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Diffstat (limited to 'src/mame/drivers/cchance.cpp')
-rw-r--r-- | src/mame/drivers/cchance.cpp | 266 |
1 files changed, 0 insertions, 266 deletions
diff --git a/src/mame/drivers/cchance.cpp b/src/mame/drivers/cchance.cpp deleted file mode 100644 index a57966eaee3..00000000000 --- a/src/mame/drivers/cchance.cpp +++ /dev/null @@ -1,266 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:David Haywood, Angelo Salese -/*************************************************************************************************************************** - -Cherry Chance (c) 1987 Taito Corporation? - -driver by David Haywood & Angelo Salese - -A cherry-type game that uses the tnzs video chip,might be a modified board as well. - -TODO: --imperfect hopper emulation makes this game to not coin up and gives "hopper time out errors" when you win (put dsw 1 -(0x01) and 8 (0x80) to enable hopper full-mode); --Wrong colors,caused by missing color proms; - -============================================================================================================================ - -Cherry Chance Readme - -This one should be a simple project, it uses a Z80 and a Seta graphics chipset and a YM2149 for sound. It is a slot machine. - -There are 3 banks of dipswitches, 4,8,8. Battery backup of a 4364 cpu ram. 2 6264 video rams. All 5 eproms are 27512 - -Chip checksum -cpu $ba0d -cha0 $2ed7 -cha1 $dc81 -cha2 $cca8 -cha3 $10d8 - -2 color proms for the output. will get those dumped as well. - - -*****************************************************************************************************************************/ - - -#include "emu.h" -#include "includes/tnzs.h" - -#include "cpu/z80/z80.h" -#include "sound/ay8910.h" -#include "screen.h" -#include "speaker.h" - - -class cchance_state : public tnzs_base_state -{ -public: - cchance_state(const machine_config &mconfig, device_type type, const char *tag) - : tnzs_base_state(mconfig, type, tag) - { } - - void cchance(machine_config &config); - -protected: - void machine_reset() override; - void machine_start() override; - -private: - DECLARE_WRITE8_MEMBER(output_0_w); - DECLARE_READ8_MEMBER(input_1_r); - DECLARE_WRITE8_MEMBER(output_1_w); - void main_map(address_map &map); - - uint8_t m_hop_io; - uint8_t m_bell_io; -}; - - -WRITE8_MEMBER(cchance_state::output_0_w) -{ - //---- --x- divider? - machine().bookkeeping().coin_lockout_w(0, ~data & 1); - -// machine().bookkeeping().coin_counter_w(0, ~data & 1); -} - - -READ8_MEMBER(cchance_state::input_1_r) -{ - return (m_hop_io) | (m_bell_io) | (ioport("SP")->read() & 0xff); -} - -WRITE8_MEMBER(cchance_state::output_1_w) -{ - m_hop_io = (data & 0x40)>>4; - m_bell_io = (data & 0x80)>>4; -} - -void cchance_state::main_map(address_map &map) -{ - map(0x0000, 0x7fff).rom(); - - map(0xa000, 0xafff).ram().rw(m_seta001, FUNC(seta001_device::spritecodelow_r8), FUNC(seta001_device::spritecodelow_w8)); - map(0xb000, 0xbfff).ram().rw(m_seta001, FUNC(seta001_device::spritecodehigh_r8), FUNC(seta001_device::spritecodehigh_w8)); - - map(0xc000, 0xdfff).ram(); - - map(0xe000, 0xe2ff).ram().rw(m_seta001, FUNC(seta001_device::spriteylow_r8), FUNC(seta001_device::spriteylow_w8)); - map(0xe300, 0xe303).ram().mirror(0xfc).w(m_seta001, FUNC(seta001_device::spritectrl_w8)); /* control registers (0x80 mirror used by Arkanoid 2) */ - map(0xe800, 0xe800).w(m_seta001, FUNC(seta001_device::spritebgflag_w8)); /* enable / disable background transparency */ - - map(0xf000, 0xf000).nopr().nopw(); //??? - map(0xf001, 0xf001).r(FUNC(cchance_state::input_1_r)).w(FUNC(cchance_state::output_0_w)); - map(0xf002, 0xf002).portr("IN0").w(FUNC(cchance_state::output_1_w)); - map(0xf800, 0xf801).w("aysnd", FUNC(ay8910_device::address_data_w)); - map(0xf801, 0xf801).r("aysnd", FUNC(ay8910_device::data_r)); -} - - -static INPUT_PORTS_START( cchance ) - PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet SW") PORT_CODE(KEYCODE_X) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Analyzer") - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout SW") PORT_CODE(KEYCODE_L) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_START("SP") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Opt 1") PORT_CODE(KEYCODE_A) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Opt 2") PORT_CODE(KEYCODE_S) -// PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout") PORT_CODE(KEYCODE_D) -// PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hop Over") PORT_CODE(KEYCODE_F) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Slottle") PORT_CODE(KEYCODE_Z) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Drop SW") PORT_CODE(KEYCODE_H) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Reset Key") PORT_CODE(KEYCODE_J) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Last Key") PORT_CODE(KEYCODE_K) - PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x00, "DSW1" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_START("DSW2") //likely to be unused - PORT_DIPNAME( 0x01, 0x01, "DSW2" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - // These ports are required in tnzs_state - PORT_START("IN1") - PORT_START("IN2") - PORT_START("DSWA") - PORT_START("DSWB") -INPUT_PORTS_END - -static const gfx_layout cchance_layout = -{ - 16,16, - RGN_FRAC(1,4), - 4, - { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, - { 0, 1, 2, 3, 4, 5, 6, 7, - 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, - 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, - 32*8 -}; - - - -static GFXDECODE_START( gfx_cchance ) - GFXDECODE_ENTRY( "gfx1", 0, cchance_layout, 0x0, 32 ) -GFXDECODE_END - -void cchance_state::machine_start() -{ - save_item(NAME(m_hop_io)); - save_item(NAME(m_bell_io)); -} - -void cchance_state::machine_reset() -{ - tnzs_base_state::machine_reset(); - m_hop_io = 0; - m_bell_io = 0; -} - -void cchance_state::cchance(machine_config &config) -{ - Z80(config, m_maincpu, 4000000); /* ? MHz */ - m_maincpu->set_addrmap(AS_PROGRAM, &cchance_state::main_map); - m_maincpu->set_vblank_int("screen", FUNC(cchance_state::irq0_line_hold)); - - GFXDECODE(config, "gfxdecode", m_palette, gfx_cchance); - - SETA001_SPRITE(config, m_seta001, 0); - m_seta001->set_gfxdecode_tag("gfxdecode"); - - /* video hardware */ - SCREEN(config, m_screen, SCREEN_TYPE_RASTER); - m_screen->set_refresh_hz(57.5); - m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0)); - m_screen->set_size(32*8, 32*8); - m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); - m_screen->set_screen_update(FUNC(cchance_state::screen_update_tnzs)); - m_screen->screen_vblank().set(FUNC(cchance_state::screen_vblank_tnzs)); - m_screen->set_palette(m_palette); - - PALETTE(config, m_palette, FUNC(cchance_state::prompalette), 512); - - SPEAKER(config, "mono").front_center(); - - ym2149_device &aysnd(YM2149(config, "aysnd", 1500000/2)); - aysnd.port_a_read_callback().set_ioport("DSW1"); - aysnd.port_b_read_callback().set_ioport("DSW2"); - aysnd.add_route(ALL_OUTPUTS, "mono", 0.25); -} - -ROM_START( cchance ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD("chance-cccpu.bin", 0x00000, 0x10000, CRC(77531028) SHA1(6f647dea3f1c5884c32a35e04ab6c8a61688171a) ) - - ROM_REGION( 0x40000, "gfx1", 0 ) - ROM_LOAD("chance-cccha0.bin", 0x30000, 0x10000, CRC(df8403cf) SHA1(997a6e07079fcbcae2fb82bbd7af0db9b90a03e0)) - ROM_LOAD("chance-cccha1.bin", 0x20000, 0x10000, CRC(26fddc7d) SHA1(d89757c28f14dccdc7d898e19fea59f41f4fa903) ) - ROM_LOAD("chance-cccha2.bin", 0x10000, 0x10000, CRC(fa5ccf5b) SHA1(21957a6a7b88c315d1fbb82e98a924a637a28397) ) - ROM_LOAD("chance-cccha3.bin", 0x00000, 0x10000, CRC(2a2979c9) SHA1(5036313e219ec561fa6753f0db6bb28c6fc97963) ) - - ROM_REGION( 0x0400, "proms", 0 ) /* color proms */ - ROM_LOAD( "prom1", 0x0000, 0x0200, NO_DUMP ) - ROM_LOAD( "prom2", 0x0200, 0x0200, NO_DUMP ) -ROM_END - -GAME( 1987?, cchance, 0, cchance, cchance, cchance_state, empty_init, ROT0, "<unknown>", "Cherry Chance", MACHINE_NOT_WORKING | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) |