diff options
Diffstat (limited to 'src/mame/drivers/centiped.c')
-rw-r--r-- | src/mame/drivers/centiped.c | 1846 |
1 files changed, 1846 insertions, 0 deletions
diff --git a/src/mame/drivers/centiped.c b/src/mame/drivers/centiped.c new file mode 100644 index 00000000000..8b07fe7a022 --- /dev/null +++ b/src/mame/drivers/centiped.c @@ -0,0 +1,1846 @@ +/*************************************************************************** + + Atari Centipede hardware + + Games supported: + * Centipede (5 sets) + * Warlords + * Millipede + * Bulls Eye Darts + + Centipede sync-prom added by HIGHWAYMAN. + The prom pcb location is:P4 and is 256x4 + (i need to update the dump, this one is read in 8bit-mode) + +Known roms (listed in the manual) that need to be dumped/verified: + +Centipede: + 136001-203.d1 <-- Are these the proper labels for the timed version??? + 136001-204.e1 + 136001-205.fh1 + 136001-206.j1 + + 136001-303.d1 <-- Revision 3 set for the above listed roms + 136001-304.e1 + 136001-305.fh1 + 136001-306.j1 + +Milipede: + 136013-109.5p + 136013-110.5r + +**************************************************************************** + + Main clock: XTAL = 12.096 MHz + 6502 Clock: XTAL/8 = 1.512 MHz (0.756 when accessing playfield RAM) + Horizontal video frequency: HSYNC = XTAL/256/3 = 15.75 kHz + Video frequency: VSYNC = HSYNC/263 ?? = 59.88593 Hz (not sure, could be /262) + VBlank duration: 1/VSYNC * (23/263) = 1460 us + + + Centipede Memory map and Dip Switches + ------------------------------------- + + Memory map for Centipede directly from the Atari schematics (1981). + + Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function + -------------------------------------------------------------------------------------- + 0000-03FF D D D D D D D D RAM + -------------------------------------------------------------------------------------- + 0400-07BF D D D D D D D D Playfield RAM + 07C0-07CF D D D D D D D D Motion Object Picture + 07D0-07DF D D D D D D D D Motion Object Vert. + 07E0-07EF D D D D D D D D Motion Object Horiz. + 07F0-07FF D D D D D D Motion Object Color + -------------------------------------------------------------------------------------- + 0800 R D D D D D D D D Option Switch 1 (0 = On) + 0801 R D D D D D D D D Option Switch 2 (0 = On) + -------------------------------------------------------------------------------------- + 0C00 R D D D D D Horizontal Mini-Track Ball tm Inputs + R D VBLANK (1 = VBlank) + R D Self-Test (0 = On) + R D Cocktail Cabinet (1 = Cocktail) + 0C01 R D D D R,C,L Coin Switches (0 = On) + R D SLAM (0 = On) + R D Player 2 Fire Switch (0 = On) + R D Player 1 Fire Switch (0 = On) + R D Player 2 Start Switch (0 = On) + R D Player 1 Start Switch (0 = On) + + 0C02 R D D D D D Vertical Mini-Track Ball tm Inputs + 0C03 R D D D D Player 1 Joystick (R,L,Down,Up) + R D D D D Player 2 Joystick (0 = On) + -------------------------------------------------------------------------------------- + 1000-100F R/W D D D D D D D D Custom Audio Chip + 1404 W D D D D Playfield Color RAM + 140C W D D D D Motion Object Color RAM + -------------------------------------------------------------------------------------- + 1600 W D D D D D D D D EA ROM Address & Data Latch + 1680 W D D D D EA ROM Control Latch + 1700 R D D D D D D D D EA ROM Read Data + -------------------------------------------------------------------------------------- + 1800 W IRQ Acknowledge + -------------------------------------------------------------------------------------- + 1C00 W D Left Coin Counter (1 = On) + 1C01 W D Center Coin Counter (1 = On) + 1C02 W D Right Coin Counter (1 = On) + 1C03 W D Player 1 Start LED (0 = On) + 1C04 W D Player 2 Start LED (0 = On) + 1C07 W D Track Ball Flip Control (0 = Player 1) + -------------------------------------------------------------------------------------- + 2000 W WATCHDOG + 2400 W Clear Mini-Track Ball Counters + -------------------------------------------------------------------------------------- + 2000-3FFF R Program ROM + -------------------------------------------------------------------------------------- + + -EA ROM is an Erasable Reprogrammable rom to save the top 3 high scores + and other stuff. + + + Dip switches at N9 on the PCB + + 8 7 6 5 4 3 2 1 Option + ------------------------------------------------------------------------------------- + On On English $ + On Off German + Off On French + Off Off Spanish + ------------------------------------------------------------------------------------- + On On 2 lives per game + On Off 3 lives per game $ + Off On 4 lives per game + Off Off 5 lives per game + ------------------------------------------------------------------------------------- + Bonus life granted at every: + On On 10,000 points + On Off 12.000 points $ + Off On 15,000 points + Off Off 20,000 points + ------------------------------------------------------------------------------------- + On Hard game difficulty + Off Easy game difficulty $ + ------------------------------------------------------------------------------------- + On 1-credit minimum $ + Off 2-credit minimum + ------------------------------------------------------------------------------------- + + $ = Manufacturer's suggested settings + + + Dip switches at N8 on the PCB + + 8 7 6 5 4 3 2 1 Option + ------------------------------------------------------------------------------------- + On On Free play + On Off 1 coin for 2 credits + Off On 1 coin for 1 credit $ + Off Off 2 coins for 1 credit + ------------------------------------------------------------------------------------- + On On Right coin mech X 1 $ + On Off Right coin mech X 4 + Off On Right coin mech X 5 + Off Off Right coin mech X 6 + ------------------------------------------------------------------------------------- + On Left coin mech X 1 $ + Off Left coin mech X 2 + ------------------------------------------------------------------------------------- + On On On No bonus coins $ + On On Off For every 2 coins inserted, game logic + adds 1 more coin + On Off On For every 4 coins inserted, game logic + adds 1 more coin + On Off Off For every 4 coins inserted, game logic + adds 2 more coin + Off On On For every 5 coins inserted, game logic + adds 1 more coin + Off On Off For every 3 coins inserted, game logic + adds 1 more coin + ------------------------------------------------------------------------------------- + $ = Manufacturer's suggested settings + + Changes: + 30 Apr 98 LBO + * Fixed test mode + * Changed high score to use earom routines + * Added support for alternate rom set + +**************************************************************************** + + Millipede driver by Ivan Mackintosh + + Memory map for Millipede from the Atari schematics (SP-217 1982) + ---------------------------------------------------------------- + + Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function + -------------------------------------------------------------------------------------- + 0000-03FF D D D D D D D D RAM + -------------------------------------------------------------------------------------- + 0400-0410 R D D D D D D D D I/OSO (0400-040F POKEY 1) + 0408 R D D D D D D D D Option Switch 0 (0 = On) (Bank at + -------------------------------------------------------------------------------------- + 0800-0810 R D D D D D D D D I/OS1 (0800-080F POKEY 2) + 0808 R D D D D D D D D Option Switch 1 (0 = On) (Bank at + -------------------------------------------------------------------------------------- + 1000-13BF D D D D D D D D Playfield RAM (8x8 TILES, 32x30 SCREEN) + 13C0-13CF D D D D D D D D Motion Object Picture + 13D0-13DF D D D D D D D D Motion Object Vert. + 13E0-13EF D D D D D D D D Motion Object Horiz. + 13F0-13FF D D D D D D Motion Object Color + -------------------------------------------------------------------------------------- + 2000 R D Horizontal Mini-Track Ball HORIZ DIR + R D VBLANK (1 = VBlank) + R D Player 1 Start + R D Player 1 Fire + R D D D D Horizontal Mini-Track Ball HORIZ COUNT + R D D D D Options Switch 2 (Bottom 4 switches at P8) + -------------------------------------------------------------------------------------- + 2001 R D Horizontal Mini-Track Ball VERT DIR + R D Player 2 Start + R D Player 2 Fire + R D D D D Horizontal Mini-Track Ball VERT COUNT + R D D D D Options Switch 2 (Top 4 switches at P8) + -------------------------------------------------------------------------------------- + 2010 R D D D R,C,L Coin Switches (0 = On) + R D SLAM (0 = On) + R D D D D P1 Joystick Positions (0 = On) + -------------------------------------------------------------------------------------- + 2011 R D Self-Test Switch (0 = On) + R D Cabinet Select (1 = Upright, 0 = Cocktail) + R D D D D P2 Joystick Positions (Undocumented) + -------------------------------------------------------------------------------------- + 2030 R D D D D D D D D EA ROM Read Data + -------------------------------------------------------------------------------------- + 2480-248F W D D D D D D D D STAMP COLOR RAM + 2490-249F W D D D D D D D D MOTION OBJECT COLOR RAM + -------------------------------------------------------------------------------------- + 2501 W D COIN CNTR L + 2502 W D COIN CNTR R + 2503 W D START LED 1 + 2504 W D START LED 2 + 2505 W D TRACKBALL ENABLE (TBEN) + 2506 W D VIDEO ROTATE (VIDROT) + 2507 W D CONTROL SELECT (CNTRLSEL) - (P1 = 1, P2 = 0?) + -------------------------------------------------------------------------------------- + 2600 W !IRQRES - IRQ Acknowledge + 2680 W !WATCHDOG - CLEAR WATCHDOG + 2700 W D D D D !EAROMCON - earom control + 2780 W D D D D D D D D !EAROMWR - earom write + -------------------------------------------------------------------------------------- + 3000-3FFF R D D D D D D D D ROM (NOT USED) (Schems listed 300-3fff typo) + 4000-7FFF R D D D D D D D D ROM (Schems listed 400-4fff typo) + -------------------------------------------------------------------------------------- + + Switch Settings for Millipede from the Atari schematics (TM-217 1982) + --------------------------------------------------------------------- + + Switch Settings for Price Options / 8-Toggle Switches on Millipede PCB (at B5) + -------------------------------------------------------------------------------------- + 8 7 6 5 4 3 2 1 Option + -------------------------------------------------------------------------------------- + On On Off Off Demonstration Mode + On Off On For every 3 coins inserted, game logic + adds 1 more coin + On Off Off For every 5 coins inserted, game logic + adds 1 more coin + Off On On For every 4 coins inserted, game logic + adds 2 more coin + Off On Off For every 4 coins inserted, game logic + adds 1 more coin + Off Off On For every 2 coins inserted, game logic + adds 1 more coin + Off Off Off No Bonus Coins $ + -------------------------------------------------------------------------------------- + Off Left coin mech X 1 $ + On Left coin mech X 2 + -------------------------------------------------------------------------------------- + Off Off Right coin mech X 1 $ + Off On Right coin mech X 4 + On Off Right coin mech X 5 + On On Right coin mech X 6 + -------------------------------------------------------------------------------------- + On On 2 coins for 1 credit + On Off 1 coin for 1 credit $ + Off On 1 coin for 2 credits + Off Off Free play + -------------------------------------------------------------------------------------- + $ = Manufacturer's suggested settings + + + Switch Settings for Play Options / 8-Toggle Switches on Millipede PCB (at D5) + -------------------------------------------------------------------------------------- + + 8 7 6 5 4 3 2 1 Option + -------------------------------------------------------------------------------------- + Off Select Mode $ + On No Select Mode + Off Easy spider $ + On Hard spider + -------------------------------------------------------------------------------------- + Off Off Bonus life every 12,000 points + Off On Bonus life every 15,000 points $ + On Off Bonus life every 20,000 points + On On No bonus life + -------------------------------------------------------------------------------------- + Off Off 2 lives per game + Off On 3 lives per game $ + On Off 4 lives per game + On On 5 lives per game + -------------------------------------------------------------------------------------- + Off Easy beetle $ + On Hard beetle + -------------------------------------------------------------------------------------- + Off Easy millipede head $ + On Hard millipede head + -------------------------------------------------------------------------------------- + $ = Manufacturer's suggested settings + + + Switch settings for Special Options / 8-Toggle Switches on Millipede PCB (at P8) + -------------------------------------------------------------------------------------- + + 8 7 6 5 4 3 2 1 Option + -------------------------------------------------------------------------------------- + On 1 coin counter + Off 2 coin counters + -------------------------------------------------------------------------------------- + On 1 credit minimum $ + Off 2 credit minimum + -------------------------------------------------------------------------------------- + (Switches 5 and 6 unused) Select Mode Starting Score + On On 0 points + On Off 0 and bonus life level + Off On 0, bonus life level, and 2x bonus life level $ + Off Off 0, bonus life level, and 2x bonus life level, + and 3x bonus life level + -------------------------------------------------------------------------------------- + On On English $ + On Off German + Off On French + Off Off Spanish + -------------------------------------------------------------------------------------- + $ = Manufacturer's suggested settings + + + Notes: 15 Feb 2007 - MSH + * Real Millipede boards do not have the Joystick circuit hooked up + to the card edge. + * The Joytick and T-Ball inputs are both swapped through LS157s by + the CNTRLSEL signal at 0x2507. + * How do we hookup TBEN signal at 0x2505? + + Changes: 15 Feb 2007 - MSH + * Added corrected memory map and dip switch settings from Atari Manuals. + * Added Cocktail mode (based on v0.36.1 driver from Scott Brasington) + * Removed unused dip toggles, now set to IPT_UNKNOWN + * Hooked up 2nd trackball + * Map P2 Joy inputs to work correctly. (They don't work on a real board) + +**************************************************************************** + + Warlords Memory map and Dip Switches + ------------------------------------ + + Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function + -------------------------------------------------------------------------------------- + 0000-03FF D D D D D D D D RAM + -------------------------------------------------------------------------------------- + 0400-07BF D D D D D D D D Screen RAM (8x8 TILES, 32x32 SCREEN) + 07C0-07CF D D D D D D D D Motion Object Picture + 07D0-07DF D D D D D D D D Motion Object Vert. + 07E0-07EF D D D D D D D D Motion Object Horiz. + -------------------------------------------------------------------------------------- + 0800 R D D D D D D D D Option Switch 1 (0 = On) (DSW 1) + 0801 R D D D D D D D D Option Switch 2 (0 = On) (DSW 2) + -------------------------------------------------------------------------------------- + 0C00 R D Cocktail Cabinet (0 = Cocktail) + R D VBLANK (1 = VBlank) + R D SELF TEST + R D DIAG STEP (Unused) + 0C01 R D D D R,C,L Coin Switches (0 = On) + R D Slam (0 = On) + R D Player 4 Start Switch (0 = On) + R D Player 3 Start Switch (0 = On) + R D Player 2 Start Switch (0 = On) + R D Player 1 Start Switch (0 = On) + -------------------------------------------------------------------------------------- + 1000-100F W D D D D D D D D Pokey + -------------------------------------------------------------------------------------- + 1800 W IRQ Acknowledge + -------------------------------------------------------------------------------------- + 1C00-1C02 W D D D D D D D D Coin Counters + -------------------------------------------------------------------------------------- + 1C03-1C06 W D D D D D D D D LEDs + -------------------------------------------------------------------------------------- + 4000 W Watchdog + -------------------------------------------------------------------------------------- + 5000-7FFF R Program ROM + -------------------------------------------------------------------------------------- + + Game Option Settings - J2 (DSW1) + ========================= + + 8 7 6 5 4 3 2 1 Option + ------------------------------------------ + On On English + On Off French + Off On Spanish + Off Off German + On Music at end of each game + Off Music at end of game for new highscore + On On 1 or 2 player game costs 1 credit + On Off 1 player game=1 credit, 2 player=2 credits + Off Off 1 or 2 player game costs 2 credits + Off On Not used + ------------------------------------------- + + + Game Price Settings - M2 (DSW2) + ======================== + + 8 7 6 5 4 3 2 1 Option + ------------------------------------------ + On On Free play + On Off 1 coin for 2 credits + Off On 1 coin for 1 credit + Off Off 2 coins for 1 credit + On On Right coin mech x 1 + On Off Right coin mech x 4 + Off On Right coin mech x 5 + Off Off Right coin mech x 6 + On Left coin mech x 1 + Off Left coin mech x 2 + On On On No bonus coins + On On Off For every 2 coins, add 1 coin + On Off On For every 4 coins, add 1 coin + On Off Off For every 4 coins, add 2 coins + Off On On For every 5 coins, add 1 coin + ------------------------------------------ + +***************************************************************************/ + +#include "driver.h" +#include "cpu/s2650/s2650.h" +#include "machine/atari_vg.h" +#include "centiped.h" +#include "sound/ay8910.h" +#include "sound/sn76496.h" +#include "sound/pokey.h" + + +static UINT8 oldpos[4]; +static UINT8 sign[4]; +static UINT8 dsw_select, control_select; +static UINT8 *rambase; + +static emu_timer *interrupt_timer; + + +/************************************* + * + * Interrupts + * + *************************************/ + +static TIMER_CALLBACK( generate_interrupt ) +{ + int scanline = param; + + /* IRQ is clocked on the rising edge of 16V, equal to the previous 32V */ + if (scanline & 16) + cpunum_set_input_line(0, 0, ((scanline - 1) & 32) ? ASSERT_LINE : CLEAR_LINE); + + /* call back again after 16 scanlines */ + scanline += 16; + if (scanline >= 256) + scanline = 0; + + timer_adjust(interrupt_timer, video_screen_get_time_until_pos(0, scanline, 0), scanline, attotime_zero); +} + + +static MACHINE_START( centiped ) +{ + state_save_register_global_array(oldpos); + state_save_register_global_array(sign); + state_save_register_global(dsw_select); +} + + +static MACHINE_RESET( centiped ) +{ + interrupt_timer = timer_alloc(generate_interrupt); + timer_adjust(interrupt_timer, video_screen_get_time_until_pos(0, 0, 0), 0, attotime_zero); + cpunum_set_input_line(0, 0, CLEAR_LINE); + dsw_select = 0; + control_select = 0; +} + + +static MACHINE_RESET( magworm ) +{ + machine_reset_centiped(machine); + + /* kludge: clear RAM so that magworm can be reset cleanly */ + memset(rambase, 0, 0x400); +} + + +static WRITE8_HANDLER( irq_ack_w ) +{ + cpunum_set_input_line(0, 0, CLEAR_LINE); +} + + + +/************************************* + * + * Input ports + * + *************************************/ + +/* + * This wrapper routine is necessary because Centipede requires a direction bit + * to be set or cleared. The direction bit is held until the mouse is moved + * again. + * + * There is a 4-bit counter, and two inputs from the trackball: DIR and CLOCK. + * CLOCK makes the counter move in the direction of DIR. Since DIR is latched + * only when a CLOCK arrives, the DIR bit in the input port doesn't change + * until the trackball actually moves. + * + * There is also a CLR input to the counter which could be used by the game to + * clear the counter, but Centipede doesn't use it (though it would be a good + * idea to support it anyway). + * + * The counter is read 240 times per second. There is no provision whatsoever + * to prevent the counter from wrapping around between reads. + */ + +INLINE int read_trackball(int idx, int switch_port) +{ + UINT8 newpos; + + /* adjust idx if we're cocktail flipped */ + if (centiped_flipscreen) + idx += 2; + + /* if we're to read the dipswitches behind the trackball data, do it now */ + if (dsw_select) + return (readinputport(switch_port) & 0x7f) | sign[idx]; + + /* get the new position and adjust the result */ + newpos = readinputport(6 + idx); + if (newpos != oldpos[idx]) + { + sign[idx] = (newpos - oldpos[idx]) & 0x80; + oldpos[idx] = newpos; + } + + /* blend with the bits from the switch port */ + return (readinputport(switch_port) & 0x70) | (oldpos[idx] & 0x0f) | sign[idx]; +} + + +static READ8_HANDLER( centiped_IN0_r ) +{ + return read_trackball(0, 0); +} + + +static READ8_HANDLER( centiped_IN2_r ) +{ + return read_trackball(1, 2); +} + + +static READ8_HANDLER( milliped_IN1_r ) +{ + return read_trackball(1, 1); +} + +static READ8_HANDLER( milliped_IN2_r ) +{ + UINT8 data = readinputport(2); + + /* MSH - 15 Feb, 2007 + * The P2 X Joystick inputs are not properly handled in + * the Milliped code, so we are forcing the P2 inputs + * into the P1 Joystick handler, this require remapping + * the inputs, and has the good side effect of disabling + * the actual Joy1 inputs while control_select is no zero. + */ + if (0 != control_select) { + /* Bottom 4 bits is our joystick inputs */ + UINT8 joy2data = readinputport(3) & 0x0f; + data = data & 0xf0; /* Keep the top 4 bits */ + data |= (joy2data & 0x0a) >> 1; /* flip left and up */ + data |= (joy2data & 0x05) << 1; /* flip right and down */ + } + return data; +} + +static WRITE8_HANDLER( input_select_w ) +{ + dsw_select = (~data >> 7) & 1; +} + +/* used P2 controls if 1, P1 controls if 0 */ +static WRITE8_HANDLER( control_select_w ) +{ + control_select = (data >> 7) & 1; +} + +static READ8_HANDLER( bullsdrt_data_port_r ) +{ + switch (activecpu_get_pc()) + { + case 0x0033: + case 0x6b19: + return 0x01; + } + + return 0; +} + +/************************************* + * + * Output ports + * + *************************************/ + +static WRITE8_HANDLER( led_w ) +{ + set_led_status(offset, ~data & 0x80); +} + + +static READ8_HANDLER( caterplr_rand_r ) +{ + return mame_rand(Machine) % 0xff; +} + + +static WRITE8_HANDLER( coin_count_w ) +{ + coin_counter_w(offset, data); +} + + +static WRITE8_HANDLER( bullsdrt_coin_count_w ) +{ + coin_counter_w(0, data); +} + + + +/************************************* + * + * Bootleg sound + * + *************************************/ + +static WRITE8_HANDLER( caterplr_AY8910_w ) +{ + AY8910_control_port_0_w(0, offset); + AY8910_write_port_0_w(0, data); +} + + +static READ8_HANDLER( caterplr_AY8910_r ) +{ + AY8910_control_port_0_w(0, offset); + return AY8910_read_port_0_r(0); +} + + + +/************************************* + * + * Centipede CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( centiped_map, ADDRESS_SPACE_PROGRAM, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(14) ) + AM_RANGE(0x0000, 0x03ff) AM_RAM AM_BASE(&rambase) + AM_RANGE(0x0400, 0x07bf) AM_READWRITE(MRA8_RAM, centiped_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_BASE(&spriteram) + AM_RANGE(0x0800, 0x0800) AM_READ(input_port_4_r) /* DSW1 */ + AM_RANGE(0x0801, 0x0801) AM_READ(input_port_5_r) /* DSW2 */ + AM_RANGE(0x0c00, 0x0c00) AM_READ(centiped_IN0_r) /* IN0 */ + AM_RANGE(0x0c01, 0x0c01) AM_READ(input_port_1_r) /* IN1 */ + AM_RANGE(0x0c02, 0x0c02) AM_READ(centiped_IN2_r) /* IN2 */ + AM_RANGE(0x0c03, 0x0c03) AM_READ(input_port_3_r) /* IN3 */ + AM_RANGE(0x1000, 0x100f) AM_READWRITE(pokey1_r, pokey1_w) + AM_RANGE(0x1400, 0x140f) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram) + AM_RANGE(0x1600, 0x163f) AM_WRITE(atari_vg_earom_w) + AM_RANGE(0x1680, 0x1680) AM_WRITE(atari_vg_earom_ctrl_w) + AM_RANGE(0x1700, 0x173f) AM_READ(atari_vg_earom_r) + AM_RANGE(0x1800, 0x1800) AM_WRITE(irq_ack_w) + AM_RANGE(0x1c00, 0x1c02) AM_WRITE(coin_count_w) + AM_RANGE(0x1c03, 0x1c04) AM_WRITE(led_w) + AM_RANGE(0x1c07, 0x1c07) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x2000, 0x2000) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x2000, 0x3fff) AM_ROM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( centipdb_map, ADDRESS_SPACE_PROGRAM, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(15) ) + AM_RANGE(0x0000, 0x03ff) AM_MIRROR(0x4000) AM_RAM + AM_RANGE(0x0400, 0x07bf) AM_MIRROR(0x4000) AM_READWRITE(MRA8_RAM, centiped_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x07c0, 0x07ff) AM_MIRROR(0x4000) AM_RAM AM_BASE(&spriteram) + AM_RANGE(0x0800, 0x0800) AM_MIRROR(0x4000) AM_READ(input_port_4_r) /* DSW1 */ + AM_RANGE(0x0801, 0x0801) AM_MIRROR(0x4000) AM_READ(input_port_5_r) /* DSW2 */ + AM_RANGE(0x0c00, 0x0c00) AM_MIRROR(0x4000) AM_READ(centiped_IN0_r) /* IN0 */ + AM_RANGE(0x0c01, 0x0c01) AM_MIRROR(0x4000) AM_READ(input_port_1_r) /* IN1 */ + AM_RANGE(0x0c02, 0x0c02) AM_MIRROR(0x4000) AM_READ(centiped_IN2_r) /* IN2 */ + AM_RANGE(0x0c03, 0x0c03) AM_MIRROR(0x4000) AM_READ(input_port_3_r) /* IN3 */ + AM_RANGE(0x1000, 0x1000) AM_MIRROR(0x4000) AM_WRITE(AY8910_write_port_0_w) + AM_RANGE(0x1001, 0x1001) AM_MIRROR(0x4000) AM_READWRITE(AY8910_read_port_0_r, AY8910_control_port_0_w) + AM_RANGE(0x1400, 0x140f) AM_MIRROR(0x4000) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram) + AM_RANGE(0x1600, 0x163f) AM_MIRROR(0x4000) AM_WRITE(atari_vg_earom_w) + AM_RANGE(0x1680, 0x1680) AM_MIRROR(0x4000) AM_WRITE(atari_vg_earom_ctrl_w) + AM_RANGE(0x1700, 0x173f) AM_MIRROR(0x4000) AM_READ(atari_vg_earom_r) + AM_RANGE(0x1800, 0x1800) AM_MIRROR(0x4000) AM_WRITE(irq_ack_w) + AM_RANGE(0x1c00, 0x1c02) AM_MIRROR(0x4000) AM_WRITE(coin_count_w) + AM_RANGE(0x1c03, 0x1c04) AM_MIRROR(0x4000) AM_WRITE(led_w) + AM_RANGE(0x1c07, 0x1c07) AM_MIRROR(0x4000) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x2000, 0x27ff) AM_ROM + AM_RANGE(0x2800, 0x3fff) AM_MIRROR(0x4000) AM_ROM + AM_RANGE(0x6000, 0x67ff) AM_ROM +ADDRESS_MAP_END + + + +/************************************* + * + * Millipede CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( milliped_map, ADDRESS_SPACE_PROGRAM, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(15) ) + AM_RANGE(0x0000, 0x03ff) AM_RAM + AM_RANGE(0x0400, 0x040f) AM_READWRITE(pokey1_r, pokey1_w) + AM_RANGE(0x0800, 0x080f) AM_READWRITE(pokey2_r, pokey2_w) + AM_RANGE(0x1000, 0x13bf) AM_READWRITE(MRA8_RAM, centiped_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x13c0, 0x13ff) AM_RAM AM_BASE(&spriteram) + AM_RANGE(0x2000, 0x2000) AM_READ(centiped_IN0_r) + AM_RANGE(0x2001, 0x2001) AM_READ(milliped_IN1_r) + AM_RANGE(0x2010, 0x2010) AM_READ(milliped_IN2_r) + AM_RANGE(0x2011, 0x2011) AM_READ(input_port_3_r) + AM_RANGE(0x2030, 0x2030) AM_READ(atari_vg_earom_r) + AM_RANGE(0x2480, 0x249f) AM_WRITE(milliped_paletteram_w) AM_BASE(&paletteram) + AM_RANGE(0x2500, 0x2502) AM_WRITE(coin_count_w) + AM_RANGE(0x2503, 0x2504) AM_WRITE(led_w) + AM_RANGE(0x2505, 0x2505) AM_WRITE(input_select_w) /* TBEN */ + AM_RANGE(0x2506, 0x2506) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x2507, 0x2507) AM_WRITE(control_select_w) /* CNTRLSEL */ + AM_RANGE(0x2600, 0x2600) AM_WRITE(irq_ack_w) + AM_RANGE(0x2680, 0x2680) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x2700, 0x2700) AM_WRITE(atari_vg_earom_ctrl_w) + AM_RANGE(0x2780, 0x27bf) AM_WRITE(atari_vg_earom_w) + AM_RANGE(0x4000, 0x7fff) AM_ROM +ADDRESS_MAP_END + + + +/************************************* + * + * Warlords CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( warlords_map, ADDRESS_SPACE_PROGRAM, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(15) ) + AM_RANGE(0x0000, 0x03ff) AM_RAM + AM_RANGE(0x0400, 0x07bf) AM_READWRITE(MRA8_RAM, centiped_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_BASE(&spriteram) + AM_RANGE(0x0800, 0x0800) AM_READ(input_port_2_r) /* DSW1 */ + AM_RANGE(0x0801, 0x0801) AM_READ(input_port_3_r) /* DSW2 */ + AM_RANGE(0x0c00, 0x0c00) AM_READ(input_port_0_r) /* IN0 */ + AM_RANGE(0x0c01, 0x0c01) AM_READ(input_port_1_r) /* IN1 */ + AM_RANGE(0x1000, 0x100f) AM_READWRITE(pokey1_r, pokey1_w) + AM_RANGE(0x1800, 0x1800) AM_WRITE(irq_ack_w) + AM_RANGE(0x1c00, 0x1c02) AM_WRITE(coin_count_w) + AM_RANGE(0x1c03, 0x1c06) AM_WRITE(led_w) + AM_RANGE(0x4000, 0x4000) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x5000, 0x7fff) AM_ROM +ADDRESS_MAP_END + + + +/**************************************** + * + * Bulls Eye Darts CPU memory handlers + * + ****************************************/ + +static ADDRESS_MAP_START( bullsdrt_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_ROM + AM_RANGE(0x1000, 0x1000) AM_MIRROR(0x6000) AM_READ(input_port_3_r) + AM_RANGE(0x1080, 0x1080) AM_MIRROR(0x6000) AM_READ(centiped_IN0_r) + AM_RANGE(0x1081, 0x1081) AM_MIRROR(0x6000) AM_READ(input_port_1_r) + AM_RANGE(0x1082, 0x1082) AM_MIRROR(0x6000) AM_READ(centiped_IN2_r) + AM_RANGE(0x1200, 0x123f) AM_MIRROR(0x6000) AM_READWRITE(atari_vg_earom_r, atari_vg_earom_w) + AM_RANGE(0x1280, 0x1280) AM_MIRROR(0x6000) AM_WRITE(atari_vg_earom_ctrl_w) + AM_RANGE(0x1300, 0x1300) AM_MIRROR(0x6000) AM_READ(input_port_4_r) + AM_RANGE(0x1400, 0x140f) AM_MIRROR(0x6000) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram) + AM_RANGE(0x1481, 0x1481) AM_MIRROR(0x6000) AM_WRITE(bullsdrt_coin_count_w) + AM_RANGE(0x1483, 0x1484) AM_MIRROR(0x6000) AM_WRITE(led_w) + AM_RANGE(0x1487, 0x1487) AM_MIRROR(0x6000) AM_WRITE(centiped_flip_screen_w) + AM_RANGE(0x1500, 0x1500) AM_MIRROR(0x6000) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x1580, 0x1580) AM_MIRROR(0x6000) AM_NOP + AM_RANGE(0x1800, 0x1bbf) AM_MIRROR(0x6000) AM_WRITE(centiped_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x1bc0, 0x1bff) AM_MIRROR(0x6000) AM_RAM AM_BASE(&spriteram) + AM_RANGE(0x1c00, 0x1fff) AM_MIRROR(0x6000) AM_RAM + AM_RANGE(0x2000, 0x2fff) AM_ROM + AM_RANGE(0x4000, 0x4fff) AM_ROM + AM_RANGE(0x6000, 0x6fff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bullsdrt_port_map, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x00, 0x00) AM_WRITE(bullsdrt_sprites_bank_w) + AM_RANGE(0x20, 0x3f) AM_WRITE(bullsdrt_tilesbank_w) AM_BASE(&bullsdrt_tiles_bankram) + AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READWRITE(bullsdrt_data_port_r, SN76496_0_w) +ADDRESS_MAP_END + + + +/************************************* + * + * Port definitions + * + *************************************/ + +/* The input ports are identical for the real one and the bootleg one, except + that one of the languages is Italian in the bootleg one instead of Spanish */ + +#define PORTS(GAMENAME, FOURTH_LANGUAGE) \ + \ +static INPUT_PORTS_START( GAMENAME ) \ + PORT_START /* IN0 */ \ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ \ + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet )) \ + PORT_DIPSETTING( 0x00, DEF_STR( Upright )) \ + PORT_DIPSETTING( 0x10, DEF_STR( Cocktail )) \ + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) \ + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) \ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ \ + \ + PORT_START /* IN1 */ \ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) \ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) \ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) \ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL \ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) \ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) \ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) \ + \ + PORT_START /* IN2 */ \ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ \ + PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN ) \ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ \ + \ + PORT_START /* IN3 */ \ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL \ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL \ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL \ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL \ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY \ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY \ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY \ + \ + PORT_START /* IN4 */ \ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("N9:1,2") \ + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) \ + PORT_DIPSETTING( 0x01, DEF_STR( German ) ) \ + PORT_DIPSETTING( 0x02, DEF_STR( French ) ) \ + PORT_DIPSETTING( 0x03, FOURTH_LANGUAGE ) \ + PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives )) PORT_DIPLOCATION("N9:3,4") \ + PORT_DIPSETTING( 0x00, "2" ) \ + PORT_DIPSETTING( 0x04, "3" ) \ + PORT_DIPSETTING( 0x08, "4" ) \ + PORT_DIPSETTING( 0x0c, "5" ) \ + PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("N9:5,6")\ + PORT_DIPSETTING( 0x00, "10000" ) \ + PORT_DIPSETTING( 0x10, "12000" ) \ + PORT_DIPSETTING( 0x20, "15000" ) \ + PORT_DIPSETTING( 0x30, "20000" ) \ + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty )) PORT_DIPLOCATION("N9:7") \ + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) \ + PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("N9:8") \ + PORT_DIPSETTING( 0x00, "1" ) \ + PORT_DIPSETTING( 0x80, "2" ) \ + \ + PORT_START /* IN5 */ \ + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("N8:1,2") \ + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) \ + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) \ + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C )) \ + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play )) \ + PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("N8:3,4") \ + PORT_DIPSETTING( 0x00, "*1" ) \ + PORT_DIPSETTING( 0x04, "*4" ) \ + PORT_DIPSETTING( 0x08, "*5" ) \ + PORT_DIPSETTING( 0x0c, "*6" ) \ + PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("N8:5") \ + PORT_DIPSETTING( 0x00, "*1" ) \ + PORT_DIPSETTING( 0x10, "*2" ) \ + PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("N8:6,7,8") \ + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) \ + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) \ + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) \ + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) \ + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) \ + PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) \ + \ + PORT_START /* IN6, fake trackball input port. */ \ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE \ + \ + PORT_START /* IN7, fake trackball input port. */ \ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) \ + \ + PORT_START /* IN8, fake trackball input port. */ \ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL \ + \ + PORT_START /* IN9, fake trackball input port. */ \ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL \ +INPUT_PORTS_END + +PORTS(centiped, DEF_STR( Spanish )) +PORTS(caterplr, DEF_STR( Italian )) + + +static INPUT_PORTS_START( centtime ) + PORT_START /* IN0 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START /* IN2 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START /* IN3 */ + PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + + PORT_START /* IN4 */ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( German ) ) + PORT_DIPSETTING( 0x02, DEF_STR( French ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) + PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x0c, "5" ) + PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x00, "10000" ) + PORT_DIPSETTING( 0x10, "12000" ) + PORT_DIPSETTING( 0x20, "15000" ) + PORT_DIPSETTING( 0x30, "20000" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x80, "2" ) + + PORT_START /* IN5 */ + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C )) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play )) + PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW2:3,4,5") + PORT_DIPSETTING( 0x00, "Untimed" ) + PORT_DIPSETTING( 0x04, "1 Minute" ) + PORT_DIPSETTING( 0x08, "2 Minutes" ) + PORT_DIPSETTING( 0x0c, "3 Minutes" ) + PORT_DIPSETTING( 0x10, "4 Minutes" ) + PORT_DIPSETTING( 0x14, "5 Minutes" ) + PORT_DIPSETTING( 0x18, "6 Minutes" ) + PORT_DIPSETTING( 0x1c, "7 Minutes" ) + PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:6,7,8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) + PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) + + PORT_START /* IN6, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE + + PORT_START /* IN7, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) + + PORT_START /* IN8, place for cocktail trackball (not used) */ + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* IN9, place for cocktail trackball (not used) */ + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( magworm ) + PORT_START /* IN0 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet )) + PORT_DIPSETTING( 0x00, DEF_STR( Upright )) + PORT_DIPSETTING( 0x10, DEF_STR( Cocktail )) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START /* IN2 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START /* IN3 */ + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* IN4 */ + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C )) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play )) + PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x00, "*3" ) + PORT_DIPSETTING( 0x04, "*7" ) + PORT_DIPSETTING( 0x08, "*1/2" ) + PORT_DIPSETTING( 0x0c, "*6" ) + PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x10, DEF_STR( German ) ) + PORT_DIPSETTING( 0x20, DEF_STR( French ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Spanish ) ) + PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:7,8") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x40, "3" ) + PORT_DIPSETTING( 0x80, "4" ) + PORT_DIPSETTING( 0xc0, "5" ) + + PORT_START /* IN5 */ + PORT_DIPNAME( 0x01, 0x00, "Left Coin" ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x01, "*2" ) + PORT_DIPNAME( 0x0e, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:2,3,4") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x02, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x04, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x06, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x08, "6 credits/5 coins" ) + PORT_DIPSETTING( 0x0a, "4 credits/3 coins" ) + PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW2:5,6") + PORT_DIPSETTING( 0x00, "10000" ) + PORT_DIPSETTING( 0x10, "12000" ) + PORT_DIPSETTING( 0x20, "15000" ) + PORT_DIPSETTING( 0x30, "20000" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x80, "2" ) + + PORT_START /* IN6, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE + + PORT_START /* IN7, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) + + PORT_START /* IN8, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL + + PORT_START /* IN9, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL +INPUT_PORTS_END + + +static INPUT_PORTS_START( milliped ) + PORT_START /* IN0 $2000 */ /* see port 6 for x trackball */ + PORT_DIPNAME(0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("P8:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( German ) ) + PORT_DIPSETTING( 0x02, DEF_STR( French ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) + PORT_DIPNAME(0x0c, 0x04, "Bonus" ) PORT_DIPLOCATION("P8:3,4") + PORT_DIPSETTING( 0x00, "0" ) + PORT_DIPSETTING( 0x04, "0 1x" ) + PORT_DIPSETTING( 0x08, "0 1x 2x" ) + PORT_DIPSETTING( 0x0c, "0 1x 2x 3x" ) + PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START /* IN1 $2001 */ /* see port 7 for y trackball */ + /* these bits are unused */ + PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME(0x04, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("P8:7") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x04, "2" ) + PORT_DIPNAME(0x08, 0x00, "Coin Counters" ) PORT_DIPLOCATION("P8:8") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x08, "2" ) + PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START /* IN2 $2010 */ + PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START /* IN3 $2011 */ + /* Note, joystick X input for player 2 are bad in software */ + PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME(0x20, 0x20, DEF_STR( Cabinet )) + PORT_DIPSETTING( 0x20, DEF_STR( Upright )) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail )) + PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + + PORT_START /* 4 */ /* DSW1 $0408 */ + PORT_DIPNAME(0x01, 0x00, "Millipede Head" ) PORT_DIPLOCATION("D5:1") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) + PORT_DIPNAME(0x02, 0x00, "Beetle" ) PORT_DIPLOCATION("D5:2") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) + PORT_DIPNAME(0x0c, 0x04, DEF_STR( Lives )) PORT_DIPLOCATION("D5:3,4") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x0c, "5" ) + PORT_DIPNAME(0x30, 0x10, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("D5:5,6") + PORT_DIPSETTING( 0x00, "12000" ) + PORT_DIPSETTING( 0x10, "15000" ) + PORT_DIPSETTING( 0x20, "20000" ) + PORT_DIPSETTING( 0x30, DEF_STR( None ) ) + PORT_DIPNAME(0x40, 0x00, "Spider" ) PORT_DIPLOCATION("D5:7") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) + PORT_DIPNAME(0x80, 0x00, "Starting Score Select" ) PORT_DIPLOCATION("D5:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off )) + PORT_DIPSETTING( 0x00, DEF_STR( On )) + + PORT_START /* 5 */ /* DSW2 $0808 */ + PORT_DIPNAME(0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("B5:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C )) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play )) + PORT_DIPNAME(0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("B5:3,4") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x04, "*4" ) + PORT_DIPSETTING( 0x08, "*5" ) + PORT_DIPSETTING( 0x0c, "*6" ) + PORT_DIPNAME(0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("B5:5") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x10, "*2" ) + PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B5:6,7,8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) + PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) + PORT_DIPSETTING( 0xc0, "Demo Mode" ) + + PORT_START /* IN6, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE + + PORT_START /* IN7, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) + + PORT_START /* IN8, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL + + PORT_START /* IN9, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL +INPUT_PORTS_END + + +static INPUT_PORTS_START( warlords ) + PORT_START /* IN0 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_DIPNAME( 0x10, 0x00, "Diag Step" ) /* Not referenced */ + PORT_DIPSETTING( 0x00, DEF_STR( Off )) + PORT_DIPSETTING( 0x10, DEF_STR( On )) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet )) + PORT_DIPSETTING( 0x80, "Upright (overlay)" ) + PORT_DIPSETTING( 0x00, "Cocktail (no overlay)" ) + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START /* IN2 */ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("J2:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( French ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Spanish ) ) + PORT_DIPSETTING( 0x03, DEF_STR( German ) ) + PORT_DIPNAME( 0x04, 0x00, "Music" ) PORT_DIPLOCATION("J2:3") + PORT_DIPSETTING( 0x00, "End of game" ) + PORT_DIPSETTING( 0x04, "High score only" ) + PORT_BIT( 0xC8, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPLOCATION("J2:4,7,8") + PORT_DIPNAME( 0x30, 0x00, "Credits" ) PORT_DIPLOCATION("J2:5,6") + PORT_DIPSETTING( 0x00, "1p/2p = 1 credit" ) + PORT_DIPSETTING( 0x10, "1p = 1, 2p = 2" ) + PORT_DIPSETTING( 0x20, "1p/2p = 2 credits" ) + + PORT_START /* IN3 */ + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("M2:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C )) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play )) + PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("M2:3,4") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x04, "*4" ) + PORT_DIPSETTING( 0x08, "*5" ) + PORT_DIPSETTING( 0x0c, "*6" ) + PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("M2:5") + PORT_DIPSETTING( 0x00, "*1" ) + PORT_DIPSETTING( 0x10, "*2" ) + PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("M2:6,7,8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) + PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) + PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) + PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) + + /* IN4-7 fake to control player paddles */ + PORT_START + PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(1) + + PORT_START + PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(2) + + PORT_START + PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(3) + + PORT_START + PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(4) +INPUT_PORTS_END + + +static INPUT_PORTS_START( bullsdrt ) + PORT_START /* IN0 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) + + PORT_START /* IN2 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ + PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ + + PORT_START + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Award Free Game" ) PORT_DIPLOCATION("SW1:2") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START + /* not used */ + + PORT_START /* IN6, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE + + PORT_START /* IN7, fake trackball input port. */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) +INPUT_PORTS_END + + + +/************************************* + * + * Graphics layouts: Centipede/Millipede + * + *************************************/ + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(1,2), 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static const gfx_layout spritelayout = +{ + 8,16, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(1,2), 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 16*8 +}; + +static GFXDECODE_START( centiped ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 1 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, spritelayout, 4, 4*4*4 ) +GFXDECODE_END + +static GFXDECODE_START( milliped ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 4 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, spritelayout, 4*4, 4*4*4*4 ) +GFXDECODE_END + + + +/************************************* + * + * Graphics layouts: Warlords + * + *************************************/ + +static const gfx_layout warlords_charlayout = +{ + 8,8, + RGN_FRAC(1,4), + 2, + { RGN_FRAC(1,2), 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static GFXDECODE_START( warlords ) + GFXDECODE_ENTRY( REGION_GFX1, 0x000, warlords_charlayout, 0, 8 ) + GFXDECODE_ENTRY( REGION_GFX1, 0x200, warlords_charlayout, 8*4, 8*4 ) +GFXDECODE_END + + + +/************************************* + * + * Sound interfaces + * + *************************************/ + +static struct AY8910interface centipdb_ay8910_interface = +{ + caterplr_rand_r +}; + + +static struct POKEYinterface milliped_pokey_interface_1 = +{ + { 0 }, + input_port_4_r +}; + + +static struct POKEYinterface milliped_pokey_interface_2 = +{ + { 0 }, + input_port_5_r +}; + + +static struct POKEYinterface warlords_pokey_interface = +{ + { input_port_4_r,input_port_5_r,input_port_6_r,input_port_7_r } +}; + + + +/************************************* + * + * Machine drivers + * + *************************************/ + +static MACHINE_DRIVER_START( centiped ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main", M6502, 12096000/8) /* 1.512 MHz (slows down to 0.75MHz while accessing playfield RAM) */ + MDRV_CPU_PROGRAM_MAP(centiped_map,0) + + MDRV_SCREEN_REFRESH_RATE(60) + + MDRV_MACHINE_START(centiped) + MDRV_MACHINE_RESET(centiped) + MDRV_NVRAM_HANDLER(atari_vg) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) + MDRV_GFXDECODE(centiped) + MDRV_PALETTE_LENGTH(4+4) + MDRV_COLORTABLE_LENGTH(4+4*4*4*4) + + MDRV_PALETTE_INIT(centiped) + MDRV_VIDEO_START(centiped) + MDRV_VIDEO_UPDATE(centiped) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD_TAG("pokey", POKEY, 12096000/8) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( caterplr ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(centiped) + + /* sound hardware */ + MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( centipdb ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(centiped) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(centipdb_map,0) + + /* sound hardware */ + MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8) + MDRV_SOUND_CONFIG(centipdb_ay8910_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( magworm ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(centiped) + MDRV_MACHINE_RESET(magworm) + + /* sound hardware */ + MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8) + MDRV_SOUND_CONFIG(centipdb_ay8910_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( milliped ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(centiped) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(milliped_map,0) + + /* video hardware */ + MDRV_GFXDECODE(milliped) + MDRV_PALETTE_LENGTH(4*4+4*4) + MDRV_COLORTABLE_LENGTH(4*4+4*4*4*4*4) + + MDRV_PALETTE_INIT(milliped) + MDRV_VIDEO_START(milliped) + MDRV_VIDEO_UPDATE(milliped) + + /* sound hardware */ + MDRV_SOUND_REPLACE("pokey", POKEY, 12096000/8) + MDRV_SOUND_CONFIG(milliped_pokey_interface_1) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) + + MDRV_SOUND_ADD(POKEY, 12096000/8) + MDRV_SOUND_CONFIG(milliped_pokey_interface_2) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( warlords ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(centiped) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(warlords_map,0) + + /* video hardware */ + MDRV_GFXDECODE(warlords) + MDRV_PALETTE_LENGTH(128) + MDRV_COLORTABLE_LENGTH(8*4+8*4) + + MDRV_PALETTE_INIT(warlords) + MDRV_VIDEO_START(warlords) + MDRV_VIDEO_UPDATE(warlords) + + /* sound hardware */ + MDRV_SOUND_REPLACE("pokey", POKEY, 12096000/8) + MDRV_SOUND_CONFIG(warlords_pokey_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( bullsdrt ) + + /* basic machine hardware */ + MDRV_CPU_ADD(S2650, 12096000/8) + MDRV_CPU_PROGRAM_MAP(bullsdrt_map,0) + MDRV_CPU_IO_MAP(bullsdrt_port_map,0) + + MDRV_SCREEN_REFRESH_RATE(60) + + MDRV_NVRAM_HANDLER(atari_vg) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) + MDRV_GFXDECODE(centiped) + MDRV_PALETTE_LENGTH(4+4) + MDRV_COLORTABLE_LENGTH(4+4*4*4*4) + MDRV_PALETTE_INIT(centiped) + + MDRV_VIDEO_START(bullsdrt) + MDRV_VIDEO_UPDATE(bullsdrt) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(SN76496, 12096000/8) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + + +/************************************* + * + * ROM definitions + * + *************************************/ + +ROM_START( centiped ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "136001-307.d1", 0x2000, 0x0800, CRC(5ab0d9de) SHA1(8ea6e3304202831aabaf31dbd0f970a7b3bfe421) ) + ROM_LOAD( "136001-308.e1", 0x2800, 0x0800, CRC(4c07fd3e) SHA1(af4fdbf32c23b1864819d620a874e7f205da3cdb) ) + ROM_LOAD( "136001-309.fh1", 0x3000, 0x0800, CRC(ff69b424) SHA1(689fa560d40a384dcbcad7c8095bc12e91875580) ) + ROM_LOAD( "136001-310.j1", 0x3800, 0x0800, CRC(44e40fa4) SHA1(c557db83876afc8ab52047ab1a3c3bfef34d6351) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */ + ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */ + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( centipd2 ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "136001-207.d1", 0x2000, 0x0800, CRC(b2909e2f) SHA1(90ec90bd1e262861730afd5b113ec8dddd958ed8) ) + ROM_LOAD( "136001-208.e1", 0x2800, 0x0800, CRC(110e04ff) SHA1(4cb481792411b6aefac561744cfbe107aba8bab3) ) + ROM_LOAD( "136001-209.fh1", 0x3000, 0x0800, CRC(cc2edb26) SHA1(b3ea580afa6a1ac44662051fae19c1efc320fcd3) ) + ROM_LOAD( "136001-210.j1", 0x3800, 0x0800, CRC(93999153) SHA1(8788c2b39fc5bfbb147a5e7c26ad360bba8d1063) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */ + ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */ + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( centtime ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "cent_d1.bin", 0x2000, 0x0800, CRC(c4d995eb) SHA1(d0b2f0461cfa35842045d40ffb65e777703b773e) ) + ROM_LOAD( "cent_e1.bin", 0x2800, 0x0800, CRC(bcdebe1b) SHA1(53f3bf88a79ce40661c0a9381928e55d8c61777a) ) + ROM_LOAD( "cent_fh1.bin", 0x3000, 0x0800, CRC(66d7b04a) SHA1(8fa758095b618085090491dfb5ea114cdc87f9df) ) + ROM_LOAD( "cent_j1.bin", 0x3800, 0x0800, CRC(33ce4640) SHA1(780c2eb320f64fad6b265c0dada961646ed30174) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */ + ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */ + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( caterplr ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "olympia.c28", 0x2000, 0x0800, CRC(8a744e57) SHA1(0bc83fe01d929af4e5c7f2a8d1236560df41f9ce) ) + ROM_LOAD( "olympia.c29", 0x2800, 0x0800, CRC(bb897b10) SHA1(bb1039fe64774277870f675eb72dd9f3f596f865) ) + ROM_LOAD( "olympia.c30", 0x3000, 0x0800, CRC(2297c2ac) SHA1(129d111f80b837f7b44852162f4abfba31fc0d75) ) + ROM_LOAD( "olympia.c31", 0x3800, 0x0800, CRC(cc529d6b) SHA1(80d86371b0f969b434af6ffb3834adaf11d05ac2) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "olympia.c32", 0x0000, 0x0800, CRC(d91b9724) SHA1(5ff9ccb2769c853b44764bfe829ad1df08686dc6) ) + ROM_LOAD( "olympia.c33", 0x0800, 0x0800, CRC(c2b08489) SHA1(9427e54537312ee0a70ec7bd1c039e92f8cfadad) ) + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + + +ROM_START( centipdb ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "d1", 0x2000, 0x0800, CRC(b17b8e0b) SHA1(01944cf040cf23aeb4c50d4f2e63181e08a07310) ) + ROM_LOAD( "e1", 0x2800, 0x0800, CRC(7684398e) SHA1(eea8e05506a7af2fec55c2689e3caafc62ea524f) ) + ROM_LOAD( "h1", 0x3000, 0x0800, CRC(74580fe4) SHA1(35b8a8675e4e020e234e51c3e4bd4ee5c24b79d2) ) + ROM_LOAD( "j1", 0x3800, 0x0800, CRC(84600161) SHA1(e9a6801c6f59e2b34e692e9aa71845d2e64a2379) ) + ROM_LOAD( "k1", 0x6000, 0x0800, CRC(f1aa329b) SHA1(e4689de0f94d11f125ee7548a3f8128ff8e8da51) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) + ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) +ROM_END + +ROM_START( millpac ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "millpac1.1d", 0x2000, 0x0800, CRC(4dd6913d) SHA1(9eca634e1a827f9bbcf3c532d44e175ac4751755) ) + ROM_LOAD( "millpac2.1e", 0x2800, 0x0800, CRC(411c81f1) SHA1(15184642522f0b7eab81301295d435c10ce2d78d) ) + ROM_LOAD( "millpac3.1h", 0x3000, 0x0800, CRC(577076cc) SHA1(3124fcfb56f33ebd17d2c0da1098023474187066) ) + ROM_LOAD( "millpac4.1j", 0x3800, 0x0800, CRC(89aedd75) SHA1(74635079e7103bf6fa9577f5980e1adaa34d9be0) ) + ROM_LOAD( "millpac5.1k", 0x6000, 0x0800, CRC(67ac481b) SHA1(cef839d1c9dd207fdf41ae47d5f279b783f2f4cf) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "millpac6.7f", 0x0000, 0x0800, CRC(79f05520) SHA1(25c9f3b4826f48830f5c42d41d4f030b49e58d6a) ) + ROM_LOAD( "millpac7.7j", 0x0800, 0x0800, CRC(4880b2bd) SHA1(1909b8fb275f38f1b57bf53ba348b866cc48a599) ) + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "millpac.4p", 0x0000, 0x0100, CRC(ba40e1a9) SHA1(f7914ba974e5bdd0c24d415a537b5fe567a4de50) ) /* not used */ +ROM_END + + +ROM_START( magworm ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "11005-0.k0", 0x2000, 0x0800, CRC(a88e970a) SHA1(f0cc6fdcdecf05f11cef7ebae4e11783a8bbc5ba) ) + ROM_LOAD( "11005-1.k1", 0x2800, 0x0800, CRC(7a04047e) SHA1(3c00756c8ffbc5e78d4a7409802cc2ed8f668264) ) + ROM_LOAD( "11005-2.k2", 0x3000, 0x0800, CRC(f127f1c3) SHA1(3fddcd6f458ac60eaebacef921b522dd2c7b8141) ) + ROM_LOAD( "11005-3p.k3", 0x3800, 0x0800, CRC(478d92b4) SHA1(99cce957c50ca80ddde408d9188fc2ed04d8da68) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "11005-4.c4", 0x0000, 0x0800, CRC(cea64e1a) SHA1(9022102124e1ad93f912ce8bdf85f8a886b0879b) ) + ROM_LOAD( "11005-5.c5", 0x0800, 0x0800, CRC(24558ea5) SHA1(8cd7131e19afd7a96191b1b3c3fba7ae9a140f4b) ) +ROM_END + + +ROM_START( milliped ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "136013-104.1mn", 0x4000, 0x1000, CRC(40711675) SHA1(b595d6a0f5d3c611ade1b83a94c3b909d2124dc4) ) + ROM_LOAD( "136013-103.1l", 0x5000, 0x1000, CRC(fb01baf2) SHA1(9c1d0bbc20bf25dd21761a311fd1ed80aa029241) ) + ROM_LOAD( "136013-102.1jk", 0x6000, 0x1000, CRC(62e137e0) SHA1(9fe40db55ba1d20d4f11704f7f5df9ff75b87f30) ) + ROM_LOAD( "136013-101.1h", 0x7000, 0x1000, CRC(46752c7d) SHA1(ab06b1fd80271849946f90757b3837b617394929) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "136013-107.5r", 0x0000, 0x0800, CRC(68c3437a) SHA1(4c7ea33d9501456ee8f5a642da7d6c972f2bb90d) ) + ROM_LOAD( "136013-106.5p", 0x0800, 0x0800, CRC(f4468045) SHA1(602fcc7290f9f4eacb841c76665961ebf4307f80) ) + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "136001-213.7e", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) /* not used */ +ROM_END + + +ROM_START( warlords ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "037154.1m", 0x5000, 0x0800, CRC(18006c87) SHA1(6b4aab1b1710819d29f4bbc29269eb9c915626c0) ) + ROM_LOAD( "037153.1k", 0x5800, 0x0800, CRC(67758f4c) SHA1(b65ca677b54de7a8202838207d9a7bb0aed3e0f2) ) + ROM_LOAD( "037158.1j", 0x6000, 0x0800, CRC(1f043a86) SHA1(b1e271c0979d62202ae86c4b6860fb67bbef6400) ) + ROM_LOAD( "037157.1h", 0x6800, 0x0800, CRC(1a639100) SHA1(41ec333aee7192f8aeef49e5257f201f4db01cff) ) + ROM_LOAD( "037156.1e", 0x7000, 0x0800, CRC(534f34b4) SHA1(1680982ded17350c2ae10bb47f7eb8908bb10db2) ) + ROM_LOAD( "037155.1d", 0x7800, 0x0800, CRC(23b94210) SHA1(d74c1ca90caf15942805043b4ebe4ee077799da0) ) + + ROM_REGION( 0x0800, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "037159.6e", 0x0000, 0x0800, CRC(ff979a08) SHA1(422053473e41e3e1f71eb28e40eedc78f22326b3) ) + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + /* Only the first 0x80 bytes are used by the hardware. A7 is grounded. */ + /* Bytes 0x00-0x3f are used fore the color cocktail version. */ + /* Bytes 0x40-0x7f are for the upright version of the cabinet with a */ + /* mirror and painted background. */ + ROM_LOAD( "warlord.clr", 0x0000, 0x0100, CRC(a2c5c277) SHA1(f04de9fb6ee9619b4a4aae10c92b16b3123046cf) ) +ROM_END + + +ROM_START( bullsdrt ) + ROM_REGION( 0x8000, REGION_CPU1, 0 ) + ROM_LOAD( "27128.bin", 0x0000, 0x1000, CRC(2729f585) SHA1(6ffbfa5b62c497c3932ab71d0e3f407cae99cb59) ) + ROM_CONTINUE( 0x2000, 0x1000 ) + ROM_CONTINUE( 0x4000, 0x1000 ) + ROM_CONTINUE( 0x6000, 0x1000 ) + + ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "2764_b.bin", 0x0000, 0x2000, CRC(49a19aba) SHA1(77869b7a7aae24dcbc4c7f1a3d4bcd26ea3f4fac) ) + ROM_LOAD( "2764_a.bin", 0x2000, 0x2000, CRC(361ff09d) SHA1(4b57417085bc9ee174196ca638dc7e6d3626f801) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) /* unknown */ + ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(d841b7e0) SHA1(aab32645a613cd027aed98437db24704763cc147) ) +ROM_END + + + +/************************************* + * + * Driver initialization + * + *************************************/ + +static DRIVER_INIT( caterplr ) +{ + memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x100f, 0, 0, caterplr_AY8910_w); + memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x100f, 0, 0, caterplr_AY8910_r); + memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1780, 0x1780, 0, 0, caterplr_rand_r); +} + + +static DRIVER_INIT( magworm ) +{ + memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1001, 0x1001, 0, 0, AY8910_control_port_0_w); + memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1003, 0x1003, 0, 0, AY8910_write_port_0_w); + memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1003, 0x1003, 0, 0, AY8910_read_port_0_r); +} + + +static DRIVER_INIT( bullsdrt ) +{ + dsw_select = 0; +} + + + +/************************************* + * + * Game drivers + * + *************************************/ + +GAME( 1980, centiped, 0, centiped, centiped, 0, ROT270, "Atari", "Centipede (revision 3)", GAME_SUPPORTS_SAVE) +GAME( 1980, centipd2, centiped, centiped, centiped, 0, ROT270, "Atari", "Centipede (revision 2)", GAME_SUPPORTS_SAVE ) +GAME( 1980, centtime, centiped, centiped, centtime, 0, ROT270, "Atari", "Centipede (1 player, timed)", GAME_SUPPORTS_SAVE ) +GAME( 1980, centipdb, centiped, centipdb, centiped, 0, ROT270, "bootleg", "Centipede (bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1980, caterplr, centiped, caterplr, caterplr, caterplr, ROT270, "bootleg", "Caterpillar", GAME_SUPPORTS_SAVE ) +GAME( 1980, millpac, centiped, centipdb, centiped, 0, ROT270, "Valadon Automation", "Millpac", GAME_SUPPORTS_SAVE ) +GAME( 1980, magworm, centiped, magworm, magworm, magworm, ROT270, "bootleg", "Magic Worm (bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1982, milliped, 0, milliped, milliped, 0, ROT270, "Atari", "Millipede", GAME_SUPPORTS_SAVE ) + +GAME( 1980, warlords, 0, warlords, warlords, 0, ROT0, "Atari", "Warlords", GAME_SUPPORTS_SAVE ) + +GAME( 1985, bullsdrt, 0, bullsdrt, bullsdrt, bullsdrt, ROT270, "Shinkai Inc. (Magic Eletronics Inc. licence)", "Bulls Eye Darts", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE ) |