diff options
Diffstat (limited to 'src/mame/drivers/crshrace.c')
-rw-r--r-- | src/mame/drivers/crshrace.c | 757 |
1 files changed, 757 insertions, 0 deletions
diff --git a/src/mame/drivers/crshrace.c b/src/mame/drivers/crshrace.c new file mode 100644 index 00000000000..5879b2f3b48 --- /dev/null +++ b/src/mame/drivers/crshrace.c @@ -0,0 +1,757 @@ +/*************************************************************************** + +Crash Race (c) 1993 Video System Co. + +driver by Nicola Salmoria + +Notes: +- Keep player1 button1&2 pressed while entering service mode to get an + extended menu + + +Stephh's notes (based on the games M68000 code and some tests) : + +0) all games + + - There seems to be preliminary support for 3 simulataneous players, but the + game resets before the race starts if the 3 players don't play against each + other ! I can't tell however if it's an ingame or an emulation bug. + To test this, change CRSHRACE_3P_HACK to 1, set the "Reset on P.O.S.T. Error" + Dip Switch to "No" (because of the ROMS patch), and set the "Maximum Players" + Dip Switch to "3". + + - There are 2 buttons for each player (one for accel and one for brake), + the 3rd one being for "debug" purpose (see notes below). + - The "Difficulty" Dip Switch also determines the time to complete the race. + - "Coin B" Dip Switches only has an effect if you set the "Coin Slot" + Dip Switch to "Same". + If you set it to "Individual", it will use the coinage from "Coin A". + - COIN3 adds 1 credit only if you set the "Coin Slot" Dip Switch to "Same". + If you set it to "Individual", it will add 1 credit to fake player 3, + thus having no effect. + + - DSW 3 bit 0 used to be a "Max Players" Dip Switch (but it is now unused) : + * when Off, 2 players cabinet + * when On, 3 players cabinet + + - DSW 3 bits 1 to 3 used to be a "Coin C" Dip Switch (but they are now unused) + which is in fact similar to the table for "Coin A" and "Coin B" : + 1 2 3 Coinage + Off Off Off 1C_1C + On Off Off 2C_1C + Off On Off 3C_1C + On On Off 1C_2C + Off Off On 1C_3C + On Off On 1C_4C + Off On On 1C_5C + On On On 1C_6C + + - DSW 3 bit 7 is tested only if an error has occured during P.O.S.T. : + * when Off, the game is reset + * when On, don't bother with the error and continue + + - There are NO differences between Country code 0x0004 ("World") and 0x0005. + Country code is stored at 0xfe1c9e and can have the following values : + * 0000 : Japan + * 0001 : USA & Canada + * 0002 : Korea + * 0003 : Hong Kong & Taiwan + * 0004 : World + * 0005 : ??? + + - When in the "test mode" with the extended menu, pressing "P1 button 3" + causes a "freeze"; press it again to unfreeze. + - When in the "test mode" with the extended menu, pressing "P2 button 3" + has an unknown effect (sound related ?), but sets bit 2 at 0xfe0019. + + - There are writes to 0xfff00c and 0xfff00d, but these addresses aren't mapped : + * when "Flip Screen" Dip Switch is Off, 0x0001 is written to 0xfff00c.w + * when "Flip Screen" Dip Switch is Off, 0xc001 is written to 0xfff00c.w + I can't tell however what is the effect of these writes 8( + + +1) 'crshrace' + + - Even if there is code for it, there is NO possibility to select a 3 players + game due to code at 0x003778 which "invalidates" the previous reading of DSW 3 : + + 00363C: 13F8 F00B 00FE 1C85 move.b $f00b.w, $fe1c85.l + ... + 003650: 4639 00FE 1C85 not.b $fe1c85.l + ... + 003778: 51F9 00FE 1C85 sf $fe1c85.l + + - When in the "test mode" with the extended menu, pressing "P1 start" + + "P2 start" + the 3 buttons of the SAME player causes a reset of the game + (code at 0x003182). + - When in the "test play" menu of the "test mode", pressing "P1 button 1" + + "P1 button 2" + "P2 button 1" + "P2 button 2" + "P2 button 3" returns + to the "test mode" (code at 0x0040de). + + +2) 'crshrac2' + + - Even if there is code for it, there is NO possibility to select a 3 players + game due to code at 0x003796 which "invalidates" the previous reading of DSW 3 : + + 00365A: 13F8 F00B 00FE 1C85 move.b $f00b.w, $fe1c85.l + ... + 00366E: 4639 00FE 1C85 not.b $fe1c85.l + ... + 003796: 51F9 00FE 1C85 sf $fe1c85.l + + - When in the "test mode" with the extended menu, pressing "P1 start" + + "P2 start" + the 3 buttons of the SAME player causes a reset of the game + (code at 0x0031a0). + - When in the "test play" menu of the "test mode", pressing "P1 button 1" + + "P1 button 2" + "P2 button 1" + "P2 button 2" + "P2 button 3" returns + to the "test mode" (code at 0x0040fc). + + - I can't determine the effect of DSW 1 bit 4 8( All I can tell is that code + at 0x00ea9c is called when initialising the race "parameters". + + +TODO: +- handle screen flip correctly +- sprite lag - I think it needs sprites to be delayed TWO frames +- is bg color in service mode right (blue)? Should it be black instead? +- handling of layer priority & enable might not be correct, though it should be + enough to run this game. +- unknown writes to fff044/fff046. They look like two more scroll registers, + but for what? The first starts at 0 when going over the start line and + increases during the race + +***************************************************************************/ + +#include "driver.h" +#include "video/konamiic.h" +#include "sound/2610intf.h" +#include "crshrace.h" + + +#define CRSHRACE_3P_HACK 0 + + +static READ16_HANDLER( extrarom1_r ) +{ + UINT8 *rom = memory_region(REGION_USER1); + + offset *= 2; + + return rom[offset] | (rom[offset+1] << 8); +} + +static READ16_HANDLER( extrarom2_r ) +{ + UINT8 *rom = memory_region(REGION_USER2); + + offset *= 2; + + return rom[offset] | (rom[offset+1] << 8); +} + +static WRITE8_HANDLER( crshrace_sh_bankswitch_w ) +{ + UINT8 *rom = memory_region(REGION_CPU2) + 0x10000; + + memory_set_bankptr(1,rom + (data & 0x03) * 0x8000); +} + + +static int pending_command; + +static WRITE16_HANDLER( sound_command_w ) +{ + if (ACCESSING_LSB) + { + pending_command = 1; + soundlatch_w(offset,data & 0xff); + cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE); + } +} + +static READ16_HANDLER( country_sndpending_r ) +{ + return readinputport(5) | (pending_command ? 0x8000 : 0); +} + +static WRITE8_HANDLER( pending_command_clear_w ) +{ + pending_command = 0; +} + + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x300000, 0x3fffff) AM_READ(extrarom1_r) + AM_RANGE(0x400000, 0x4fffff) AM_READ(extrarom2_r) + AM_RANGE(0x500000, 0x5fffff) AM_READ(extrarom2_r) /* mirror */ + AM_RANGE(0xa00000, 0xa0ffff) AM_READ(MRA16_RAM) + AM_RANGE(0xd00000, 0xd01fff) AM_READ(MRA16_RAM) + AM_RANGE(0xe00000, 0xe01fff) AM_READ(MRA16_RAM) + AM_RANGE(0xfe0000, 0xfeffff) AM_READ(MRA16_RAM) + AM_RANGE(0xffd000, 0xffdfff) AM_READ(MRA16_RAM) + AM_RANGE(0xffe000, 0xffefff) AM_READ(MRA16_RAM) + AM_RANGE(0xfff000, 0xfff001) AM_READ(input_port_0_word_r) + AM_RANGE(0xfff002, 0xfff003) AM_READ(input_port_1_word_r) + AM_RANGE(0xfff004, 0xfff005) AM_READ(input_port_2_word_r) + AM_RANGE(0xfff006, 0xfff007) AM_READ(country_sndpending_r) + AM_RANGE(0xfff00a, 0xfff00b) AM_READ(input_port_3_word_r) + AM_RANGE(0xfff00e, 0xfff00f) AM_READ(input_port_4_word_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0xa00000, 0xa0ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16_2) AM_SIZE(&spriteram_2_size) // RAM-5 + AM_RANGE(0xd00000, 0xd01fff) AM_WRITE(crshrace_videoram1_w) AM_BASE(&crshrace_videoram1) // RAM-3 H/L + AM_RANGE(0xe00000, 0xe01fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // RAM-6 + AM_RANGE(0xffc000, 0xffc001) AM_WRITE(crshrace_roz_bank_w) + AM_RANGE(0xfe0000, 0xfeffff) AM_WRITE(MWA16_RAM) /* work RAM */ // RAM-1 H/L + AM_RANGE(0xffd000, 0xffdfff) AM_WRITE(crshrace_videoram2_w) AM_BASE(&crshrace_videoram2) // RAM-2 H/L + AM_RANGE(0xffe000, 0xffefff) AM_WRITE(paletteram16_xGGGGGBBBBBRRRRR_word_w) AM_BASE(&paletteram16) // RAM-4 H/L + AM_RANGE(0xfff000, 0xfff001) AM_WRITE(crshrace_gfxctrl_w) + AM_RANGE(0xfff008, 0xfff009) AM_WRITE(sound_command_w) + AM_RANGE(0xfff020, 0xfff03f) AM_WRITE(MWA16_RAM) AM_BASE(&K053936_0_ctrl) + AM_RANGE(0xfff044, 0xfff047) AM_WRITE(MWA16_RAM) // ??? moves during race +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x77ff) AM_READ(MRA8_ROM) + AM_RANGE(0x7800, 0x7fff) AM_READ(MRA8_RAM) + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_BANK1) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x77ff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x7800, 0x7fff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x04, 0x04) AM_READ(soundlatch_r) + AM_RANGE(0x08, 0x08) AM_READ(YM2610_status_port_0_A_r) + AM_RANGE(0x0a, 0x0a) AM_READ(YM2610_status_port_0_B_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(crshrace_sh_bankswitch_w) + AM_RANGE(0x04, 0x04) AM_WRITE(pending_command_clear_w) + AM_RANGE(0x08, 0x08) AM_WRITE(YM2610_control_port_0_A_w) + AM_RANGE(0x09, 0x09) AM_WRITE(YM2610_data_port_0_A_w) + AM_RANGE(0x0a, 0x0a) AM_WRITE(YM2610_control_port_0_B_w) + AM_RANGE(0x0b, 0x0b) AM_WRITE(YM2610_data_port_0_B_w) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( crshrace ) + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Accel" + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Brake" + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_SERVICE2 ) // "Test" + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Accel" + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Brake" + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START + /* DSW1 : 0xfe1c83 = !(0xfff004) */ + PORT_DIPNAME( 0x0100, 0x0100, "Coin Slot" ) + PORT_DIPSETTING( 0x0100, "Same" ) + PORT_DIPSETTING( 0x0000, "Individual" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x8000, 0x8000, "2 to Start, 1 to Cont." ) // Other desc. was too long ! + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + /* DSW2 : 0xfe1c84 = !(0xfff005) */ + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_SERVICE( 0x0008, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + + PORT_START + /* DSW3 : 0xfe1c85 = !(0xfff00b) */ +#if CRSHRACE_3P_HACK + PORT_DIPNAME( 0x0001, 0x0001, "Maximum Players" ) + PORT_DIPSETTING( 0x0001, "2" ) + PORT_DIPSETTING( 0x0000, "3" ) + PORT_DIPNAME( 0x000e, 0x000e, "Coin C" ) + PORT_DIPSETTING( 0x000a, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) +#else + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +#endif + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, "Reset on P.O.S.T. Error" ) // Check code at 0x003812 + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Yes ) ) + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START3 ) + + PORT_START + PORT_DIPNAME( 0x0f00, 0x0100, "Country" ) + PORT_DIPSETTING( 0x0100, DEF_STR( World ) ) + PORT_DIPSETTING( 0x0800, "USA & Canada" ) + PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x0200, "Korea" ) + PORT_DIPSETTING( 0x0400, "Hong Kong & Taiwan" ) +/* + the following are all the same and seem to act like the World setting, possibly + with a slightly different attract sequence + PORT_DIPSETTING( 0x0300, "5" ) + PORT_DIPSETTING( 0x0500, "5" ) + PORT_DIPSETTING( 0x0600, "5" ) + PORT_DIPSETTING( 0x0700, "5" ) + PORT_DIPSETTING( 0x0900, "5" ) + PORT_DIPSETTING( 0x0a00, "5" ) + PORT_DIPSETTING( 0x0b00, "5" ) + PORT_DIPSETTING( 0x0c00, "5" ) + PORT_DIPSETTING( 0x0d00, "5" ) + PORT_DIPSETTING( 0x0e00, "5" ) + PORT_DIPSETTING( 0x0f00, "5" ) +*/ + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* pending sound command */ +INPUT_PORTS_END + +/* Same as 'crshrace', but additional "unknown" Dip Switch (see notes) */ +static INPUT_PORTS_START( crshrac2 ) + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Accel" + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Brake" + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_SERVICE2 ) // "Test" + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Accel" + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Brake" + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START + /* DSW2 : 0xfe1c84 = !(0xfff005) */ + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_SERVICE( 0x0008, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) // Check code at 0x00ea36 + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + /* DSW1 : 0xfe1c83 = !(0xfff004) */ + PORT_DIPNAME( 0x0100, 0x0100, "Coin Slot" ) + PORT_DIPSETTING( 0x0100, "Same" ) + PORT_DIPSETTING( 0x0000, "Individual" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x8000, 0x8000, "2 to Start, 1 to Cont." ) // Other desc. was too long ! + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_START + /* DSW3 : 0xfe1c85 = !(0xfff00b) */ +#if CRSHRACE_3P_HACK + PORT_DIPNAME( 0x0001, 0x0001, "Maximum Players" ) + PORT_DIPSETTING( 0x0001, "2" ) + PORT_DIPSETTING( 0x0000, "3" ) + PORT_DIPNAME( 0x000e, 0x000e, "Coin C" ) + PORT_DIPSETTING( 0x000a, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) +#else + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +#endif + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, "Reset on P.O.S.T. Error" ) // Check code at 0x003830 + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Yes ) ) + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START3 ) + + PORT_START + PORT_DIPNAME( 0x0f00, 0x0100, "Country" ) + PORT_DIPSETTING( 0x0100, DEF_STR( World ) ) + PORT_DIPSETTING( 0x0800, "USA & Canada" ) + PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x0200, "Korea" ) + PORT_DIPSETTING( 0x0400, "Hong Kong & Taiwan" ) +/* + the following are all the same and seem to act like the World setting, possibly + with a slightly different attract sequence + PORT_DIPSETTING( 0x0300, "5" ) + PORT_DIPSETTING( 0x0500, "5" ) + PORT_DIPSETTING( 0x0600, "5" ) + PORT_DIPSETTING( 0x0700, "5" ) + PORT_DIPSETTING( 0x0900, "5" ) + PORT_DIPSETTING( 0x0a00, "5" ) + PORT_DIPSETTING( 0x0b00, "5" ) + PORT_DIPSETTING( 0x0c00, "5" ) + PORT_DIPSETTING( 0x0d00, "5" ) + PORT_DIPSETTING( 0x0e00, "5" ) + PORT_DIPSETTING( 0x0f00, "5" ) +*/ + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* pending sound command */ +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,1), + 8, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 }, + 64*8 +}; + +static const gfx_layout tilelayout = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, + 10*4, 11*4, 8*4, 9*4, 14*4, 15*4, 12*4, 13*4 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, + 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 +}; + +static GFXDECODE_START( crshrace ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 1 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 256, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 512, 32 ) +GFXDECODE_END + + + +static void irqhandler(int irq) +{ + cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); +} + +static struct YM2610interface ym2610_interface = +{ + irqhandler, + REGION_SOUND1, + REGION_SOUND2 +}; + + + +static MACHINE_DRIVER_START( crshrace ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000,16000000) /* 16 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_CPU_ADD(Z80,4000000) /* 4 MHz ??? */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + MDRV_CPU_IO_MAP(sound_readport,sound_writeport) + + MDRV_SCREEN_REFRESH_RATE(60) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(64*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) + MDRV_GFXDECODE(crshrace) + MDRV_PALETTE_LENGTH(2048) + + MDRV_VIDEO_START(crshrace) + MDRV_VIDEO_EOF(crshrace) + MDRV_VIDEO_UPDATE(crshrace) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 8000000) + MDRV_SOUND_CONFIG(ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 0.25) + MDRV_SOUND_ROUTE(0, "right", 0.25) + MDRV_SOUND_ROUTE(1, "left", 1.0) + MDRV_SOUND_ROUTE(2, "right", 1.0) +MACHINE_DRIVER_END + + +ROM_START( crshrace ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */ + ROM_LOAD16_WORD_SWAP( "1", 0x000000, 0x80000, CRC(21e34fb7) SHA1(be47b4a9bce2d6ce0a127dffe032c61547b2a3c0) ) + + ROM_REGION( 0x100000, REGION_USER1, 0 ) /* extra ROM */ + ROM_LOAD( "w21", 0x000000, 0x100000, CRC(a5df7325) SHA1(614095a086164af5b5e73245744411187d81deec) ) + + ROM_REGION( 0x100000, REGION_USER2, 0 ) /* extra ROM */ + ROM_LOAD( "w22", 0x000000, 0x100000, CRC(fc9d666d) SHA1(45aafcce82b668f93e51b5e4d092b1d0077e5192) ) + + ROM_REGION( 0x30000, REGION_CPU2, 0 ) /* 64k for the audio CPU + banks */ + ROM_LOAD( "2", 0x00000, 0x20000, CRC(e70a900f) SHA1(edfe5df2dab5a7dccebe1a6f978144bcd516ab03) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "h895", 0x000000, 0x100000, CRC(36ad93c3) SHA1(f68f229dd1a1f8bfd3b8f73b6627f5f00f809d34) ) + + ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "w18", 0x000000, 0x100000, CRC(b15df90d) SHA1(56e38e6c40a02553b6b8c5282aa8f16b20779ebf) ) + ROM_LOAD( "w19", 0x100000, 0x100000, CRC(28326b93) SHA1(997e9b250b984b012ce1d165add59c741fb18171) ) + ROM_LOAD( "w20", 0x200000, 0x100000, CRC(d4056ad1) SHA1(4b45b14aa0766d7aef72f060e1cd28d67690d5fe) ) + /* 300000-3fffff empty */ + + ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "h897", 0x000000, 0x200000, CRC(e3230128) SHA1(758c65f113481cf25bf0359deecd6736a7c9ee7e) ) + ROM_LOAD( "h896", 0x200000, 0x200000, CRC(fff60233) SHA1(56b4b708883a80761dc5f9184780477d72b80351) ) + + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* sound samples */ + ROM_LOAD( "h894", 0x000000, 0x100000, CRC(d53300c1) SHA1(4c3ff7d3156791cb960c28845a5f1906605bce55) ) + + ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* sound samples */ + ROM_LOAD( "h893", 0x000000, 0x100000, CRC(32513b63) SHA1(c4ede4aaa2611cedb53d47448422a1926acf3052) ) +ROM_END + +ROM_START( crshrac2 ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */ + ROM_LOAD16_WORD_SWAP( "01-ic10.bin", 0x000000, 0x80000, CRC(b284aacd) SHA1(f0ef279cdec30eb32e8aa8cdd51e289b70f2d6f5) ) + + ROM_REGION( 0x100000, REGION_USER1, 0 ) /* extra ROM */ + ROM_LOAD( "w21", 0x000000, 0x100000, CRC(a5df7325) SHA1(614095a086164af5b5e73245744411187d81deec) ) // IC14.BIN + + ROM_REGION( 0x100000, REGION_USER2, 0 ) /* extra ROM */ + ROM_LOAD( "w22", 0x000000, 0x100000, CRC(fc9d666d) SHA1(45aafcce82b668f93e51b5e4d092b1d0077e5192) ) // IC13.BIN + + ROM_REGION( 0x30000, REGION_CPU2, 0 ) /* 64k for the audio CPU + banks */ + ROM_LOAD( "2", 0x00000, 0x20000, CRC(e70a900f) SHA1(edfe5df2dab5a7dccebe1a6f978144bcd516ab03) ) // 02-IC58.BIN + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "h895", 0x000000, 0x100000, CRC(36ad93c3) SHA1(f68f229dd1a1f8bfd3b8f73b6627f5f00f809d34) ) // IC50.BIN + + ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "w18", 0x000000, 0x100000, CRC(b15df90d) SHA1(56e38e6c40a02553b6b8c5282aa8f16b20779ebf) ) // ROM-A.BIN + ROM_LOAD( "w19", 0x100000, 0x100000, CRC(28326b93) SHA1(997e9b250b984b012ce1d165add59c741fb18171) ) // ROM-B.BIN + ROM_LOAD( "w20", 0x200000, 0x100000, CRC(d4056ad1) SHA1(4b45b14aa0766d7aef72f060e1cd28d67690d5fe) ) // ROM-C.BIN + /* 300000-3fffff empty */ + + ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "h897", 0x000000, 0x200000, CRC(e3230128) SHA1(758c65f113481cf25bf0359deecd6736a7c9ee7e) ) // IC29.BIN + ROM_LOAD( "h896", 0x200000, 0x200000, CRC(fff60233) SHA1(56b4b708883a80761dc5f9184780477d72b80351) ) // IC75.BIN + + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* sound samples */ + ROM_LOAD( "h894", 0x000000, 0x100000, CRC(d53300c1) SHA1(4c3ff7d3156791cb960c28845a5f1906605bce55) ) // IC73.BIN + + ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* sound samples */ + ROM_LOAD( "h893", 0x000000, 0x100000, CRC(32513b63) SHA1(c4ede4aaa2611cedb53d47448422a1926acf3052) ) // IC69.BIN +ROM_END + + +#ifdef UNUSED_FUNCTION +void crshrace_patch_code(UINT16 offset) +{ + /* A hack which shows 3 player mode in code which is disabled */ + UINT16 *RAM = (UINT16 *)memory_region(REGION_CPU1); + RAM[(offset + 0)/2] = 0x4e71; + RAM[(offset + 2)/2] = 0x4e71; + RAM[(offset + 4)/2] = 0x4e71; +} +#endif + + +static DRIVER_INIT( crshrace ) +{ + #if CRSHRACE_3P_HACK + crshrace_patch_code(0x003778); + #endif +} + +static DRIVER_INIT( crshrac2 ) +{ + #if CRSHRACE_3P_HACK + crshrace_patch_code(0x003796); + #endif +} + + +GAME( 1993, crshrace, 0, crshrace, crshrace, crshrace, ROT270, "Video System Co.", "Lethal Crash Race (set 1)", GAME_NO_COCKTAIL ) +GAME( 1993, crshrac2, crshrace, crshrace, crshrac2, crshrac2, ROT270, "Video System Co.", "Lethal Crash Race (set 2)", GAME_NO_COCKTAIL ) |