diff options
Diffstat (limited to 'src/mame/drivers/bombjack.cpp')
-rw-r--r-- | src/mame/drivers/bombjack.cpp | 504 |
1 files changed, 0 insertions, 504 deletions
diff --git a/src/mame/drivers/bombjack.cpp b/src/mame/drivers/bombjack.cpp deleted file mode 100644 index c884dc89d10..00000000000 --- a/src/mame/drivers/bombjack.cpp +++ /dev/null @@ -1,504 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Mirko Buffoni -/*************************************************************************** - -Bomb Jack - -driver by Mirko Buffoni - -bombjack2 has YOU ARE LUCY instead of LUCKY, so it's probably an older version - - -MAIN BOARD: - -0000-1fff ROM 0 -2000-3fff ROM 1 -4000-5fff ROM 2 -6000-7fff ROM 3 -8000-83ff RAM 0 -8400-87ff RAM 1 -8800-8bff RAM 2 -8c00-8fff RAM 3 -9000-93ff Video RAM (RAM 4) -9400-97ff Color RAM (RAM 4) -9c00-9cff Palette RAM -c000-dfff ROM 4 - -memory mapped ports: -read: -b000 IN0 -b001 IN1 -b002 IN2 -b003 watchdog reset? -b004 DSW1 -b005 DSW2 - -write: -9820-987f sprites -9a00 ? number of small sprites for video controller -9e00 background image selector -b000 interrupt enable -b004 flip screen -b800 command to soundboard & trigger NMI on sound board - - - -SOUND BOARD: -0x0000 0x1fff ROM -0x2000 0x43ff RAM - -memory mapped ports: -read: -0x6000 command from soundboard -write : -none - -IO ports: -write: -0x00 AY#1 control -0x01 AY#1 write -0x10 AY#2 control -0x11 AY#2 write -0x80 AY#3 control -0x81 AY#3 write - -interrupts: -NMI triggered by the commands sent by MAIN BOARD (?) -NMI interrupts for music timing - - -Stephh's notes (based on the game Z80 code and some tests) : - - - "Bonus Life" Dip Switches NEVER give extra lives because of patched code at 0x5a07 : - "push af" instruction (0xe5) has been replaced by "ret" instruction (0xc9). - However, they still affect hi-scores table due to code at 0x0945 : - - value bonus life hi-scores - - 0x00 none 10000 - 0x01 every 100k 100000 - 0x02 every 30k 30000 - 0x03 50k only 50000 - 0x04 100k only 100000 - 0x05 50k and 100k 50000 - 0x06 100k and 300k 100000 - 0x07 50k 100k and 300k 50000 - - - Ingame bug : if game is reset when screen is flipped, the screen remains - flipped for the start-up tests and we'll be OK when scores are displayed. - - - The only difference between 'bombjack' and 'bombjack2' is that 'bombjack' - fixes the message when you get a 'S' for extra credit (text at 0xd24a) : - * 'bombjack' : "YOU ARE LUCKY" - * 'bombjack2' : "YOU ARE LUCY" - -2008-07 -Dip Locations and factory settings verified with manual - -***************************************************************************/ - -#include "emu.h" -#include "includes/bombjack.h" - -#include "cpu/z80/z80.h" -#include "sound/ay8910.h" -#include "screen.h" -#include "speaker.h" - - -READ8_MEMBER(bombjack_state::soundlatch_read_and_clear) -{ - // An extra flip-flop is used to clear the LS273 after reading it through a LS245 - // (this flip-flop is then cleared in sync with the sound CPU clock) - uint8_t res = m_soundlatch->read(); - if (!machine().side_effects_disabled()) - m_soundlatch->clear_w(); - return res; -} - - -/************************************* - * - * Address maps - * - *************************************/ - -WRITE8_MEMBER(bombjack_state::irq_mask_w) -{ - m_nmi_mask = BIT(data, 0); - if (!m_nmi_mask) - m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); -} - -void bombjack_state::main_map(address_map &map) -{ - map(0x0000, 0x7fff).rom(); - map(0x8000, 0x8fff).ram(); - map(0x9000, 0x93ff).ram().w(FUNC(bombjack_state::bombjack_videoram_w)).share("videoram"); - map(0x9400, 0x97ff).ram().w(FUNC(bombjack_state::bombjack_colorram_w)).share("colorram"); - map(0x9820, 0x987f).writeonly().share("spriteram"); - map(0x9a00, 0x9a00).nopw(); - map(0x9c00, 0x9cff).w(m_palette, FUNC(palette_device::write8)).share("palette"); - map(0x9e00, 0x9e00).w(FUNC(bombjack_state::bombjack_background_w)); - map(0xb000, 0xb000).portr("P1"); - map(0xb000, 0xb000).w(FUNC(bombjack_state::irq_mask_w)); - map(0xb001, 0xb001).portr("P2"); - map(0xb002, 0xb002).portr("SYSTEM"); - map(0xb003, 0xb003).nopr(); /* watchdog reset? */ - map(0xb004, 0xb004).portr("DSW1"); - map(0xb004, 0xb004).w(FUNC(bombjack_state::bombjack_flipscreen_w)); - map(0xb005, 0xb005).portr("DSW2"); - map(0xb800, 0xb800).w(m_soundlatch, FUNC(generic_latch_8_device::write)); - map(0xc000, 0xdfff).rom(); -} - -void bombjack_state::audio_map(address_map &map) -{ - map(0x0000, 0x1fff).rom(); - map(0x4000, 0x43ff).ram(); - map(0x6000, 0x6000).r(FUNC(bombjack_state::soundlatch_read_and_clear)); -} - -void bombjack_state::audio_io_map(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x01).w("ay1", FUNC(ay8910_device::address_data_w)); - map(0x10, 0x11).w("ay2", FUNC(ay8910_device::address_data_w)); - map(0x80, 0x81).w("ay3", FUNC(ay8910_device::address_data_w)); -} - - -/************************************* - * - * Input ports - * - *************************************/ - -static INPUT_PORTS_START( bombjack ) - PORT_START("P1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ - - PORT_START("P2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ - - PORT_START("SYSTEM") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) - PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ - - PORT_START("DSW1") - PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!1,!2") - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) ) - PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!3,!4") - PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) - PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5,!6") - PORT_DIPSETTING( 0x30, "2" ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPSETTING( 0x10, "4" ) - PORT_DIPSETTING( 0x20, "5" ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!7") - PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x80, DEF_STR( On ) ) - - PORT_START("DSW2") - /* Manual states DSW2 bits 0-2 are unused and have to be left on OFF (0x00) */ - PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!1,!2,!3") /* see notes */ - PORT_DIPSETTING( 0x02, "Every 30k" ) - PORT_DIPSETTING( 0x01, "Every 100k" ) - PORT_DIPSETTING( 0x07, "50k, 100k and 300k" ) - PORT_DIPSETTING( 0x05, "50k and 100k" ) - PORT_DIPSETTING( 0x03, "50k only" ) - PORT_DIPSETTING( 0x06, "100k and 300k" ) - PORT_DIPSETTING( 0x04, "100k only" ) - PORT_DIPSETTING( 0x00, DEF_STR( None ) ) - PORT_DIPNAME( 0x18, 0x10, "Bird Speed" ) PORT_DIPLOCATION("SW2:!4,!5") - PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Medium ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) - PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) - PORT_DIPNAME( 0x60, 0x40, "Enemies Number & Speed" ) PORT_DIPLOCATION("SW2:!6,!7") - PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Medium ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) - PORT_DIPSETTING( 0x60, DEF_STR( Hardest ) ) - PORT_DIPNAME( 0x80, 0x00, "Special Coin" ) PORT_DIPLOCATION("SW2:!8") - PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) -INPUT_PORTS_END - - - -/************************************* - * - * Graphics definitions - * - *************************************/ - -static const gfx_layout charlayout1 = -{ - 8,8, /* 8*8 characters */ - RGN_FRAC(1,3), /* 512 characters */ - 3, /* 3 bits per pixel */ - { RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) }, /* the bitplanes are separated */ - { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */ - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 /* every char takes 8 consecutive bytes */ -}; - -static const gfx_layout charlayout2 = -{ - 16,16, /* 16*16 characters */ - RGN_FRAC(1,3), /* 256 characters */ - 3, /* 3 bits per pixel */ - { RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) }, /* the bitplanes are separated */ - { 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */ - 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, - 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, - 32*8 /* every character takes 32 consecutive bytes */ -}; - -static const gfx_layout spritelayout1 = -{ - 16,16, /* 16*16 sprites */ - 128, /* 128 sprites */ - 3, /* 3 bits per pixel */ - { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ - { 0, 1, 2, 3, 4, 5, 6, 7, - 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, - 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, - 32*8 /* every sprite takes 32 consecutive bytes */ -}; - -static const gfx_layout spritelayout2 = -{ - 32,32, /* 32*32 sprites */ - 32, /* 32 sprites */ - 3, /* 3 bits per pixel */ - { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ - { 0, 1, 2, 3, 4, 5, 6, 7, - 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7, - 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7, - 40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, - 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, - 64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8, - 80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 }, - 128*8 /* every sprite takes 128 consecutive bytes */ -}; - -static GFXDECODE_START( gfx_bombjack ) - GFXDECODE_ENTRY( "chars", 0x0000, charlayout1, 0, 16 ) /* characters */ - GFXDECODE_ENTRY( "tiles", 0x0000, charlayout2, 0, 16 ) /* background tiles */ - GFXDECODE_ENTRY( "sprites", 0x0000, spritelayout1, 0, 16 ) /* normal sprites */ - GFXDECODE_ENTRY( "sprites", 0x1000, spritelayout2, 0, 16 ) /* large sprites */ -GFXDECODE_END - - - - -/************************************* - * - * Machine driver - * - *************************************/ - -void bombjack_state::machine_start() -{ - save_item(NAME(m_background_image)); - save_item(NAME(m_nmi_mask)); -} - - -void bombjack_state::machine_reset() -{ - m_background_image = 0; - m_nmi_mask = false; -} - - -WRITE_LINE_MEMBER(bombjack_state::vblank_irq) -{ - if (state && m_nmi_mask) - m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); -} - -void bombjack_state::bombjack(machine_config &config) -{ - /* basic machine hardware */ - Z80(config, m_maincpu, XTAL(4'000'000)); /* Confirmed from PCB */ - m_maincpu->set_addrmap(AS_PROGRAM, &bombjack_state::main_map); - - z80_device &audiocpu(Z80(config, "audiocpu", XTAL(12'000'000)/4)); /* Confirmed from PCB */ - audiocpu.set_addrmap(AS_PROGRAM, &bombjack_state::audio_map); - audiocpu.set_addrmap(AS_IO, &bombjack_state::audio_io_map); - - GENERIC_LATCH_8(config, m_soundlatch); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); - screen.set_size(32*8, 32*8); - screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); - screen.set_screen_update(FUNC(bombjack_state::screen_update_bombjack)); - screen.set_palette(m_palette); - screen.screen_vblank().set(FUNC(bombjack_state::vblank_irq)); - screen.screen_vblank().append_inputline("audiocpu", INPUT_LINE_NMI); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_bombjack); - PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 128); - - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - - AY8910(config, "ay1", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13); /* Confirmed from PCB */ - - AY8910(config, "ay2", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13); - - AY8910(config, "ay3", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13); -} - - - -/************************************* - * - * ROM definition(s) - * - *************************************/ - -ROM_START( bombjack ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) ) - ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) ) - ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) ) - ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) ) - ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(70e0244d) SHA1(67654155e42821ea78a655f869fb81c8d6387f63) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ - ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) ) - - ROM_REGION( 0x3000, "chars", 0 ) - ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */ - ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) ) - ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) ) - - ROM_REGION( 0x6000, "tiles", 0 ) - ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */ - ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) ) - ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) ) - - ROM_REGION( 0x6000, "sprites", 0 ) - ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */ - ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) ) - ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) ) - - ROM_REGION( 0x1000, "gfx4", 0 ) /* background tilemaps */ - ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) ) -ROM_END - -ROM_START( bombjack2 ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) ) - ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) ) - ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) ) - ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) ) - ROM_LOAD( "13_r01b.bin", 0xc000, 0x2000, CRC(bcafdd29) SHA1(d243eb1249e885aa75fc910fce6e7744770d6e82) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ - ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) ) - - ROM_REGION( 0x3000, "chars", 0 ) - ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */ - ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) ) - ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) ) - - ROM_REGION( 0x6000, "tiles", 0 ) - ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */ - ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) ) - ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) ) - - ROM_REGION( 0x6000, "sprites", 0 ) - ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */ - ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) ) - ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) ) - - ROM_REGION( 0x1000, "gfx4", 0 ) /* background tilemaps */ - ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) ) -ROM_END - - - -ROM_START( bombjackt ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "9.1j", 0x0000, 0x4000, CRC(4b59a3bb) SHA1(dae45985d2575821c86757ead14b8313e922570d) ) // == 09_j01b.bin + 10_l01b.bin - ROM_LOAD( "12.1n", 0x4000, 0x4000, CRC(0a32506a) SHA1(2fb3ce695caebbae3ca7dd9f3d34ac5b734d77ed) ) // == 11_m01b.bin + (97.229004%) 12_n01b.bin - ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(964ac5c5) SHA1(8d235ae91aea1ae86411671c5aa050c146a52026) ) // sldh - (99.877930%) 13_r01b.bin - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ - ROM_LOAD( "1.6h", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) ) - - /* - ROM_REGION( 0x3000, "chars", 0 ) - ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) - ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) ) - ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) ) - */ - - ROM_REGION( 0x6000, "chars", 0 ) // the Tecfri produced boards apparently use double size roms here (content duplicated in each half) - ROM_LOAD( "3.1e", 0x0000, 0x2000, CRC(54e1dac1) SHA1(3c5d8b932b2a87acf42e0b4632195776689c1154) ) - ROM_LOAD( "4.1h", 0x2000, 0x2000, CRC(05e428ab) SHA1(0b2cae76aba8372482a4e315a9f49fd15cb94625) ) - ROM_LOAD( "5.1k", 0x4000, 0x2000, CRC(f282f29a) SHA1(521a110213d6ecdf54be0f50f41c3c266d65d84c) ) - - - - ROM_REGION( 0x6000, "tiles", 0 ) // ok - ROM_LOAD( "6.1l", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */ - ROM_LOAD( "7.1n", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) ) - ROM_LOAD( "8.1r", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) ) - - ROM_REGION( 0x6000, "sprites", 0 ) // ok - ROM_LOAD( "16.7m", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */ - ROM_LOAD( "15.7k", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) ) - ROM_LOAD( "14.7j", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) ) - - ROM_REGION( 0x2000, "gfx4", 0 ) /* background tilemaps */ - ROM_LOAD( "2.5n", 0x0000, 0x2000, CRC(de796158) SHA1(e004f10ada5c282f3b4208031e274190a54bf94f) ) // 1xxxxxxxxxxxx = 0xFF (double size, second half empty, otherwise the same) -ROM_END - -/************************************* - * - * Game driver(s) - * - *************************************/ - -GAME( 1984, bombjack, 0, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan", "Bomb Jack (set 1)", MACHINE_SUPPORTS_SAVE ) -GAME( 1984, bombjack2, bombjack, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan", "Bomb Jack (set 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1984, bombjackt, bombjack, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan (Tecfri licence)", "Bomb Jack (Tecfri, Spain)", MACHINE_SUPPORTS_SAVE ) // official licence |