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-rw-r--r--src/mame/drivers/cps1.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mame/drivers/cps1.cpp b/src/mame/drivers/cps1.cpp
index eb8d0e16ccd..93d9a6a4d88 100644
--- a/src/mame/drivers/cps1.cpp
+++ b/src/mame/drivers/cps1.cpp
@@ -1956,11 +1956,11 @@ static INPUT_PORTS_START( sf2amf )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
-
+
/* SWB.6 enables turbo mode, SWB.4 and SWB.5 sets the speed */
static INPUT_PORTS_START( sf2amfx )
PORT_INCLUDE( sf2hack )
-
+
PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x18, 0x18, "Game Speed" ) PORT_DIPLOCATION("SW(B):4,5")
PORT_DIPSETTING( 0x18, "Normal" )
@@ -10714,8 +10714,8 @@ ROM_END
MSTREET-6 repair info:
Frequent cause of dead board is u104 (gal/palce20v8) becoming corrupted somehow. Luckily a working unsecured chip was found and dumped :)
Likely to also work on other similar boards (reference number may vary).
-
- B/C sets patch pals have different equations but are logically equivalent.
+
+ B/C sets patch pals have different equations but are logically equivalent.
*/
#define SF2CEMS6_PLD_DEVICES \
@@ -13439,22 +13439,22 @@ WRITE16_MEMBER( cps_state::sf2m3_layer_w )
/*
- A note reguarding bootlegs:
- In order to keep the cps source in some sort of order, the idea is to group similar bootleg hardware into seperate
- derived classes and source files.
-
- Rom swaps, hacks etc. (on original Capcom hardware) -> cps1.cpp
- Sound: Z80, 2x YM2203, 2x m5205 ("Final Crash" h/w) -> fcrash.cpp
- Sound: Z80, 1x YM2151, 2x m5205 -> cps1bl_5205.cpp
- Sound: PIC, 1x M6295 *1 -> cps1bl_pic.cpp
- Sound: Z80, 1x YM2151, 1x M6295 *2 -> fcrash.cpp (for now...)
-
- *1 these seem to be only CPS1.5/Q sound games?
- *2 this is original configuration, but non-Capcom (usually single-board) hardware.
-
-
- This file currently contains games in first and last catergories.
- Eventually only official/genuine/non-bootleg Capcom-hardware games and those in first catergory will remain here.
+ A note reguarding bootlegs:
+ In order to keep the cps source in some sort of order, the idea is to group similar bootleg hardware into seperate
+ derived classes and source files.
+
+ Rom swaps, hacks etc. (on original Capcom hardware) -> cps1.cpp
+ Sound: Z80, 2x YM2203, 2x m5205 ("Final Crash" h/w) -> fcrash.cpp
+ Sound: Z80, 1x YM2151, 2x m5205 -> cps1bl_5205.cpp
+ Sound: PIC, 1x M6295 *1 -> cps1bl_pic.cpp
+ Sound: Z80, 1x YM2151, 1x M6295 *2 -> fcrash.cpp (for now...)
+
+ *1 these seem to be only CPS1.5/Q sound games?
+ *2 this is original configuration, but non-Capcom (usually single-board) hardware.
+
+
+ This file currently contains games in first and last catergories.
+ Eventually only official/genuine/non-bootleg Capcom-hardware games and those in first catergory will remain here.
*/