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Diffstat (limited to 'src/mame/drivers/bombjack.c')
-rw-r--r--src/mame/drivers/bombjack.c443
1 files changed, 443 insertions, 0 deletions
diff --git a/src/mame/drivers/bombjack.c b/src/mame/drivers/bombjack.c
new file mode 100644
index 00000000000..c36f516173f
--- /dev/null
+++ b/src/mame/drivers/bombjack.c
@@ -0,0 +1,443 @@
+/***************************************************************************
+
+Bomb Jack
+
+driver by Mirko Buffoni
+
+bombjac2 has YOU ARE LUCY instead of LUCKY, so it's probably an older version
+
+
+MAIN BOARD:
+
+0000-1fff ROM 0
+2000-3fff ROM 1
+4000-5fff ROM 2
+6000-7fff ROM 3
+8000-83ff RAM 0
+8400-87ff RAM 1
+8800-8bff RAM 2
+8c00-8fff RAM 3
+9000-93ff Video RAM (RAM 4)
+9400-97ff Color RAM (RAM 4)
+9c00-9cff Palette RAM
+c000-dfff ROM 4
+
+memory mapped ports:
+read:
+b000 IN0
+b001 IN1
+b002 IN2
+b003 watchdog reset?
+b004 DSW1
+b005 DSW2
+
+write:
+9820-987f sprites
+9a00 ? number of small sprites for video controller
+9e00 background image selector
+b000 interrupt enable
+b004 flip screen
+b800 command to soundboard & trigger NMI on sound board
+
+
+
+SOUND BOARD:
+0x0000 0x1fff ROM
+0x2000 0x43ff RAM
+
+memory mapped ports:
+read:
+0x6000 command from soundboard
+write :
+none
+
+IO ports:
+write:
+0x00 AY#1 control
+0x01 AY#1 write
+0x10 AY#2 control
+0x11 AY#2 write
+0x80 AY#3 control
+0x81 AY#3 write
+
+interrupts:
+NMI triggered by the commands sent by MAIN BOARD (?)
+NMI interrupts for music timing
+
+
+Stephh's notes (based on the game Z80 code and some tests) :
+
+ - "Bonus Life" Dip Switches NEVER give extra lives because of patched code at 0x5a07 :
+ "push af" instruction (0xe5) has been replaced by "ret" instruction (0xc9).
+ However, they still affect hi-scores table due to code at 0x0945 :
+
+ value bonus life hi-scores
+
+ 0x00 none 10000
+ 0x01 every 100k 100000
+ 0x02 every 30k 30000
+ 0x03 50k only 50000
+ 0x04 100k only 100000
+ 0x05 50k and 100k 50000
+ 0x06 100k and 300k 100000
+ 0x07 50k 100k and 300k 50000
+
+ - Ingame bug : if game is reset when screen is flipped, the screen remains
+ flipped for the start-up tests and we'll be OK when scores are displayed.
+
+ - The only difference between 'bombjack' and 'bombjac2' is that 'bombjack'
+ fixes the message when you get a 'S' for extra credit (text at 0xd24a) :
+ * 'bombjack' : "YOU ARE LUCKY"
+ * 'bombjac2' : "YOU ARE LUCY"
+
+***************************************************************************/
+
+#include "driver.h"
+#include "sound/ay8910.h"
+
+
+extern WRITE8_HANDLER( bombjack_videoram_w );
+extern WRITE8_HANDLER( bombjack_colorram_w );
+extern WRITE8_HANDLER( bombjack_background_w );
+extern WRITE8_HANDLER( bombjack_flipscreen_w );
+
+extern VIDEO_START( bombjack );
+extern VIDEO_UPDATE( bombjack );
+
+
+static UINT8 latch;
+
+static MACHINE_START( bombjack )
+{
+ state_save_register_global(latch);
+}
+
+
+static TIMER_CALLBACK( soundlatch_callback )
+{
+ latch = param;
+}
+
+static WRITE8_HANDLER( bombjack_soundlatch_w )
+{
+ /* make all the CPUs synchronize, and only AFTER that write the new command to the latch */
+ timer_call_after_resynch(data,soundlatch_callback);
+}
+
+static READ8_HANDLER( bombjack_soundlatch_r )
+{
+ int res;
+
+
+ res = latch;
+ latch = 0;
+ return res;
+}
+
+
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0x97ff) AM_READ(MRA8_RAM) /* including video and color RAM */
+ AM_RANGE(0xb000, 0xb000) AM_READ(input_port_0_r) /* player 1 input */
+ AM_RANGE(0xb001, 0xb001) AM_READ(input_port_1_r) /* player 2 input */
+ AM_RANGE(0xb002, 0xb002) AM_READ(input_port_2_r) /* coin */
+ AM_RANGE(0xb003, 0xb003) AM_READ(MRA8_NOP) /* watchdog reset? */
+ AM_RANGE(0xb004, 0xb004) AM_READ(input_port_3_r) /* DSW1 */
+ AM_RANGE(0xb005, 0xb005) AM_READ(input_port_4_r) /* DSW2 */
+ AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0x8fff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x9000, 0x93ff) AM_WRITE(bombjack_videoram_w) AM_BASE(&videoram)
+ AM_RANGE(0x9400, 0x97ff) AM_WRITE(bombjack_colorram_w) AM_BASE(&colorram)
+ AM_RANGE(0x9820, 0x987f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x9a00, 0x9a00) AM_WRITE(MWA8_NOP)
+ AM_RANGE(0x9c00, 0x9cff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_le_w) AM_BASE(&paletteram)
+ AM_RANGE(0x9e00, 0x9e00) AM_WRITE(bombjack_background_w)
+ AM_RANGE(0xb000, 0xb000) AM_WRITE(interrupt_enable_w)
+ AM_RANGE(0xb004, 0xb004) AM_WRITE(bombjack_flipscreen_w)
+ AM_RANGE(0xb800, 0xb800) AM_WRITE(bombjack_soundlatch_w)
+ AM_RANGE(0xc000, 0xdfff) AM_WRITE(MWA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( bombjack_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x4000, 0x43ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x6000, 0x6000) AM_READ(bombjack_soundlatch_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( bombjack_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x4000, 0x43ff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( bombjack_sound_writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0x10, 0x10) AM_WRITE(AY8910_control_port_1_w)
+ AM_RANGE(0x11, 0x11) AM_WRITE(AY8910_write_port_1_w)
+ AM_RANGE(0x80, 0x80) AM_WRITE(AY8910_control_port_2_w)
+ AM_RANGE(0x81, 0x81) AM_WRITE(AY8910_write_port_2_w)
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( bombjack )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
+
+ PORT_START /* IN2 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+
+ PORT_START /* DSW0 */
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
+ PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x30, "2" )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x10, "4" )
+ PORT_DIPSETTING( 0x20, "5" )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) ) /* see notes */
+ PORT_DIPSETTING( 0x02, "Every 30k" )
+ PORT_DIPSETTING( 0x01, "Every 100k" )
+ PORT_DIPSETTING( 0x07, "50k, 100k and 300k" )
+ PORT_DIPSETTING( 0x05, "50k and 100k" )
+ PORT_DIPSETTING( 0x03, "50k only" )
+ PORT_DIPSETTING( 0x06, "100k and 300k" )
+ PORT_DIPSETTING( 0x04, "100k only" )
+ PORT_DIPSETTING( 0x00, DEF_STR( None ) )
+ PORT_DIPNAME( 0x18, 0x00, "Bird Speed" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x60, 0x00, "Enemies Number & Speed" )
+ PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x80, 0x00, "Special Coin" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Hard ) )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout1 =
+{
+ 8,8, /* 8*8 characters */
+ 512, /* 512 characters */
+ 3, /* 3 bits per pixel */
+ { 0, 512*8*8, 2*512*8*8 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+
+static const gfx_layout charlayout2 =
+{
+ 16,16, /* 16*16 characters */
+ 256, /* 256 characters */
+ 3, /* 3 bits per pixel */
+ { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 32*8 /* every character takes 32 consecutive bytes */
+};
+
+static const gfx_layout spritelayout1 =
+{
+ 16,16, /* 16*16 sprites */
+ 128, /* 128 sprites */
+ 3, /* 3 bits per pixel */
+ { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+static const gfx_layout spritelayout2 =
+{
+ 32,32, /* 32*32 sprites */
+ 32, /* 32 sprites */
+ 3, /* 3 bits per pixel */
+ { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7,
+ 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7,
+ 40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
+ 64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8,
+ 80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static GFXDECODE_START( bombjack )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout1, 0, 16 ) /* characters */
+ GFXDECODE_ENTRY( REGION_GFX2, 0x0000, charlayout2, 0, 16 ) /* background tiles */
+ GFXDECODE_ENTRY( REGION_GFX3, 0x0000, spritelayout1, 0, 16 ) /* normal sprites */
+ GFXDECODE_ENTRY( REGION_GFX3, 0x1000, spritelayout2, 0, 16 ) /* large sprites */
+GFXDECODE_END
+
+
+
+
+static MACHINE_DRIVER_START( bombjack )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
+
+ MDRV_CPU_ADD(Z80, 3072000)
+ /* audio CPU */ /* 3.072 MHz????? */
+ MDRV_CPU_PROGRAM_MAP(bombjack_sound_readmem,bombjack_sound_writemem)
+ MDRV_CPU_IO_MAP(0,bombjack_sound_writeport)
+ MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
+
+ MDRV_MACHINE_START(bombjack)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(bombjack)
+ MDRV_PALETTE_LENGTH(128)
+
+ MDRV_VIDEO_START(bombjack)
+ MDRV_VIDEO_UPDATE(bombjack)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13)
+MACHINE_DRIVER_END
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( bombjack )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) )
+ ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) )
+ ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) )
+ ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) )
+ ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(70e0244d) SHA1(67654155e42821ea78a655f869fb81c8d6387f63) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound board */
+ ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) )
+
+ ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */
+ ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) )
+ ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) )
+
+ ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */
+ ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) )
+ ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) )
+
+ ROM_REGION( 0x6000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */
+ ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) )
+ ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) )
+
+ ROM_REGION( 0x1000, REGION_GFX4, 0 ) /* background tilemaps */
+ ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) )
+ROM_END
+
+ROM_START( bombjac2 )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) )
+ ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) )
+ ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) )
+ ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) )
+ ROM_LOAD( "13_r01b.bin", 0xc000, 0x2000, CRC(bcafdd29) SHA1(d243eb1249e885aa75fc910fce6e7744770d6e82) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound board */
+ ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) )
+
+ ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */
+ ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) )
+ ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) )
+
+ ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */
+ ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) )
+ ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) )
+
+ ROM_REGION( 0x6000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */
+ ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) )
+ ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) )
+
+ ROM_REGION( 0x1000, REGION_GFX4, 0 ) /* background tilemaps */
+ ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) )
+ROM_END
+
+
+GAME( 1984, bombjack, 0, bombjack, bombjack, 0, ROT90, "Tehkan", "Bomb Jack (set 1)", GAME_SUPPORTS_SAVE )
+GAME( 1984, bombjac2, bombjack, bombjack, bombjack, 0, ROT90, "Tehkan", "Bomb Jack (set 2)", GAME_SUPPORTS_SAVE )