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Diffstat (limited to 'src/mame/drivers/cps2.cpp')
-rw-r--r--src/mame/drivers/cps2.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/drivers/cps2.cpp b/src/mame/drivers/cps2.cpp
index e26ae1aa7b8..0e859d82d18 100644
--- a/src/mame/drivers/cps2.cpp
+++ b/src/mame/drivers/cps2.cpp
@@ -923,9 +923,9 @@ void cps2_state::cps2_map(address_map &map)
map(0x400000, 0x40000b).ram().share("output"); /* CPS2 object output */
map(0x618000, 0x619fff).rw(FUNC(cps2_state::qsound_sharedram1_r), FUNC(cps2_state::qsound_sharedram1_w)); /* Q RAM */
map(0x660000, 0x663fff).ram(); /* When bit 14 of 0x804030 equals 0 this space is available. Many games store highscores and other info here if available. */
- map(0x662000, 0x662001).ram(); /* Network adapter related, accessed in SSF2TB */
- map(0x662008, 0x662009).ram(); /* Network adapter related, accessed in SSF2TB */
- map(0x662020, 0x662021).ram(); /* Network adapter related, accessed in SSF2TB */
+ // map(0x662000, 0x662001).ram(); /* Network adapter related, accessed in SSF2TB */
+ // map(0x662008, 0x662009).ram(); /* Network adapter related, accessed in SSF2TB */
+ // map(0x662020, 0x662021).ram(); /* Network adapter related, accessed in SSF2TB */
map(0x664000, 0x664001).ram(); /* Unknown - Only used if 0x660000-0x663fff available (could be RAM enable?) */
map(0x700000, 0x701fff).w(FUNC(cps2_state::cps2_objram1_w)).share("objram1"); /* Object RAM, no game seems to use it directly */
map(0x708000, 0x709fff).mirror(0x006000).rw(FUNC(cps2_state::cps2_objram2_r), FUNC(cps2_state::cps2_objram2_w)).share("objram2"); /* Object RAM */
@@ -956,9 +956,9 @@ void cps2_state::dead_cps2_map(address_map &map)
map(0x400000, 0x40000b).ram().share("output"); /* CPS2 object output */
map(0x618000, 0x619fff).rw(FUNC(cps2_state::qsound_sharedram1_r), FUNC(cps2_state::qsound_sharedram1_w)); /* Q RAM */
map(0x660000, 0x663fff).ram(); /* When bit 14 of 0x804030 equals 0 this space is available. Many games store highscores and other info here if available. */
- map(0x662000, 0x662001).ram(); /* Network adapter related, accessed in SSF2TB */
- map(0x662008, 0x662009).ram(); /* Network adapter related, accessed in SSF2TB */
- map(0x662020, 0x662021).ram(); /* Network adapter related, accessed in SSF2TB */
+ // map(0x662000, 0x662001).ram(); /* Network adapter related, accessed in SSF2TB */
+ // map(0x662008, 0x662009).ram(); /* Network adapter related, accessed in SSF2TB */
+ // map(0x662020, 0x662021).ram(); /* Network adapter related, accessed in SSF2TB */
map(0x664000, 0x664001).ram(); /* Unknown - Only used if 0x660000-0x663fff available (could be RAM enable?) */
map(0x700000, 0x701fff).w(FUNC(cps2_state::cps2_objram1_w)).share("objram1"); /* Object RAM, no game seems to use it directly */
map(0x708000, 0x709fff).mirror(0x006000).rw(FUNC(cps2_state::cps2_objram2_r), FUNC(cps2_state::cps2_objram2_w)).share("objram2"); /* Object RAM */