diff options
Diffstat (limited to 'src/mame/drivers/by35.c')
-rw-r--r-- | src/mame/drivers/by35.c | 176 |
1 files changed, 86 insertions, 90 deletions
diff --git a/src/mame/drivers/by35.c b/src/mame/drivers/by35.c index bf091e7a6a5..60a2a3c640f 100644 --- a/src/mame/drivers/by35.c +++ b/src/mame/drivers/by35.c @@ -173,7 +173,7 @@ private: static ADDRESS_MAP_START( by35_map, AS_PROGRAM, 8, by35_state ) - ADDRESS_MAP_GLOBAL_MASK(0x7fff) // A15 is not connected + ADDRESS_MAP_GLOBAL_MASK(0x7fff) // A15 is not connected AM_RANGE(0x0000, 0x007f) AM_RAM AM_RANGE(0x0088, 0x008b) AM_DEVREADWRITE("pia_u10", pia6821_device, read, write) AM_RANGE(0x0090, 0x0093) AM_DEVREADWRITE("pia_u11", pia6821_device, read, write) @@ -182,7 +182,7 @@ static ADDRESS_MAP_START( by35_map, AS_PROGRAM, 8, by35_state ) ADDRESS_MAP_END static ADDRESS_MAP_START( nuovo_map, AS_PROGRAM, 8, by35_state ) -// AM_RANGE(0x0000, 0x007f) AM_RAM // Schematics infer that the M6802 internal RAM is disabled. +// AM_RANGE(0x0000, 0x007f) AM_RAM // Schematics infer that the M6802 internal RAM is disabled. AM_RANGE(0x0088, 0x008b) AM_DEVREADWRITE("pia_u10", pia6821_device, read, write) AM_RANGE(0x0090, 0x0093) AM_DEVREADWRITE("pia_u11", pia6821_device, read, write) AM_RANGE(0x0000, 0x07ff) AM_RAM AM_SHARE("nvram") @@ -197,7 +197,7 @@ static INPUT_PORTS_START( by35 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_CHANGED_MEMBER(DEVICE_SELF, by35_state, activity_button, 0) PORT_START("DSW0") - PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1") PORT_DIPLOCATION("SW0:!1,!2,!3,!4,!5") // same as 03 + PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1") PORT_DIPLOCATION("SW0:!1,!2,!3,!4,!5") // same as 03 PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) @@ -229,17 +229,17 @@ static INPUT_PORTS_START( by35 ) PORT_DIPSETTING( 0x1d, "2 Coins/14 Credits") PORT_DIPSETTING( 0x1e, "1 Coin/15 Credits") PORT_DIPSETTING( 0x1f, "2 Coins/15 Credits") - PORT_DIPNAME( 0x60, 0x40, "Award for Beating Highest Score") PORT_DIPLOCATION("SW0:!6,!7") + PORT_DIPNAME( 0x60, 0x40, "Award for Beating Highest Score") PORT_DIPLOCATION("SW0:!6,!7") PORT_DIPSETTING( 0x00, "Nothing") PORT_DIPSETTING( 0x20, "1 Credit") PORT_DIPSETTING( 0x40, "2 Credits") PORT_DIPSETTING( 0x60, "3 Credits") - PORT_DIPNAME( 0x80, 0x80, "Melody Option 1") PORT_DIPLOCATION("SW0:!8") + PORT_DIPNAME( 0x80, 0x80, "Melody Option 1") PORT_DIPLOCATION("SW0:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW1") - PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3") PORT_DIPLOCATION("SW1:!1,!2,!3,!4,!5") // same as 01 + PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3") PORT_DIPLOCATION("SW1:!1,!2,!3,!4,!5") // same as 01 PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) @@ -271,16 +271,16 @@ static INPUT_PORTS_START( by35 ) PORT_DIPSETTING( 0x1d, "2 Coins/14 Credits") PORT_DIPSETTING( 0x1e, "1 Coin/15 Credits") PORT_DIPSETTING( 0x1f, "2 Coins/15 Credits") - PORT_DIPNAME( 0x60, 0x60, "Score Level Award") PORT_DIPLOCATION("SW1:!6,!7") + PORT_DIPNAME( 0x60, 0x60, "Score Level Award") PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x00, "Nothing") PORT_DIPSETTING( 0x40, "Extra Ball") PORT_DIPSETTING( 0x60, "Replay") - PORT_DIPNAME( 0x80, 0x80, "Balls Per Game") PORT_DIPLOCATION("SW1:!8") + PORT_DIPNAME( 0x80, 0x80, "Balls Per Game") PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x80, "5") PORT_START("DSW2") - PORT_DIPNAME( 0x07, 0x01, "Maximum Credits") PORT_DIPLOCATION("SW2:!1,!2,!3") + PORT_DIPNAME( 0x07, 0x01, "Maximum Credits") PORT_DIPLOCATION("SW2:!1,!2,!3") PORT_DIPSETTING( 0x00, "5") PORT_DIPSETTING( 0x01, "10") PORT_DIPSETTING( 0x02, "15") @@ -289,24 +289,24 @@ static INPUT_PORTS_START( by35 ) PORT_DIPSETTING( 0x05, "30") PORT_DIPSETTING( 0x06, "35") PORT_DIPSETTING( 0x07, "40") - PORT_DIPNAME( 0x08, 0x08, "Credits Displayed") PORT_DIPLOCATION("SW2:!4") + PORT_DIPNAME( 0x08, 0x08, "Credits Displayed") PORT_DIPLOCATION("SW2:!4") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) - PORT_DIPNAME( 0x10, 0x10, "Match Feature") PORT_DIPLOCATION("SW2:!5") + PORT_DIPNAME( 0x10, 0x10, "Match Feature") PORT_DIPLOCATION("SW2:!5") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) - PORT_DIPNAME( 0x20, 0x00, "S22 (game specific)") PORT_DIPLOCATION("SW2:!6") + PORT_DIPNAME( 0x20, 0x00, "S22 (game specific)") PORT_DIPLOCATION("SW2:!6") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) - PORT_DIPNAME( 0x40, 0x00, "S23 (game specific)") PORT_DIPLOCATION("SW2:!7") + PORT_DIPNAME( 0x40, 0x00, "S23 (game specific)") PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) - PORT_DIPNAME( 0x80, 0x00, "S24 (game specific)") PORT_DIPLOCATION("SW2:!8") + PORT_DIPNAME( 0x80, 0x00, "S24 (game specific)") PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW3") - PORT_DIPNAME( 0x0f, 0x00, "Coin Slot 2") PORT_DIPLOCATION("SW3:!1,!2,!3,!4") + PORT_DIPNAME( 0x0f, 0x00, "Coin Slot 2") PORT_DIPLOCATION("SW3:!1,!2,!3,!4") PORT_DIPSETTING( 0x00, "Same as Slot 1") PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C )) @@ -323,16 +323,16 @@ static INPUT_PORTS_START( by35 ) PORT_DIPSETTING( 0x0d, "1 Coin/13 Credits") PORT_DIPSETTING( 0x0e, "1 Coin/14 Credits") PORT_DIPSETTING( 0x0f, "1 Coin/15 Credits") - PORT_DIPNAME( 0x10, 0x00, "S29 (game specific)") PORT_DIPLOCATION("SW3:!5") + PORT_DIPNAME( 0x10, 0x00, "S29 (game specific)") PORT_DIPLOCATION("SW3:!5") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) - PORT_DIPNAME( 0x20, 0x00, "S30 (game specific)") PORT_DIPLOCATION("SW3:!6") + PORT_DIPNAME( 0x20, 0x00, "S30 (game specific)") PORT_DIPLOCATION("SW3:!6") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) - PORT_DIPNAME( 0x40, 0x00, "S31 (game specific)") PORT_DIPLOCATION("SW3:!7") + PORT_DIPNAME( 0x40, 0x00, "S31 (game specific)") PORT_DIPLOCATION("SW3:!7") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) - PORT_DIPNAME( 0x80, 0x80, "Melody Option 2") PORT_DIPLOCATION("SW3:!8") + PORT_DIPNAME( 0x80, 0x80, "Melody Option 2") PORT_DIPLOCATION("SW3:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) @@ -344,7 +344,7 @@ static INPUT_PORTS_START( by35 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT ) -// PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_BACKSPACE) +// PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by35_state, outhole_x0, (void *)0x07) // PORT_CODE(KEYCODE_BACKSPACE) PORT_START("X1") @@ -392,28 +392,28 @@ static INPUT_PORTS_START( playboy ) PORT_INCLUDE( by35 ) PORT_MODIFY("DSW2") - PORT_DIPNAME( 0x20, 0x00, "Drop Target Special") PORT_DIPLOCATION("SW2:!6") + PORT_DIPNAME( 0x20, 0x00, "Drop Target Special") PORT_DIPLOCATION("SW2:!6") PORT_DIPSETTING( 0x00, "Lit Until Next Ball") PORT_DIPSETTING( 0x20, "Lit Until Collected") - PORT_DIPNAME( 0x40, 0x00, "Playmate Keys") PORT_DIPLOCATION("SW2:!7") + PORT_DIPNAME( 0x40, 0x00, "Playmate Keys") PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x00, "Reset At Next Ball") PORT_DIPSETTING( 0x40, "Remembered Next Ball") - PORT_DIPNAME( 0x80, 0x00, "25000 Outlanes") PORT_DIPLOCATION("SW2:!8") + PORT_DIPNAME( 0x80, 0x00, "25000 Outlanes") PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, "Alternate") PORT_DIPSETTING( 0x80, "Both") PORT_MODIFY("DSW3") - PORT_DIPNAME( 0x10, 0x00, "2 and 3 Key Lanes") PORT_DIPLOCATION("SW3:!5") + PORT_DIPNAME( 0x10, 0x00, "2 and 3 Key Lanes") PORT_DIPLOCATION("SW3:!5") PORT_DIPSETTING( 0x00, "Separate") PORT_DIPSETTING( 0x10, "Tied Together") - PORT_DIPNAME( 0x20, 0x00, "1 and 4 Key Lanes") PORT_DIPLOCATION("SW3:!6") + PORT_DIPNAME( 0x20, 0x00, "1 and 4 Key Lanes") PORT_DIPLOCATION("SW3:!6") PORT_DIPSETTING( 0x00, "Separate") PORT_DIPSETTING( 0x20, "Tied Together") - PORT_DIPNAME( 0x40, 0x00, "Rollover Button Award") PORT_DIPLOCATION("SW3:!7") + PORT_DIPNAME( 0x40, 0x00, "Rollover Button Award") PORT_DIPLOCATION("SW3:!7") PORT_DIPSETTING( 0x00, "Extra Ball or Special Reset At Next Ball") PORT_DIPSETTING( 0x40, "Extra Ball or Special Held Until Collected") - PORT_MODIFY("X0") /* Drop Target switches */ + PORT_MODIFY("X0") /* Drop Target switches */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by35_state, drop_target_x0, (void *)0x00) // PORT_CODE(KEYCODE_STOP) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by35_state, drop_target_x0, (void *)0x01) // PORT_CODE(KEYCODE_SLASH) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by35_state, drop_target_x0, (void *)0x02) // PORT_CODE(KEYCODE_OPENBRACE) @@ -463,19 +463,19 @@ CUSTOM_INPUT_MEMBER( by35_state::drop_target_x0 ) switch (bit_shift) { - case 0: if (machine().input().code_pressed_once(KEYCODE_STOP)) + case 0: if (machine().input().code_pressed_once(KEYCODE_STOP)) m_io_hold_x[port] |= (1 << bit_shift); break; - case 1: if (machine().input().code_pressed_once(KEYCODE_SLASH)) + case 1: if (machine().input().code_pressed_once(KEYCODE_SLASH)) m_io_hold_x[port] |= (1 << bit_shift); break; - case 2: if (machine().input().code_pressed_once(KEYCODE_OPENBRACE)) + case 2: if (machine().input().code_pressed_once(KEYCODE_OPENBRACE)) m_io_hold_x[port] |= (1 << bit_shift); break; - case 3: if (machine().input().code_pressed_once(KEYCODE_CLOSEBRACE)) + case 3: if (machine().input().code_pressed_once(KEYCODE_CLOSEBRACE)) m_io_hold_x[port] |= (1 << bit_shift); break; - case 4: if (machine().input().code_pressed_once(KEYCODE_BACKSLASH)) + case 4: if (machine().input().code_pressed_once(KEYCODE_BACKSLASH)) m_io_hold_x[port] |= (1 << bit_shift); break; } @@ -514,7 +514,7 @@ READ_LINE_MEMBER( by35_state::u10_cb1_r ) WRITE_LINE_MEMBER( by35_state::u10_ca2_w ) { -#if 0 // Display Blanking - Out of sync with video redraw rate and causes flicker so it's disabled +#if 0 // Display Blanking - Out of sync with video redraw rate and causes flicker so it's disabled if (state == 0) { int digit; @@ -535,7 +535,7 @@ WRITE_LINE_MEMBER( by35_state::u10_ca2_w ) WRITE_LINE_MEMBER( by35_state::u10_cb2_w ) { -// logerror("New U10 CB2 state %01x, was %01x. PIA=%02x\n", state, m_u10_cb2, m_u10a); +// logerror("New U10 CB2 state %01x, was %01x. PIA=%02x\n", state, m_u10_cb2, m_u10a); if (state == TRUE) m_lamp_decode = m_u10a & 0x0f; @@ -574,7 +574,7 @@ WRITE_LINE_MEMBER( by35_state::u11_cb2_as2888_w ) snd_sustain_timer->adjust(attotime::from_msec(5)); m_timer_as2888 = true; - m_discrete->write(space, NODE_08, 11); // 11 volt pulse + m_discrete->write(space, NODE_08, 11); // 11 volt pulse } m_u11_cb2 = state; @@ -587,20 +587,20 @@ READ8_MEMBER( by35_state::u10_a_r ) WRITE8_MEMBER( by35_state::u10_a_w ) { -// logerror("Writing %02x to U10 PIA, CB2 state is %01x, CA2 state is %01x, Lamp_Dec is %02x\n",data, m_u10_cb2, m_u10_ca2, (m_lamp_decode & 0x0f)); +// logerror("Writing %02x to U10 PIA, CB2 state is %01x, CA2 state is %01x, Lamp_Dec is %02x\n",data, m_u10_cb2, m_u10_ca2, (m_lamp_decode & 0x0f)); if (!m_u10_ca2) { - if (BIT(data, 0)==0) // Display 1 + if (BIT(data, 0)==0) // Display 1 m_segment[1] = data>>4; else - if (BIT(data, 1)==0) // Display 2 + if (BIT(data, 1)==0) // Display 2 m_segment[2] = data>>4; else - if (BIT(data, 2)==0) // Display 3 + if (BIT(data, 2)==0) // Display 3 m_segment[3] = data>>4; else - if (BIT(data, 3)==0) // Display 4 + if (BIT(data, 3)==0) // Display 4 m_segment[4] = data>>4; } @@ -669,7 +669,7 @@ READ8_MEMBER( by35_state::u11_a_r ) WRITE8_MEMBER( by35_state::u11_a_w ) { - if (BIT(data, 0)==0) // Display Credit/Ball + if (BIT(data, 0)==0) // Display Credit/Ball { m_segment[5] = m_u10a>>4; } @@ -695,7 +695,7 @@ WRITE8_MEMBER( by35_state::u11_a_w ) if BIT(data, 2) m_digit = 6; else - if (BIT(data, 2) && BIT(data, 3)) // Aftermarket 7th digit strobe for 6 digit games + if (BIT(data, 2) && BIT(data, 3)) // Aftermarket 7th digit strobe for 6 digit games m_digit = 7; else if (BIT(data, 1) && m_7d) @@ -720,19 +720,19 @@ WRITE8_MEMBER( by35_state::u11_b_w ) { if (!m_u11_cb2) { - if ((data & 0x0f) < 0x0f) // Momentary Solenoids + if ((data & 0x0f) < 0x0f) // Momentary Solenoids { - if (m_solenoid_features[(data & 0x0f)][0] != 0xff) { // Play solenoid audio sample + if (m_solenoid_features[(data & 0x0f)][0] != 0xff) { // Play solenoid audio sample if (output_get_indexed_value("solenoid", (data & 0x0f)) == FALSE) m_samples->start(m_solenoid_features[(data & 0x0f)][0], m_solenoid_features[(data & 0x0f)][1]); } output_set_indexed_value( "solenoid", (data & 0x0f), TRUE); - if (m_solenoid_features[(data & 0x0f)][3]) // Reset/release relevant switch after firing Solenoid + if (m_solenoid_features[(data & 0x0f)][3]) // Reset/release relevant switch after firing Solenoid m_io_hold_x[(m_solenoid_features[(data & 0x0f)][2])] &= (m_solenoid_features[(data & 0x0f)][3]); } - else // Rest output - all momentary solenoids are off + else // Rest output - all momentary solenoids are off { for (int i=0; i<15; i++) { @@ -756,25 +756,25 @@ WRITE8_MEMBER( by35_state::u11_b_w ) } if ((m_u11b & 0x20) && ((data & 0x20)==0)) { - output_set_value("solenoid17", TRUE); // Coin Lockout Coil engage + output_set_value("solenoid17", TRUE); // Coin Lockout Coil engage if (m_solenoid_features[17][0] != 0xff) m_samples->start(m_solenoid_features[17][0], m_solenoid_features[17][1]); } else if ((data & 0x20) && ((m_u11b & 0x20)==0)) { - output_set_value("solenoid17", FALSE); // Coin Lockout Coil release + output_set_value("solenoid17", FALSE); // Coin Lockout Coil release if (m_solenoid_features[17][0] != 0xff) m_samples->start(m_solenoid_features[17][0], m_solenoid_features[17][2]); } if ((m_u11b & 0x40) && ((data & 0x40)==0)) { - output_set_value("solenoid18", TRUE); // Flipper Enable Relay engage + output_set_value("solenoid18", TRUE); // Flipper Enable Relay engage if (m_solenoid_features[18][0] != 0xff) m_samples->start(m_solenoid_features[18][0], m_solenoid_features[18][1]); } else if ((data & 0x40) && ((m_u11b & 0x40)==0)) { - output_set_value("solenoid18", FALSE); // Flipper Enable Relay release + output_set_value("solenoid18", FALSE); // Flipper Enable Relay release if (m_solenoid_features[18][0] != 0xff) m_samples->start(m_solenoid_features[18][0], m_solenoid_features[18][2]); } @@ -803,14 +803,13 @@ WRITE8_MEMBER( by35_state::u11_b_as2888_w ) // zero-cross detection TIMER_DEVICE_CALLBACK_MEMBER( by35_state::timer_z_freq ) { - /* Zero Crossing Detector - this timing is based on 50Hz AC line power input converted to unregulated DC - -+ +---+ + -+ +---+ | | | |<-------- 9.30ms -------->|<->|700us | | | - +--------------------------+ +----- + +--------------------------+ +----- */ timer_device *zero_crossing_active_timer = machine().device<timer_device>("timer_z_pulse"); @@ -839,7 +838,6 @@ TIMER_DEVICE_CALLBACK_MEMBER( by35_state::timer_z_pulse ) // 555 timer for display refresh TIMER_DEVICE_CALLBACK_MEMBER( by35_state::u11_timer ) { - /* +--------------------------+ +----- | | | |<-------- 2.85ms -------->|<->|300us @@ -875,7 +873,7 @@ TIMER_DEVICE_CALLBACK_MEMBER( by35_state::timer_s ) m_discrete->write(space, NODE_04, ((m_snd_div & 0x04)>>2) * 1); m_discrete->write(space, NODE_01, ((m_snd_div & 0x01)>>0) * 1); -// if (m_snd_sel == 0x01) logerror("SndSel=%02x, Tone=%02x, Div=%02x\n",m_snd_sel, m_snd_tone_gen, m_snd_div); +// if (m_snd_sel == 0x01) logerror("SndSel=%02x, Tone=%02x, Div=%02x\n",m_snd_sel, m_snd_tone_gen, m_snd_div); } } @@ -887,11 +885,11 @@ TIMER_DEVICE_CALLBACK_MEMBER( by35_state::timer_as2888 ) if ((m_u11a & 0x02) == 0) offs |= 0x10; { m_snd_sel = m_snd_prom[offs]; -// logerror("SndSel read %02x from PROM addr %02x\n",m_snd_sel, offs ); +// logerror("SndSel read %02x from PROM addr %02x\n",m_snd_sel, offs ); m_snd_sel = BITSWAP8(m_snd_sel,0,1,2,3,4,5,6,7); m_snd_tone_gen = m_snd_sel; -// logerror("SndSel=%02x, Tone=%02x, Div=%02x\n",m_snd_sel, m_snd_tone_gen, m_snd_div); +// logerror("SndSel=%02x, Tone=%02x, Div=%02x\n",m_snd_sel, m_snd_tone_gen, m_snd_div); } m_discrete->write(space, NODE_08, 0); @@ -905,7 +903,6 @@ TIMER_DEVICE_CALLBACK_MEMBER( by35_state::timer_as2888 ) DRIVER_INIT_MEMBER( by35_state, by35_6 ) { - static const UINT8 solenoid_features_default[20][4] = { // This table serves two functions and is configured on a per game basis: @@ -918,8 +915,8 @@ DRIVER_INIT_MEMBER( by35_state, by35_6 ) /*02*/ { 0x00, 0x00, 0x00, 0x00 }, /*03*/ { 0x00, 0x00, 0x00, 0x00 }, /*04*/ { 0x00, 0x00, 0x00, 0x00 }, - /*05*/ { 0x04, 0x06, 0x00, 0x00 }, // Knocker - /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole + /*05*/ { 0x04, 0x06, 0x00, 0x00 }, // Knocker + /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole /*07*/ { 0x00, 0x0a, 0x00, 0x00 }, /*08*/ { 0x02, 0x00, 0x00, 0x00 }, /*09*/ { 0x02, 0x00, 0x00, 0x00 }, @@ -928,11 +925,11 @@ DRIVER_INIT_MEMBER( by35_state, by35_6 ) /*12*/ { 0x00, 0x0b, 0x00, 0x00 }, /*13*/ { 0x02, 0x07, 0x00, 0x00 }, /*14*/ { 0x00, 0x00, 0x00, 0x00 }, - /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off + /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off // { Sound Channel, Sound engage, Sound release, Not Used } /*16*/ { 0xff, 0xff, 0xff, 0x00 }, - /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil - /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper enable relay + /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil + /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper enable relay /*19*/ { 0xff, 0xff, 0xff, 0x00 } }; @@ -949,7 +946,6 @@ DRIVER_INIT_MEMBER( by35_state, by35_6 ) DRIVER_INIT_MEMBER( by35_state, playboy ) { - static const UINT8 solenoid_features_playboy[20][4] = { // { Sound Channel, Sound Sample, Switch Strobe, Switch Return Mask } @@ -958,21 +954,21 @@ DRIVER_INIT_MEMBER( by35_state, playboy ) /*02*/ { 0xff, 0xff, 0x00, 0x00 }, /*03*/ { 0xff, 0xff, 0x00, 0x00 }, /*04*/ { 0xff, 0xff, 0x00, 0x00 }, - /*05*/ { 0x04, 0x06, 0x00, 0x00 }, // Knocker - /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole - /*07*/ { 0x02, 0x0a, 0x03, 0x7f }, // Kickback Grotto - /*08*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Left - /*09*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Right - /*10*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Bottom - /*11*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Left - /*12*/ { 0x03, 0x0b, 0x00, 0xe0 }, // Drop Target Reset - /*13*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Right + /*05*/ { 0x04, 0x06, 0x00, 0x00 }, // Knocker + /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole + /*07*/ { 0x02, 0x0a, 0x03, 0x7f }, // Kickback Grotto + /*08*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Left + /*09*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Right + /*10*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Bottom + /*11*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Left + /*12*/ { 0x03, 0x0b, 0x00, 0xe0 }, // Drop Target Reset + /*13*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Right /*14*/ { 0xff, 0xff, 0x00, 0x00 }, - /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off + /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off // { Sound Channel, Sound engage, Sound release, Not Used } /*16*/ { 0xff, 0xff, 0xff, 0x00 }, - /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil - /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper enable relay + /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil + /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper enable relay /*19*/ { 0xff, 0xff, 0xff, 0x00 } }; @@ -1009,7 +1005,7 @@ MACHINE_RESET_MEMBER( by35_state, by35 ) m_u11a = 0; m_u11b = 0; m_lamp_decode = 0x0f; - m_io_hold_x[0] = 0x80; // Put ball in Outhole on startup + m_io_hold_x[0] = 0x80; // Put ball in Outhole on startup m_io_hold_x[1] = m_io_hold_x[2] = m_io_hold_x[3] = m_io_hold_x[4] = m_io_hold_x[5] = 0; } @@ -1026,7 +1022,7 @@ static const discrete_mixer_desc as2888_digital_mixer_info = {0, 0, 0, 0}, /* r_node */ {0, 0}, /* c{} */ 0, /* rI */ -// RES_VOLTAGE_DIVIDER(RES_K(10), RES_R(360)), /* rF */ +// RES_VOLTAGE_DIVIDER(RES_K(10), RES_R(360)), /* rF */ RES_K(10), /* rF */ // not really CAP_U(0.01), /* cF */ 0, /* cAmp */ @@ -1048,32 +1044,32 @@ static const discrete_op_amp_filt_info as2888_preamp_info = { static DISCRETE_SOUND_START(as2888) - DISCRETE_INPUT_DATA(NODE_08) // Start Sustain Attenuation from 555 circuit - DISCRETE_INPUT_LOGIC(NODE_01) // Binary Counter B output (divide by 1) T2 - DISCRETE_INPUT_LOGIC(NODE_04) // Binary Counter D output (divide by 4) T3 + DISCRETE_INPUT_DATA(NODE_08) // Start Sustain Attenuation from 555 circuit + DISCRETE_INPUT_LOGIC(NODE_01) // Binary Counter B output (divide by 1) T2 + DISCRETE_INPUT_LOGIC(NODE_04) // Binary Counter D output (divide by 4) T3 - DISCRETE_DIVIDE(NODE_11, 1, NODE_01, 1) // 2 + DISCRETE_DIVIDE(NODE_11, 1, NODE_01, 1) // 2 DISCRETE_DIVIDE(NODE_14, 1, NODE_04, 1) - DISCRETE_RCFILTER(NODE_06, NODE_14, RES_K(15), CAP_U(0.1)) // T4 filter + DISCRETE_RCFILTER(NODE_06, NODE_14, RES_K(15), CAP_U(0.1)) // T4 filter #if 0 - DISCRETE_RCFILTER(NODE_05, NODE_11, RES_K(33), CAP_U(0.01)) // T1 filter + DISCRETE_RCFILTER(NODE_05, NODE_11, RES_K(33), CAP_U(0.01)) // T1 filter DISCRETE_ADDER2(NODE_07, 1, NODE_05, NODE_06) #else - DISCRETE_MIXER2(NODE_07, 1, NODE_11, NODE_06, &as2888_digital_mixer_info) // Mix and filter T1 and T4 together + DISCRETE_MIXER2(NODE_07, 1, NODE_11, NODE_06, &as2888_digital_mixer_info) // Mix and filter T1 and T4 together #endif DISCRETE_RCDISC5(NODE_87, 1, NODE_08, RES_K(150), CAP_U(1.0)) DISCRETE_RCFILTER_VREF(NODE_88,NODE_87,RES_M(1),CAP_U(0.01),2) - DISCRETE_MULTIPLY(NODE_09, NODE_07, NODE_88) // Apply sustain + DISCRETE_MULTIPLY(NODE_09, NODE_07, NODE_88) // Apply sustain DISCRETE_OP_AMP_FILTER(NODE_20, 1, NODE_09, 0, DISC_OP_AMP_FILTER_IS_HIGH_PASS_1, &as2888_preamp_info) - DISCRETE_CRFILTER(NODE_25, NODE_20, RES_M(100), CAP_U(0.05)) // Resistor is fake. Capacitor in series between pre-amp and output amp. + DISCRETE_CRFILTER(NODE_25, NODE_20, RES_M(100), CAP_U(0.05)) // Resistor is fake. Capacitor in series between pre-amp and output amp. - DISCRETE_GAIN(NODE_30, NODE_25, 50) // Output amplifier LM380 fixed inbuilt gain of 50 + DISCRETE_GAIN(NODE_30, NODE_25, 50) // Output amplifier LM380 fixed inbuilt gain of 50 DISCRETE_OUTPUT(NODE_30, 10000000) // 17000000 DISCRETE_SOUND_END @@ -1087,7 +1083,7 @@ static MACHINE_CONFIG_START( by35, by35_state ) MCFG_MACHINE_RESET_OVERRIDE( by35_state, by35 ) - MCFG_NVRAM_ADD_0FILL("nvram") // 'F' filled causes Credit Display to be blank on first startup + MCFG_NVRAM_ADD_0FILL("nvram") // 'F' filled causes Credit Display to be blank on first startup /* Video */ MCFG_DEFAULT_LAYOUT(layout_by35) @@ -2127,7 +2123,7 @@ ROM_END / 301/Bulls Eye /-------------------------------*/ ROM_START(bullseye) - ROM_REGION(0x8000, "maincpu", 0) // Actually seems to have an address mask of 0x3fff + ROM_REGION(0x8000, "maincpu", 0) // Actually seems to have an address mask of 0x3fff ROM_LOAD("bull.u2", 0x2000, 0x1000, CRC(a2951aa2) SHA1(f9c0826c5d1d6d904286678ed90de3850a13b5f4)) ROM_LOAD("bull.u6", 0x3000, 0x1000, CRC(64d4b9c4) SHA1(bf4d0671372fd3a445c4c7330b9849171ca8048c)) ROM_RELOAD( 0x7000, 0x1000) |