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path: root/src/mame/drivers/by17.c
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Diffstat (limited to 'src/mame/drivers/by17.c')
-rw-r--r--src/mame/drivers/by17.c277
1 files changed, 136 insertions, 141 deletions
diff --git a/src/mame/drivers/by17.c b/src/mame/drivers/by17.c
index e75edc970a0..02afc2174ca 100644
--- a/src/mame/drivers/by17.c
+++ b/src/mame/drivers/by17.c
@@ -91,7 +91,7 @@ private:
UINT8 m_segment[6];
UINT8 m_lamp_decode;
UINT8 m_solenoid_features[20][4];
- UINT8 m_io_hold_x[5]; // Used to hold switches closed (drop targets, balls in outholes/saucers etc). Solenoid activity release them.
+ UINT8 m_io_hold_x[5]; // Used to hold switches closed (drop targets, balls in outholes/saucers etc). Solenoid activity release them.
required_device<m6800_cpu_device> m_maincpu;
required_shared_ptr<UINT8> m_nvram;
required_device<pia6821_device> m_pia_u10;
@@ -125,7 +125,7 @@ static INPUT_PORTS_START( by17 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_CHANGED_MEMBER(DEVICE_SELF, by17_state, activity_button, NULL)
PORT_START("DSW0")
- PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1") PORT_DIPLOCATION("SW0:!1,!2,!3,!4,!5") // same as 03
+ PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1") PORT_DIPLOCATION("SW0:!1,!2,!3,!4,!5") // same as 03
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
@@ -157,18 +157,18 @@ static INPUT_PORTS_START( by17 )
PORT_DIPSETTING( 0x1d, "2 Coins/14 Credits")
PORT_DIPSETTING( 0x1e, "1 Coin/15 Credits")
PORT_DIPSETTING( 0x1f, "2 Coins/15 Credits")
- PORT_DIPNAME( 0x20, 0x20, "Score Level Award") PORT_DIPLOCATION("SW0:!6")
+ PORT_DIPNAME( 0x20, 0x20, "Score Level Award") PORT_DIPLOCATION("SW0:!6")
PORT_DIPSETTING( 0x00, "Extra Ball")
PORT_DIPSETTING( 0x20, "Replay")
- PORT_DIPNAME( 0x40, 0x00, "S07") PORT_DIPLOCATION("SW0:!7")
+ PORT_DIPNAME( 0x40, 0x00, "S07") PORT_DIPLOCATION("SW0:!7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x40, DEF_STR( On ))
- PORT_DIPNAME( 0x80, 0x80, "Play Melodies") PORT_DIPLOCATION("SW0:!8")
+ PORT_DIPNAME( 0x80, 0x80, "Play Melodies") PORT_DIPLOCATION("SW0:!8")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("DSW1")
- PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3") PORT_DIPLOCATION("SW1:!1,!2,!3,!4,!5") // same as 01
+ PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3") PORT_DIPLOCATION("SW1:!1,!2,!3,!4,!5") // same as 01
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
@@ -200,18 +200,18 @@ static INPUT_PORTS_START( by17 )
PORT_DIPSETTING( 0x1d, "2 Coins/14 Credits")
PORT_DIPSETTING( 0x1e, "1 Coin/15 Credits")
PORT_DIPSETTING( 0x1f, "2 Coins/15 Credits")
- PORT_DIPNAME( 0x20, 0x00, "S14") PORT_DIPLOCATION("SW1:!6")
+ PORT_DIPNAME( 0x20, 0x00, "S14") PORT_DIPLOCATION("SW1:!6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
- PORT_DIPNAME( 0x40, 0x40, "Award for Beating Highest Score") PORT_DIPLOCATION("SW1:!7")
+ PORT_DIPNAME( 0x40, 0x40, "Award for Beating Highest Score") PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x00, "Novelty")
PORT_DIPSETTING( 0x40, "3 Credits")
- PORT_DIPNAME( 0x80, 0x80, "Balls per Game") PORT_DIPLOCATION("SW1:!8")
+ PORT_DIPNAME( 0x80, 0x80, "Balls per Game") PORT_DIPLOCATION("SW1:!8")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x80, "5")
PORT_START("DSW2")
- PORT_DIPNAME( 0x07, 0x01, "Maximum Credits") PORT_DIPLOCATION("SW2:!1,!2,!3")
+ PORT_DIPNAME( 0x07, 0x01, "Maximum Credits") PORT_DIPLOCATION("SW2:!1,!2,!3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPSETTING( 0x01, "10")
PORT_DIPSETTING( 0x02, "15")
@@ -220,25 +220,25 @@ static INPUT_PORTS_START( by17 )
PORT_DIPSETTING( 0x05, "30")
PORT_DIPSETTING( 0x06, "35")
PORT_DIPSETTING( 0x07, "40")
- PORT_DIPNAME( 0x08, 0x08, "Credits Displayed") PORT_DIPLOCATION("SW2:!4")
+ PORT_DIPNAME( 0x08, 0x08, "Credits Displayed") PORT_DIPLOCATION("SW2:!4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME( 0x10, 0x10, "Match")
- PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPLOCATION("SW2:!5")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPLOCATION("SW2:!5")
PORT_DIPSETTING( 0x10, DEF_STR( On ))
// from here, game-specific options
- PORT_DIPNAME( 0x20, 0x00, "S22 (game specific)") PORT_DIPLOCATION("SW2:!6")
+ PORT_DIPNAME( 0x20, 0x00, "S22 (game specific)") PORT_DIPLOCATION("SW2:!6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
- PORT_DIPNAME( 0x40, 0x00, "S23 (game specific)") PORT_DIPLOCATION("SW2:!7")
+ PORT_DIPNAME( 0x40, 0x00, "S23 (game specific)") PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x40, DEF_STR( On ))
- PORT_DIPNAME( 0x80, 0x00, "No Free Balls or Games") PORT_DIPLOCATION("SW2:!8") // night rider
+ PORT_DIPNAME( 0x80, 0x00, "No Free Balls or Games") PORT_DIPLOCATION("SW2:!8") // night rider
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("DSW3")
- PORT_DIPNAME( 0x0f, 0x00, "Coin Slot 2") PORT_DIPLOCATION("SW3:!1,!2,!3,!4")
+ PORT_DIPNAME( 0x0f, 0x00, "Coin Slot 2") PORT_DIPLOCATION("SW3:!1,!2,!3,!4")
PORT_DIPSETTING( 0x00, "Same as Slot 1")
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ))
@@ -255,16 +255,16 @@ static INPUT_PORTS_START( by17 )
PORT_DIPSETTING( 0x0d, "1 Coin/13 Credits")
PORT_DIPSETTING( 0x0e, "1 Coin/14 Credits")
PORT_DIPSETTING( 0x0f, "1 Coin/15 Credits")
- PORT_DIPNAME( 0x10, 0x00, "S29 (game specific)") PORT_DIPLOCATION("SW3:!5")
+ PORT_DIPNAME( 0x10, 0x00, "S29 (game specific)") PORT_DIPLOCATION("SW3:!5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
- PORT_DIPNAME( 0x20, 0x00, "S30 (game specific)") PORT_DIPLOCATION("SW3:!6")
+ PORT_DIPNAME( 0x20, 0x00, "S30 (game specific)") PORT_DIPLOCATION("SW3:!6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
- PORT_DIPNAME( 0x40, 0x00, "Awards") PORT_DIPLOCATION("SW3:!7") // night rider
+ PORT_DIPNAME( 0x40, 0x00, "Awards") PORT_DIPLOCATION("SW3:!7") // night rider
PORT_DIPSETTING( 0x00, "Conservative")
PORT_DIPSETTING( 0x40, "Liberal")
- PORT_DIPNAME( 0x80, 0x00, "Lane Adjustment") PORT_DIPLOCATION("SW3:!8") // night rider
+ PORT_DIPNAME( 0x80, 0x00, "Lane Adjustment") PORT_DIPLOCATION("SW3:!8") // night rider
PORT_DIPSETTING( 0x00, "Conservative")
PORT_DIPSETTING( 0x80, "Liberal")
@@ -278,8 +278,8 @@ static INPUT_PORTS_START( by17 )
// standard
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
-// PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_BACKSPACE)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, outhole_x0, (void *)0x07) // PORT_CODE(KEYCODE_BACKSPACE)
+// PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_BACKSPACE)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, outhole_x0, (void *)0x07) // PORT_CODE(KEYCODE_BACKSPACE)
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )
@@ -327,105 +327,105 @@ static INPUT_PORTS_START( matahari )
PORT_INCLUDE( by17 )
PORT_MODIFY("DSW0")
- PORT_DIPNAME( 0x60, 0x60, "Award for Beating Highest Score") PORT_DIPLOCATION("SW0:!6,!7")
+ PORT_DIPNAME( 0x60, 0x60, "Award for Beating Highest Score") PORT_DIPLOCATION("SW0:!6,!7")
PORT_DIPSETTING( 0x00, "Nothing")
PORT_DIPSETTING( 0x20, "1 Credit")
PORT_DIPSETTING( 0x40, "2 Credits")
PORT_DIPSETTING( 0x60, "3 Credits")
PORT_MODIFY("DSW1")
- PORT_DIPNAME( 0x40, 0x00, "S15") PORT_DIPLOCATION("SW1:!7")
+ PORT_DIPNAME( 0x40, 0x00, "S15") PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x40, DEF_STR( On ))
PORT_MODIFY("DSW2")
- PORT_DIPNAME( 0x20, 0x00, "S22") PORT_DIPLOCATION("SW2:!6")
+ PORT_DIPNAME( 0x20, 0x00, "S22") PORT_DIPLOCATION("SW2:!6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
- PORT_DIPNAME( 0x40, 0x00, "Saucer Award Feature") PORT_DIPLOCATION("SW2:!7")
+ PORT_DIPNAME( 0x40, 0x00, "Saucer Award Feature") PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x00, "Start at 3000 Points")
PORT_DIPSETTING( 0x40, "Start at 2X Bonus")
- PORT_DIPNAME( 0x80, 0x00, "A & B Special Award Feature Per Ball") PORT_DIPLOCATION("SW2:!8")
+ PORT_DIPNAME( 0x80, 0x00, "A & B Special Award Feature Per Ball") PORT_DIPLOCATION("SW2:!8")
PORT_DIPSETTING( 0x00, "Award Special Once")
PORT_DIPSETTING( 0x80, "Award Special Alternates")
PORT_MODIFY("DSW3")
- PORT_DIPNAME( 0x10, 0x00, "S29") PORT_DIPLOCATION("SW3:!5")
+ PORT_DIPNAME( 0x10, 0x00, "S29") PORT_DIPLOCATION("SW3:!5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
- PORT_DIPNAME( 0x60, 0x60, "Extra Ball / Specials Award Mode") PORT_DIPLOCATION("SW3:!6,!7")
+ PORT_DIPNAME( 0x60, 0x60, "Extra Ball / Specials Award Mode") PORT_DIPLOCATION("SW3:!6,!7")
PORT_DIPSETTING( 0x00, "Novelty / 50,000")
-// PORT_DIPSETTING( 0x20, "")
+// PORT_DIPSETTING( 0x20, "")
PORT_DIPSETTING( 0x40, "Extra Ball / 50,000")
PORT_DIPSETTING( 0x60, "Extra Ball / Replay")
- PORT_DIPNAME( 0x80, 0x80, "Score Level Award") PORT_DIPLOCATION("SW3:!8")
+ PORT_DIPNAME( 0x80, 0x80, "Score Level Award") PORT_DIPLOCATION("SW3:!8")
PORT_DIPSETTING( 0x00, "Extra Ball")
PORT_DIPSETTING( 0x80, "Replay")
- PORT_MODIFY("X2") /* Drop Target switches */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x20) // PORT_CODE(KEYCODE_K)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x21) // PORT_CODE(KEYCODE_J)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x22) // PORT_CODE(KEYCODE_H)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x23) // PORT_CODE(KEYCODE_G)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x24) // PORT_CODE(KEYCODE_F)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x25) // PORT_CODE(KEYCODE_D)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x26) // PORT_CODE(KEYCODE_S)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x27) // PORT_CODE(KEYCODE_A)
+ PORT_MODIFY("X2") /* Drop Target switches */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x20) // PORT_CODE(KEYCODE_K)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x21) // PORT_CODE(KEYCODE_J)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x22) // PORT_CODE(KEYCODE_H)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x23) // PORT_CODE(KEYCODE_G)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x24) // PORT_CODE(KEYCODE_F)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x25) // PORT_CODE(KEYCODE_D)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x26) // PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x27) // PORT_CODE(KEYCODE_A)
PORT_MODIFY("X3")
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, saucer_x3, (void *)0x37) // PORT_CODE(KEYCODE_Q)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, saucer_x3, (void *)0x37) // PORT_CODE(KEYCODE_Q)
INPUT_PORTS_END
static INPUT_PORTS_START( pwerplay )
PORT_INCLUDE( by17 )
PORT_MODIFY("DSW0")
- PORT_DIPNAME( 0x60, 0x60, "Award for Beating Highest Score") PORT_DIPLOCATION("SW0:!6,!7")
+ PORT_DIPNAME( 0x60, 0x60, "Award for Beating Highest Score") PORT_DIPLOCATION("SW0:!6,!7")
PORT_DIPSETTING( 0x00, "Nothing")
PORT_DIPSETTING( 0x20, "1 Credit")
PORT_DIPSETTING( 0x40, "2 Credits")
PORT_DIPSETTING( 0x60, "3 Credits")
PORT_MODIFY("DSW1")
- PORT_DIPNAME( 0x20, 0x00, "Drop Target Award Sequence") PORT_DIPLOCATION("SW1:!6")
+ PORT_DIPNAME( 0x20, 0x00, "Drop Target Award Sequence") PORT_DIPLOCATION("SW1:!6")
PORT_DIPSETTING( 0x00, "5X then Extra Ball")
PORT_DIPSETTING( 0x20, "5X and Extra Ball")
- PORT_DIPNAME( 0x40, 0x00, "Rollover Button Score") PORT_DIPLOCATION("SW1:!7")
+ PORT_DIPNAME( 0x40, 0x00, "Rollover Button Score") PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x00, "Conservative - 100 Points")
PORT_DIPSETTING( 0x40, "Liberal - 1,000 Points")
PORT_MODIFY("DSW2")
- PORT_DIPNAME( 0x20, 0x00, "Drop Target Bank Reset") PORT_DIPLOCATION("SW2:!6")
+ PORT_DIPNAME( 0x20, 0x00, "Drop Target Bank Reset") PORT_DIPLOCATION("SW2:!6")
PORT_DIPSETTING( 0x00, "Reset Both Banks")
PORT_DIPSETTING( 0x20, "Reset Completed Bank Only")
- PORT_DIPNAME( 0x40, 0x00, "Pop Bumper Scores") PORT_DIPLOCATION("SW2:!7")
+ PORT_DIPNAME( 0x40, 0x00, "Pop Bumper Scores") PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x00, "Alternate 1,000 Points Top and Bottom")
PORT_DIPSETTING( 0x40, "All score 1,000 Points When Lit")
PORT_MODIFY("DSW3")
- PORT_DIPNAME( 0x30, 0x20, "Top Saucer Specials Feature") PORT_DIPLOCATION("SW3:!5,!6")
+ PORT_DIPNAME( 0x30, 0x20, "Top Saucer Specials Feature") PORT_DIPLOCATION("SW3:!5,!6")
PORT_DIPSETTING( 0x00, "Outlane Specials do Not Light")
-// PORT_DIPSETTING( 0x10, "")
+// PORT_DIPSETTING( 0x10, "")
PORT_DIPSETTING( 0x20, "Outlane Specials Alternate")
PORT_DIPSETTING( 0x30, "Outlane Specials Both Light")
- PORT_DIPNAME( 0xc0, 0xc0, "Award Mode") PORT_DIPLOCATION("SW3:!7,!8")
+ PORT_DIPNAME( 0xc0, 0xc0, "Award Mode") PORT_DIPLOCATION("SW3:!7,!8")
PORT_DIPSETTING( 0x00, "Novelty / 50,000")
-// PORT_DIPSETTING( 0x40, "")
+// PORT_DIPSETTING( 0x40, "")
PORT_DIPSETTING( 0x80, "Extra Ball / 50,000")
PORT_DIPSETTING( 0xc0, "Extra Ball / Replay")
- PORT_MODIFY("X2") /* Drop Target switches */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x20) // PORT_CODE(KEYCODE_K)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x21) // PORT_CODE(KEYCODE_J)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x22) // PORT_CODE(KEYCODE_H)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x23) // PORT_CODE(KEYCODE_G)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x24) // PORT_CODE(KEYCODE_F)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x25) // PORT_CODE(KEYCODE_D)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x26) // PORT_CODE(KEYCODE_S)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x27) // PORT_CODE(KEYCODE_A)
+ PORT_MODIFY("X2") /* Drop Target switches */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x20) // PORT_CODE(KEYCODE_K)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x21) // PORT_CODE(KEYCODE_J)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x22) // PORT_CODE(KEYCODE_H)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x23) // PORT_CODE(KEYCODE_G)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x24) // PORT_CODE(KEYCODE_F)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x25) // PORT_CODE(KEYCODE_D)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x26) // PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, drop_target_x2, (void *)0x27) // PORT_CODE(KEYCODE_A)
PORT_MODIFY("X3")
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, saucer_x3, (void *)0x37) // PORT_CODE(KEYCODE_Q)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, by17_state, saucer_x3, (void *)0x37) // PORT_CODE(KEYCODE_Q)
INPUT_PORTS_END
@@ -465,28 +465,28 @@ CUSTOM_INPUT_MEMBER( by17_state::drop_target_x2 )
switch (bit_shift)
{
- case 0: if (machine().input().code_pressed_once(KEYCODE_K))
+ case 0: if (machine().input().code_pressed_once(KEYCODE_K))
m_io_hold_x[port] |= (1 << bit_shift);
break;
- case 1: if (machine().input().code_pressed_once(KEYCODE_J))
+ case 1: if (machine().input().code_pressed_once(KEYCODE_J))
m_io_hold_x[port] |= (1 << bit_shift);
break;
- case 2: if (machine().input().code_pressed_once(KEYCODE_H))
+ case 2: if (machine().input().code_pressed_once(KEYCODE_H))
m_io_hold_x[port] |= (1 << bit_shift);
break;
- case 3: if (machine().input().code_pressed_once(KEYCODE_G))
+ case 3: if (machine().input().code_pressed_once(KEYCODE_G))
m_io_hold_x[port] |= (1 << bit_shift);
break;
- case 4: if (machine().input().code_pressed_once(KEYCODE_F))
+ case 4: if (machine().input().code_pressed_once(KEYCODE_F))
m_io_hold_x[port] |= (1 << bit_shift);
break;
- case 5: if (machine().input().code_pressed_once(KEYCODE_D))
+ case 5: if (machine().input().code_pressed_once(KEYCODE_D))
m_io_hold_x[port] |= (1 << bit_shift);
break;
- case 6: if (machine().input().code_pressed_once(KEYCODE_S))
+ case 6: if (machine().input().code_pressed_once(KEYCODE_S))
m_io_hold_x[port] |= (1 << bit_shift);
break;
- case 7: if (machine().input().code_pressed_once(KEYCODE_A))
+ case 7: if (machine().input().code_pressed_once(KEYCODE_A))
m_io_hold_x[port] |= (1 << bit_shift);
break;
}
@@ -526,7 +526,7 @@ READ_LINE_MEMBER( by17_state::u10_cb1_r )
WRITE_LINE_MEMBER( by17_state::u10_ca2_w )
{
-#if 0 // Display Blanking - Out of sync with video redraw rate and causes flicker so it's disabled
+#if 0 // Display Blanking - Out of sync with video redraw rate and causes flicker so it's disabled
if (state == 0)
{
int digit;
@@ -547,7 +547,7 @@ WRITE_LINE_MEMBER( by17_state::u10_ca2_w )
WRITE_LINE_MEMBER( by17_state::u10_cb2_w )
{
-// logerror("New U10 CB2 state %01x, was %01x. PIA=%02x\n", state, m_u10_cb2, m_u10a);
+// logerror("New U10 CB2 state %01x, was %01x. PIA=%02x\n", state, m_u10_cb2, m_u10a);
if (state == TRUE)
m_lamp_decode = m_u10a & 0x0f;
@@ -583,20 +583,20 @@ READ8_MEMBER( by17_state::u10_a_r )
WRITE8_MEMBER( by17_state::u10_a_w )
{
-// logerror("Writing %02x to U10 PIA, CB2 state is %01x, CA2 state is %01x, Lamp_Dec is %02x\n",data, m_u10_cb2, m_u10_ca2, (m_lamp_decode & 0x0f));
+// logerror("Writing %02x to U10 PIA, CB2 state is %01x, CA2 state is %01x, Lamp_Dec is %02x\n",data, m_u10_cb2, m_u10_ca2, (m_lamp_decode & 0x0f));
if (!m_u10_ca2)
{
- if (BIT(data, 0)==0) // Display 1
+ if (BIT(data, 0)==0) // Display 1
m_segment[1] = data>>4;
else
- if (BIT(data, 1)==0) // Display 2
+ if (BIT(data, 1)==0) // Display 2
m_segment[2] = data>>4;
else
- if (BIT(data, 2)==0) // Display 3
+ if (BIT(data, 2)==0) // Display 3
m_segment[3] = data>>4;
else
- if (BIT(data, 3)==0) // Display 4
+ if (BIT(data, 3)==0) // Display 4
m_segment[4] = data>>4;
}
@@ -665,7 +665,7 @@ READ8_MEMBER( by17_state::u11_a_r )
WRITE8_MEMBER( by17_state::u11_a_w )
{
- if (BIT(data, 0)==0) // Display Credit/Ball
+ if (BIT(data, 0)==0) // Display Credit/Ball
{
m_segment[5] = m_u10a>>4;
}
@@ -691,7 +691,7 @@ WRITE8_MEMBER( by17_state::u11_a_w )
if BIT(data, 2)
m_digit = 6;
else
- if (BIT(data, 2) && BIT(data, 3)) // Aftermarket 7th digit strobe for 6 digit games
+ if (BIT(data, 2) && BIT(data, 3)) // Aftermarket 7th digit strobe for 6 digit games
m_digit = 7;
if ((m_u10_ca2==0) && m_digit)
@@ -713,17 +713,17 @@ WRITE8_MEMBER( by17_state::u11_b_w )
{
if (!m_u11_cb2)
{
- if ((data & 0x0f) < 0x0f) // Momentary Solenoids
+ if ((data & 0x0f) < 0x0f) // Momentary Solenoids
{
output_set_indexed_value( "solenoid", (data & 0x0f), TRUE);
- if (m_solenoid_features[(data & 0x0f)][3]) // Reset/release relevant switch after firing Solenoid
+ if (m_solenoid_features[(data & 0x0f)][3]) // Reset/release relevant switch after firing Solenoid
m_io_hold_x[(m_solenoid_features[(data & 0x0f)][2])] &= (m_solenoid_features[(data & 0x0f)][3]);
- if (m_solenoid_features[(data & 0x0f)][0] != 0xff) // Play solenoid audio sample
+ if (m_solenoid_features[(data & 0x0f)][0] != 0xff) // Play solenoid audio sample
m_samples->start(m_solenoid_features[(data & 0x0f)][0], m_solenoid_features[(data & 0x0f)][1]);
}
- else // Rest output - all momentary solenoids are off
+ else // Rest output - all momentary solenoids are off
{
for (int i=0; i<15; i++)
{
@@ -747,25 +747,25 @@ WRITE8_MEMBER( by17_state::u11_b_w )
}
if ((m_u11b & 0x20) && ((data & 0x20)==0))
{
- output_set_value("solenoid17", TRUE); // Coin Lockout Coil engage
+ output_set_value("solenoid17", TRUE); // Coin Lockout Coil engage
if (m_solenoid_features[17][0] != 0xff)
m_samples->start(m_solenoid_features[17][0], m_solenoid_features[17][1]);
}
else if ((data & 0x20) && ((m_u11b & 0x20)==0))
{
- output_set_value("solenoid17", FALSE); // Coin Lockout Coil release
+ output_set_value("solenoid17", FALSE); // Coin Lockout Coil release
if (m_solenoid_features[17][0] != 0xff)
m_samples->start(m_solenoid_features[17][0], m_solenoid_features[17][2]);
}
if ((m_u11b & 0x40) && ((data & 0x40)==0))
{
- output_set_value("solenoid18", TRUE); // Flipper Enable Relay engage
+ output_set_value("solenoid18", TRUE); // Flipper Enable Relay engage
if (m_solenoid_features[18][0] != 0xff)
m_samples->start(m_solenoid_features[18][0], m_solenoid_features[18][1]);
}
else if ((data & 0x40) && ((m_u11b & 0x40)==0))
{
- output_set_value("solenoid18", FALSE); // Flipper Enable Relay release
+ output_set_value("solenoid18", FALSE); // Flipper Enable Relay release
if (m_solenoid_features[18][0] != 0xff)
m_samples->start(m_solenoid_features[18][0], m_solenoid_features[18][2]);
}
@@ -789,14 +789,13 @@ WRITE8_MEMBER( by17_state::u11_b_w )
// zero-cross detection
TIMER_DEVICE_CALLBACK_MEMBER( by17_state::timer_z_freq )
{
-
/* Zero Crossing Detector - this timing is based on 50Hz AC line power input converted to unregulated DC
- -+ +---+
+ -+ +---+
| | |
|<-------- 9.30ms -------->|<->|700us
| | |
- +--------------------------+ +-----
+ +--------------------------+ +-----
*/
timer_device *zero_crossing_active_timer = machine().device<timer_device>("timer_z_pulse");
@@ -825,7 +824,6 @@ TIMER_DEVICE_CALLBACK_MEMBER( by17_state::timer_z_pulse )
// 555 timer for display refresh
TIMER_DEVICE_CALLBACK_MEMBER( by17_state::u11_timer )
{
-
/* +--------------------------+ +-----
| | |
|<-------- 2.85ms -------->|<->|300us
@@ -851,7 +849,6 @@ TIMER_DEVICE_CALLBACK_MEMBER( by17_state::timer_d_pulse )
DRIVER_INIT_MEMBER( by17_state, by17 )
{
-
static const UINT8 solenoid_features_default[20][4] =
{
// This table serves two functions and is configured on a per game basis:
@@ -860,12 +857,12 @@ DRIVER_INIT_MEMBER( by17_state, by17 )
// { Sound Channel, Sound Sample, Switch Strobe, Switch Return Mask }
/*00*/ { 0x00, 0x00, 0x00, 0x00 },
- /*01*/ { 0x05, 0x01, 0x00, 0x00 }, // Chime 10
- /*02*/ { 0x05, 0x02, 0x00, 0x00 }, // Chime 100
- /*03*/ { 0x05, 0x03, 0x00, 0x00 }, // Chime 1000
- /*04*/ { 0x05, 0x04, 0x00, 0x00 }, // Chime 10000
- /*05*/ { 0x04, 0x00, 0x00, 0x00 }, // Knocker
- /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole
+ /*01*/ { 0x05, 0x01, 0x00, 0x00 }, // Chime 10
+ /*02*/ { 0x05, 0x02, 0x00, 0x00 }, // Chime 100
+ /*03*/ { 0x05, 0x03, 0x00, 0x00 }, // Chime 1000
+ /*04*/ { 0x05, 0x04, 0x00, 0x00 }, // Chime 10000
+ /*05*/ { 0x04, 0x00, 0x00, 0x00 }, // Knocker
+ /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole
/*07*/ { 0x00, 0x00, 0x00, 0x00 },
/*08*/ { 0x02, 0x00, 0x00, 0x00 },
/*09*/ { 0x02, 0x00, 0x00, 0x00 },
@@ -874,11 +871,11 @@ DRIVER_INIT_MEMBER( by17_state, by17 )
/*12*/ { 0x00, 0x00, 0x00, 0x00 },
/*13*/ { 0x02, 0x00, 0x00, 0x00 },
/*14*/ { 0x00, 0x00, 0x00, 0x00 },
- /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off
+ /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off
// { Sound Channel, Sound engage, Sound release, Not Used }
/*16*/ { 0xff, 0xff, 0xff, 0x00 },
- /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil
- /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper Enable relay
+ /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil
+ /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper Enable relay
/*19*/ { 0xff, 0xff, 0xff, 0x00 }
};
@@ -892,30 +889,29 @@ DRIVER_INIT_MEMBER( by17_state, by17 )
DRIVER_INIT_MEMBER( by17_state, matahari )
{
-
static const UINT8 solenoid_features_matahari[20][4] =
{
// { Sound Channel, Sound Sample, Switch Strobe, Switch Return Mask }
- /*00*/ { 0x02, 0x05, 0x03, 0x7f }, // Saucer
- /*01*/ { 0x05, 0x01, 0x00, 0x00 }, // Chime 10
- /*02*/ { 0x05, 0x02, 0x00, 0x00 }, // Chime 100
- /*03*/ { 0x05, 0x03, 0x00, 0x00 }, // Chime 1000
- /*04*/ { 0x05, 0x04, 0x00, 0x00 }, // Chime 10000
- /*05*/ { 0x04, 0x06, 0x00, 0x00 }, // Knocker
- /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole
- /*07*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Left Bottom
- /*08*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Left Top
- /*09*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Right Top
- /*10*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Right Bottom
- /*11*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Left
- /*12*/ { 0x00, 0x0b, 0x02, 0x0f }, // Drop Target Reset Left
- /*13*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Right
- /*14*/ { 0x03, 0x0b, 0x02, 0xf0 }, // Drop Target Reset Right
- /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off
+ /*00*/ { 0x02, 0x05, 0x03, 0x7f }, // Saucer
+ /*01*/ { 0x05, 0x01, 0x00, 0x00 }, // Chime 10
+ /*02*/ { 0x05, 0x02, 0x00, 0x00 }, // Chime 100
+ /*03*/ { 0x05, 0x03, 0x00, 0x00 }, // Chime 1000
+ /*04*/ { 0x05, 0x04, 0x00, 0x00 }, // Chime 10000
+ /*05*/ { 0x04, 0x06, 0x00, 0x00 }, // Knocker
+ /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole
+ /*07*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Left Bottom
+ /*08*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Left Top
+ /*09*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Right Top
+ /*10*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Right Bottom
+ /*11*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Left
+ /*12*/ { 0x00, 0x0b, 0x02, 0x0f }, // Drop Target Reset Left
+ /*13*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Right
+ /*14*/ { 0x03, 0x0b, 0x02, 0xf0 }, // Drop Target Reset Right
+ /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off
// { Sound Channel, Sound engage, Sound release, Not Used }
/*16*/ { 0xff, 0xff, 0xff, 0x00 },
- /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil
- /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper Enable relay
+ /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil
+ /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper Enable relay
/*19*/ { 0xff, 0xff, 0xff, 0x00 }
};
@@ -929,30 +925,29 @@ DRIVER_INIT_MEMBER( by17_state, matahari )
DRIVER_INIT_MEMBER( by17_state, pwerplay )
{
-
static const UINT8 solenoid_features_pwerplay[20][4] =
{
// { Sound Channel, Sound Sample, Switch Strobe, Switch Return Mask }
- /*00*/ { 0x00, 0x10, 0x00, 0x00 }, // Post Down
- /*01*/ { 0x05, 0x01, 0x00, 0x00 }, // Chime 10
- /*02*/ { 0x05, 0x02, 0x00, 0x00 }, // Chime 100
- /*03*/ { 0x05, 0x03, 0x00, 0x00 }, // Chime 1000
- /*04*/ { 0x05, 0x04, 0x00, 0x00 }, // Chime 10000
- /*05*/ { 0x04, 0x06, 0x00, 0x00 }, // Knocker
- /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole
- /*07*/ { 0x02, 0x05, 0x03, 0x7f }, // Saucer
- /*08*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Left
- /*09*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Right
- /*10*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Bottom
- /*11*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Left
- /*12*/ { 0x00, 0x0b, 0x02, 0x0f }, // Drop Target Reset Left
- /*13*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Right
- /*14*/ { 0x03, 0x0b, 0x02, 0xf0 }, // Drop Target Reset Right
- /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off
+ /*00*/ { 0x00, 0x10, 0x00, 0x00 }, // Post Down
+ /*01*/ { 0x05, 0x01, 0x00, 0x00 }, // Chime 10
+ /*02*/ { 0x05, 0x02, 0x00, 0x00 }, // Chime 100
+ /*03*/ { 0x05, 0x03, 0x00, 0x00 }, // Chime 1000
+ /*04*/ { 0x05, 0x04, 0x00, 0x00 }, // Chime 10000
+ /*05*/ { 0x04, 0x06, 0x00, 0x00 }, // Knocker
+ /*06*/ { 0x01, 0x09, 0x00, 0x7f }, // Outhole
+ /*07*/ { 0x02, 0x05, 0x03, 0x7f }, // Saucer
+ /*08*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Left
+ /*09*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Right
+ /*10*/ { 0x02, 0x00, 0x00, 0x00 }, // Pop Bumper Bottom
+ /*11*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Left
+ /*12*/ { 0x00, 0x0b, 0x02, 0x0f }, // Drop Target Reset Left
+ /*13*/ { 0x02, 0x07, 0x00, 0x00 }, // Slingshot Right
+ /*14*/ { 0x03, 0x0b, 0x02, 0xf0 }, // Drop Target Reset Right
+ /*15*/ { 0xff, 0xff, 0x00, 0x00 }, // None - all momentary solenoids off
// { Sound Channel, Sound engage, Sound release, Not Used }
- /*16*/ { 0x00, 0x11, 0x0f, 0x00 }, // Post Up
- /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil
- /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper Enable relay
+ /*16*/ { 0x00, 0x11, 0x0f, 0x00 }, // Post Up
+ /*17*/ { 0x00, 0x0c, 0x0d, 0x00 }, // Coin Lockout coil
+ /*18*/ { 0x00, 0x0e, 0x0f, 0x00 }, // Flipper Enable relay
/*19*/ { 0xff, 0xff, 0xff, 0x00 }
};
@@ -977,7 +972,7 @@ MACHINE_RESET_MEMBER( by17_state, by17 )
m_u11a = 0;
m_u11b = 0;
m_lamp_decode = 0x0f;
- m_io_hold_x[0] = 0x80; // Put ball in Outhole on startup
+ m_io_hold_x[0] = 0x80; // Put ball in Outhole on startup
m_io_hold_x[1] = m_io_hold_x[2] = m_io_hold_x[3] = m_io_hold_x[4] = 0;
}
@@ -985,12 +980,12 @@ MACHINE_RESET_MEMBER( by17_state, by17 )
static MACHINE_CONFIG_START( by17, by17_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu", M6800, 530000) // No xtal, just 2 chips forming a multivibrator oscillator around 530KHz
+ MCFG_CPU_ADD("maincpu", M6800, 530000) // No xtal, just 2 chips forming a multivibrator oscillator around 530KHz
MCFG_CPU_PROGRAM_MAP(by17_map)
MCFG_MACHINE_RESET_OVERRIDE( by17_state, by17 )
- MCFG_NVRAM_ADD_0FILL("nvram") // 'F' filled causes Credit Display to be blank on first startup
+ MCFG_NVRAM_ADD_0FILL("nvram") // 'F' filled causes Credit Display to be blank on first startup
/* Video */
MCFG_DEFAULT_LAYOUT(layout_by17)