diff options
Diffstat (limited to 'src/mame/drivers/cps1.cpp')
-rw-r--r-- | src/mame/drivers/cps1.cpp | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/src/mame/drivers/cps1.cpp b/src/mame/drivers/cps1.cpp index bef5400e7b4..4a40c281452 100644 --- a/src/mame/drivers/cps1.cpp +++ b/src/mame/drivers/cps1.cpp @@ -2156,8 +2156,7 @@ static INPUT_PORTS_START( kodr1 ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) INPUT_PORTS_END - -static INPUT_PORTS_START( captcomm ) +INPUT_PORTS_START( captcomm ) PORT_INCLUDE( cps1_4players ) PORT_MODIFY("IN0") @@ -13399,6 +13398,25 @@ WRITE16_MEMBER( cps_state::sf2m3_layer_w ) } +/* + A note reguarding bootlegs: + In order to keep the cps source in some sort of order, the idea is to group similar bootleg hardware into seperate + derived classes and source files. + + Rom swaps, hacks etc. (on original Capcom hardware) -> cps1.cpp + Sound: Z80, 2x YM2203, 2x m5205 ("Final Crash" h/w) -> fcrash.cpp + Sound: Z80, 1x YM2151, 2x m5205 -> cps1bl_5205.cpp + Sound: PIC, 1x M6295 *1 -> cps1bl_pic.cpp + Sound: Z80, 1x YM2151, 1x M6295 *2 -> fcrash.cpp (for now...) + + *1 these seem to be only CPS1.5/Q sound games? + *2 this is original configuration, but non-Capcom (usually single-board) hardware. + + + This file currently contains games in first and last catergories. + Eventually only official/genuine/non-bootleg Capcom-hardware games and those in first catergory will remain here. +*/ + /*************************************************** Game Macros *****************************************************/ |