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-rw-r--r--src/mame/drivers/bwidow.cpp1109
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diff --git a/src/mame/drivers/bwidow.cpp b/src/mame/drivers/bwidow.cpp
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--- a/src/mame/drivers/bwidow.cpp
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-// license:BSD-3-Clause
-// copyright-holders:Brad Oliver, Bernd Wiebelt, Allard van der Bas
-/***************************************************************************
-
- Atari Black Widow hardware
-
- Games supported:
- * Space Duel
- * Black Widow
- * Gravitar
-
-****************************************************************************
-
- Black Widow memory map (preliminary)
-
- 0000-04ff RAM
- 0800 COIN_IN
- 0a00 IN1
- 0c00 IN2
-
- 2000-27ff Vector generator RAM
- 5000-7fff ROM
-
-
-
- BLACK WIDOW SWITCH SETTINGS (Atari, 1983)
- -----------------------------------------
-
- -------------------------------------------------------------------------------
- Settings of 8-Toggle Switch on Black Widow CPU PCB (at D4)
- 8 7 6 5 4 3 2 1 Option
- -------------------------------------------------------------------------------
- Off Off 1 coin/1 credit <
- On On 1 coin/2 credits
- On Off 2 coins/1 credit
- Off On Free play
-
- Off Off Right coin mechanism x 1 <
- On Off Right coin mechanism x 4
- Off On Right coin mechanism x 5
- On On Right coin mechanism x 6
-
- Off Left coin mechanism x 1 <
- On Left coin mechanism x 2
-
- Off Off Off No bonus coins (0)* <
- Off On On No bonus coins (6)
- On On On No bonus coins (7)
-
- On Off Off For every 2 coins inserted,
- logic adds 1 more coin (1)
- Off On Off For every 4 coins inserted,
- logic adds 1 more coin (2)
- On On Off For every 4 coins inserted,
- logic adds 2 more coins (3)
- Off Off On For every 5 coins inserted,
- logic adds 1 more coin (4)
- On Off On For every 3 coins inserted,
- logic adds 1 more coin (5)
-
- -------------------------------------------------------------------------------
-
- * The numbers in parentheses will appear on the BONUS ADDER line in the
- Operator Information Display (Figure 2-1) for these settings.
- < Manufacturer's recommended setting
-
- -------------------------------------------------------------------------------
- Settings of 8-Toggle Switch on Black Widow CPU PCB (at B4)
- 8 7 6 5 4 3 2 1 Option
-
- Note: The bits are the exact opposite of the switch numbers - switch 8 is bit 0.
- -------------------------------------------------------------------------------
- Off Off Maximum start at level 13
- On Off Maximum start at level 21 <
- Off On Maximum start at level 37
- On On Maximum start at level 53
-
- Off Off 3 spiders per game <
- On Off 4 spiders per game
- Off On 5 spiders per game
- On On 6 spiders per game
-
- Off Off Easy game play
- On Off Medium game play <
- Off On Hard game play
- On On Demonstration mode
-
- Off Off Bonus spider every 20,000 points <
- On Off Bonus spider every 30,000 points
- Off On Bonus spider every 40,000 points
- On On No bonus
-
- -------------------------------------------------------------------------------
-
- < Manufacturer's recommended setting
-
-
- GRAVITAR SWITCH SETTINGS (Atari, 1982)
- --------------------------------------
-
- -------------------------------------------------------------------------------
- Settings of 8-Toggle Switch on Gravitar PCB (at B4)
- 8 7 6 5 4 3 2 1 Option
- -------------------------------------------------------------------------------
- Off On Free play
- On On 1 coin for 2 credits
- Off Off 1 coin for 1 credit <
- On Off 2 coins for 1 credit
-
- Off Off Right coin mechanism x 1 <
- On Off Right coin mechanism x 4
- Off On Right coin mechanism x 5
- On On Right coin mechanism x 6
-
- Off Left coin mechanism x 1 <
- On Left coin mechanism x 2
-
- Off Off Off No bonus coins <
-
- Off On Off For every 4 coins inserted,
- logic adds 1 more coin
- On On Off For every 4 coins inserted,
- logic adds 2 more coins
- Off Off On For every 5 coins inserted,
- logic adds 1 more coin
- On Off On For every 3 coins inserted,
- logic adds 1 more coin
-
- Off On On No bonus coins
- On Off Off ??? (not in manual!)
- On On On No bonus coins
-
- -------------------------------------------------------------------------------
-
- < Manufacturer's recommended setting
-
- -------------------------------------------------------------------------------
- Settings of 8-Toggle Switch on Gravitar PCB (at D4)
- 8 7 6 5 4 3 2 1 Option
- -------------------------------------------------------------------------------
- On On No bonus
- Off Off Bonus ship every 10,000 points <
- d d d On Off Bonus ship every 20,000 points
- e e e Off On Bonus ship every 30,000 points
- s s s
- U U On U Easy game play <
- Off Hard game play
- t t t
- o o Off Off o 3 ships per game
- N N On Off N 4 ships per game <
- Off On 5 ships per game
- On On 6 ships per game
-
- -------------------------------------------------------------------------------
-
- < Manufacturer's recommended setting
-
- Space Duel Settings
- -------------------
-
- (Settings of 8-Toggle Switch on Space Duel game PCB at D4)
- Note: The bits are the exact opposite of the switch numbers - switch 8 is bit 0.
-
- 8 7 6 5 4 3 2 1 Option
- On Off 3 ships per game
- Off Off 4 ships per game $
- On On 5 ships per game
- Off On 6 ships per game
- On Off *Easy game difficulty
- Off Off Normal game difficulty $
- On On Medium game difficulty
- Off On Hard game difficulty
- Off Off English $
- On Off German
- On On Spanish
- Off On French
- Bonus life granted every:
- Off On 8,000 points
- Off Off 10,000 points
- On Off 15,000 points
- On On No bonus life
-
- $Manufacturer's suggested settings
- *Easy-In the beginning of the first wave, 3 targets appear on the
- screen. Targets increase by one in each new wave.
- Normal-Space station action is the same as 'Easy'. Fighter action has
- 4 targets in the beginning of the first wave. Targets increase by 2
- in each new wave. Targets move faster and more targets enter.
- Medium and Hard-In the beginning of the first wave, 4 targets appear
- on the screen. Targets increase by 2 in each new wave. As difficulty
- increases, targets move faster, and more targets enter.
-
-
- (Settings of 8-Toggle Switch on Space Duel game PCB at B4)
- 8 7 6 5 4 3 2 1 Option
- Off On Free play
- Off Off *1 coin for 1 game (or 1 player) $
- On On 1 coin for 2 game (or 2 players)
- On Off 2 coins for 1 game (or 1 player)
- Off Off Right coin mech x 1 $
- On Off Right coin mech x 4
- Off On Right coin mech x 5
- On On Right coin mech x 6
- Off Left coin mech x 1 $
- On Left coin mech x 2
- Off Off Off No bonus coins $
- Off On Off For every 4 coins, game logic adds 1 more coin
- On On Off For every 4 coins, game logic adds 2 more coin
- Off On On For every 5 coins, game logic adds 1 more coin
- On Off On**For every 3 coins, game logic adds 1 more coin
-
- $Manufacturer's suggested settings
-
- **In operator Information Display, this option displays same as no bonus.
-
- 2008-07
- Dip locations added from the notes above
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/bwidow.h"
-
-#include "cpu/m6502/m6502.h"
-#include "machine/watchdog.h"
-#include "video/vector.h"
-#include "video/avgdvg.h"
-#include "sound/pokey.h"
-#include "sound/discrete.h"
-
-#include "screen.h"
-
-
-
-#define IN_LEFT (1 << 0)
-#define IN_RIGHT (1 << 1)
-#define IN_FIRE (1 << 2)
-#define IN_SHIELD (1 << 3)
-#define IN_THRUST (1 << 4)
-#define IN_P1 (1 << 5)
-#define IN_P2 (1 << 6)
-#define OPTION_1_PLAYER_GAME_ONLY (1 << 2)
-#define OPTION_2_CREDIT_MINIMUM (1 << 1)
-#define OPTION_CHARGE_BY_ (1 << 0)
-
-
-/*************************************
- *
- * Input ports
- *
- *************************************/
-
-/*
-
-These 7 memory locations are used to read the 2 players' controls as well
-as sharing some dipswitch info in the lower 4 bits pertaining to coins/credits
-Typically, only the high 2 bits are read.
-
-*/
-
-uint8_t bwidow_state::spacduel_IN3_r(offs_t offset)
-{
- int res;
- int res1;
- int res2;
- int res3;
-
- res1 = m_in3->read();
- res2 = m_in4->read();
- res3 = m_dsw2.read_safe(0);
- res = 0x00;
-
- switch (offset & 0x07)
- {
- case 0:
- if (res1 & IN_SHIELD) res |= 0x80;
- if (res1 & IN_FIRE) res |= 0x40;
- break;
- case 1: /* Player 2 */
- if (res2 & IN_SHIELD) res |= 0x80;
- if (res2 & IN_FIRE) res |= 0x40;
- break;
- case 2:
- if (res1 & IN_LEFT) res |= 0x80;
- if (res1 & IN_RIGHT) res |= 0x40;
- break;
- case 3: /* Player 2 */
- if (res2 & IN_LEFT) res |= 0x80;
- if (res2 & IN_RIGHT) res |= 0x40;
- break;
- case 4:
- if (res1 & IN_THRUST) res |= 0x80;
- if (res1 & IN_P1) res |= 0x40;
- break;
- case 5: /* Player 2 */
- if (res2 & IN_THRUST) res |= 0x80;
- if ((res3 & OPTION_CHARGE_BY_) == 0) res |= 0x40;
- break;
- case 6:
- if (res1 & IN_P2) res |= 0x80;
- if ((res3 & OPTION_2_CREDIT_MINIMUM) == 0) res |= 0x40;
- break;
- case 7:
- res = (0x00 /* upright */ | (0 & 0x40));
- if ((res3 & OPTION_1_PLAYER_GAME_ONLY) == 0) res |= 0x40;
- break;
- }
-
- return res;
-}
-
-READ_LINE_MEMBER(bwidow_state::clock_r)
-{
- return (m_maincpu->total_cycles() & 0x100) ? 1 : 0;
-}
-
-uint8_t bwidow_state::bwidowp_in_r()
-{
- return (m_in4->read() & 0x0f) | ((m_in3->read() & 0x0f) << 4);
-}
-
-/*************************************
- *
- * Output ports
- *
- *************************************/
-
-void bwidow_state::bwidow_misc_w(uint8_t data)
-{
- /*
- 0x10 = p1 led
- 0x20 = p2 led
- 0x01 = coin counter 1
- 0x02 = coin counter 2
- */
-
- if (data == m_lastdata) return;
- m_leds[0] = BIT(~data, 4);
- m_leds[1] = BIT(~data, 5);
- machine().bookkeeping().coin_counter_w(0, data & 0x01);
- machine().bookkeeping().coin_counter_w(1, data & 0x02);
- m_lastdata = data;
-}
-
-void bwidow_state::spacduel_coin_counter_w(uint8_t data)
-{
- if (data == m_lastdata) return;
- m_leds[0] = BIT(~data, 5); // start lamp
- m_leds[1] = BIT(~data, 4); // select lamp
- machine().bookkeeping().coin_lockout_w(0, !BIT(data,3));
- machine().bookkeeping().coin_lockout_w(1, !BIT(data,3));
- machine().bookkeeping().coin_lockout_w(2, !BIT(data,3));
- machine().bookkeeping().coin_counter_w(0, BIT(data,0));
- machine().bookkeeping().coin_counter_w(1, BIT(data,1));
- machine().bookkeeping().coin_counter_w(2, BIT(data,2));
- m_lastdata = data;
-}
-
-/*************************************
- *
- * High score EAROM
- *
- *************************************/
-
-uint8_t bwidow_state::earom_read()
-{
- return m_earom->data();
-}
-
-void bwidow_state::earom_write(offs_t offset, uint8_t data)
-{
- m_earom->set_address(offset & 0x3f);
- m_earom->set_data(data);
-}
-
-void bwidow_state::earom_control_w(uint8_t data)
-{
- // CK = DB0, C1 = /DB2, C2 = DB1, CS1 = DB3, /CS2 = GND
- m_earom->set_control(BIT(data, 3), 1, !BIT(data, 2), BIT(data, 1));
- m_earom->set_clk(BIT(data, 0));
-}
-
-void bwidow_state::machine_reset()
-{
- earom_control_w(0);
-}
-
-
-/*************************************
- *
- * Interrupt ack
- *
- *************************************/
-
-void bwidow_state::irq_ack_w(uint8_t data)
-{
- m_maincpu->set_input_line(0, CLEAR_LINE);
-}
-
-
-/*************************************
- *
- * Main CPU memory handlers
- *
- *************************************/
-
-void bwidow_state::bwidow_map(address_map &map)
-{
- map(0x0000, 0x07ff).ram();
- map(0x2000, 0x27ff).ram().share("avg:vectorram").region("maincpu", 0x2000);
- map(0x2800, 0x5fff).rom();
- map(0x6000, 0x67ff).rw("pokey1", FUNC(pokey_device::read), FUNC(pokey_device::write));
- map(0x6800, 0x6fff).rw("pokey2", FUNC(pokey_device::read), FUNC(pokey_device::write));
- map(0x7000, 0x7000).r(FUNC(bwidow_state::earom_read));
- map(0x7800, 0x7800).portr("IN0");
- map(0x8000, 0x8000).portr("IN3");
- map(0x8800, 0x8800).portr("IN4");
- map(0x8800, 0x8800).w(FUNC(bwidow_state::bwidow_misc_w)); /* coin counters, leds */
- map(0x8840, 0x8840).w("avg", FUNC(avg_device::go_w));
- map(0x8880, 0x8880).w("avg", FUNC(avg_device::reset_w));
- map(0x88c0, 0x88c0).w(FUNC(bwidow_state::irq_ack_w)); /* interrupt acknowledge */
- map(0x8900, 0x8900).w(FUNC(bwidow_state::earom_control_w));
- map(0x8940, 0x897f).w(FUNC(bwidow_state::earom_write));
- map(0x8980, 0x89ed).nopw(); /* watchdog clear */
- map(0x9000, 0xffff).rom();
-}
-
-void bwidow_state::bwidowp_map(address_map &map)
-{
- map(0x0000, 0x07ff).ram();
- map(0x0800, 0x080f).rw("pokey1", FUNC(pokey_device::read), FUNC(pokey_device::write));
- map(0x0810, 0x081f).rw("pokey2", FUNC(pokey_device::read), FUNC(pokey_device::write));
- map(0x1000, 0x1000).r(FUNC(bwidow_state::bwidowp_in_r));
- map(0x1800, 0x1800).portr("IN0");
- map(0x2000, 0x2000).w("avg", FUNC(avg_device::go_w));
- map(0x2800, 0x2800).w("avg", FUNC(avg_device::reset_w));
- map(0x3000, 0x3000).w("watchdog", FUNC(watchdog_timer_device::reset_w));
- map(0x3800, 0x3800).w(FUNC(bwidow_state::bwidow_misc_w)); /* coin counters, leds */
- map(0x4000, 0x47ff).ram().share("avg:vectorram").region("maincpu", 0x4000);
- map(0x4800, 0x6fff).rom();
- map(0x6000, 0x6000).w(FUNC(bwidow_state::irq_ack_w)); /* interrupt acknowledge */
- map(0x8000, 0x803f).w(FUNC(bwidow_state::earom_write));
- map(0x8800, 0x8800).w(FUNC(bwidow_state::earom_control_w));
- map(0x9000, 0x9000).r(FUNC(bwidow_state::earom_read));
- map(0x9800, 0x9800).nopw(); /* ? written once at startup */
- map(0xa000, 0xffff).rom();
-}
-
-void bwidow_state::spacduel_map(address_map &map)
-{
- map(0x0000, 0x03ff).ram();
- map(0x0800, 0x0800).portr("IN0");
- map(0x0900, 0x0907).r(FUNC(bwidow_state::spacduel_IN3_r)); /* IN1 */
- map(0x0905, 0x0906).nopw(); /* ignore? */
- map(0x0a00, 0x0a00).r(FUNC(bwidow_state::earom_read));
- map(0x0c00, 0x0c00).w(FUNC(bwidow_state::spacduel_coin_counter_w)); /* coin out */
- map(0x0c80, 0x0c80).w("avg", FUNC(avg_device::go_w));
- map(0x0d00, 0x0d00).nopw(); /* watchdog clear */
- map(0x0d80, 0x0d80).w("avg", FUNC(avg_device::reset_w));
- map(0x0e00, 0x0e00).w(FUNC(bwidow_state::irq_ack_w)); /* interrupt acknowledge */
- map(0x0e80, 0x0e80).w(FUNC(bwidow_state::earom_control_w));
- map(0x0f00, 0x0f3f).w(FUNC(bwidow_state::earom_write));
- map(0x1000, 0x10ff).rw("pokey1", FUNC(pokey_device::read), FUNC(pokey_device::write));
- map(0x1400, 0x14ff).rw("pokey2", FUNC(pokey_device::read), FUNC(pokey_device::write));
- map(0x2000, 0x27ff).ram().share("avg:vectorram").region("maincpu", 0x2000);
- map(0x2800, 0x3fff).rom();
- map(0x4000, 0xffff).rom();
-}
-
-
-
-/*************************************
- *
- * Port definitions
- *
- *************************************/
-
-static INPUT_PORTS_START( bwidow )
- PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // To fit "Coin B" Dip Switch
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) // To fit "Coin A" Dip Switch
- PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Diagnostic Step")
- /* bit 6 is the VG HALT bit. We set it to "low" */
- /* per default (busy vector processor). */
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("avg", avg_device, done_r)
- /* bit 7 is tied to a 3kHz clock */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(bwidow_state, clock_r)
-
- PORT_START("DSW0")
- PORT_DIPNAME(0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("D4:!7,!8")
- PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING ( 0x03, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING ( 0x02, DEF_STR( Free_Play ) )
- PORT_DIPNAME(0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("D4:!5,!6")
- PORT_DIPSETTING ( 0x00, "*1" )
- PORT_DIPSETTING ( 0x04, "*4" )
- PORT_DIPSETTING ( 0x08, "*5" )
- PORT_DIPSETTING ( 0x0c, "*6" )
- PORT_DIPNAME(0x10, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("D4:!4")
- PORT_DIPSETTING ( 0x00, "*1" )
- PORT_DIPSETTING ( 0x10, "*2" )
- PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("D4:!1,!2,!3")
- PORT_DIPSETTING ( 0x80, "1 each 5" )
- PORT_DIPSETTING ( 0x60, "2 each 4" )
- PORT_DIPSETTING ( 0x40, "1 each 4" )
- PORT_DIPSETTING ( 0xa0, "1 each 3" )
- PORT_DIPSETTING ( 0x20, "1 each 2" )
- PORT_DIPSETTING ( 0x00, DEF_STR( None ) )
-
- PORT_START("DSW1")
- PORT_DIPNAME(0x03, 0x01, "Max Start" ) PORT_DIPLOCATION("B4:!7,!8")
- PORT_DIPSETTING ( 0x00, "Lev 13" )
- PORT_DIPSETTING ( 0x01, "Lev 21" )
- PORT_DIPSETTING ( 0x02, "Lev 37" )
- PORT_DIPSETTING ( 0x03, "Lev 53" )
- PORT_DIPNAME(0x0c, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("B4:!5,!6")
- PORT_DIPSETTING ( 0x00, "3" )
- PORT_DIPSETTING ( 0x04, "4" )
- PORT_DIPSETTING ( 0x08, "5" )
- PORT_DIPSETTING ( 0x0c, "6" )
- PORT_DIPNAME(0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("B4:!3,!4")
- PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) )
- PORT_DIPSETTING ( 0x10, DEF_STR( Medium ) )
- PORT_DIPSETTING ( 0x20, DEF_STR( Hard ) )
- PORT_DIPSETTING ( 0x30, "Demo" )
- PORT_DIPNAME(0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("B4:!1,!2")
- PORT_DIPSETTING ( 0x00, "20000" )
- PORT_DIPSETTING ( 0x40, "30000" )
- PORT_DIPSETTING ( 0x80, "40000" )
- PORT_DIPSETTING ( 0xc0, DEF_STR( None ) )
-
- PORT_START("IN3") /* IN3 - Movement joystick */
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("IN4") /* IN4 - Firing joystick */
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( gravitar )
- PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // To fit "Coin B" Dip Switch
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) // To fit "Coin A" Dip Switch
- PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Diagnostic Step")
- /* bit 6 is the VG HALT bit. We set it to "low" */
- /* per default (busy vector processor). */
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("avg", avg_device, done_r)
- /* bit 7 is tied to a 3kHz clock */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(bwidow_state, clock_r)
-
- PORT_START("DSW0")
- PORT_DIPUNUSED_DIPLOC( 0x03, IP_ACTIVE_HIGH, "D4:!7,!8" )
- PORT_DIPNAME(0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("D4:!5,!6")
- PORT_DIPSETTING ( 0x00, "3" )
- PORT_DIPSETTING ( 0x04, "4" )
- PORT_DIPSETTING ( 0x08, "5" )
- PORT_DIPSETTING ( 0x0c, "6" )
- PORT_DIPNAME(0x10, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("D4:!4")
- PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) )
- PORT_DIPSETTING ( 0x10, DEF_STR( Hard ) )
- PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_HIGH, "D4:!3" )
- PORT_DIPNAME(0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("D4:!1,!2")
- PORT_DIPSETTING ( 0x00, "10000" )
- PORT_DIPSETTING ( 0x40, "20000" )
- PORT_DIPSETTING ( 0x80, "30000" )
- PORT_DIPSETTING ( 0xc0, DEF_STR( None ) )
-
- PORT_START("DSW1")
- PORT_DIPNAME(0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("B4:!7,!8")
- PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING ( 0x03, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING ( 0x02, DEF_STR( Free_Play ) )
- PORT_DIPNAME(0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("B4:!5,!6")
- PORT_DIPSETTING ( 0x00, "*1" )
- PORT_DIPSETTING ( 0x04, "*4" )
- PORT_DIPSETTING ( 0x08, "*5" )
- PORT_DIPSETTING ( 0x0c, "*6" )
- PORT_DIPNAME(0x10, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("B4:!4")
- PORT_DIPSETTING ( 0x00, "*1" )
- PORT_DIPSETTING ( 0x10, "*2" )
- PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B4:!1,!2,!3")
- PORT_DIPSETTING ( 0x80, "1 each 5" )
- PORT_DIPSETTING ( 0x60, "2 each 4" )
- PORT_DIPSETTING ( 0x40, "1 each 4" )
- PORT_DIPSETTING ( 0xa0, "1 each 3" )
- PORT_DIPSETTING ( 0x20, "1 each 2" )
- PORT_DIPSETTING ( 0x00, DEF_STR( None ) )
-
- PORT_START("IN3")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("IN4")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
-INPUT_PORTS_END
-
-
-static INPUT_PORTS_START( lunarbat )
- PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // To be similar with other games
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) // To be similar with other games
- PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
- /* bit 6 is the VG HALT bit. We set it to "low" */
- /* per default (busy vector processor). */
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("avg", avg_device, done_r)
- /* bit 7 is tied to a 3kHz clock */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(bwidow_state, clock_r)
-
- PORT_START("DSW0") /* DSW0 - Not read */
- PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("DSW1") /* DSW1 - Not read */
- PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("IN3")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 )
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
-
- PORT_START("IN4") /* IN4 - Not read */
- PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
-INPUT_PORTS_END
-
-
-static INPUT_PORTS_START( spacduel )
- PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // To fit "Coin B" Dip Switch
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) // To fit "Coin A" Dip Switch
- PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Diagnostic Step")
- /* bit 6 is the VG HALT bit. We set it to "low" */
- /* per default (busy vector processor). */
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("avg", avg_device, done_r)
- /* bit 7 is tied to a 3kHz clock */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(bwidow_state, clock_r)
-
- PORT_START("DSW0")
- PORT_DIPNAME(0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("D4:!7,!8")
- PORT_DIPSETTING ( 0x01, "3" )
- PORT_DIPSETTING ( 0x00, "4" )
- PORT_DIPSETTING ( 0x03, "5" )
- PORT_DIPSETTING ( 0x02, "6" )
- PORT_DIPNAME(0x0c, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("D4:!5,!6")
- PORT_DIPSETTING ( 0x04, DEF_STR( Easy ) )
- PORT_DIPSETTING ( 0x00, DEF_STR( Normal ) )
- PORT_DIPSETTING ( 0x0c, DEF_STR( Medium ) )
- PORT_DIPSETTING ( 0x08, DEF_STR( Hard ) )
- PORT_DIPNAME(0x30, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("D4:!3,!4")
- PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
- PORT_DIPSETTING ( 0x10, DEF_STR( German ) )
- PORT_DIPSETTING ( 0x20, DEF_STR( French ) )
- PORT_DIPSETTING ( 0x30, DEF_STR( Spanish ) )
- PORT_DIPNAME(0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("D4:!1,!2")
- PORT_DIPSETTING ( 0xc0, "8000" )
- PORT_DIPSETTING ( 0x00, "10000" )
- PORT_DIPSETTING ( 0x40, "15000" )
- PORT_DIPSETTING ( 0x80, DEF_STR( None ) )
-
- PORT_START("DSW1")
- PORT_DIPNAME(0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("B4:!7,!8")
- PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING ( 0x03, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING ( 0x02, DEF_STR( Free_Play ) )
- PORT_DIPNAME(0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("B4:!5,!6")
- PORT_DIPSETTING ( 0x00, "*1" )
- PORT_DIPSETTING ( 0x04, "*4" )
- PORT_DIPSETTING ( 0x08, "*5" )
- PORT_DIPSETTING ( 0x0c, "*6" )
- PORT_DIPNAME(0x10, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("B4:!4")
- PORT_DIPSETTING ( 0x00, "*1" )
- PORT_DIPSETTING ( 0x10, "*2" )
- PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B4:!1,!2,!3")
- PORT_DIPSETTING ( 0x80, "1 each 5" )
- PORT_DIPSETTING ( 0x60, "2 each 4" )
- PORT_DIPSETTING ( 0x40, "1 each 4" )
- PORT_DIPSETTING ( 0xa0, "1 each 3" )
- PORT_DIPSETTING ( 0x20, "1 each 2" )
- PORT_DIPSETTING ( 0x00, DEF_STR( None ) )
-
- PORT_START("DSW2")
- // Although a dip switch 1 setting is shown in the Space Duel - Operation, Maintenance, and Service Manual,
- // this switch is not connected to anything on the PCB or in the schematics
- PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "P10/11:!1")
- PORT_DIPNAME( 0x04, 0x04, "1-player game only" ) PORT_DIPLOCATION("P10/11:!2")
- PORT_DIPSETTING ( 0x04, DEF_STR( Off ) )
- PORT_DIPSETTING ( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, "2-credit minimum" ) PORT_DIPLOCATION("P10/11:!3")
- PORT_DIPSETTING ( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING ( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x01, 0x01, "Charge by ..." ) PORT_DIPLOCATION("P10/11:!4")
- PORT_DIPSETTING ( 0x01, "player" )
- PORT_DIPSETTING ( 0x00, "game" )
-
- /* See machine/spacduel.c for more info on these 2 ports */
- PORT_START("IN3") /* IN3 - Player 1 - spread over 8 memory locations */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Start")
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Select")
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
-
- PORT_START("IN4") /* IN4 - Player 2 - spread over 8 memory locations */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
-INPUT_PORTS_END
-
-
-
-
-/*************************************
- *
- * Machine drivers
- *
- *************************************/
-
-void bwidow_state::bwidow(machine_config &config)
-{
- /* basic machine hardware */
- M6502(config, m_maincpu, MASTER_CLOCK / 8);
- m_maincpu->set_addrmap(AS_PROGRAM, &bwidow_state::bwidow_map);
- m_maincpu->set_periodic_int(FUNC(bwidow_state::irq0_line_assert), attotime::from_hz(CLOCK_3KHZ / 12));
-
- ER2055(config, m_earom);
-
- /* video hardware */
- VECTOR(config, "vector", 0);
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_VECTOR));
- screen.set_refresh_hz(CLOCK_3KHZ / 12 / 4);
- screen.set_size(400, 300);
- screen.set_visarea(0, 480, 0, 440);
- screen.set_screen_update("vector", FUNC(vector_device::screen_update));
-
- avg_device &avg(AVG(config, "avg", 0));
- avg.set_vector_tag("vector");
-
- /* sound hardware */
- bwidow_audio(config);
-
-}
-
-void bwidow_state::bwidowp(machine_config &config)
-{
- bwidow(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &bwidow_state::bwidowp_map);
-
- WATCHDOG_TIMER(config, "watchdog");
-}
-
-void bwidow_state::gravitar(machine_config &config)
-{
- bwidow(config);
-
- /* basic machine hardware */
-
- /* video hardware */
- subdevice<screen_device>("screen")->set_visarea(0, 420, 0, 400);
-
- /* sound hardware */
- gravitar_audio(config);
-}
-
-
-void bwidow_state::lunarbat(machine_config &config)
-{
- gravitar(config);
-
- /* basic machine hardware */
- m_maincpu->set_addrmap(AS_PROGRAM, &bwidow_state::spacduel_map);
-
- /* video hardware */
- subdevice<screen_device>("screen")->set_visarea(0, 500, 0, 440);
-}
-
-
-void bwidow_state::spacduel(machine_config &config)
-{
- gravitar(config);
-
- /* basic machine hardware */
- m_maincpu->set_addrmap(AS_PROGRAM, &bwidow_state::spacduel_map);
-
- /* video hardware */
- subdevice<screen_device>("screen")->set_visarea(0, 540, 0, 400);
-}
-
-
-
-/*************************************
- *
- * ROM definitions
- *
- *************************************/
-
-ROM_START( bwidow )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "136017-107.l7", 0x2800, 0x0800, CRC(97f6000c) SHA1(bbae93058228820ee67b05f23e45fb54ee0963ff) )
- ROM_LOAD( "136017-108.mn7", 0x3000, 0x1000, CRC(3da354ed) SHA1(935295d66ad40ad702eb7a694296e836f53d22ec) )
- ROM_LOAD( "136017-109.np7", 0x4000, 0x1000, CRC(2fc4ce79) SHA1(2b324877bf55151747eaacd9a58f846712bfbc14) )
- ROM_LOAD( "136017-110.r7", 0x5000, 0x1000, CRC(0dd52987) SHA1(72aa1d24f20cc86701189df486488edc434b1be1) )
- /* Program ROM */
- ROM_LOAD( "136017-101.d1", 0x9000, 0x1000, CRC(fe3febb7) SHA1(b62f7622ca60248e1b8376ee135ae3d94d0b4437) )
- ROM_LOAD( "136017-102.ef1", 0xa000, 0x1000, CRC(10ad0376) SHA1(614c74daa468a7430ed965a3a9d07b6ad846016c) )
- ROM_LOAD( "136017-103.h1", 0xb000, 0x1000, CRC(8a1430ee) SHA1(3aa6c40721a4289c1cf01f37c89b6b0a96336c68) )
- ROM_LOAD( "136017-104.j1", 0xc000, 0x1000, CRC(44f9943f) SHA1(e83d8242e4592149719be6a68cf3aba46116072f) )
- ROM_LOAD( "136017-105.kl1", 0xd000, 0x1000, CRC(1fdf801c) SHA1(33da2ba3cefa3d0dddc8647f9b6caf5d5bfe9b3b) )
- ROM_LOAD( "136017-106.m1", 0xe000, 0x1000, CRC(ccc9b26c) SHA1(f1398e3ff2b62af1509bc117028845b671ff1ca2) )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-ROM_END
-
-ROM_START( bwidowp )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "vg4800", 0x4800, 0x0800, CRC(12c0e382) SHA1(b0a899d013ad00ff5f861da9897780c5f0c5d221) )
- ROM_LOAD( "vg5000", 0x5000, 0x1000, CRC(7009106a) SHA1(d41d147eccb2bb4e0a3e9bb184c2bfd09c80b92f) )
- ROM_RELOAD( 0x6000, 0x1000 )
- /* Program ROM */
- ROM_LOAD( "a000", 0xa000, 0x1000, CRC(ebe0ace2) SHA1(fa919797c243d06761e3fa04b548679b310f0542) )
- ROM_LOAD( "b000", 0xb000, 0x1000, CRC(b14f33e2) SHA1(f8b2c6cc6907b379786e246ccd559316d3edffb3) )
- ROM_LOAD( "c000", 0xc000, 0x1000, CRC(79b8af00) SHA1(53e31962d2124bfe06afc6374d5fb2d87bf9e952) )
- ROM_LOAD( "d000", 0xd000, 0x1000, CRC(10ac77c3) SHA1(f7b832974c224341f67fc4c3d151d8978774b462) )
- ROM_LOAD( "e000", 0xe000, 0x1000, CRC(dfdda385) SHA1(ac77411722842033027b1717ac1b494507153e55) )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "avgsmr", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-
- /* Proms */
- ROM_REGION( 0x100, "proms", 0 )
- ROM_LOAD_NIB_LOW( "negrom.lo", 0x0000, 0x0100, CRC(aeb9cde1) SHA1(d4fe4f59481f21260b4c1ce9779574784eccb460) )
- ROM_LOAD_NIB_HIGH( "negrom.hi", 0x0000, 0x0100, CRC(08f0112b) SHA1(a457f2968a343891818d271231f61b17b7826c53) )
-ROM_END
-
-ROM_START( gravitar )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "136010-210.l7", 0x2800, 0x0800, CRC(debcb243) SHA1(2c50cd38d60739c126f1d0d8e7fbd46a0bde6e1c) )
- ROM_LOAD( "136010-207.mn7", 0x3000, 0x1000, CRC(4135629a) SHA1(301ddb7a34b38140a1fdffc060cb08ff57f10cf1) )
- ROM_LOAD( "136010-208.np7", 0x4000, 0x1000, CRC(358f25d9) SHA1(9c2920cf2b73a93ac2808be654b08505037f53b1) )
- ROM_LOAD( "136010-309.r7", 0x5000, 0x1000, CRC(4ac78df4) SHA1(5164f2a54244ce1e863d1ec0dd29bc9da7103a85) )
- /* Program ROM */
- ROM_LOAD( "136010-301.d1", 0x9000, 0x1000, CRC(a2a55013) SHA1(800b52ead9f56a3e372797fbc698c8fc791398da) )
- ROM_LOAD( "136010-302.ef1", 0xa000, 0x1000, CRC(d3700b3c) SHA1(b9e846db14fa23f8d2def97030d8b072b2bbc0be) )
- ROM_LOAD( "136010-303.h1", 0xb000, 0x1000, CRC(8e12e3e0) SHA1(e09f58f6f36de6bf6724a1ab14ab35acbb0b3876) )
- ROM_LOAD( "136010-304.j1", 0xc000, 0x1000, CRC(467ad5da) SHA1(822b06be6f2d6298b2b10161fbabbb2caa74b2ef) )
- ROM_LOAD( "136010-305.kl1", 0xd000, 0x1000, CRC(840603af) SHA1(4a7124f91d3ee940686c51374a861efe6cb5d282) )
- ROM_LOAD( "136010-306.m1", 0xe000, 0x1000, CRC(3f3805ad) SHA1(baf080deaa8eea43af2f3be71dacc63e4666c453) )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-
- /* Address decoding */
- ROM_REGION( 0x100, "proms", 0 )
- ROM_LOAD( "136010-111.r1", 0x0000, 0x0020, CRC(6bf2dc46) SHA1(9961ac36978154cf0a4e1c40d41f867ce1f0b1da) )
- ROM_LOAD( "136010-112.r2", 0x0020, 0x0020, CRC(b6af29d1) SHA1(62f9cbbe8dd04f3a81516198d2d8d6eafe1f0986) )
-ROM_END
-
-ROM_START( gravitar2 )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "136010-210.l7", 0x2800, 0x0800, CRC(debcb243) SHA1(2c50cd38d60739c126f1d0d8e7fbd46a0bde6e1c) )
- ROM_LOAD( "136010-207.mn7", 0x3000, 0x1000, CRC(4135629a) SHA1(301ddb7a34b38140a1fdffc060cb08ff57f10cf1) )
- ROM_LOAD( "136010-208.np7", 0x4000, 0x1000, CRC(358f25d9) SHA1(9c2920cf2b73a93ac2808be654b08505037f53b1) )
- ROM_LOAD( "136010-209.r7", 0x5000, 0x1000, CRC(37034287) SHA1(4de7478fb566fd75f99533507228611cecb1f11a) )
- /* Program ROM */
- ROM_LOAD( "136010-201.d1", 0x9000, 0x1000, CRC(167315e4) SHA1(35613e5a503fac7f451c201675669f417e15241b) )
- ROM_LOAD( "136010-202.ef1", 0xa000, 0x1000, CRC(aaa9e62c) SHA1(87fc660adb22f812a764efc46ffcf5f934d5e333) )
- ROM_LOAD( "136010-203.h1", 0xb000, 0x1000, CRC(ae437253) SHA1(e2402dc5fa755a05fa1d531a31b78e39e67f5cbe) )
- ROM_LOAD( "136010-204.j1", 0xc000, 0x1000, CRC(5d6bc29e) SHA1(fdd442644209ab858eb4ed1b4cdeb1db26f80108) )
- ROM_LOAD( "136010-205.kl1", 0xd000, 0x1000, CRC(0db1ff34) SHA1(288d9ffff9d18025621be249ea25a7444f58f3a9) )
- ROM_LOAD( "136010-206.m1", 0xe000, 0x1000, CRC(4521ca48) SHA1(5770cb46c4ac28d632ad5910723a9edda8283ce5) )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-
- /* Address decoding */
- ROM_REGION( 0x100, "proms", 0 )
- ROM_LOAD( "136010-111.r1", 0x0000, 0x0020, CRC(6bf2dc46) SHA1(9961ac36978154cf0a4e1c40d41f867ce1f0b1da) )
- ROM_LOAD( "136010-112.r2", 0x0020, 0x0020, CRC(b6af29d1) SHA1(62f9cbbe8dd04f3a81516198d2d8d6eafe1f0986) )
-ROM_END
-
-ROM_START( gravitar1 )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "136010-110.l7", 0x2800, 0x0800, CRC(1da0d845) SHA1(99bccae0521c105388784175c475035bf19270a7) )
- ROM_LOAD( "136010-107.mn7", 0x3000, 0x1000, CRC(650ba31e) SHA1(7f855ea13e2041a87b64fdff4b7ee0d7d97e4401) )
- ROM_LOAD( "136010-108.np7", 0x4000, 0x1000, CRC(5119c0b2) SHA1(ec8a7072d2b8e2626a19c0451ea5ddb27ad80594) )
- ROM_LOAD( "136010-109.r7", 0x5000, 0x1000, CRC(defa8cbc) SHA1(ffd618d846c219fb641311f1d95ffc9f6fb5a240) )
- /* Program ROM */
- ROM_LOAD( "136010-101.d1", 0x9000, 0x1000, CRC(acbc0e2c) SHA1(2e0ff3b7ac9c0813e71942492146372bba382f1f) )
- ROM_LOAD( "136010-102.ef1", 0xa000, 0x1000, CRC(88f98f8f) SHA1(c2174deed61ae8519a02c2ac8e2969f357733cfd) )
- ROM_LOAD( "136010-103.h1", 0xb000, 0x1000, CRC(68a85703) SHA1(8a7956578cb6ebbeb74facedcbcb46f86ec92000) )
- ROM_LOAD( "136010-104.j1", 0xc000, 0x1000, CRC(33d19ef6) SHA1(68f95e237427959d6ef64a5b4dd1e03db7389271) )
- ROM_LOAD( "136010-105.kl1", 0xd000, 0x1000, CRC(032b5806) SHA1(b719792a177e74ec49e6952e445b9cdeaca7505f) )
- ROM_LOAD( "136010-106.m1", 0xe000, 0x1000, CRC(47fe97a0) SHA1(7cbde4b59abde679c28d7547700b342f25762e4a) )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-
- /* Address decoding */
- ROM_REGION( 0x100, "proms", 0 )
- ROM_LOAD( "136010-111.r1", 0x0000, 0x0020, CRC(6bf2dc46) SHA1(9961ac36978154cf0a4e1c40d41f867ce1f0b1da) )
- ROM_LOAD( "136010-112.r2", 0x0020, 0x0020, CRC(b6af29d1) SHA1(62f9cbbe8dd04f3a81516198d2d8d6eafe1f0986) )
-ROM_END
-
-ROM_START( lunarbat )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "136010-010.l7", 0x2800, 0x0800, CRC(48fd38aa) SHA1(e6ec31e784c2965369161c33d00903ba027f7f20) )
- ROM_LOAD( "136010-007.mn7", 0x3000, 0x1000, CRC(9754830e) SHA1(2e6885155a93d4eaf9a405f3eb740f2f4b30bc23) )
- ROM_LOAD( "136010-008.np7", 0x4000, 0x1000, CRC(084aa8db) SHA1(80050f981b9a673d336bbcf712faf21b7be7e042) )
- /* Program ROM */
- ROM_LOAD( "136010-001.d1", 0x9000, 0x1000, CRC(cd7e1780) SHA1(92265a548485d140b73ef542ad66dc32cb52d42b) )
- ROM_LOAD( "136010-002.ef1", 0xa000, 0x1000, CRC(dc813a54) SHA1(c543cae3a3ba5b00e5a8714a42b2557bc6e730cf) )
- ROM_LOAD( "136010-003.h1", 0xb000, 0x1000, CRC(8e1fecd3) SHA1(a43cb4ea77e095227590fcefa778688093dcf135) )
- ROM_LOAD( "136010-004.j1", 0xc000, 0x1000, CRC(c407764f) SHA1(f202a9fe6c10975bb124b4b1e902341da578da8f) )
- ROM_LOAD( "136010-005.kl1", 0xd000, 0x1000, CRC(4feb6f81) SHA1(b852f1093e56343225c1b2b2554a93c88fc58637) )
- ROM_LOAD( "136010-006.m1", 0xe000, 0x1000, CRC(f8ad139d) SHA1(e9e0dcb0872b19af09825a979f8b3747c9632091) )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-
- /* Address decoding */
- ROM_REGION( 0x100, "proms", 0 )
- ROM_LOAD( "136010-011.r1", 0x0000, 0x0020, CRC(6bf2dc46) SHA1(9961ac36978154cf0a4e1c40d41f867ce1f0b1da) )
- ROM_LOAD( "136010-012.r2", 0x0020, 0x0020, CRC(b6af29d1) SHA1(62f9cbbe8dd04f3a81516198d2d8d6eafe1f0986) )
-ROM_END
-
-ROM_START( lunarba1 )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "vrom1.bin", 0x2800, 0x0800, CRC(c60634d9) SHA1(b94f056b5e73a2e015ba9a4be66dc2abee325016) )
- ROM_LOAD( "vrom2.bin", 0x3000, 0x1000, CRC(53d9a8a2) SHA1(c33766658dd3523e99e664ef42a4ba4ab884fa80) )
- /* Program ROM */
- ROM_LOAD( "rom0.bin", 0x4000, 0x1000, CRC(cc4691c6) SHA1(72f75c75ec3f36c5c455c82593659961b5882f9f) )
- ROM_LOAD( "rom1.bin", 0x5000, 0x1000, CRC(4df71d07) SHA1(5d71750594885641fb347bf4106b3b6ace822fb9) )
- ROM_LOAD( "rom2.bin", 0x6000, 0x1000, CRC(c6ff04cb) SHA1(33477abacb9dfeadca20f9b9c1c2840cf31be7c3) )
- ROM_LOAD( "rom3.bin", 0x7000, 0x1000, CRC(a7dc9d1b) SHA1(991f5b943f5c82027deadda0c4230b70f2a8ca10) )
- ROM_LOAD( "rom4.bin", 0x8000, 0x1000, CRC(788bf976) SHA1(4dc2d92bbd232625fd8e828c876c4182ddde125d) )
- ROM_LOAD( "rom5.bin", 0x9000, 0x1000, CRC(16121e13) SHA1(9ef59f4ffc22d5f9457b57d2f3a67d883995be98) )
- ROM_RELOAD( 0xa000, 0x1000 )
- ROM_RELOAD( 0xb000, 0x1000 )
- ROM_RELOAD( 0xc000, 0x1000 )
- ROM_RELOAD( 0xd000, 0x1000 )
- ROM_RELOAD( 0xe000, 0x1000 )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-
- /* Address decoding */
- ROM_REGION( 0x100, "proms", 0 )
- ROM_LOAD( "136010-111.r1", 0x0000, 0x0020, CRC(6bf2dc46) SHA1(9961ac36978154cf0a4e1c40d41f867ce1f0b1da) )
- ROM_LOAD( "136010-112.r2", 0x0020, 0x0020, CRC(b6af29d1) SHA1(62f9cbbe8dd04f3a81516198d2d8d6eafe1f0986) )
-ROM_END
-
-ROM_START( spacduel )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "136006-106.r7", 0x2800, 0x0800, CRC(691122fe) SHA1(f53be76a49dba319050ca7767de3441521910e83) )
- ROM_LOAD( "136006-107.np7", 0x3000, 0x1000, CRC(d8dd0461) SHA1(58060b20b2511d30d2ec06479d21840bdd0b53c6) )
- /* Program ROM */
- ROM_LOAD( "136006-201.r1", 0x4000, 0x1000, CRC(f4037b6e) SHA1(9bacb64d257edd31f53db878477604f50681d78f) )
- ROM_LOAD( "136006-102.np1", 0x5000, 0x1000, CRC(4c451e8a) SHA1(c05c52bb08acccb60950a15f05c960c3bc163d3e) )
- ROM_LOAD( "136006-103.m1", 0x6000, 0x1000, CRC(ee72da63) SHA1(d36d62cdf7fe76ee9cdbfc2e76ac5d90f22986ba) )
- ROM_LOAD( "136006-104.kl1", 0x7000, 0x1000, CRC(e41b38a3) SHA1(9e8773e78d65d74db824cfd7108e7038f26757db) )
- ROM_LOAD( "136006-105.j1", 0x8000, 0x1000, CRC(5652710f) SHA1(b15891d22a47ac3448d2ced40c04d0ab80606c7d) )
- ROM_RELOAD( 0x9000, 0x1000 )
- ROM_RELOAD( 0xa000, 0x1000 )
- ROM_RELOAD( 0xb000, 0x1000 )
- ROM_RELOAD( 0xc000, 0x1000 )
- ROM_RELOAD( 0xd000, 0x1000 )
- ROM_RELOAD( 0xe000, 0x1000 )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-ROM_END
-
-ROM_START( spacduel1 )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "136006-106.r7", 0x2800, 0x0800, CRC(691122fe) SHA1(f53be76a49dba319050ca7767de3441521910e83) )
- ROM_LOAD( "136006-107.np7", 0x3000, 0x1000, CRC(d8dd0461) SHA1(58060b20b2511d30d2ec06479d21840bdd0b53c6) )
- /* Program ROM */
- ROM_LOAD( "136006-101.r1", 0x4000, 0x1000, CRC(cd239e6c) SHA1(b6143d979dd35a46bcb783bb0ac02d4dca30f0c2) )
- ROM_LOAD( "136006-102.np1", 0x5000, 0x1000, CRC(4c451e8a) SHA1(c05c52bb08acccb60950a15f05c960c3bc163d3e) )
- ROM_LOAD( "136006-103.m1", 0x6000, 0x1000, CRC(ee72da63) SHA1(d36d62cdf7fe76ee9cdbfc2e76ac5d90f22986ba) )
- ROM_LOAD( "136006-104.kl1", 0x7000, 0x1000, CRC(e41b38a3) SHA1(9e8773e78d65d74db824cfd7108e7038f26757db) )
- ROM_LOAD( "136006-105.j1", 0x8000, 0x1000, CRC(5652710f) SHA1(b15891d22a47ac3448d2ced40c04d0ab80606c7d) )
- ROM_RELOAD( 0x9000, 0x1000 )
- ROM_RELOAD( 0xa000, 0x1000 )
- ROM_RELOAD( 0xb000, 0x1000 )
- ROM_RELOAD( 0xc000, 0x1000 )
- ROM_RELOAD( 0xd000, 0x1000 )
- ROM_RELOAD( 0xe000, 0x1000 )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-ROM_END
-
-ROM_START( spacduel0 )
- ROM_REGION( 0x10000, "maincpu", 0 )
- /* Vector ROM */
- ROM_LOAD( "136006-006.r7", 0x2800, 0x0800, CRC(691122fe) SHA1(f53be76a49dba319050ca7767de3441521910e83) )
- ROM_LOAD( "136006-007.np7", 0x3000, 0x1000, CRC(d8dd0461) SHA1(58060b20b2511d30d2ec06479d21840bdd0b53c6) )
- /* Program ROM */
- ROM_LOAD( "136006-001.r1", 0x4000, 0x1000, CRC(8f993ac8) SHA1(38b6d1ee3f19bb77b8aca24fbbae38684f194796) )
- ROM_LOAD( "136006-002.np1", 0x5000, 0x1000, CRC(32cca051) SHA1(a01982e4362ba3dcdafd02d5403f8a190042e314) )
- ROM_LOAD( "136006-003.m1", 0x6000, 0x1000, CRC(36624d57) SHA1(e66cbd747c2a298f402b91c2cf042a0697ff8296) )
- ROM_LOAD( "136006-004.kl1", 0x7000, 0x1000, CRC(b322bf0b) SHA1(d67bf4e1e9b5b14b0455f37f9be11167aa3575c2) )
- ROM_LOAD( "136006-005.j1", 0x8000, 0x1000, CRC(0edb1242) SHA1(5ec62e48d15c5baf0fb583e014cae2ec4bd5f5e4) )
- ROM_RELOAD( 0x9000, 0x1000 )
- ROM_RELOAD( 0xa000, 0x1000 )
- ROM_RELOAD( 0xb000, 0x1000 )
- ROM_RELOAD( 0xc000, 0x1000 )
- ROM_RELOAD( 0xd000, 0x1000 )
- ROM_RELOAD( 0xe000, 0x1000 )
- ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
-
- /* AVG PROM */
- ROM_REGION( 0x100, "avg:prom", 0 )
- ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
-ROM_END
-
-
-/*************************************
- *
- * Game drivers
- *
- *************************************/
-
-GAME( 1980, spacduel, 0, spacduel, spacduel, bwidow_state, empty_init, ROT0, "Atari", "Space Duel (version 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1980, spacduel1, spacduel, spacduel, spacduel, bwidow_state, empty_init, ROT0, "Atari", "Space Duel (version 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1980, spacduel0, spacduel, spacduel, spacduel, bwidow_state, empty_init, ROT0, "Atari", "Space Duel (prototype)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, bwidow, 0, bwidow, bwidow, bwidow_state, empty_init, ROT0, "Atari", "Black Widow", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, bwidowp, bwidow, bwidowp, bwidow, bwidow_state, empty_init, ROT0, "Atari", "Black Widow (prototype)", MACHINE_NOT_WORKING )
-GAME( 1982, gravitar, 0, gravitar, gravitar, bwidow_state, empty_init, ROT0, "Atari", "Gravitar (version 3)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, gravitar2, gravitar, gravitar, gravitar, bwidow_state, empty_init, ROT0, "Atari", "Gravitar (version 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, gravitar1, gravitar, gravitar, gravitar, bwidow_state, empty_init, ROT0, "Atari", "Gravitar (version 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, lunarbat, gravitar, gravitar, gravitar, bwidow_state, empty_init, ROT0, "Atari", "Lunar Battle (prototype, later)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, lunarba1, gravitar, lunarbat, lunarbat, bwidow_state, empty_init, ROT0, "Atari", "Lunar Battle (prototype, earlier)", MACHINE_SUPPORTS_SAVE )