diff options
Diffstat (limited to 'src/mame/drivers/cop01.c')
-rw-r--r-- | src/mame/drivers/cop01.c | 618 |
1 files changed, 618 insertions, 0 deletions
diff --git a/src/mame/drivers/cop01.c b/src/mame/drivers/cop01.c new file mode 100644 index 00000000000..1e51d9b7de8 --- /dev/null +++ b/src/mame/drivers/cop01.c @@ -0,0 +1,618 @@ +/*************************************************************************** + +Cops 01 (c) 1985 Nichibutsu +Mighty Guy (c) 1986 Nichibutsu + +driver by Carlos A. Lozano <calb@gsyc.inf.uc3m.es> + +TODO: +---- +mightguy: +- crashes during the confrontation with the final boss (only tested with Invincibility on) +- missing emulation of the 1412M2 protection chip, used by the sound CPU. + + +Mighty Guy board layout: +----------------------- + + cpu + +12MHz SW1 + SW2 clr.13D clr.14D clr.15D clr.19D + + Nichibutsu + NBB 60-06 4 5 + + 1 2 3 6116 6116 6116 6116 + +------- + + video + + 6116 11 Nichibutsu + NBA 60-07 13B 20MHz + 2148 2148 + 2148 2148 + + 6116 9 8 2E + 20G 10 7 6 + ------- + + audio sub-board MT-S3 + plugs into 40 pin socket at 20G + + 10.IC2 + + Nichibutsu + 1412M2 (Yamaha 3810?) + 8MHz + YM3526 + +***************************************************************************/ +#include "driver.h" +#include "sound/ay8910.h" +#include "sound/3812intf.h" + +#define MIGHTGUY_HACK 0 + + +extern UINT8 *cop01_bgvideoram,*cop01_fgvideoram; + +PALETTE_INIT( cop01 ); +VIDEO_START( cop01 ); +VIDEO_UPDATE( cop01 ); +WRITE8_HANDLER( cop01_background_w ); +WRITE8_HANDLER( cop01_foreground_w ); +WRITE8_HANDLER( cop01_vreg_w ); + + +static WRITE8_HANDLER( cop01_sound_command_w ) +{ + soundlatch_w(offset,data); + cpunum_set_input_line_and_vector(1,0,HOLD_LINE,0xff); +} + +static READ8_HANDLER( cop01_sound_command_r ) +{ + int res; + static int pulse; +#define TIMER_RATE 12000 /* total guess */ + + + res = (soundlatch_r(offset) & 0x7f) << 1; + + /* bit 0 seems to be a timer */ + if ((activecpu_gettotalcycles() / TIMER_RATE) & 1) + { + if (pulse == 0) res |= 1; + pulse = 1; + } + else pulse = 0; + + return res; +} + + +static READ8_HANDLER( mightguy_dsw_r ) +{ + int data = 0xff; + + switch (offset) + { + case 0 : + data = (readinputportbytag("DSW1") & 0x7f) | ((readinputportbytag("FAKE") & 0x04) << 5); + break; + case 1 : + data = (readinputportbytag("DSW2") & 0x3f) | ((readinputportbytag("FAKE") & 0x03) << 6); + break; + } + + return (data); +} + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) + AM_RANGE(0xc000, 0xcfff) AM_READ(MRA8_RAM) /* c000-c7ff in cop01 */ + AM_RANGE(0xd000, 0xdfff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xcfff) AM_WRITE(MWA8_RAM) /* c000-c7ff in cop01 */ + AM_RANGE(0xd000, 0xdfff) AM_WRITE(cop01_background_w) AM_BASE(&cop01_bgvideoram) + AM_RANGE(0xe000, 0xe0ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xf000, 0xf3ff) AM_WRITE(cop01_foreground_w) AM_BASE(&cop01_fgvideoram) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r) + AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r) + AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r) + AM_RANGE(0x03, 0x03) AM_READ(input_port_3_r) + AM_RANGE(0x04, 0x04) AM_READ(input_port_4_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( mightguy_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r) + AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r) + AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r) + AM_RANGE(0x03, 0x04) AM_READ(mightguy_dsw_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x40, 0x43) AM_WRITE(cop01_vreg_w) + AM_RANGE(0x44, 0x44) AM_WRITE(cop01_sound_command_w) + AM_RANGE(0x45, 0x45) AM_WRITE(watchdog_reset_w) /* ? */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0x8000) AM_READ(MRA8_NOP) /* irq ack? */ + AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x06, 0x06) AM_READ(cop01_sound_command_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(AY8910_control_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_write_port_0_w) + AM_RANGE(0x02, 0x02) AM_WRITE(AY8910_control_port_1_w) + AM_RANGE(0x03, 0x03) AM_WRITE(AY8910_write_port_1_w) + AM_RANGE(0x04, 0x04) AM_WRITE(AY8910_control_port_2_w) + AM_RANGE(0x05, 0x05) AM_WRITE(AY8910_write_port_2_w) +ADDRESS_MAP_END + +/* this just gets some garbage out of the YM3526 */ +static READ8_HANDLER( kludge ) { static int timer; return timer++; } + +static ADDRESS_MAP_START( mightguy_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x03, 0x03) AM_READ(kludge) /* 1412M2? */ + AM_RANGE(0x06, 0x06) AM_READ(cop01_sound_command_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( mightguy_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(YM3526_control_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(YM3526_write_port_0_w) + AM_RANGE(0x02, 0x02) AM_WRITE(MWA8_NOP) /* 1412M2? */ + AM_RANGE(0x03, 0x03) AM_WRITE(MWA8_NOP) /* 1412M2? */ +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( cop01 ) + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") /* TEST, COIN, START */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("DSW1") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) /* Listed as "Unused" in the manual */ + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) + + PORT_START_TAG("DSW2") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0c, "3" ) + PORT_DIPSETTING( 0x04, "4" ) + PORT_DIPSETTING( 0x08, "5" ) + PORT_DIPSETTING( 0x00, "6" ) + PORT_DIPNAME( 0x10, 0x10, "1st Bonus Life" ) + PORT_DIPSETTING( 0x10, "20000" ) + PORT_DIPSETTING( 0x00, "30000" ) + PORT_DIPNAME( 0x60, 0x60, "2nd Bonus Life" ) + PORT_DIPSETTING( 0x60, "30000" ) + PORT_DIPSETTING( 0x20, "50000" ) + PORT_DIPSETTING( 0x40, "100000" ) + PORT_DIPSETTING( 0x00, "150000" ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) /* Listed as "Unused" in the manual */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +/* There is an ingame bug at 0x00e4 to 0x00e6 that performs the 'rrca' instead of 'rlca' + so you DSW1-8 has no effect and you can NOT start a game at areas 5 to 8. */ +static INPUT_PORTS_START( mightguy ) + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) /* same as the service dip switch */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("DSW1") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPSETTING( 0x00, "6" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x04, "every 200000" ) + PORT_DIPSETTING( 0x00, "only 500000" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) // "Start Area" - see fake Dip Switch + + PORT_START_TAG("DSW2") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x30, 0x20, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, "Invincibility") + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_SPECIAL ) // "Start Area" - see fake Dip Switch + + PORT_START_TAG("FAKE") /* FAKE Dip Switch */ + PORT_DIPNAME( 0x07, 0x07, "Starting Area" ) + PORT_DIPSETTING( 0x07, "1" ) + PORT_DIPSETTING( 0x06, "2" ) + PORT_DIPSETTING( 0x05, "3" ) + PORT_DIPSETTING( 0x04, "4" ) + /* Not working due to ingame bug (see above) */ +#if MIGHTGUY_HACK + PORT_DIPSETTING( 0x03, "5" ) + PORT_DIPSETTING( 0x02, "6" ) + PORT_DIPSETTING( 0x01, "7" ) + PORT_DIPSETTING( 0x00, "8" ) +#endif +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 +}; + +static const gfx_layout tilelayout = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 4+8*0, 0+8*0, 4+8*1, 0+8*1, 4+8*2, 0+8*2, 4+8*3, 0+8*3 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,2), + 4, + { 0, 1, 2, 3 }, + { + RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0, 4, 0, + RGN_FRAC(1,2)+12, RGN_FRAC(1,2)+8, 12, 8, + RGN_FRAC(1,2)+20, RGN_FRAC(1,2)+16, 20, 16, + RGN_FRAC(1,2)+28, RGN_FRAC(1,2)+24, 28, 24, + }, + { + 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 + }, + 64*8 +}; + +static GFXDECODE_START( cop01 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 1 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 16, 8 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 16+8*16, 16 ) +GFXDECODE_END + + + +static MACHINE_DRIVER_START( cop01 ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 4000000) /* ???? */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_IO_MAP(readport,writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80, 3000000) + /* audio CPU */ /* ???? */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + MDRV_CPU_IO_MAP(sound_readport,sound_writeport) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(cop01) + MDRV_PALETTE_LENGTH(256) + MDRV_COLORTABLE_LENGTH(16+8*16+16*16) + + MDRV_PALETTE_INIT(cop01) + MDRV_VIDEO_START(cop01) + MDRV_VIDEO_UPDATE(cop01) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(AY8910, 1500000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) + + MDRV_SOUND_ADD(AY8910, 1500000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) + + MDRV_SOUND_ADD(AY8910, 1500000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( mightguy ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 4000000) /* ???? */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_IO_MAP(mightguy_readport,writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80, 3000000) + /* audio CPU */ /* ???? */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + MDRV_CPU_IO_MAP(mightguy_sound_readport,mightguy_sound_writeport) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(cop01) + MDRV_PALETTE_LENGTH(256) + MDRV_COLORTABLE_LENGTH(16+8*16+16*16) + + MDRV_PALETTE_INIT(cop01) + MDRV_VIDEO_START(cop01) + MDRV_VIDEO_UPDATE(cop01) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM3526, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + + +ROM_START( cop01 ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "cop01.2b", 0x0000, 0x4000, CRC(5c2734ab) SHA1(dd6724dfb1c58e6ce3c1c99cad8732a0f5c9b773) ) + ROM_LOAD( "cop02.4b", 0x4000, 0x4000, CRC(9c7336ef) SHA1(2aa58aea19dafb53190d9bef7b3aa9c3004522f0) ) + ROM_LOAD( "cop03.5b", 0x8000, 0x4000, CRC(2566c8bf) SHA1(c9d98afd1f02a208b1af1d418e69e88f8703afa5) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "cop15.17b", 0x0000, 0x4000, CRC(6a5f08fa) SHA1(8838549502b1a6ac72dd5efd58e0968f8abe338a) ) + ROM_LOAD( "cop16.18b", 0x4000, 0x4000, CRC(56bf6946) SHA1(5414d00c6de96cfb5a3e68c35376333df6c525ee) ) + + ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "cop14.15g", 0x00000, 0x2000, CRC(066d1c55) SHA1(017a0576799d39b919e6ca9b4a7f106ed04c0f94) ) /* chars */ + + ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "cop04.15c", 0x00000, 0x4000, CRC(622d32e6) SHA1(982b585e9a1115bce25c1788999d34423ccb83ab) ) /* tiles */ + ROM_LOAD( "cop05.16c", 0x04000, 0x4000, CRC(c6ac5a35) SHA1(dab3500981663ee19abac5bfeaaf6a07a3953d75) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "cop06.3g", 0x00000, 0x2000, CRC(f1c1f4a5) SHA1(139aa23416e71361fe62ce336e3f0529a21acb81) ) /* sprites */ + ROM_LOAD( "cop07.5g", 0x02000, 0x2000, CRC(11db7b72) SHA1(47a1223ed3e7b294d7e59c05d119488ef6b3dc7a) ) + ROM_LOAD( "cop08.6g", 0x04000, 0x2000, CRC(a63ddda6) SHA1(59aaa1fe0c023c4f0d4cfbdb9ca922182201c145) ) + ROM_LOAD( "cop09.8g", 0x06000, 0x2000, CRC(855a2ec3) SHA1(8a54c0ceedeeafd7c1a6a35b4efab28046967951) ) + ROM_LOAD( "cop10.3e", 0x08000, 0x2000, CRC(444cb19d) SHA1(e74118b027db65ba06291bc0fe0ff50bcacc32c2) ) + ROM_LOAD( "cop11.5e", 0x0a000, 0x2000, CRC(9078bc04) SHA1(3d8614415027f5db9ddb77b89656e4c7fc9d28de) ) + ROM_LOAD( "cop12.6e", 0x0c000, 0x2000, CRC(257a6706) SHA1(9e7ef1f40630b94849bdc3fd13ee6e7311fffd45) ) + ROM_LOAD( "cop13.8e", 0x0e000, 0x2000, CRC(07c4ea66) SHA1(12665c0fb648fd208805e81d056ab377d65b267a) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "copproma.13d", 0x0000, 0x0100, CRC(97f68a7a) SHA1(010eaca95eeb5caec083bd184ec31e0f433fff8c) ) /* red */ + ROM_LOAD( "coppromb.14d", 0x0100, 0x0100, CRC(39a40b4c) SHA1(456b7f97fbd1cb4beb756033ec76a89ffe8de168) ) /* green */ + ROM_LOAD( "coppromc.15d", 0x0200, 0x0100, CRC(8181748b) SHA1(0098ae250095b4ac8af1811b4e41d86e3f587c7b) ) /* blue */ + ROM_LOAD( "coppromd.19d", 0x0300, 0x0100, CRC(6a63dbb8) SHA1(50f971f173147203cd24dc4fa7f0a27d2179f1cc) ) /* tile lookup table */ + ROM_LOAD( "copprome.2e", 0x0400, 0x0100, CRC(214392fa) SHA1(59d235c3e584e7fd484edf5c78c43d2597c1c3a8) ) /* sprite lookup table */ +ROM_END + +ROM_START( cop01a ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "cop01alt.001", 0x0000, 0x4000, CRC(a13ee0d3) SHA1(2f28f901bdc041c79f785821d0052823654983a2) ) + ROM_LOAD( "cop01alt.002", 0x4000, 0x4000, CRC(20bad28e) SHA1(79155880ae1c9e8d19390c163cac31093ee11604) ) + ROM_LOAD( "cop01alt.003", 0x8000, 0x4000, CRC(a7e10b79) SHA1(ec7e4153a211d070c2dc09ab98a59f61ab10ea78) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "cop01alt.015", 0x0000, 0x4000, CRC(95be9270) SHA1(ffb4786e354c4c6ddce134ae3362da660199fd44) ) + ROM_LOAD( "cop01alt.016", 0x4000, 0x4000, CRC(c20bf649) SHA1(a719ad6bf35811957ad32e6f07494bb00f256965) ) + + ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "cop01alt.014", 0x00000, 0x2000, CRC(edd8a474) SHA1(42f0655535f1e10840da383129da69627d67ff8a) ) /* chars */ + + ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "cop04.15c", 0x00000, 0x4000, CRC(622d32e6) SHA1(982b585e9a1115bce25c1788999d34423ccb83ab) ) /* tiles */ + ROM_LOAD( "cop05.16c", 0x04000, 0x4000, CRC(c6ac5a35) SHA1(dab3500981663ee19abac5bfeaaf6a07a3953d75) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "cop01alt.006", 0x00000, 0x2000, CRC(cac7dac8) SHA1(25990ac4614de2ae61d663323bd67acc137bbc4a) ) /* sprites */ + ROM_LOAD( "cop07.5g", 0x02000, 0x2000, CRC(11db7b72) SHA1(47a1223ed3e7b294d7e59c05d119488ef6b3dc7a) ) + ROM_LOAD( "cop08.6g", 0x04000, 0x2000, CRC(a63ddda6) SHA1(59aaa1fe0c023c4f0d4cfbdb9ca922182201c145) ) + ROM_LOAD( "cop09.8g", 0x06000, 0x2000, CRC(855a2ec3) SHA1(8a54c0ceedeeafd7c1a6a35b4efab28046967951) ) + ROM_LOAD( "cop01alt.010", 0x08000, 0x2000, CRC(94aee9d6) SHA1(dd6f27dcee761c84447b8326bfa0532b7d708721) ) + ROM_LOAD( "cop11.5e", 0x0a000, 0x2000, CRC(9078bc04) SHA1(3d8614415027f5db9ddb77b89656e4c7fc9d28de) ) + ROM_LOAD( "cop12.6e", 0x0c000, 0x2000, CRC(257a6706) SHA1(9e7ef1f40630b94849bdc3fd13ee6e7311fffd45) ) + ROM_LOAD( "cop13.8e", 0x0e000, 0x2000, CRC(07c4ea66) SHA1(12665c0fb648fd208805e81d056ab377d65b267a) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "copproma.13d", 0x0000, 0x0100, CRC(97f68a7a) SHA1(010eaca95eeb5caec083bd184ec31e0f433fff8c) ) /* red */ + ROM_LOAD( "coppromb.14d", 0x0100, 0x0100, CRC(39a40b4c) SHA1(456b7f97fbd1cb4beb756033ec76a89ffe8de168) ) /* green */ + ROM_LOAD( "coppromc.15d", 0x0200, 0x0100, CRC(8181748b) SHA1(0098ae250095b4ac8af1811b4e41d86e3f587c7b) ) /* blue */ + ROM_LOAD( "coppromd.19d", 0x0300, 0x0100, CRC(6a63dbb8) SHA1(50f971f173147203cd24dc4fa7f0a27d2179f1cc) ) /* tile lookup table */ + ROM_LOAD( "copprome.2e", 0x0400, 0x0100, CRC(214392fa) SHA1(59d235c3e584e7fd484edf5c78c43d2597c1c3a8) ) /* sprite lookup table */ + /* a timing PROM (13B?) is probably missing */ +ROM_END + +ROM_START( mightguy ) + ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* Z80 code (main cpu) */ + ROM_LOAD( "1.2b", 0x0000, 0x4000,CRC(bc8e4557) SHA1(4304ac1a0e11bad254ad937195f0be6e7186577d) ) + ROM_LOAD( "2.4b", 0x4000, 0x4000,CRC(fb73d684) SHA1(d8a4b6fb93b2c3710fc66f92df05c1459e4171c3) ) + ROM_LOAD( "3.5b", 0x8000, 0x4000,CRC(b14b6ab8) SHA1(a60059dd54c8cc974334fd879ff0cfd436a7a981) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 code (sound cpu) */ + ROM_LOAD( "11.15b", 0x0000, 0x4000, CRC(576183ea) SHA1(e3f28e8e8c34ab396d158da122584ed226729c99) ) + + ROM_REGION( 0x8000, REGION_USER1, 0 ) /* 1412M2 protection data */ + ROM_LOAD( "10.ic2", 0x0000, 0x8000, CRC(1a5d2bb1) SHA1(0fd4636133a980ba9ffa076f9010474586d37635) ) + + ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) /* alpha */ + ROM_LOAD( "10.15g", 0x0000, 0x2000, CRC(17874300) SHA1(f97bee0ab491b04fe4950ebe9587031db6c815a3) ) + + ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */ + ROM_LOAD( "4.15c", 0x0000, 0x4000,CRC(84d29e76) SHA1(98e6c6e4a95471c5bef9fcb85a663b86eeda6b6d) ) + ROM_LOAD( "5.16c", 0x4000, 0x4000,CRC(f7bb8d82) SHA1(6ab6585827482fd23c3be129977a4443623d831c) ) + + ROM_REGION( 0x14000, REGION_GFX3, ROMREGION_DISPOSE ) /* sprites */ + ROM_LOAD( "6.3g", 0x00000, 0x2000, CRC(6ff88615) SHA1(8bfeab97bd1a14861e3a7538c0dd3c073adf29aa) ) + ROM_LOAD( "7.8g", 0x02000, 0x8000, CRC(e79ea66f) SHA1(2db80eef5375294bf9c7819f4090ec71f7f2be25) ) + ROM_LOAD( "8.3e", 0x0a000, 0x2000, CRC(29f6eb44) SHA1(d7957c8579d7d32c52c19d2fe7b90d1c890f29ea) ) + ROM_LOAD( "9.8e", 0x0c000, 0x8000, CRC(b9f64c6f) SHA1(82ec6ba689f16fed1141cd32640a8b1f1ab14bdd) ) + + ROM_REGION( 0x600, REGION_PROMS, 0 ) + ROM_LOAD( "clr.13d", 0x000, 0x100, CRC(c4cf0bdd) SHA1(350842c46a71fb5db43c8823662378f178bbda4f) ) /* red */ + ROM_LOAD( "clr.14d", 0x100, 0x100, CRC(5b3b8a9b) SHA1(6b660f5f7b0efdc20a79a9fd5a1eb30c85b27324) ) /* green */ + ROM_LOAD( "clr.15d", 0x200, 0x100, CRC(6c072a64) SHA1(5ce5306af478330eb3e94aa7c8bff08f34ba6ea5) ) /* blue */ + ROM_LOAD( "clr.19d", 0x300, 0x100, CRC(19b66ac6) SHA1(5e7de11f40685effa077377e7a55d7fecf752508) ) /* tile lookup table */ + ROM_LOAD( "2e", 0x400, 0x100, CRC(d9c45126) SHA1(aafebe424afa400ed320f17afc2b910eaada29f5) ) /* sprite lookup table */ + ROM_LOAD( "13b", 0x500, 0x100, CRC(4a6f9a6d) SHA1(65f1e0bfacd1f354ece1b18598a551044c27c4d1) ) /* state machine data used for video signals generation (not used in emulation)*/ +ROM_END + + +static DRIVER_INIT( mightguy ) +{ +#if MIGHTGUY_HACK + /* This is a hack to fix the game code to get a fully working + "Starting Area" fake Dip Switch */ + UINT8 *RAM = (UINT8 *)memory_region(REGION_CPU1); + RAM[0x00e4] = 0x07; // rlca + RAM[0x00e5] = 0x07; // rlca + RAM[0x00e6] = 0x07; // rlca + /* To avoid checksum error */ + RAM[0x027f] = 0x00; + RAM[0x0280] = 0x00; +#endif +} + + +GAME( 1985, cop01, 0, cop01, cop01, 0, ROT0, "Nichibutsu", "Cop 01 (set 1)", 0 ) +GAME( 1985, cop01a, cop01, cop01, cop01, 0, ROT0, "Nichibutsu", "Cop 01 (set 2)", 0 ) +GAME( 1986, mightguy, 0, mightguy, mightguy, mightguy, ROT270, "Nichibutsu", "Mighty Guy", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) |