diff options
Diffstat (limited to 'src/mame/drivers/bsktball.c')
-rw-r--r-- | src/mame/drivers/bsktball.c | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/src/mame/drivers/bsktball.c b/src/mame/drivers/bsktball.c new file mode 100644 index 00000000000..e8b5d3e75ec --- /dev/null +++ b/src/mame/drivers/bsktball.c @@ -0,0 +1,334 @@ +/*************************************************************************** + + Atari Basketball hardware + + driver by Mike Balfour + + Games supported: + * Basketball + + Known issues: + * none at this time + +**************************************************************************** + + Note: The original hardware uses the Player 1 and Player 2 Start buttons + as the Jump/Shoot buttons. I've taken button 1 and mapped it to the Start + buttons to keep people from getting confused. + + If you have any questions about how this driver works, don't hesitate to + ask. - Mike Balfour (mab22@po.cwru.edu) + +***************************************************************************/ + +#include "driver.h" +#include "bsktball.h" +#include "sound/discrete.h" + + +/************************************* + * + * Palette generation + * + *************************************/ + +static UINT16 colortable_source[] = +{ + /* Playfield */ + 0x01, 0x00, 0x00, 0x00, + 0x01, 0x03, 0x03, 0x03, + + /* Motion */ + 0x01, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x02, 0x00, + 0x01, 0x00, 0x03, 0x00, + + 0x01, 0x01, 0x00, 0x00, + 0x01, 0x01, 0x01, 0x00, + 0x01, 0x01, 0x02, 0x00, + 0x01, 0x01, 0x03, 0x00, + + 0x01, 0x02, 0x00, 0x00, + 0x01, 0x02, 0x01, 0x00, + 0x01, 0x02, 0x02, 0x00, + 0x01, 0x02, 0x03, 0x00, + + 0x01, 0x03, 0x00, 0x00, + 0x01, 0x03, 0x01, 0x00, + 0x01, 0x03, 0x02, 0x00, + 0x01, 0x03, 0x03, 0x00, + + 0x01, 0x00, 0x00, 0x01, + 0x01, 0x00, 0x01, 0x01, + 0x01, 0x00, 0x02, 0x01, + 0x01, 0x00, 0x03, 0x01, + + 0x01, 0x01, 0x00, 0x01, + 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x02, 0x01, + 0x01, 0x01, 0x03, 0x01, + + 0x01, 0x02, 0x00, 0x01, + 0x01, 0x02, 0x01, 0x01, + 0x01, 0x02, 0x02, 0x01, + 0x01, 0x02, 0x03, 0x01, + + 0x01, 0x03, 0x00, 0x01, + 0x01, 0x03, 0x01, 0x01, + 0x01, 0x03, 0x02, 0x01, + 0x01, 0x03, 0x03, 0x01, + + 0x01, 0x00, 0x00, 0x02, + 0x01, 0x00, 0x01, 0x02, + 0x01, 0x00, 0x02, 0x02, + 0x01, 0x00, 0x03, 0x02, + + 0x01, 0x01, 0x00, 0x02, + 0x01, 0x01, 0x01, 0x02, + 0x01, 0x01, 0x02, 0x02, + 0x01, 0x01, 0x03, 0x02, + + 0x01, 0x02, 0x00, 0x02, + 0x01, 0x02, 0x01, 0x02, + 0x01, 0x02, 0x02, 0x02, + 0x01, 0x02, 0x03, 0x02, + + 0x01, 0x03, 0x00, 0x02, + 0x01, 0x03, 0x01, 0x02, + 0x01, 0x03, 0x02, 0x02, + 0x01, 0x03, 0x03, 0x02, + + 0x01, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x01, 0x03, + 0x01, 0x00, 0x02, 0x03, + 0x01, 0x00, 0x03, 0x03, + + 0x01, 0x01, 0x00, 0x03, + 0x01, 0x01, 0x01, 0x03, + 0x01, 0x01, 0x02, 0x03, + 0x01, 0x01, 0x03, 0x03, + + 0x01, 0x02, 0x00, 0x03, + 0x01, 0x02, 0x01, 0x03, + 0x01, 0x02, 0x02, 0x03, + 0x01, 0x02, 0x03, 0x03, + + 0x01, 0x03, 0x00, 0x03, + 0x01, 0x03, 0x01, 0x03, + 0x01, 0x03, 0x02, 0x03, + 0x01, 0x03, 0x03, 0x03, +}; + +static PALETTE_INIT( bsktball ) +{ + palette_set_color(machine,0,MAKE_RGB(0x00,0x00,0x00)); /* BLACK */ + palette_set_color(machine,1,MAKE_RGB(0x80,0x80,0x80)); /* LIGHT GREY */ + palette_set_color(machine,2,MAKE_RGB(0x50,0x50,0x50)); /* DARK GREY */ + palette_set_color(machine,3,MAKE_RGB(0xff,0xff,0xff)); /* WHITE */ + memcpy(colortable,colortable_source,sizeof(colortable_source)); +} + + + +/************************************* + * + * Main CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(14) ) + AM_RANGE(0x0000, 0x01ff) AM_RAM /* Zero Page RAM */ + AM_RANGE(0x0800, 0x0800) AM_READ(bsktball_in0_r) + AM_RANGE(0x0802, 0x0802) AM_READ(input_port_5_r) + AM_RANGE(0x0803, 0x0803) AM_READ(input_port_6_r) + AM_RANGE(0x1000, 0x1000) AM_WRITE(MWA8_NOP) /* Timer Reset */ + AM_RANGE(0x1010, 0x1010) AM_WRITE(bsktball_bounce_w) /* Crowd Amp / Bounce */ + AM_RANGE(0x1022, 0x1023) AM_WRITE(MWA8_NOP) /* Coin Counter */ + AM_RANGE(0x1024, 0x1025) AM_WRITE(bsktball_led1_w) /* LED 1 */ + AM_RANGE(0x1026, 0x1027) AM_WRITE(bsktball_led2_w) /* LED 2 */ + AM_RANGE(0x1028, 0x1029) AM_WRITE(bsktball_ld1_w) /* LD 1 */ + AM_RANGE(0x102a, 0x102b) AM_WRITE(bsktball_ld2_w) /* LD 2 */ + AM_RANGE(0x102c, 0x102d) AM_WRITE(bsktball_noise_reset_w) /* Noise Reset */ + AM_RANGE(0x102e, 0x102f) AM_WRITE(bsktball_nmion_w) /* NMI On */ + AM_RANGE(0x1030, 0x1030) AM_WRITE(bsktball_note_w) /* Music Ckt Note Dvsr */ + AM_RANGE(0x1800, 0x1bbf) AM_READWRITE(MRA8_RAM, bsktball_videoram_w) AM_BASE(&videoram) /* DISPLAY */ + AM_RANGE(0x1bc0, 0x1bff) AM_RAM AM_BASE(&bsktball_motion) + AM_RANGE(0x1c00, 0x1cff) AM_RAM + AM_RANGE(0x2000, 0x3fff) AM_ROM /* PROGRAM */ +ADDRESS_MAP_END + + + +/************************************* + * + * Port definitions + * + *************************************/ + +static INPUT_PORTS_START( bsktball ) + PORT_START /* IN0 */ + PORT_BIT( 0xFF, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) /* Sensitivity, clip, min, max */ + + PORT_START /* IN0 */ + PORT_BIT( 0xFF, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) + + PORT_START /* IN0 */ + PORT_BIT( 0xFF, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) /* Sensitivity, clip, min, max */ + + PORT_START /* IN0 */ + PORT_BIT( 0xFF, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) + + PORT_START /* IN0 */ + PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* SPARE */ + PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* SPARE */ + /* 0x10 - DR0 = PL2 H DIR */ + /* 0x20 - DR1 = PL2 V DIR */ + /* 0x40 - DR2 = PL1 H DIR */ + /* 0x80 - DR3 = PL1 V DIR */ + + PORT_START /* IN2 */ + PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* SPARE */ + PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* TEST STEP */ + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) + PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* COIN 0 */ + PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) /* COIN 1 */ + PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) /* COIN 2 */ + + PORT_START /* DSW */ + PORT_DIPNAME( 0x07, 0x00, "Play Time per Credit" ) + PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x06, "2:30" ) + PORT_DIPSETTING( 0x05, "2:00" ) + PORT_DIPSETTING( 0x04, "1:30" ) + PORT_DIPSETTING( 0x03, "1:15" ) + PORT_DIPSETTING( 0x02, "0:45" ) + PORT_DIPSETTING( 0x01, "0:30" ) + PORT_DIPSETTING( 0x00, "1:00" ) + PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x20, 0x00, "Cost" ) + PORT_DIPSETTING( 0x20, "Two Coin Minimum" ) + PORT_DIPSETTING( 0x00, "One Coin Minimum" ) + PORT_DIPNAME( 0xC0, 0x00, DEF_STR( Language ) ) + PORT_DIPSETTING( 0xC0, DEF_STR( German ) ) + PORT_DIPSETTING( 0x80, DEF_STR( French ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Spanish ) ) + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) +INPUT_PORTS_END + + + +/************************************* + * + * Graphics layouts + * + *************************************/ + +static const gfx_layout charlayout = +{ + 8,8, + 64, + 2, + { 0, 8*0x800 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + + +static const gfx_layout motionlayout = +{ + 8,32, + 64, + 2, + { 0, 8*0x800 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, + 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 }, + 32*8 +}; + + +static GFXDECODE_START( bsktball ) + GFXDECODE_ENTRY( REGION_GFX1, 0x0600, charlayout, 0x00, 0x02 ) + GFXDECODE_ENTRY( REGION_GFX1, 0x0000, motionlayout, 0x08, 0x40 ) +GFXDECODE_END + + +/************************************* + * + * Machine driver + * + *************************************/ + +static MACHINE_DRIVER_START( bsktball ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M6502,750000) + MDRV_CPU_PROGRAM_MAP(main_map,0) + MDRV_CPU_VBLANK_INT(bsktball_interrupt,8) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 28*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1) + MDRV_GFXDECODE(bsktball) + MDRV_PALETTE_LENGTH(4) + MDRV_COLORTABLE_LENGTH(sizeof(colortable_source) / sizeof(colortable_source[0])) + + MDRV_PALETTE_INIT(bsktball) + MDRV_VIDEO_START(bsktball) + MDRV_VIDEO_UPDATE(bsktball) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(DISCRETE, 0) + MDRV_SOUND_CONFIG_DISCRETE(bsktball) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + + +/************************************* + * + * ROM definitions + * + *************************************/ + +ROM_START( bsktball ) + ROM_REGION( 0x4000, REGION_CPU1, 0 ) + ROM_LOAD( "034765.d1", 0x2000, 0x0800, CRC(798cea39) SHA1(b1b709a74258b01b21d7c2038a3b6abe879944c5) ) + ROM_LOAD( "034764.c1", 0x2800, 0x0800, CRC(a087109e) SHA1(f5d6dcccc4a54db35be3d8997bc51e73892747fb) ) + ROM_LOAD( "034766.f1", 0x3000, 0x0800, CRC(a82e9a9f) SHA1(9aca236c5145c04a8aaebb316179482bbdc9ddfc) ) + ROM_LOAD( "034763.b1", 0x3800, 0x0800, CRC(1fc69359) SHA1(a215ba3bb18ea2c57c443dfc4c4a0a3846bbedfe) ) + + ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "034757.a6", 0x0000, 0x0800, CRC(010e8ad3) SHA1(43ce2c2089ec3011e2d28e8257a35efeed0e71c5) ) + ROM_LOAD( "034758.b6", 0x0800, 0x0800, CRC(f7bea344) SHA1(df544bff67bb0334f77cef11792199d9c3f5fdf4) ) +ROM_END + + + +/************************************* + * + * Game drivers + * + *************************************/ + +GAME( 1979, bsktball, 0, bsktball, bsktball, 0, ROT0, "Atari", "Basketball", 0 ) |