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Diffstat (limited to 'src/mame/drivers/csk.c')
-rw-r--r--src/mame/drivers/csk.c714
1 files changed, 714 insertions, 0 deletions
diff --git a/src/mame/drivers/csk.c b/src/mame/drivers/csk.c
new file mode 100644
index 00000000000..777f0b68c32
--- /dev/null
+++ b/src/mame/drivers/csk.c
@@ -0,0 +1,714 @@
+/*****************************************************************************
+
+Champion Poker by IGS (documented by Mirko Buffoni)
+Is this a Konami board?
+---
+
+Memory Layout (refers to CSK227IT. Others may have different addresses)
+
+ROM: 0000-efff
+RAM: f000-ffff
+
+f950-f951: DSW1-2
+f952-f953: DSW3-4
+f954-f955: DSW5-6 (6 not used, but optionally addable to board)
+
+f9c7-f9c8: Ports 50a0 and 5081 values are written here
+f9c9-f9ca: Ports 5082 and 5091 values are written here
+
+ 0 1 2 3 4 5 6 7
+f9a7-f9ae: xx xx xx xx xx xx xx xx Port 50a0 bit stream
+f9af-f9b6: xx xx xx xx xx xx xx xx Port 5081 bit stream
+f9b7-f9be: xx xx xx xx xx xx xx xx Port 5082 bit stream
+f9bf-f9c6: xx xx xx xx xx xx xx xx Port 5091 bit stream
+ |
+ xYYYYYYY ====> Bit 7 set = Nth bit for port is set
+ Bit 6-0 = counts for how may frames Nth bit
+ has been in that state, recently.
+
+f065: Double up type
+ 0 = None
+ 1 = High/Low
+ 2 = Red/Black
+
+f68f: Errorcode
+ 0 = Coin Error
+ 1 = Hopper Error
+ 2 = Limite Max
+ 3 = System Error
+ 4 = Punti Error
+ 5 = Hopper Vuoto
+ 6 = Limite Record
+
+f69a: Winning combination for current card set
+ 0 = Nothing
+ 1 = Coppia
+ 2 = DoppiaCoppia
+ 3 = Tris
+ 4 = Scala
+ 5 = Flush
+ 6 = FullHouse
+ 7 = Poker
+ 8 = ScalaMinima
+ 9 = Bingo
+ 10 = ScalaMassima
+ 11 = FiveJokers
+
+f69b: Vblank flag. Reset during NMI.
+
+f6a4: MaxBet
+f6a5: MinBet to start
+f070: MinBet to play Fever
+
+f9a3: CoinErrorFlag
+ 0 = no problem
+ 1 = coin error
+ 2 = hopper error
+
+f98a: Hopper timeout counter. Decremented during NMI.
+
+f022: ???
+f023: ???
+f024: ???
+f025: ???
+f026: ???
+
+---
+
+I/O Ports
+
+Palette: 2000-27ff (low byte)
+ 2800-2fff (high byte)
+VideoRAM: 7000-77ff
+ColorRAM: 7800-7fff
+DSW1-5: 4000-4004 (see input ports section below)
+InputPorts: 50a0 (unused in this game)
+ 5081-5082 (Coins and Keyboard)
+ 5091 (Keyboard)
+Expansion: 8000-ffff (R) Used to read from an expansion rom
+
+Unknown: 5080 (RW) (possibly related to ticket/hopper)
+ 5090-5091 (RW) (possibly related to eprom counters)
+ 50b0-50b1 (W) (possibly sound related)
+ 5083 (W) (used only at reset, maybe)
+ 1000-10ff (W) ???
+ 6000-67ff (W) ???
+ 6800-6fff (W) Expansion video layer (used with ability)
+
+---
+
+Timing:
+
+Game is synchronized with VBLANK. It uses IRQ & NMI interrupts.
+During a frame, there must be 3 IRQs and 3 NMIs in order to play
+to the correct speed.
+
+---
+
+Notes about palette:
+Charset is 6 bit depth (thus 64 colors of granularity)
+Colortable is made up of 2 entries of 64 bytes for each palette,
+splitted, and colorinfo is stored to form the following word:
+
+xBBBBBGGGGGRRRRR (Bit 15 is never used)
+
+The game uses 8 palettes, located at the following addresses:
+
+Palette1: 54CD (low), 5509 (high), len = 60 (colorentry: 1-63)
+Palette2: 5545 (low), 5581 (high), len = 60 (colorentry: 1-63)
+Palette3: 55BD (low), 55F9 (high), len = 60 (colorentry: 1-63)
+Palette4: 5635 (low), 5671 (high), len = 60 (colorentry: 1-63)
+Palette5: 56AD (low), 56DD (high), len = 48 (colorentry: 1-47)
+Palette6: 570D (low), 5749 (high), len = 60 (colorentry: 1-63)
+Palette7: 5785 (low), 57C1 (high), len = 60 (colorentry: 1-63)
+Palette8: 57FD (low), 582D (high), len = 48 (colorentry: 1-47)
+
+Palette3*: 585D (low), 5899 (high), len = 60 (used alternatively with pal3)
+
+*****************************************************************************/
+
+
+#include "driver.h"
+#include "cpu/z80/z80.h"
+
+
+extern UINT8 * cpk_colorram;
+extern UINT8 * cpk_videoram;
+extern UINT8 * cpk_palette;
+extern UINT8 * cpk_palette2;
+extern UINT8 * cpk_expram;
+
+
+MACHINE_RESET (cpk);
+INTERRUPT_GEN( cska_interrupt );
+VIDEO_UPDATE( cska );
+VIDEO_START( cska );
+
+WRITE8_HANDLER( cpk_palette_w );
+WRITE8_HANDLER( cpk_palette2_w );
+READ8_HANDLER( cpk_videoram_r );
+WRITE8_HANDLER( cpk_videoram_w );
+READ8_HANDLER( cpk_colorram_r );
+WRITE8_HANDLER( cpk_colorram_w );
+READ8_HANDLER( cpk_expansion_r );
+WRITE8_HANDLER( cpk_expansion_w );
+
+
+
+static size_t protection_res = 0;
+
+static READ8_HANDLER( custom_io_r )
+{
+ return protection_res;
+}
+
+static WRITE8_HANDLER( custom_io_w )
+{
+ switch (data)
+ {
+ case 0x20: protection_res = 0x49; break;
+ case 0x21: protection_res = 0x47; break;
+ case 0x22: protection_res = 0x53; break;
+ case 0x24: protection_res = 0x41; break;
+ case 0x25: protection_res = 0x41; break;
+ case 0x26: protection_res = 0x7f; break;
+ case 0x27: protection_res = 0x41; break;
+ case 0x28: protection_res = 0x41; break;
+ case 0x2a: protection_res = 0x3e; break;
+ case 0x2b: protection_res = 0x41; break;
+ case 0x2c: protection_res = 0x49; break;
+ case 0x2d: protection_res = 0xf9; break;
+ case 0x2e: protection_res = 0x0a; break;
+ case 0x30: protection_res = 0x26; break;
+ case 0x31: protection_res = 0x49; break;
+ case 0x32: protection_res = 0x49; break;
+ case 0x33: protection_res = 0x49; break;
+ case 0x34: protection_res = 0x32; break;
+ default:
+ protection_res = data;
+ }
+}
+
+
+static ADDRESS_MAP_START( map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xefff) AM_ROM
+ AM_RANGE(0xf000, 0xffff) AM_RAM AM_REGION(REGION_CPU1, 0xf000)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( csk227_map, ADDRESS_SPACE_IO, 8 )
+ AM_RANGE(0x2000, 0x27ff) AM_WRITE(cpk_palette_w)
+ AM_RANGE(0x2800, 0x2fff) AM_WRITE(cpk_palette2_w)
+ AM_RANGE(0x4000, 0x4000) AM_READ(input_port_0_r) /* DSW1 */
+ AM_RANGE(0x4001, 0x4001) AM_READ(input_port_1_r) /* DSW2 */
+ AM_RANGE(0x4002, 0x4002) AM_READ(input_port_2_r) /* DSW3 */
+ AM_RANGE(0x4003, 0x4003) AM_READ(input_port_3_r) /* DSW4 */
+ AM_RANGE(0x4004, 0x4004) AM_READ(input_port_4_r) /* DSW5 */
+ AM_RANGE(0x5081, 0x5081) AM_READ(input_port_5_r) /* Services */
+ AM_RANGE(0x5082, 0x5082) AM_READ(input_port_6_r) /* Coing & Kbd */
+ AM_RANGE(0x5091, 0x5091) AM_READ(input_port_7_r) /* Keyboard */
+ AM_RANGE(0x50a0, 0x50a0) AM_READ(input_port_8_r) /* Not connected */
+ AM_RANGE(0x6800, 0x6fff) AM_WRITE(cpk_expansion_w)
+ AM_RANGE(0x7000, 0x77ff) AM_READWRITE(cpk_videoram_r,cpk_videoram_w)
+ AM_RANGE(0x7800, 0x7fff) AM_READWRITE(cpk_colorram_r,cpk_colorram_w)
+ AM_RANGE(0x8000, 0xffff) AM_READ(cpk_expansion_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( csk234_map, ADDRESS_SPACE_IO, 8 )
+ AM_RANGE(0x2000, 0x27ff) AM_WRITE(cpk_palette_w)
+ AM_RANGE(0x2800, 0x2fff) AM_WRITE(cpk_palette2_w)
+ AM_RANGE(0x4000, 0x4000) AM_READ(input_port_0_r) /* DSW1 */
+ AM_RANGE(0x4001, 0x4001) AM_READ(input_port_1_r) /* DSW2 */
+ AM_RANGE(0x4002, 0x4002) AM_READ(input_port_2_r) /* DSW3 */
+ AM_RANGE(0x4003, 0x4003) AM_READ(input_port_3_r) /* DSW4 */
+ AM_RANGE(0x4004, 0x4004) AM_READ(input_port_4_r) /* DSW5 */
+ AM_RANGE(0x5081, 0x5081) AM_READ(input_port_5_r) /* Services */
+ AM_RANGE(0x5082, 0x5082) AM_READ(input_port_6_r) /* Coing & Kbd */
+ AM_RANGE(0x5090, 0x5090) AM_WRITE(custom_io_w)
+ AM_RANGE(0x5091, 0x5091) AM_READ(custom_io_r) /* used for protection and other */
+ AM_RANGE(0x50a0, 0x50a0) AM_READ(input_port_8_r) /* Not connected */
+ AM_RANGE(0x6800, 0x6fff) AM_WRITE(cpk_expansion_w)
+ AM_RANGE(0x7000, 0x77ff) AM_READWRITE(cpk_videoram_r,cpk_videoram_w)
+ AM_RANGE(0x7800, 0x7fff) AM_READWRITE(cpk_colorram_r,cpk_colorram_w)
+ AM_RANGE(0x8000, 0xffff) AM_READ(cpk_expansion_r)
+ADDRESS_MAP_END
+
+
+/* MB: 05 Jun 99 Input ports and Dip switches are all verified! */
+
+static INPUT_PORTS_START( csk227 )
+
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x01, 0x01, "Demo Music" )
+ PORT_DIPSETTING( 0x01, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x06, 0x06, "Min Bet to Start" )
+ PORT_DIPSETTING( 0x06, "1" )
+ PORT_DIPSETTING( 0x04, "3" )
+ PORT_DIPSETTING( 0x02, "5" )
+ PORT_DIPSETTING( 0x00, "10" )
+ PORT_DIPNAME( 0x18, 0x18, "Max Bet" )
+ PORT_DIPSETTING( 0x18, "10" )
+ PORT_DIPSETTING( 0x10, "20" )
+ PORT_DIPSETTING( 0x08, "50" )
+ PORT_DIPSETTING( 0x00, "100" )
+ PORT_DIPNAME( 0x60, 0x60, "Min Bet to play Fever" )
+ PORT_DIPSETTING( 0x60, "1" )
+ PORT_DIPSETTING( 0x40, "5" )
+ PORT_DIPSETTING( 0x20, "10" )
+ PORT_DIPSETTING( 0x00, "20" )
+ PORT_DIPNAME( 0x80, 0x00, "Credit Limit" )
+ PORT_DIPSETTING( 0x80, "100000" )
+ PORT_DIPSETTING( 0x00, "Unlimited" )
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x07, 0x07, "Coin In Rate" )
+ PORT_DIPSETTING( 0x07, "1" )
+ PORT_DIPSETTING( 0x06, "2" )
+ PORT_DIPSETTING( 0x05, "5" )
+ PORT_DIPSETTING( 0x04, "10" )
+ PORT_DIPSETTING( 0x03, "20" )
+ PORT_DIPSETTING( 0x02, "40" )
+ PORT_DIPSETTING( 0x01, "50" )
+ PORT_DIPSETTING( 0x00, "100" )
+ PORT_DIPNAME( 0x18, 0x18, "Key In Rate" )
+ PORT_DIPSETTING( 0x18, "10" )
+ PORT_DIPSETTING( 0x10, "20" )
+ PORT_DIPSETTING( 0x08, "50" )
+ PORT_DIPSETTING( 0x00, "100" )
+ PORT_DIPNAME( 0x60, 0x60, "W-UP Bonus Target" )
+ PORT_DIPSETTING( 0x60, "1500" )
+ PORT_DIPSETTING( 0x40, "3000" )
+ PORT_DIPSETTING( 0x20, "5000" )
+ PORT_DIPSETTING( 0x00, "7500" )
+ PORT_DIPNAME( 0x80, 0x80, "Payout" )
+ PORT_DIPSETTING( 0x80, "Manual" )
+ PORT_DIPSETTING( 0x00, "Auto" )
+
+ PORT_START_TAG("DSW3")
+ PORT_DIPNAME( 0x03, 0x03, "W-UP Bonus Rate" )
+ PORT_DIPSETTING( 0x03, "200" )
+ PORT_DIPSETTING( 0x02, "300" )
+ PORT_DIPSETTING( 0x01, "500" )
+ PORT_DIPSETTING( 0x00, "800" )
+ PORT_DIPNAME( 0x0c, 0x0c, "W-UP Chance" )
+ PORT_DIPSETTING( 0x0c, "94%" )
+ PORT_DIPSETTING( 0x08, "96%" )
+ PORT_DIPSETTING( 0x04, "98%" )
+ PORT_DIPSETTING( 0x00, "100%" )
+ PORT_DIPNAME( 0x30, 0x20, "W-UP Type" )
+ PORT_DIPSETTING( 0x30, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x20, "High-Low" )
+ PORT_DIPSETTING( 0x10, "Red-Black" ) /* Bit 4 is equal for ON/OFF */
+ PORT_DIPNAME( 0x40, 0x00, "Strip Girl" )
+ PORT_DIPSETTING( 0x40, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x80, 0x00, "Ability" )
+ PORT_DIPSETTING( 0x80, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+
+ PORT_START_TAG("DSW4")
+ PORT_DIPNAME( 0x0f, 0x07, "Main Game Chance" )
+ PORT_DIPSETTING( 0x0f, "69%" )
+ PORT_DIPSETTING( 0x0e, "72%" )
+ PORT_DIPSETTING( 0x0d, "75%" )
+ PORT_DIPSETTING( 0x0c, "78%" )
+ PORT_DIPSETTING( 0x0b, "81%" )
+ PORT_DIPSETTING( 0x0a, "83%" )
+ PORT_DIPSETTING( 0x09, "85%" )
+ PORT_DIPSETTING( 0x08, "87%" )
+ PORT_DIPSETTING( 0x07, "89%" )
+ PORT_DIPSETTING( 0x06, "91%" )
+ PORT_DIPSETTING( 0x05, "93%" )
+ PORT_DIPSETTING( 0x04, "95%" )
+ PORT_DIPSETTING( 0x03, "97%" )
+ PORT_DIPSETTING( 0x02, "99%" )
+ PORT_DIPSETTING( 0x01, "101%" )
+ PORT_DIPSETTING( 0x00, "103%" )
+ PORT_DIPNAME( 0x10, 0x00, "Five Jokers" )
+ PORT_DIPSETTING( 0x10, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x20, 0x00, "Royal Flush" )
+ PORT_DIPSETTING( 0x20, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x40, 0x00, "Auto Hold" )
+ PORT_DIPSETTING( 0x40, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x80, 0x80, "Payout Select" )
+ PORT_DIPSETTING( 0x80, "Ticket" )
+ PORT_DIPSETTING( 0x00, "Hopper" )
+
+ PORT_START_TAG("DSW5")
+ PORT_DIPNAME( 0x07, 0x07, "Key Out Rate" )
+ PORT_DIPSETTING( 0x07, "1:1" )
+ PORT_DIPSETTING( 0x06, "10:1" )
+ PORT_DIPSETTING( 0x05, "20:1" )
+ PORT_DIPSETTING( 0x04, "50:1" )
+ PORT_DIPSETTING( 0x03, "100:1" ) /* Bits 1-0 are all equivalents */
+ PORT_DIPNAME( 0x08, 0x00, "Card Select" )
+ PORT_DIPSETTING( 0x08, "Poker" )
+ PORT_DIPSETTING( 0x00, "Tetris" )
+ PORT_DIPNAME( 0x70, 0x70, "Ticket Rate" )
+ PORT_DIPSETTING( 0x70, "1:1" )
+ PORT_DIPSETTING( 0x60, "5:1" )
+ PORT_DIPSETTING( 0x50, "10:1" )
+ PORT_DIPSETTING( 0x40, "20:1" )
+ PORT_DIPSETTING( 0x30, "25:1" )
+ PORT_DIPSETTING( 0x20, "50:1" )
+ PORT_DIPSETTING( 0x10, "100:1" )
+ PORT_DIPSETTING( 0x00, "200:1" )
+ PORT_DIPNAME( 0x80, 0x80, "Win Table" )
+ PORT_DIPSETTING( 0x80, "Change" )
+ PORT_DIPSETTING( 0x00, "Fixed" )
+
+ PORT_START_TAG("5081")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_E) PORT_NAME("HPSW")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout")
+ PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Statistics")
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold5/Bet")
+
+ PORT_START_TAG("5082")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In")
+ PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Key Down")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold4/Take")
+ PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold3/W-Up")
+
+ PORT_START_TAG("5091")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1)
+ PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold1/High/Low")
+ PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold2/Red/Black")
+ PORT_START_TAG("50A0")
+ PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( csk234 )
+
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x01, 0x01, "Demo Music" )
+ PORT_DIPSETTING( 0x01, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x06, 0x06, "Min Bet to Start" )
+ PORT_DIPSETTING( 0x06, "1" )
+ PORT_DIPSETTING( 0x04, "3" )
+ PORT_DIPSETTING( 0x02, "5" )
+ PORT_DIPSETTING( 0x00, "10" )
+ PORT_DIPNAME( 0x18, 0x10, "Max Bet" )
+ PORT_DIPSETTING( 0x18, "3" )
+ PORT_DIPSETTING( 0x10, "5" )
+ PORT_DIPSETTING( 0x08, "20" )
+ PORT_DIPSETTING( 0x00, "40" )
+ PORT_DIPNAME( 0x60, 0x60, "Min Bet to play Fever" )
+ PORT_DIPSETTING( 0x60, "1" )
+ PORT_DIPSETTING( 0x40, "5" )
+ PORT_DIPSETTING( 0x20, "10" )
+ PORT_DIPSETTING( 0x00, "20" )
+ PORT_DIPNAME( 0x80, 0x00, "Credit Limit" )
+ PORT_DIPSETTING( 0x80, "5000" )
+ PORT_DIPSETTING( 0x00, "10000" )
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x07, 0x07, "Coin In Rate" )
+ PORT_DIPSETTING( 0x07, "1" )
+ PORT_DIPSETTING( 0x06, "2" )
+ PORT_DIPSETTING( 0x05, "5" )
+ PORT_DIPSETTING( 0x04, "10" )
+ PORT_DIPSETTING( 0x03, "20" )
+ PORT_DIPSETTING( 0x02, "40" )
+ PORT_DIPSETTING( 0x01, "50" )
+ PORT_DIPSETTING( 0x00, "100" )
+ PORT_DIPNAME( 0x18, 0x18, "Key In Rate" )
+ PORT_DIPSETTING( 0x18, "10" )
+ PORT_DIPSETTING( 0x10, "20" )
+ PORT_DIPSETTING( 0x08, "50" )
+ PORT_DIPSETTING( 0x00, "100" )
+ PORT_DIPNAME( 0x60, 0x60, "Key Out Rate" )
+ PORT_DIPSETTING( 0x60, "1:1" )
+ PORT_DIPSETTING( 0x40, "10:1" )
+ PORT_DIPSETTING( 0x20, "100:1" )
+ PORT_DIPSETTING( 0x00, "100:1" )
+ PORT_DIPNAME( 0x80, 0x80, "Payout" )
+ PORT_DIPSETTING( 0x80, "Manual" )
+ PORT_DIPSETTING( 0x00, "Auto" )
+
+ PORT_START_TAG("DSW3")
+ PORT_DIPNAME( 0x01, 0x01, "W-UP Bonus Target" )
+ PORT_DIPSETTING( 0x01, "3000" )
+ PORT_DIPSETTING( 0x00, "5000" )
+ PORT_DIPNAME( 0x02, 0x02, "W-UP Bonus Rate" )
+ PORT_DIPSETTING( 0x02, "300" )
+ PORT_DIPSETTING( 0x00, "500" )
+ PORT_DIPNAME( 0x0c, 0x0c, "W-UP Chance" )
+ PORT_DIPSETTING( 0x0c, "94%" )
+ PORT_DIPSETTING( 0x08, "96%" )
+ PORT_DIPSETTING( 0x04, "98%" )
+ PORT_DIPSETTING( 0x00, "100%" )
+ PORT_DIPNAME( 0x30, 0x20, "W-UP Type" )
+ PORT_DIPSETTING( 0x30, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x20, "High-Low" )
+ PORT_DIPSETTING( 0x10, "Red-Black" ) /* Bit 4 is equal for ON/OFF */
+ PORT_DIPNAME( 0x40, 0x40, "Card Select" )
+ PORT_DIPSETTING( 0x40, "Poker" )
+ PORT_DIPSETTING( 0x00, "Symbols" )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("DSW4")
+ PORT_DIPNAME( 0x0f, 0x07, "Main Game Chance" )
+ PORT_DIPSETTING( 0x0f, "69%" )
+ PORT_DIPSETTING( 0x0e, "72%" )
+ PORT_DIPSETTING( 0x0d, "75%" )
+ PORT_DIPSETTING( 0x0c, "78%" )
+ PORT_DIPSETTING( 0x0b, "81%" )
+ PORT_DIPSETTING( 0x0a, "83%" )
+ PORT_DIPSETTING( 0x09, "85%" )
+ PORT_DIPSETTING( 0x08, "87%" )
+ PORT_DIPSETTING( 0x07, "89%" )
+ PORT_DIPSETTING( 0x06, "91%" )
+ PORT_DIPSETTING( 0x05, "93%" )
+ PORT_DIPSETTING( 0x04, "95%" )
+ PORT_DIPSETTING( 0x03, "97%" )
+ PORT_DIPSETTING( 0x02, "99%" )
+ PORT_DIPSETTING( 0x01, "101%" )
+ PORT_DIPSETTING( 0x00, "103%" )
+ PORT_DIPNAME( 0x10, 0x00, "Auto Hold" )
+ PORT_DIPSETTING( 0x10, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x20, 0x00, "Anytime Key-in" )
+ PORT_DIPSETTING( 0x20, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_BIT( 0xC0, IP_ACTIVE_LOW, IPT_UNUSED ) /* Joker and Royal Flush are always enabled */
+
+ PORT_START_TAG("DSW5")
+ PORT_DIPNAME( 0x01, 0x00, "Hopper" )
+ PORT_DIPSETTING( 0x01, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x02, 0x00, "Payout Select" )
+ PORT_DIPSETTING( 0x02, "Hopper" )
+ PORT_DIPSETTING( 0x00, "Ticket" )
+ PORT_DIPNAME( 0x0c, 0x0c, "Ticket Rate" )
+ PORT_DIPSETTING( 0x0c, "10:1" )
+ PORT_DIPSETTING( 0x08, "20:1" )
+ PORT_DIPSETTING( 0x04, "50:1" )
+ PORT_DIPSETTING( 0x00, "100:1" )
+ PORT_DIPNAME( 0x10, 0x00, "Ability" )
+ PORT_DIPSETTING( 0x10, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("5081")
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_E) PORT_NAME("HPSW")
+ PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout")
+ PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW )
+ PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Statistics")
+
+ PORT_START_TAG("5082")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Key Down")
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("5091") /* Custom IO */
+ PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START_TAG("50A0")
+ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold1/High/Low")
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold5/Bet")
+ PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold4/Take")
+ PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold3/W-Up")
+ PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold2/Red/Black")
+ PORT_BIT(0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 8192, /* 8192 characters */
+ 6, /* 6 bits per pixel */
+ { 8, 0, 0x20000*8+8, 0x20000*8+0, 0x40000*8+8, 0x40000*8+0 }, /* the bitplanes are packed in one byte */
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 16*8 /* every char takes 32 consecutive bytes */
+};
+
+static const gfx_layout charlayout2 =
+{
+ 8,32, /* 8*32 characters */
+ 256, /* 256 characters */
+ 6, /* 6 bits per pixel */
+ { 8, 0, 0x10000*8+8, 0x10000*8+0, 0x20000*8+8, 0x20000*8+0 }, /* the bitplanes are packed in one byte */
+ {
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
+ 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
+ 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
+ 24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
+ 4*16*8 /* every char takes 32 consecutive bytes */
+};
+
+static GFXDECODE_START( csk )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x00000, charlayout, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0x04000, charlayout2, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0x08000, charlayout2, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0x0c000, charlayout2, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0x00000, charlayout2, 0, 16 )
+GFXDECODE_END
+
+static MACHINE_DRIVER_START( csk227it )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD_TAG("main",Z80, 3579545)//(4000000?)
+ MDRV_CPU_PROGRAM_MAP(map,0)
+ MDRV_CPU_IO_MAP(csk227_map,0)
+ MDRV_CPU_VBLANK_INT(cska_interrupt,6)
+
+ MDRV_SCREEN_REFRESH_RATE(57)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+ MDRV_MACHINE_RESET(cpk)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(64*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 0, 32*8-1)
+ MDRV_GFXDECODE(csk)
+ MDRV_PALETTE_LENGTH(2048)
+ MDRV_COLORTABLE_LENGTH(2048)
+
+ MDRV_VIDEO_START(cska)
+ MDRV_VIDEO_UPDATE(cska)
+
+ /* sound hardware */
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( csk234it )
+
+ MDRV_IMPORT_FROM(csk227it)
+ MDRV_CPU_MODIFY("main")
+ /* basic machine hardware */
+ MDRV_CPU_IO_MAP(csk234_map,0)
+ MACHINE_DRIVER_END
+
+/* ROM Regions definition
+ */
+
+ROM_START( csk227it )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "v227i.bin", 0x0000, 0x10000, CRC(df1ebf49) SHA1(829c7575d3d3780557405b3a61859901df6dbe4f) )
+
+ ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "6.227", 0x00000, 0x20000, CRC(e9aad93b) SHA1(72116759cd8ddd9828f534e8f8a3f9f96ad2e002) )
+ ROM_LOAD( "5.227", 0x20000, 0x20000, CRC(e4c4c8da) SHA1(0442b0de68f3b69e613506348e00c3cf9139edcf) )
+ ROM_LOAD( "4.227", 0x40000, 0x20000, CRC(afb365dd) SHA1(930a4cd516258e703a75afc25ef6b2655b8b696a) )
+
+ ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "3.bin", 0x00000, 0x10000, CRC(fcb115ac) SHA1(a9f2b9762413840669cd44f8e54b47a7c4350d11) ) /* extension charset, used for ability game */
+ ROM_LOAD( "2.bin", 0x10000, 0x10000, CRC(848343a3) SHA1(b12f9bc2feb470d2fa8b085621fa60c0895109d4) )
+ ROM_LOAD( "1.bin", 0x20000, 0x10000, CRC(921ad5de) SHA1(b06ab2e63b31361dcb0367110f47bf2453ecdca6) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, 0 ) /* expansion rom - contains backgrounds and pictures charmaps */
+ ROM_LOAD( "7.227", 0x0000, 0x10000, CRC(a10786ad) SHA1(82f5f81808ca70d67a2710cc66fbbf78588b33b5) )
+ROM_END
+
+ROM_START( csk234it )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "v234it.bin", 0x0000, 0x10000, CRC(344b7059) SHA1(990cb84e35c0c50d3be9fbb76a11395114dc6c9b) )
+
+ ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "6.234", 0x00000, 0x20000, CRC(23b855a4) SHA1(8217bac61ad09483d8789113cf394d0e525ab28a) )
+ ROM_LOAD( "5.234", 0x20000, 0x20000, CRC(189039d7) SHA1(146fd1ddb23ceaa4192e0382b0ab82f5cfbdabfe) )
+ ROM_LOAD( "4.234", 0x40000, 0x20000, CRC(c82b0ffc) SHA1(5ebd7da76d402b7111cbe9012cfa3b8a8ff1a86e) )
+
+ ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "3.bin", 0x00000, 0x10000, CRC(fcb115ac) SHA1(a9f2b9762413840669cd44f8e54b47a7c4350d11) ) /* extension charset, used for ability game */
+ ROM_LOAD( "2.bin", 0x10000, 0x10000, CRC(848343a3) SHA1(b12f9bc2feb470d2fa8b085621fa60c0895109d4) )
+ ROM_LOAD( "1.bin", 0x20000, 0x10000, CRC(921ad5de) SHA1(b06ab2e63b31361dcb0367110f47bf2453ecdca6) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, 0 ) /* expansion rom - contains backgrounds and pictures charmaps */
+ ROM_LOAD( "7.234", 0x0000, 0x10000, CRC(ae6dd4ad) SHA1(4772d5c150d64d1ef3b68e16214f594eea0b3c1b) )
+ROM_END
+
+/*
+
+Stelle e Cubi
+
+-- most of the roms on this seem to be the wrong size / missing data
+ but its appears to be a hack based on Champion Skill
+
+1x Z84c0006
+1x 12mhz OSC
+1x U6295 sound chip
+1x Actel FPGA (gfx chip)
+
+ROMs
+Note 1x Battery
+5x banks of dipswitch
+
+
+--
+
+This doesn't attempt to decode the gfx.
+
+*/
+ROM_START( stellecu )
+ ROM_REGION( 0x20000, REGION_CPU1, 0 )
+ /* there is data at 0x18000 which is probably mapped somewhere */
+ ROM_LOAD( "u35.bin", 0x0000, 0x20000, CRC(914b7c59) SHA1(3275b5016524467199f32d653c757bfe4f9cfc60) )
+
+ ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE )
+ /* seems to be missing half the gfx */
+ ROM_LOAD( "u23.bin", 0x0000, 0x40000, BAD_DUMP CRC(9d95757d) SHA1(f7f44d684f1f3a5b1e9c0a82f4377c6d79eb4214) )
+
+ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
+ /* seems to be missing half the gfx */
+ ROM_LOAD( "u25.bin", 0x0000, 0x40000, BAD_DUMP CRC(63094010) SHA1(a781f1c529167dd0ab411c66b72105fc19e32f02) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_ERASE00 )
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Oki Samples */
+ /* missing sample tables at start of rom */
+ ROM_LOAD( "u15.bin", 0x0000, 0x40000, BAD_DUMP CRC(72e3e9c1) SHA1(6a8fb93059bee5a4e4b4deb9fee4b5869e53983b) )
+ROM_END
+
+/* Decode a simple PAL encryption
+ */
+
+static DRIVER_INIT( cska )
+{
+ int A;
+ UINT8 *rom = memory_region(REGION_CPU1);
+
+
+ for (A = 0;A < 0x10000;A++)
+ {
+ if ((A & 0x0020) == 0x0000) rom[A] ^= 0x01;
+ if ((A & 0x0020) == 0x0020) rom[A] ^= 0x21;
+ if ((A & 0x0282) == 0x0282) rom[A] ^= 0x01;
+ if ((A & 0x0028) == 0x0028) rom[A] ^= 0x20;
+ if ((A & 0x0940) == 0x0940) rom[A] ^= 0x02;
+ }
+}
+
+GAME( 198?, csk227it, 0, csk227it, csk227, cska, ROT0, "IGS", "Champion Skill (with Ability)", GAME_NO_SOUND ) /* SU 062 */
+GAME( 198?, csk234it, csk227it, csk234it, csk234, cska, ROT0, "IGS", "Champion Skill (Ability, Poker & Symbols)", GAME_NO_SOUND ) /* SU 062 */
+
+GAME( 1998, stellecu, 0, csk234it, csk234, 0, ROT0, "Sure", "Stelle e Cubi (Italy)", GAME_NOT_WORKING|GAME_NO_SOUND )