diff options
Diffstat (limited to 'src/mame/drivers/dai3wksi.cpp')
-rw-r--r-- | src/mame/drivers/dai3wksi.cpp | 550 |
1 files changed, 550 insertions, 0 deletions
diff --git a/src/mame/drivers/dai3wksi.cpp b/src/mame/drivers/dai3wksi.cpp new file mode 100644 index 00000000000..9ef942150e4 --- /dev/null +++ b/src/mame/drivers/dai3wksi.cpp @@ -0,0 +1,550 @@ +// license:??? +// copyright-holders:Derrick Renaud +/* + +-Galaxy Force +-Run Away +-------------------------- +Dai San Wakusei Meteor +(c)1979 Sun Electronics + +SIV-01-B +TVG_13.6 [8e8b40b1] +TVG_14.7 [d48cbabe] +TVG_15.8 [cf44bd60] +TVG_16.9 [ae723f56] +-------------------------- +-Warp 1 + + +Dumped by Chack'n +01/04/2009 + +Written by Hau +02/18/2009 +12/14/2010 + +Discrete by Andy +11/11/2009 + + +Driver Notes: + +- Two player games are automatically displayed in cocktail mode. + Is this by design (a cocktail only romset)? + +- Discrete audio needs adding to replace hardcoded samples + +*/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/samples.h" +#include "machine/rescap.h" +#include "sound/sn76477.h" + +#define USE_SAMPLES (1) + + +class dai3wksi_state : public driver_device +{ +public: + dai3wksi_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_samples(*this, "samples"), + m_ic77(*this, "ic77"), + m_ic78(*this, "ic78"), + m_ic79(*this, "ic79"), + m_ic80(*this, "ic80"), + m_ic81(*this, "ic81"), + m_palette(*this, "palette"), + m_dai3wksi_videoram(*this, "videoram"), + m_in2(*this, "IN2") { } + + /* devices */ + required_device<cpu_device> m_maincpu; + required_device<samples_device> m_samples; + optional_device<sn76477_device> m_ic77; + optional_device<sn76477_device> m_ic78; + optional_device<sn76477_device> m_ic79; + optional_device<sn76477_device> m_ic80; + optional_device<sn76477_device> m_ic81; + required_device<palette_device> m_palette; + + /* video */ + required_shared_ptr<UINT8> m_dai3wksi_videoram; + int m_dai3wksi_flipscreen; + int m_dai3wksi_redscreen; + int m_dai3wksi_redterop; + UINT32 screen_update_dai3wksi(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); + + /* sound */ + UINT8 m_port_last1; + UINT8 m_port_last2; + int m_enabled_sound; + int m_sound3_counter; + DECLARE_WRITE8_MEMBER(dai3wksi_audio_1_w); + DECLARE_WRITE8_MEMBER(dai3wksi_audio_2_w); + DECLARE_WRITE8_MEMBER(dai3wksi_audio_3_w); + + /* i/o ports */ + required_ioport m_in2; + + virtual void machine_start(); + virtual void machine_reset(); +}; + + +/************************************* + * + * Video system + * + *************************************/ + +static const UINT8 vr_prom1[64*8*2]={ + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, +}; + +static const UINT8 vr_prom2[64*8*2]={ + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, + 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, +}; + +UINT32 dai3wksi_state::screen_update_dai3wksi(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) +{ + for (offs_t offs = 0; offs < m_dai3wksi_videoram.bytes(); offs++) + { + UINT8 x = offs << 2; + UINT8 y = offs >> 6; + UINT8 data = m_dai3wksi_videoram[offs]; + UINT8 color; + int value = (x >> 2) + ((y >> 5) << 6) + 64 * 8 * (m_dai3wksi_redterop ? 1 : 0); + + if (m_dai3wksi_redscreen) + { + color = 0x02; + } + else + { + if (m_in2->read() & 0x03) + color = vr_prom2[value]; + else + color = vr_prom1[value]; + } + + for (int i = 0; i <= 3; i++) + { + rgb_t pen = (data & (1 << i)) ? m_palette->pen_color(color) : rgb_t::black; + + if (m_dai3wksi_flipscreen) + bitmap.pix32(255-y, 255-x) = pen; + else + bitmap.pix32(y, x) = pen; + + x++; + } + } + + return 0; +} + + +/************************************* + * + * Audio system + * + *************************************/ + +#define SAMPLE_SOUND1 0 +#define SAMPLE_SOUND2 1 +#define SAMPLE_SOUND3_1 2 +#define SAMPLE_SOUND3_2 3 +#define SAMPLE_SOUND4 4 +#define SAMPLE_SOUND5 5 +#define SAMPLE_SOUND6_1 6 +#define SAMPLE_SOUND6_2 7 + +#define CHANNEL_SOUND1 0 +#define CHANNEL_SOUND2 1 +#define CHANNEL_SOUND3 2 +#define CHANNEL_SOUND4 3 +#define CHANNEL_SOUND5 4 +#define CHANNEL_SOUND6 5 + + +#if (USE_SAMPLES) +WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_1_w) +{ + UINT8 rising_bits = data & ~m_port_last1; + + m_enabled_sound = data & 0x80; + + if ((rising_bits & 0x20) && m_enabled_sound) + { + if (data & 0x04) + m_samples->start(CHANNEL_SOUND5, SAMPLE_SOUND5); + else + m_samples->start(CHANNEL_SOUND5, SAMPLE_SOUND5, true); + } + if (!(data & 0x20) && (m_port_last1 & 0x20)) + m_samples->stop(CHANNEL_SOUND5); + + m_port_last1 = data; +} + +WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_2_w) +{ + UINT8 rising_bits = data & ~m_port_last2; + + m_dai3wksi_flipscreen = data & 0x10; + m_dai3wksi_redscreen = ~data & 0x20; + m_dai3wksi_redterop = data & 0x40; + + if (m_enabled_sound) + { + if (rising_bits & 0x01) m_samples->start(CHANNEL_SOUND1, SAMPLE_SOUND1); + if (rising_bits & 0x02) m_samples->start(CHANNEL_SOUND2, SAMPLE_SOUND2); + if (rising_bits & 0x08) m_samples->start(CHANNEL_SOUND4, SAMPLE_SOUND4); + if (rising_bits & 0x04) + { + if (!m_sound3_counter) + m_samples->start(CHANNEL_SOUND3, SAMPLE_SOUND3_1); + else + m_samples->start(CHANNEL_SOUND3, SAMPLE_SOUND3_2); + + m_sound3_counter ^= 1; + } + } + + m_port_last2 = data; +} + +WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_3_w) +{ + if (m_enabled_sound) + { + if (data & 0x40) + m_samples->start(CHANNEL_SOUND6, SAMPLE_SOUND6_1); + else if (data & 0x80) + m_samples->start(CHANNEL_SOUND6, SAMPLE_SOUND6_2); + } +} + + +static const char *const dai3wksi_sample_names[] = +{ + "*dai3wksi", + "1", + "2", + "3", + "3-2", + "4", + "5", + "6", + "6-2", + 0 +}; + + +#else + +WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_1_w) +{ + machine().sound().system_enable(data & 0x80); + + m_ic79->enable_w((~data >> 5) & 0x01); /* invader movement enable */ + m_ic79->envelope_1_w((~data >> 2) & 0x01); /* invader movement envelope control*/ +} + +WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_2_w) +{ + m_dai3wksi_flipscreen = data & 0x10; + m_dai3wksi_redscreen = ~data & 0x20; + m_dai3wksi_redterop = data & 0x40; + + m_ic77->enable_w((~data >> 0) & 0x01); /* ship movement */ + m_ic78->enable_w((~data >> 1) & 0x01); /* danger text */ + /* ic76 - invader hit (~data >> 2) & 0x01 */ + m_ic80->enable_w((~data >> 3) & 0x01); /* planet explosion */ +} + +WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_3_w) +{ + m_ic81->enable_w((~data >> 2) & 0x01); /* player shoot enable */ + m_ic81->vco_w((~data >> 3) & 0x01); /* player shoot vco control */ +} + +#endif + + +/************************************* + * + * Memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, dai3wksi_state ) + AM_RANGE(0x0000, 0x1bff) AM_ROM + AM_RANGE(0x2000, 0x23ff) AM_RAM + AM_RANGE(0x2400, 0x24ff) AM_MIRROR(0x100) AM_READ_PORT("IN0") + AM_RANGE(0x2800, 0x28ff) AM_MIRROR(0x100) AM_READ_PORT("IN1") + AM_RANGE(0x3000, 0x3000) AM_WRITE(dai3wksi_audio_1_w) + AM_RANGE(0x3400, 0x3400) AM_WRITE(dai3wksi_audio_2_w) + AM_RANGE(0x3800, 0x3800) AM_WRITE(dai3wksi_audio_3_w) + AM_RANGE(0x8000, 0xbfff) AM_RAM AM_SHARE("videoram") +ADDRESS_MAP_END + + +/************************************* + * + * Port definitions + * + *************************************/ + +static INPUT_PORTS_START( dai3wksi ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1) + PORT_SERVICE( 0x04, IP_ACTIVE_HIGH ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) + PORT_DIPNAME( 0x10, 0x00, "DIPSW #7" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, "DIPSW #8" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1) + + PORT_START("IN2") + PORT_DIPNAME( 0x01, 0x00, "DIPSW #1" ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, "DIPSW #2" ) PORT_DIPLOCATION("SW1:2") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x02, DEF_STR( On ) ) + PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN ) +INPUT_PORTS_END + + +/************************************* + * + * Machine drivers + * + *************************************/ + +void dai3wksi_state::machine_start() +{ + /* Set up save state */ + save_item(NAME(m_dai3wksi_flipscreen)); + save_item(NAME(m_dai3wksi_redscreen)); + save_item(NAME(m_dai3wksi_redterop)); + save_item(NAME(m_port_last1)); + save_item(NAME(m_port_last2)); + save_item(NAME(m_enabled_sound)); + save_item(NAME(m_sound3_counter)); +} + +void dai3wksi_state::machine_reset() +{ + m_port_last1 = 0; + m_port_last2 = 0; + m_enabled_sound = 0; + m_sound3_counter = 0; +} + + +static MACHINE_CONFIG_START( dai3wksi, dai3wksi_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, XTAL_10MHz/4) + MCFG_CPU_PROGRAM_MAP(main_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", dai3wksi_state, irq0_line_hold) + + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_SIZE(256, 256) + MCFG_SCREEN_VISIBLE_AREA(4, 251, 8, 247) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_UPDATE_DRIVER(dai3wksi_state, screen_update_dai3wksi) + + MCFG_PALETTE_ADD_3BIT_BRG("palette") + + MCFG_SPEAKER_STANDARD_MONO("mono") + +#if (USE_SAMPLES) + MCFG_SOUND_ADD("samples", SAMPLES, 0) + MCFG_SAMPLES_CHANNELS(6) + MCFG_SAMPLES_NAMES(dai3wksi_sample_names) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +#else + // Invader Hit + MCFG_SOUND_ADD("ic76", SN76477, 0) + MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C + MCFG_SN76477_DECAY_RES(RES_K(4.7)) // decay_res + MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res + MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res + MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res + MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.022), RES_K(33)) // VCO volt + cap + res + MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage + MCFG_SN76477_SLF_PARAMS(0, 0) // slf caps + res: N/C + MCFG_SN76477_ONESHOT_PARAMS(0, 0) // oneshot caps + res: N/C + MCFG_SN76477_VCO_MODE(0) // VCO mode + MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C + MCFG_SN76477_ENVELOPE_PARAMS(0, 0) // envelope 1, 2 + MCFG_SN76477_ENABLE(0) // enable + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) + + // Ship Movement + MCFG_SOUND_ADD("ic77", SN76477, 0) + MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C + MCFG_SN76477_DECAY_RES(RES_K(4.7)) // decay_res + MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res + MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res + MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res + MCFG_SN76477_VCO_PARAMS(0, 0, 0) // VCO volt + cap + res: N/C + MCFG_SN76477_PITCH_VOLTAGE(0) // pitch_voltage + MCFG_SN76477_SLF_PARAMS(CAP_U(0.0022), RES_K(200)) // slf caps + res + MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(4.7)) // oneshot caps + res + MCFG_SN76477_VCO_MODE(5) // VCO mode + MCFG_SN76477_MIXER_PARAMS(5, 0, 0) // mixer A, B, C + MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2 + MCFG_SN76477_ENABLE(1) // enable + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) + + // Danger + MCFG_SOUND_ADD("ic78", SN76477, 0) + MCFG_SN76477_NOISE_PARAMS(RES_K(47), 0, 0) // noise + filter + MCFG_SN76477_DECAY_RES(RES_K(200)) // decay_res + MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res + MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res + MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res + MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.47), RES_K(75)) // VCO volt + cap + res + MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage + MCFG_SN76477_SLF_PARAMS(CAP_N(1), RES_K(47)) // slf caps + res + MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(22)) // oneshot caps + res + MCFG_SN76477_VCO_MODE(5) // VCO mode + MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C + MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2 + MCFG_SN76477_ENABLE(1) // enable + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) + + // Invader Marching Noise + MCFG_SOUND_ADD("ic79", SN76477, 0) + MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C + MCFG_SN76477_DECAY_RES(RES_K(56)) // decay_res + MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res + MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res + MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res + MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.01), RES_K(100)) // VCO volt + cap + res + MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage + MCFG_SN76477_SLF_PARAMS(CAP_N(1), RES_K(150)) // slf caps + res + MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(22)) // oneshot caps + res + MCFG_SN76477_VCO_MODE(5) // VCO mode + MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C + MCFG_SN76477_ENVELOPE_PARAMS(5, 5) // envelope 1, 2 + MCFG_SN76477_ENABLE(1) // enable + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) + + // Big Planet Explosion + MCFG_SOUND_ADD("ic80", SN76477, 0) + MCFG_SN76477_NOISE_PARAMS(RES_K(47), RES_K(330), CAP_P(470)) // noise + filter + MCFG_SN76477_DECAY_RES(RES_M(2)) // decay_res + MCFG_SN76477_ATTACK_PARAMS(CAP_U(1.0), RES_K(4.7)) // attack_decay_cap + attack_res + MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res + MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res + MCFG_SN76477_VCO_PARAMS(0, 0, 0) // VCO volt + cap + res: N/C + MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage + MCFG_SN76477_SLF_PARAMS(0, 0) // slf caps + res: N/C + MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(55)) // oneshot caps + res + MCFG_SN76477_VCO_MODE(5) // VCO mode + MCFG_SN76477_MIXER_PARAMS(0, 5, 0) // mixer A, B, C + MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2 + MCFG_SN76477_ENABLE(1) // enable + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) + + // Plane Shoot noise + MCFG_SOUND_ADD("ic81", SN76477, 0) + MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C + MCFG_SN76477_DECAY_RES(RES_K(200)) // decay_res + MCFG_SN76477_ATTACK_PARAMS(CAP_U(10), RES_K(4.7)) // attack_decay_cap + attack_res + MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res + MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res + MCFG_SN76477_VCO_PARAMS(2.5, CAP_U(0.01), RES_K(100)) // VCO volt + cap + res + MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage + MCFG_SN76477_SLF_PARAMS(CAP_N(0.47), RES_K(100)) // slf caps + res + MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(6.8)) // oneshot caps + res + MCFG_SN76477_VCO_MODE(0) // VCO mode + MCFG_SN76477_MIXER_PARAMS(0, 5, 5) // mixer A, B, C + MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2 + MCFG_SN76477_ENABLE(1) // enable + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) +#endif +MACHINE_CONFIG_END + + +/************************************* + * + * ROM definitions + * + *************************************/ + +ROM_START( dai3wksi ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "tvg_13.6", 0x0000, 0x0800, CRC(8e8b40b1) SHA1(25b9223486dd348ea302e8e8f1d47c804a88b142) ) + ROM_LOAD( "tvg_14.7", 0x0800, 0x0800, CRC(d48cbabe) SHA1(64b571cd778fc7d67a5fa998a0defd36c04f111f) ) + ROM_LOAD( "tvg_15.8", 0x1000, 0x0800, CRC(cf44bd60) SHA1(61e0b3f9c4a1f9da1de57fb8276d4fc9e43b8f24) ) + ROM_LOAD( "tvg_16.9", 0x1800, 0x0400, CRC(ae723f56) SHA1(c25c27d6144533b2b2a888bfa8dbf48ed8d8b09a) ) +ROM_END + + +/************************************* + * + * Game drivers + * + *************************************/ + +GAME( 1979, dai3wksi, 0, dai3wksi, dai3wksi, driver_device, 0, ROT270, "Sun Electronics", "Dai San Wakusei Meteor (Japan)", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) |