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Diffstat (limited to 'src/mame/drivers/chqflag.c')
-rw-r--r--src/mame/drivers/chqflag.c485
1 files changed, 485 insertions, 0 deletions
diff --git a/src/mame/drivers/chqflag.c b/src/mame/drivers/chqflag.c
new file mode 100644
index 00000000000..3f91d5c0186
--- /dev/null
+++ b/src/mame/drivers/chqflag.c
@@ -0,0 +1,485 @@
+/***************************************************************************
+
+Chequered Flag / Checkered Flag (GX717) (c) Konami 1988
+
+Notes:
+- Position counter doesn't behave correctly because of the K051733 protection.
+- 007232 volume & panning control is almost certainly wrong.
+- I've modified the YM2151 clock with an xtal of 2,on what I recall the
+ music at the title screen should end when the words "Chequered Flag"
+ flashes.Needs a comparison with a real PCB however. -AS
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/z80/z80.h"
+#include "cpu/konami/konami.h"
+#include "video/konamiic.h"
+#include "sound/2151intf.h"
+#include "sound/k007232.h"
+
+static int K051316_readroms;
+
+static WRITE8_HANDLER( k007232_extvolume_w );
+
+/* from video/chqflag.c */
+VIDEO_START( chqflag );
+VIDEO_UPDATE( chqflag );
+
+
+static INTERRUPT_GEN( chqflag_interrupt )
+{
+ if (cpu_getiloops() == 0)
+ {
+ if (K051960_is_IRQ_enabled())
+ cpunum_set_input_line(0, KONAMI_IRQ_LINE, HOLD_LINE);
+ }
+ else if (cpu_getiloops() % 2)
+ {
+ if (K051960_is_NMI_enabled())
+ cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
+ }
+}
+
+static WRITE8_HANDLER( chqflag_bankswitch_w )
+{
+ int bankaddress;
+ UINT8 *RAM = memory_region(REGION_CPU1);
+
+ /* bits 0-4 = ROM bank # (0x00-0x11) */
+ bankaddress = 0x10000 + (data & 0x1f)*0x4000;
+ memory_set_bankptr(4,&RAM[bankaddress]);
+
+ /* bit 5 = memory bank select */
+ if (data & 0x20){
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1800, 0x1fff, 0, 0, paletteram_r); /* palette */
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1800, 0x1fff, 0, 0, paletteram_xBBBBBGGGGGRRRRR_be_w); /* palette */
+ if (K051316_readroms){
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x17ff, 0, 0, K051316_rom_0_r); /* 051316 #1 (ROM test) */
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x17ff, 0, 0, K051316_0_w); /* 051316 #1 */
+ }
+ else{
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x17ff, 0, 0, K051316_0_r); /* 051316 #1 */
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x17ff, 0, 0, K051316_0_w); /* 051316 #1 */
+ }
+ }
+ else{
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x17ff, 0, 0, MRA8_BANK1); /* RAM */
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x17ff, 0, 0, MWA8_BANK1); /* RAM */
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1800, 0x1fff, 0, 0, MRA8_BANK2); /* RAM */
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1800, 0x1fff, 0, 0, MWA8_BANK2); /* RAM */
+ }
+
+ /* other bits unknown/unused */
+}
+
+static WRITE8_HANDLER( chqflag_vreg_w )
+{
+ static int last;
+
+ /* bits 0 & 1 = coin counters */
+ coin_counter_w(1,data & 0x01);
+ coin_counter_w(0,data & 0x02);
+
+ /* bit 4 = enable rom reading thru K051316 #1 & #2 */
+ if ((K051316_readroms = (data & 0x10))){
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x2800, 0x2fff, 0, 0, K051316_rom_1_r); /* 051316 (ROM test) */
+ }
+ else{
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x2800, 0x2fff, 0, 0, K051316_1_r); /* 051316 */
+ }
+
+ /* Bits 3-7 probably control palette dimming in a similar way to TMNT2/Saunset Riders, */
+ /* however I don't have enough evidence to determine the exact behaviour. */
+ /* Bits 3 and 7 are set in night stages, where the background should get darker and */
+ /* the headlight (which have the shadow bit set) become highlights */
+ /* Maybe one of the bits inverts the SHAD line while the other darkens the background. */
+ if (data & 0x08)
+ palette_set_shadow_factor(Machine,1/PALETTE_DEFAULT_SHADOW_FACTOR);
+ else
+ palette_set_shadow_factor(Machine,PALETTE_DEFAULT_SHADOW_FACTOR);
+
+ if ((data & 0x80) != last)
+ {
+ double brt = (data & 0x80) ? PALETTE_DEFAULT_SHADOW_FACTOR : 1.0;
+ int i;
+
+ last = data & 0x80;
+
+ /* only affect the background */
+ for (i = 512;i < 1024;i++)
+ palette_set_brightness(Machine,i,brt);
+ }
+
+//if ((data & 0xf8) && (data & 0xf8) != 0x88)
+// popmessage("chqflag_vreg_w %02x",data);
+
+
+ /* other bits unknown. bit 5 is used. */
+}
+
+static int analog_ctrl;
+
+static WRITE8_HANDLER( select_analog_ctrl_w )
+{
+ analog_ctrl = data;
+}
+
+static READ8_HANDLER( analog_read_r )
+{
+ static int accel, wheel;
+
+ switch (analog_ctrl & 0x03){
+ case 0x00: return (accel = readinputport(5)); /* accelerator */
+ case 0x01: return (wheel = readinputport(6)); /* steering */
+ case 0x02: return accel; /* accelerator (previous?) */
+ case 0x03: return wheel; /* steering (previous?) */
+ }
+
+ return 0xff;
+}
+
+static WRITE8_HANDLER( chqflag_sh_irqtrigger_w )
+{
+ cpunum_set_input_line(1,0,HOLD_LINE);
+}
+
+
+/****************************************************************************/
+
+static ADDRESS_MAP_START( chqflag_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_RAM) /* RAM */
+ AM_RANGE(0x1000, 0x17ff) AM_READ(MRA8_BANK1) /* banked RAM (RAM/051316 (chip 1)) */
+ AM_RANGE(0x1800, 0x1fff) AM_READ(MRA8_BANK2) /* palette + RAM */
+ AM_RANGE(0x2000, 0x2007) AM_READ(K051937_r) /* Sprite control registers */
+ AM_RANGE(0x2400, 0x27ff) AM_READ(K051960_r) /* Sprite RAM */
+ AM_RANGE(0x2800, 0x2fff) AM_READ(MRA8_BANK3) /* 051316 zoom/rotation (chip 2) */
+ AM_RANGE(0x3100, 0x3100) AM_READ(input_port_0_r) /* DIPSW #1 */
+ AM_RANGE(0x3200, 0x3200) AM_READ(input_port_3_r) /* COINSW, STARTSW, test mode */
+ AM_RANGE(0x3201, 0x3201) AM_READ(input_port_2_r) /* DIPSW #3, SW 4 */
+ AM_RANGE(0x3203, 0x3203) AM_READ(input_port_1_r) /* DIPSW #2 */
+ AM_RANGE(0x3400, 0x341f) AM_READ(K051733_r) /* 051733 (protection) */
+ AM_RANGE(0x3701, 0x3701) AM_READ(input_port_4_r) /* Brake + Shift + ? */
+ AM_RANGE(0x3702, 0x3702) AM_READ(analog_read_r) /* accelerator/wheel */
+ AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK4) /* banked ROM */
+ AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( chqflag_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_RAM) /* RAM */
+ AM_RANGE(0x1000, 0x17ff) AM_WRITE(MWA8_BANK1) /* banked RAM (RAM/051316 (chip 1)) */
+ AM_RANGE(0x1800, 0x1fff) AM_WRITE(MWA8_BANK2) /* palette + RAM */
+ AM_RANGE(0x2000, 0x2007) AM_WRITE(K051937_w) /* Sprite control registers */
+ AM_RANGE(0x2400, 0x27ff) AM_WRITE(K051960_w) /* Sprite RAM */
+ AM_RANGE(0x2800, 0x2fff) AM_WRITE(K051316_1_w) /* 051316 zoom/rotation (chip 2) */
+ AM_RANGE(0x3000, 0x3000) AM_WRITE(soundlatch_w) /* sound code # */
+ AM_RANGE(0x3001, 0x3001) AM_WRITE(chqflag_sh_irqtrigger_w) /* cause interrupt on audio CPU */
+ AM_RANGE(0x3002, 0x3002) AM_WRITE(chqflag_bankswitch_w) /* bankswitch control */
+ AM_RANGE(0x3003, 0x3003) AM_WRITE(chqflag_vreg_w) /* enable K051316 ROM reading */
+ AM_RANGE(0x3300, 0x3300) AM_WRITE(watchdog_reset_w) /* watchdog timer */
+ AM_RANGE(0x3400, 0x341f) AM_WRITE(K051733_w) /* 051733 (protection) */
+ AM_RANGE(0x3500, 0x350f) AM_WRITE(K051316_ctrl_0_w) /* 051316 control registers (chip 1) */
+ AM_RANGE(0x3600, 0x360f) AM_WRITE(K051316_ctrl_1_w) /* 051316 control registers (chip 2) */
+ AM_RANGE(0x3700, 0x3700) AM_WRITE(select_analog_ctrl_w) /* select accelerator/wheel */
+ AM_RANGE(0x3702, 0x3702) AM_WRITE(select_analog_ctrl_w) /* select accelerator/wheel (mirror?) */
+ AM_RANGE(0x4000, 0x7fff) AM_WRITE(MWA8_ROM) /* banked ROM */
+ AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( chqflag_readmem_sound, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) /* ROM */
+ AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) /* RAM */
+ AM_RANGE(0xa000, 0xa00d) AM_READ(K007232_read_port_0_r) /* 007232 (chip 1) */
+ AM_RANGE(0xb000, 0xb00d) AM_READ(K007232_read_port_1_r) /* 007232 (chip 2) */
+ AM_RANGE(0xc001, 0xc001) AM_READ(YM2151_status_port_0_r) /* YM2151 */
+ AM_RANGE(0xd000, 0xd000) AM_READ(soundlatch_r) /* soundlatch_r */
+ //AM_RANGE(0xe000, 0xe000) AM_READ(MRA8_NOP) /* ??? */
+ADDRESS_MAP_END
+
+static WRITE8_HANDLER( k007232_bankswitch_w )
+{
+ int bank_A, bank_B;
+
+ /* banks # for the 007232 (chip 1) */
+ bank_A = ((data >> 4) & 0x03);
+ bank_B = ((data >> 6) & 0x03);
+ K007232_set_bank( 0, bank_A, bank_B );
+
+ /* banks # for the 007232 (chip 2) */
+ bank_A = ((data >> 0) & 0x03);
+ bank_B = ((data >> 2) & 0x03);
+ K007232_set_bank( 1, bank_A, bank_B );
+}
+
+static ADDRESS_MAP_START( chqflag_writemem_sound, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) /* ROM */
+ AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) /* RAM */
+ AM_RANGE(0x9000, 0x9000) AM_WRITE(k007232_bankswitch_w) /* 007232 bankswitch */
+ AM_RANGE(0xa000, 0xa00d) AM_WRITE(K007232_write_port_0_w) /* 007232 (chip 1) */
+ AM_RANGE(0xa01c, 0xa01c) AM_WRITE(k007232_extvolume_w)/* extra volume, goes to the 007232 w/ A11 */
+ /* selecting a different latch for the external port */
+ AM_RANGE(0xb000, 0xb00d) AM_WRITE(K007232_write_port_1_w) /* 007232 (chip 2) */
+ AM_RANGE(0xc000, 0xc000) AM_WRITE(YM2151_register_port_0_w) /* YM2151 */
+ AM_RANGE(0xc001, 0xc001) AM_WRITE(YM2151_data_port_0_w) /* YM2151 */
+ AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_NOP) /* ??? */
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( chqflag )
+ PORT_START /* DSW #1 */
+ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
+// PORT_DIPSETTING( 0x00, "Coin Slot 2 Invalidity" )
+
+ PORT_START /* DSW #2 (according to the manual SW1 thru SW5 are not used) */
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x20, "Difficult" )
+ PORT_DIPSETTING( 0x00, "Very difficult" )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START
+ PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) /* DIPSW #3 - SW4 */
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START
+ /* COINSW + STARTSW */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ /* DIPSW #3 */
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Title" )
+ PORT_DIPSETTING( 0x40, "Chequered Flag" )
+ PORT_DIPSETTING( 0x00, "Checkered Flag" )
+ PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+
+ PORT_START /* Brake, Shift + ??? */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* if this is set, it goes directly to test mode */
+ PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* if bit 7 == 0, the game resets */
+
+ PORT_START /* Accelerator */
+ PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(5)
+
+ PORT_START /* Driving wheel */
+ PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x10,0xef) PORT_SENSITIVITY(80) PORT_KEYDELTA(8)
+INPUT_PORTS_END
+
+
+
+static void chqflag_ym2151_irq_w(int data)
+{
+ cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE);
+}
+
+
+static struct YM2151interface ym2151_interface =
+{
+ chqflag_ym2151_irq_w
+};
+
+static void volume_callback0(int v)
+{
+ K007232_set_volume(0,0,(v & 0x0f)*0x11,0);
+ K007232_set_volume(0,1,0,(v >> 4)*0x11);
+}
+
+static WRITE8_HANDLER( k007232_extvolume_w )
+{
+ K007232_set_volume(1,1,(data & 0x0f)*0x11/2,(data >> 4)*0x11/2);
+}
+
+static void volume_callback1(int v)
+{
+ K007232_set_volume(1,0,(v & 0x0f)*0x11/2,(v >> 4)*0x11/2);
+}
+
+static struct K007232_interface k007232_interface_1 =
+{
+ REGION_SOUND1,
+ volume_callback0
+};
+
+static struct K007232_interface k007232_interface_2 =
+{
+ REGION_SOUND2,
+ volume_callback1
+};
+
+static MACHINE_DRIVER_START( chqflag )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(KONAMI,3000000) /* 052001 */
+ MDRV_CPU_PROGRAM_MAP(chqflag_readmem,chqflag_writemem)
+ MDRV_CPU_VBLANK_INT(chqflag_interrupt,16) /* ? */
+
+ MDRV_CPU_ADD(Z80, 3579545)
+ /* audio CPU */ /* ? */
+ MDRV_CPU_PROGRAM_MAP(chqflag_readmem_sound,chqflag_writemem_sound)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+ MDRV_INTERLEAVE(10)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(64*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(12*8, (64-14)*8-1, 2*8, 30*8-1 )
+ MDRV_PALETTE_LENGTH(1024)
+
+ MDRV_VIDEO_START(chqflag)
+ MDRV_VIDEO_UPDATE(chqflag)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+
+ MDRV_SOUND_ADD(YM2151, 3579545/2)
+ MDRV_SOUND_CONFIG(ym2151_interface)
+ MDRV_SOUND_ROUTE(0, "left", 0.80)
+ MDRV_SOUND_ROUTE(1, "right", 0.80)
+
+ MDRV_SOUND_ADD(K007232, 3579545)
+ MDRV_SOUND_CONFIG(k007232_interface_1)
+ MDRV_SOUND_ROUTE(0, "left", 0.20)
+ MDRV_SOUND_ROUTE(0, "right", 0.20)
+ MDRV_SOUND_ROUTE(1, "left", 0.20)
+ MDRV_SOUND_ROUTE(1, "right", 0.20)
+
+ MDRV_SOUND_ADD(K007232, 3579545)
+ MDRV_SOUND_CONFIG(k007232_interface_2)
+ MDRV_SOUND_ROUTE(0, "left", 0.20)
+ MDRV_SOUND_ROUTE(1, "right", 0.20)
+MACHINE_DRIVER_END
+
+
+
+ROM_START( chqflag )
+ ROM_REGION( 0x58800, REGION_CPU1, 0 ) /* 052001 code */
+ ROM_LOAD( "717h02", 0x050000, 0x008000, CRC(f5bd4e78) SHA1(7bab02152d055a6c3a322c88e7ee0b85a39d8ef2) ) /* banked ROM */
+ ROM_CONTINUE( 0x008000, 0x008000 ) /* fixed ROM */
+ ROM_LOAD( "717e10", 0x010000, 0x040000, CRC(72fc56f6) SHA1(433ea9a33f0230e046c731c70060f6a38db14ac7) ) /* banked ROM */
+ /* extra memory for banked RAM */
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the SOUND CPU */
+ ROM_LOAD( "717e01", 0x000000, 0x008000, CRC(966b8ba8) SHA1(ab7448cb61fa5922b1d8ae5f0d0f42d734ed4f93) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) /* graphics (addressable by the main CPU) */
+ ROM_LOAD( "717e04", 0x000000, 0x080000, CRC(1a50a1cc) SHA1(bc16fab84c637ed124e37b115ddc0149560b727d) ) /* sprites */
+ ROM_LOAD( "717e05", 0x080000, 0x080000, CRC(46ccb506) SHA1(3ed1f54744fc5cdc0f48e42f250c366267a8199a) ) /* sprites */
+
+ ROM_REGION( 0x020000, REGION_GFX2, 0 ) /* graphics (addressable by the main CPU) */
+ ROM_LOAD( "717e06", 0x000000, 0x020000, CRC(1ec26c7a) SHA1(05b5b522c5ebf5d0a71a7fc39ec9382008ef33c8) ) /* zoom/rotate (N16) */
+
+ ROM_REGION( 0x100000, REGION_GFX3, 0 ) /* graphics (addressable by the main CPU) */
+ ROM_LOAD( "717e07", 0x000000, 0x040000, CRC(b9a565a8) SHA1(a11782f7336e5ad58a4c6ea81f2eeac35d5e7d0a) ) /* zoom/rotate (L20) */
+ ROM_LOAD( "717e08", 0x040000, 0x040000, CRC(b68a212e) SHA1(b2bd121a43552c3ade528ac763a0df40c3e648e0) ) /* zoom/rotate (L22) */
+ ROM_LOAD( "717e11", 0x080000, 0x040000, CRC(ebb171ec) SHA1(d65d4a6b169ce03e4427b2a397484634f938236b) ) /* zoom/rotate (N20) */
+ ROM_LOAD( "717e12", 0x0c0000, 0x040000, CRC(9269335d) SHA1(af298c8cff50d707d6abc806065f8e931f975dc0) ) /* zoom/rotate (N22) */
+
+ ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* 007232 data (chip 1) */
+ ROM_LOAD( "717e03", 0x000000, 0x080000, CRC(ebe73c22) SHA1(fad3334e5e91bf8d11b74ffdbbfd57567e6f6f8c) )
+
+ ROM_REGION( 0x080000, REGION_SOUND2, 0 ) /* 007232 data (chip 2) */
+ ROM_LOAD( "717e09", 0x000000, 0x080000, CRC(d74e857d) SHA1(00c851c857650d67fc4caccea4461d99be4acb3c) )
+ROM_END
+
+ROM_START( chqflagj )
+ ROM_REGION( 0x58800, REGION_CPU1, 0 ) /* 052001 code */
+ ROM_LOAD( "717j02.bin", 0x050000, 0x008000, CRC(05355daa) SHA1(130ddbc289c077565e44f33c63a63963e6417e19) ) /* banked ROM */
+ ROM_CONTINUE( 0x008000, 0x008000 ) /* fixed ROM */
+ ROM_LOAD( "717e10", 0x010000, 0x040000, CRC(72fc56f6) SHA1(433ea9a33f0230e046c731c70060f6a38db14ac7) ) /* banked ROM */
+ /* extra memory for banked RAM */
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the SOUND CPU */
+ ROM_LOAD( "717e01", 0x000000, 0x008000, CRC(966b8ba8) SHA1(ab7448cb61fa5922b1d8ae5f0d0f42d734ed4f93) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) /* graphics (addressable by the main CPU) */
+ ROM_LOAD( "717e04", 0x000000, 0x080000, CRC(1a50a1cc) SHA1(bc16fab84c637ed124e37b115ddc0149560b727d) ) /* sprites */
+ ROM_LOAD( "717e05", 0x080000, 0x080000, CRC(46ccb506) SHA1(3ed1f54744fc5cdc0f48e42f250c366267a8199a) ) /* sprites */
+
+ ROM_REGION( 0x020000, REGION_GFX2, 0 ) /* graphics (addressable by the main CPU) */
+ ROM_LOAD( "717e06", 0x000000, 0x020000, CRC(1ec26c7a) SHA1(05b5b522c5ebf5d0a71a7fc39ec9382008ef33c8) ) /* zoom/rotate (N16) */
+
+ ROM_REGION( 0x100000, REGION_GFX3, 0 ) /* graphics (addressable by the main CPU) */
+ ROM_LOAD( "717e07", 0x000000, 0x040000, CRC(b9a565a8) SHA1(a11782f7336e5ad58a4c6ea81f2eeac35d5e7d0a) ) /* zoom/rotate (L20) */
+ ROM_LOAD( "717e08", 0x040000, 0x040000, CRC(b68a212e) SHA1(b2bd121a43552c3ade528ac763a0df40c3e648e0) ) /* zoom/rotate (L22) */
+ ROM_LOAD( "717e11", 0x080000, 0x040000, CRC(ebb171ec) SHA1(d65d4a6b169ce03e4427b2a397484634f938236b) ) /* zoom/rotate (N20) */
+ ROM_LOAD( "717e12", 0x0c0000, 0x040000, CRC(9269335d) SHA1(af298c8cff50d707d6abc806065f8e931f975dc0) ) /* zoom/rotate (N22) */
+
+ ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* 007232 data (chip 1) */
+ ROM_LOAD( "717e03", 0x000000, 0x080000, CRC(ebe73c22) SHA1(fad3334e5e91bf8d11b74ffdbbfd57567e6f6f8c) )
+
+ ROM_REGION( 0x080000, REGION_SOUND2, 0 ) /* 007232 data (chip 2) */
+ ROM_LOAD( "717e09", 0x000000, 0x080000, CRC(d74e857d) SHA1(00c851c857650d67fc4caccea4461d99be4acb3c) )
+ROM_END
+
+
+
+static DRIVER_INIT( chqflag )
+{
+ UINT8 *RAM = memory_region(REGION_CPU1);
+
+ konami_rom_deinterleave_2(REGION_GFX1);
+ paletteram = &RAM[0x58000];
+}
+
+GAME( 1988, chqflag, 0, chqflag, chqflag, chqflag, ROT90, "Konami", "Chequered Flag", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND )
+GAME( 1988, chqflagj, chqflag, chqflag, chqflag, chqflag, ROT90, "Konami", "Chequered Flag (Japan)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND )