diff options
Diffstat (limited to 'src/mame/drivers/csk.c')
-rw-r--r-- | src/mame/drivers/csk.c | 714 |
1 files changed, 714 insertions, 0 deletions
diff --git a/src/mame/drivers/csk.c b/src/mame/drivers/csk.c new file mode 100644 index 00000000000..777f0b68c32 --- /dev/null +++ b/src/mame/drivers/csk.c @@ -0,0 +1,714 @@ +/***************************************************************************** + +Champion Poker by IGS (documented by Mirko Buffoni) +Is this a Konami board? +--- + +Memory Layout (refers to CSK227IT. Others may have different addresses) + +ROM: 0000-efff +RAM: f000-ffff + +f950-f951: DSW1-2 +f952-f953: DSW3-4 +f954-f955: DSW5-6 (6 not used, but optionally addable to board) + +f9c7-f9c8: Ports 50a0 and 5081 values are written here +f9c9-f9ca: Ports 5082 and 5091 values are written here + + 0 1 2 3 4 5 6 7 +f9a7-f9ae: xx xx xx xx xx xx xx xx Port 50a0 bit stream +f9af-f9b6: xx xx xx xx xx xx xx xx Port 5081 bit stream +f9b7-f9be: xx xx xx xx xx xx xx xx Port 5082 bit stream +f9bf-f9c6: xx xx xx xx xx xx xx xx Port 5091 bit stream + | + xYYYYYYY ====> Bit 7 set = Nth bit for port is set + Bit 6-0 = counts for how may frames Nth bit + has been in that state, recently. + +f065: Double up type + 0 = None + 1 = High/Low + 2 = Red/Black + +f68f: Errorcode + 0 = Coin Error + 1 = Hopper Error + 2 = Limite Max + 3 = System Error + 4 = Punti Error + 5 = Hopper Vuoto + 6 = Limite Record + +f69a: Winning combination for current card set + 0 = Nothing + 1 = Coppia + 2 = DoppiaCoppia + 3 = Tris + 4 = Scala + 5 = Flush + 6 = FullHouse + 7 = Poker + 8 = ScalaMinima + 9 = Bingo + 10 = ScalaMassima + 11 = FiveJokers + +f69b: Vblank flag. Reset during NMI. + +f6a4: MaxBet +f6a5: MinBet to start +f070: MinBet to play Fever + +f9a3: CoinErrorFlag + 0 = no problem + 1 = coin error + 2 = hopper error + +f98a: Hopper timeout counter. Decremented during NMI. + +f022: ??? +f023: ??? +f024: ??? +f025: ??? +f026: ??? + +--- + +I/O Ports + +Palette: 2000-27ff (low byte) + 2800-2fff (high byte) +VideoRAM: 7000-77ff +ColorRAM: 7800-7fff +DSW1-5: 4000-4004 (see input ports section below) +InputPorts: 50a0 (unused in this game) + 5081-5082 (Coins and Keyboard) + 5091 (Keyboard) +Expansion: 8000-ffff (R) Used to read from an expansion rom + +Unknown: 5080 (RW) (possibly related to ticket/hopper) + 5090-5091 (RW) (possibly related to eprom counters) + 50b0-50b1 (W) (possibly sound related) + 5083 (W) (used only at reset, maybe) + 1000-10ff (W) ??? + 6000-67ff (W) ??? + 6800-6fff (W) Expansion video layer (used with ability) + +--- + +Timing: + +Game is synchronized with VBLANK. It uses IRQ & NMI interrupts. +During a frame, there must be 3 IRQs and 3 NMIs in order to play +to the correct speed. + +--- + +Notes about palette: +Charset is 6 bit depth (thus 64 colors of granularity) +Colortable is made up of 2 entries of 64 bytes for each palette, +splitted, and colorinfo is stored to form the following word: + +xBBBBBGGGGGRRRRR (Bit 15 is never used) + +The game uses 8 palettes, located at the following addresses: + +Palette1: 54CD (low), 5509 (high), len = 60 (colorentry: 1-63) +Palette2: 5545 (low), 5581 (high), len = 60 (colorentry: 1-63) +Palette3: 55BD (low), 55F9 (high), len = 60 (colorentry: 1-63) +Palette4: 5635 (low), 5671 (high), len = 60 (colorentry: 1-63) +Palette5: 56AD (low), 56DD (high), len = 48 (colorentry: 1-47) +Palette6: 570D (low), 5749 (high), len = 60 (colorentry: 1-63) +Palette7: 5785 (low), 57C1 (high), len = 60 (colorentry: 1-63) +Palette8: 57FD (low), 582D (high), len = 48 (colorentry: 1-47) + +Palette3*: 585D (low), 5899 (high), len = 60 (used alternatively with pal3) + +*****************************************************************************/ + + +#include "driver.h" +#include "cpu/z80/z80.h" + + +extern UINT8 * cpk_colorram; +extern UINT8 * cpk_videoram; +extern UINT8 * cpk_palette; +extern UINT8 * cpk_palette2; +extern UINT8 * cpk_expram; + + +MACHINE_RESET (cpk); +INTERRUPT_GEN( cska_interrupt ); +VIDEO_UPDATE( cska ); +VIDEO_START( cska ); + +WRITE8_HANDLER( cpk_palette_w ); +WRITE8_HANDLER( cpk_palette2_w ); +READ8_HANDLER( cpk_videoram_r ); +WRITE8_HANDLER( cpk_videoram_w ); +READ8_HANDLER( cpk_colorram_r ); +WRITE8_HANDLER( cpk_colorram_w ); +READ8_HANDLER( cpk_expansion_r ); +WRITE8_HANDLER( cpk_expansion_w ); + + + +static size_t protection_res = 0; + +static READ8_HANDLER( custom_io_r ) +{ + return protection_res; +} + +static WRITE8_HANDLER( custom_io_w ) +{ + switch (data) + { + case 0x20: protection_res = 0x49; break; + case 0x21: protection_res = 0x47; break; + case 0x22: protection_res = 0x53; break; + case 0x24: protection_res = 0x41; break; + case 0x25: protection_res = 0x41; break; + case 0x26: protection_res = 0x7f; break; + case 0x27: protection_res = 0x41; break; + case 0x28: protection_res = 0x41; break; + case 0x2a: protection_res = 0x3e; break; + case 0x2b: protection_res = 0x41; break; + case 0x2c: protection_res = 0x49; break; + case 0x2d: protection_res = 0xf9; break; + case 0x2e: protection_res = 0x0a; break; + case 0x30: protection_res = 0x26; break; + case 0x31: protection_res = 0x49; break; + case 0x32: protection_res = 0x49; break; + case 0x33: protection_res = 0x49; break; + case 0x34: protection_res = 0x32; break; + default: + protection_res = data; + } +} + + +static ADDRESS_MAP_START( map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xefff) AM_ROM + AM_RANGE(0xf000, 0xffff) AM_RAM AM_REGION(REGION_CPU1, 0xf000) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( csk227_map, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x2000, 0x27ff) AM_WRITE(cpk_palette_w) + AM_RANGE(0x2800, 0x2fff) AM_WRITE(cpk_palette2_w) + AM_RANGE(0x4000, 0x4000) AM_READ(input_port_0_r) /* DSW1 */ + AM_RANGE(0x4001, 0x4001) AM_READ(input_port_1_r) /* DSW2 */ + AM_RANGE(0x4002, 0x4002) AM_READ(input_port_2_r) /* DSW3 */ + AM_RANGE(0x4003, 0x4003) AM_READ(input_port_3_r) /* DSW4 */ + AM_RANGE(0x4004, 0x4004) AM_READ(input_port_4_r) /* DSW5 */ + AM_RANGE(0x5081, 0x5081) AM_READ(input_port_5_r) /* Services */ + AM_RANGE(0x5082, 0x5082) AM_READ(input_port_6_r) /* Coing & Kbd */ + AM_RANGE(0x5091, 0x5091) AM_READ(input_port_7_r) /* Keyboard */ + AM_RANGE(0x50a0, 0x50a0) AM_READ(input_port_8_r) /* Not connected */ + AM_RANGE(0x6800, 0x6fff) AM_WRITE(cpk_expansion_w) + AM_RANGE(0x7000, 0x77ff) AM_READWRITE(cpk_videoram_r,cpk_videoram_w) + AM_RANGE(0x7800, 0x7fff) AM_READWRITE(cpk_colorram_r,cpk_colorram_w) + AM_RANGE(0x8000, 0xffff) AM_READ(cpk_expansion_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( csk234_map, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x2000, 0x27ff) AM_WRITE(cpk_palette_w) + AM_RANGE(0x2800, 0x2fff) AM_WRITE(cpk_palette2_w) + AM_RANGE(0x4000, 0x4000) AM_READ(input_port_0_r) /* DSW1 */ + AM_RANGE(0x4001, 0x4001) AM_READ(input_port_1_r) /* DSW2 */ + AM_RANGE(0x4002, 0x4002) AM_READ(input_port_2_r) /* DSW3 */ + AM_RANGE(0x4003, 0x4003) AM_READ(input_port_3_r) /* DSW4 */ + AM_RANGE(0x4004, 0x4004) AM_READ(input_port_4_r) /* DSW5 */ + AM_RANGE(0x5081, 0x5081) AM_READ(input_port_5_r) /* Services */ + AM_RANGE(0x5082, 0x5082) AM_READ(input_port_6_r) /* Coing & Kbd */ + AM_RANGE(0x5090, 0x5090) AM_WRITE(custom_io_w) + AM_RANGE(0x5091, 0x5091) AM_READ(custom_io_r) /* used for protection and other */ + AM_RANGE(0x50a0, 0x50a0) AM_READ(input_port_8_r) /* Not connected */ + AM_RANGE(0x6800, 0x6fff) AM_WRITE(cpk_expansion_w) + AM_RANGE(0x7000, 0x77ff) AM_READWRITE(cpk_videoram_r,cpk_videoram_w) + AM_RANGE(0x7800, 0x7fff) AM_READWRITE(cpk_colorram_r,cpk_colorram_w) + AM_RANGE(0x8000, 0xffff) AM_READ(cpk_expansion_r) +ADDRESS_MAP_END + + +/* MB: 05 Jun 99 Input ports and Dip switches are all verified! */ + +static INPUT_PORTS_START( csk227 ) + + PORT_START_TAG("DSW1") + PORT_DIPNAME( 0x01, 0x01, "Demo Music" ) + PORT_DIPSETTING( 0x01, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x06, 0x06, "Min Bet to Start" ) + PORT_DIPSETTING( 0x06, "1" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x02, "5" ) + PORT_DIPSETTING( 0x00, "10" ) + PORT_DIPNAME( 0x18, 0x18, "Max Bet" ) + PORT_DIPSETTING( 0x18, "10" ) + PORT_DIPSETTING( 0x10, "20" ) + PORT_DIPSETTING( 0x08, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0x60, 0x60, "Min Bet to play Fever" ) + PORT_DIPSETTING( 0x60, "1" ) + PORT_DIPSETTING( 0x40, "5" ) + PORT_DIPSETTING( 0x20, "10" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x80, 0x00, "Credit Limit" ) + PORT_DIPSETTING( 0x80, "100000" ) + PORT_DIPSETTING( 0x00, "Unlimited" ) + + PORT_START_TAG("DSW2") + PORT_DIPNAME( 0x07, 0x07, "Coin In Rate" ) + PORT_DIPSETTING( 0x07, "1" ) + PORT_DIPSETTING( 0x06, "2" ) + PORT_DIPSETTING( 0x05, "5" ) + PORT_DIPSETTING( 0x04, "10" ) + PORT_DIPSETTING( 0x03, "20" ) + PORT_DIPSETTING( 0x02, "40" ) + PORT_DIPSETTING( 0x01, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0x18, 0x18, "Key In Rate" ) + PORT_DIPSETTING( 0x18, "10" ) + PORT_DIPSETTING( 0x10, "20" ) + PORT_DIPSETTING( 0x08, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0x60, 0x60, "W-UP Bonus Target" ) + PORT_DIPSETTING( 0x60, "1500" ) + PORT_DIPSETTING( 0x40, "3000" ) + PORT_DIPSETTING( 0x20, "5000" ) + PORT_DIPSETTING( 0x00, "7500" ) + PORT_DIPNAME( 0x80, 0x80, "Payout" ) + PORT_DIPSETTING( 0x80, "Manual" ) + PORT_DIPSETTING( 0x00, "Auto" ) + + PORT_START_TAG("DSW3") + PORT_DIPNAME( 0x03, 0x03, "W-UP Bonus Rate" ) + PORT_DIPSETTING( 0x03, "200" ) + PORT_DIPSETTING( 0x02, "300" ) + PORT_DIPSETTING( 0x01, "500" ) + PORT_DIPSETTING( 0x00, "800" ) + PORT_DIPNAME( 0x0c, 0x0c, "W-UP Chance" ) + PORT_DIPSETTING( 0x0c, "94%" ) + PORT_DIPSETTING( 0x08, "96%" ) + PORT_DIPSETTING( 0x04, "98%" ) + PORT_DIPSETTING( 0x00, "100%" ) + PORT_DIPNAME( 0x30, 0x20, "W-UP Type" ) + PORT_DIPSETTING( 0x30, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "High-Low" ) + PORT_DIPSETTING( 0x10, "Red-Black" ) /* Bit 4 is equal for ON/OFF */ + PORT_DIPNAME( 0x40, 0x00, "Strip Girl" ) + PORT_DIPSETTING( 0x40, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x80, 0x00, "Ability" ) + PORT_DIPSETTING( 0x80, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + + PORT_START_TAG("DSW4") + PORT_DIPNAME( 0x0f, 0x07, "Main Game Chance" ) + PORT_DIPSETTING( 0x0f, "69%" ) + PORT_DIPSETTING( 0x0e, "72%" ) + PORT_DIPSETTING( 0x0d, "75%" ) + PORT_DIPSETTING( 0x0c, "78%" ) + PORT_DIPSETTING( 0x0b, "81%" ) + PORT_DIPSETTING( 0x0a, "83%" ) + PORT_DIPSETTING( 0x09, "85%" ) + PORT_DIPSETTING( 0x08, "87%" ) + PORT_DIPSETTING( 0x07, "89%" ) + PORT_DIPSETTING( 0x06, "91%" ) + PORT_DIPSETTING( 0x05, "93%" ) + PORT_DIPSETTING( 0x04, "95%" ) + PORT_DIPSETTING( 0x03, "97%" ) + PORT_DIPSETTING( 0x02, "99%" ) + PORT_DIPSETTING( 0x01, "101%" ) + PORT_DIPSETTING( 0x00, "103%" ) + PORT_DIPNAME( 0x10, 0x00, "Five Jokers" ) + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x20, 0x00, "Royal Flush" ) + PORT_DIPSETTING( 0x20, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x40, 0x00, "Auto Hold" ) + PORT_DIPSETTING( 0x40, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x80, 0x80, "Payout Select" ) + PORT_DIPSETTING( 0x80, "Ticket" ) + PORT_DIPSETTING( 0x00, "Hopper" ) + + PORT_START_TAG("DSW5") + PORT_DIPNAME( 0x07, 0x07, "Key Out Rate" ) + PORT_DIPSETTING( 0x07, "1:1" ) + PORT_DIPSETTING( 0x06, "10:1" ) + PORT_DIPSETTING( 0x05, "20:1" ) + PORT_DIPSETTING( 0x04, "50:1" ) + PORT_DIPSETTING( 0x03, "100:1" ) /* Bits 1-0 are all equivalents */ + PORT_DIPNAME( 0x08, 0x00, "Card Select" ) + PORT_DIPSETTING( 0x08, "Poker" ) + PORT_DIPSETTING( 0x00, "Tetris" ) + PORT_DIPNAME( 0x70, 0x70, "Ticket Rate" ) + PORT_DIPSETTING( 0x70, "1:1" ) + PORT_DIPSETTING( 0x60, "5:1" ) + PORT_DIPSETTING( 0x50, "10:1" ) + PORT_DIPSETTING( 0x40, "20:1" ) + PORT_DIPSETTING( 0x30, "25:1" ) + PORT_DIPSETTING( 0x20, "50:1" ) + PORT_DIPSETTING( 0x10, "100:1" ) + PORT_DIPSETTING( 0x00, "200:1" ) + PORT_DIPNAME( 0x80, 0x80, "Win Table" ) + PORT_DIPSETTING( 0x80, "Change" ) + PORT_DIPSETTING( 0x00, "Fixed" ) + + PORT_START_TAG("5081") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_E) PORT_NAME("HPSW") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout") + PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Statistics") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold5/Bet") + + PORT_START_TAG("5082") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In") + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Key Down") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold4/Take") + PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold3/W-Up") + + PORT_START_TAG("5091") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1) + PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold1/High/Low") + PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold2/Red/Black") + PORT_START_TAG("50A0") + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) + +INPUT_PORTS_END + + +static INPUT_PORTS_START( csk234 ) + + PORT_START_TAG("DSW1") + PORT_DIPNAME( 0x01, 0x01, "Demo Music" ) + PORT_DIPSETTING( 0x01, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x06, 0x06, "Min Bet to Start" ) + PORT_DIPSETTING( 0x06, "1" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x02, "5" ) + PORT_DIPSETTING( 0x00, "10" ) + PORT_DIPNAME( 0x18, 0x10, "Max Bet" ) + PORT_DIPSETTING( 0x18, "3" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPSETTING( 0x08, "20" ) + PORT_DIPSETTING( 0x00, "40" ) + PORT_DIPNAME( 0x60, 0x60, "Min Bet to play Fever" ) + PORT_DIPSETTING( 0x60, "1" ) + PORT_DIPSETTING( 0x40, "5" ) + PORT_DIPSETTING( 0x20, "10" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x80, 0x00, "Credit Limit" ) + PORT_DIPSETTING( 0x80, "5000" ) + PORT_DIPSETTING( 0x00, "10000" ) + + PORT_START_TAG("DSW2") + PORT_DIPNAME( 0x07, 0x07, "Coin In Rate" ) + PORT_DIPSETTING( 0x07, "1" ) + PORT_DIPSETTING( 0x06, "2" ) + PORT_DIPSETTING( 0x05, "5" ) + PORT_DIPSETTING( 0x04, "10" ) + PORT_DIPSETTING( 0x03, "20" ) + PORT_DIPSETTING( 0x02, "40" ) + PORT_DIPSETTING( 0x01, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0x18, 0x18, "Key In Rate" ) + PORT_DIPSETTING( 0x18, "10" ) + PORT_DIPSETTING( 0x10, "20" ) + PORT_DIPSETTING( 0x08, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0x60, 0x60, "Key Out Rate" ) + PORT_DIPSETTING( 0x60, "1:1" ) + PORT_DIPSETTING( 0x40, "10:1" ) + PORT_DIPSETTING( 0x20, "100:1" ) + PORT_DIPSETTING( 0x00, "100:1" ) + PORT_DIPNAME( 0x80, 0x80, "Payout" ) + PORT_DIPSETTING( 0x80, "Manual" ) + PORT_DIPSETTING( 0x00, "Auto" ) + + PORT_START_TAG("DSW3") + PORT_DIPNAME( 0x01, 0x01, "W-UP Bonus Target" ) + PORT_DIPSETTING( 0x01, "3000" ) + PORT_DIPSETTING( 0x00, "5000" ) + PORT_DIPNAME( 0x02, 0x02, "W-UP Bonus Rate" ) + PORT_DIPSETTING( 0x02, "300" ) + PORT_DIPSETTING( 0x00, "500" ) + PORT_DIPNAME( 0x0c, 0x0c, "W-UP Chance" ) + PORT_DIPSETTING( 0x0c, "94%" ) + PORT_DIPSETTING( 0x08, "96%" ) + PORT_DIPSETTING( 0x04, "98%" ) + PORT_DIPSETTING( 0x00, "100%" ) + PORT_DIPNAME( 0x30, 0x20, "W-UP Type" ) + PORT_DIPSETTING( 0x30, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "High-Low" ) + PORT_DIPSETTING( 0x10, "Red-Black" ) /* Bit 4 is equal for ON/OFF */ + PORT_DIPNAME( 0x40, 0x40, "Card Select" ) + PORT_DIPSETTING( 0x40, "Poker" ) + PORT_DIPSETTING( 0x00, "Symbols" ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START_TAG("DSW4") + PORT_DIPNAME( 0x0f, 0x07, "Main Game Chance" ) + PORT_DIPSETTING( 0x0f, "69%" ) + PORT_DIPSETTING( 0x0e, "72%" ) + PORT_DIPSETTING( 0x0d, "75%" ) + PORT_DIPSETTING( 0x0c, "78%" ) + PORT_DIPSETTING( 0x0b, "81%" ) + PORT_DIPSETTING( 0x0a, "83%" ) + PORT_DIPSETTING( 0x09, "85%" ) + PORT_DIPSETTING( 0x08, "87%" ) + PORT_DIPSETTING( 0x07, "89%" ) + PORT_DIPSETTING( 0x06, "91%" ) + PORT_DIPSETTING( 0x05, "93%" ) + PORT_DIPSETTING( 0x04, "95%" ) + PORT_DIPSETTING( 0x03, "97%" ) + PORT_DIPSETTING( 0x02, "99%" ) + PORT_DIPSETTING( 0x01, "101%" ) + PORT_DIPSETTING( 0x00, "103%" ) + PORT_DIPNAME( 0x10, 0x00, "Auto Hold" ) + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x20, 0x00, "Anytime Key-in" ) + PORT_DIPSETTING( 0x20, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_BIT( 0xC0, IP_ACTIVE_LOW, IPT_UNUSED ) /* Joker and Royal Flush are always enabled */ + + PORT_START_TAG("DSW5") + PORT_DIPNAME( 0x01, 0x00, "Hopper" ) + PORT_DIPSETTING( 0x01, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x02, 0x00, "Payout Select" ) + PORT_DIPSETTING( 0x02, "Hopper" ) + PORT_DIPSETTING( 0x00, "Ticket" ) + PORT_DIPNAME( 0x0c, 0x0c, "Ticket Rate" ) + PORT_DIPSETTING( 0x0c, "10:1" ) + PORT_DIPSETTING( 0x08, "20:1" ) + PORT_DIPSETTING( 0x04, "50:1" ) + PORT_DIPSETTING( 0x00, "100:1" ) + PORT_DIPNAME( 0x10, 0x00, "Ability" ) + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START_TAG("5081") + PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_E) PORT_NAME("HPSW") + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout") + PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Statistics") + + PORT_START_TAG("5082") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Key Down") + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START_TAG("5091") /* Custom IO */ + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START_TAG("50A0") + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold1/High/Low") + PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold5/Bet") + PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold4/Take") + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold3/W-Up") + PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold2/Red/Black") + PORT_BIT(0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) + +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 8192, /* 8192 characters */ + 6, /* 6 bits per pixel */ + { 8, 0, 0x20000*8+8, 0x20000*8+0, 0x40000*8+8, 0x40000*8+0 }, /* the bitplanes are packed in one byte */ + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + 16*8 /* every char takes 32 consecutive bytes */ +}; + +static const gfx_layout charlayout2 = +{ + 8,32, /* 8*32 characters */ + 256, /* 256 characters */ + 6, /* 6 bits per pixel */ + { 8, 0, 0x10000*8+8, 0x10000*8+0, 0x20000*8+8, 0x20000*8+0 }, /* the bitplanes are packed in one byte */ + { + 0, 1, 2, 3, 4, 5, 6, 7, + }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, + 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16, + 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16, + 24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 }, + 4*16*8 /* every char takes 32 consecutive bytes */ +}; + +static GFXDECODE_START( csk ) + GFXDECODE_ENTRY( REGION_GFX1, 0x00000, charlayout, 0, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x04000, charlayout2, 0, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x08000, charlayout2, 0, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x0c000, charlayout2, 0, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x00000, charlayout2, 0, 16 ) +GFXDECODE_END + +static MACHINE_DRIVER_START( csk227it ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main",Z80, 3579545)//(4000000?) + MDRV_CPU_PROGRAM_MAP(map,0) + MDRV_CPU_IO_MAP(csk227_map,0) + MDRV_CPU_VBLANK_INT(cska_interrupt,6) + + MDRV_SCREEN_REFRESH_RATE(57) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_MACHINE_RESET(cpk) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(64*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 0, 32*8-1) + MDRV_GFXDECODE(csk) + MDRV_PALETTE_LENGTH(2048) + MDRV_COLORTABLE_LENGTH(2048) + + MDRV_VIDEO_START(cska) + MDRV_VIDEO_UPDATE(cska) + + /* sound hardware */ +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( csk234it ) + + MDRV_IMPORT_FROM(csk227it) + MDRV_CPU_MODIFY("main") + /* basic machine hardware */ + MDRV_CPU_IO_MAP(csk234_map,0) + MACHINE_DRIVER_END + +/* ROM Regions definition + */ + +ROM_START( csk227it ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "v227i.bin", 0x0000, 0x10000, CRC(df1ebf49) SHA1(829c7575d3d3780557405b3a61859901df6dbe4f) ) + + ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "6.227", 0x00000, 0x20000, CRC(e9aad93b) SHA1(72116759cd8ddd9828f534e8f8a3f9f96ad2e002) ) + ROM_LOAD( "5.227", 0x20000, 0x20000, CRC(e4c4c8da) SHA1(0442b0de68f3b69e613506348e00c3cf9139edcf) ) + ROM_LOAD( "4.227", 0x40000, 0x20000, CRC(afb365dd) SHA1(930a4cd516258e703a75afc25ef6b2655b8b696a) ) + + ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "3.bin", 0x00000, 0x10000, CRC(fcb115ac) SHA1(a9f2b9762413840669cd44f8e54b47a7c4350d11) ) /* extension charset, used for ability game */ + ROM_LOAD( "2.bin", 0x10000, 0x10000, CRC(848343a3) SHA1(b12f9bc2feb470d2fa8b085621fa60c0895109d4) ) + ROM_LOAD( "1.bin", 0x20000, 0x10000, CRC(921ad5de) SHA1(b06ab2e63b31361dcb0367110f47bf2453ecdca6) ) + + ROM_REGION( 0x10000, REGION_GFX3, 0 ) /* expansion rom - contains backgrounds and pictures charmaps */ + ROM_LOAD( "7.227", 0x0000, 0x10000, CRC(a10786ad) SHA1(82f5f81808ca70d67a2710cc66fbbf78588b33b5) ) +ROM_END + +ROM_START( csk234it ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "v234it.bin", 0x0000, 0x10000, CRC(344b7059) SHA1(990cb84e35c0c50d3be9fbb76a11395114dc6c9b) ) + + ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "6.234", 0x00000, 0x20000, CRC(23b855a4) SHA1(8217bac61ad09483d8789113cf394d0e525ab28a) ) + ROM_LOAD( "5.234", 0x20000, 0x20000, CRC(189039d7) SHA1(146fd1ddb23ceaa4192e0382b0ab82f5cfbdabfe) ) + ROM_LOAD( "4.234", 0x40000, 0x20000, CRC(c82b0ffc) SHA1(5ebd7da76d402b7111cbe9012cfa3b8a8ff1a86e) ) + + ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "3.bin", 0x00000, 0x10000, CRC(fcb115ac) SHA1(a9f2b9762413840669cd44f8e54b47a7c4350d11) ) /* extension charset, used for ability game */ + ROM_LOAD( "2.bin", 0x10000, 0x10000, CRC(848343a3) SHA1(b12f9bc2feb470d2fa8b085621fa60c0895109d4) ) + ROM_LOAD( "1.bin", 0x20000, 0x10000, CRC(921ad5de) SHA1(b06ab2e63b31361dcb0367110f47bf2453ecdca6) ) + + ROM_REGION( 0x10000, REGION_GFX3, 0 ) /* expansion rom - contains backgrounds and pictures charmaps */ + ROM_LOAD( "7.234", 0x0000, 0x10000, CRC(ae6dd4ad) SHA1(4772d5c150d64d1ef3b68e16214f594eea0b3c1b) ) +ROM_END + +/* + +Stelle e Cubi + +-- most of the roms on this seem to be the wrong size / missing data + but its appears to be a hack based on Champion Skill + +1x Z84c0006 +1x 12mhz OSC +1x U6295 sound chip +1x Actel FPGA (gfx chip) + +ROMs +Note 1x Battery +5x banks of dipswitch + + +-- + +This doesn't attempt to decode the gfx. + +*/ +ROM_START( stellecu ) + ROM_REGION( 0x20000, REGION_CPU1, 0 ) + /* there is data at 0x18000 which is probably mapped somewhere */ + ROM_LOAD( "u35.bin", 0x0000, 0x20000, CRC(914b7c59) SHA1(3275b5016524467199f32d653c757bfe4f9cfc60) ) + + ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE ) + /* seems to be missing half the gfx */ + ROM_LOAD( "u23.bin", 0x0000, 0x40000, BAD_DUMP CRC(9d95757d) SHA1(f7f44d684f1f3a5b1e9c0a82f4377c6d79eb4214) ) + + ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) + /* seems to be missing half the gfx */ + ROM_LOAD( "u25.bin", 0x0000, 0x40000, BAD_DUMP CRC(63094010) SHA1(a781f1c529167dd0ab411c66b72105fc19e32f02) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_ERASE00 ) + + ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Oki Samples */ + /* missing sample tables at start of rom */ + ROM_LOAD( "u15.bin", 0x0000, 0x40000, BAD_DUMP CRC(72e3e9c1) SHA1(6a8fb93059bee5a4e4b4deb9fee4b5869e53983b) ) +ROM_END + +/* Decode a simple PAL encryption + */ + +static DRIVER_INIT( cska ) +{ + int A; + UINT8 *rom = memory_region(REGION_CPU1); + + + for (A = 0;A < 0x10000;A++) + { + if ((A & 0x0020) == 0x0000) rom[A] ^= 0x01; + if ((A & 0x0020) == 0x0020) rom[A] ^= 0x21; + if ((A & 0x0282) == 0x0282) rom[A] ^= 0x01; + if ((A & 0x0028) == 0x0028) rom[A] ^= 0x20; + if ((A & 0x0940) == 0x0940) rom[A] ^= 0x02; + } +} + +GAME( 198?, csk227it, 0, csk227it, csk227, cska, ROT0, "IGS", "Champion Skill (with Ability)", GAME_NO_SOUND ) /* SU 062 */ +GAME( 198?, csk234it, csk227it, csk234it, csk234, cska, ROT0, "IGS", "Champion Skill (Ability, Poker & Symbols)", GAME_NO_SOUND ) /* SU 062 */ + +GAME( 1998, stellecu, 0, csk234it, csk234, 0, ROT0, "Sure", "Stelle e Cubi (Italy)", GAME_NOT_WORKING|GAME_NO_SOUND ) |