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-rw-r--r--src/mame/drivers/boogwing.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mame/drivers/boogwing.c b/src/mame/drivers/boogwing.c
index d767814ed7d..b706219fc6e 100644
--- a/src/mame/drivers/boogwing.c
+++ b/src/mame/drivers/boogwing.c
@@ -52,26 +52,26 @@
Todo:
* Sprite priorities aren't verified to be 100% accurate.
- (Addendum - all known issues seem to be correct - see Sprite Priority Notes below).
+ (Addendum - all known issues seem to be correct - see Sprite Priority Notes below).
* There may be some kind of fullscreen palette effect (controlled by bit 3 in priority
word - used at end of each level, and on final boss).
* A shadow effect (used in level 1) is not implemented.
- Sprite Priority Notes:
- * On the Imperial Science Museum level at the beginning, you fly behind a wall, but your
- shots go in front of it. This is verified to be correct behavior by Guru.
- * There's a level where the player passes through several columns in a building and the
- player goes behind every 2nd one. That is correct as well.
- * There is a fire hydrant with an odd-looking spray of water on various levels.
- If you drop the hydrant in front of an enemy (a tank, for example), the priorities are
- wrong. This is actual PCB behavior. Also, the strange-looking water spray is correct.
-
- Alpha Blend Note:
- * There are semi-transparent round spots around your plane while fighting the final boss.
- These are correct.
- * The final boss shoots a blue beam downwards during the battle. This should have alpha.
- It fades in to blue, then fades out to nothing again after a few seconds (Guru).
- (Potentially related to note above about bit 3 in priority word)
+ Sprite Priority Notes:
+ * On the Imperial Science Museum level at the beginning, you fly behind a wall, but your
+ shots go in front of it. This is verified to be correct behavior by Guru.
+ * There's a level where the player passes through several columns in a building and the
+ player goes behind every 2nd one. That is correct as well.
+ * There is a fire hydrant with an odd-looking spray of water on various levels.
+ If you drop the hydrant in front of an enemy (a tank, for example), the priorities are
+ wrong. This is actual PCB behavior. Also, the strange-looking water spray is correct.
+
+ Alpha Blend Note:
+ * There are semi-transparent round spots around your plane while fighting the final boss.
+ These are correct.
+ * The final boss shoots a blue beam downwards during the battle. This should have alpha.
+ It fades in to blue, then fades out to nothing again after a few seconds (Guru).
+ (Potentially related to note above about bit 3 in priority word)
*/
#include "driver.h"