COIN4 ) +INPUT_PORTS_END + +/**********************************************************************************/ + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + 16*8 +}; + +static const gfx_layout tilelayout = +{ + 16,16, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 }, + { 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7, + 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, + 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, + 64*8 +}; + +static GFXDECODE_START( dassault ) + /* REGION_GFX1 is copied to REGION_GFX2 at runtime */ + GFXDECODE_ENTRY( REGION_GFX2, 0, charlayout, 0, 32 ) /* Characters 8x8 */ + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 0, 32 ) /* Tiles 16x16 */ + GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout, 512, 32 ) /* Tiles 16x16 */ + GFXDECODE_ENTRY( REGION_GFX4, 0, tilelayout, 1024, 64 ) /* Sprites 16x16 */ + GFXDECODE_ENTRY( REGION_GFX5, 0, tilelayout, 2048, 64 ) /* Sprites 16x16 */ +GFXDECODE_END + +/**********************************************************************************/ + +static void sound_irq(int state) +{ + cpunum_set_input_line(2,1,state); +} + +static WRITE8_HANDLER( sound_bankswitch_w ) +{ + /* the second OKIM6295 ROM is bank switched */ + OKIM6295_set_bank_base(1, (data & 1) * 0x40000); +} + +static struct YM2151interface ym2151_interface = +{ + sound_irq, + sound_bankswitch_w +}; + +/**********************************************************************************/ + +static MACHINE_DRIVER_START( dassault ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 14000000) /* Accurate */ + MDRV_CPU_PROGRAM_MAP(dassault_readmem,dassault_writemem) + MDRV_CPU_VBLANK_INT(irq4_line_hold,1) + + MDRV_CPU_ADD(M68000, 14000000) /* Accurate */ + MDRV_CPU_PROGRAM_MAP(dassault_sub_readmem,dassault_sub_writemem) + MDRV_CPU_VBLANK_INT(irq5_line_hold,1) + + MDRV_CPU_ADD(H6280,32220000/8) + /* audio CPU */ /* Accurate */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529)) + MDRV_INTERLEAVE(140) /* 140 CPU slices per frame */ + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) + MDRV_SCREEN_SIZE(40*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) + MDRV_GFXDECODE(dassault) + MDRV_PALETTE_LENGTH(4096) + + MDRV_VIDEO_START(dassault) + MDRV_VIDEO_UPDATE(dassault) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2203, 32220000/8) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) + + MDRV_SOUND_ADD(YM2151, 32220000/9) + MDRV_SOUND_CONFIG(ym2151_interface) + MDRV_SOUND_ROUTE(0, "left", 0.45) + MDRV_SOUND_ROUTE(1, "right", 0.45) + + MDRV_SOUND_ADD(OKIM6295, 1023924) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) + + MDRV_SOUND_ADD(OKIM6295, 2047848) + MDRV_SOUND_CONFIG(okim6295_interface_region_2_pin7high) // clock frequency & pin 7 not verified + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.25) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.25) +MACHINE_DRIVER_END + +/**********************************************************************************/ + +ROM_START( dassault ) + ROM_REGION(0x80000, REGION_CPU1, 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("01.bin", 0x00000, 0x20000, CRC(14f17ea7) SHA1(0bb8b7dba05f1ea42e68838861f0d4c263eac6b3) ) + ROM_LOAD16_BYTE("03.bin", 0x00001, 0x20000, CRC(bed1b90c) SHA1(c100f89b69025e2ff885b35a733abc627da98a07) ) + ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) ) + ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) ) + + ROM_REGION(0x80000, REGION_CPU2, 0 ) /* 68000 code (Sub cpu) */ + ROM_LOAD16_BYTE("hc10-1.bin", 0x00000, 0x20000, CRC(ac5ac770) SHA1(bf6640900c2f9c8091168bf106edf85350c34652) ) + ROM_LOAD16_BYTE("hc08-1.bin", 0x00001, 0x20000, CRC(864dca56) SHA1(0967f613684b539d10b67e4f6033c890e2134ea2) ) + ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) ) + ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) ) + + ROM_REGION(0x10000, REGION_CPU3, 0 ) /* Sound CPU */ + ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) ) + + ROM_REGION(0x020000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) ) + ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) ) + + ROM_REGION(0x120000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) ) + /* Other 0x20000 filled in later */ + + ROM_REGION(0x200000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) ) + ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) ) + + ROM_REGION( 0x400000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprites chip 1 */ + ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) ) + ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) ) + ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) ) + ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) ) + ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) ) + ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) ) + ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) ) + ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) ) + + ROM_REGION( 0x80000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprites chip 2 */ + ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) ) + ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) ) + ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) ) + ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) ) + + ROM_REGION(0x20000, REGION_SOUND1, 0 ) /* Oki samples */ + ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) ) + + ROM_REGION(0x80000, REGION_SOUND2, 0 ) /* Extra Oki samples */ + ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */ + + ROM_REGION( 0x1000, REGION_PROMS, 0 ) + ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */ + ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */ + /* Above prom also at 16s and 17s */ + + ROM_REGION( 0x1000, REGION_PLDS, ROMREGION_DISPOSE ) + ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ +ROM_END + +ROM_START( dassaul4 ) + ROM_REGION(0x80000, REGION_CPU1, 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("gs01", 0x00000, 0x20000, CRC(8613634d) SHA1(69b64e54fde3b5f1ee3435d7327b84e7a7d43f6d) ) + ROM_LOAD16_BYTE("gs03", 0x00001, 0x20000, CRC(ea860bd4) SHA1(6e4e2d004433ad5842b4bc895eaa8f55bd1ee168) ) + ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) ) + ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) ) + + ROM_REGION(0x80000, REGION_CPU2, 0 ) /* 68000 code (Sub cpu) */ + ROM_LOAD16_BYTE("gs10", 0x00000, 0x20000, CRC(285f72a3) SHA1(d01972aec500805ca1abed14983064cd14e942d4) ) + ROM_LOAD16_BYTE("gs08", 0x00001, 0x20000, CRC(16691ede) SHA1(dc481dfc6104833a6fd18be6275e77ecc0510165) ) + ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) ) + ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) ) + + ROM_REGION(0x10000, REGION_CPU3, 0 ) /* Sound CPU */ + ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) ) + + ROM_REGION(0x020000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) ) + ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) ) + + ROM_REGION(0x120000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) ) + /* Other 0x20000 filled in later */ + + ROM_REGION(0x200000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) ) + ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) ) + + ROM_REGION( 0x400000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprites chip 1 */ + ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) ) + ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) ) + ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) ) + ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) ) + ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) ) + ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) ) + ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) ) + ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) ) + + ROM_REGION( 0x80000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprites chip 2 */ + ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) ) + ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) ) + ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) ) + ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) ) + + ROM_REGION(0x20000, REGION_SOUND1, 0 ) /* Oki samples */ + ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) ) + + ROM_REGION(0x80000, REGION_SOUND2, 0 ) /* Extra Oki samples */ + ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */ + + ROM_REGION( 0x1000, REGION_PROMS, 0 ) + ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */ + ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */ + /* Above prom also at 16s and 17s */ + + ROM_REGION( 0x1000, REGION_PLDS, ROMREGION_DISPOSE ) + ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ +ROM_END + +ROM_START( thndzone ) + ROM_REGION(0x80000, REGION_CPU1, 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("gz_01.bin", 0x00000, 0x20000, CRC(15e8c328) SHA1(8876b5fde77604c2fe4654271ceb341a8fa460c1) ) + ROM_LOAD16_BYTE("gz_03.bin", 0x00001, 0x20000, CRC(aab5c86e) SHA1(c3560b15360ddf14e8444d9f70724e698b2bd42f) ) + ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) ) /* Aka GT00 */ + ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) ) /* Aka GT02 etc */ + + ROM_REGION(0x80000, REGION_CPU2, 0 ) /* 68000 code (Sub cpu) */ + ROM_LOAD16_BYTE("gz_10.bin", 0x00000, 0x20000, CRC(79f919e9) SHA1(b6793173e310b1df07cf3e9209da1fbec3a8a05b) ) + ROM_LOAD16_BYTE("gz_08.bin", 0x00001, 0x20000, CRC(d47d7836) SHA1(8a5d3e8b89f5dfd6bac83f7b093ddb03d5ecef73) ) + ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) ) + ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) ) + + ROM_REGION(0x10000, REGION_CPU3, 0 ) /* Sound CPU */ + ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) ) + + ROM_REGION(0x020000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) ) + ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) ) + + ROM_REGION(0x120000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) ) + /* Other 0x20000 filled in later */ + + ROM_REGION(0x200000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) ) + ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) ) + + ROM_REGION( 0x400000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprites chip 1 */ + ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) ) + ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) ) + ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) ) + ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) ) + ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) ) + ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) ) + ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) ) + ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) ) + + ROM_REGION( 0x80000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprites chip 2 */ + ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) ) + ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) ) + ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) ) + ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) ) + + ROM_REGION(0x20000, REGION_SOUND1, 0 ) /* Oki samples */ + ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) ) + + ROM_REGION(0x80000, REGION_SOUND2, 0 ) /* Extra Oki samples */ + ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */ + + ROM_REGION( 0x1000, REGION_PROMS, 0 ) + ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */ + ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */ + /* Above prom also at 16s and 17s */ + + ROM_REGION( 0x1000, REGION_PLDS, ROMREGION_DISPOSE ) + ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ +ROM_END + +/**********************************************************************************/ + +static READ16_HANDLER( dassault_main_skip ) +{ + int ret=dassault_ram[0]; + + if (activecpu_get_previouspc()==0x1170 && ret&0x8000) + cpu_spinuntil_int(); + + return ret; +} + +static READ16_HANDLER( thndzone_main_skip ) +{ + int ret=dassault_ram[0]; + + if (activecpu_get_pc()==0x114c && ret&0x8000) + cpu_spinuntil_int(); + + return ret; +} + +static DRIVER_INIT( dassault ) +{ + const UINT8 *src = memory_region(REGION_GFX1); + UINT8 *dst = memory_region(REGION_GFX2); + UINT8 *tmp = malloc_or_die(0x80000); + + /* Playfield 4 also has access to the char graphics, make things easier + by just copying the chars to both banks (if I just used a different gfx + bank then the colours would be wrong). */ + memcpy(tmp+0x000000,dst+0x80000,0x80000); + memcpy(dst+0x090000,tmp+0x00000,0x80000); + memcpy(dst+0x080000,src+0x00000,0x10000); + memcpy(dst+0x110000,src+0x10000,0x10000); + + free(tmp); + + /* Save time waiting on vblank bit */ + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x3f8000, 0x3f8001, 0, 0, dassault_main_skip); +} + +static DRIVER_INIT( thndzone ) +{ + const UINT8 *src = memory_region(REGION_GFX1); + UINT8 *dst = memory_region(REGION_GFX2); + UINT8 *tmp = malloc_or_die(0x80000); + + /* Playfield 4 also has access to the char graphics, make things easier + by just copying the chars to both banks (if I just used a different gfx + bank then the colours would be wrong). */ + memcpy(tmp+0x000000,dst+0x80000,0x80000); + memcpy(dst+0x090000,tmp+0x00000,0x80000); + memcpy(dst+0x080000,src+0x00000,0x10000); + memcpy(dst+0x110000,src+0x10000,0x10000); + + free(tmp); + + /* Save time waiting on vblank bit */ + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x3f8000, 0x3f8001, 0, 0, thndzone_main_skip); +} + +/**********************************************************************************/ + +GAME( 1991, thndzone, 0, dassault, thndzone, thndzone, ROT0, "Data East Corporation", "Thunder Zone (World)", 0 ) +GAME( 1991, dassault, thndzone, dassault, dassault, dassault, ROT0, "Data East Corporation", "Desert Assault (US)", 0 ) +GAME( 1991, dassaul4, thndzone, dassault, dassaul4, dassault, ROT0, "Data East Corporation", "Desert Assault (US 4 Players)", 0 ) |