diff options
Diffstat (limited to 'src/mame/drivers/boogwing.c')
-rw-r--r-- | src/mame/drivers/boogwing.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mame/drivers/boogwing.c b/src/mame/drivers/boogwing.c index d767814ed7d..b706219fc6e 100644 --- a/src/mame/drivers/boogwing.c +++ b/src/mame/drivers/boogwing.c @@ -52,26 +52,26 @@ Todo: * Sprite priorities aren't verified to be 100% accurate. - (Addendum - all known issues seem to be correct - see Sprite Priority Notes below). + (Addendum - all known issues seem to be correct - see Sprite Priority Notes below). * There may be some kind of fullscreen palette effect (controlled by bit 3 in priority word - used at end of each level, and on final boss). * A shadow effect (used in level 1) is not implemented. - Sprite Priority Notes: - * On the Imperial Science Museum level at the beginning, you fly behind a wall, but your - shots go in front of it. This is verified to be correct behavior by Guru. - * There's a level where the player passes through several columns in a building and the - player goes behind every 2nd one. That is correct as well. - * There is a fire hydrant with an odd-looking spray of water on various levels. - If you drop the hydrant in front of an enemy (a tank, for example), the priorities are - wrong. This is actual PCB behavior. Also, the strange-looking water spray is correct. - - Alpha Blend Note: - * There are semi-transparent round spots around your plane while fighting the final boss. - These are correct. - * The final boss shoots a blue beam downwards during the battle. This should have alpha. - It fades in to blue, then fades out to nothing again after a few seconds (Guru). - (Potentially related to note above about bit 3 in priority word) + Sprite Priority Notes: + * On the Imperial Science Museum level at the beginning, you fly behind a wall, but your + shots go in front of it. This is verified to be correct behavior by Guru. + * There's a level where the player passes through several columns in a building and the + player goes behind every 2nd one. That is correct as well. + * There is a fire hydrant with an odd-looking spray of water on various levels. + If you drop the hydrant in front of an enemy (a tank, for example), the priorities are + wrong. This is actual PCB behavior. Also, the strange-looking water spray is correct. + + Alpha Blend Note: + * There are semi-transparent round spots around your plane while fighting the final boss. + These are correct. + * The final boss shoots a blue beam downwards during the battle. This should have alpha. + It fades in to blue, then fades out to nothing again after a few seconds (Guru). + (Potentially related to note above about bit 3 in priority word) */ #include "driver.h" |