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Diffstat (limited to 'src/mame/drivers/centiped.cpp')
-rw-r--r-- | src/mame/drivers/centiped.cpp | 2209 |
1 files changed, 2209 insertions, 0 deletions
diff --git a/src/mame/drivers/centiped.cpp b/src/mame/drivers/centiped.cpp new file mode 100644 index 00000000000..e69467346a9 --- /dev/null +++ b/src/mame/drivers/centiped.cpp @@ -0,0 +1,2209 @@ +// license:BSD-3-Clause +// copyright-holders:Nicola Salmoria +/*************************************************************************** + + Atari Centipede hardware + + Games supported: + * Centipede (5 sets) + * Warlords + * Millipede + * Maze Invaders (prototype) + * Bulls Eye Darts + + Millipede: + 136013-109.5p + 136013-110.5r + +The Two Bit Score "Dux" hack was circulated and common enough for inclusion + +**************************************************************************** + + Main clock: XTAL = 12.096 MHz + 6502 Clock: XTAL/8 = 1.512 MHz (0.756 when accessing playfield RAM) + Horizontal video frequency: HSYNC = XTAL/256/3 = 15.75 kHz + Video frequency: VSYNC = HSYNC/263 ?? = 59.88593 Hz (not sure, could be /262) + VBlank duration: 1/VSYNC * (23/263) = 1460 us + + + Centipede Memory map and Dip Switches + ------------------------------------- + + Memory map for Centipede directly from the Atari schematics (1981). + + Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function + -------------------------------------------------------------------------------------- + 0000-03FF D D D D D D D D RAM + -------------------------------------------------------------------------------------- + 0400-07BF D D D D D D D D Playfield RAM + 07C0-07CF D D D D D D D D Motion Object Picture + 07D0-07DF D D D D D D D D Motion Object Vert. + 07E0-07EF D D D D D D D D Motion Object Horiz. + 07F0-07FF D D D D D D Motion Object Color + -------------------------------------------------------------------------------------- + 0800 R D D D D D D D D Option Switch 1 (0 = On) + 0801 R D D D D D D D D Option Switch 2 (0 = On) + -------------------------------------------------------------------------------------- + 0C00 R D D D D D Horizontal Mini-Track Ball tm Inputs + R D VBLANK (1 = VBlank) + R D Self-Test (0 = On) + R D Cocktail Cabinet (1 = Cocktail) + 0C01 R D D D R,C,L Coin Switches (0 = On) + R D SLAM (0 = On) + R D Player 2 Fire Switch (0 = On) + R D Player 1 Fire Switch (0 = On) + R D Player 2 Start Switch (0 = On) + R D Player 1 Start Switch (0 = On) + + 0C02 R D D D D D Vertical Mini-Track Ball tm Inputs + 0C03 R D D D D Player 1 Joystick (R,L,Down,Up) + R D D D D Player 2 Joystick (0 = On) + -------------------------------------------------------------------------------------- + 1000-100F R/W D D D D D D D D Custom Audio Chip + 1404 W D D D D Playfield Color RAM + 140C W D D D D Motion Object Color RAM + -------------------------------------------------------------------------------------- + 1600 W D D D D D D D D EA ROM Address & Data Latch + 1680 W D D D D EA ROM Control Latch + 1700 R D D D D D D D D EA ROM Read Data + -------------------------------------------------------------------------------------- + 1800 W IRQ Acknowledge + -------------------------------------------------------------------------------------- + 1C00 W D Left Coin Counter (1 = On) + 1C01 W D Center Coin Counter (1 = On) + 1C02 W D Right Coin Counter (1 = On) + 1C03 W D Player 1 Start LED (0 = On) + 1C04 W D Player 2 Start LED (0 = On) + 1C07 W D Track Ball Flip Control (0 = Player 1) + -------------------------------------------------------------------------------------- + 2000 W WATCHDOG + 2400 W Clear Mini-Track Ball Counters + -------------------------------------------------------------------------------------- + 2000-3FFF R Program ROM + -------------------------------------------------------------------------------------- + + -EA ROM is an Erasable Reprogrammable rom to save the top 3 high scores + and other stuff. + + + Dip switches at N9 on the PCB + + 8 7 6 5 4 3 2 1 Option + ------------------------------------------------------------------------------------- + On On English $ + On Off German + Off On French + Off Off Spanish + ------------------------------------------------------------------------------------- + On On 2 lives per game + On Off 3 lives per game $ + Off On 4 lives per game + Off Off 5 lives per game + ------------------------------------------------------------------------------------- + Bonus life granted at every: + On On 10,000 points + On Off 12.000 points $ + Off On 15,000 points + Off Off 20,000 points + ------------------------------------------------------------------------------------- + On Hard game difficulty + Off Easy game difficulty $ + ------------------------------------------------------------------------------------- + On 1-credit minimum $ + Off 2-credit minimum + ------------------------------------------------------------------------------------- + + $ = Manufacturer's suggested settings + + + Dip switches at N8 on the PCB + + 8 7 6 5 4 3 2 1 Option + ------------------------------------------------------------------------------------- + On On Free play + On Off 1 coin for 2 credits + Off On 1 coin for 1 credit $ + Off Off 2 coins for 1 credit + ------------------------------------------------------------------------------------- + On On Right coin mech X 1 $ + On Off Right coin mech X 4 + Off On Right coin mech X 5 + Off Off Right coin mech X 6 + ------------------------------------------------------------------------------------- + On Left coin mech X 1 $ + Off Left coin mech X 2 + ------------------------------------------------------------------------------------- + On On On No bonus coins $ + On On Off For every 2 coins inserted, game logic + adds 1 more coin + On Off On For every 4 coins inserted, game logic + adds 1 more coin + On Off Off For every 4 coins inserted, game logic + adds 2 more coin + Off On On For every 5 coins inserted, game logic + adds 1 more coin + Off On Off For every 3 coins inserted, game logic + adds 1 more coin + ------------------------------------------------------------------------------------- + $ = Manufacturer's suggested settings + + Changes: + 30 Apr 98 LBO + * Fixed test mode + * Changed high score to use earom routines + * Added support for alternate rom set + +**************************************************************************** + + Millipede driver by Ivan Mackintosh + + Memory map for Millipede from the Atari schematics (SP-217 1982) + ---------------------------------------------------------------- + + Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function + -------------------------------------------------------------------------------------- + 0000-03FF D D D D D D D D RAM + -------------------------------------------------------------------------------------- + 0400-0410 R D D D D D D D D I/OSO (0400-040F POKEY 1) + 0408 R D D D D D D D D Option Switch 0 (0 = On) (Bank at + -------------------------------------------------------------------------------------- + 0800-0810 R D D D D D D D D I/OS1 (0800-080F POKEY 2) + 0808 R D D D D D D D D Option Switch 1 (0 = On) (Bank at + -------------------------------------------------------------------------------------- + 1000-13BF D D D D D D D D Playfield RAM (8x8 TILES, 32x30 SCREEN) + 13C0-13CF D D D D D D D D Motion Object Picture + 13D0-13DF D D D D D D D D Motion Object Vert. + 13E0-13EF D D D D D D D D Motion Object Horiz. + 13F0-13FF D D D D D D Motion Object Color + -------------------------------------------------------------------------------------- + 2000 R D Horizontal Mini-Track Ball HORIZ DIR + R D VBLANK (1 = VBlank) + R D Player 1 Start + R D Player 1 Fire + R D D D D Horizontal Mini-Track Ball HORIZ COUNT + R D D D D Options Switch 2 (Bottom 4 switches at P8) + -------------------------------------------------------------------------------------- + 2001 R D Horizontal Mini-Track Ball VERT DIR + R D Player 2 Start + R D Player 2 Fire + R D D D D Horizontal Mini-Track Ball VERT COUNT + R D D D D Options Switch 2 (Top 4 switches at P8) + -------------------------------------------------------------------------------------- + 2010 R D D D R,C,L Coin Switches (0 = On) + R D SLAM (0 = On) + R D D D D P1 Joystick Positions (0 = On) + -------------------------------------------------------------------------------------- + 2011 R D Self-Test Switch (0 = On) + R D Cabinet Select (1 = Upright, 0 = Cocktail) + R D D D D P2 Joystick Positions (Undocumented) + -------------------------------------------------------------------------------------- + 2030 R D D D D D D D D EA ROM Read Data + -------------------------------------------------------------------------------------- + 2480-248F W D D D D D D D D STAMP COLOR RAM + 2490-249F W D D D D D D D D MOTION OBJECT COLOR RAM + -------------------------------------------------------------------------------------- + 2501 W D COIN CNTR L + 2502 W D COIN CNTR R + 2503 W D START LED 1 + 2504 W D START LED 2 + 2505 W D TRACKBALL ENABLE (TBEN) + 2506 W D VIDEO ROTATE (VIDROT) + 2507 W D CONTROL SELECT (CNTRLSEL) - (P1 = 1, P2 = 0?) + -------------------------------------------------------------------------------------- + 2600 W !IRQRES - IRQ Acknowledge + 2680 W !WATCHDOG - CLEAR WATCHDOG + 2700 W D D D D !EAROMCON - earom control + 2780 W D D D D D D D D !EAROMWR - earom write + -------------------------------------------------------------------------------------- + 3000-3FFF R D D D D D D D D ROM (NOT USED) (Schems listed 300-3fff typo) + 4000-7FFF R D D D D D D D D ROM (Schems listed 400-4fff typo) + -------------------------------------------------------------------------------------- + + Switch Settings for Millipede from the Atari schematics (TM-217 1982) + --------------------------------------------------------------------- + + Switch Settings for Price Options / 8-Toggle Switches on Millipede PCB (at B5) + -------------------------------------------------------------------------------------- + 8 7 6 5 4 3 2 1 Option + -------------------------------------------------------------------------------------- + On On Off Off Demonstration Mode + On Off On For every 3 coins inserted, game logic + adds 1 more coin + On Off Off For every 5 coins inserted, game logic + adds 1 more coin + Off On On For every 4 coins inserted, game logic + adds 2 more coin + Off On Off For every 4 coins inserted, game logic + adds 1 more coin + Off Off On For every 2 coins inserted, game logic + adds 1 more coin + Off Off Off No Bonus Coins $ + -------------------------------------------------------------------------------------- + Off Left coin mech X 1 $ + On Left coin mech X 2 + -------------------------------------------------------------------------------------- + Off Off Right coin mech X 1 $ + Off On Right coin mech X 4 + On Off Right coin mech X 5 + On On Right coin mech X 6 + -------------------------------------------------------------------------------------- + On On 2 coins for 1 credit + On Off 1 coin for 1 credit $ + Off On 1 coin for 2 credits + Off Off Free play + -------------------------------------------------------------------------------------- + $ = Manufacturer's suggested settings + + + Switch Settings for Play Options / 8-Toggle Switches on Millipede PCB (at D5) + -------------------------------------------------------------------------------------- + + 8 7 6 5 4 3 2 1 Option + -------------------------------------------------------------------------------------- + Off Select Mode $ + On No Select Mode + Off Easy spider $ + On Hard spider + -------------------------------------------------------------------------------------- + Off Off Bonus life every 12,000 points + Off On Bonus life every 15,000 points $ + On Off Bonus life every 20,000 points + On On No bonus life + -------------------------------------------------------------------------------------- + Off Off 2 lives per game + Off On 3 lives per game $ + On Off 4 lives per game + On On 5 lives per game + -------------------------------------------------------------------------------------- + Off Easy beetle $ + On Hard beetle + -------------------------------------------------------------------------------------- + Off Easy millipede head $ + On Hard millipede head + -------------------------------------------------------------------------------------- + $ = Manufacturer's suggested settings + + + Switch settings for Special Options / 8-Toggle Switches on Millipede PCB (at P8) + -------------------------------------------------------------------------------------- + + 8 7 6 5 4 3 2 1 Option + -------------------------------------------------------------------------------------- + On 1 coin counter + Off 2 coin counters + -------------------------------------------------------------------------------------- + On 1 credit minimum $ + Off 2 credit minimum + -------------------------------------------------------------------------------------- + (Switches 5 and 6 unused) Select Mode Starting Score + On On 0 points + On Off 0 and bonus life level + Off On 0, bonus life level, and 2x bonus life level $ + Off Off 0, bonus life level, and 2x bonus life level, + and 3x bonus life level + -------------------------------------------------------------------------------------- + On On English $ + On Off German + Off On French + Off Off Spanish + -------------------------------------------------------------------------------------- + $ = Manufacturer's suggested settings + + + Notes: 15 Feb 2007 - MSH + * Real Millipede boards do not have the Joystick circuit hooked up + to the card edge. + * The Joytick and T-Ball inputs are both swapped through LS157s by + the CNTRLSEL signal at 0x2507. + * How do we hookup TBEN signal at 0x2505? + + Changes: 15 Feb 2007 - MSH + * Added corrected memory map and dip switch settings from Atari Manuals. + * Added Cocktail mode (based on v0.36.1 driver from Scott Brasington) + * Removed unused dip toggles, now set to IPT_UNKNOWN + * Hooked up 2nd trackball + * Map P2 Joy inputs to work correctly. (They don't work on a real board) + +**************************************************************************** + + Warlords Memory map and Dip Switches + ------------------------------------ + + Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function + -------------------------------------------------------------------------------------- + 0000-03FF D D D D D D D D RAM + -------------------------------------------------------------------------------------- + 0400-07BF D D D D D D D D Screen RAM (8x8 TILES, 32x32 SCREEN) + 07C0-07CF D D D D D D D D Motion Object Picture + 07D0-07DF D D D D D D D D Motion Object Vert. + 07E0-07EF D D D D D D D D Motion Object Horiz. + -------------------------------------------------------------------------------------- + 0800 R D D D D D D D D Option Switch 1 (0 = On) (DSW 1) + 0801 R D D D D D D D D Option Switch 2 (0 = On) (DSW 2) + -------------------------------------------------------------------------------------- + 0C00 R D Cocktail Cabinet (0 = Cocktail) + R D VBLANK (1 = VBlank) + R D SELF TEST + R D DIAG STEP (Unused) + 0C01 R D D D R,C,L Coin Switches (0 = On) + R D Slam (0 = On) + R D Player 4 Start Switch (0 = On) + R D Player 3 Start Switch (0 = On) + R D Player 2 Start Switch (0 = On) + R D Player 1 Start Switch (0 = On) + -------------------------------------------------------------------------------------- + 1000-100F W D D D D D D D D Pokey + -------------------------------------------------------------------------------------- + 1800 W IRQ Acknowledge + -------------------------------------------------------------------------------------- + 1C00-1C02 W D D D D D D D D Coin Counters + -------------------------------------------------------------------------------------- + 1C03-1C06 W D D D D D D D D LEDs + -------------------------------------------------------------------------------------- + 4000 W Watchdog + -------------------------------------------------------------------------------------- + 5000-7FFF R Program ROM + -------------------------------------------------------------------------------------- + + Game Option Settings - J2 (DSW1) + ========================= + + 8 7 6 5 4 3 2 1 Option + ------------------------------------------ + On On English + On Off French + Off On Spanish + Off Off German + On Music at end of each game + Off Music at end of game for new highscore + On On 1 or 2 player game costs 1 credit + On Off 1 player game=1 credit, 2 player=2 credits + Off Off 1 or 2 player game costs 2 credits + Off On Not used + ------------------------------------------- + + + Game Price Settings - M2 (DSW2) + ======================== + + 8 7 6 5 4 3 2 1 Option + ------------------------------------------ + On On Free play + On Off 1 coin for 2 credits + Off On 1 coin for 1 credit + Off Off 2 coins for 1 credit + On On Right coin mech x 1 + On Off Right coin mech x 4 + Off On Right coin mech x 5 + Off Off Right coin mech x 6 + On Left coin mech x 1 + Off Left coin mech x 2 + On On On No bonus coins + On On Off For every 2 coins, add 1 coin + On Off On For every 4 coins, add 1 coin + On Off Off For every 4 coins, add 2 coins + Off On On For every 5 coins, add 1 coin + ------------------------------------------ + +Maze Invaders: +http://www.atarigames.com/safestuff/mazeinvaders.html + +- The controls are somewhat like Food Fight in the way that they need to be +'calibrated' as you play or before you start by pushing a couple seconds in +each direction to assign the boundries. + +***************************************************************************/ + +#include "emu.h" +#include "cpu/m6502/m6502.h" +#include "cpu/s2650/s2650.h" +#include "machine/eepromser.h" +#include "machine/atari_vg.h" +#include "includes/centiped.h" +#include "sound/ay8910.h" +#include "sound/sn76496.h" +#include "sound/pokey.h" + +/************************************* + * + * Interrupts + * + *************************************/ + +TIMER_DEVICE_CALLBACK_MEMBER(centiped_state::generate_interrupt) +{ + int scanline = param; + + /* IRQ is clocked on the rising edge of 16V, equal to the previous 32V */ + if (scanline & 16) + m_maincpu->set_input_line(0, ((scanline - 1) & 32) ? ASSERT_LINE : CLEAR_LINE); + + /* do a partial update now to handle sprite multiplexing (Maze Invaders) */ + m_screen->update_partial(scanline); +} + + +MACHINE_START_MEMBER(centiped_state,centiped) +{ + save_item(NAME(m_oldpos)); + save_item(NAME(m_sign)); + save_item(NAME(m_dsw_select)); + save_item(NAME(m_prg_bank)); +} + + +MACHINE_RESET_MEMBER(centiped_state,centiped) +{ + m_maincpu->set_input_line(0, CLEAR_LINE); + m_dsw_select = 0; + m_control_select = 0; + m_prg_bank = 0; +} + + +MACHINE_RESET_MEMBER(centiped_state,magworm) +{ + MACHINE_RESET_CALL_MEMBER(centiped); + + /* kludge: clear RAM so that magworm can be reset cleanly */ + memset(m_rambase, 0, 0x400); +} + + +WRITE8_MEMBER(centiped_state::irq_ack_w) +{ + m_maincpu->set_input_line(0, CLEAR_LINE); +} + + + +/************************************* + * + * Input ports + * + *************************************/ + +/* + * This wrapper routine is necessary because Centipede requires a direction bit + * to be set or cleared. The direction bit is held until the mouse is moved + * again. + * + * There is a 4-bit counter, and two inputs from the trackball: DIR and CLOCK. + * CLOCK makes the counter move in the direction of DIR. Since DIR is latched + * only when a CLOCK arrives, the DIR bit in the input port doesn't change + * until the trackball actually moves. + * + * There is also a CLR input to the counter which could be used by the game to + * clear the counter, but Centipede doesn't use it (though it would be a good + * idea to support it anyway). + * + * The counter is read 240 times per second. There is no provision whatsoever + * to prevent the counter from wrapping around between reads. + */ + +inline int centiped_state::read_trackball(int idx, int switch_port) +{ + UINT8 newpos; + static const char *const portnames[] = { "IN0", "IN1", "IN2" }; + static const char *const tracknames[] = { "TRACK0_X", "TRACK0_Y", "TRACK1_X", "TRACK1_Y" }; + + /* adjust idx if we're cocktail flipped */ + if (m_flipscreen) + idx += 2; + + /* if we're to read the dipswitches behind the trackball data, do it now */ + if (m_dsw_select) + return (ioport(portnames[switch_port])->read() & 0x7f) | m_sign[idx]; + + /* get the new position and adjust the result */ + newpos = ioport(tracknames[idx])->read(); + if (newpos != m_oldpos[idx]) + { + m_sign[idx] = (newpos - m_oldpos[idx]) & 0x80; + m_oldpos[idx] = newpos; + } + + /* blend with the bits from the switch port */ + return (ioport(portnames[switch_port])->read() & 0x70) | (m_oldpos[idx] & 0x0f) | m_sign[idx]; +} + + +READ8_MEMBER(centiped_state::centiped_IN0_r) +{ + return read_trackball(0, 0); +} + + +READ8_MEMBER(centiped_state::centiped_IN2_r) +{ + return read_trackball(1, 2); +} + + +READ8_MEMBER(centiped_state::milliped_IN1_r) +{ + return read_trackball(1, 1); +} + +READ8_MEMBER(centiped_state::milliped_IN2_r) +{ + UINT8 data = ioport("IN2")->read(); + + /* MSH - 15 Feb, 2007 + * The P2 X Joystick inputs are not properly handled in + * the Milliped code, so we are forcing the P2 inputs + * into the P1 Joystick handler, this require remapping + * the inputs, and has the good side effect of disabling + * the actual Joy1 inputs while control_select is no zero. + */ + if (m_control_select != 0) + { + /* Bottom 4 bits is our joystick inputs */ + UINT8 joy2data = ioport("IN3")->read() & 0x0f; + data = data & 0xf0; /* Keep the top 4 bits */ + data |= (joy2data & 0x0a) >> 1; /* flip left and up */ + data |= (joy2data & 0x05) << 1; /* flip right and down */ + } + return data; +} + +WRITE8_MEMBER(centiped_state::input_select_w) +{ + m_dsw_select = (~data >> 7) & 1; +} + +/* used P2 controls if 1, P1 controls if 0 */ +WRITE8_MEMBER(centiped_state::control_select_w) +{ + m_control_select = (data >> 7) & 1; +} + + +READ8_MEMBER(centiped_state::mazeinv_input_r) +{ + static const char *const sticknames[] = { "STICK0", "STICK1", "STICK2", "STICK3" }; + + return ioport(sticknames[m_control_select])->read(); +} + + +WRITE8_MEMBER(centiped_state::mazeinv_input_select_w) +{ + m_control_select = offset & 3; +} + +READ8_MEMBER(centiped_state::bullsdrt_data_port_r) +{ + switch (space.device().safe_pc()) + { + case 0x0033: + case 0x6b19: + return 0x01; + + default: + break; + } + + return 0; +} + + + +/************************************* + * + * Output ports + * + *************************************/ + +WRITE8_MEMBER(centiped_state::led_w) +{ + set_led_status(machine(), offset, ~data & 0x80); +} + + +READ8_MEMBER(centiped_state::caterplr_unknown_r) +{ + return machine().rand() % 0xff; +} + + +WRITE8_MEMBER(centiped_state::coin_count_w) +{ + coin_counter_w(machine(), offset, data); +} + + +WRITE8_MEMBER(centiped_state::bullsdrt_coin_count_w) +{ + coin_counter_w(machine(), 0, data); +} + + + +/************************************* + * + * Centipede CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( centiped_base_map, AS_PROGRAM, 8, centiped_state ) + ADDRESS_MAP_GLOBAL_MASK(0x3fff) + AM_RANGE(0x0000, 0x03ff) AM_RAM AM_SHARE("rambase") + AM_RANGE(0x0400, 0x07bf) AM_RAM_WRITE(centiped_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW1") + AM_RANGE(0x0801, 0x0801) AM_READ_PORT("DSW2") + AM_RANGE(0x0c00, 0x0c00) AM_READ(centiped_IN0_r) + AM_RANGE(0x0c01, 0x0c01) AM_READ_PORT("IN1") + AM_RANGE(0x0c02, 0x0c02) AM_READ(centiped_IN2_r) + AM_RANGE(0x0c03, 0x0c03) AM_READ_PORT("IN3") + AM_RANGE(0x1400, 0x140f) AM_WRITE(centiped_paletteram_w) AM_SHARE("paletteram") + AM_RANGE(0x1600, 0x163f) AM_DEVWRITE("earom",atari_vg_earom_device, write) + AM_RANGE(0x1680, 0x1680) AM_DEVWRITE("earom", atari_vg_earom_device, ctrl_w) + AM_RANGE(0x1700, 0x173f) AM_DEVREAD("earom", atari_vg_earom_device, read) + AM_RANGE(0x1800, 0x1800) AM_WRITE(irq_ack_w) + AM_RANGE(0x1c00, 0x1c02) AM_WRITE(coin_count_w) + AM_RANGE(0x1c03, 0x1c04) AM_WRITE(led_w) + AM_RANGE(0x1c07, 0x1c07) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x2000, 0x2000) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x2000, 0x3fff) AM_ROM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( centiped_map, AS_PROGRAM, 8, centiped_state ) + AM_IMPORT_FROM(centiped_base_map) + AM_RANGE(0x1000, 0x100f) AM_DEVREADWRITE("pokey", pokey_device, read, write) +ADDRESS_MAP_END + + +//// Centipede bootlegs //// + +static ADDRESS_MAP_START( centipdb_map, AS_PROGRAM, 8, centiped_state ) + ADDRESS_MAP_GLOBAL_MASK(0x7fff) + AM_RANGE(0x0000, 0x03ff) AM_MIRROR(0x4000) AM_RAM + AM_RANGE(0x0400, 0x07bf) AM_MIRROR(0x4000) AM_RAM_WRITE(centiped_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x07c0, 0x07ff) AM_MIRROR(0x4000) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0x0800, 0x0800) AM_MIRROR(0x4000) AM_READ_PORT("DSW1") + AM_RANGE(0x0801, 0x0801) AM_MIRROR(0x4000) AM_READ_PORT("DSW2") + AM_RANGE(0x0c00, 0x0c00) AM_MIRROR(0x4000) AM_READ(centiped_IN0_r) + AM_RANGE(0x0c01, 0x0c01) AM_MIRROR(0x4000) AM_READ_PORT("IN1") + AM_RANGE(0x0c02, 0x0c02) AM_MIRROR(0x4000) AM_READ(centiped_IN2_r) + AM_RANGE(0x0c03, 0x0c03) AM_MIRROR(0x4000) AM_READ_PORT("IN3") + AM_RANGE(0x1000, 0x1001) AM_MIRROR(0x4000) AM_DEVWRITE("pokey", ay8910_device, data_address_w) + AM_RANGE(0x1001, 0x1001) AM_MIRROR(0x4000) AM_DEVREAD("pokey", ay8910_device, data_r) + AM_RANGE(0x1400, 0x140f) AM_MIRROR(0x4000) AM_WRITE(centiped_paletteram_w) AM_SHARE("paletteram") + AM_RANGE(0x1600, 0x163f) AM_MIRROR(0x4000) AM_DEVWRITE("earom", atari_vg_earom_device, write) + AM_RANGE(0x1680, 0x1680) AM_MIRROR(0x4000) AM_DEVWRITE("earom", atari_vg_earom_device, ctrl_w) + AM_RANGE(0x1700, 0x173f) AM_MIRROR(0x4000) AM_DEVREAD("earom", atari_vg_earom_device, read) + AM_RANGE(0x1800, 0x1800) AM_MIRROR(0x4000) AM_WRITE(irq_ack_w) + AM_RANGE(0x1c00, 0x1c02) AM_MIRROR(0x4000) AM_WRITE(coin_count_w) + AM_RANGE(0x1c03, 0x1c04) AM_MIRROR(0x4000) AM_WRITE(led_w) + AM_RANGE(0x1c07, 0x1c07) AM_MIRROR(0x4000) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x2000, 0x27ff) AM_ROM + AM_RANGE(0x2800, 0x3fff) AM_MIRROR(0x4000) AM_ROM + AM_RANGE(0x6000, 0x67ff) AM_ROM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( magworm_map, AS_PROGRAM, 8, centiped_state ) + AM_IMPORT_FROM(centiped_base_map) + AM_RANGE(0x1001, 0x1001) AM_DEVWRITE("pokey", ay8910_device, address_w) + AM_RANGE(0x1003, 0x1003) AM_DEVREADWRITE("pokey", ay8910_device, data_r, data_w) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( caterplr_map, AS_PROGRAM, 8, centiped_state ) + AM_IMPORT_FROM(centiped_base_map) + AM_RANGE(0x1780, 0x1780) AM_READ(caterplr_unknown_r) + AM_RANGE(0x1000, 0x100f) AM_READWRITE(caterplr_AY8910_r, caterplr_AY8910_w) +ADDRESS_MAP_END + +WRITE8_MEMBER(centiped_state::caterplr_AY8910_w) +{ + ay8910_device *ay8910 = machine().device<ay8910_device>("pokey"); + ay8910->address_w(space, 0, offset); + ay8910->data_w(space, 0, data); +} + +READ8_MEMBER(centiped_state::caterplr_AY8910_r) +{ + ay8910_device *ay8910 = machine().device<ay8910_device>("pokey"); + ay8910->address_w(space, 0, offset); + return ay8910->data_r(space, 0); +} + + + +/************************************* + * + * Millipede CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( milliped_map, AS_PROGRAM, 8, centiped_state ) + ADDRESS_MAP_GLOBAL_MASK(0x7fff) + AM_RANGE(0x0000, 0x03ff) AM_RAM + AM_RANGE(0x0400, 0x040f) AM_DEVREADWRITE("pokey", pokey_device, read, write) + AM_RANGE(0x0800, 0x080f) AM_DEVREADWRITE("pokey2", pokey_device, read, write) + AM_RANGE(0x1000, 0x13bf) AM_RAM_WRITE(centiped_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x13c0, 0x13ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0x2000, 0x2000) AM_READ(centiped_IN0_r) + AM_RANGE(0x2001, 0x2001) AM_READ(milliped_IN1_r) + AM_RANGE(0x2010, 0x2010) AM_READ(milliped_IN2_r) + AM_RANGE(0x2011, 0x2011) AM_READ_PORT("IN3") + AM_RANGE(0x2030, 0x2030) AM_DEVREAD("earom", atari_vg_earom_device, read) + AM_RANGE(0x2480, 0x249f) AM_WRITE(milliped_paletteram_w) AM_SHARE("paletteram") + AM_RANGE(0x2500, 0x2502) AM_WRITE(coin_count_w) + AM_RANGE(0x2503, 0x2504) AM_WRITE(led_w) + AM_RANGE(0x2505, 0x2505) AM_WRITE(input_select_w) /* TBEN */ + AM_RANGE(0x2506, 0x2506) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x2507, 0x2507) AM_WRITE(control_select_w) /* CNTRLSEL */ + AM_RANGE(0x2600, 0x2600) AM_WRITE(irq_ack_w) + AM_RANGE(0x2680, 0x2680) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x2700, 0x2700) AM_DEVWRITE("earom", atari_vg_earom_device, ctrl_w) + AM_RANGE(0x2780, 0x27bf) AM_DEVWRITE("earom", atari_vg_earom_device, write) + AM_RANGE(0x4000, 0x7fff) AM_ROM +ADDRESS_MAP_END + + + +/************************************* + * + * Multipede CPU memory handlers + * + *************************************/ + +/* + Multipede is a daughterboard kit produced by Braze Technologies + from 2002(1st version) to 2004(1.2a). It allows users to play + Centipede and Millipede on one board. + The game can be switched at any time with P1+P2 start. + + - M6502 CPU (from main pcb) + - 27C512 64KB EPROM + - 93C46P E2PROM for saving highscore/settings + - PALCE22V10H-25PC/4 + - 74LS245 + - 2*8KB gfx roms, on a separate smaller daughterboard + + TODO: centiped does not work yet, the game reconfigures the memorymap +*/ + +static ADDRESS_MAP_START( multiped_map, AS_PROGRAM, 8, centiped_state ) + AM_RANGE(0x0000, 0x03ff) AM_RAM + AM_RANGE(0x0400, 0x040f) AM_DEVREADWRITE("pokey", pokey_device, read, write) + AM_RANGE(0x0800, 0x080f) AM_DEVREADWRITE("pokey2", pokey_device, read, write) + AM_RANGE(0x1000, 0x13bf) AM_RAM_WRITE(centiped_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x13c0, 0x13ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0x2000, 0x2000) AM_READ(centiped_IN0_r) + AM_RANGE(0x2001, 0x2001) AM_READ(milliped_IN1_r) + AM_RANGE(0x2010, 0x2010) AM_READ(milliped_IN2_r) + AM_RANGE(0x2011, 0x2011) AM_READ_PORT("IN3") + AM_RANGE(0x2030, 0x2030) AM_READNOP + AM_RANGE(0x2480, 0x249f) AM_WRITE(milliped_paletteram_w) AM_SHARE("paletteram") + AM_RANGE(0x2500, 0x2502) AM_WRITE(coin_count_w) + AM_RANGE(0x2503, 0x2504) AM_WRITE(led_w) + AM_RANGE(0x2505, 0x2505) AM_WRITE(input_select_w) + AM_RANGE(0x2506, 0x2506) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x2507, 0x2507) AM_WRITE(control_select_w) + AM_RANGE(0x2600, 0x2600) AM_WRITE(irq_ack_w) + AM_RANGE(0x2680, 0x2680) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x2700, 0x2700) AM_WRITENOP + AM_RANGE(0x2780, 0x27bf) AM_WRITENOP + AM_RANGE(0x4000, 0x5fff) AM_ROM + AM_RANGE(0x6000, 0x7fff) AM_MIRROR(0x8000) AM_ROM + AM_RANGE(0x8000, 0xbfff) AM_ROM + AM_RANGE(0xd000, 0xd7ff) AM_WRITE(multiped_eeprom_w) + AM_RANGE(0xd800, 0xd800) AM_MIRROR(0x03ff) AM_READWRITE(multiped_eeprom_r, multiped_prgbank_w) + AM_RANGE(0xdc00, 0xdc00) AM_MIRROR(0x03ff) AM_WRITE(multiped_gfxbank_w) +ADDRESS_MAP_END + +READ8_MEMBER(centiped_state::multiped_eeprom_r) +{ + return m_eeprom->do_read() ? 0x80 : 0; +} + +WRITE8_MEMBER(centiped_state::multiped_eeprom_w) +{ + // a0: always high + // a3-a7: always low + // a8-a10: same as a0-a2 + // d0-d6: N/C? + + // a1 low: latch bit + if (~offset & 2) + m_eeprom->di_write((data & 0x80) ? 1 : 0); + + // a2 low: write latch or select next bit to read + if (~offset & 4) + m_eeprom->clk_write((~data & 0x80) ? ASSERT_LINE : CLEAR_LINE); + + // both high: reset + else if (offset & 2) + m_eeprom->cs_write((data & 0x80) ? ASSERT_LINE : CLEAR_LINE); +} + +WRITE8_MEMBER(centiped_state::multiped_prgbank_w) +{ + // d0-d6: N/C? + // d7: prg (and gfx) rom bank + int bank = (data & 0x80) ? 1 : 0; + if (bank != m_prg_bank) + { + m_prg_bank = bank; + multiped_gfxbank_w(space, 0, m_gfx_bank << 6); + + // TODO: prg bankswitch and alt memory map layout for centiped + } +} + + + +/************************************* + * + * Warlords CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( warlords_map, AS_PROGRAM, 8, centiped_state ) + ADDRESS_MAP_GLOBAL_MASK(0x7fff) + AM_RANGE(0x0000, 0x03ff) AM_RAM + AM_RANGE(0x0400, 0x07bf) AM_RAM_WRITE(centiped_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW1") + AM_RANGE(0x0801, 0x0801) AM_READ_PORT("DSW2") + AM_RANGE(0x0c00, 0x0c00) AM_READ_PORT("IN0") + AM_RANGE(0x0c01, 0x0c01) AM_READ_PORT("IN1") + AM_RANGE(0x1000, 0x100f) AM_DEVREADWRITE("pokey", pokey_device, read, write) + AM_RANGE(0x1800, 0x1800) AM_WRITE(irq_ack_w) + AM_RANGE(0x1c00, 0x1c02) AM_WRITE(coin_count_w) + AM_RANGE(0x1c03, 0x1c06) AM_WRITE(led_w) + AM_RANGE(0x4000, 0x4000) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x5000, 0x7fff) AM_ROM +ADDRESS_MAP_END + + + +/************************************* + * + * Maze Invaders CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( mazeinv_map, AS_PROGRAM, 8, centiped_state ) + ADDRESS_MAP_GLOBAL_MASK(0x7fff) + AM_RANGE(0x0000, 0x03ff) AM_RAM + AM_RANGE(0x0400, 0x040f) AM_DEVREADWRITE("pokey", pokey_device, read, write) + AM_RANGE(0x0800, 0x080f) AM_DEVREADWRITE("pokey2", pokey_device, read, write) + AM_RANGE(0x1000, 0x13bf) AM_RAM_WRITE(centiped_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x13c0, 0x13ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0x2000, 0x2000) AM_READ_PORT("IN0") + AM_RANGE(0x2001, 0x2001) AM_READ_PORT("IN1") + AM_RANGE(0x2010, 0x2010) AM_READ_PORT("IN2") + AM_RANGE(0x2011, 0x2011) AM_READ_PORT("IN3") + AM_RANGE(0x2020, 0x2020) AM_READ(mazeinv_input_r) + AM_RANGE(0x2030, 0x2030) AM_DEVREAD("earom", atari_vg_earom_device, read) + AM_RANGE(0x2480, 0x249f) AM_WRITE(mazeinv_paletteram_w) AM_SHARE("paletteram") + AM_RANGE(0x2500, 0x2502) AM_WRITE(coin_count_w) + AM_RANGE(0x2503, 0x2504) AM_WRITE(led_w) + AM_RANGE(0x2505, 0x2505) AM_WRITE(input_select_w) + AM_RANGE(0x2506, 0x2506) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x2580, 0x2583) AM_WRITE(mazeinv_input_select_w) + AM_RANGE(0x2600, 0x2600) AM_WRITE(irq_ack_w) + AM_RANGE(0x2680, 0x2680) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x2700, 0x2700) AM_DEVWRITE("earom", atari_vg_earom_device, ctrl_w) + AM_RANGE(0x2780, 0x27bf) AM_DEVWRITE("earom", atari_vg_earom_device, write) + AM_RANGE(0x3000, 0x7fff) AM_ROM +ADDRESS_MAP_END + + + +/**************************************** + * + * Bulls Eye Darts CPU memory handlers + * + ****************************************/ + +static ADDRESS_MAP_START( bullsdrt_map, AS_PROGRAM, 8, centiped_state ) + AM_RANGE(0x0000, 0x0fff) AM_ROM + AM_RANGE(0x1000, 0x1000) AM_MIRROR(0x6000) AM_READ_PORT("DSW1") + AM_RANGE(0x1080, 0x1080) AM_MIRROR(0x6000) AM_READ(centiped_IN0_r) + AM_RANGE(0x1081, 0x1081) AM_MIRROR(0x6000) AM_READ_PORT("IN1") + AM_RANGE(0x1082, 0x1082) AM_MIRROR(0x6000) AM_READ(centiped_IN2_r) + AM_RANGE(0x1200, 0x123f) AM_MIRROR(0x6000) AM_DEVREADWRITE("earom",atari_vg_earom_device, read, write) + AM_RANGE(0x1280, 0x1280) AM_MIRROR(0x6000) AM_DEVWRITE("earom", atari_vg_earom_device, ctrl_w) + AM_RANGE(0x1300, 0x1300) AM_MIRROR(0x6000) AM_READ_PORT("DSW2") + AM_RANGE(0x1400, 0x140f) AM_MIRROR(0x6000) AM_WRITE(centiped_paletteram_w) AM_SHARE("paletteram") + AM_RANGE(0x1481, 0x1481) AM_MIRROR(0x6000) AM_WRITE(bullsdrt_coin_count_w) + AM_RANGE(0x1483, 0x1484) AM_MIRROR(0x6000) AM_WRITE(led_w) + AM_RANGE(0x1487, 0x1487) AM_MIRROR(0x6000) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x1500, 0x1500) AM_MIRROR(0x6000) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x1580, 0x1580) AM_MIRROR(0x6000) AM_NOP + AM_RANGE(0x1800, 0x1bbf) AM_MIRROR(0x6000) AM_WRITE(centiped_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x1bc0, 0x1bff) AM_MIRROR(0x6000) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0x1c00, 0x1fff) AM_MIRROR(0x6000) AM_RAM + AM_RANGE(0x2000, 0x2fff) AM_ROM + AM_RANGE(0x4000, 0x4fff) AM_ROM + AM_RANGE(0x6000, 0x6fff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bullsdrt_port_map, AS_IO, 8, centiped_state ) + AM_RANGE(0x00, 0x00) AM_WRITE(bullsdrt_sprites_bank_w) + AM_RANGE(0x20, 0x3f) AM_WRITE(bullsdrt_tilesbank_w) AM_SHARE("bullsdrt_bank") + AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READ(bullsdrt_data_port_r) AM_DEVWRITE("snsnd", sn76496_device, write) +ADDRESS_MAP_END + + + +/************************************* + * + * Port definitions + * + *************************************/ + +/* The input ports are identical for the real one and the bootleg one, except + that one of the languages is Italian in the bootleg one instead of Spanish */ + +static INPUT_PORTS_START( centiped ) + PORT_START("IN0") + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) ) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START("IN2") + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START("IN3") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + + PORT_START("DSW1") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("N9:!1,!2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( German ) ) + PORT_DIPSETTING( 0x02, DEF_STR( French ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) + PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("N9:!3,!4") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x0c, "5" ) + PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("N9:!5,!6") + PORT_DIPSETTING( 0x00, "10000" ) + PORT_DIPSETTING( 0x10, "12000" ) + PORT_DIPSETTING( 0x20, "15000" ) + PORT_DIPSETTING( 0x30, "20000" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("N9:!7") + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("N9:!8") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x80, "2" ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("N8:!1,!2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("N8:!3,!4") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x04, "*4" ) + PORT_DIPSETTING( 0x08, "*5" ) + PORT_DIPSETTING( 0x0c, "*6" ) + PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("N8:!5") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x10, "*2" ) + PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("N8:!6,!7,!8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) + PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) + + PORT_START("TRACK0_X") /* IN6, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE + + PORT_START("TRACK0_Y") /* IN7, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) + + PORT_START("TRACK1_X") /* IN8, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL + + PORT_START("TRACK1_Y") /* IN9, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL +INPUT_PORTS_END + +static INPUT_PORTS_START( caterplr ) + PORT_INCLUDE( centiped ) + + PORT_MODIFY("DSW1") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("N9:!1,!2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( German ) ) + PORT_DIPSETTING( 0x02, DEF_STR( French ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Italian ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( centiped4 ) + PORT_INCLUDE( centiped ) + + PORT_MODIFY("IN0") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_MODIFY("IN1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_MODIFY("IN3") + PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_MODIFY("DSW1") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!1,!2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( German ) ) + PORT_DIPSETTING( 0x02, DEF_STR( French ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) + PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!3,!4") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x0c, "5" ) + PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") + PORT_DIPSETTING( 0x00, "10000" ) + PORT_DIPSETTING( 0x10, "12000" ) + PORT_DIPSETTING( 0x20, "15000" ) + PORT_DIPSETTING( 0x30, "20000" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW1:!8") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x80, "2" ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!1,!2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW2:!3,!4,!5") + PORT_DIPSETTING( 0x00, "Untimed" ) + PORT_DIPSETTING( 0x04, "1 Minute" ) + PORT_DIPSETTING( 0x08, "2 Minutes" ) + PORT_DIPSETTING( 0x0c, "3 Minutes" ) + PORT_DIPSETTING( 0x10, "4 Minutes" ) + PORT_DIPSETTING( 0x14, "5 Minutes" ) + PORT_DIPSETTING( 0x18, "6 Minutes" ) + PORT_DIPSETTING( 0x1c, "7 Minutes" ) + PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:!6,!7,!8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) + PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) + + PORT_MODIFY("TRACK1_X") /* IN8, place for cocktail trackball (not used) */ + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_MODIFY("TRACK1_Y") /* IN9, place for cocktail trackball (not used) */ + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( magworm ) + PORT_INCLUDE( centiped ) + + PORT_MODIFY("IN1") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_MODIFY("IN3") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("DSW1") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("SW1:!3,!4") + PORT_DIPSETTING( 0x00, "*3" ) + PORT_DIPSETTING( 0x04, "*7" ) + PORT_DIPSETTING( 0x08, "*1/2" ) + PORT_DIPSETTING( 0x0c, "*6" ) + PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!5,!6") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x10, DEF_STR( German ) ) + PORT_DIPSETTING( 0x20, DEF_STR( French ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Spanish ) ) + PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!7,!8") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x40, "3" ) + PORT_DIPSETTING( 0x80, "4" ) + PORT_DIPSETTING( 0xc0, "5" ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x00, "Left Coin" ) PORT_DIPLOCATION("SW2:!1") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x01, "*2" ) + PORT_DIPNAME( 0x0e, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:!2,!3,!4") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x02, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x04, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x06, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x08, "6 credits/5 coins" ) + PORT_DIPSETTING( 0x0a, "4 credits/3 coins" ) + PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!5,!6") + PORT_DIPSETTING( 0x00, "10000" ) + PORT_DIPSETTING( 0x10, "12000" ) + PORT_DIPSETTING( 0x20, "15000" ) + PORT_DIPSETTING( 0x30, "20000" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!7") + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW2:!8") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x80, "2" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( milliped ) + PORT_START("IN0") /* $2000 */ /* see port 6 for x trackball */ + PORT_DIPNAME(0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("P8:!1,!2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( German ) ) + PORT_DIPSETTING( 0x02, DEF_STR( French ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) + PORT_DIPNAME(0x0c, 0x04, "Bonus" ) PORT_DIPLOCATION("P8:!3,!4") + PORT_DIPSETTING( 0x00, "0" ) + PORT_DIPSETTING( 0x04, "0 1x" ) + PORT_DIPSETTING( 0x08, "0 1x 2x" ) + PORT_DIPSETTING( 0x0c, "0 1x 2x 3x" ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START("IN1") /* $2001 */ /* see port 7 for y trackball */ + /* these bits are unused */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME(0x04, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("P8:!7") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x04, "2" ) + PORT_DIPNAME(0x08, 0x00, "Coin Counters" ) PORT_DIPLOCATION("P8:!8") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x08, "2" ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START("IN2") /* $2010 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START("IN3") /* $2011 */ + /* Note, joystick X input for player 2 are bad in software */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME(0x20, 0x20, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + + PORT_START("DSW1") /* $0408 */ + PORT_DIPNAME(0x01, 0x00, "Millipede Head" ) PORT_DIPLOCATION("D5:!1") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) + PORT_DIPNAME(0x02, 0x00, "Beetle" ) PORT_DIPLOCATION("D5:!2") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) + PORT_DIPNAME(0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("D5:!3,!4") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x0c, "5" ) + PORT_DIPNAME(0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("D5:!5,!6") + PORT_DIPSETTING( 0x00, "12000" ) + PORT_DIPSETTING( 0x10, "15000" ) + PORT_DIPSETTING( 0x20, "20000" ) + PORT_DIPSETTING( 0x30, DEF_STR( None ) ) + PORT_DIPNAME(0x40, 0x00, "Spider" ) PORT_DIPLOCATION("D5:!7") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) + PORT_DIPNAME(0x80, 0x00, "Starting Score Select" ) PORT_DIPLOCATION("D5:!8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") /* $0808 */ + PORT_DIPNAME(0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("B5:!1,!2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME(0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("B5:!3,!4") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x04, "*4" ) + PORT_DIPSETTING( 0x08, "*5" ) + PORT_DIPSETTING( 0x0c, "*6" ) + PORT_DIPNAME(0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("B5:!5") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x10, "*2" ) + PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B5:!6,!7,!8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) + PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) + PORT_DIPSETTING( 0xc0, "Demo Mode" ) + + PORT_START("TRACK0_X") /* IN6, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE + + PORT_START("TRACK0_Y") /* IN7, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) + + PORT_START("TRACK1_X") /* IN8, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL + + PORT_START("TRACK1_Y") /* IN9, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL +INPUT_PORTS_END + + +static INPUT_PORTS_START( multiped ) + // milliped board, but hard-dips are not used + PORT_INCLUDE( milliped ) + + PORT_MODIFY("IN0") + PORT_DIPUNUSED_DIPLOC( 0x01, 0x00, "P8:!1" ) + PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "P8:!2" ) + PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "P8:!3" ) + PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "P8:!4" ) + + PORT_MODIFY("IN1") + PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "P8:!7" ) + PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "P8:!8" ) + + PORT_MODIFY("DSW1") + PORT_DIPUNUSED_DIPLOC( 0x01, 0x00, "D5:!1" ) + PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "D5:!2" ) + PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "D5:!3" ) + PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "D5:!4" ) + PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "D5:!5" ) + PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "D5:!6" ) + PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "D5:!7" ) + PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "D5:!8" ) + + PORT_MODIFY("DSW2") + PORT_DIPUNUSED_DIPLOC( 0x01, 0x00, "B5:!1" ) + PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "B5:!2" ) + PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "B5:!3" ) + PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "B5:!4" ) + PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "B5:!5" ) + PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "B5:!6" ) + PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "B5:!7" ) + PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "B5:!8" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( warlords ) + PORT_START("IN0") + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_DIPNAME( 0x10, 0x00, "Diag Step" ) /* Not referenced */ + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x80, "Upright (overlay)" ) + PORT_DIPSETTING( 0x00, "Cocktail (no overlay)" ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("J2:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( French ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Spanish ) ) + PORT_DIPSETTING( 0x03, DEF_STR( German ) ) + PORT_DIPNAME( 0x04, 0x00, "Music" ) PORT_DIPLOCATION("J2:3") + PORT_DIPSETTING( 0x00, "End of game" ) + PORT_DIPSETTING( 0x04, "High score only" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "J2:4" ) + PORT_DIPNAME( 0x30, 0x00, "Credits" ) PORT_DIPLOCATION("J2:5,6") + PORT_DIPSETTING( 0x00, "1p/2p = 1 credit" ) + PORT_DIPSETTING( 0x10, "1p = 1, 2p = 2" ) + PORT_DIPSETTING( 0x20, "1p/2p = 2 credits" ) + PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "J2:7" ) + PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "J2:8" ) + + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("M2:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("M2:3,4") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x04, "*4" ) + PORT_DIPSETTING( 0x08, "*5" ) + PORT_DIPSETTING( 0x0c, "*6" ) + PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("M2:5") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x10, "*2" ) + PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("M2:6,7,8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) + + /* IN4-7 fake to control player paddles */ + PORT_START("PADDLE0") + PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(1) + + PORT_START("PADDLE1") + PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(2) + + PORT_START("PADDLE2") + PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(3) + + PORT_START("PADDLE3") + PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(4) +INPUT_PORTS_END + + +static INPUT_PORTS_START( mazeinv ) + PORT_START("IN0") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW0:!1,!2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( German ) ) + PORT_DIPSETTING( 0x02, DEF_STR( French ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW0:!3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW0:!4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW0:!5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW0:!6" ) + PORT_DIPNAME( 0x40, 0x00, "Minimum credits" ) PORT_DIPLOCATION("SW0:!7") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x40, "2" ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + + PORT_START("IN1") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Reverse") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Fire") + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) // No Function? + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) + + PORT_START("IN3") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P1 Reverse") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fire") + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x03, 0x00, "Doors for bonus" ) PORT_DIPLOCATION("SW1:!1,!2") + PORT_DIPSETTING( 0x00, "10" ) + PORT_DIPSETTING( 0x01, "12" ) + PORT_DIPSETTING( 0x02, "14" ) + PORT_DIPSETTING( 0x03, "16" ) + PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!3,!4") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x0c, "5" ) + PORT_DIPNAME( 0x30, 0x00, "Extra life at" ) PORT_DIPLOCATION("SW1:!5,!6") + PORT_DIPSETTING( 0x00, "20000" ) + PORT_DIPSETTING( 0x10, "25000" ) + PORT_DIPSETTING( 0x20, "30000" ) + PORT_DIPSETTING( 0x30, "Never" ) + PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7,!8") + PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( Harder ) ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!1,!2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0c, 0x00, "Coin 2" ) PORT_DIPLOCATION("SW2:!3,!4") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x04, "*4" ) + PORT_DIPSETTING( 0x08, "*5" ) + PORT_DIPSETTING( 0x0c, "*6" ) + PORT_DIPNAME( 0x10, 0x00, "Coin 3" ) PORT_DIPLOCATION("SW2:!5") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x10, "*2" ) + PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:!6,!7,!8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) + + /* IN6-9 fake to control player joysticks */ + PORT_START("STICK0") + PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_Y ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(1) + + PORT_START("STICK1") + PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_Y ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) + + PORT_START("STICK2") + PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_X ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(1) + + PORT_START("STICK3") + PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_X ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(2) +INPUT_PORTS_END + + +static INPUT_PORTS_START( bullsdrt ) + PORT_START("IN0") + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) + + PORT_START("IN2") + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Award Free Game" ) PORT_DIPLOCATION("SW1:2") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("TRACK0_X") /* fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE + + PORT_START("TRACK0_Y") /* fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) + + /* 2008-06 FP: was bullsdrt available as cocktail? If not, these can be removed */ + PORT_START("TRACK1_X") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("TRACK1_Y") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + + + +/************************************* + * + * Graphics layouts: Centipede/Millipede + * + *************************************/ + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(1,2), 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static const gfx_layout spritelayout = +{ + 8,16, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(1,2), 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 16*8 +}; + +static GFXDECODE_START( centiped ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) + GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 4, 4*4*4 ) +GFXDECODE_END + +static GFXDECODE_START( milliped ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 ) + GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 4*4, 4*4*4*4 ) +GFXDECODE_END + + + +/************************************* + * + * Graphics layouts: Warlords + * + *************************************/ + +static const gfx_layout warlords_charlayout = +{ + 8,8, + RGN_FRAC(1,4), + 2, + { RGN_FRAC(1,2), 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static GFXDECODE_START( warlords ) + GFXDECODE_ENTRY( "gfx1", 0x000, warlords_charlayout, 0, 8 ) + GFXDECODE_ENTRY( "gfx1", 0x200, warlords_charlayout, 8*4, 8*4 ) +GFXDECODE_END + + +/************************************* + * + * Machine drivers + * + *************************************/ + +static MACHINE_CONFIG_START( centiped_base, centiped_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M6502, 12096000/8) /* 1.512 MHz (slows down to 0.75MHz while accessing playfield RAM) */ + + MCFG_MACHINE_START_OVERRIDE(centiped_state,centiped) + MCFG_MACHINE_RESET_OVERRIDE(centiped_state,centiped) + + MCFG_ATARIVGEAROM_ADD("earom") + + /* timer */ + MCFG_TIMER_DRIVER_ADD_SCANLINE("32v", centiped_state, generate_interrupt, "screen", 0, 16) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_centiped) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", centiped) + MCFG_PALETTE_ADD("palette", 4+4*4*4*4) + + MCFG_VIDEO_START_OVERRIDE(centiped_state,centiped) + +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( centiped, centiped_base ) + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(centiped_map) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_DEVICE_ADD("pokey", POKEY, 12096000/8) + MCFG_POKEY_OUTPUT_OPAMP_LOW_PASS(RES_K(3.3), CAP_U(0.01), 5.0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5) + +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( caterplr, centiped_base ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(caterplr_map) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("pokey", AY8910, 12096000/8) + + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( centipdb, centiped ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(centipdb_map) + + /* sound hardware */ + MCFG_SOUND_REPLACE("pokey", AY8910, 12096000/8) + MCFG_AY8910_PORT_A_READ_CB(READ8(centiped_state, caterplr_unknown_r)) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.0) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( magworm, centiped_base ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(magworm_map) + MCFG_MACHINE_RESET_OVERRIDE(centiped_state,magworm) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("pokey", AY8910, 12096000/8) + MCFG_AY8910_PORT_A_READ_CB(READ8(centiped_state, caterplr_unknown_r)) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.0) + +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( milliped, centiped ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(milliped_map) + + /* video hardware */ + MCFG_GFXDECODE_MODIFY("gfxdecode", milliped) + MCFG_PALETTE_MODIFY("palette") + MCFG_PALETTE_ENTRIES(4*4+4*4*4*4*4) + + MCFG_VIDEO_START_OVERRIDE(centiped_state,milliped) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_milliped) + + /* sound hardware */ + MCFG_SOUND_REPLACE("pokey", POKEY, 12096000/8) + MCFG_POKEY_ALLPOT_R_CB(IOPORT("DSW1")) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) + + MCFG_DEVICE_ADD("pokey2", POKEY, 12096000/8) + MCFG_POKEY_ALLPOT_R_CB(IOPORT("DSW2")) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( multiped, milliped ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(multiped_map) + + MCFG_DEVICE_REMOVE("earom") + MCFG_EEPROM_SERIAL_93C46_8BIT_ADD("eeprom") +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( warlords, centiped ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(warlords_map) + + /* video hardware */ + MCFG_GFXDECODE_MODIFY("gfxdecode", warlords) + MCFG_PALETTE_MODIFY("palette") + MCFG_PALETTE_ENTRIES(8*4+8*4) + + MCFG_PALETTE_INIT_OWNER(centiped_state,warlords) + MCFG_VIDEO_START_OVERRIDE(centiped_state,warlords) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_warlords) + + /* sound hardware */ + MCFG_SOUND_REPLACE("pokey", POKEY, 12096000/8) + MCFG_POKEY_POT0_R_CB(IOPORT("PADDLE0")) + MCFG_POKEY_POT1_R_CB(IOPORT("PADDLE1")) + MCFG_POKEY_POT2_R_CB(IOPORT("PADDLE2")) + MCFG_POKEY_POT3_R_CB(IOPORT("PADDLE3")) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( mazeinv, milliped ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(mazeinv_map) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_centiped) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_START( bullsdrt, centiped_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", S2650, 12096000/8) + MCFG_CPU_PROGRAM_MAP(bullsdrt_map) + MCFG_CPU_IO_MAP(bullsdrt_port_map) + + MCFG_ATARIVGEAROM_ADD("earom") + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_bullsdrt) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", centiped) + MCFG_PALETTE_ADD("palette", 4+4*4*4*4) + + MCFG_VIDEO_START_OVERRIDE(centiped_state,bullsdrt) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("snsnd", SN76496, 12096000/8) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + + +/************************************* + * + * ROM definitions + * + *************************************/ + +/* + Alt. part numbers for mask ROMs: + + 136001-*03 = 136001-*07 + 136001-*04 = 136001-*08 + 136001-*05 = 136001-*09 + 136001-*06 = 136001-*10 + 136001-*01 = 136001-*11 + 136001-*02 = 136001-*12 +*/ + +ROM_START( centiped ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "136001-407.d1", 0x2000, 0x0800, CRC(c4d995eb) SHA1(d0b2f0461cfa35842045d40ffb65e777703b773e) ) + ROM_LOAD( "136001-408.e1", 0x2800, 0x0800, CRC(bcdebe1b) SHA1(53f3bf88a79ce40661c0a9381928e55d8c61777a) ) + ROM_LOAD( "136001-409.fh1", 0x3000, 0x0800, CRC(66d7b04a) SHA1(8fa758095b618085090491dfb5ea114cdc87f9df) ) + ROM_LOAD( "136001-410.j1", 0x3800, 0x0800, CRC(33ce4640) SHA1(780c2eb320f64fad6b265c0dada961646ed30174) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) + ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( centiped3 ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "136001-307.d1", 0x2000, 0x0800, CRC(5ab0d9de) SHA1(8ea6e3304202831aabaf31dbd0f970a7b3bfe421) ) + ROM_LOAD( "136001-308.e1", 0x2800, 0x0800, CRC(4c07fd3e) SHA1(af4fdbf32c23b1864819d620a874e7f205da3cdb) ) + ROM_LOAD( "136001-309.fh1", 0x3000, 0x0800, CRC(ff69b424) SHA1(689fa560d40a384dcbcad7c8095bc12e91875580) ) + ROM_LOAD( "136001-310.j1", 0x3800, 0x0800, CRC(44e40fa4) SHA1(c557db83876afc8ab52047ab1a3c3bfef34d6351) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) + ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( centipdd ) /* Centipede "Dux" graphics hack by Two-Bit Score in 1989 */ + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "136001-307.d1", 0x2000, 0x0800, CRC(5ab0d9de) SHA1(8ea6e3304202831aabaf31dbd0f970a7b3bfe421) ) + ROM_LOAD( "136001-308.e1", 0x2800, 0x0800, CRC(4c07fd3e) SHA1(af4fdbf32c23b1864819d620a874e7f205da3cdb) ) + ROM_LOAD( "136001-309.fh1", 0x3000, 0x0800, CRC(ff69b424) SHA1(689fa560d40a384dcbcad7c8095bc12e91875580) ) + ROM_LOAD( "136001-310.j1", 0x3800, 0x0800, CRC(44e40fa4) SHA1(c557db83876afc8ab52047ab1a3c3bfef34d6351) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "dux-211.f7", 0x0000, 0x0800, CRC(fee15594) SHA1(1193c295b57904d1c19c7f0400ef4c1893a80f55) ) + ROM_LOAD( "dux-212.hj7", 0x0800, 0x0800, CRC(f980c777) SHA1(3997a45ed38d7ae68dddf70b37da6e2e0c6a7710) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( centiped2 ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "136001-207.d1", 0x2000, 0x0800, CRC(b2909e2f) SHA1(90ec90bd1e262861730afd5b113ec8dddd958ed8) ) + ROM_LOAD( "136001-208.e1", 0x2800, 0x0800, CRC(110e04ff) SHA1(4cb481792411b6aefac561744cfbe107aba8bab3) ) + ROM_LOAD( "136001-209.fh1", 0x3000, 0x0800, CRC(cc2edb26) SHA1(b3ea580afa6a1ac44662051fae19c1efc320fcd3) ) + ROM_LOAD( "136001-210.j1", 0x3800, 0x0800, CRC(93999153) SHA1(8788c2b39fc5bfbb147a5e7c26ad360bba8d1063) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) + ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( centiped1 ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "136001-107.d1", 0x2000, 0x0800, CRC(674ab844) SHA1(b328cc6be05d4531a2dc8abbd7a0ea8f612d6084) ) + ROM_LOAD( "136001-108.e1", 0x2800, 0x0800, CRC(47ceddc9) SHA1(bdce4ed0812d8f73a4935f6302065fd3f2eff8c7) ) + ROM_LOAD( "136001-109.fh1", 0x3000, 0x0800, CRC(7ee80952) SHA1(a913be14f551368480badbe519be658689ec3027) ) + ROM_LOAD( "136001-110.j1", 0x3800, 0x0800, CRC(93b33dce) SHA1(b17f1c2186a7a0b98e07f85b4da9b623c2f3c05b) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "136001-111.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) + ROM_LOAD( "136001-112.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-113.p4", 0x0000, 0x0100, CRC(4cd24c85) SHA1(00f4876279255f3a2d136a9d916b388812cbd1fc) ) +ROM_END + + +ROM_START( caterplr ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "olympia.c28", 0x2000, 0x0800, CRC(8a744e57) SHA1(0bc83fe01d929af4e5c7f2a8d1236560df41f9ce) ) + ROM_LOAD( "olympia.c29", 0x2800, 0x0800, CRC(bb897b10) SHA1(bb1039fe64774277870f675eb72dd9f3f596f865) ) + ROM_LOAD( "olympia.c30", 0x3000, 0x0800, CRC(2297c2ac) SHA1(129d111f80b837f7b44852162f4abfba31fc0d75) ) + ROM_LOAD( "olympia.c31", 0x3800, 0x0800, CRC(cc529d6b) SHA1(80d86371b0f969b434af6ffb3834adaf11d05ac2) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "olympia.c32", 0x0000, 0x0800, CRC(d91b9724) SHA1(5ff9ccb2769c853b44764bfe829ad1df08686dc6) ) + ROM_LOAD( "olympia.c33", 0x0800, 0x0800, CRC(c2b08489) SHA1(9427e54537312ee0a70ec7bd1c039e92f8cfadad) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( centipdb ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "d1", 0x2000, 0x0800, CRC(b17b8e0b) SHA1(01944cf040cf23aeb4c50d4f2e63181e08a07310) ) + ROM_LOAD( "e1", 0x2800, 0x0800, CRC(7684398e) SHA1(eea8e05506a7af2fec55c2689e3caafc62ea524f) ) + ROM_LOAD( "h1", 0x3000, 0x0800, CRC(74580fe4) SHA1(35b8a8675e4e020e234e51c3e4bd4ee5c24b79d2) ) + ROM_LOAD( "j1", 0x3800, 0x0800, CRC(84600161) SHA1(e9a6801c6f59e2b34e692e9aa71845d2e64a2379) ) + ROM_LOAD( "k1", 0x6000, 0x0800, CRC(f1aa329b) SHA1(e4689de0f94d11f125ee7548a3f8128ff8e8da51) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) + ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( millpac ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "millpac1.1d", 0x2000, 0x0800, CRC(4dd6913d) SHA1(9eca634e1a827f9bbcf3c532d44e175ac4751755) ) + ROM_LOAD( "millpac2.1e", 0x2800, 0x0800, CRC(411c81f1) SHA1(15184642522f0b7eab81301295d435c10ce2d78d) ) + ROM_LOAD( "millpac3.1h", 0x3000, 0x0800, CRC(577076cc) SHA1(3124fcfb56f33ebd17d2c0da1098023474187066) ) + ROM_LOAD( "millpac4.1j", 0x3800, 0x0800, CRC(89aedd75) SHA1(74635079e7103bf6fa9577f5980e1adaa34d9be0) ) + ROM_LOAD( "millpac5.1k", 0x6000, 0x0800, CRC(67ac481b) SHA1(cef839d1c9dd207fdf41ae47d5f279b783f2f4cf) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "millpac6.7f", 0x0000, 0x0800, CRC(79f05520) SHA1(25c9f3b4826f48830f5c42d41d4f030b49e58d6a) ) + ROM_LOAD( "millpac7.7j", 0x0800, 0x0800, CRC(4880b2bd) SHA1(1909b8fb275f38f1b57bf53ba348b866cc48a599) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "millpac.4p", 0x0000, 0x0100, CRC(ba40e1a9) SHA1(f7914ba974e5bdd0c24d415a537b5fe567a4de50) ) /* not used */ +ROM_END + + +ROM_START( magworm ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "11005-0.k0", 0x2000, 0x0800, CRC(a88e970a) SHA1(f0cc6fdcdecf05f11cef7ebae4e11783a8bbc5ba) ) + ROM_LOAD( "11005-1.k1", 0x2800, 0x0800, CRC(7a04047e) SHA1(3c00756c8ffbc5e78d4a7409802cc2ed8f668264) ) + ROM_LOAD( "11005-2.k2", 0x3000, 0x0800, CRC(f127f1c3) SHA1(3fddcd6f458ac60eaebacef921b522dd2c7b8141) ) + ROM_LOAD( "11005-3p.k3", 0x3800, 0x0800, CRC(478d92b4) SHA1(99cce957c50ca80ddde408d9188fc2ed04d8da68) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "11005-4.c4", 0x0000, 0x0800, CRC(cea64e1a) SHA1(9022102124e1ad93f912ce8bdf85f8a886b0879b) ) + ROM_LOAD( "11005-5.c5", 0x0800, 0x0800, CRC(24558ea5) SHA1(8cd7131e19afd7a96191b1b3c3fba7ae9a140f4b) ) +ROM_END + + +ROM_START( magworma ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "h41.1d", 0x2000, 0x0800, CRC(773a3da6) SHA1(577ae0578231df83a768d6a50b86dcaf715a32d7) ) + ROM_LOAD( "h42.1e", 0x2800, 0x0800, CRC(482c7808) SHA1(6d274a988e603d33131cb6ffbfe2cdd22fabf25b) ) + ROM_LOAD( "h43.1fh", 0x3000, 0x0800, CRC(1c46f769) SHA1(dc25ab3d9abf2180d3ff20f96b69fd6ed3b0e08c) ) + ROM_LOAD( "h44.1j", 0x3800, 0x0800, CRC(19a79e26) SHA1(0485ae6d21ad7c9d04475ad7858c47205830df84) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) /* same as magworm */ + ROM_LOAD( "h45.7hj", 0x0000, 0x0800, CRC(cea64e1a) SHA1(9022102124e1ad93f912ce8bdf85f8a886b0879b) ) + ROM_LOAD( "h45.7f", 0x0800, 0x0800, CRC(24558ea5) SHA1(8cd7131e19afd7a96191b1b3c3fba7ae9a140f4b) ) + + ROM_REGION( 0x0200, "proms", 0 ) + ROM_LOAD( "prom.4p", 0x0000, 0x0200, CRC(a5101624) SHA1(36d11e343a78046b99ea1a2daba4908ec60ae61e) ) /* not used */ +ROM_END + + +ROM_START( milliped ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "136013-104.mn1", 0x4000, 0x1000, CRC(40711675) SHA1(b595d6a0f5d3c611ade1b83a94c3b909d2124dc4) ) + ROM_LOAD( "136013-103.l1", 0x5000, 0x1000, CRC(fb01baf2) SHA1(9c1d0bbc20bf25dd21761a311fd1ed80aa029241) ) + ROM_LOAD( "136013-102.jk1", 0x6000, 0x1000, CRC(62e137e0) SHA1(9fe40db55ba1d20d4f11704f7f5df9ff75b87f30) ) + ROM_LOAD( "136013-101.h1", 0x7000, 0x1000, CRC(46752c7d) SHA1(ab06b1fd80271849946f90757b3837b617394929) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "136013-107.r5", 0x0000, 0x0800, CRC(68c3437a) SHA1(4c7ea33d9501456ee8f5a642da7d6c972f2bb90d) ) + ROM_LOAD( "136013-106.p5", 0x0800, 0x0800, CRC(f4468045) SHA1(602fcc7290f9f4eacb841c76665961ebf4307f80) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.e7", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) // Sync PROM +ROM_END + + +ROM_START( millipdd ) /* Millipede "Dux" graphics hack by Two-Bit Score in 1989 */ + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "136013-104.1mn", 0x4000, 0x1000, CRC(40711675) SHA1(b595d6a0f5d3c611ade1b83a94c3b909d2124dc4) ) + ROM_LOAD( "136013-103.1l", 0x5000, 0x1000, CRC(fb01baf2) SHA1(9c1d0bbc20bf25dd21761a311fd1ed80aa029241) ) + ROM_LOAD( "136013-102.1jk", 0x6000, 0x1000, CRC(62e137e0) SHA1(9fe40db55ba1d20d4f11704f7f5df9ff75b87f30) ) + ROM_LOAD( "136013-101.1h", 0x7000, 0x1000, CRC(46752c7d) SHA1(ab06b1fd80271849946f90757b3837b617394929) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "mil-dux.5r", 0x0000, 0x0800, CRC(b6c617b6) SHA1(a672a9b35b773677aea6b9a5c4305939180f6854) ) + ROM_LOAD( "mil-dux.5p", 0x0800, 0x0800, CRC(2a6ef4b0) SHA1(832dae8c1b1f959bb8582f9503d84bea9d50c08c) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.7e", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) // Sync PROM +ROM_END + + +ROM_START( multiped ) + ROM_REGION( 0x20000, "maincpu", ROMREGION_ERASE00 ) // banked, decrypted rom goes here + + ROM_REGION( 0x10000, "user1", 0 ) + ROM_LOAD("cm_12a.bin", 0x00000, 0x10000, CRC(8248d42c) SHA1(613f449de99659714abdf86d1be4d9d68f624da2) ) + + ROM_REGION( 0x4000, "gfx1", 0 ) + ROM_LOAD( "cm_5r.bin", 0x0000, 0x2000, CRC(45613f22) SHA1(5d512a286ca9e008bd2f0fdbc2f8cb9c006e3ac7) ) + ROM_LOAD( "cm_5p.bin", 0x2000, 0x2000, CRC(cfbc3622) SHA1(a22da8f9b28effcd90794cb87ebc2afdf3fc4282) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "136001-213.7e", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) // Sync PROM +ROM_END + + +ROM_START( mazeinv ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "136011-005.p1", 0x3000, 0x1000, CRC(37129536) SHA1(356cb986a40b332100e00fb72194fd4dade2cba7) ) + ROM_LOAD( "136011-004.mn1", 0x4000, 0x1000, CRC(2d0fbf2f) SHA1(9d4c2bc9f80604d1ff5c5bf5a4a78378efdd8b33) ) + ROM_LOAD( "136011-003.l1", 0x5000, 0x1000, CRC(0ff3747c) SHA1(1a7e1c487c24875dada967fb3a9ceaca25b7e2a7) ) + ROM_LOAD( "136011-002.k1", 0x6000, 0x1000, CRC(96478e07) SHA1(e99d9970dc12ed36520d91646f1955cce87b55b6) ) + ROM_LOAD( "136011-001.hj1", 0x7000, 0x1000, CRC(d5c29a01) SHA1(5201a6cd42e4954c6cd4298f7b6cee4a8c181248) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "136011-007.hj6", 0x0000, 0x0800, CRC(16e738f4) SHA1(96335afc4510aae6b4ee6dfd8f5c1b2baa8c2798) ) + ROM_LOAD( "136011-006.f6", 0x0800, 0x0800, CRC(d4705e4e) SHA1(e099f3df0d2f56d557631e69bc76ae2f09a80b42) ) + + ROM_REGION( 0x0120, "proms", 0 ) + ROM_LOAD( "136011-009.c11", 0x0000, 0x0020, CRC(dcc48de5) SHA1(5594568dd6a605d6d9d9646b1af645af72a7f53d) ) // Color PROM + ROM_LOAD( "136011-008.c10", 0x0020, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) // Sync PROM +ROM_END + + +ROM_START( warlords ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "037154-01.m1", 0x5000, 0x0800, CRC(18006c87) SHA1(6b4aab1b1710819d29f4bbc29269eb9c915626c0) ) + ROM_LOAD( "037153-01.k1", 0x5800, 0x0800, CRC(67758f4c) SHA1(b65ca677b54de7a8202838207d9a7bb0aed3e0f2) ) + ROM_LOAD( "037158-01.j1", 0x6000, 0x0800, CRC(1f043a86) SHA1(b1e271c0979d62202ae86c4b6860fb67bbef6400) ) + ROM_LOAD( "037157-01.h1", 0x6800, 0x0800, CRC(1a639100) SHA1(41ec333aee7192f8aeef49e5257f201f4db01cff) ) + ROM_LOAD( "037156-01.e1", 0x7000, 0x0800, CRC(534f34b4) SHA1(1680982ded17350c2ae10bb47f7eb8908bb10db2) ) + ROM_LOAD( "037155-01.d1", 0x7800, 0x0800, CRC(23b94210) SHA1(d74c1ca90caf15942805043b4ebe4ee077799da0) ) + + ROM_REGION( 0x0800, "gfx1", 0 ) + ROM_LOAD( "037159-01.e6", 0x0000, 0x0800, CRC(ff979a08) SHA1(422053473e41e3e1f71eb28e40eedc78f22326b3) ) + + ROM_REGION( 0x0200, "proms", 0 ) + /* Only the first 0x80 bytes are used by the hardware. A7 is grounded. */ + /* Bytes 0x00-0x3f are used fore the color cocktail version. */ + /* Bytes 0x40-0x7f are for the upright version of the cabinet with a */ + /* mirror and painted background. */ + ROM_LOAD( "037235-01.n7", 0x0000, 0x0100, CRC(a2c5c277) SHA1(f04de9fb6ee9619b4a4aae10c92b16b3123046cf) ) + ROM_LOAD( "037161-01.m6", 0x0100, 0x0100, CRC(4cd24c85) SHA1(00f4876279255f3a2d136a9d916b388812cbd1fc) ) // Sync PROM + +ROM_END + + +ROM_START( bullsdrt ) + ROM_REGION( 0x8000, "maincpu", 0 ) + ROM_LOAD( "27128.bin", 0x0000, 0x1000, CRC(2729f585) SHA1(6ffbfa5b62c497c3932ab71d0e3f407cae99cb59) ) + ROM_CONTINUE( 0x2000, 0x1000 ) + ROM_CONTINUE( 0x4000, 0x1000 ) + ROM_CONTINUE( 0x6000, 0x1000 ) + + ROM_REGION( 0x4000, "gfx1", 0 ) + ROM_LOAD( "2764_b.bin", 0x0000, 0x2000, CRC(49a19aba) SHA1(77869b7a7aae24dcbc4c7f1a3d4bcd26ea3f4fac) ) + ROM_LOAD( "2764_a.bin", 0x2000, 0x2000, CRC(361ff09d) SHA1(4b57417085bc9ee174196ca638dc7e6d3626f801) ) + + ROM_REGION( 0x0200, "proms", 0 ) /* unknown */ + ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(d841b7e0) SHA1(aab32645a613cd027aed98437db24704763cc147) ) +ROM_END + + + +/************************************* + * + * Driver initialization + * + *************************************/ + +DRIVER_INIT_MEMBER(centiped_state,bullsdrt) +{ + m_dsw_select = 0; +} + + +DRIVER_INIT_MEMBER(centiped_state,multiped) +{ + UINT8 *src = memregion("user1")->base(); + UINT8 *dest = memregion("maincpu")->base(); + + // descramble rom and put in maincpu region + for (int i = 0; i < 0x10000; i++) + dest[0x10000 + (i ^ (~i << 4 & 0x1000) ^ (~i >> 3 & 0x400))] = BITSWAP8(src[BITSWAP16(i,15,14,13,1,8,11,4,7,10,5,6,9,12,0,3,2)],0,2,1,3,4,5,6,7); + + // (this can be removed when prg bankswitch is implemented) + memmove(dest+0x0000, dest+0x10000, 0x8000); + memmove(dest+0x8000, dest+0x10000, 0x8000); +} + + + +/************************************* + * + * Game drivers + * + *************************************/ + +// Centipede, Millipede, and clones +GAME( 1980, centiped, 0, centiped, centiped4,driver_device, 0, ROT270, "Atari", "Centipede (revision 4)", MACHINE_SUPPORTS_SAVE ) /* 1 Player Only with Timer Options */ +GAME( 1980, centiped3, centiped, centiped, centiped, driver_device, 0, ROT270, "Atari", "Centipede (revision 3)", MACHINE_SUPPORTS_SAVE ) +GAME( 1980, centiped2, centiped, centiped, centiped, driver_device, 0, ROT270, "Atari", "Centipede (revision 2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1980, centiped1, centiped, centiped, centiped, driver_device, 0, ROT270, "Atari", "Centipede (revision 1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1980, centipdb, centiped, centipdb, centiped, driver_device, 0, ROT270, "bootleg", "Centipede (bootleg)", MACHINE_SUPPORTS_SAVE ) +GAME( 1989, centipdd, centiped, centiped, centiped, driver_device, 0, ROT270, "hack (Two-Bit Score)", "Centipede Dux (hack)", MACHINE_SUPPORTS_SAVE ) +GAME( 1980, caterplr, centiped, caterplr, caterplr, driver_device, 0, ROT270, "bootleg (Olympia)", "Caterpillar (bootleg of Centipede)", MACHINE_SUPPORTS_SAVE ) +GAME( 1980, millpac, centiped, centipdb, centiped, driver_device, 0, ROT270, "bootleg? (Valadon Automation)", "Millpac (bootleg of Centipede)", MACHINE_SUPPORTS_SAVE ) +GAME( 1980, magworm, centiped, magworm, magworm, driver_device, 0, ROT270, "bootleg (Sidam)", "Magic Worm (bootleg of Centipede, set 1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1980, magworma, centiped, magworm, magworm, driver_device, 0, ROT270, "bootleg", "Magic Worm (bootleg of Centipede, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) +GAME( 1982, milliped, 0, milliped, milliped, driver_device, 0, ROT270, "Atari", "Millipede", MACHINE_SUPPORTS_SAVE ) +GAME( 1989, millipdd, milliped, milliped, milliped, driver_device, 0, ROT270, "hack (Two-Bit Score)", "Millipede Dux (hack)", MACHINE_SUPPORTS_SAVE ) +GAME( 2002, multiped, 0, multiped, multiped, centiped_state, multiped, ROT270, "hack (Braze Technologies)", "Multipede (Centipede/Millipede multigame kit)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) + +// other Atari games +GAME( 1980, warlords, 0, warlords, warlords, driver_device, 0, ROT0, "Atari", "Warlords", MACHINE_SUPPORTS_SAVE ) +GAME( 1981, mazeinv, 0, mazeinv, mazeinv, driver_device, 0, ROT270, "Atari", "Maze Invaders (prototype)", 0 ) + +// other manufacturers +GAME( 1985, bullsdrt, 0, bullsdrt, bullsdrt, centiped_state, bullsdrt, ROT270, "Shinkai Inc. (Magic Electronics Inc. license)", "Bulls Eye Darts", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) |