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Diffstat (limited to 'src/mame/drivers/bombjack.cpp')
-rw-r--r--src/mame/drivers/bombjack.cpp504
1 files changed, 0 insertions, 504 deletions
diff --git a/src/mame/drivers/bombjack.cpp b/src/mame/drivers/bombjack.cpp
deleted file mode 100644
index c884dc89d10..00000000000
--- a/src/mame/drivers/bombjack.cpp
+++ /dev/null
@@ -1,504 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Mirko Buffoni
-/***************************************************************************
-
-Bomb Jack
-
-driver by Mirko Buffoni
-
-bombjack2 has YOU ARE LUCY instead of LUCKY, so it's probably an older version
-
-
-MAIN BOARD:
-
-0000-1fff ROM 0
-2000-3fff ROM 1
-4000-5fff ROM 2
-6000-7fff ROM 3
-8000-83ff RAM 0
-8400-87ff RAM 1
-8800-8bff RAM 2
-8c00-8fff RAM 3
-9000-93ff Video RAM (RAM 4)
-9400-97ff Color RAM (RAM 4)
-9c00-9cff Palette RAM
-c000-dfff ROM 4
-
-memory mapped ports:
-read:
-b000 IN0
-b001 IN1
-b002 IN2
-b003 watchdog reset?
-b004 DSW1
-b005 DSW2
-
-write:
-9820-987f sprites
-9a00 ? number of small sprites for video controller
-9e00 background image selector
-b000 interrupt enable
-b004 flip screen
-b800 command to soundboard & trigger NMI on sound board
-
-
-
-SOUND BOARD:
-0x0000 0x1fff ROM
-0x2000 0x43ff RAM
-
-memory mapped ports:
-read:
-0x6000 command from soundboard
-write :
-none
-
-IO ports:
-write:
-0x00 AY#1 control
-0x01 AY#1 write
-0x10 AY#2 control
-0x11 AY#2 write
-0x80 AY#3 control
-0x81 AY#3 write
-
-interrupts:
-NMI triggered by the commands sent by MAIN BOARD (?)
-NMI interrupts for music timing
-
-
-Stephh's notes (based on the game Z80 code and some tests) :
-
- - "Bonus Life" Dip Switches NEVER give extra lives because of patched code at 0x5a07 :
- "push af" instruction (0xe5) has been replaced by "ret" instruction (0xc9).
- However, they still affect hi-scores table due to code at 0x0945 :
-
- value bonus life hi-scores
-
- 0x00 none 10000
- 0x01 every 100k 100000
- 0x02 every 30k 30000
- 0x03 50k only 50000
- 0x04 100k only 100000
- 0x05 50k and 100k 50000
- 0x06 100k and 300k 100000
- 0x07 50k 100k and 300k 50000
-
- - Ingame bug : if game is reset when screen is flipped, the screen remains
- flipped for the start-up tests and we'll be OK when scores are displayed.
-
- - The only difference between 'bombjack' and 'bombjack2' is that 'bombjack'
- fixes the message when you get a 'S' for extra credit (text at 0xd24a) :
- * 'bombjack' : "YOU ARE LUCKY"
- * 'bombjack2' : "YOU ARE LUCY"
-
-2008-07
-Dip Locations and factory settings verified with manual
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/bombjack.h"
-
-#include "cpu/z80/z80.h"
-#include "sound/ay8910.h"
-#include "screen.h"
-#include "speaker.h"
-
-
-READ8_MEMBER(bombjack_state::soundlatch_read_and_clear)
-{
- // An extra flip-flop is used to clear the LS273 after reading it through a LS245
- // (this flip-flop is then cleared in sync with the sound CPU clock)
- uint8_t res = m_soundlatch->read();
- if (!machine().side_effects_disabled())
- m_soundlatch->clear_w();
- return res;
-}
-
-
-/*************************************
- *
- * Address maps
- *
- *************************************/
-
-WRITE8_MEMBER(bombjack_state::irq_mask_w)
-{
- m_nmi_mask = BIT(data, 0);
- if (!m_nmi_mask)
- m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
-}
-
-void bombjack_state::main_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom();
- map(0x8000, 0x8fff).ram();
- map(0x9000, 0x93ff).ram().w(FUNC(bombjack_state::bombjack_videoram_w)).share("videoram");
- map(0x9400, 0x97ff).ram().w(FUNC(bombjack_state::bombjack_colorram_w)).share("colorram");
- map(0x9820, 0x987f).writeonly().share("spriteram");
- map(0x9a00, 0x9a00).nopw();
- map(0x9c00, 0x9cff).w(m_palette, FUNC(palette_device::write8)).share("palette");
- map(0x9e00, 0x9e00).w(FUNC(bombjack_state::bombjack_background_w));
- map(0xb000, 0xb000).portr("P1");
- map(0xb000, 0xb000).w(FUNC(bombjack_state::irq_mask_w));
- map(0xb001, 0xb001).portr("P2");
- map(0xb002, 0xb002).portr("SYSTEM");
- map(0xb003, 0xb003).nopr(); /* watchdog reset? */
- map(0xb004, 0xb004).portr("DSW1");
- map(0xb004, 0xb004).w(FUNC(bombjack_state::bombjack_flipscreen_w));
- map(0xb005, 0xb005).portr("DSW2");
- map(0xb800, 0xb800).w(m_soundlatch, FUNC(generic_latch_8_device::write));
- map(0xc000, 0xdfff).rom();
-}
-
-void bombjack_state::audio_map(address_map &map)
-{
- map(0x0000, 0x1fff).rom();
- map(0x4000, 0x43ff).ram();
- map(0x6000, 0x6000).r(FUNC(bombjack_state::soundlatch_read_and_clear));
-}
-
-void bombjack_state::audio_io_map(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x01).w("ay1", FUNC(ay8910_device::address_data_w));
- map(0x10, 0x11).w("ay2", FUNC(ay8910_device::address_data_w));
- map(0x80, 0x81).w("ay3", FUNC(ay8910_device::address_data_w));
-}
-
-
-/*************************************
- *
- * Input ports
- *
- *************************************/
-
-static INPUT_PORTS_START( bombjack )
- PORT_START("P1")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
-
- PORT_START("P2")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
-
- PORT_START("SYSTEM")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
- PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!1,!2")
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!3,!4")
- PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5,!6")
- PORT_DIPSETTING( 0x30, "2" )
- PORT_DIPSETTING( 0x00, "3" )
- PORT_DIPSETTING( 0x10, "4" )
- PORT_DIPSETTING( 0x20, "5" )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!7")
- PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x80, DEF_STR( On ) )
-
- PORT_START("DSW2")
- /* Manual states DSW2 bits 0-2 are unused and have to be left on OFF (0x00) */
- PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!1,!2,!3") /* see notes */
- PORT_DIPSETTING( 0x02, "Every 30k" )
- PORT_DIPSETTING( 0x01, "Every 100k" )
- PORT_DIPSETTING( 0x07, "50k, 100k and 300k" )
- PORT_DIPSETTING( 0x05, "50k and 100k" )
- PORT_DIPSETTING( 0x03, "50k only" )
- PORT_DIPSETTING( 0x06, "100k and 300k" )
- PORT_DIPSETTING( 0x04, "100k only" )
- PORT_DIPSETTING( 0x00, DEF_STR( None ) )
- PORT_DIPNAME( 0x18, 0x10, "Bird Speed" ) PORT_DIPLOCATION("SW2:!4,!5")
- PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Medium ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x60, 0x40, "Enemies Number & Speed" ) PORT_DIPLOCATION("SW2:!6,!7")
- PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Medium ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x60, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x80, 0x00, "Special Coin" ) PORT_DIPLOCATION("SW2:!8")
- PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Hard ) )
-INPUT_PORTS_END
-
-
-
-/*************************************
- *
- * Graphics definitions
- *
- *************************************/
-
-static const gfx_layout charlayout1 =
-{
- 8,8, /* 8*8 characters */
- RGN_FRAC(1,3), /* 512 characters */
- 3, /* 3 bits per pixel */
- { RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) }, /* the bitplanes are separated */
- { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
- 8*8 /* every char takes 8 consecutive bytes */
-};
-
-static const gfx_layout charlayout2 =
-{
- 16,16, /* 16*16 characters */
- RGN_FRAC(1,3), /* 256 characters */
- 3, /* 3 bits per pixel */
- { RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) }, /* the bitplanes are separated */
- { 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
- 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
- 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
- 32*8 /* every character takes 32 consecutive bytes */
-};
-
-static const gfx_layout spritelayout1 =
-{
- 16,16, /* 16*16 sprites */
- 128, /* 128 sprites */
- 3, /* 3 bits per pixel */
- { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
- { 0, 1, 2, 3, 4, 5, 6, 7,
- 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
- 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
- 32*8 /* every sprite takes 32 consecutive bytes */
-};
-
-static const gfx_layout spritelayout2 =
-{
- 32,32, /* 32*32 sprites */
- 32, /* 32 sprites */
- 3, /* 3 bits per pixel */
- { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
- { 0, 1, 2, 3, 4, 5, 6, 7,
- 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7,
- 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7,
- 40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
- 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
- 64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8,
- 80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 },
- 128*8 /* every sprite takes 128 consecutive bytes */
-};
-
-static GFXDECODE_START( gfx_bombjack )
- GFXDECODE_ENTRY( "chars", 0x0000, charlayout1, 0, 16 ) /* characters */
- GFXDECODE_ENTRY( "tiles", 0x0000, charlayout2, 0, 16 ) /* background tiles */
- GFXDECODE_ENTRY( "sprites", 0x0000, spritelayout1, 0, 16 ) /* normal sprites */
- GFXDECODE_ENTRY( "sprites", 0x1000, spritelayout2, 0, 16 ) /* large sprites */
-GFXDECODE_END
-
-
-
-
-/*************************************
- *
- * Machine driver
- *
- *************************************/
-
-void bombjack_state::machine_start()
-{
- save_item(NAME(m_background_image));
- save_item(NAME(m_nmi_mask));
-}
-
-
-void bombjack_state::machine_reset()
-{
- m_background_image = 0;
- m_nmi_mask = false;
-}
-
-
-WRITE_LINE_MEMBER(bombjack_state::vblank_irq)
-{
- if (state && m_nmi_mask)
- m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
-}
-
-void bombjack_state::bombjack(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, XTAL(4'000'000)); /* Confirmed from PCB */
- m_maincpu->set_addrmap(AS_PROGRAM, &bombjack_state::main_map);
-
- z80_device &audiocpu(Z80(config, "audiocpu", XTAL(12'000'000)/4)); /* Confirmed from PCB */
- audiocpu.set_addrmap(AS_PROGRAM, &bombjack_state::audio_map);
- audiocpu.set_addrmap(AS_IO, &bombjack_state::audio_io_map);
-
- GENERIC_LATCH_8(config, m_soundlatch);
-
- /* video hardware */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
- screen.set_size(32*8, 32*8);
- screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
- screen.set_screen_update(FUNC(bombjack_state::screen_update_bombjack));
- screen.set_palette(m_palette);
- screen.screen_vblank().set(FUNC(bombjack_state::vblank_irq));
- screen.screen_vblank().append_inputline("audiocpu", INPUT_LINE_NMI);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_bombjack);
- PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 128);
-
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
-
- AY8910(config, "ay1", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13); /* Confirmed from PCB */
-
- AY8910(config, "ay2", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13);
-
- AY8910(config, "ay3", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13);
-}
-
-
-
-/*************************************
- *
- * ROM definition(s)
- *
- *************************************/
-
-ROM_START( bombjack )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) )
- ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) )
- ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) )
- ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) )
- ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(70e0244d) SHA1(67654155e42821ea78a655f869fb81c8d6387f63) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */
- ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) )
-
- ROM_REGION( 0x3000, "chars", 0 )
- ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */
- ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) )
- ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) )
-
- ROM_REGION( 0x6000, "tiles", 0 )
- ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */
- ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) )
- ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) )
-
- ROM_REGION( 0x6000, "sprites", 0 )
- ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */
- ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) )
- ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) )
-
- ROM_REGION( 0x1000, "gfx4", 0 ) /* background tilemaps */
- ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) )
-ROM_END
-
-ROM_START( bombjack2 )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) )
- ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) )
- ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) )
- ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) )
- ROM_LOAD( "13_r01b.bin", 0xc000, 0x2000, CRC(bcafdd29) SHA1(d243eb1249e885aa75fc910fce6e7744770d6e82) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */
- ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) )
-
- ROM_REGION( 0x3000, "chars", 0 )
- ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */
- ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) )
- ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) )
-
- ROM_REGION( 0x6000, "tiles", 0 )
- ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */
- ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) )
- ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) )
-
- ROM_REGION( 0x6000, "sprites", 0 )
- ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */
- ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) )
- ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) )
-
- ROM_REGION( 0x1000, "gfx4", 0 ) /* background tilemaps */
- ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) )
-ROM_END
-
-
-
-ROM_START( bombjackt )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "9.1j", 0x0000, 0x4000, CRC(4b59a3bb) SHA1(dae45985d2575821c86757ead14b8313e922570d) ) // == 09_j01b.bin + 10_l01b.bin
- ROM_LOAD( "12.1n", 0x4000, 0x4000, CRC(0a32506a) SHA1(2fb3ce695caebbae3ca7dd9f3d34ac5b734d77ed) ) // == 11_m01b.bin + (97.229004%) 12_n01b.bin
- ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(964ac5c5) SHA1(8d235ae91aea1ae86411671c5aa050c146a52026) ) // sldh - (99.877930%) 13_r01b.bin
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */
- ROM_LOAD( "1.6h", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) )
-
- /*
- ROM_REGION( 0x3000, "chars", 0 )
- ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) )
- ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) )
- ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) )
- */
-
- ROM_REGION( 0x6000, "chars", 0 ) // the Tecfri produced boards apparently use double size roms here (content duplicated in each half)
- ROM_LOAD( "3.1e", 0x0000, 0x2000, CRC(54e1dac1) SHA1(3c5d8b932b2a87acf42e0b4632195776689c1154) )
- ROM_LOAD( "4.1h", 0x2000, 0x2000, CRC(05e428ab) SHA1(0b2cae76aba8372482a4e315a9f49fd15cb94625) )
- ROM_LOAD( "5.1k", 0x4000, 0x2000, CRC(f282f29a) SHA1(521a110213d6ecdf54be0f50f41c3c266d65d84c) )
-
-
-
- ROM_REGION( 0x6000, "tiles", 0 ) // ok
- ROM_LOAD( "6.1l", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */
- ROM_LOAD( "7.1n", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) )
- ROM_LOAD( "8.1r", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) )
-
- ROM_REGION( 0x6000, "sprites", 0 ) // ok
- ROM_LOAD( "16.7m", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */
- ROM_LOAD( "15.7k", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) )
- ROM_LOAD( "14.7j", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) )
-
- ROM_REGION( 0x2000, "gfx4", 0 ) /* background tilemaps */
- ROM_LOAD( "2.5n", 0x0000, 0x2000, CRC(de796158) SHA1(e004f10ada5c282f3b4208031e274190a54bf94f) ) // 1xxxxxxxxxxxx = 0xFF (double size, second half empty, otherwise the same)
-ROM_END
-
-/*************************************
- *
- * Game driver(s)
- *
- *************************************/
-
-GAME( 1984, bombjack, 0, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan", "Bomb Jack (set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1984, bombjack2, bombjack, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan", "Bomb Jack (set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1984, bombjackt, bombjack, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan (Tecfri licence)", "Bomb Jack (Tecfri, Spain)", MACHINE_SUPPORTS_SAVE ) // official licence