diff options
Diffstat (limited to 'src/mame/drivers/bombjack.c')
-rw-r--r-- | src/mame/drivers/bombjack.c | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/src/mame/drivers/bombjack.c b/src/mame/drivers/bombjack.c new file mode 100644 index 00000000000..c36f516173f --- /dev/null +++ b/src/mame/drivers/bombjack.c @@ -0,0 +1,443 @@ +/*************************************************************************** + +Bomb Jack + +driver by Mirko Buffoni + +bombjac2 has YOU ARE LUCY instead of LUCKY, so it's probably an older version + + +MAIN BOARD: + +0000-1fff ROM 0 +2000-3fff ROM 1 +4000-5fff ROM 2 +6000-7fff ROM 3 +8000-83ff RAM 0 +8400-87ff RAM 1 +8800-8bff RAM 2 +8c00-8fff RAM 3 +9000-93ff Video RAM (RAM 4) +9400-97ff Color RAM (RAM 4) +9c00-9cff Palette RAM +c000-dfff ROM 4 + +memory mapped ports: +read: +b000 IN0 +b001 IN1 +b002 IN2 +b003 watchdog reset? +b004 DSW1 +b005 DSW2 + +write: +9820-987f sprites +9a00 ? number of small sprites for video controller +9e00 background image selector +b000 interrupt enable +b004 flip screen +b800 command to soundboard & trigger NMI on sound board + + + +SOUND BOARD: +0x0000 0x1fff ROM +0x2000 0x43ff RAM + +memory mapped ports: +read: +0x6000 command from soundboard +write : +none + +IO ports: +write: +0x00 AY#1 control +0x01 AY#1 write +0x10 AY#2 control +0x11 AY#2 write +0x80 AY#3 control +0x81 AY#3 write + +interrupts: +NMI triggered by the commands sent by MAIN BOARD (?) +NMI interrupts for music timing + + +Stephh's notes (based on the game Z80 code and some tests) : + + - "Bonus Life" Dip Switches NEVER give extra lives because of patched code at 0x5a07 : + "push af" instruction (0xe5) has been replaced by "ret" instruction (0xc9). + However, they still affect hi-scores table due to code at 0x0945 : + + value bonus life hi-scores + + 0x00 none 10000 + 0x01 every 100k 100000 + 0x02 every 30k 30000 + 0x03 50k only 50000 + 0x04 100k only 100000 + 0x05 50k and 100k 50000 + 0x06 100k and 300k 100000 + 0x07 50k 100k and 300k 50000 + + - Ingame bug : if game is reset when screen is flipped, the screen remains + flipped for the start-up tests and we'll be OK when scores are displayed. + + - The only difference between 'bombjack' and 'bombjac2' is that 'bombjack' + fixes the message when you get a 'S' for extra credit (text at 0xd24a) : + * 'bombjack' : "YOU ARE LUCKY" + * 'bombjac2' : "YOU ARE LUCY" + +***************************************************************************/ + +#include "driver.h" +#include "sound/ay8910.h" + + +extern WRITE8_HANDLER( bombjack_videoram_w ); +extern WRITE8_HANDLER( bombjack_colorram_w ); +extern WRITE8_HANDLER( bombjack_background_w ); +extern WRITE8_HANDLER( bombjack_flipscreen_w ); + +extern VIDEO_START( bombjack ); +extern VIDEO_UPDATE( bombjack ); + + +static UINT8 latch; + +static MACHINE_START( bombjack ) +{ + state_save_register_global(latch); +} + + +static TIMER_CALLBACK( soundlatch_callback ) +{ + latch = param; +} + +static WRITE8_HANDLER( bombjack_soundlatch_w ) +{ + /* make all the CPUs synchronize, and only AFTER that write the new command to the latch */ + timer_call_after_resynch(data,soundlatch_callback); +} + +static READ8_HANDLER( bombjack_soundlatch_r ) +{ + int res; + + + res = latch; + latch = 0; + return res; +} + + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0x97ff) AM_READ(MRA8_RAM) /* including video and color RAM */ + AM_RANGE(0xb000, 0xb000) AM_READ(input_port_0_r) /* player 1 input */ + AM_RANGE(0xb001, 0xb001) AM_READ(input_port_1_r) /* player 2 input */ + AM_RANGE(0xb002, 0xb002) AM_READ(input_port_2_r) /* coin */ + AM_RANGE(0xb003, 0xb003) AM_READ(MRA8_NOP) /* watchdog reset? */ + AM_RANGE(0xb004, 0xb004) AM_READ(input_port_3_r) /* DSW1 */ + AM_RANGE(0xb005, 0xb005) AM_READ(input_port_4_r) /* DSW2 */ + AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0x8fff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x9000, 0x93ff) AM_WRITE(bombjack_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x9400, 0x97ff) AM_WRITE(bombjack_colorram_w) AM_BASE(&colorram) + AM_RANGE(0x9820, 0x987f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0x9a00, 0x9a00) AM_WRITE(MWA8_NOP) + AM_RANGE(0x9c00, 0x9cff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_le_w) AM_BASE(&paletteram) + AM_RANGE(0x9e00, 0x9e00) AM_WRITE(bombjack_background_w) + AM_RANGE(0xb000, 0xb000) AM_WRITE(interrupt_enable_w) + AM_RANGE(0xb004, 0xb004) AM_WRITE(bombjack_flipscreen_w) + AM_RANGE(0xb800, 0xb800) AM_WRITE(bombjack_soundlatch_w) + AM_RANGE(0xc000, 0xdfff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bombjack_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM) + AM_RANGE(0x4000, 0x43ff) AM_READ(MRA8_RAM) + AM_RANGE(0x6000, 0x6000) AM_READ(bombjack_soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bombjack_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x4000, 0x43ff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( bombjack_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(AY8910_control_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_write_port_0_w) + AM_RANGE(0x10, 0x10) AM_WRITE(AY8910_control_port_1_w) + AM_RANGE(0x11, 0x11) AM_WRITE(AY8910_write_port_1_w) + AM_RANGE(0x80, 0x80) AM_WRITE(AY8910_control_port_2_w) + AM_RANGE(0x81, 0x81) AM_WRITE(AY8910_write_port_2_w) +ADDRESS_MAP_END + + +static INPUT_PORTS_START( bombjack ) + PORT_START /* IN0 */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ + + PORT_START /* IN2 */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ + + PORT_START /* DSW0 */ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x30, "2" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x10, "4" ) + PORT_DIPSETTING( 0x20, "5" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + + PORT_START /* DSW1 */ + PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) ) /* see notes */ + PORT_DIPSETTING( 0x02, "Every 30k" ) + PORT_DIPSETTING( 0x01, "Every 100k" ) + PORT_DIPSETTING( 0x07, "50k, 100k and 300k" ) + PORT_DIPSETTING( 0x05, "50k and 100k" ) + PORT_DIPSETTING( 0x03, "50k only" ) + PORT_DIPSETTING( 0x06, "100k and 300k" ) + PORT_DIPSETTING( 0x04, "100k only" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0x18, 0x00, "Bird Speed" ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x60, 0x00, "Enemies Number & Speed" ) + PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x00, "Special Coin" ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) +INPUT_PORTS_END + + + +static const gfx_layout charlayout1 = +{ + 8,8, /* 8*8 characters */ + 512, /* 512 characters */ + 3, /* 3 bits per pixel */ + { 0, 512*8*8, 2*512*8*8 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */ + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static const gfx_layout charlayout2 = +{ + 16,16, /* 16*16 characters */ + 256, /* 256 characters */ + 3, /* 3 bits per pixel */ + { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */ + 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, + 32*8 /* every character takes 32 consecutive bytes */ +}; + +static const gfx_layout spritelayout1 = +{ + 16,16, /* 16*16 sprites */ + 128, /* 128 sprites */ + 3, /* 3 bits per pixel */ + { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7, + 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static const gfx_layout spritelayout2 = +{ + 32,32, /* 32*32 sprites */ + 32, /* 32 sprites */ + 3, /* 3 bits per pixel */ + { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7, + 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7, + 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7, + 40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, + 64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8, + 80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static GFXDECODE_START( bombjack ) + GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout1, 0, 16 ) /* characters */ + GFXDECODE_ENTRY( REGION_GFX2, 0x0000, charlayout2, 0, 16 ) /* background tiles */ + GFXDECODE_ENTRY( REGION_GFX3, 0x0000, spritelayout1, 0, 16 ) /* normal sprites */ + GFXDECODE_ENTRY( REGION_GFX3, 0x1000, spritelayout2, 0, 16 ) /* large sprites */ +GFXDECODE_END + + + + +static MACHINE_DRIVER_START( bombjack ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(nmi_line_pulse,1) + + MDRV_CPU_ADD(Z80, 3072000) + /* audio CPU */ /* 3.072 MHz????? */ + MDRV_CPU_PROGRAM_MAP(bombjack_sound_readmem,bombjack_sound_writemem) + MDRV_CPU_IO_MAP(0,bombjack_sound_writeport) + MDRV_CPU_VBLANK_INT(nmi_line_pulse,1) + + MDRV_MACHINE_START(bombjack) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(bombjack) + MDRV_PALETTE_LENGTH(128) + + MDRV_VIDEO_START(bombjack) + MDRV_VIDEO_UPDATE(bombjack) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(AY8910, 1500000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13) + + MDRV_SOUND_ADD(AY8910, 1500000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13) + + MDRV_SOUND_ADD(AY8910, 1500000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13) +MACHINE_DRIVER_END + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( bombjack ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) ) + ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) ) + ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) ) + ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) ) + ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(70e0244d) SHA1(67654155e42821ea78a655f869fb81c8d6387f63) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound board */ + ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) ) + + ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */ + ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) ) + ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) ) + + ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */ + ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) ) + ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) ) + + ROM_REGION( 0x6000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */ + ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) ) + ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) ) + + ROM_REGION( 0x1000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) ) +ROM_END + +ROM_START( bombjac2 ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) ) + ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) ) + ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) ) + ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) ) + ROM_LOAD( "13_r01b.bin", 0xc000, 0x2000, CRC(bcafdd29) SHA1(d243eb1249e885aa75fc910fce6e7744770d6e82) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound board */ + ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) ) + + ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */ + ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) ) + ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) ) + + ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */ + ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) ) + ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) ) + + ROM_REGION( 0x6000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */ + ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) ) + ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) ) + + ROM_REGION( 0x1000, REGION_GFX4, 0 ) /* background tilemaps */ + ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) ) +ROM_END + + +GAME( 1984, bombjack, 0, bombjack, bombjack, 0, ROT90, "Tehkan", "Bomb Jack (set 1)", GAME_SUPPORTS_SAVE ) +GAME( 1984, bombjac2, bombjack, bombjack, bombjack, 0, ROT90, "Tehkan", "Bomb Jack (set 2)", GAME_SUPPORTS_SAVE ) |