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-rw-r--r--src/mame/drivers/c2color.cpp153
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diff --git a/src/mame/drivers/c2color.cpp b/src/mame/drivers/c2color.cpp
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--- a/src/mame/drivers/c2color.cpp
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-// license:BSD-3-Clause
-// copyright-holders:David Haywood
-/******************************************************************************
-
- basic information
- https://gbatemp.net/threads/the-c2-color-game-console-an-obscure-chinese-handheld.509320/
-
- "The C2 is a glorious console with a D-Pad, Local 2.4GHz WiFi, Cartridge slot, A, B, and C buttons,
- and has micro usb power! Don't be fooled though, there is no lithium battery, so you have to put in
- 3 AA batteries if you don't want to play with it tethered to a charger.
-
- It comes with a built in game based on the roco kingdom characters.
-
- In addition, there is a slot on the side of the console allowing cards to be swiped through. Those
- cards can add characters to the game. The console scans the barcode and a new character or item appears in the game for you to use.
-
- The C2 comes with 9 holographic game cards that will melt your eyes."
-
- also includes a link to the following video
- https://www.youtube.com/watch?v=D3XO4aTZEko
-
- TODO:
- identify CPU type, and if the system ROM is needed to run carts or not
-
-*******************************************************************************/
-
-#include "emu.h"
-
-#include "cpu/mcs51/mcs51.h"
-
-#include "bus/generic/slot.h"
-#include "bus/generic/carts.h"
-
-#include "screen.h"
-#include "emupal.h"
-#include "softlist.h"
-#include "speaker.h"
-
-class c2_color_state : public driver_device
-{
-public:
- c2_color_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag)
- , m_maincpu(*this, "maincpu")
- , m_cart(*this, "cartslot")
- , m_cart_region(nullptr)
- , m_palette(*this, "palette")
- , m_screen(*this, "screen")
- { }
-
- void c2_color(machine_config &config);
-
-private:
- virtual void machine_start() override;
- virtual void machine_reset() override;
-
- uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
-
- DECLARE_DEVICE_IMAGE_LOAD_MEMBER(cart_load);
-
- u8 cart_r(offs_t offset);
-
- void prog_map(address_map &map);
- void ext_map(address_map &map);
-
- required_device<mcs51_cpu_device> m_maincpu;
- required_device<generic_slot_device> m_cart;
- memory_region *m_cart_region;
- required_device<palette_device> m_palette;
- required_device<screen_device> m_screen;
-};
-
-uint32_t c2_color_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- return 0;
-}
-
-
-
-
-void c2_color_state::machine_start()
-{
- // if there's a cart, override the standard mapping
- if (m_cart && m_cart->exists())
- {
- std::string region_tag;
- m_cart_region = memregion(region_tag.assign(m_cart->tag()).append(GENERIC_ROM_REGION_TAG).c_str());
- }
-}
-
-void c2_color_state::machine_reset()
-{
-}
-
-DEVICE_IMAGE_LOAD_MEMBER(c2_color_state::cart_load)
-{
- uint32_t size = m_cart->common_get_size("rom");
-
- m_cart->rom_alloc(size, GENERIC_ROM16_WIDTH, ENDIANNESS_LITTLE);
- m_cart->common_load_rom(m_cart->get_rom_base(), size, "rom");
-
- return image_init_result::PASS;
-}
-
-u8 c2_color_state::cart_r(offs_t offset)
-{
- // skip past 32-byte header
- return m_cart->read_rom(offset + 32);
-}
-
-void c2_color_state::prog_map(address_map &map)
-{
- map(0x0000, 0xffff).r(FUNC(c2_color_state::cart_r));
-}
-
-void c2_color_state::ext_map(address_map &map)
-{
- map(0x2400, 0x2400).nopr();
-}
-
-static INPUT_PORTS_START( c2_color )
-INPUT_PORTS_END
-
-void c2_color_state::c2_color(machine_config &config)
-{
- I8032(config, m_maincpu, 12'000'000); // exact type and clock unknown
- m_maincpu->set_addrmap(AS_PROGRAM, &c2_color_state::prog_map);
- m_maincpu->set_addrmap(AS_IO, &c2_color_state::ext_map);
-
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
- m_screen->set_size(64*8, 32*8);
- m_screen->set_visarea(0*8, 40*8-1, 0*8, 30*8-1);
- m_screen->set_screen_update(FUNC(c2_color_state::screen_update));
- m_screen->set_palette(m_palette);
-
- PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 0x200);
-
- GENERIC_CARTSLOT(config, m_cart, generic_plain_slot, "c2color_cart");
- m_cart->set_width(GENERIC_ROM16_WIDTH);
- m_cart->set_device_load(FUNC(c2_color_state::cart_load));
-
- SOFTWARE_LIST(config, "cart_list").set_original("c2color_cart");
-}
-
-ROM_START( c2color )
- ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASEFF )
- ROM_LOAD( "system.rom", 0x000000, 0x400000, NO_DUMP ) // must have an internal rom for the built in game, unknown size etc.
-ROM_END
-
-// year, name, parent, compat, machine, input, class, init, company, fullname, flags
-CONS( 201?, c2color, 0, 0, c2_color, c2_color, c2_color_state, empty_init, "Baiyi Animation", "C2 Color (China)", MACHINE_IS_SKELETON )