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Diffstat (limited to 'src/mame/drivers/bogeyman.c')
-rw-r--r--src/mame/drivers/bogeyman.c291
1 files changed, 291 insertions, 0 deletions
diff --git a/src/mame/drivers/bogeyman.c b/src/mame/drivers/bogeyman.c
new file mode 100644
index 00000000000..aa08ff6ba12
--- /dev/null
+++ b/src/mame/drivers/bogeyman.c
@@ -0,0 +1,291 @@
+/***************************************************************************
+
+ Bogey Manor (c) 1985 Technos Japan
+
+ This game runs on Data East designed hardware.
+
+ Emulation by Bryan McPhail, mish@tendril.co.uk and T.Nogi
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/m6502/m6502.h"
+#include "sound/ay8910.h"
+extern UINT8 *bogeyman_videoram2, *bogeyman_colorram2;
+
+extern WRITE8_HANDLER( bogeyman_videoram_w );
+extern WRITE8_HANDLER( bogeyman_colorram_w );
+extern WRITE8_HANDLER( bogeyman_videoram2_w );
+extern WRITE8_HANDLER( bogeyman_colorram2_w );
+extern WRITE8_HANDLER( bogeyman_paletteram_w );
+
+extern PALETTE_INIT( bogeyman );
+extern VIDEO_START( bogeyman );
+extern VIDEO_UPDATE( bogeyman );
+
+/* Read/Write Handlers */
+
+// Sound section is copied from Mysterious Stones driver by Nicola, Mike, Brad
+
+static int psg_latch;
+
+static WRITE8_HANDLER( bogeyman_8910_latch_w )
+{
+ psg_latch = data;
+}
+
+static WRITE8_HANDLER( bogeyman_8910_control_w )
+{
+ static int last;
+
+ // bit 0 is flipscreen
+ flip_screen_set(data & 0x01);
+
+ // bit 5 goes to 8910 #0 BDIR pin
+ if ((last & 0x20) == 0x20 && (data & 0x20) == 0x00)
+ {
+ // bit 4 goes to the 8910 #0 BC1 pin
+ if (last & 0x10)
+ AY8910_control_port_0_w(0,psg_latch);
+ else
+ AY8910_write_port_0_w(0,psg_latch);
+ }
+
+ // bit 7 goes to 8910 #1 BDIR pin
+ if ((last & 0x80) == 0x80 && (data & 0x80) == 0x00)
+ {
+ // bit 6 goes to the 8910 #1 BC1 pin
+ if (last & 0x40)
+ AY8910_control_port_1_w(0,psg_latch);
+ else
+ AY8910_write_port_1_w(0,psg_latch);
+ }
+
+ last = data;
+}
+
+/* Memory Map */
+
+static ADDRESS_MAP_START( bogeyman_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x17ff) AM_RAM
+ AM_RANGE(0x1800, 0x1bff) AM_RAM AM_WRITE(bogeyman_videoram2_w) AM_BASE(&bogeyman_videoram2)
+ AM_RANGE(0x1c00, 0x1fff) AM_RAM AM_WRITE(bogeyman_colorram2_w) AM_BASE(&bogeyman_colorram2)
+ AM_RANGE(0x2000, 0x20ff) AM_RAM AM_WRITE(bogeyman_videoram_w) AM_BASE(&videoram)
+ AM_RANGE(0x2100, 0x21ff) AM_RAM AM_WRITE(bogeyman_colorram_w) AM_BASE(&colorram)
+ AM_RANGE(0x2800, 0x2bff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x3000, 0x300f) AM_RAM AM_WRITE(bogeyman_paletteram_w) AM_BASE(&paletteram)
+ AM_RANGE(0x3800, 0x3800) AM_READWRITE(input_port_0_r, bogeyman_8910_control_w)
+ AM_RANGE(0x3801, 0x3801) AM_READWRITE(input_port_1_r, bogeyman_8910_latch_w)
+ AM_RANGE(0x3802, 0x3802) AM_READ(input_port_2_r)
+ AM_RANGE(0x3803, 0x3803) AM_READ(input_port_3_r) AM_WRITENOP // ??? sound
+ AM_RANGE(0x4000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+/* Input Ports */
+
+static INPUT_PORTS_START( bogeyman )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
+
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
+ PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x01, "3" )
+ PORT_DIPSETTING( 0x00, "5" )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x02, "50K" )
+ PORT_DIPSETTING( 0x00, DEF_STR( None ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
+INPUT_PORTS_END
+
+/* Graphics Layouts */
+
+static const gfx_layout charlayout1 =
+{
+ 8, 8,
+ 512,
+ 3,
+ { 0x8000*8+4, 0, 4 },
+ { 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static const gfx_layout charlayout2 =
+{
+ 8, 8,
+ 512,
+ 3,
+ { 0x8000*8, 0+0x1000*8, 4+0x1000*8, 0 },
+ { 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static const gfx_layout tiles1a =
+{
+ 16, 16,
+ 128,
+ 3,
+ { 0x8000*8+4, 0, 4 },
+ { 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3, 2, 1, 0,
+ 1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64,1+64,0+64 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 },
+ 32*8
+};
+
+static const gfx_layout tiles1b =
+{
+ 16, 16,
+ 128,
+ 3,
+ { 0x8000*8+0, 0+0x1000*8+0, 4+0x1000*8 },
+ { 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3, 2, 1, 0,
+ 1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64, 1+64,0+64 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 },
+ 32*8
+};
+
+static const gfx_layout sprites =
+{
+ 16, 16,
+ 512,
+ 3,
+ { 0x8000*8, 0x4000*8, 0 },
+ { 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
+ 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 16*16
+};
+
+/* Graphics Decode Information */
+
+static GFXDECODE_START( bogeyman )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x00000, charlayout1, 16, 32 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x00000, charlayout2, 16, 32 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0x00000, sprites, 0, 2 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0x00000, tiles1a, 16+128, 8 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0x00000, tiles1b, 16+128, 8 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0x04000, tiles1a, 16+128, 8 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0x04000, tiles1b, 16+128, 8 )
+ // colors 16+192 to 16+255 are currently unassigned
+GFXDECODE_END
+
+
+/* Machine Driver */
+
+static MACHINE_DRIVER_START( bogeyman )
+ // basic machine hardware
+ MDRV_CPU_ADD(M6502, 2000000) // 12 MHz clock on board
+ MDRV_CPU_PROGRAM_MAP(bogeyman_map, 0)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold, 16) // Controls sound
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+
+ // video hardware
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_BEFORE_VBLANK)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
+
+ MDRV_GFXDECODE(bogeyman)
+ MDRV_PALETTE_LENGTH(16+256)
+
+ MDRV_PALETTE_INIT(bogeyman)
+ MDRV_VIDEO_START(bogeyman)
+ MDRV_VIDEO_UPDATE(bogeyman)
+
+ // sound hardware
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+MACHINE_DRIVER_END
+
+/* ROMs */
+
+ROM_START( bogeyman )
+ ROM_REGION( 0x58000, REGION_CPU1, 0 )
+ ROM_LOAD( "j20.c14", 0x04000, 0x04000, CRC(ea90d637) SHA1(aa89bee806badb05119516d84e7674cd302aaf4e) )
+ ROM_LOAD( "j10.c15", 0x08000, 0x04000, CRC(0a8f218d) SHA1(5e5958cccfe634e3d274d187a0a7fe4789f3a9c3) )
+ ROM_LOAD( "j00.c17", 0x0c000, 0x04000, CRC(5d486de9) SHA1(40ea14a4a25f8f38d33a8844f627ba42503e1280) )
+
+ ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "j70.h15", 0x00000, 0x04000, CRC(fdc787bf) SHA1(1f185a1927fff6ce793d673ebd882a852ac547e4) ) /* Characters */
+ ROM_LOAD( "j60.c17", 0x08000, 0x01000, CRC(cc03ceb2) SHA1(0149eacac2c1469be6e19f7a43c13d1fe8790f2c) )
+ ROM_CONTINUE( 0x0a000, 0x01000 )
+
+ ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "j30.c9", 0x00000, 0x04000, CRC(41af81c0) SHA1(d8465622cdf16bc906818641d7988fc412454a45) ) /* Sprites */
+ ROM_LOAD( "j40.c7", 0x04000, 0x04000, CRC(8b438421) SHA1(295806c119f4ddc01afc15550e1ff397fbf5d862) )
+ ROM_LOAD( "j50.c5", 0x08000, 0x04000, CRC(b507157f) SHA1(471f67eb5e7aedef52353581405d9613d2a86898) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "j90.h12", 0x00000, 0x04000, CRC(46b2d4d0) SHA1(35cd320d4db7aa6a89f83ba4d9ff88925357d640) ) /* Tiles */
+ ROM_LOAD( "j80.h13", 0x04000, 0x04000, CRC(77ebd0a4) SHA1(c6921ee59633eeeda97c73cb7833578fa8a84fa3) )
+ ROM_LOAD( "ja0.h10", 0x08000, 0x01000, CRC(f2aa05ed) SHA1(e6df96e4128eff6de7e6483254608dd8a7b258b9) )
+ ROM_CONTINUE( 0x0a000, 0x01000 )
+ ROM_CONTINUE( 0x0c000, 0x01000 )
+ ROM_CONTINUE( 0x0e000, 0x01000 )
+
+ ROM_REGION( 0x0200, REGION_PROMS, 0 )
+ ROM_LOAD( "82s129.5k", 0x0000, 0x0100, CRC(4a7c5367) SHA1(a67f5b90c18238cbfb1507230b4614191d37eef4) ) /* Colour prom 1 */
+ ROM_LOAD( "82s129.6k", 0x0100, 0x0100, CRC(b6127713) SHA1(5bd8627453916ac6605af7d1193f79c748eab981) ) /* Colour prom 2 */
+ROM_END
+
+/* Game Driver */
+
+GAME( 1985?, bogeyman, 0, bogeyman, bogeyman, 0, ROT0, "Technos Japan", "Bogey Manor", GAME_IMPERFECT_COLORS )