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-rw-r--r--src/mame/drivers/cubo.cpp1408
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diff --git a/src/mame/drivers/cubo.cpp b/src/mame/drivers/cubo.cpp
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index 75572b5c596..00000000000
--- a/src/mame/drivers/cubo.cpp
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@@ -1,1408 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Aaron Giles, Mariusz Wojcieszek, Ernesto Corvi, Dirk Best,Stephane Humbert
-/*
-
- Cubo CD32 (additional hardware and games by CD Express, Milan, Italy)
-
- The CuboCD32 is a stock retail CD32 unit with additional hardware to adapt it
- for JAMMA use.
-
- Known Games:
- Dumped | Title | Rev. | Year | Notes
- ----------------------------------------------------
- YES | Candy Puzzle | 1.0 | 1995 |
- | Double Strixx | | 1995 |
- YES | El Dorado | 4.2 | 199x | Laser Gate 2
- | Greyhound Race | | 199x |
- YES | Harem Challenge | | 1995 |
- | Laser Quiz | | 1995 |
- | Laser Quiz France | 1.0 | 1995 |
- | Laser Quiz Greece | | 1995 | May exist
- YES | Laser Quiz Italy | | 1995 |
- YES | Laser Quiz 2 Greece | | 1995 |
- YES | Laser Quiz 2 Italy | 1.0 | 1995 |
- | Laser Strixx | | 1995 |
- YES | Laser Strixx 2 | | 1995 |
- | Lucky Five | | 1995 |
- YES | Magic Number | | 1995 |
- YES | Magic Premium | 1.1| 1996 |
- YES | Odeon Twister | 1.4| 199x |
- YES | Odeon Twister 2 | 202.19| 1999 |
-
- ToDo:
- - remove the hack needed to make inputs working
-
-
-Stephh's notes (based on the game M68EC020 code and some tests) :
-
-
-1) "Candy Puzzle"
-
-settings (A5=0x059ac0) :
-
- - 051ba0.w (-$7f20,A5) : difficulty player 1 (0)
- - 051ba2.w (-$7f1e,A5) : difficulty player 2 (0)
- - 051ba4.w (-$7f1c,A5) : challenge rounds (3)
- - 051ba6.w (-$7f1a,A5) : death in 2P mode (0) - 0 = NO / 1 = YES
- - 051ba8.w (-$7f18,A5) : play x credit (1)
- - 051bac.w (-$7f14,A5) : coin x 1 play (1)
- - 051bb0.w (-$7f10,A5) : maxpalleattack (2)
- - : reset high score - NO* / YES
- - 051baa.w (-$7f16,A5) : 1 coin 2 players (1) - 0 = NO / 1 = YES
-
-useful addresses :
-
- - 051c02.w (-$7ebe,A5) : must be 0x0000 instead of 0x0001 to accept coins !
- - 051c04.b (-$7ebc,A5) : credits
- - 051c10.l (-$7eb0,A5) : basic address for inputs = 0006fd18 :
- * BA + 1 x 6 + 4 : start 2 (bit 5)
- * BA + 1 x 6 + 0 : player 2 L/R (-1/0/1)
- * BA + 1 x 6 + 2 : player 2 U/D (-1/0/1)
- * BA + 0 x 6 + 4 : start 1 (bit 5)
- * BA + 0 x 6 + 0 : player 1 L/R (-1/0/1)
- * BA + 0 x 6 + 2 : player 1 U/D (-1/0/1)
-
-routines :
-
- - 07acae : inputs read
- - 092c8a : buttons + coin read
- * D0 = 0 : read potgo (player 2)
- * D0 = 1 : read potgo (player 1)
- - 092baa : joy read - test bits 1 and 9 : 1 if bit 1, -1 if bit 9, 0 if none
- * D0 = 0 : read joy_0_dat (player 2)
- * D0 = 1 : read joy_1_dat (player 1)
- - 092bd4 : joy read - test bits 0 and 8 : 1 if bit 0, -1 if bit 8, 0 if none ("eor.w read, read >> 1" before test)
- * D0 = 0 : read joy_0_dat (player 2)
- * D0 = 1 : read joy_1_dat (player 1)
-
- - 07ada4 : coin verification
- - 07d0fe : start buttons verification
-
-
-2) "Harem Challenge"
-
-settings (A5=0x00a688 & A2=0x0028e8) :
-
- - : photo level - soft* / erotic / porno
- - 002906.b (A2 + 0x1e) : difficulty (2) - 1 = LOW / 2 = NORMAL / 3 = HIGH
- - 0028fc.b (A2 + 0x14) : deadly selftouch (0) - 0 = NO / 1 = YES
- - 0028ff.b (A2 + 0x17) : energy supply - 100%* / 0% / 50%
- - 002900.b (A2 + 0x18) : area to cover 1P - 75% / 80%* / 85%
- - 002901.b (A2 + 0x19) : area to cover 2P - 70% / 75%* / 80%
- - 002902.w (A2 + 0x1a) : level time (00C8) - 0096 = 1:00 / 00C8 = 1:20 / 00FA = 1:40
- - 002904.b (A2 + 0x1c) : tournament mode (2) - 0 = NO CHALLENGE / 2 = BEST OF 3 / 3 = BEST OF 5
- - : reset hi-score - NO* / YES
- - 0028fd.b (A2 + 0x15) : coin x 1 play (1) <=> number of credits used for each play
- - 0028fe.b (A2 + 0x16) : play x credit (1) <=> credits awarded for each coin
- - : demo photo level - soft* / erot
-
-useful addresses :
-
- - 002907.b (-$7f00,A5 -> $1f,A2) : must be 0x00 instead of 0x01 to accept coins !
- - 00278c.w (-$7efc,A5) : player 2 inputs
- - 00278e.w (-$7efa,A5) : player 1 inputs
- - 002790.b (-$7ef8,A5) : credits
-
- - 0028e8.b (A2 ) : level - range (0x01 - 0x09 and 0x00 when in "attract mode")
- - 0028ea.w (A2 + 0x02) : time (not used for "continue play") - range (0x0000 - 0x0014 with 0x0000 being max)
-
- - 026fe8.l (-$7fa0,A5 -> A2 + $18 x 0 + 0x00) : player 1 energy (in MSW after swap) - range (0x00000000 - 0x00270000)
- - 026fec.l (-$7fa0,A5 -> A2 + $18 x 0 + 0x04) : player 1 score
- - 026ff8.w (-$7fa0,A5 -> A2 + $18 x 0 + 0x10) : player 1 girls
- - 027000.l (-$7fa0,A5 -> A2 + $18 x 1 + 0x00) : player 2 energy (in MSW after swap) - range (0x00000000 - 0x00270000)
- - 027004.l (-$7fa0,A5 -> A2 + $18 x 1 + 0x04) : player 2 score
- - 027010.w (-$7fa0,A5 -> A2 + $18 x 1 + 0x10) : player 2 girls
-
-routines :
-
- - 04a5de : inputs read
- - 061928 : buttons + coin read
- * D0 = 0 : read potgo (player 2)
- * D0 = 1 : read potgo (player 1)
-
- - 04a692 : coin verification
- - 050b8c : start buttons verification
-
-
-3) "Laser Quiz"
-
-settings (A5=0x00a580 & A2=0x001e08) :
-
- - 001a54.w (see below) : numero di vite (2)
- - 001e08.w (A2 ) : primo bonus dom. (5)
- - 001e0a.w (A2 + 0x02) : max dom. facili (7)
- - 001e0c.w (A2 + 0x04) : incremento dom. (2)
- - 001e0e.w (A2 + 0x06) : inizio dom. diff. (10)
- - 001e10.w (A2 + 0x08) : risposte a video (4)
- - 001e12.w (A2 + 0x0a) : checkmark risp. (1) - 0 = CONTEMPORANEO / 1 = IMMEDIATO
- - 001e16.w (A2 + 0x0e) : vel. chronometro (32) - 3C = LENTA / 32 = NORMALE / 28 = VELOCE
- - 001e14.w (A2 + 0x0c) : volume musica (14) - 14 = NORMALE / 0A = BASSO / 00 = NO MUSICA
- - 001e18.b (A2 + 0x10) : vita premio bonus (1) - 0 = PER IL PRIMO / 1 = PER EMTRAMBI
- - : reset hi-score - NO* / SI
- - 001e19.b (A2 + 0x11) : coin x 1 play (1) <=> number of credits used for each play
- - 001e1a.b (A2 + 0x12) : foto erotiche (1) - 1 = SI / 2 = NO
-
-useful addresses :
-
- - 001e1b.b (-$7fe0,A5 -> $13,A2) : must be 0x00 instead of 0x01 to accept coins !
- - 0026a4.w (-$7f0c,A5) : player 2 inputs
- - 0026a6.w (-$7f0a,A5) : player 1 inputs
- - 002606.b (-$7faa,A5) : credits
-
- - 001a54.w (-$7fe4,A5 -> $04,A2) : lives at start
- - 001a59.b (-$7fe4,A5 -> $09,A2) : bonus level (so lives aren't decremented) ? 0x00 = NO / 0x01 YES
- - 001a5a.b (-$7fe4,A5 -> $0a,A2) : level - range 0x00-0x63
-
- - 00c9b0.b (-$7fdc,A5 -> A2 + $06 x 0 + 0x00) : player 1 active ? 0x00 = NO / 0x01 YES / 0x02 = "ATTENDI"
- - 00c9b1.b (-$7fdc,A5 -> A2 + $06 x 0 + 0x01) : player 1 lives - range 0x00-0x63
- - 00c9b2.l (-$7fdc,A5 -> A2 + $06 x 0 + 0x02) : player 1 score
- - 00c9b6.b (-$7fdc,A5 -> A2 + $06 x 1 + 0x00) : player 2 active ? 0x00 = NO / 0x01 YES / 0x02 = "ATTENDI"
- - 00c9b7.b (-$7fdc,A5 -> A2 + $06 x 1 + 0x01) : player 2 lives - range 0x00-0x63
- - 00c9b8.l (-$7fdc,A5 -> A2 + $06 x 1 + 0x02) : player 2 score
-
- - 02327c.l (-$50,A4) : player 1 inputs (ingame)
- - 023280.l (-$4c,A4) : player 2 inputs (ingame)
-
-routines :
-
- - 0cedf8 : inputs read
- - 0d8150 : buttons + coin read
- * D0 = 0 : read potgo (player 2)
- * D0 = 1 : read potgo (player 1)
-
- - 0cee42 : coin verification
- - 0cefc6 : start buttons verification
-
- - 0cb40c : inputs (ingame) read
-
-
-4) "Laser Quiz 2"
-
-settings (A5=0x0531e8 & A2=0x0460f0) :
-
- - 0460f0.w (A2 ) : numero di vite (2)
- - 0460f0.w (A2 + 0x02) : primo bonus dom. (5)
- - 0460f0.w (A2 + 0x04) : max dom. facili (7)
- - 0460f0.w (A2 + 0x06) : incremento dom. (2)
- - 0460f0.w (A2 + 0x08) : inizio dom. diff. (10)
- - 0460f0.w (A2 + 0x0a) : risposte a video (4)
- - 0460f0.w (A2 + 0x0c) : checkmark risp. (1) - 0 = CONTEMPORANEO / 1 = IMMEDIATO
- - 0460f0.w (A2 + 0x10) : vel. chronometro (5) - 5 = LENTA / 4 = NORMALE / 3 = VELOCE
- - 0460f0.w (A2 + 0x0e) : volume musica (3F) - 3F = NORMALE / 20 = BASSO / 00 = NO MUSICA
- - 0460f0.b (A2 + 0x12) : vita premio bonus (1) - 0 = PER IL PRIMO / 1 = PER TUTTI
- - : reset hi-score - NO* / SI
- - 0460f0.b (A2 + 0x13) : coin x 1 play (1) <=> number of credits used for each play
- - 0460f0.b (A2 + 0x14) : play x credit (1) <=> credits awarded for each coin
- - 0460f0.b (A2 + 0x15) : foto erotiche (1) - 1 = SI / 2 = NO
- - 0460f0.b (A2 + 0x16) : numero giocatori (0) - 0 = 2 / 1 = 4
-
-useful addresses :
-
- - 046107.b (-$7fdc,A5 -> $17,A2) : must be 0x00 instead of 0x01 to accept coins !
- - 04b250.w (-$7f98,A5) : player 2 inputs
- - 04b252.w (-$7f96,A5) : player 1 inputs
- - 04b254.w (-$7f94,A5) : player 3 inputs
- - 04b256.w (-$7f92,A5) : player 4 inputs
- - 04b248.b (-$7fa0,A5) : credits
-
- - 04570d.b (-$7fe0,A5 -> $05,A2) : bonus level (so lives aren't decremented) ? 0x00 = NO / 0x01 YES
- - 04570e.b (-$7fe4,A5 -> $06,A2) : level - range 0x00-0x63
-
- - 051fc0.b (-$7fd8,A5 -> A2 + $12 x 0 + 0x00) : player 1 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI"
- - 051fc1.b (-$7fd8,A5 -> A2 + $12 x 0 + 0x01) : player 1 lives - range 0x00-0x63
- - 051fc2.l (-$7fd8,A5 -> A2 + $12 x 0 + 0x02) : player 1 score
- - 051fd2.b (-$7fd8,A5 -> A2 + $12 x 1 + 0x00) : player 2 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI"
- - 051fd3.b (-$7fd8,A5 -> A2 + $12 x 1 + 0x01) : player 2 lives - range 0x00-0x63
- - 051fd4.l (-$7fd8,A5 -> A2 + $12 x 1 + 0x02) : player 2 score
- - 051fe4.b (-$7fd8,A5 -> A2 + $12 x 2 + 0x00) : player 3 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI"
- - 051fe5.b (-$7fd8,A5 -> A2 + $12 x 2 + 0x01) : player 3 lives - range 0x00-0x63
- - 051fe6.l (-$7fd8,A5 -> A2 + $12 x 2 + 0x02) : player 3 score
- - 051ff6.b (-$7fd8,A5 -> A2 + $12 x 3 + 0x00) : player 4 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI"
- - 051ff7.b (-$7fd8,A5 -> A2 + $12 x 3 + 0x01) : player 4 lives - range 0x00-0x63
- - 051ff8.l (-$7fd8,A5 -> A2 + $12 x 3 + 0x02) : player 4 score
-
-routines :
-
- - 0746d6 : inputs read
- - 08251a : buttons + coin read
- * D0 = 0 : read potgo (player 2)
- * D0 = 1 : read potgo (player 1)
-
- - 07472e : coin verification
-
-
-5) "Laser Strixx 2"
-
-settings (A5=0x00a688 & A2=0x0027f8) :
-
- - : photo level - soft* / erotic / porno
- - 002910.l (A2 + 0x18) : difficulty (00010000) - 00008000 = LOW / 00010000 = NORMAL / 00018000 = HIGH
- - 002818.b (A2 + 0x20) : deadly selftouch (0) - 0 = NO / 1 = YES
- - 00281b.b (A2 + 0x23) : energy supply - 100%* / 0% / 50%
- - 002819.b (A2 + 0x21) : coin x 1 play (1) <=> number of credits used for each play
- - 00281a.b (A2 + 0x22) : play x credit (1) <=> credits awarded for each coin
-
-useful addresses :
-
- - 00281c.b (-$7fa2,A5 -> $24,A2) : must be 0x00 instead of 0x01 to accept coins !
- - 0026f4.l (-$7f94,A5) : player 1 inputs (in MSW after swap)
- - 0026ee.b (-$7f9a,A5) : credits
-
- - 0027f8.l (A2 + 0x00) : player 1 energy (in MSW after swap) - range (0x00000000 - 0x00270000)
- - 0027fc.b (A2 + 0x04) : level - range (0x01 - 0x09 and 0x00 when in "attract mode")
- - 0027fe.w (A2 + 0x06) : time (not used for "continue play") - range (0x0000 - 0x0014 with 0x0000 being max)
- - 002800.l (A2 + 0x08) : player 1 score
- - 00280a.b (A2 + 0x12) : mouth status (0x00 = not out - 0x01 = out - 0x02 = captured = LIVE STRIP at the end of level)
- - 00280b.b (A2 + 0x13) : strip phase (0x01 - n with 0x01 being last phase)
- Ann : n = 0x05
- Eva : n = 0x04
- Jo : n = 0x06
- Sue : n = 0x04
- Bob : n = 0x05
-
-routines :
-
- - 04d1ae : inputs read
- - 058340 : buttons + coin read
- * D0 = 0 : read potgo (player 2)
- * D0 = 1 : read potgo (player 1)
-
- - 04d1da : coin verification
-
-
-6) "Magic Number"
-
-settings (A5=0x053e78 & A2=0x03f540) : TO DO !
-
-useful addresses :
-
- - 04bfa0.l (-$7ed8,A5) : must be 0x00000000 instead of 0x00010000 to accept coins !
- - 04bf18.w (-$7f60,A5) : player 1 inputs (in MSW after swap)
- - 04bf78.l (-$7e00,A5) : player 2 inputs (in MSW after swap)
- - 03f547.b (-$7f92,A5 -> $7,A2) : credits
-
-routines :
-
- - 07a480 : inputs read
- - 085bb8 : buttons + coin read
- * D0 = 0 : read potgo (player 2)
- * D0 = 1 : read potgo (player 1)
-
- - 07a50e : coin verification
-
-
-7) "Magic Premium"
-
-settings (A5=0x04ce48 & A2=0x0419b0) : TO DO !
-
-useful addresses :
-
- - 044f7e.b (-$7eca,A5) : must be 0x00 instead of 0x01 to accept coins !
- - 044f02.w (-$7f94,A5) : player 1 inputs
- - 044f6a.l (-$7ede,A5) : player 2 inputs (in MSW after swap)
- - 0419b1.b (-$7fc0,A5 -> $1,A2) : credits - range 0x00-0x09
-
-routines :
-
- - 0707d6 : inputs read
- - 07b3b2 : buttons + coin read
- * D0 = 0 : read potgo (player 2)
- * D0 = 1 : read potgo (player 1)
-
- - 070802 : coin verification
-
-*/
-
-#include "emu.h"
-#include "includes/amiga.h"
-#include "imagedev/chd_cd.h"
-#include "machine/microtch.h"
-#include "speaker.h"
-
-
-/* set to 0 to use control panel with only buttons (as in quiz games) - joy is default in dispenser setup */
-#define MGPREM11_USE_JOY 1
-#define MGNUMBER_USE_JOY 1
-
-
-class cubo_state : public amiga_state
-{
-public:
- cubo_state(const machine_config &mconfig, device_type type, const char *tag) :
- amiga_state(mconfig, type, tag),
- m_player_ports(*this, {"P1", "P2"}),
- m_microtouch(*this, "microtouch"),
- m_cdda(*this, "cdda")
- { }
-
- void handle_joystick_cia(uint8_t pra, uint8_t dra);
- uint16_t handle_joystick_potgor(uint16_t potgor);
-
- DECLARE_CUSTOM_INPUT_MEMBER(cubo_input);
- template <int P> DECLARE_READ_LINE_MEMBER(cd32_sel_mirror_input);
-
- DECLARE_WRITE_LINE_MEMBER( akiko_int_w );
- DECLARE_WRITE8_MEMBER( akiko_cia_0_port_a_write );
-
- void init_cubo();
- void init_mgprem11();
- void init_odeontw2();
- void init_cndypuzl();
- void init_haremchl();
- void init_mgnumber();
- void init_lsrquiz2();
- void init_lasstixx();
- void init_lsrquiz();
-
- optional_ioport_array<2> m_player_ports;
-
- int m_oldstate[2];
- int m_cd32_shifter[2];
- uint16_t m_potgo_value;
-
- void cubo(machine_config &config);
- void cubo_mem(address_map &map);
- void overlay_2mb_map32(address_map &map);
-protected:
- virtual void rs232_tx(int state) override;
- virtual void potgo_w(uint16_t data) override;
-
-private:
- required_device<microtouch_device> m_microtouch;
- required_device<cdda_device> m_cdda;
-
- typedef void (cubo_state::*input_hack_func)();
- input_hack_func m_input_hack;
- void chip_ram_w8_hack(offs_t byteoffs, uint8_t data);
- void cndypuzl_input_hack();
- void haremchl_input_hack();
- void lsrquiz_input_hack();
- void lsrquiz2_input_hack();
- void lasstixx_input_hack();
- void mgnumber_input_hack();
- void mgprem11_input_hack();
-};
-
-
-WRITE_LINE_MEMBER( cubo_state::akiko_int_w )
-{
- set_interrupt(INTENA_SETCLR | INTENA_PORTS);
-}
-
-
-/*************************************
- *
- * CIA-A port A access:
- *
- * PA7 = game port 1, pin 6 (fire)
- * PA6 = game port 0, pin 6 (fire)
- * PA5 = /RDY (disk ready)
- * PA4 = /TK0 (disk track 00)
- * PA3 = /WPRO (disk write protect)
- * PA2 = /CHNG (disk change)
- * PA1 = /LED (LED, 0=bright / audio filter control)
- * PA0 = MUTE
- *
- *************************************/
-
-
-WRITE8_MEMBER( cubo_state::akiko_cia_0_port_a_write )
-{
- /* bit 0 = cd audio mute */
- m_cdda->set_output_gain( 0, ( data & 1 ) ? 0.0 : 1.0 );
-
- /* bit 1 = Power Led on Amiga */
- m_power_led = BIT(~data, 1);
-
- handle_joystick_cia(data, m_cia_0->read(2));
-}
-
-
-
-void cubo_state::overlay_2mb_map32(address_map &map)
-{
- map.unmap_value_high();
- map(0x000000, 0x1fffff).ram().share("chip_ram");
- map(0x200000, 0x27ffff).rom().region("kickstart", 0);
-}
-
-void cubo_state::cubo_mem(address_map &map)
-{
- map.unmap_value_high();
- map(0x000000, 0x1fffff).m(m_overlay, FUNC(address_map_bank_device::amap32));
- map(0x800000, 0x800003).portr("DIPSW1");
- map(0x800010, 0x800013).portr("DIPSW2");
- map(0xa80000, 0xb7ffff).noprw();
- map(0xb80000, 0xb8003f).rw("akiko", FUNC(akiko_device::read), FUNC(akiko_device::write));
- map(0xbf0000, 0xbfffff).rw(FUNC(cubo_state::cia_r), FUNC(cubo_state::gayle_cia_w));
- map(0xc00000, 0xdfffff).rw(FUNC(cubo_state::custom_chip_r), FUNC(cubo_state::custom_chip_w));
- map(0xe00000, 0xe7ffff).rom().region("kickstart", 0x80000);
- map(0xe80000, 0xf7ffff).noprw();
- map(0xf80000, 0xffffff).rom().region("kickstart", 0);
-}
-
-
-/*************************************
- *
- * Inputs
- *
- *************************************/
-
-void cubo_state::rs232_tx(int state)
-{
- m_microtouch->rx_w(state);
-}
-
-void cubo_state::potgo_w(uint16_t data)
-{
- int i;
-
- if (m_input_hack != nullptr)
- (this->*m_input_hack)();
-
- m_potgo_value = m_potgo_value & 0x5500;
- m_potgo_value |= data & 0xaa00;
-
- for (i = 0; i < 8; i += 2)
- {
- uint16_t dir = 0x0200 << i;
- if (data & dir)
- {
- uint16_t d = 0x0100 << i;
- m_potgo_value &= ~d;
- m_potgo_value |= data & d;
- }
- }
- for (i = 0; i < 2; i++)
- {
- uint16_t p5dir = 0x0200 << (i * 4); /* output enable P5 */
- uint16_t p5dat = 0x0100 << (i * 4); /* data P5 */
- if ((m_potgo_value & p5dir) && (m_potgo_value & p5dat))
- m_cd32_shifter[i] = 8;
- }
-}
-
-void cubo_state::handle_joystick_cia(uint8_t pra, uint8_t dra)
-{
- for (int i = 0; i < 2; i++)
- {
- uint8_t but = 0x40 << i;
- uint16_t p5dir = 0x0200 << (i * 4); /* output enable P5 */
- uint16_t p5dat = 0x0100 << (i * 4); /* data P5 */
-
- if (!(m_potgo_value & p5dir) || !(m_potgo_value & p5dat))
- {
- if ((dra & but) && (pra & but) != m_oldstate[i])
- {
- if (!(pra & but))
- {
- m_cd32_shifter[i]--;
- if (m_cd32_shifter[i] < 0)
- m_cd32_shifter[i] = 0;
- }
- }
- }
- m_oldstate[i] = pra & but;
- }
-}
-
-uint16_t cubo_state::handle_joystick_potgor(uint16_t potgor)
-{
- for (int i = 0; i < 2; i++)
- {
- uint16_t p9dir = 0x0800 << (i * 4); /* output enable P9 */
- uint16_t p9dat = 0x0400 << (i * 4); /* data P9 */
- uint16_t p5dir = 0x0200 << (i * 4); /* output enable P5 */
- uint16_t p5dat = 0x0100 << (i * 4); /* data P5 */
-
- /* p5 is floating in input-mode */
- potgor &= ~p5dat;
- potgor |= m_potgo_value & p5dat;
- if (!(m_potgo_value & p9dir))
- potgor |= p9dat;
- /* P5 output and 1 -> shift register is kept reset (Blue button) */
- if ((m_potgo_value & p5dir) && (m_potgo_value & p5dat))
- m_cd32_shifter[i] = 8;
- /* shift at 1 == return one, >1 = return button states */
- if (m_cd32_shifter[i] == 0)
- potgor &= ~p9dat; /* shift at zero == return zero */
- if (m_cd32_shifter[i] >= 2 && ((m_player_ports[1 - i])->read() & (1 << (m_cd32_shifter[i] - 2))))
- potgor &= ~p9dat;
- }
- return potgor;
-}
-
-CUSTOM_INPUT_MEMBER( cubo_state::cubo_input )
-{
- return handle_joystick_potgor(m_potgo_value) >> 8;
-}
-
-template <int P>
-READ_LINE_MEMBER( cubo_state::cd32_sel_mirror_input )
-{
- uint8_t bits = m_player_ports[P]->read();
- return (bits & 0x20)>>5;
-}
-
-
-
-static INPUT_PORTS_START( cubo )
- PORT_START("CIA0PORTA")
- PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_CUSTOM )
- /* this is the regular port for reading a single button joystick on the Amiga, many CD32 games require this to mirror the pad start button! */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(cubo_state, cd32_sel_mirror_input<1>)
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(cubo_state, cd32_sel_mirror_input<0>)
-
- PORT_START("CIA0PORTB")
- PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("joy_0_dat")
- PORT_BIT( 0x0303, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(cubo_state, amiga_joystick_convert<1>)
- PORT_BIT( 0xfcfc, IP_ACTIVE_HIGH, IPT_UNUSED )
-
- PORT_START("joy_1_dat")
- PORT_BIT( 0x0303, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(cubo_state, amiga_joystick_convert<0>)
- PORT_BIT( 0xfcfc, IP_ACTIVE_HIGH, IPT_UNUSED )
-
- PORT_START("potgo")
- PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(cubo_state, cubo_input)
- PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
-
-
- // CD32 '11' button pad (4 dpad directions + 7 buttons), not read directly
- PORT_START("P1")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 ||>")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 <<") /* left trigger */
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 >>") /* right trigger */
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("P1 Green") /* BUTTON3 */
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("P1 Yellow") /* BUTTON4 */
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME("P1 Red / SELECT") /* BUTTON1 = START1 */
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME("P1 Blue / STOP") /* BUTTON2 */
- PORT_START("p1_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
-
- // CD32 '11' button pad (4 dpad directions + 7 buttons), not read directly
- PORT_START("P2")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 ||>")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 <<") /* left trigger */
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 >>") /* right trigger */
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Green") /* BUTTON3 */
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Yellow") /* BUTTON4 */
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_NAME("P2 Red / SELECT") /* BUTTON1 = START2 */
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(2) PORT_NAME("P2 Blue / STOP") /* BUTTON2 */
- PORT_START("p2_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
-
-
- PORT_START("DIPSW1")
- PORT_DIPNAME( 0x01, 0x01, "DSW1 1" )
- PORT_DIPSETTING( 0x01, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x02, 0x02, "DSW1 2" )
- PORT_DIPSETTING( 0x02, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x04, 0x04, "DSW1 3" )
- PORT_DIPSETTING( 0x04, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x08, 0x08, "DSW1 4" )
- PORT_DIPSETTING( 0x08, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x10, 0x10, "DSW1 5" )
- PORT_DIPSETTING( 0x10, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x20, 0x20, "DSW1 6" )
- PORT_DIPSETTING( 0x20, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x40, 0x40, "DSW1 7" )
- PORT_DIPSETTING( 0x40, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x80, 0x80, "DSW1 8" )
- PORT_DIPSETTING( 0x80, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
-
- PORT_START("DIPSW2")
- PORT_DIPNAME( 0x01, 0x01, "DSW2 1" )
- PORT_DIPSETTING( 0x01, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x02, 0x02, "DSW2 2" )
- PORT_DIPSETTING( 0x02, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x04, 0x04, "DSW2 3" )
- PORT_DIPSETTING( 0x04, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x08, 0x08, "DSW2 4" )
- PORT_DIPSETTING( 0x08, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x10, 0x10, "DSW2 5" )
- PORT_DIPSETTING( 0x10, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x20, 0x20, "DSW2 6" )
- PORT_DIPSETTING( 0x20, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x40, 0x40, "DSW2 7" )
- PORT_DIPSETTING( 0x40, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x80, 0x80, "DSW2 8" )
- PORT_DIPSETTING( 0x80, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
-
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( cndypuzl )
- PORT_INCLUDE( cubo )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and launch bubble */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and launch bubble */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("DIPSW1")
- PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */
- PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
-
- PORT_MODIFY("DIPSW2")
- PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */
-
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( haremchl )
- PORT_INCLUDE( cubo )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* fire */
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and draw */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* retract */
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* fire */
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and draw */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* retract */
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("DIPSW1")
- PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */
- PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
-
- PORT_MODIFY("DIPSW2")
- PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */
-
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( lsrquiz )
- PORT_INCLUDE( cubo )
-
- PORT_MODIFY("p1_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("p2_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* "C" */
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) /* "D" */
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and "A" */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* "B" */
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* "C" */
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) /* "D" */
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and "A" */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* "B" */
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("DIPSW1")
- PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */
- PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
-
- PORT_MODIFY("DIPSW2")
- PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */
-
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( lsrquiz2 )
- PORT_INCLUDE( cubo )
-
- PORT_MODIFY("p1_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("p2_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* "C" */
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) /* "D" */
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and "A" */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* "B" */
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* "C" */
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) /* "D" */
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and "A" */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* "B" */
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("DIPSW1")
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* "C" */
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* "B" */
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* START3 and "A" */
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3) /* "D" */
- PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Free_Play ) ) /* always set credits to 10 */
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
- PORT_DIPNAME( 0x0020, 0x0000, "Speed" )
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0020, "Ultra Turbo" ) /* the game is unplayable !!! */
- PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
-
- PORT_MODIFY("DIPSW2")
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* "C" */
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* "B" */
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* START4 and "A" */
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) /* "D" */
- PORT_BIT( 0x00f0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 4 to 7 aren't tested */
-
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( lasstixx )
- PORT_INCLUDE( cubo )
-
- PORT_MODIFY("CIA0PORTA")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
-
- PORT_MODIFY("p2_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* draw */
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* retract */
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("DIPSW1")
- PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */
- PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
-
- PORT_MODIFY("DIPSW2")
- PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */
-
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( mgnumber )
- PORT_INCLUDE( cubo )
-
-#if MGNUMBER_USE_JOY
- /* p1_joy, p2_joy, P1 and P2 inputs when control panel is set to "joystick" in the dispenser setup */
- PORT_MODIFY("p2_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "C (setup)" )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Put Number" )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard" )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-#else
- /* p1_joy, p2_joy, P1 and P2 inputs when control panel is set to "buttons" ("pulsanti") in the dispenser setup */
- /* p1_joy is still needed in the dispenser setup, so I don't remove it even if it isn't needed to play the game */
- PORT_MODIFY("p2_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "1 / C (setup)" )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard" )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) PORT_NAME( "4" )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) PORT_NAME( "5" )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME( "2" )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "3" )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-#endif
-
- PORT_MODIFY("DIPSW1")
- PORT_DIPNAME( 0x01, 0x00, "Tokens" ) /* Dip Switch or Input ? */
- PORT_DIPSETTING( 0x00, "OK" )
- PORT_DIPSETTING( 0x01, "ERROR!" )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) /* keep pressed to enter dispenser setup at start */
- PORT_BIT( 0x007e, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("DIPSW2")
- PORT_DIPNAME( 0x01, 0x00, "Tickets" ) /* Dip Switch or Input ? */
- PORT_DIPSETTING( 0x00, "OK" )
- PORT_DIPSETTING( 0x01, "ERROR!" )
- PORT_BIT( 0x00fe, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( mgprem11 )
- PORT_INCLUDE( cubo )
-
-#if MGPREM11_USE_JOY
- /* p1_joy, p2_joy, P1 and P2 inputs when control panel is set to "joystick" in the dispenser setup */
- PORT_MODIFY("p1_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("p2_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME( "End Game / Abort / Confirm" )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "C (setup)" )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Put Card / Initialise / Continue Game / Cancel" )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard / P1 A (setup)" )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "P2 A (setup)" )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(1) PORT_NAME( "P2 B (setup)" )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-#else
- /* p1_joy, p2_joy, P1 and P2 inputs when control panel is set to "buttons" ("pulsanti") in the dispenser setup */
- /* p1_joy is still needed in the dispenser setup, so I don't remove it even if it isn't needed to play the game */
- PORT_MODIFY("p1_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("p2_joy")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P1")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME( "End Game / Abort / Confirm" )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "1 / C (setup)" )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Initialise / Continue Game / Cancel" )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard / P1 A (setup)" )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("P2")
- PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) PORT_NAME( "4" )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) PORT_NAME( "5" )
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME( "2" )
- PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "3 / P2 A (setup)" )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(1) PORT_NAME( "P2 B (setup)" )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-#endif
-
- PORT_MODIFY("DIPSW1")
- PORT_DIPNAME( 0x01, 0x00, "Tokens" ) /* Dip Switch or Input ? */
- PORT_DIPSETTING( 0x00, "OK" )
- PORT_DIPSETTING( 0x01, "ERROR!" )
- PORT_DIPNAME( 0x50, 0x50, "Setup" ) /* also affects payout values */
- PORT_DIPSETTING( 0x50, "Full Tick" )
-// PORT_DIPSETTING( 0x10, "Full Tick" ) /* duplicated setting */
- PORT_DIPSETTING( 0x40, "104 & 105" )
- PORT_DIPSETTING( 0x00, "Full T+C" )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) /* tested in dispenser setup when P1B3 is pressed */
- PORT_DIPSETTING( 0x20, "0x20" )
- PORT_DIPSETTING( 0x00, "0x00" )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) /* keep pressed to enter dispenser setup at start */
- PORT_BIT( 0x000e, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_MODIFY("DIPSW2")
- PORT_DIPNAME( 0x01, 0x00, "Tickets" ) /* Dip Switch or Input ? */
- PORT_DIPSETTING( 0x00, "OK" )
- PORT_DIPSETTING( 0x01, "ERROR!" )
- PORT_BIT( 0x00fe, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
-INPUT_PORTS_END
-
-
-void cubo_state::cubo(machine_config &config)
-{
- /* basic machine hardware */
- M68EC020(config, m_maincpu, amiga_state::CLK_28M_PAL / 2);
- m_maincpu->set_addrmap(AS_PROGRAM, &cubo_state::cubo_mem);
-
- ADDRESS_MAP_BANK(config, "overlay").set_map(&amiga_state::overlay_2mb_map32).set_options(ENDIANNESS_BIG, 32, 22, 0x200000);
-
- I2CMEM(config, "i2cmem", 0).set_page_size(16).set_data_size(1024);
-
- akiko_device &akiko(AKIKO(config, "akiko", 0));
- akiko.mem_r_callback().set(FUNC(amiga_state::chip_ram_r));
- akiko.mem_w_callback().set(FUNC(amiga_state::chip_ram_w));
- akiko.int_callback().set(FUNC(cubo_state::akiko_int_w));
- akiko.scl_callback().set("i2cmem", FUNC(i2cmem_device::write_scl));
- akiko.sda_r_callback().set("i2cmem", FUNC(i2cmem_device::read_sda));
- akiko.sda_w_callback().set("i2cmem", FUNC(i2cmem_device::write_sda));
-
- // video hardware
- pal_video(config);
- m_screen->set_screen_update(FUNC(amiga_state::screen_update_amiga_aga));
-
- MCFG_VIDEO_START_OVERRIDE(amiga_state, amiga_aga)
-
- /* sound hardware */
- SPEAKER(config, "lspeaker").front_left();
- SPEAKER(config, "rspeaker").front_right();
-
- paula_8364_device &paula(PAULA_8364(config, "amiga", amiga_state::CLK_C1_PAL));
- paula.add_route(0, "lspeaker", 0.25);
- paula.add_route(1, "rspeaker", 0.25);
- paula.add_route(2, "rspeaker", 0.25);
- paula.add_route(3, "lspeaker", 0.25);
- paula.mem_read_cb().set(FUNC(amiga_state::chip_ram_r));
- paula.int_cb().set(FUNC(amiga_state::paula_int_w));
-
- CDDA(config, m_cdda);
- m_cdda->add_route(0, "lspeaker", 0.50);
- m_cdda->add_route(1, "rspeaker", 0.50);
-
- /* cia */
- // these are setup differently on other amiga drivers (needed for floppy to work) which is correct / why?
- MOS8520(config, m_cia_0, amiga_state::CLK_E_PAL);
- m_cia_0->irq_wr_callback().set(FUNC(amiga_state::cia_0_irq));
- m_cia_0->pa_rd_callback().set_ioport("CIA0PORTA");
- m_cia_0->pa_wr_callback().set(FUNC(cubo_state::akiko_cia_0_port_a_write));
-
- MOS8520(config, m_cia_1, amiga_state::CLK_E_PAL);
- m_cia_1->irq_wr_callback().set(FUNC(amiga_state::cia_1_irq));
-
- MICROTOUCH(config, m_microtouch, 9600).stx().set(FUNC(cubo_state::rs232_rx_w));
-
- CDROM(config, "cd32_cdrom").set_interface("cd32_cdrom");
-
- /* fdc */
- AMIGA_FDC(config, m_fdc, amiga_state::CLK_7M_PAL);
- m_fdc->index_callback().set("cia_1", FUNC(mos8520_device::flag_w));
- m_fdc->read_dma_callback().set(FUNC(amiga_state::chip_ram_r));
- m_fdc->write_dma_callback().set(FUNC(amiga_state::chip_ram_w));
- m_fdc->dskblk_callback().set(FUNC(amiga_state::fdc_dskblk_w));
- m_fdc->dsksyn_callback().set(FUNC(amiga_state::fdc_dsksyn_w));
-}
-
-
-
-#define ROM_LOAD16_WORD_BIOS(bios,name,offset,length,hash) ROMX_LOAD(name, offset, length, hash, ROM_BIOS(bios))
-
-#define CD32_BIOS \
- ROM_REGION32_BE(0x100000, "kickstart", 0 ) \
- ROM_SYSTEM_BIOS(0, "cd32", "Kickstart v3.1 rev 40.60 with CD32 Extended-ROM" ) \
- ROM_LOAD16_WORD_BIOS(0, "391640-03.u6a", 0x000000, 0x100000, CRC(d3837ae4) SHA1(06807db3181637455f4d46582d9972afec8956d9) )
-
-ROM_START( cubo )
- CD32_BIOS
-ROM_END
-
-/***************************************************************************************************/
-
-void cubo_state::init_cubo()
-{
- m_agnus_id = ALICE_PAL_NEW;
- m_denise_id = LISA;
- m_input_hack = nullptr;
-}
-
-
-
-ROM_START( cndypuzl )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "cndypuzl", 0, BAD_DUMP SHA1(5f41ed3521b3e05d233ac1245b78cb0b118b2b90) )
-ROM_END
-
-ROM_START( haremchl )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "haremchl", 0, BAD_DUMP SHA1(abbab347c0d7c5eef0465d0eee770754a452e874) )
-ROM_END
-
-ROM_START( lsrquiz )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "lsrquiz", 0, BAD_DUMP SHA1(41fb6cd0c9d36bd77e9c3db69d36801edc791e96) )
-ROM_END
-
-ROM_START( lsrquiz2i )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "lsrquiz2", 0, BAD_DUMP SHA1(78e261df1c548fa492e6cf37a9469640bb8816bf) )
-ROM_END
-
-ROM_START( lsrquizg )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "laserquizgreek2pro", 0, BAD_DUMP SHA1(8538915b4a0078f19197a5562e37ed3e6d0429a4) )
-ROM_END
-
-ROM_START( mgprem11 )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "mgprem11", 0, BAD_DUMP SHA1(7808db33d5949f6c86d12b32bc388c12377e7038) )
-ROM_END
-
-ROM_START( lasstixx )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "lasstixx", 0, BAD_DUMP SHA1(b8f6138e1f1840c193e786c56dab03c512f3e21f) )
-ROM_END
-
-ROM_START( mgnumber )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "magicnumber", 0, BAD_DUMP SHA1(60e1fadc42694742d19cc0ac2b6e99e9e33faa3d) )
-ROM_END
-
-ROM_START( odeontw )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "twister32_17_3", 0, BAD_DUMP SHA1(a40ec484708e22059f7186415283084ebf01323e) ) // has its audio cut a little, worth to mark as redump needed
-ROM_END
-
-ROM_START( odeontw2 )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "odeontw2", 0, BAD_DUMP SHA1(f39e09f35b65a6ae9f1eba4a22f970626b7d3b71) )
-ROM_END
-
-ROM_START( eldoralg )
- CD32_BIOS
-
- DISK_REGION( "cdrom" )
- DISK_IMAGE_READONLY( "eldorado", 0, BAD_DUMP SHA1(bc1617c2e3438b729421c1d8b1bf88840b12f030) )
-ROM_END
-
-
-/*************************************
- *
- * Hacks (to allow coins to be inserted)
- *
- *************************************/
-
-void cubo_state::chip_ram_w8_hack(offs_t byteoffs, uint8_t data)
-{
- uint16_t word = read_chip_ram(byteoffs);
-
- if (byteoffs & 1)
- word = (word & 0xff00) | data;
- else
- word = (word & 0x00ff) | (((uint16_t)data) << 8);
-
- write_chip_ram(byteoffs, word);
-}
-
-void cubo_state::cndypuzl_input_hack()
-{
- if (m_maincpu->pc() < m_chip_ram.bytes())
- {
- uint32_t r_A5 = m_maincpu->state_int(M68K_A5);
- write_chip_ram(r_A5 - 0x7ebe, 0x0000);
- }
-}
-
-void cubo_state::init_cndypuzl()
-{
- init_cubo();
- m_input_hack = &cubo_state::cndypuzl_input_hack;
-}
-
-void cubo_state::haremchl_input_hack()
-{
- if (m_maincpu->pc() < m_chip_ram.bytes())
- {
- uint32_t r_A5 = m_maincpu->state_int(M68K_A5);
- uint32_t r_A2 = (read_chip_ram(r_A5 - 0x7f00 + 0) << 16) | (read_chip_ram(r_A5 - 0x7f00 + 2));
- chip_ram_w8_hack(r_A2 + 0x1f, 0x00);
- }
-}
-
-void cubo_state::init_haremchl()
-{
- init_cubo();
- m_input_hack = &cubo_state::haremchl_input_hack;
-}
-
-void cubo_state::lsrquiz_input_hack()
-{
- if (m_maincpu->pc() < m_chip_ram.bytes())
- {
- uint32_t r_A5 = m_maincpu->state_int(M68K_A5);
- uint32_t r_A2 = (read_chip_ram(r_A5 - 0x7fe0 + 0) << 16) | (read_chip_ram(r_A5 - 0x7fe0 + 2));
- chip_ram_w8_hack(r_A2 + 0x13, 0x00);
- }
-}
-
-void cubo_state::init_lsrquiz()
-{
- init_cubo();
- m_input_hack = &cubo_state::lsrquiz_input_hack;
-}
-
-/* The hack isn't working if you exit the test mode with P1 button 2 ! */
-void cubo_state::lsrquiz2_input_hack()
-{
- if (m_maincpu->pc() < m_chip_ram.bytes())
- {
- uint32_t r_A5 = m_maincpu->state_int(M68K_A5);
- uint32_t r_A2 = (read_chip_ram(r_A5 - 0x7fdc + 0) << 16) | (read_chip_ram(r_A5 - 0x7fdc + 2));
- chip_ram_w8_hack(r_A2 + 0x17, 0x00);
- }
-}
-
-void cubo_state::init_lsrquiz2()
-{
- init_cubo();
- m_input_hack = &cubo_state::lsrquiz2_input_hack;
-}
-
-void cubo_state::lasstixx_input_hack()
-{
- if (m_maincpu->pc() < m_chip_ram.bytes())
- {
- uint32_t r_A5 = m_maincpu->state_int(M68K_A5);
- uint32_t r_A2 = (read_chip_ram(r_A5 - 0x7fa2 + 0) << 16) | (read_chip_ram(r_A5 - 0x7fa2 + 2));
- chip_ram_w8_hack(r_A2 + 0x24, 0x00);
- }
-}
-
-void cubo_state::init_lasstixx()
-{
- init_cubo();
- m_input_hack = &cubo_state::lasstixx_input_hack;
-}
-
-void cubo_state::mgnumber_input_hack()
-{
- if (m_maincpu->pc() < m_chip_ram.bytes())
- {
- uint32_t r_A5 = m_maincpu->state_int(M68K_A5);
- write_chip_ram(r_A5 - 0x7ed8, 0x0000);
- }
-}
-
-void cubo_state::init_mgnumber()
-{
- init_cubo();
- m_input_hack = &cubo_state::mgnumber_input_hack;
-}
-
-void cubo_state::mgprem11_input_hack()
-{
- if (m_maincpu->pc() < m_chip_ram.bytes())
- {
- uint32_t r_A5 = m_maincpu->state_int(M68K_A5);
- chip_ram_w8_hack(r_A5 - 0x7eca, 0x00);
- }
-}
-
-void cubo_state::init_mgprem11()
-{
- init_cubo();
- m_input_hack = &cubo_state::mgprem11_input_hack;
-}
-
-static INPUT_PORTS_START( odeontw2 )
-// PORT_INCLUDE( cd32 )
- PORT_START("CIA0PORTA")
- PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("CIA0PORTB")
- PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
-
- PORT_START("DIPSW1")
- PORT_DIPNAME( 0x01, 0x01, "DSW1 1" )
- PORT_DIPSETTING( 0x01, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x02, 0x02, "DSW1 2" )
- PORT_DIPSETTING( 0x02, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x04, 0x04, "DSW1 3" )
- PORT_DIPSETTING( 0x04, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x08, 0x08, "DSW1 4" )
- PORT_DIPSETTING( 0x08, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x10, 0x10, "DSW1 5" )
- PORT_DIPSETTING( 0x10, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x20, 0x20, "DSW1 6" )
- PORT_DIPSETTING( 0x20, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x40, 0x40, "DSW1 7" )
- PORT_DIPSETTING( 0x40, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x80, 0x80, "DSW1 8" )
- PORT_DIPSETTING( 0x80, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
-
- PORT_START("DIPSW2")
- PORT_DIPNAME( 0x01, 0x01, "DSW2 1" )
- PORT_DIPSETTING( 0x01, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x02, 0x02, "DSW2 2" )
- PORT_DIPSETTING( 0x02, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x04, 0x04, "DSW2 3" )
- PORT_DIPSETTING( 0x04, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x08, 0x08, "DSW2 4" )
- PORT_DIPSETTING( 0x08, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x10, 0x10, "DSW2 5" )
- PORT_DIPSETTING( 0x10, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x20, 0x20, "DSW2 6" )
- PORT_DIPSETTING( 0x20, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x40, 0x40, "DSW2 7" )
- PORT_DIPSETTING( 0x40, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
- PORT_DIPNAME( 0x80, 0x80, "DSW2 8" )
- PORT_DIPSETTING( 0x80, "Reset" )
- PORT_DIPSETTING( 0x00, "Set" )
-
-INPUT_PORTS_END
-
-
-
-GAME( 1993, cubo, 0, cubo, cubo, cubo_state, init_cubo, ROT0, "Commodore", "Cubo BIOS", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_IS_BIOS_ROOT )
-GAME( 1995, cndypuzl, cubo, cubo, cndypuzl, cubo_state, init_cndypuzl, ROT0, "CD Express", "Candy Puzzle (v1.0)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
-GAME( 1995, haremchl, cubo, cubo, haremchl, cubo_state, init_haremchl, ROT0, "CD Express", "Harem Challenge", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
-GAME( 1995, lsrquiz, cubo, cubo, lsrquiz, cubo_state, init_lsrquiz, ROT0, "CD Express", "Laser Quiz Italy", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) /* no player 2 inputs (ingame), wrong pitch for most gfxs */
-GAME( 1995, lsrquizg, cubo, cubo, lsrquiz, cubo_state, init_lsrquiz, ROT0, "CD Express", "Laser Quiz Greece", MACHINE_NOT_WORKING )
-GAME( 1995, lsrquiz2i, cubo, cubo, lsrquiz2, cubo_state, init_lsrquiz2, ROT0, "CD Express", "Laser Quiz 2 Italy (v1.0)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) /* wrong pitch for some gfxs, crashes during gameplay */
-GAME( 1995, lasstixx, cubo, cubo, lasstixx, cubo_state, init_lasstixx, ROT0, "CD Express", "Laser Strixx 2", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
-GAME( 1995, mgnumber, cubo, cubo, mgnumber, cubo_state, init_mgnumber, ROT0, "CD Express", "Magic Number", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
-GAME( 1996, mgprem11, cubo, cubo, mgprem11, cubo_state, init_mgprem11, ROT0, "CD Express", "Magic Premium (v1.1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
-GAME( 19??, odeontw, cubo, cubo, odeontw2, cubo_state, init_cubo, ROT0, "CD Express", "Odeon Twister (v1.4)", MACHINE_NOT_WORKING )
-GAME( 1999, odeontw2, cubo, cubo, odeontw2, cubo_state, init_cubo, ROT0, "CD Express", "Odeon Twister 2 (v202.19)", MACHINE_NOT_WORKING )
-
-// Laser Gate 2
-GAME( 19??, eldoralg, cubo, cubo, cubo, cubo_state, init_cubo, ROT0, "CD Express", "Eldorado (4.2)", MACHINE_NOT_WORKING )